P3D: Modular Church Ruins & Dungeon Kit by Phoenix3D Studio
General Information
- Textures: Up to 4K resolution
- Maps Included: Albedo, Normal Map, Roughness, Metallic
- 3D Models: Over 140 assets with detailed polycount breakdown
Key Assets & Polycount (Triangles)
Major Structures & Architecture
- Dungeon Entrance: LOD 0: 1,460 Tri
- Dungeon Stairs: LOD 0: 2,800 Tri
- Dungeon Walls (1-8): LOD 0: ~70 Tri
- Exorcist Room: LOD 0: 1,700 Tri
Windows & Columns
- Big Window: LOD 0: 5,100 Tri, LOD 1: 3,000 Tri, LOD 2: 2,000 Tri
- Small Windows (1-3): LOD 0: 2,500 Tri, LOD 1: 1,200 Tri, LOD 2: 600 Tri
- Columns (1-12): LOD 0: ~300 Tri
Props & Environment Details
- Altar: LOD 0: 10,000 Tri, LOD 1: 5,500 Tri, LOD 2: 2,700 Tri
- Bell: LOD 0: 7,100 Tri, LOD 1: 4,100 Tri, LOD 2: 2,800 Tri, LOD 3: 1,450 Tri
- Broken Walls (1-7): LOD 0: ~1,000 Tri
- Broken Floors (1-5): LOD 0: 1,000 Tri
Graveyard & Gothic Elements
- Tombstones (1-16): LOD 0: ~6,000 Tri, LOD 1: ~3,000 Tri, LOD 2: ~1,500 Tri
- Candle: LOD 0: 100 Tri, LOD 1: 550 Tri, LOD 2: 250 Tri
- Cross: LOD 0: 4,500 Tri, LOD 1: 2,500 Tri, LOD 2: 1,500 Tri
Skeletal & Horror Elements
- Skeletons (1-7):LOD 0: ~45,000 Tri
LOD 1: ~22,000 Tri
LOD 2: ~10,000 Tri - Giant Skulls (1-2): LOD 0: ~11,000 Tri
Foliage & Nature
- Ivy (1-12):LOD 0: ~500-3,500 Tri
LOD 1: ~200-2,300 Tri
LOD 2: ~100-1,500 Tri
LOD 3: ~50-700 Tri - Flowers (1-15): LOD 0: ~200-800 Tri
- Foliage (1-7): LOD 0: ~200-1,500 Tri
- Dead Trunk: LOD 0: 4,000 Tri, LOD 1: 2,000 Tri, LOD 2: 1,000 Tri
- Rocks (1-7): LOD 0: ~700 Tri
Additional Props
- Cage: LOD 0: 2,640 Tri
- Cage Lock: LOD 0: 4,600 Tri
- Cell: LOD 0: 400 Tri
- Chains: LOD 0: 1,600 Tri, LOD 0: 600 Tri
- Pile (1-3): LOD 0: 800 Tri
🎁🎁🎁 Phoenix3D Once-A-Year Sale! 🎁🎁🎁
Phoenix3D offer special sell one time per year. Enjoy this unrepeatable sell.
After purchasing this package, you will gain access to the following discounts until March 31st:
Special Sale Packages:
- 💥 80% Discount on Legendary Swords ($49.99-> $9.99)
- 💥 66% Discount on Dead Bodies ($29.99-> $9.99)
- 💥 50% Discount on Mega Blood ($39.99 -> $19.99)
- 💥 50% Discount on Horror Props ($29.99-> $14.99)
- 💥 66% Discount on Haunted Hospital ($59.99 -> $19.99)
- 💥 70% Discount on Indoor Design Ultimate ($110 -> $33)
- 💥 50% Discount on Stylized Map Creator ($29.95-> $14.97)
- 💥 70% Discount on Medieval Farm Buildings And Tools ($25 -> $7.5)
- 💥 66% Discount on Modular Gas Station + Shop ($29.97-> $9.99)
🎁🎁🎁 Phoenix3D Once-A-Year Sale! 🎁🎁🎁
Bring eerie, gothic atmospheres to your game with our Modular Church Ruins & Dungeon asset pack! Designed for Unity, this high-quality set provides a fully customizable ruined church, detailed dungeon environments with foliage & vegetation, and a vast collection of modular 3D models to create hauntingly immersive scenes.
* Join our Discord or Telegram community to collaborate, innovate, and inspire!
◼ Key Features ◼
- ✅ Modular Church Ruins – Build your own ruined cathedral with modular walls, arches, windows, and architectural elements.
- ✅ Dungeon Interiors – Dark corridors, iron gates, prison cells, and torch-lit halls for deep underground exploration.
- ✅ Props & Details – Includes graveyard elements, tombstones, crosses, barrels, wooden crates, cages, and medieval debris.
- ✅ Foliage & Vegetation – Overgrown vines, trees, grass, and scattered stones enhance realism.
- ✅ Optimized for Performance – Includes LOD models and well-optimized assets for seamless integration.
- ✅ PBR Textures – High-quality physically based rendering (PBR) textures ensure realistic materials.
- ✅ Game-Ready – Perfect for RPGs, horror, fantasy, or adventure games, supporting both PC and console development.
- ✅ Support for All Render Pipelines: Works seamlessly with HDRP, URP, and the Built-In Render Pipeline.
- ✅ Predefined Materials: Ready-to-use materials included for all render pipelines.
- ✅ Comprehensive Texture Maps: Includes Normal, Height, Roughness, and Ambient Occlusion maps.
◼ Contact Us ◼
If there's anything you need that isn’t included in the default pack, please reach out to us, and we’ll gladly provide it for you.
◼ Our Mission ◼
Our mission is to provide game developers worldwide with high-quality assets at the most competitive prices possible, empowering them to focus on their passion for creating exceptional games.
Phoenix3D
Price $29.97
GhoulPrisoner by Leks
Number of textures 8
Texture dimensions 4096
Maximum polygon count 8948
Number of meshes/prefabs 1
Rigging: Yes
Animation count 15
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-poly model of the character GhoulPrisoner. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096 (down to 1024х1-1024)
Materials 3
Textures 8
The model contains animations 15
Attack (x3)
Walking (x5)
Run (x1)
Idle (x3)
Taking damage (x2)
Death (x1)
Body
faces 7970
verts 7908
tris 15548
Fetter
faces 878
verts 892
tris 1718
Price $30.00
Fantasy Fables 5 - Deep Thoughts by Ezhdeha - Sound Maker
- 10 tracks, various atmospheres.
- Compact file sizes.
- Audio file types : MP3 & WAV.
- Preserved Sample Rate.
- 16-bit.
- Tracks designed for seamless looping.
- Stereo.
Elevate the emotional depth of your project with Fantasy Fables 5 - Deep Thoughts, a collection of reflective and meditative soundtracks designed for cinematic storytelling and profound in-game moments.
These tracks combine rich textures, soothing melodies, and thoughtful arrangements to create an ambient of introspection.
Whether you are scoring a heartfelt cinematic, a poignant revelation, or a tranquil pause in gameplay, this bundle offers the perfect soundscape for your creative vision.
Price $4.99
Royalty Fantasy Stylized character Pack by Playcrazzy
It looks like you need a 3D character model with the following details:
- Texture: 1 texture (2K resolution)
- Polygon Count: Between 8,870 to 12,866 polys
- Rigging: Yes
- UV Mapping: Yes
- Additional Elements:Sword (10+ variations)
Body Face & Outfits (10+ variations)
Shield (10+ variations)
Beard & Mustache (10+ variations)
Royalty Fantasy Stylized Character Pack | Fully Customizable 3D Characters
Unleash creativity with the Royalty Fantasy Stylized Character Pack, featuring fully customizable low-poly fantasy characters perfect for RPGs, adventure games, and stylized projects. With a vast selection of modular clothing, weapons, accessories, and facial variations, this pack allows you to craft unique heroes and villains effortlessly!
🔥 Key Features:
✔️ Complete Customization – Mix and match hundreds of assets to design unique characters.
✔️ Fantasy-Themed Equipment – Royal armor, swords, shields, belts, capes, and more!
✔️ Facial Customization – Change eyes, face shapes, beards, mustaches, and expressions for distinct looks.
✔️ Hair & Accessories – Choose from various hairstyles, hats, glasses, and masks to enhance personality.
✔️ Hand & Footwear Options – Gloves, boots, and shoes for a fully equipped character.
✔️ Optimized for Performance – Low-poly models with high-quality textures, ideal for mobile & PC games.
✔️ Compatible with Mixamo & Unity Animations – Supports a Humanoid rig for seamless animation integration.
🎮 Perfect for:
✅ RPGs, Fantasy Adventures, and MMORPGs
✅ Stylized Battle Arenas & Medieval Worlds
✅ Character Customization Systems & NPC Generators
✅ Open-World Exploration & Quest-Based Games
🛠️ Pack Contents:
✅ Body & Faces – Multiple skin tones, eye variations, facial hair, and unique expressions.
✅ Outfits & Armor – Robes, royal attire, battle armor, and stylish fantasy wear.
✅ Weapons & Shields – Swords, shields, and mystical accessories for battle-ready heroes.
✅ Hair & Beards – Choose from various hair colors and styles, including mustaches and beards.
✅ Gloves, Belts & Capes – Add depth to character outfits with essential fantasy elements.
✅ Masks & Accessories – Fantasy masks, glasses, and detailed add-ons for unique customization.
📌 Optimized & Game-Ready
- Low-poly, highly optimized for mobile, PC, and VR games.
- Single texture atlas for performance efficiency.
- Works with URP, HDRP, and Built-in Render Pipeline.
📢 Get ready to bring your fantasy world to life! Customize, create, and conquer with Royalty Fantasy Stylized Character Pack.
If you love this pack, please leave a review – your feedback helps us improve and add more awesome content! 🎭🎮
This version keeps the ASO & SEO intact while removing the customization tool and links. Let me know if you need further adjustments! 🚀
Price $169.00
Fantasy Fables 4 - Quiet Time by Ezhdeha - Sound Maker
- 10 tracks, various atmospheres.
- Compact file sizes.
- Audio file types : MP3 & WAV.
- Preserved Sample Rate.
- 16-bit.
- Tracks designed for seamless looping.
- Stereo.
Set the tone for elegant and relaxing moments with Fantasy Fables 4 - Quiet Time, a smooth and jazzy collection of soundtracks crafted to infuse your game with charm. Perfect for safe zones, loading screens, or peaceful interludes, this bundle creates an atmosphere of comfort and style.
A delightfulmix of nice compositions blending numerous instruments.
Whether you are welcoming players into a luxurious inn, a bustling café, or a tranquil sanctuar, this bundle provides the perfect backdrop. Add charm and refinement to your game with soundtracks designed to captivate and relax.
Price $5.00
Fantasy Fables 2 - Ambient Music by Ezhdeha - Sound Maker
- 10 tracks, various atmospheres.
- Compact file sizes.
- Audio file types : MP3 & WAV.
- Preserved Sample Rate.
- 16-bit.
- Tracks designed for seamless looping.
- Stereo.
Enhance your game or project with this meticulously crafted music asset.
Designed to immerse players in an enchanting atmosphere, this collection of music tracks is perfect for fantasy worlds, serene exploration, and other immersive projects.
Each tracks combines soothing melodies and simple instrumentation to evoke the feelings of curiosity, calm and wonder.
Ideal for RPGs, adventure games, or any scenario where a balance of emotion and tranquility is key.
Price $4.99
Fantasy Fables 3 - Stressful atmosphere by Ezhdeha - Sound Maker
- 10 tracks, various atmospheres.
- Compact file sizes.
- Audio file types : MP3 & WAV.
- Preserved Sample Rate.
- 16-bit.
- Tracks designed for seamless looping.
- Stereo.
Immerse your players in tense, supenseful scenarios with the Fantasy Fables 3 - Stressful Atmosphere music bundle. This collection of soundtracks is carefully composed to evoke feelings of unease, urgency or tension, while maintaining a smooth aesthetic. Perfect for fantasy worlds, dramatic moments, or games that required an elevated emotional pulse without venturing into overly intense genres.
Soft and atmospheric compositions that create stress or mystery without overwhelming the player.
Whether you are developing high-stakes quests, solving puzzles, or designing emotionally charged encounters, this bundle provide the balance between stress and sophistication.
Price $4.99
PIRATE_UNDEAD 11 by Anvar
Number of textures 20
Texture dimensions 4k
Polygon count of PIRATE_U11 14817
Number of meshes/prefabs 7
Rigging: Yes
Animation count 15
Animation type list:
attack_1
attack_2
attack_3
battle_yell
kick
run
walk
idle
atack_idle
death
damage
jump
sign_of_win
sign_of_battle
shot
UV mapping: Yes
Types of materials and texture maps ( PBR)
A pose Low_poly HIGH QUALITY character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw_01-02
- tong_01-02
- weapon_l/r
- gun_01
- trigger_01-03
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 14817 Verts - 15347 tris - 29412
- saber polygon - 717 verts - 723 tris - 1412
- gun polygon - 1921 verts - 2077 tris - 3763
- hat polygon - 397 verts - 407 tris - 787
Price $55.00
PIRATE_UNDEAD 10 by Anvar
Number of textures 20
Texture dimensions 4k
Polygon count of PIRATE_U10 10982
Number of meshes/prefabs 7
Rigging: Yes
Animation count 15
Animation type list:
attack_1
attack_2
battle_yell
kick
run
walk
idle
idle_attack
death
damage
jump
sign_of_win
sign_of_battle
shot_1
shot_2
UV mapping: Yes
Types of materials and texture maps ( PBR)
A pose Low_poly HIGHH QUALITY character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw_01-02
- tong_01-02
- weapon_l/r
- gun_02, trigger2_01-03
- gun_01, trigger_01-03
- rag_01-04
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 10982 Verts - 11330 tris - 21758
- gun polygon - 1581 verts - 1675 tris - 3004
- hat polygon - 326 verts - 305 tris - 606
Price $55.00
PIRATE_UNDEAD 9 by Anvar
Number of textures 20
Texture dimensions 4k
Polygon count of PIRATE_U9 13313
Number of meshes/prefabs 7
Rigging: Yes
Animation count 15
Animation type list:
attack_1
attack_2
attack_3
battle_yell
kick
run
walk
idle
atack_idle
death
damage
jump
sign_of_win
sign_of_battle
kinfe_throwing
UV mapping: Yes
Types of materials and texture maps ( PBR)
A pose Low_poly HIGH QUALITY character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw_01-02
- tong_01-02
- weapon_l/r
- dagger_01
- pouch_01-02
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 13313 Verts - 13828 tris - 26435
- saber polygon - 538 verts - 520 tris - 1009
- Knife polygon - 246 verts - 243 tris - 482
- hat polygin - 326 verts - 305 tris - 606
Price $55.00
PIRATE_UNDEAD 8 by Anvar
Number of textures 20
Texture dimensions 4k
Polygon count of PIRATE_U8 16629
Number of meshes/prefabs 4
Rigging: Yes
Animation count 14
Animation type list:
attack_1
attack_2
battle_yell
kick
run
walk
idle
atack_idle
death
damage
jump
sign_of_win
sign_of_battle
shot
UV mapping: Yes
Types of materials and texture maps ( PBR)
A pose Low_poly Hight Quality character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw_01-02
- tong_01-02
- weapon_l/r
- rag_01-04
- gun_01
- trigger_01-03
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 16629 Verts - 21562 tris - 33040
- Gun polygon - 1167 verts - 1293 tris - 2242
Price $55.00
BerryToon Standard by Berry Factory
- Compatible with Unity 2019.4 LTS and newer
- Works with Built-in Render Pipeline
- Includes two main shaders: BerryToon (main shader) and BerryToonFakeShadow
- Custom editor GUI for streamlined workflow
- Forward rendering with support for directional, point, and spot lights
- Texture map support: Albedo, Normal, Emission, Masks, Pattern Overlays
- Complete stencil buffer control for outlines and shadows
- Full alpha support with multiple blend modes
- Light and view direction-based effects (rim light, matcap, specular)
- Documentation in English, Korean, and Japanese
- Regular updates and dedicated support
BerryToon is a professional-grade toon shader package designed to give your Unity projects a distinctive stylized look. Whether you're creating anime characters, cartoon worlds, or any stylized artwork, BerryToon provides all the tools you need to achieve your artistic vision.
Key Features:
- Intuitive Editor Interface - User-friendly GUI with categorized settings and search functionality makes customization simple, even for artists with limited technical experience
- Advanced Toon Shading - Create beautiful cel-shaded looks with customizable lighting transitions, shadow control, and brightness limits
- Comprehensive Outline System - Highly customizable outlines with width, color, texture, and masking options for that perfect cartoon edge
- Versatile Lighting Effects - Fine-tune your look with rim lighting, rim shading, flexible light response, and ambient control
- Rich Visual Effects - Enhance your materials with emission maps, glitter, pattern overlays, matcap effects, and specular highlights
- Dynamic Color Control - Perfect your color scheme with HSL adjustments, overlay textures, and brightness limits
- Fake Shadow System - Add stylized projected shadows for floating objects and improved grounding without complex lighting setups
- Multiple Rendering Options - Full support for opaque, cutout, and transparent rendering modes
BerryToon combines powerful technical features with ease of use, making it accessible for beginners while providing the depth and flexibility needed by experienced artists. The thoughtfully designed material editor puts all controls at your fingertips in an organized, intuitive interface.
Price $65.00
3D Game - War boat (South Korean Chamsuri & Russian SO-1) by circuscompany
V1.0.0
No futher update
2 Textures 2K
No animation
No Rig
Low Poly
2 Prefab
No LOD
UV mapping
This asset contain 2 unique assets :
-South Korean PKM chamsuri class Patrolboat
-Russian (USSR) SO-1 Patrolboat
The PKM chamsuri class is 40K polygones
The SO-1 is 15k polygones
The texture use for the PKM chamsuri class is a 2048px Basecolor texture
The texture use for the SO-1 is a 2048px Basecolor texture
It only include a basecolor texture map for each of the assets
Price $19.00
CoDriven Advanced UI & Multiplayer Game by StefanWyszynski
Supports:
- Unity 2022.3 and above (up to Unity 6.x)
- Tested on Windows, but it should work on Android and other platforms that UI Tookit supports
- Render pipelines (URP/HDRP)
- It works with built-in Render Pipeline but without the multiplayer game - the menu will be visible, but the game is not prepared for build-in
Examples data:
8 Scenes for each Rendering pipeline - URP/HDRP, so 16 scenes total.
3 simple examples of CoDriven Advanced UI usage with separate scripts
Data for the multiplayer game:
- 1 rigged player character with animations, fpp and tpp camera,
- 5 weapons with different logic simple gun, fast shooting ak like, granade launcher, sniper riffle with zooming logic, rocket launcher
- 2 cars for driving in multiplayer mode
- custom grappling huk code without using joints (which is much better)1 enemy plane model with logic in multiplayer mode
- 5 different playable maps
- fully working CoDrivenAdvancedUI UI main menu/settings and In game/pause menu,
- logic for saving settings like: change resolution, Fov, mouse sentivity, enable/disable sound and music, volume for sound and music etc.
- 5 my sounds
- 2 audio mixers
- 44 materials
- 7 terrain layers,
- 23 models (where 5 are weapons)
- 40 prefabs
- menu graphics/level screens
- 4 terrain assets
- 1 custom line shader
- 4 foliage textures
- 9 terrain textures
- 5 weapons textures
- 6 urp settings related files
- 1 volume settings
- CC0 content:3 physic materials
- CC0 sounds (4 explosion sounds, other 12 sounds including ambient, 14 sounds related to weapons, 1 ui sound, 4 footsteps, 6 robot)
- CC0 Kenney asset pack (6 materials/7 prefabs/194 sprites/particles)
- CC0 Plane model/Prefab
- build in translation editorCC0 84 texturex 512x512 in png format
Additionally HDRP and URP related materials
DOCUMENTATION: https://stefanwyszynski.github.io/CoDriven-Advanced-UI/#/
IMPORTANT: Mirror asset is only used for example multiplayer game. You can remove the multiplayer game example and then you won't need the Mirror package.
⭐ CoDriven Advanced UI is an extension of the UI Toolkit that will allow you to create a complete UI, style it without USS code (using style builder in code), handle events simply, change language, and create translations for your game texts, and manage changing screens.
No Uss is required to style controls, but you still can use it. No UI Toolkit is required to create your views because it will be generated automatically from your code, but you can still use the UI Toolkit.
I am a professional Android developer with many years of experience, but I love creating games. During my game development journey, I came across a problem related to UI and decided to fix it by creating CoDriven Advanced UI. In the Android environment, I could conveniently create UI for apps and games using code. I decided to add this capability to this tool, thanks to this, you will be able to create UI by simply using code, which is generally easier than any existing solutions. Maybe just for me but try it and you will know what I mean.
⭐CoDriven Advanced UI will resolve problems like how to:
- easy style your controls with multiple themes support, changed runtime
- animate your GUI with automatically generated USS for your code, so for example, you will be able to animate and change style over time when the mouse is hovering over your control,
- handle input events for the whole game menu,
- bind sound to events,
- create multiple screens and move between them easily,
- pass events to UI globally
- make readable/reusable/separated code with menus,
- multiple examples with fully working multiplayer game and menu
⭐Full list of features
- full source code included
- easy and powerful styling in the c# code using probably all modifiers available in USS - no more raw CSS/USS pseudocode (it will be generated automatically based on your styles),
- build-in nodes editor with screen preview.
- language change for your UI and Translation Editor (built-in using CoDriven Advanced UI itself :))
- theming and changing of the current theme runtime (just call simple function)
- add your custom Editors in Unity using CoDriven Advanced UI. You can check how (build-in) Translation Editor was made - because it was made using it.
- easy event handling! (you can handle events on part of your screen, screen as a whole, globally, or even in many places at the same time)
- CoDriven Advanced UI contains most of the UI Toolkit controls and a few more, like a floating window, and a draggable panel. This will likely be improved in the future because it's still under development
- implemented with an observer pattern in mind to observe changes in UI or trigger UI changes from external events - all by observable fields, but by default, it doesn't require that
- multiple scenes with examples like a fully working multiplayer game, or simple one theme, simple two themes, scene with screen part,
- Included: FULLY working 3D multiplayer FPS (mirror/LAN) with: main menu and in-game menu 5 game scenes with maps and main/in-game menu
- passing player data to UI by event callback
- screen changing by separations of logic. All game screens will be handled by the screen manager which will contain your screen classes. Screens will contain sections ("ScreenPart") that can be reused anywhere in the game.
- So for example: the settings menu could be added to in game menu by just one single line of code.
- build-in helper functions for your game and tools for multiplayer with a mirror
- persistent and also observable fields for settings for your options. Assign data to the field and forget about it - it will be saved. Add your savable settings.
- Behavior classes allow you to assign specific behaviors to your controls. Currently, there is one behavior - floating window behavior that will make control movable/draggable by mouse, like windows in the operating system.
⭐ Features of 3D multiplayer FPS (mirror/LAN):
- play with your friend,
- fully working menu with settings changes like resolution, fullscreen/windowed, refresh rate, render scale, vsync, FOV, sound, music, mouse sensitivity, and more. Settings are saved automatically. You can add your settings.
- grappling hook weapon created from scratch using math in code for springs (without using the build in spring classes), so you can do more,
- multiple sounds and ambient music for maps,
- car driving logic: spring camera attached to the seat and shooting while driving + free camera rotation + FPP/TPP camera during driving 😄,
- 2 drivable car models included,
- rigged and animated player character,
- weapon recoil using spring,
- weapon attached to the hand,
- the sound of the engine associated with the car's speed,
- jumping logic,
- sounds for actions,
- health status,
- multiple weapons like pistol, machinegun, grenade launcher, sniper with simple zooming, rocket launcher (all model included),
- weapon recoil and muzzle flashes,
- player footsteps manager,
- turn player flashlight on/off,
- 5 different maps,
- models like trees, houses, grass, etc.
- 2 enemies following player and shooting,
- enemies manager that will allow you to add more enemies and spawn them randomly,
- network helper: lan server discovery code, join, host game, start server,
- easy to understand and separated logic in multiplayer,
- observable PlayerPrefs preferences of type like Bool, Int, String, and Float that are saved automatically
- and more :D
Just try it!
Price $33.00
GameAIfy by ANCHOR NODE
- Generate a diverse range of game assets, including characters, backgrounds, objects, user interfaces, and effects.
- Select from a variety of styles to create unique and visually appealing assets. Various concepts of presets are provided as a sub classification to produce precise and adequate outcome.
- Easily remove backgrounds, upscale your assets to seamlessly integrate into your game environment.
"GameAIfy" is a fast-track tool to elevate your gaming experience to new heights by effortlessly crafting specialized assets tailored for game development.
1. Specialized Game Asset Model
- AI engineers and game artists qualified presets are aligned with specific game elements and design concepts.
2. Style Consistency
- With Remix, Image-to-Image, ControlNet, and Self Model Training, we deliver an experience with style consistency.
3. API and Plug-in
- Facilitates rapid workflow with various plug-in compatibility.
Main features:
- Self Model Training
- Background Removal
- ControlNet
- Image-to-Image Reference
- Upscaling
Read more about GameAify feature here.
Support and Community
Become a part of our community member and receive the answers you need
For assistance, feel free to reach out to us at support@anchornode.io
Explore our comprehensive documentation here.
Price $0.00
Storage Tools For Android by blevok LLC
Storage Tools For Android provides access to native storage and utility functions on Android phones and tablets. It uses Android’s Storage Access Framework (SAF), which grants read and write access to files and folders that are selected by the end user. Selecting a folder also grants access to its descendants.
Any function that affects the path of an item automatically returns the new path.
Setup is quick and simple. Example code is included for all functions, as well as a demo scene that shows basic usage.
Supports Android API level 26 and above, and Unity 2019 and above.
Pickers
- OpenFilePicker
- OpenMultiFilePicker
- OpenFolderPicker
File and folder operations
- CreateFile
- DeleteFile
- CreateFolder
- DeleteFolder
- CopyFile
- CopyFolder
- MoveFile
- MoveFolder
- RenameFile
- RenameFolder
- WriteBytesToFile
- ReadBytesFromFile
File and folder information
- CheckExists
- IsFolder
- GetFolderContents
- GetFileOrFolderName
- GetParentFolder
- GetFileSizeInBytes
- GetCreationTime
- GetLastModifiedTime
Storage information
- GetTotalStorageInBytes
- GetUsedStorageInBytes
- GetAvailableStorageInBytes
- GetTotalRamInBytes
- GetUsedRamInBytes
- GetAvailableRamInBytes
- GetLowRamThresholdInBytes
- IsLowRamState
System information
- GetCurrentDateTime
- GetOsVersionCode
- GetLocale
- GetDeviceModel
- GetScreenResolution
- IsTablet
- IsDeveloperModeEnabled
- GetBatteryLevelPercent
- IsBatteryCharging
- GetBatteryTemperatureInCelsius
- GetBatteryHealth
Misc utilities
- GetTextFromClipboard
- CopyTextToClipboard
- SendToastNotification
- OpenAppSettings
- OpenStoreListing
- OpenOtherAppStoreListing
Price $10.00
Drawing Tool 2D by NextHaven Studio
2D Drawing System - Technical Guide
The 2D Drawing System allows users to draw freely on a sprite in Unity. This package enables drawing with a brush, adjusting brush size and color, and clearing the canvas. It's ideal for 2D games or applications where dynamic drawing is needed. Below are the features and technical details of the system.
Main Features:
- Users can dynamically change the brush color and size during drawing, allowing for customizations based on their needs.Brush Color and Size Adjustments:
- Users can draw freely by dragging the mouse. The system supports drawing lines and free-form shapes.Freehand Drawing:
- The drawing is performed on a Texture2D object, which is then converted to a Sprite and displayed in the scene.Sprite-Based Drawing:
- The canvas can be cleared by resetting the sprite to its background color.Clear the Drawing:
Technical Features:
- Brush Settings:Brush Size: The brushSize variable controls the size of the brush in pixels.
Brush Color: The brushColor variable allows you to select the drawing color. - Drawing Method:Mouse Drag Drawing: Users draw by dragging the mouse. The mouse coordinates are transformed into pixel coordinates on the sprite, where the drawing is applied.
Bresenham Line Algorithm: The Bresenham algorithm is used for drawing straight lines between two points, ensuring smooth and accurate line drawing. - Sprite and Texture Management:Texture2D: Drawings are made on a Texture2D, which is then converted to a sprite to be rendered in the scene.
Sprite Updates: After each drawing action, the texture is updated with drawingTexture.Apply(), ensuring the drawing is immediately visible.
Dynamic Sprite Creation: A Texture2D is created, converted to a sprite, and assigned to a SpriteRenderer for display. - Drawing Reset:ClearSprite Method: The ClearSprite() method clears all drawings by resetting the sprite to the background color.
- Events and User Interaction:OnMouseDrag: Drawing happens while dragging the mouse, using the OnMouseDrag method.
OnMouseDown and OnMouseUp: Drawing starts on mouse down and stops on mouse up.
Usage Instructions:
- Setup:Attach this script to any GameObject that should support drawing. The script automatically adds SpriteRenderer and PolygonCollider2D components if they don't exist.
The drawing functionality works immediately once the script is added to the GameObject. - Brush Color and Size:Use the SetColor() method to change the brush color.
Use the SetSize() method to change the brush size. - Drawing:To draw, simply click and drag the mouse over the sprite. The OnMouseDrag method will track the mouse movement and update the drawing accordingly.
- Clearing the Canvas:To clear the drawing, call the ClearSprite() method. This will reset the sprite to the background color.
- Customization:The brush size and color can be adjusted at any time using the provided methods. Additionally, the background color can be set when initializing the system.
Code Snippets for Usage:
Here are some basic examples of how to use the methods provided:
csharpKopyalaDüzenle// Change brush color to red
drawingTool.SetColor(Color.red);
// Change brush size to 10
drawingTool.SetSize(10);
// Clear the canvas
drawingTool.ClearSprite();
Additional Information:
- The package is designed to be easy to integrate into any 2D Unity project.
- It uses simple Unity components like SpriteRenderer and PolygonCollider2D, making it compatible with most 2D projects.
- For optimal performance, the system uses Texture2D to store the drawings and applies updates only when necessary.
Price $0.00
HoloInterior Lite URP by kyxos
Technical Features
- Compatible with both single holographic interior textures and holographic interior atlases.Versatile Texture Support:
- Supports holoInterior of any size, with random room distribution using atlases.Scalable Interior Configurations:
- Includes fully detailed 3D spatial arrangements for interior elements.Comprehensive 3D Interior Decor Structure:
- Works seamlessly with both perspective and orthographic cameras.Camera Compatibility:
- Interior spaces scale by the overall model, with only the interior affected.Model-Based Scaling:
- Fully supports Universal Render Pipeline (URP) standard physically based rendering materials.URP Standard PBR Material Compatibility:
- Ensures optimal performance across all major platforms.Multi-Platform Deployment:
*This project contains:
- Original code Copyright (2023) HuangJuanLr (MIT License)
- Modifications and additions Copyright (2025) Kyxos
Breakthrough in Outdoor Building Visualization
- Developed with ShaderGraph, HoloInterior offers a revolutionary expansion for architectural visualization.Next-Generation Architectural Visualization:
- Seamlessly integrates with a wide range of ShaderGraph materials to effortlessly merge interior details with exterior building facades.Innovative HoloInterior Note Component:
- Automatically adapts to various building structures with random interior distribution, significantly enhancing the visual impact of buildings.Intelligent Adaptation:
Lite Version Core Advantages
- Quickly deploy a foundational holographic interior design without any additional setup.Out-of-the-Box Basic Holographic Interior Template:
- Customize settings with an intuitive, code-free visual editor.Visual Editing Interface:
- Supports everything from standalone cabins to multi-story buildings with ease.Flexible Configuration:
Exceptional Performance
- Features low-sampling rendering support for mobile devices, ensuring smooth performance on resource-constrained platforms.Optimized for Mobile:
- Fully compatible with iOS, Android, PC, and major gaming consoles.Multi-Platform Compatibility:
Pro Version Future Roadmap
- Future updates will include themed templates such as cyberpunk, retro-futuristic, and minimalism.Stylized Holographic Templates:
- An advanced lighting package designed to enhance the realism of interior spaces.Physically Based Realistic Lighting Expansion:
Comprehensive Application Scenarios
- Render expansive building clusters with dynamic interior detail.AAA Open-World Games:
- Deliver immersive, panoramic virtual tours.Real Estate VR Presentations:
- Enhance city planning with detailed digital replicas.Urban Digital Twin Systems:
- Rapidly construct scenes for cinematic previsualization.Film Previsualization:
Developer Exclusive Privileges
- Gain access to a full suite of APIs and example projects to accelerate development.Complete API & Sample Projects:
- Leverage ongoing technical support from a robust developer community.Dedicated Developer Community Support:
- Enjoy regular updates with new Shader assets.Continuously Updated Shader Resource Library:
- Use HoloInterior in your commercial projects without additional licensing fees.Royalty-Free Licensing for Commercial Projects:
Price $19.99
Car Game UI by DONT Studio
◼ Key Features
- Designed specifically for mobile car games.
- Includes pre-built layout demo scene and prefabs.
- Features sliced and white UI elements, fully customizable in size and color.
◼ Assets
- 129 PNG source files
- Image Dimensions: 256x256px for most UI elements, various dimensions for specific assets
- Color Depth: 8-bit
- Transparency: Yes (all PNG files include transparency)
Prefabs (37 Total)
- 24 Buttons
- Empty Template for Custom Buttons
- 3 Steering Wheels
- Left-Right Arrow Controls
- Acceleration & Brake (Buttons)
- Acceleration & Brake (Slider)
- Manual Gear Shifter
- Automatic Gear Shifter
- Parking Sensors
Scenes
1 Demo Scene
** The scripts are provided only as examples for correct usage; modifications can be made to adapt them to your game logic.
If you have any suggestions or ideas for improvement, feel free to contact us. Your requests could be included in future updates.
Price $9.99