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Blogger: about social networks series |
Google Blogger also enabled users to publish blogs and websites to their own web hosting server via FTP until May 1, 2010. All such blogs and websites had to be redirected to a blogspot.com subdomain or point their own domain to Google's servers via DNS. Google Blogger has a wide international user base and is available in more than 60 languages, despite its decline in popularity in the United States. As of late 2016, Blogger is available in these 60 languages: Afrikaans, Amharic, Arabic, Basque, Bengali, Bulgarian, Catalan, Chinese (Hong Kong), Chinese (Simplified), Chinese (Traditional), Croatian, Czech, Danish, Dutch, English (United Kingdom), English (United States), Estonian, Filipino, Finnish, French, Galician, German, Greek, Gujarati, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Kannada, Korean, Latvian, Lithuanian, Malay, Malayalam, Marathi, Norwegian, Persian, Polish, Portuguese (Brazil), Portuguese (Portugal), Romanian, Russian, Serbian, Slovak, Slovenian, Spanish (Latin America), Spanish (Spain), Swahili, Swedish, Tamil, Telugu, Thai, Turkish, Ukrainian, Urdu, Vietnamese, and Zulu. Source and more detailed info: Wikipedia. Homepage: https://www.blogger.com |
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BowieWorld em 3D |
Many people are unaware that David Bowie had a strong interest and developed diverse artistic and business activity on the Internet, including 3D. BowieWorld 3D
Install the client to access the world here: http://www-static.us.worlds.net/cgi-bin/download/download.cgi?action=full&bundle=BowieNMCurrentVer#Top More details about BowieWorld and BowieNet here: http://sapo24.blogs.sapo.pt/algumas-coisas-que-talvez-nao-saiba-46933# Enjoy! vcard |
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Bridging Sketchup with Unity |
Hey everyone!
I was just exploring Sketchup and ended up building a bridge with a stone texture. In order to import in Unity, I had to take the following considerations: • First, as I wanted Unity to recognize the texture, I saved the file in the format .dae and then created a folder in the Assets folder where I copied the .dae file and the folder with the texture. • Secondly, as @vcard advised, in order for the avatar to not cross the walls, one needs to take care of the colliders. Now the avatar will be able to walk under the arcs of the bridge, but if it touches the wall it won't be able to cross them. • Last, but not least, I had to take care of the scale, defining the size accordingly to my goals. The bridge was already imported and the virtual Gonçalo was testing it. Everything is working as expected: If you feel like testing it, press this hyperlink. In the next couple of days I will explore Blender, a more powerful 3D modeling software. I still didn't update my portfolio, however tomorrow you will be able to see the Sketchup model and the import on Unity. In the mean time, if you feel like getting in touch with my other projects: access my porfolio here. Best regards, |
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Browsers: Improving performance of WebGL Games |
Hi all, Some handy browser info on configurations to improve performance of WebGL: https://support.miniclip.com/hc/en-us/articles/115000393488-Improving-pe... Enjoy, vcard (PS: link added to our Additional selection of tools/tutorials page ) |
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Bs Contact Cache - issues and solutions |
Open thread to discuss/suggest/comment the blog post: Bs Contact Cache issues and solutions Please contribute to the discussion adding questions and/or your own opinions and solutions. vcard
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Bs Contact Cache issues and solutions |
Those who start creating vrml/x3d online scenes and worlds and use "bs contact" as the viewer (like we do in babelx3d/abnet and other similar servers using contact) may have found themselves facing this kind of issue: "Viewing the world on my hard drive, Contact displays the world correctly first time every time, but after updating if I upload to my homepage and try to display it there, It often comes out with problems. The update just made apparently is not online, or I see random textures and objects, or some scripts do not behave as expected, etc." This seems like a malfunction, an error, a bug or a server problem but ... most probably is simply an annoying cache problem. Caching to accelerate loading online scenes and worldsThis feature known as local hard disk cache was firstly introduced In 1999 on blaxxun contact version 4.2 (an antecessor of bs contact). "In addition to HTML browser caching, BS Contact supports a mechanism to cache VRML files and referenced media such as textures, sounds and movies on the local hard disk". "Caching means that BS Contact stores downloaded content files on disk. The next time such a file is loaded - either because the user views the same scene again or because the file is part of multiple scenes - then this file can be loaded from disk, which is faster than retrieving it over the net again". Upon installation bs contact sets the cache to "Verify once per session" but allows other manual settings to fine tune the cache process.
According to bitmanagement this should work well in most cases because, on theory, with the default Setting 'Verify once per session", all files retrieved by BS Contact are written to the cache with the server timestamp. The next time the files are needed, the current VRML server file date is compared with the VRML cache file timestamp. If the dates are identical, all referenced media files are read directly from the cache without further HTTP requests. This should greatly improve loading performance if the world is revisited frequently. What world creators should do to avoid cache trouble?The cache default settings work well for end users and a simple cache cleaning using [Empty cache now] button, from time to time, solves common problems. Creators have more issues with cache because in the developing process they update/upload the scenes many times increasing the possibility of errors and cache corruption. Adding to this the default 'Verify once per session" setting is not adequate for creators because it does not compare each time the cached version with the online version. In order to avoid problems creators should: On bs contact Your Internet browser cache (Internet explorer, firefox, chrome, ...) also counts, so With these settings and good practices the worlds will load a bit slower but you avoid a lot of troubles while creating them. The "no_cache" directory solutionThe measures proposed above are not the only ones. They are good but not full proof in avoiding you cache problems. For instance, you can easily forget to do the settings again if you (re)install another version of bs contact. Online world creators should consider using a "no_cache" online directory while developing their worlds. Quoting blaxxun/bitmanagement "Media placed in locations containing '/no-cache' in the URL are retrieved each time." If you plan on doing lots of updates, you might want to store it in a directory called no_cache (for example: http://www.site.net/no_cache/world1.wrl). This prevents your world from getting cached in the user's bs contact file cache. When your world is finished, if you want to give your visitors the benefit of the cache, move or copy the concluded world to a normal directory on the server. More ...-Look for more cache info and settings on bs contact user guide -Discuss cache issues, comment and/or propose solutions on forum thread: Bs Contact Cache - issues and solutions |
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Casa modelo em SketchUp |
O meu primeiro modelo em SketchUp. Como tenho um comp. com Vista, tive certa dificuldade em encontra versão. |
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Castle World |
A small world created by my 5th year pupils (10-11 year olds). They had lots of fun creating the models and assembling the world was a group activity. Visit here: Castelo.
(and yes, aliens are overflying...) |
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Catia Natural Sketch |
I was awestruck by this video showing a natural way of drawing with a wacom cintiq graphic tablet and dassault sistèmes Catia Natural Sketch. Just draw, naturally, sketch, and the app turns it into a 3d model. Details are a bit sketchy right now, it seems that the app functions only in a Catia environment, the pricing is sky-high and there are no news as to implementations in other platforms and usability without Cintiq tablets. Still, it opens up a world of possibilities for 3d content creation. As for me, i would love to sketch a 3d world as easily as i sketch something on a piece of paper. Maybe the best impact will come if the opensource community gets inspired by this project and creates a similar free program. Read more about it here: Catia Natural Sketch system. |
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Cave, Marina Duarte |