Animated 2d Characters - Heroes pack by Philip_Bravo
[Used source file(s)] Spine, optional json and prefabs
sizes: 163.3 mb
File count: 75 spine files, 75 prefabs, 75 export json files, 75 textures of the png 800x800 atlas about pixels, having 100% transparency.
Animated: Yes
Animation type list
Archer animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Knight animations: Attack, Attack_2, Damage taken, Death, Gap closer, Idle, Run, Sadness, Stun
Lance animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Mage animations: Attack, Attack_2, Attack_3, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Sin animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Fighter animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Additional: pixel based
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Dear friends, welcome! The official "Heroes" character pack that allows you to create apps with classes and accessories. Each character has over 9+ animations. Classes included are: "Knight, Lancer, Assassin, Archer, Mage, Fighter". Unity + spine
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Price $120.00
AA_Yoga_Beginner by activeanimation
Rigging: Yes
Animation count: 20
Animation type list: fbx
motion capture
This asset is composed of various 20 high-quality motion capture animations needed for game development.
Animations are Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward for more work from us. Please stay tuned!
**Please note that the following actions are not performed by professionals.**
Animations:
AA_Yoga_Mountain
AA_Yoga_Extended_Mountain
AA_Yoga_Star
AA_Yoga_Chair
AA_Yoga_Standing_Forward_Bend
AA_Yoga_Goddess
AA_Yoga_Garland
AA_Yoga_Triangle
AA_Yoga_Revolved_Triangle
AA_Yoga_Table_Top
AA_Yoga_Cat_Cow
AA_Yoga_Childs
AA_Yoga_Downward_Facing_Dog
AA_Yoga_Half_Pigeon
AA_Yoga_Sphinx
AA_Yoga_Thunderbolt
AA_Yoga_Tiger
AA_Yoga_Gate
AA_Yoga_Reverse_Gate
AA_Yoga_Gate_Pose_Side_Bow
Price $14.99
Physics Inspector by FewClicks Dev
Physics Inspector is the best solution for keeping track of triggers and colliders in your scenes. Change layers and physics materials with an ease that haven't been available before.
Some core features include:
» Finding colliders in your current selection or all loaded scenes.
» Clearing or changing physic materials on the selected colliders.
» Locating and changing which colliders are used as triggers.
» Adding or updating colliders’ layers.
Full source code is included with the package. Documentation can be found here.
Price $15.00
Platform Movement Advanced 3D & 2.5D by DBUIT GAMES
Easily make your platforms move with this tool.
Ideal for 3D and 2.5D Games
Features:
-Customizable path
-Linear Movement : Closed circuit
-Back and Forth Movement : Go backwards once the last path point met
-Customizable speed
-Blink feature : Make your platform appear and hide (Optionally keep collider active to step in)
-Customizable blink times : time visible, time hidden
-ADVANCED: Rotate and face next destination while reaching travelling points
Price $24.00
Modern Alert Panels by ONDAD
- Four Alert Types:
Easily display Info, Warning, Error, and Confirmation panels with tailored designs. - Vectorial Graphics:
Crisp, resolution-independent visuals for seamless scaling across all screen sizes. - Drag-and-Drop Prefabs:
Pre-built, ready-to-use UI components for quick integration. - Customizable Panels:
Modify colors, text, and actions to suit your game’s theme and requirements. - Callback Support:
Execute specific actions when users interact with the panels (e.g., confirmation responses). - Lightweight Design:
Optimized for performance with minimal resource usage. - Cross-Platform Compatibility:
Fully functional across all platforms supported by Unity. - Intuitive API:
Simplify development with a user-friendly API for triggering alerts. - Blur Background Effect:
Focus attention on alerts with an optional blur overlay for enhanced UX. - Comprehensive Architecture:
Clear class structure ensures easy understanding and scalability.
The Alert Panels is a robust solution designed to streamline the implementation of alerts in Unity projects. Whether you need to display informational messages, warnings, errors, or confirmation dialogs, this package provides a ready-to-use, visually appealing, and fully customizable framework.
Key Features
- Vectorial Graphics: High-quality, resolution-independent vectorial images ensure crisp visuals on any screen size or resolution.
- Prefabricated Panels: Drag-and-drop prefabs for immediate integration into your project.
- Comprehensive Documentation: Step-by-step guide included to help you get started in minutes.
- Class Diagram: A clear, simplified diagram that explains the architecture and relationships between classes.
- Ease of Use: Intuitive API with support for callback functions to execute actions upon user interactions.
Price $0.00
AA_Protest_vol.01 by activeanimation
Rigging: Yes
Animation count: 50
Animation type list: fbx
motion capture
This asset is composed of various 50 high-quality motion capture animations needed for game development.
Animations are Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward for more work from us. Please stay tuned!
**This action pack does not have loops, and each action lasts about 7 seconds.**
**This package only includes character's action, without the animation of props.**
**Please note that the following actions are not performed by professionals.**
Animations:
AA_Protest_ProtestSigns_walk_Type01_A
AA_Protest_ProtestSigns_walk_Type01_B
AA_Protest_ProtestSigns_walk_Type01_C
AA_Protest_ProtestSigns_walk_Type02_A
AA_Protest_ProtestSigns_walk_Type02_B
AA_Protest_ProtestSigns_walk_Type02_C
AA_Protest_ProtestSigns_walk_Type02_D
AA_Protest_ProtestSigns_walk_Type02_E
AA_Protest_ProtestSigns_walk_Type03_A
AA_Protest_ProtestSigns_walk_Type03_B
AA_Protest_ProtestSigns_walk_Type04_A
AA_Protest_ProtestSigns_walk_Type04_B
AA_Protest_ProtestSigns_walk_Type04_C
AA_Protest_ProtestSigns_walk_Type05_A
AA_Protest_ProtestSigns_walk_Type05_B
AA_Protest_ProtestSigns_walk_Type05_C
AA_Protest_ProtestSigns_walk_Type06_A
AA_Protest_ProtestSigns_walk_Type06_B
AA_Protest_ProtestSigns_walk_Type06_C
AA_Protest_ProtestSigns_walk_Type06_D
AA_Protest_ProtestSigns_walk_Type06_E
AA_Protest_ProtestSigns_walk_Type06_F
AA_Protest_ProtestSigns_walk_Type07_A
AA_Protest_ProtestSigns_walk_Type07_B
AA_Protest_ProtestSigns_walk_Type07_C
AA_Protest_ProtestSigns_walk_Type08_A
AA_Protest_ProtestSigns_walk_Type08_B
AA_Protest_walk_Type01_A
AA_Protest_walk_Type01_B
AA_Protest_walk_Type02_A
AA_Protest_walk_Type02_B
AA_Protest_walk_Type02_C
AA_Protest_walk_Type02_D
AA_Protest_walk_Type03_A
AA_Protest_walk_Type03_B
AA_Protest_walk_Type03_C
AA_Protest_throw_walk_Type01_A
AA_Protest_throw_walk_Type01_B
AA_Protest_ProtestSigns_stand_Type01_A
AA_Protest_ProtestSigns_stand_Type01_B
AA_Protest_ProtestSigns_stand_Type01_C
AA_Protest_ProtestSigns_stand_Type01_D
AA_Protest_ProtestSigns_stand_Type01_E
AA_Protest_talk_stand_Type01_A
AA_Protest_talk_stand_Type01_B
AA_Protest_talk_stand_Type01_C
AA_Protest_Join_Type01_A
AA_Protest_Join_Type01_B
AA_Protest_Join_Type01_C
AA_Protest_Join_Type01_D
Price $14.99
The Toon Shader by Shadercrew
🎨 The Toon Shader is your ultimate toolkit for crafting awesome cartoon-style materials! Whether you're going for a bold, vibrant comic book vibe with cross-hatching, a smooth, soft animation look, or even a retro pop art style with halftones, this shader has got you covered. The best part? It’s designed for total artistic control, so you can craft any toon style you can dream up with just the “The Toon Shader” shader.
▰▱▰▱▰▱▰▱▰💥KABOOM!💥▰▱▰▱▰▱▰▱▰
🖍️ COLOR-BASED SHADING
In the Color-based method, you get two ways to control the shading style:
- Cell-based Shading: This gives you a sharp, comic-book-style look with flat blocks of color. It adapts to the light direction, giving you that classic cartoon appearance. Plus, you have complete control over the core shadow color, the terminator width and smoothness, as well as the form shadow color, allowing you to fine-tune the shading to get exactly the look you want.
- Gradient-based Shading: Want more color versatility? The gradient-based approach allows you to use rich, multi-color gradients to create smooth, dynamic transitions between light and shadow. You can design gradients with a wide range of colors, adding depth and complexity while still responding to light directions for that true cartoon feel.
If you prefer a simple, flat look with no shading effects, just turn off Toon Shading. This will give you a solid color appearance without any shading alterations.
▰▱▰▱▰▱▰▱▰💥POW!💥▰▱▰▱▰▱▰▱▰
💡 LIGHT-BASED SHADING
The Light-based method adds a layer of realism by interacting with scene lighting, offering two lighting models:
- Blinn-Phong: A fast and efficient lighting model that delivers simple yet effective highlights and shadows. It’s perfect for real-time applications where performance is crucial.
- Physically-Based Rendering (PBR): Offers accurate, advanced, and dynamic lighting by simulating real-world light interactions for detailed, lifelike effects.
Now, here’s where it gets fun! You can apply Toon Shading on top of your Light-based setup by enabling cell-based light partitioning. This adds that signature "toon" effect by dividing your lighting into distinct chunks, transforming realistic lighting into a playful, exaggerated cartoon look.
With Color-based Shading, you can add specular highlights and rim lighting for extra gloss and dramatic outlines. Light-based Shading lets you include rim lighting to emphasize the edges of your objects, enhancing their cartoonish appeal.
▰▱▰▱▰▱▰▱▰💥WHAM!💥▰▱▰▱▰▱▰▱▰
🎨 TOON STYLING
Styling is all about giving you full control over how your toon materials look. Whether you go for bold (Cross-)Hatching or fun Halftones (Polka Dots), you can adjust everything from pattern density to stroke or dot size, edge smoothness, opacity, and more. Both styles also allow for randomization, letting you add natural variation, just like in real life, where lines and patterns aren’t always perfectly uniform.
🖋️ Hatching
For Hatching, you have control over:
- Density of the strokes
- Stroke size and falloff
- Edge smoothness
- Opacity and falloff
- Color
- Draw space: UV space or screen space
- Coordinate system: Cartesian or polar
- Blending modes: Lerp, additive, subtractive, multiply
Hatching-Specific Options:
- Stroke direction: Control the angle of your hatches
- Number of hatching cells: Add more layers for a cross-hatched effect
🔵 Halftones
For Halftones, you can adjust:
- Density of the dots
- Dot size and falloff
- Edge smoothness
- Opacity and falloff
- Color
- Draw space: UV space or screen space
- Coordinate system: Cartesian or polar
- Blending modes: Lerp, additive, subtractive, multiply
Halftone-Specific Options:
- Dot roundness: Adjust the shape of your halftones
- Line offset: Fine-tune the spacing between halftone lines for precise control
🌟 Randomization for Both Styles
Both Hatching and Halftones allow you to introduce randomization to any of these settings—whether it’s stroke/dot size, opacity, or density. This adds a natural, real-world feel, making your lines or dots vary in thickness, smoothness, or placement, just like a hand-drawn effect. It’s perfect for adding that organic touch to your toon materials!
▰▱▰▱▰▱▰▱▰💥BOOM!💥▰▱▰▱▰▱▰▱▰
📏 OUTLINES
Naturally, you can add outlines with ease! 🎨 Take full control over the color, and width, giving your toon assets that perfect comic book look.
Note: Currently this feature is limited to a simple inverted hull method. More advanced techniques may be introduced in future versions since outlining wasn’t the main focus for version 1.0.
▰▱▰▱▰▱▰▱▰💥ZING!💥▰▱▰▱▰▱▰▱▰
🚀 OPTIMIZATION
No need to worry about performance! Our one-click optimization solution 🚀 automatically generates the most efficient version of the shader based on your material settings, keeping everything fast and smooth.
▰▱▰▱▰▱▰▱▰💥THWACK!💥▰▱▰▱▰▱▰▱▰
🔄 MATERIAL REPLACEMENT TOOL
Last but not least, let’s talk about the Material Replacement Tool! This powerful feature allows you to bulk apply the shader to all your materials and keep them in sync with a reference material. But here’s where it gets even better: you have full control over which properties get synced! Want to update only the styling but leave the toon shading untouched? No problem—just disable toon shading and enable only the styling. Every single property can be synced or left as is, giving you complete flexibility.
You can also choose whether to make the changes permanent in Edit Mode (before Play Mode) or just temporarily during Play Mode. Save time and effortlessly iterate on your entire scene without all the clicking! ⚡
▰▱▰▱▰▱▰▱▰💥ZAP!💥▰▱▰▱▰▱▰▱▰
💎 Supported Render Pipelines:
- Built-in RP
- URP 2020, 2021, 2022 and 2023/Unity 6
▰▱▰▱▰▱▰▱▰💥BLAM!💥▰▱▰▱▰▱▰▱▰
🎁 BONUSES
- Great demo scene
- Intuitive custom UIs with helpful info texts and warnings, in case you missed something.
- Temple Model included!
▰▱▰▱▰▱▰▱▰💥BANG!💥▰▱▰▱▰▱▰▱▰
❌NOT INCLUDED:
- Complex Buildings and Models as shown in the demo videos.
Note that "The Toon Shader" installs itself as a Package, and appears under your Packages folder, not under Assets.
Price $49.99
Stylized Projectiles Pack by Saitama Studio
⚡VFX
17 unique graphs + 17 utility graphs
3 complementary shaders
⚡Scale
Real-world-size; 1:1
⚡Movement
Works with normal Unity rigidbody. Easily add gravity, force or other physics properties.
⚡Collision
Works with normal Unity colliders.
⚡Textures
1024x1024 or 512x512 PNG. Can be compressed in editor. PSD formats are available at request. Contact at: saitamastudiobusiness@gmail.com
⚡Files
Well organized. Prefabs all ready to use.
The effects are created using the Visual Effect Graph, making customization easy & intuitive. All projectiles can be edited & adjusted with the included Projectile script.
💡Unsure if this pack is for you? Check out the demos above!
19+ high quality unique stylized projectile prefabs
➕This pack works just as well in 2D as in 3D!
Like this pack? Want something different? Check out our other FX pack Cartoon FX Pack & Realistic Essentials VFX Pack
✨Features
- 57+ FX (19+ Projectiles | 19+ Muzzles | 19+ Impacts)
- Projectile script that allows you to intuitively change e.g. speed, also modular to allow for custom movement and so much more.
- All FX Easy Customization
- 50 textures
- Simple to use, well organized
⚡Drag-and-drop any FX and it works out-of-the-gate!
⚡Scripts made by a professional programmer.
📦 Contents:
-----------------------
🪃 Projectiles (x19)
💥 Muzzle Flashes (x19)
🎯 Impacts (x19)
➕And also
- Detailed README
- Well organized.
- Texture PSD formats available at request.
Price $18.00
Cartoon FX Pack by Saitama Studio
⚡VFX
10 unique graphs + 15 utility graphs
6 complementary shaders
⚡Scale
Real-world-size; 1:1
⚡Collision
You have 2 alternatives:
- Depth buffer; collisions will use the camera's depth buffer (if enabled) to calculate collisions. This will collide like any other Unity object.
- Planes; planes are used to "fake" colliders in the world, boosting performance & particle counts by simulating collisions. Easily adjustable, with gizmos shown in the FX properties.
⚡Textures
1024x1024 or 512x512 PNG. Can be compressed in editor. PSD formats are available at request. Contact at: saitamastudiobusiness@gmail.com
⚡Files
Well organized. Prefabs all ready to use.
The effects are created using the Visual Effect Graph, making customization easy & intuitive. All text can be edited & adjusted with the included Text Creator script.
💡Unsure if this pack is for you? Check out the demos above!
40+ high quality unique cartoon/comic special effect prefabs
➕Create custom effects easily — just drag, drop, edit the text, and watch it come to life!
This pack works just as well in 2D as in 3D!
Like this pack? Want something different? Check out our other FX pack Stylized Projectiles Pack & Realistic Essentials VFX Pack
✨Features
- 40+ FX (+variants)
- Text Creator that allows you to write anything, select a transition, change its color, add overlay (e.g. halftone) and so much more.
- All FX Easy Customization
- 67 textures
- Simple to use, well organized
⚡Drag-and-drop any FX and it works out-of-the-gate!
⚡Scripts made by a professional programmer.
📦 Contents:
-----------------------
🔠 Text (x19)
💣 Combined Explosions (x12)
💥 Impacts (x9)
💨 Smoke (x11) (x3 pre-made color variants)
- Cloud shape (x2)
- Meteors (x2)
- Donut shape
- Direction shape (x2)
- Lightning (x4)
➕And also
- Detailed README
- Well organized.
- Texture PSD formats available at request.
Price $24.00
Plugin Your Games 2.0 by Maximalist
Unity versions are supported: 2021.3.18+, 2022.3+, 2023.2+ including Unity 6
Plugin Your Games 2.0 is a plugin for Unity that allows you to connect your games to the Yandex Games platform, as well as to any other platforms and monetization methods. It is multi-platform, free, and open-source.
PluginYG2 is very user-friendly, featuring a wide range of functions that are easy to understand. Additionally, nothing unnecessary will be included in the build. The plugin can be integrated even without writing any code!
Very convenient and easy to use
After importing the plugin, the main platform "Yandex Games" is set up, and the project is fully configured, ready for a working build! For all necessary functions, there are ready-made scripts and prefabs. For example, to display a leaderboard, you just need to place a ready-made prefab in the scene and specify the technical name of the leaderboard. You can then customize the options to your preferences and change the leaderboard's appearance.
Highly powerful
PluginYG2 offers a huge number of useful functions while remaining easy to understand. Everything is maximally automated. It includes deep simulation for the Unity Editor. There is no need to reinvent the wheel! All functions for Yandex Games are fully implemented. The plugin is translated into Russian and English. You need to use it to appreciate how refined PluginYG2 is. It even includes a module for automatic game translation using the Google
Translate API!
Multi-platform
Switch platforms with a single click! Even project settings are adjusted for different platforms. Easily create your own platforms using the guide—that's the core idea. The plugin itself and the Yandex Games platform are provided for free, while others are published on a separate platform.
Modular
Individual systems, such as in-game purchases or cloud saves, are packed into separate modules. This ensures that code for unused functions does not get into the build. This reduces dependencies, adding clarity and flexibility. Each module has its own update branch. Modules can be updated through a special version control tool within the plugin. You can also create and share your own modules.
Over 3 years of development
From its earliest versions, the plugin has been refined and improved. I listened to game developers and fulfilled their requests. We identified a vast number of potential issues when publishing games on different platforms and integrating their SDKs. Automation was created so no one else would encounter these hidden challenges.
Ease of learning and support
We have a great moderated chat where you can find tons of information and ask questions. Plugin and module updates, along with relevant and useful information, are also published there. The plugin is well-documented. Most parameters in Unity come with tooltips. Soon, there will be many training video materials.
Price $0.00
Dungeon Creator by Carlo Monzini
Dungeon Creator
- create a dungeon with just a few clicks
- dungeon suitable for top view and first person perspective
- changes the number of rooms in the dungeon
- uses 4 roof types
- uses 25 types of rooms
- realized classic rooms
- creates rooms with stairs
- creates rooms with dungeons
- realizes rooms that lead into dungeons
- rocky exterior
- create a labyrinth
- create a labyrinth with stairs
- design an infinite number of furniture types
- change and adjust the floor
- change and modify the walls
- more than 100 basic prefabricated parts
- manually create a room with unique features
- the top for your dungeon
Other script:
Required AI NAVIGATION
Move character with Ai navigation
Enemy with Ai navigation
Open door
Open door with mechanism
Open door with the gold key
Open chest
Info object (info name and description of the object's characteristics)
Features:
Maps System:
Undo
Redo
Info Room : ceiling type, type decoration
Multi door
The Dungeon Creator allows you to create a complex system of linked rooms with just a few clicks. The system is suitable for top-down as well as first- and third-person views. You will be able to use more than 25 types of rooms with custom setup. You will also be able to replace pre-built rooms with your own by connecting them together using the created node system.
Avaible for standard
URP and HD coming soon
Price $79.99
RPG Tiny Fantasy World 01 PBR by Dungeon Mason
Number of Textures : 10
Texture Dimensions : ( 512 x 512 : 6 each, 128 x 128 : 1, 256 x 256 : 1, 1024 x 1024 : 2 )
Polygon Count (Tri) :
Tree and Plant : 135 - 3510 (Tri)
Rock : 136 - 5096 (Tri )
RiverRoadLakeFall : 98 - 4286 (Tri)
Mountains : 493 - 4448 (Tri)
LandMass : 106 - 1186 (Tri)
GroundPadding : 341 - 551 (Tri)
BuildingUtilityDeco : 282 - 10340 (Tri)
Number of Meshes/Prefabs : Mesh(197), Prefab( 197)
Rigging : No
Animated : No
LOD : YES ( LOD0 LOD1 provided )
🌝 FEATURES 🌝
- You have all the elements to form a fantasy forest world. You can assemble them any way you want.
- 45 Buildings and Decos
- 24 Ground Paddings
- 23 Land Masses
- 14 Mountains
- 34 Rivers, Roads, Lakes, Falls
- 40 Rocks
- 17 Tress and Plants
- It only has 1 universial Base texture for all the meshes. Extremely low weight in texture memory usage
- Shader for Water(Lake, Ocean, River, Waterfall), Portal, Fire, Wind(Grass,Tree,Flower) provided
- URP 100% supported ( 12.1.15 or Higher )
- LOD0 / LOD1 provided
- Collision component provided
Price $60.00
VFX Starter Pack(URP) by Keto
- Includes 10 simple and essential visual effects.
- Buff, Debuff, Heal, Loot, Pickup, Explosion, Shield, Fire, Level Up, Slash.
- Note: This package is compatible only with Unity URP (Universal Render Pipeline).
This package includes a collection of essential effects for your game development.
## **Included Effects**
1. **Buff**
2. **Debuff**
3. **Heal**
4. **Loot**
5. **Pickup**
6. **Explosion**
7. **Shield**
8. **Fire**
9. **Level Up**
10. **Slash**
Note: This package is compatible only with Unity URP (Universal Render Pipeline).
Compatible with Unity 2022.3.17f1 or higher.
Price $7.00
Simple Wall Collider by Vasyl Khreptak
- Spline-Based Wall Generation: Seamlessly create wall colliders following spline paths.
- Height and Quality Control: Adjust wall height and mesh density for performance optimization.
- Ground Projection: Automatically align wall points to the ground using raycasting.
- Simplification: Reduce mesh complexity while maintaining accuracy.
- Inverted Normals: Support for inverted colliders if needed.
- Gizmo Visualization: Preview the collider with adjustable colors and modes (always or on selection).
This Unity tool simplifies the process of generating wall colliders along splines, ideal for creating walls, fences, or boundaries in your scenes. It provides flexible options to control the height, quality, and simplification of the generated meshes. The tool allows for ground projection, ensuring precise alignment with uneven terrain. Additionally, it includes visual debugging with customizable gizmos to preview the collider's shape.
Price $9.99
Desk Phone Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 6 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
Desk_Phone_1_1
Polygons: 1830
Vertex: 1883
Desk_Phone_1_2
Polygons: 1879
Vertex: 1955
Number of meshes/prefabs: 2
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Desk Phone 1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $4.99
Physics Based Dice Roller Mini Game by CoryBaxterGameDev
- Dice Types: Support for Standard Dice, D4, D6, D8, D10, D12, D20, and custom dice.
- Custom Dice Support: Ability to add custom dice by mapping faces and values.
- Reroll System:Enable/disable rerolls.
Select specific dice to reroll.
Configurable reroll limits.
Option to skip rerolls. - Mixed Dice Rolls: Roll combinations of multiple dice types in one session.
- Camera Zoom Functionality: Optional smooth camera zoom and rotation to view dice rolls up close.
- User-Friendly UI:Dropdown menu for dice selection.
Buttons for rolling, rerolling, and skipping rerolls. - Customizable Roll Mechanics:Adjust roll force, torque, and durations in the inspector.
Configure dice initial and final positions.
The Dice Roller Mini-Game is a robust and customizable solution for implementing dice rolling mechanics in your game. This package provides an easy-to-integrate system supporting a wide range of dice types, including standard dice, and Dungeons and Dragons style dice, with the ability to create custom dice. Whether you're building a tabletop RPG simulation, a board game, or any project requiring dice mechanics, this package is flexible enough to suit your needs.
Key features include a reroll system with customizable limits, the ability to mix and match different dice types, and options for custom dice. A camera zoom functionality is included which enhances the gameplay experience by offering close-up views of dice rolls.. Developers can also create unique dice by mapping custom faces and the roll mechanics are also configurable.
Price $15.99
Versatile Camera & Movement System by OTHI
Technical Details - Key Features of the Package
Camera Features
- General Settings:Target: Assign the object to follow.
Offset: Customizable camera offset for each mode.
Smooth Speed: Adjustable follow smoothness for seamless transitions. - Camera Modes:Supports Third Person, First Person, Top Down, and Side Scroller views.
Dynamic switching between modes using SetCameraMode. - Dynamic Zoom:Enabled/Disabled toggle.
Adjustable min/max zoom, zoom speed, and zoom factor for a dynamic perspective. - Boundaries:Restrict camera movement within defined minimum and maximum boundaries for X and Y axes.
Customizable per camera mode. - Rotation:Enabled/Disabled toggle.
Adjustable rotation speed for smooth control. - Mode-Specific Settings:Third-Person Offset: Predefined offset (0, 5, -10) for action or adventure games.
First-Person Offset: Camera aligns to player head (0, 1.8, 0) for immersive FPS experiences.
Top-Down Offset: Birds-eye view at a customizable height.
Side-Scroller Offset: Fixed 2D/3D side-view setup. - Camera Logic:Third-Person: Mouse-controlled horizontal rotation with consistent vertical offset.
First-Person: Full pitch/yaw rotation with direct player interaction.
Top-Down: Dynamic zoom adjustment with optional rotational control.
Side-Scroller: X-axis tracking with optional boundary constraints.
Player Movement Features
- General Movement:Movement Modes: Camera-relative and world-relative options.
Supports movement along relevant axes for each camera mode, including restricted left-right movement in side-scroller mode. - Jump Mechanics:Configurable jump force.
Supports single or double jump (configurable with allowDoubleJump and maxJumps). - Dash/Sprint Mechanics:Adjustable dash speed, duration, and cooldown.
Toggleable dash functionality. - Wall Interaction:Wall-slide mechanics with customizable slide speed.
- Particle Effects:Jump and dash effects with spawn locations.
- Animator Integration:Updates animation states based on player actions (jumping, dashing, moving).
Customization:
- Fully adjustable inspector options for ease of use.
- Modular design for integrating with any Unity project or genre.
The Versatile Camera and Movement System is highly customizable, offering modular scripts for seamless camera control and player movement. It supports genres like platformers, RPGs, FPS, and side-scrollers. With dynamic zoom, rotation, boundaries, and multiple movement modes, this package adapts to diverse gameplay styles, ensuring smooth integration into any Unity project.
Price $4.99
Ready 3D Couch A001 by 3Design Game Studio
Number of textures : 4
Texture dimensions : 8192 x 8192 pixel
Polygon count :
SM_HD_Couch_A001 = 7848 tris
SM_SD_Couch_A001 = 4420 tris
Number of meshes : 2
Number of Prefabs : 2
UV mapping : Yes
LOD information :
SM_HD_Couch_A001
LOD0 = 7848 tris
LOD1 = 5220 tris
LOD2 = 1548 tris
SM_SD_Couch_A001
LOD0 = 4420 tris
LOD1 = 1548 tris
Types of materials and texture maps : PBR
Support Render Pipeline : SRP, URP and HDRP
Ready 3D Models series have 3 main objectives:
1. High-resolution and realistic 3D models for use in scenes on both desktop and mobile devices. The design of the model takes into account efficiency but still maintains beautiful graphics.
2. Models in the Ready 3D Models series use Manual LODs,Texture Atlas and Trim Texture to reduce the processing load on the game engine, allowing for the creation of highly detailed scenes without significant performance degradation. Especially suitable for open world games and games with large maps.
3. Reasonable price. In order to support small game developers, the Ready 3D models series are affordable to allow small game developers with limited funds to develop their own games.
Price $4.99
Japanese Sea Fish Pack by Bunnopen
Asset Content List
・Japanese Jack Mackerel: https://sketchfab.com/3d-models/japanese-jack-mackerel-trachurus-japonicus-db497866bbbf49eeb6c8e398c2757a38
・Five-ray Yellowtail: https://sketchfab.com/3d-models/five-ray-yellowtail-seriola-quinqueradiata-72cb9cfd39ff474f95956b2f62f27ebd
・Grass Puffer: https://sketchfab.com/3d-models/grass-puffer-takifugu-niphobles-586210558f404005bf25d8a19720de41
・Sea Ruffe: https://sketchfab.com/3d-models/sea-ruffe-sebastiscus-marmoratus-fa357ca0210e435fac25024e4b235ab0
・Skipjack Tuna: https://sketchfab.com/3d-models/skipjack-tuna-katsuwonus-pelamis-9431157b2fce4ea9a72d9cfe3ce37a6d
・Pacific Bluefin Tuna: https://sketchfab.com/3d-models/pacific-bluefin-tuna-thunnus-orientalis-88d6e843abfb44d086341323e99b83ac
・Chub Mackerel: https://sketchfab.com/3d-models/chub-mackerel-scomber-japonicus-14c4b738e74340e395dbf6296a836090
・Japanese Sea Perch: https://sketchfab.com/3d-models/japanese-sea-perch-lateolabrax-japonicus-7460e749039547a783a85f612cca3ceb
・Red Seabream: https://sketchfab.com/3d-models/red-seabream-pagrus-major-7b27c8bfd19449eb83d35b497f02bf2d
All scanned models: CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
Commercial use of this asset must be in accordance with the CC by 4.0 terms and conditions.
Uploaded by ffish.asia / floraZia.com: https://sketchfab.com/ffishAsia-and-floraZia
*Note: This pack supports Universal Render Pipeline (UniversalRP), and Built-in Render Pipeline. When importing this package, please uncheck the folder (Under "RenderPipeline" folder) which you won't use.
Detail
Number of textures: 27
Texture Sizes: 2048*2048
Types of Texture Maps: BaseColor, MetallicSmoothness, Normal
Mesh format: FBX, blender
Number of Materials: 19 (9 for Universal RP, 10 for Built-in RP)
Number of Prefabs: 18 (9 for Universal RP, 9 for Built-in RP)
Polygon Counts: 6646 - 9816 tris
LoD: Yes, 2(50%, 30%)
Price $19.99
Magic Spell VFX Vol. 1 by CartoonVFX9x
-For the Built-in Render Pipeline.
-It's useful in make the action mobile game.
-Work in 2D
- 52 Already Prefabs.
- 52 Effects. such as: Magic, Lightning, Rock Attack, Thunder, Fire, Slash, Mateor, Tornado, Beam...
- 107 Materials.
- 97 Textures .( 34 Textures Sheet, 63 Single Textures) are optimized for mobile. 256x256, 512x512, 1024x1024 and 2048x2048 Pixel.
- 1 Background Demo.
- 1 Readme Document.
- 1 Sample Scene.
Price $46.99