Male Deep Voice Generation by X&Immersion
Want to bring male characters with deep voices to life in your game? This speech synthesis pack is made for you!
🗿 Create voicelines for heroes, villains or monsters in all kinds of games. Save time and budget while keeping creative control.
🎙️ Generate endless dialogue with the 3 unique deep male voices profiles in this pack. Perfect for heroes, old warrios and even villains!
Easy to use
- Write the sentences you want or use a csv file and the audio files will be downloaded to your computer.
- In the options, you can change the speed, pitch and soundeffects of the sentences as well as import glossaries to make the TTS the way you want it.
If you want to use real-time TTS in your game, contact us for a quality integration and check our website!
🚀 Join the X&Immersion discord and chat with the technical support.
Permission is granted to anyone to use any sound created with this asset on Unity for any purpose, including commercial applications.
What should be the next voice pack? Write it in the comments :)
Price $30.00
Quick Tile by BEKKOLOCO
1 "Cute temple " Tilerule asset
Mesh :
Cute temple 9 mesh with 136 tris total
Cute temple Props with 60 tris total
- CuteTemple_Bottom (10 tris)
- CuteTemple_Bottom45 (31 tris)
- CuteTemple_BottomCorner (36 tris)
- CuteTemple_Top45_Skirt (9 tris)
- CuteTemple_Top45_Wall (4 tris)
- CuteTemple_TopCorner (28 tris)
- CuteTemple_TopSkirt (8 tris)
- CuteTemple_Wall (2 tris)
- CuteTemple_WallCorner (8 tris)
Props
- Golem (3700 tris)
- Long_slope_2 (26 tris)
- Long_slope_3 (34 tris)
Prefab :
Cute temple Prefab
- Cute_Temple_Bottom
- Cute_Temple_Bottom_left
- Cute_Temple_Bottom_left_45
- Cute_Temple_Bottom_right
- Cute_Temple_Bottom_right_45
- Cute_Temple_Center
- Cute_Temple_center_left
- Cute_Temple_center_right
- Cute_Temple_Ground
- Cute_Temple_Top
- Cute_Temple_Top left
- Cute_Temple_Top right
- Cute_Temple_Top_left_45
- Cute_Temple_Top_right_45
Props
- Golem
- Long_slope_2
- Long_slope_3
Cute temple Texture :
TX_Clean_Rock_brown_albedo 1024x1024
TX_Clean_Rock_gray_albedo 1024x1024
TX_Golem_Normal 2048x2048
TX_brick_Wall_albedo 1024x1024
TX_brick_Wall_Normal 1024x1024
TX_Clean_Rock_albedo 1024x1024
TX_grass_albedo 1024x1024
TX_Grass_skirt_albedo 1024x1024
TX_Grass_skirt_normal 1024x1024
+ a cool Toon shader (URP)
+ a cool Triplanar Toon shader (URP)
Quick Tile is your Swiss-army knife for building delightful 3D platformer stages in Unity
whether you’re building classic 2.5 stages or full 3D playgrounds, as seen in games like Mario + The Lapins Crétins™ and Kirby™ and the Forgotten Land.
Paint on fully customizable grids, stack layers with depth via intuitive Y‑offsets, and drop in 3D objects with playful random rotations and pixel‑perfect offsets.
Save and load complete level data with JSON integration for lightning‑fast iteration and prototyping—your entire tilemap, object placements and layered setups serialized in one friendly file.
Works on NINTENDO SWITCH !
Why Quick Tile is Perfect for 3D Platformers Core Highlights
- Paint on fully customizable, depth-aware grids. Stack rules with per-layer Y-offsets to pop platforms, ramps and walls into the air—no shader wizardry required.True 3D Grid & Layer Stacking
- Drop prefabs onto your levels with pixel-perfect offsets and optional random Y-rotation. “Place on Ground” enforcement keeps platforms and pickups anchored to any painted tile.Seamless 3D Object Placement
- Each Y-offset spawns its own Tilemap, auto-managed with SkirtManager under the hood to generate platform undersides, ledges and walls that match your level’s geometry.Dynamic Height Layers & Decorative Skirts
- Sketch out enemy or camera paths right in the inspector, assign PathFollower components at paint time, and watch your critters patrol or chase players without leaving the editor.In-Editor Path & AI Support
- Tweak any Tile Rule—swap sprites, change tint, adjust offset—and watch every platform update in real-time. No play-mode reloads.Instant Feedback & Live Rule Tweaks
- Use our GPU-powered paint shader to seamlessly blend up to four ground materials (grass, stone, dirt, snow) across your terrain—ideal for varied platform surfaces.Ground-Blend Texture Mask
- Save and load everything—tiles, rules, objects, paths, custom properties—with one friendly JSON. Swap levels in a click, share builds with teammates, or ship data for runtime loading.Full JSON-Backed Level System
Coming Soon
- Grayscale Ground Deformation
- Side‑Scrolling 2.5D Level Support
- Stamp‑Based Tile & Object Placement
- AI‑Driven Content Generation & Connection
- Built‑In Puzzle Logic 🧩
- In‑Editor User Creation (Animal Crossing–style)
- Region/Area Selection & Bulk Editing
- NavMesh Surface system
- …and much more!
Empower your level design workflow—prototype faster, iterate smarter, and build richer worlds in Unity.
Price $20.00
Project Syncer by Spiritgoal
- Implementation: The tool is built as a custom Unity Editor Window (EditorWindow), making it dockable and integrated within the editor layout.
- Core Mechanism: It functions by executing standard git commands as external processes using System.Diagnostics.Process. It does not use a C# Git library; it requires a functional git executable accessible via the system's PATH.
- Status Parsing: Local file status (modified, added, deleted, renamed, untracked, conflicted) is determined by parsing the output of the git status --porcelain -uall command. The GitStatusEntry struct is used to represent and interpret each line of this output.
- Remote Interaction: Operations like Fetch, Pull, and Push execute the corresponding git commands (git fetch <remote>, git pull, git push). Ahead/behind status is determined using git rev-list --count.
- Asynchronous Feel: While Process.WaitForExit is used (making the core command execution synchronous relative to the tool's code), EditorApplication.delayCall is used for initialization, and progress bars (EditorUtility.DisplayProgressBar) provide feedback during potentially long operations, preventing the entire editor from freezing indefinitely (though the tool window itself will be blocked during a command).
- State Management: Internal boolean flags (isBusy, repoFoundAndRemoteDetected, isBehindRemote, isAheadRemote, hasConflicts, upstreamConfigured, etc.) track the repository's state and control the availability of UI elements and actions.
- Error Handling: The RunGitCommand method captures standard output and standard error streams. It checks process exit codes and parses error streams for common Git issues (authentication errors, conflicts, network problems, repository not found, etc.) to provide more user-friendly messages in the status bar. General exceptions are caught and logged to the Unity console.
- Environment: The LANG=en_US.UTF-8 environment variable is set for the Git process to ensure consistent, non-localized output messages for easier parsing.
- Timeout: Git commands are given a specific timeout (GIT_COMMAND_TIMEOUT_MS, default 1 hour) to prevent hangs in case of unexpected issues.
- Safety: User confirmations (EditorUtility.DisplayDialog) are implemented for potentially destructive operations like Pulling with uncommitted changes and Discarding file changes. File paths are quoted (SafeQuote) when passed as arguments to git to handle spaces or special characters.
The Project Syncer Tool integrates fundamental Git operations directly into the Unity Editor environment. Its primary goal is to streamline the version control workflow for developers by providing quick access to common commands like fetch, pull, commit, and push, along with visibility into the status of project files (staged, unstaged, conflicted, untracked) and the repository's relationship with its remote counterpart (ahead/behind status). It aims to reduce context switching and provide immediate feedback on Git operations within the familiar Unity interface.
Price $0.00
Better Collider 2D by ardasenoglu
- Supports BoxCollider2D, CircleCollider2D, PolygonCollider2D and more
- Automatically activates colliders based on current sprite name
- Works with SpriteRenderer and Animator-driven animations
- Easy setup with child GameObjects as named colliders
- Manual or automatic update options (via LateUpdate)
- Full source code included (C#)
- Demo scene and animated slime character included
- Unity 2020.3+ compatible
- Tested with Built-in Render Pipeline
- No third-party dependencies
BetterCollider2D is a lightweight Unity tool that allows you to assign multiple 2D colliders to a GameObject and switch between them automatically based on the currently active sprite or animation frame.
It's the perfect solution for 2D character animation where each frame needs a different hitbox or shape, without writing complex collider logic manually.
Designed to be easy to use, performance-friendly, and compatible with any 2D project using SpriteRenderer or Animator.
Includes a demo scene, sample slime character, and full documentation to get you started right away.
📺 Need help setting it up?
Watch the full setup tutorial here: https://youtu.be/TEz4dNnU6kQ
Price $4.99
Core Addon for Voxel Play by IncredibleExtensions
- Hotbar system.
- Inventory Swap Manager with full drag-and-drop, stack merging, and splitting.
- Ready-to-use Custom Game UI Canvas.
- Event-driven design with OnItemSwappedEvent for easy UI updates.
Works with UNITY 6 aswell!
The Voxel Play Core Addon is a free foundational extension designed to enhance and expand the inventory and user interface systems of Voxel Play 3.
This addon introduces a flexible hotbar system, a drag-and-drop item management system, and a customizable inventory UI framework — all while ensuring seamless integration with other Incredible Extensions addons.
Whether you’re creating a survival game, adventure experience, or voxel-based RPG, this addon offers essential inventory management tools to speed up development and enhance player interaction.
Key Features
- ✅ Hotbar System - Quick access to items, easily toggleable via code.
- ✅ Inventory Swap System - Fully supports drag-and-drop item handling, stack merging, and right-click splitting.
- ✅ Modular UI - Use the provided Custom Game UI Canvas or build your own following simple setup rules.
- ✅Event-Driven - Hook into OnItemSwappedEvent to trigger your own UI updates, effects, or sounds.
⚠️ Important Requirements⚠️
- ✅ Voxel Play 3 is required — This addon WILL NOT WORK without Voxel Play 3.
- ✅ This is a third-party addon, created by Incredible Extensions. It is not affiliated with the official developers of Voxel Play 3.
Compatibility Notes
- This addon replaces the default Voxel Play inventory UI and handling.
- Because of this, Voxel Play's 'Build Mode' (creative-style full inventory access) will not work correctly when this addon is active.
- This addon is best suited for survival and progression-based games where players acquire items naturally through gameplay.
Designed for Developers Who Want:
✅ Faster UI setup for voxel-based games.
✅ Full control over item swapping, stacking, and splitting.
✅ Easy integration with future Incredible Extensions addons like crafting, machinery, and external inventories.
Created by Incredible Extensions
(Third-party developer, not officially affiliated with Kronnect)
Price $0.00
High Detail Bench by AoiSani
Number of textures: 12
Rigging: No
UV mapping:Yes
LOD information (LEVEL 0 - 5)
bench1.fbx-
- LOD 0 - 25334 verts, 50816 tris
- LOD 1 - 12630 verts, 25408 tris
- LOD 2 - 6278 verts, 12704 tris
- LOD 3 - 3102 verts, 6352 tris
- LOD 4 - 4481 verts, 3176 tris
- LOD 5 - 1027 verts, 2202 tris
bench2.fbx-
- LOD 0 - 18754 verts, 37632 tris
- LOD 1 - 9346 verts, 18816 tris
- LOD 2 - 4642 verts, 9408 tris
- LOD 3 - 2290 verts, 4704 tris
- LOD 4 - 1114 verts, 2352 tris
- LOD 5 - 897 verts, 1918 tris
bench3.fbx-
- LOD 0 - 29122 verts, 58400 tris
- LOD 1 - 14522 verts, 29200 tris
- LOD 2 - 7214 verts, 14600 tris
- LOD 3 - 3558 verts, 7300 tris
- LOD 4 - 1721 verts, 3650 tris
- LOD 5 - 1013 verts, 2234 tris
bench4.fbx-
- LOD 0 - 16536 verts, 33152 tris
- LOD 1 - 8248 verts, 16576 tris
- LOD 2 - 4104 verts, 8288 tris
- LOD 3 - 2032 verts, 4144 tris
- LOD 4 - 996 verts, 2072 tris
- LOD 5 - 478 verts, 1036 tris
This package provides 4 bench models and they are designed to be great background props. The modesl provide a LOD function, from lod0 ~ lod5, allow user can control the prop lod level due to their scene setting.
Mesh complexities:
bench1.fbx-
- LOD 0 - 25334 verts, 50816 tris
- LOD 1 - 12630 verts, 25408 tris
- LOD 2 - 6278 verts, 12704 tris
- LOD 3 - 3102 verts, 6352 tris
- LOD 4 - 4481 verts, 3176 tris
- LOD 5 - 1027 verts, 2202 tris
bench2.fbx-
- LOD 0 - 18754 verts, 37632 tris
- LOD 1 - 9346 verts, 18816 tris
- LOD 2 - 4642 verts, 9408 tris
- LOD 3 - 2290 verts, 4704 tris
- LOD 4 - 1114 verts, 2352 tris
- LOD 5 - 897 verts, 1918 tris
bench3.fbx-
- LOD 0 - 29122 verts, 58400 tris
- LOD 1 - 14522 verts, 29200 tris
- LOD 2 - 7214 verts, 14600 tris
- LOD 3 - 3558 verts, 7300 tris
- LOD 4 - 1721 verts, 3650 tris
- LOD 5 - 1013 verts, 2234 tris
bench4.fbx-
- LOD 0 - 16536 verts, 33152 tris
- LOD 1 - 8248 verts, 16576 tris
- LOD 2 - 4104 verts, 8288 tris
- LOD 3 - 2032 verts, 4144 tris
- LOD 4 - 996 verts, 2072 tris
- LOD 5 - 478 verts, 1036 tris
Material & Texture Package
Inside the package, serveral materials & textures are provided:
4 types of bench model provide two materials for each own: wood & metal
each materials will share their model's won texture (bench1.fbx - bench1_basecolour .etc)
Each model contain 3 textures(basecolour, normal map & roughness map)(4096*4096 pixel)
All materials' type are "Autodesk Interactive".
Depend of the need of each material, User can also edit the material depend on the owe needs.
The models are suitable to be a background props of environment, and with LOD function, it could sure user don't need to worried about the number of polygon.
Price $20.00
Modular Miner Duo by MIIMIIMII
👩🚀 Female Character Details
- Polygon Count: Fully clothed: Faces: 24,660 | Tris: 47,694 Underwear only: Faces: 12,973 | Tris: 25,076
- Additional bones: Eyes: eye_l, eye_r Hair: hair_1_1 to hair_1_6, hair_2_1 to hair_2_5, hair_3_1 to hair_3_5, hair_4_1 to hair_4_5 Accessories: helmet, mask, tube_1_l to tube_3_l, tube_1_r to tube_3_r, backpack, clasp_1 to clasp_4, sleeping_bag_l, sleeping_bag_r, clasp, bottom_backpack, belt_1 to belt_3, breast_r, breast_l, buttock_r, buttock_l, weapon
👨🚀 Male Character Details
- Polygon Count: Fully clothed: Faces: 22,668 | Tris: 43,738 Underwear only: Faces: 10,448 | Tris: 20,117
- Additional bones: Eyes: eye_l, eye_r Hair: hair_1_1 to hair_1_3, hair_2_1 to hair_2_5, hair_3_1 to hair_3_5, hair_4_1 to hair_4_3, hair_5_1 to hair_5_3, hair_6_1 to hair_6_4, hair_7_1 to hair_7_4 Accessories: helmet, mask, mask_lace, tube_1_l to tube_3_l, tube_1_r to tube_3_r, backpack, harness_1, harness_11, sleeping_l, sleeping_r, clasp, belt_1, belt_2, weapon
- Number of textures: 35
- Texture dimensions: 4K
- Rigging: Yes
- Animation count: 24
- Types of materials : PBR)
Modular Miner Duo – 3D Character Pack
A set of two stylized modular miner characters — male and female — perfect for mining, survival, or work-sim games.
They come rigged, animated, and ready for game use with 12 basic animations each (idle, walk, run, pickaxe actions, etc.).
Each model has 19 modular parts for easy customization, 4K PBR textures, and ARKit blendshapes for facial animation.
Optimized geometry with hidden body parts keeps performance smooth. Great for building unique worker NPCs fast.
✅ Key Features
- 52 ARKit BlendShapes (Morph Targets) – ready for Live Face Tracking (Apple ARKit, Unreal Live Link Face).
- Compatible with Unreal Engine 4 (based on Epic Skeleton).
- Two fully rigged characters: male and female, each with modular components and ARKit blendshapes.
- 24 animations total – 12 per character: Hit Idle x2 Pick (Two Hands) Pick (One Hand) Run x2 Walk x2 Walk Back Walk Left Walk Right
⚠ Important Notes
- Live face tracking functionality has not been tested on real devices.
- Blueprint setup in Unreal Engine is not included.
- Full tracking requires: iPhone with Face ID Live Link Face app
- To avoid mesh intersection with clothing, body is sliced into modular parts. Hidden parts help to reduce polycount.
- An SSS (Subsurface Scattering) map is not included in the package by default, but I have it. If you know how to use it in Unity and need it, just email me and I’ll send it over. Email omelsasa217@gmail.com
🎨 Materials & Textures
- 16 master materials
- 1 material with easy color customization
- 35 PBR textures
- 4K resolution textures for high-quality details
👕 Modularity
Each character is composed of 19 modular parts, allowing for extensive customization and variation.
👩🚀 Female Character Details
- Polygon Count: Fully clothed: Faces: 24,660 | Tris: 47,694 Underwear only: Faces: 12,973 | Tris: 25,076
👨🚀 Male Character Details
- Polygon Count: Fully clothed: Faces: 22,668 | Tris: 43,738 Underwear only: Faces: 10,448 | Tris: 20,117
Price $59.99
Stylized Textures - Pack Vol 16 by Yoge
140 seamless textures
2048x2048
- Color
- Normal
- AO
- Height
- Mask
Save 50% with this pack
This pack contains:
• Stylized Textures - Vol 151 - Goo
• Stylized Textures - Vol 152 - Marble
• Stylized Textures - Vol 153 - Bamboo
• Stylized Textures - Vol 154 - Straw
• Stylized Textures - Vol 155 - Straw
• Stylized Textures - Vol 156 - Cliffs
• Stylized Textures - Vol 157 - Cliffs
• Stylized Textures - Vol 158 - Bricks
• Stylized Textures - Vol 159 - Bricks
• Stylized Textures - Vol 160 - Bricks
Price $19.99
"Werewolf" - Mythical Creature (Bonus: Zombie, Neon Skin) by Andrew Ermakov
Number of textures 30
Texture dimensions 4096x4096
Minimum polygon count 11416
Maximum polygon count 16456
Number of meshes/prefabs 10
Rigging: Yes
Animation count 6
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Hello! Nice to meet you! I will be glad to cooperate with you :) Thank you for 5 stars⭐
Visit my profile for models that were not included in this sale, but are already sold at a reduced price.
Video Preview on YouTube: https://youtu.be/BwHtqPo_bOA
Textures:
- all texture map 4096x4096 (you can reduce the image size)
- 6 skins of body
- 4 skins of fur
- 30 textures
- 13 materials
6 animations:
- attack (x1)
- walking (x1)
- idle (x2)
- death (x1)
- gethit (x1)
Polycount of Minimum Skin (no fur):
- verts 5903
- tris 11416
Polycount of Maximum Skin (full fur):
- verts 15889
- tris 16456
I am always ready to help you and answer any questions
Price $49.99
Raphus Cucullatus – Realistic Animated Dodo by KUC
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count: 24K Triangles
Number of meshes/prefabs: 01
Rigging: Yes
Animation count: 19
Animation type list: Generic
UV mapping: Yes
LOD information (count, number of levels): 3 levels
Types of materials and texture maps: Standard
✨ Key Features
21 Hand-Crafted Animations
Capture the Dodo's quirky charm and lifelike behavior with a rich variety of animations:
- Movement: Walk, Walk Left, Walk Right, Run, Run Left, Run Right, Swim, Swim Idle
- Personality & Idle States: Idle, Cuddle, Graze, Startled, Torpid, TorpidIn, TorpidOutA, TorpidOutB
- Combat & Reactions: Attack, Hit
- Unique Behavior: Lay Egg – perfect for ecological gameplay or storytelling
Distinctive "Torpid" Animation Set
Includes custom torpor states (in/out variations) to simulate sleeping, fainting, or magical effects—great for stylized or fantasy gameplay.
High-Resolution Textures (2048x2048)
Optimized PBR textures with fine feather detail, customizable via color variations or stylized shaders.
Flexible Biome Compatibility
Great for tropical islands, nature reserves, fantasy ecosystems, or time-travel narratives.
🤖 AI & Scripting Features
Natural Behavior Support
With easy-to-integrate AI states, your Dodo can walk, swim, graze, react to stimuli, or lay eggs—ideal for survival or simulation games.
Ambient or Interactive Modes
Use it as a background ambiance character or a fully interactive creature that players can engage with, feed, or protect.
Optional Look-At and Patrol Systems
Enhance immersion with simple add-ons for player tracking, randomized wandering, or idle flock behavior.
🎮 Plug-and-Play Ready
Just drag the prefab into your scene and assign simple scripts—your Dodo will instantly feel alive and expressive. Compatible with Unity’s Built-in, URP, and HDRP pipelines.
🧩 Perfect For:
- Nature-based exploration or ecology sims
- Stylized or semi-realistic RPGs
- Time-travel or extinct-animal storytelling
- Educational VR/AR projects focused on conservation
Bring the Dodo back to life—download the Raphus Cucullatus today and add a legendary bird to your digital world!
Price $15.99
Diplocaulus - Diplo [Realistic Animated Dinosaur] by KUC
Number of textures: 4
Texture dimensions: 2048x2048
Polygon count: 27K Triangles
Number of meshes/prefabs: 01
Rigging: Yes
Animation count: 19
Animation type list: Generic
UV mapping: Yes
LOD information (count, number of levels): 3 levels
Types of materials and texture maps: Standard
🐊 Key Features
21 High-Quality Animations
Capture the expressive and amphibious nature of the Diplocaulus with a complete animation set, including:
- Land Movement & Exploration: Walk, Walk Left, Walk Right, Run, Run Left, Run Right
- Water-Specific Behavior: Swim, Swim Idle, Swim Bite, Swim Hurt
- Idle & Interaction: Idle, Cuddle, Lay, Sleeping, Eat
- Combat & Reactions: Bite, Hurt, Startled
- Unique Personality Touch: Drunk (great for creative storytelling or creature states)
Dual-Terrain Versatility
With dedicated land and water animations, Diplocaulus transitions seamlessly between dry ground and aquatic environments—perfect for wetlands, rivers, and marshy biomes.
2048x2048 PBR Textures + Normal Maps
Includes high-fidelity textures optimized for a wide range of lighting setups, with optional skin variants for Jungle, Swamp, or Albino themes (upgrade pack available).
Optimized Rigging
Efficient bone hierarchy ensures smooth animation and high performance across mobile, desktop, and VR platforms.
🤖 AI & Scripting Features
Responsive Amphibious AI
Built-in support for both land and swim patrol logic. Watch your Diplocaulus adapt dynamically to its surroundings with swimming, resting, or reactive behavior states.
Cinematic Look-at Integration
Add immersion with look-at functionality for heads and eyes—perfect for cutscenes or environmental storytelling.
Playable Sample Scene
A fully set-up environment showcases all animations, swim transitions, and camera angles to help you hit the ground running.
🎮 Easy to Use
Drop it into your scene, tweak behavior with simple AI scripts, and your Diplocaulus is ready to explore or interact. Compatible with standard Unity pipelines, as well as URP/HDRP-ready setups.
🧠 Perfect For:
- Prehistoric aquatic scenes
- Swamp-based survival or exploration games
- Paleo-education apps and museum exhibits
- Stylized or semi-realistic fantasy ecosystems
Download Diplocaulus today and add an elegant, rarely seen amphibian dinosaur to your Unity toolkit—perfect for developers who want to go beyond the usual giants and explore the world of ancient waters!
Price $15.99
Dimetrodon – Realistic Animated Dinosaur by KUC
Number of textures: 5
Texture dimensions: 2048x2048
Polygon count: 22K Triangles
Number of meshes/prefabs: 01
Rigging: Yes
Animation count: 20
Animation type list: Generic
UV mapping: Yes
LOD information (count, number of levels): 3 levels
Types of materials and texture maps: Standard
✨ Key Features
22 High-Quality Animations
Bring the Dimetrodon to life with a full suite of lifelike actions, including:
- Movement & Exploration: Walk, Walk Left, Walk Right, Run, Run Left, Run Right, Swimming
- Behavioral Actions: Idle, Idle Water, Lay Down + Eating, Sleeping, Eat, Cuddle, Taunt
- Combat & Reactions: Bite, Bite Water, Hit, To Die
- Recovery & Orientation: Get Up A, Get Up B
Dynamic Water Interaction
Unique animations like BiteWater and IdleWater allow you to integrate the Dimetrodon seamlessly into aquatic or swamp environments.
High-Resolution Textures
Enjoy 5 stunning detailed textures with 2048x2048 PBR textures and normal maps, ensuring the Dimetrodon looks magnificent across various lighting conditions.
Versatile Color Variants
Multiple skins (optional upgrade) to suit different habitats and creative needs—jungle, swamp, desert, or fantasy settings.
Performance-Optimized Rigging
Designed with efficient bone structure for smooth animation playback on a variety of platforms, from mobile to high-end PC.
🤖 AI & Scripting Features
Natural Look-At and Patrol Behaviors
Add realism easily with AI scripts that allow the Dimetrodon to patrol naturally, react to players or objects, and exhibit convincing idle behaviors.
Water-Specific Behaviors
Adapt your creature to semi-aquatic scenes with dedicated swimming and idle water states, making your world feel diverse and alive.
Cinematic Camera Support
The included WYSIWYG camera tool lets you craft professional cinematic shots in minutes—perfect for trailers or storytelling scenes.
🎮 Easy Plug-and-Play Integration
Drag-and-drop the prefab directly into your scene, assign basic AI controllers if needed, and the Dimetrodon is immediately ready for action. Ideal for both beginners and professionals!
📚 Perfect For:
- Open-world exploration games
- Educational AR/VR dinosaur exhibits
- Cinematic and storytelling projects
- Prehistoric survival or RPG games
Download the Realistic Dimetrodon today and elevate your prehistoric world with one of nature's most iconic predators from the ancient Permian period!
Price $15.99
Dilophosaur - Dilop Dino [Realistic Animated Dinosaur] by KUC
Number of textures: 5
Texture dimensions: 2048x2048
Polygon count: 18K Triangles
Number of meshes/prefabs: 01
Rigging: Yes
Animation count: 17
Animation type list: Generic
UV mapping: Yes
LOD information (count, number of levels): 3 levels
Types of materials and texture maps: Standard
🦕 Key Features:
17 Realistic Animations
Every movement is brought to life with professional-quality animation clips that include: Bite, Spit, Run, Cuddle, Eat, Hit Reaction (Right), Idle, Walk, Startled, Swim, Swim Idle, Sleeping, Die, Get Up A, Get Up B, Turn Left, and Turn Right.
Dynamic Spitting Attack
Infuse your gameplay with signature flair—this Dilop comes with a fully animated and synced spitting attack to mimic its pop-culture legacy and surprise your players.
2048x2048 PBR Textures + Normal Maps
Capture every scale and color nuance with high-res textures. The Dilophosaur looks stunning from every angle and in every lighting setup.
Multiple Color Variants
Choose from distinct skins—Swamp Green, Jungle Blaze, Stone Gray, and a fully detailed Realistic variant—to match different environments and storytelling tones.
Authentic Sound Pack (Optional Add-on)
Bring the beast to life with growls, spits, hisses, and ambient movement audio clips to fully immerse players (sold separately or included in Deluxe Pack).
🤖 AI & Scripting Features:
Target-Tracking Head Motion
Enhance interactivity with realistic look-at behavior—your Dilop will track players or objects with convincing head and neck articulation.
Autonomous AI Patrol & Life-Like Reactions
With plug-and-play AI scripting, the Dilophosaur can roam, idle, chase, and react to threats or triggers, making it feel like a living predator.
Dual Get-Up Animations
Adds variety and realism to recovery moments—your dino doesn’t just repeat, it adapts.
WYSIWYG Cinematic Camera Support
Capture dramatic cutscenes and gameplay sequences easily with the included cinematic camera tool, designed for rapid integration.
🧩 Easy Integration:
Just drag and drop the prefab into your Unity scene—no coding needed. Compatible with major pipelines and optimized for desktop and mobile platforms.
Ideal For:
Game developers, cinematic artists, educators, and dino enthusiasts looking for a visually compelling and interactively rich creature asset.
Unleash the Dilophosaur and add a fierce, agile predator to your prehistoric lineup today!
Price $15.99
Compsognathus - Compy Dino [Realistic Animated Dinosaur] by KUC
Number of textures: 4
Texture dimensions: 2048x2048
Polygon count: 18K Triangles
Number of meshes/prefabs: 01
Rigging: Yes
Animation count: 13
Animation type list: Generic
UV mapping: Yes
LOD information (count, number of levels): 3 levels
Types of materials and texture maps: Standard
the Realistic Compsognathus – Compy Dino [Realistic Animated Dinosaur]
Bring this agile, intelligent, and beautifully animated dinosaur to life in your Unity projects! Whether you're building an epic prehistoric world or an immersive educational experience, the Compsognathus adds detail, realism, and character to your scene.
🦖 Key Features:
13 High-Quality Animations
Capture the nuanced behavior of this small but expressive dinosaur with animations including: Idle, Walk, Run, Jump, Eat, Sniff, Alert, Attack Bite, Attack Swipe, Roar, Die, Small Hit, Big Hit, Sleep, Wake Up, Look Around, Chase, and Play.
4 Unique Skin Variants
Comes with high-resolution 2048x2048 textures and normal maps. Choose from a selection of color palettes – Jungle Green, Desert Brown, Forest Camo, and a lifelike Realistic Skin.
10 Authentic Dinosaur Sound Effects
Fully synced audio clips for actions such as roars, chirps, alerts, and ambient movement. Enhance realism and emotion with just a drag and drop.
Sample Scene Included
Drop the Compy into a rich, sample environment that showcases its animations, AI, and cinematic potential – ready to preview out-of-the-box.
🤖 AI & Scripting Features:
Dynamic Look-At Behavior
The Compy intelligently tracks targets with natural head and neck motion, enhancing interactivity with players and environment objects.
Autonomous Patrol System
Set it loose with AI-driven wandering behavior, complete with idle pauses, pathfinding, and random exploration for lifelike ambiance.
Responsive Threat Detection
Built-in AI states for startled reactions, chases, and escape behavior make the Compy feel alert and alive.
WYSIWYG Cinematic Camera Support
Use the included camera system to capture cinematic moments directly in your Unity scene, with zero setup required.
🎮 Easy to Use:
Just drag and drop the prefab into your scene and watch your Compsognathus come to life. It’s optimized for performance and visual fidelity across mobile, desktop, and console platforms.
Perfect For:
Game developers, animators, virtual museum creators, or anyone looking to enrich their prehistoric scenes with a detailed, characterful dinosaur.
Price $15.99
Optimized Menu by Wright Angle
Technical Details
- Comprehensive Settings: Manages Audio (Mixer Volumes), Graphics (Resolution, Quality, Fullscreen, VSync), Input (Rebinding), and Gameplay (FOV).
- Persistent Storage: Automatically saves and loads all settings to a user-friendly GameSettings.json file in the Documents folder.
- Input Rebinding: Full support for Unity's Input System, allowing rebinding for different schemes (Keyboard & Mouse, Gamepad) with saved overrides.
- Modular Managers: Uses separate, focused scripts (AudioSettingsManager, GraphicsSettingsManager, etc.) for clarity and extensibility.
- UI Helper Scripts: Includes ready-to-use scripts for common UI controls (Volume Sliders, Resolution/Quality/VSync Dropdowns, Fullscreen Toggle, FOV Slider).
- Dynamic Rebind UI: RebindListBuilderUI automatically generates UI elements for input actions based on selected action maps and binding schemes.
- Tabbed Menu Navigation: MenuControllerUI provides a system for organizing settings into switchable pages/tabs.
- Gamepad Scroll Support: ScrollRectAutoScroll script enhances navigation in scrollable lists (like keybinds) for controllers and keyboards.
- Audio Mixer Control: Directly controls exposed parameters on a specified Unity Audio Mixer for volume adjustments.
- Easy Integration: Component-based design makes adding the system to your project straightforward.
- Demo Scene Included: A FullMenu/Demo.unity scene provides a practical example of setup and usage.
Give Players Control
Give your players the control they expect with a comprehensive and easy-to-integrate settings menu for Unity. Handle audio, graphics, controls, and more with persistent saving built right in.
Works For Your Game
- Flexible & Comprehensive: Perfect for almost any genre needing standard options. Manage audio, graphics (resolution, quality, VSync, fullscreen), gameplay (like FOV), and input controls.
- Persistent Settings: Player preferences are automatically saved and loaded between sessions. No extra setup needed!
- Quick Integration: Get a full-featured settings menu up and running quickly with modular managers and clear UI helper scripts. Includes a demo scene!
Full Control & Customization
- Input Rebinding: Built-in support for customizable keyboard, mouse, and gamepad controls using Unity's Input System. Bindings are saved with other settings.
- Ready-Made UI: Includes scripts for common elements like volume sliders, resolution/quality dropdowns, toggles, and a tabbed layout controller.
- Gamepad Friendly: Features automatic scrolling for lists (like keybinds) to ensure smooth navigation with controllers or keyboard.
- Your Look: Customize the UI elements and layout to perfectly match your game's visual style.
- Easy to Extend: Add new settings categories or custom UI elements thanks to the modular design.
Price $4.99
DG Const Generator by DragonGate
- Converts each entry in Build Settings ▶ Scenes in Build into a C# enum.Scene Enum Generation
- Scans Edit ▶ Project Settings ▶ Tags & Layers and generates matching enums.Tag & Layer Enums
- Produces public const string and public const int wrappers for direct use in CompareTag, LayerMask, and other APIs.Constant Classes
- Configurable save folder, file names, and optional namespace injection.Customizable Output
- Hooks into UnityEditor events to regenerate on scene, tag, or layer changes.Automatic Detection
- Place DLL or scripts under Assets/Editor for editor tools, or Assets/Plugins for runtime use.Editor-Only or Runtime
Tired of mistyping scene names, tag strings, or layer numbers? DGConstGenerator streamlines your workflow by scanning your project’s Build Settings, Tag Manager, and Layer Settings, then producing clean, strongly-typed enums (ESceneName, ETagName, ELayerName) and constant classes (SceneNames, TagNames, LayerNames). Everything is fully customizable:
- Choose where generated scripts live and what they’re called.Save Location & Filenames
- Enable automatic regeneration whenever your scenes, tags, or layers change.Auto-Generate
- Wrap your generated code in a namespace matching your folder structure for clear organization.Namespace Support
Ideal for any Unity project—2D, 3D, mobile or PC—DGConstGenerator guarantees zero reliance on magic strings or hard-coded indices, reducing runtime errors and speeding up development.
Price $4.99
Racing Track - Night City (URP) by DEXSOFT
Features:
- URP Version
- Complete Scene
- 227 Unique Meshes
- Terrain with Paint Layers
Technical Details:
- Number of Meshes: 227
- LOD stages: 1-4 per model
- Number of Prefabs: 335
- Number of Materials: 298
- Number of Shaders: 2
- Number of Paint Layers: 7
- Number of Textures: 422 (+sky texture)
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Poly-count Examples (LOD0):
- Arrow Signs: 186
- Banners: 806
- Billboards: 2340
- Bridge: 9181
- Check Point: 7158
- Checkpoint Standing Flag: 3844
- Fence: 1120
- House D2: 9628
- Pole Banners: 1070
- Race Light: 570
- Race Lights Table: 714
- Radio Tower: 7400
- Reflectors: 1942
- Sky Scrappers: 368
- Start: 16388
- Track Billboards: 1808
- Tribines: 1014
- Tribines Chairs: 176
This construction set provides you with all the tools you need to design a race track and a city for your next racing game.
227 unique meshes + Demo scene (shown in the images) with a city and a complete circle shaped racing track is included.
Meshes:
227 unique meshes are included: city props, road props, flags, banners, fences, check-points, pit stops, spot lamps and other. Modular parts for building creation and other city props included.
Splines:
Splines are used for fence creation, please download the free Spline pack from Unity Registry. Splines for fences, advertising panels and road track are included.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Note:
- Due to the large size of the project, mobile version is not supported!
- Please download the free Spline pack from Unity Registry!
- Some folliage, metal, plastic and marble materials use textures taken from free PBR sources (www.ambientcg.com)
Price $29.99
Customisable Simple Barrels pack by Aegis
Four meshes:
- Barrel LOD 0 at 7130 tris for higher resolution
- Barrel LOD 1 at 182 tris for lower resolution or at distance
- Main stencil and stripe overlay meshes at 64 tris each
14 base barrel materials
23 main icon stencil materials
9 hazard stripes materials
8 custom barrel prefabs
5 base barrel textures in white for color customisability
24 clean icon and hazard stripe textures
22 worn variants of icon and hazard stripe textures
ALL textures optimised at 2k resolution
All prefabs come with rigidbody and mesh colliders, and have a physics material applied for barrel bounciness.
This package comes with a huge number of ways to customise a simple barrel mesh - with LODs and inbuilt physics!
Add flavor or danger to your FPS, platform, or mobile game with these optimised barrels you can customise and refine to your needs.
- Customise the albedo color of the barrel texture to any shade or hue you want!
- Also change the albedo color of white stencils to make hazard stripes and icons pop
- Dozens of stencil materials and textures for you to edit the look of the barrels.
- Hazard stripes and full iconography in both black, white, and worn variants to give your barrels character.
- Explosive, Flamable, Corrosive, Biohazard, Oil, Cold/Frost icons and more!
- Full or half hazard stripes
- Add your own explosive effects to turn them into great in-game hazards
- Inbuilt physics means you can roll or bounce barrels in response to game events
- 8 ready to go prefabs you can drop in to your scene!
Price $0.00
Helicopter Hoist by Pukamakara
Units used: meters
______________________________________
Poly count:
- 227.170 polys
- 422.678 tris
- 237.543verts
______________________________________
Statistics:
- 7 meshes
- 7 materials
- 42 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, interior, cockpit)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: No animations
STATIC VERSION
Basic Animation and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
______________________________________
Tags:
australia australian helicopter chinook ch-47 ch 47 ch47 boeing transport air force army military interior cockpit war aircraft rotary rotorcraft pilot pilots strike attack american avia
australia,australian,helicopter,chinook,ch-47,ch,47,ch47,boeing,transport,air,force,army,military,interior,cockpit,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,avia
Price $29.00
Helicopter Flares Dispenser by Pukamakara
Units used: meters
______________________________________
Poly count:
- 3.344 polys
- 6.170 tris
- 3.225verts
______________________________________
Statistics:
- 1 mesh
- 1 material
- 8 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 2048 x 2048 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
______________________________________
Animations count: No animations
This armament\equipment is mounted on:
- CH-53E Super Stallion Blank Livery
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
______________________________________
Tags:
ch-53e ch53 flares dispenser flare protection anti-rocket defense defence aircraft helicopter army navy military equipment
ch-53e,ch53,flares,dispenser,flare,protection,anti-rocket,defense,defence,aircraft,helicopter,army,navy,military,equipment
Price $29.00