Surgery Volkmann Retractor - VR by Drawcall Engineering
Average faces number peer props: 570.
Average tringles number peer props: 1114
texture: No texture, only material HDRP/URP/STD.
Props drawing: 1 mesh peer props.
Rigging: No
UV mapping: Yes
49 retractors instruments used in orthopedics surgery for surgery learning VR simulation and training.
Vertex and rendering optimization for virtual reality, ready to use.
Low render pipeline ressources consumption and high performance guaranted!
Price $100.00
Fat Zombie Base Mesh by Evin 3D Store Studio
Rigged: (Yes)
Number of characters:1
Vertex counts of characters:8033
Number of Materials and Material Instances:1
Number of Textures:3
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basic mesh (fbx and maya).
Images displaying visual contents of the product are rendered in Marmoset
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $39.00
Rummy Card Game by DesignTech
Texture sizes: 2048X2048, 512X512, 256X256, 128X128
Image Format:PNG
File count:87
Animated: Yes/No
Color Depth: 8-bit, 16-bit
Transparency Information: PNG with transparency
Rummy Card Game:
This asset pack includes high-quality Rummy card textures with an eye-catching design. All assets are optimized for Unity with the right resolutions and dimensions for smooth performance across devices, along with UI elements like buttons and icons for a polished experience. Ideal for creating a Rummy game in Unity.
Key Features:
- Card Face Textures:Clear, easy-to-read card faces with suits (Hearts, Diamonds, Clubs, Spades) and ranks (2-10, J, Q, K, A) for each card.
Separate designs for each rank and suit, ensuring a visually distinct look for every card in the deck. - Card Back Texture:A consistent, eye-catching card back design that adds to the overall aesthetic of the game.
- Special Cards (Optional):Design elements for any special cards, such as King, Queen and jokers, ensuring they stand out from regular cards.
- Card Dimensions and Resolutions:Optimized for Unity, with scalable dimensions and resolutions to ensure smooth rendering across different screen sizes and devices.
- High-Quality Textures: Crafted to offer clear, crisp visuals optimized for mobile games, ensuring a smooth gaming experience.
- Usage:This texture asset pack is perfect for developers creating word games, puzzle games, or educational apps that require stylish and functional design elements. Whether you're creating a casual word search or a challenging crossword game, this set of textures will provide you with the tools to elevate your game's visuals.
- Scalable Graphics: The use of the 9-slice method significantly reduces the sizes of the graphics in this asset while maintaining their sharpness and flexibility for a wide range of uses.
- Optimized for Unity: Ready to use in Unity, with clean, crisp graphics that maintain high quality across different devices.
- Formats: Provided in PNG formats for easy integration.
- Easy to Customize: Ideal for adding custom art, logos, or any other design elements.
- Font: 'Akrobat', for cards 'BabelSans'
Price $99.00
22 Pistol by RVH
22 Pistol Triangles: 12118
Empty Magazine Triangles: 1206
Loaded Magazine Triangles: 12294
Bullet Triangles: 924
Textures
12x4k PBR Textures
Unity HDRP/URP /SRP
• Albedo • MetallicSmoothness • Roughness • Normal • AO • Emissive • MaskMap
4 Prefabs
Pistol_22
Pistol_22_Bullet
Pistol_22_EmptyMagazine
Pistol_22_LoadedMagazine
UV Mapped:Yes
URP by default, contains alternative materials for HDRP and SRP
22 Pistol is a high-quality, game-ready asset designed for seamless integration into Unity (HDRP/URP/SRP). It includes 4K PBR textures with detailed maps such as albedo, metalness, roughness, normal, ambient occlusion (AO), metallic smoothness, and mask map. This asset is ideal for developers seeking a detailed pistol asset. Includes seperated parts for easy animation, magazines, bullet, trigger, slide, safety, magazine release.
Price $16.00
100 Topdown Monsters Vol. 2 - Pixel Art by Admurin
- Sprites are pixel art
- Sprites are animated
- Monsters are four directional
- Total monsters: 100
- Total animations: 360+
- Total Frames: Thousands
- Sprite Dimensions: 128x128px
100 Topdown Monsters Vol. 2 includes one hundred pixel art monsters sized 128x128. These monsters are perfect for top down projects. These monsters go along with my Item pack and other packs!
Other Volumes:
Feel free to keep updated with my art or future content by clicking HERE and do not forget to rate and review! More feedback lets me know that the packs require additional content!
What is included in the pack?
- Number of Monsters: 100
Monsters
- Aquatic Orca: Idle, Move, Ability
- Aquatic Otter: Idle, Move, Ability
- Aquatic Thresher Shark: Idle, Move, Attack, Ability
- Bee Mini: Idle, Attack
- Bee Royal: Idle, Move, Attack, FX
- Birds Arcteix: Idle, Stand, Lift Off, Flight, Landing, Attack, Attack 2, FX
- Birds Bald Eagle: Idle, Stand, Lift Off, Flight, Landing, Attack
- Birds Crow: Idle, Stand, Lift Off, Flight, Landing, Attack
- Birds Grackle: Idle, Stand, Lift Off, Flight, Landing, Attack
- Birds Great Horned Owl: Idle, Stand, Lift Off, Flight, Landing, Attack
- Birds Heron: Idle, Stand, Walk, Lift Off, Flight, Landing, Attack, Ability
- Birds Magpie: Idle, Stand, Lift Off, Flight, Landing, Attack
- Birds Peregrine: Idle, Stand, Lift Off, Flight, Landing, Attack
- Birds Phoenix: Idle, Stand, Lift Off, Flight, Landing, Attack, Attack 2, FX
- Birds Seagull: Idle, Stand, Lift Off, Flight, Landing, Ability
- Dungeon Bat: Idle, Move, Attack
- Dungeon Bat Hoary: Idle, Move, Attack
- Dungeon Mutant Pig: Idle, Move, Attack, FX
- Dungeon Mutant Pig Pants: Idle, Move, FX
- Dungeon Mutant Piggy: Idle, Move
- Dungeon Rat: Idle, Move, Attack, Ability
- Dungeon Rat Large: Idle, Move, Attack
- Dungeon Zork Fly: Idle, Move, Attack
- Dungeon Zork Land: Idle, Move, Attack, Projectile
- Farm Horse Adult: Idle, Move Start, Move Loop, Move End
- Farm Horse Foal: Idle, Move Start, Move Loop, Move End
- Frozen Icer: Idle, Move, Attack, Projectile
- Frozen Penguin: Idle, Move, Slide Start, Slide Loop, Slide End
- Frozen Penguin Mini: Idle, Move
- Frozen Scorpion: Idle, Move, Attack, Attack 2
- Frozen Snowman: Idle, Move, Attack, Projectile
- Frozen Widow: Idle, Move, Attack
- Insect Beetle: Idle, Attack
- Insect Dragonfly: Idle, Attack
- Insect Firefly: Idle, Attack
- Insect Fly: Idle, Attack
- Insect Scorpion Mini: Idle, Attack
- Insect Scorpion Large: Idle, Move, Attack, Attack 2, FX 1, FX 2
- Peasant Flutist: Idle, Move, Attack
- Peasant Guitarist: Idle, Move, Attack
- Pet Elephant: Idle, Move
- Pet Kitten: Idle, Move
- Pet Octopus: Idle, Move
- Pet Otter: Idle, Move
- Pet Platypus George: Idle, Move
- Pet Platypus George Desperado: Idle, Move, Attack
- Pet Raccoon: Idle, Move
- Pet Turtle: Idle, Move
- Pet Whale: Idle, Move
- Plant Angry Grin Blue: Idle, Move, Attack, Projectile
- Plant Angry Grin Green: Idle, Move, Attack, Projectile
- Plant Angry Grin Purple: Idle, Move, Attack, Projectile
- Plant Angry Grin Red: Idle, Move, Attack, Projectile
- Plant Angry Grin Yellow: Idle, Move, Attack, Projectile
- Plant Grin Blue: Idle, Move, Attack
- Plant Grin Green: Idle, Move, Attack
- Plant Grin Purple: Idle, Move, Attack
- Plant Grin Red: Idle, Move, Attack
- Plant Grin Yellow: Idle, Move, Attack
- Plant Leaf: Idle, Move
- Plant Leafer: Idle, Move, Attack, Projectile
- Puppet C: Idle, Move, Attack, FX 1, FX 2, FX 3
- Puppet E: Idle, Move, Attack
- Puppet F: Idle, Move, Attack
- Puppet H: Idle, Move, Attack
- Puppet M: Idle, Move, Attack
- Puppet R: Idle, Move, Attack
- Puppet S: Idle, Move
- Skeleton Dog: Idle, Move, Attack
- Skeleton Witch: Idle, Move, Attack
- Slime Blobb: Idle, Move, Roll Start, Roll Loop, Roll End
- Slime Bomber: Idle, Move, Attack
- Slime Cube: Idle, Move
- Slime Cannon: Idle, Move, Attack
- Slime Flying: Idle, Move, Attack
- Slime King: Idle, Move, Attack, Attack 2, FX 1, FX 2, FX 3, FX 4, FX 5, FX 6
- Slime Large: Idle, Move
- Slime Queen: Idle, Move, Attack 2, Ability, Projectile
- Slime Shaper: Idle, Move, Ability
- Slime Tall: Idle, Move, Attack
- Slime Tentacle: Idle, Move, Attack
- Spectre 1: Idle, Move, Attack
- Spectre 2: Idle, Move, Attack
- Tales Aslan: Idle, Move, Attack
- Tales Ghost: Idle, Move, Attack
- Tales Ghost Christmas: Idle, Move, Attack
- Tales Horse Balius: Idle, Idle, Move Start, Move Loop, Move End
- Tales Horse Banshee: Idle, Idle, Move Start, Move Loop, Move End
- Tales Ishi: Idle, Move, Attack
- Tales Knight Cursed: Idle, Move Start, Move Loop, Move End, Attack, FX
- Tales Knight Night: Idle, Move Start, Move Loop, Move End, Attack, FX
- Tales Knight William: Idle, Idle, Move Start, Move Loop, Move End
- Tales Pumpkin: Idle, Move, Attack, FX
- Tales Pumpkin Cursed: Idle, Move, Attack, Attack 2, Projectile, FX
- Wolf Black: Idle, Move, Attack, Attack 2, Ability
- Wolf Black Raider: Idle, Move, Attack, Attack 2, Ability
- Wolf Brown: Idle, Move, Attack, Attack 2, Ability
- Wolf Grey: Idle, Move, Attack, Attack 2, Ability
- Wolf Raider: Idle, Move, Attack
- Wolf White: Idle, Move, Attack, Attack 2, Ability
Price $30.00
Traditional Indonesian KitchenWare by Nusantara_ArtWorld
Number of textures 46
Texture dimensions 1024x1024
Minimum polygon count 96
Maximum polygon count 224
Number of meshes/prefabs 24
UV mapping: Yes
Types of materials and texture maps (PBR)
Immerse your audience in the rich culinary traditions of Indonesia with the "Traditional Indonesian Kitchenware Set." This asset features a comprehensive collection of 3D models representing essential kitchenware found in traditional Indonesian households. Each item is crafted with attention to detail, capturing the unique design and functionality of these cultural artifacts.
From the iconic "cobek" and "ulekan" to the versatile "kukusan" and "dandang," this set provides everything you need to create authentic Indonesian kitchen scenes. Whether you're developing a cooking simulation, a cultural exploration game, or an educational experience, this asset will bring your project to life with its realistic and culturally accurate representations.
Key Features:
- Authentic Cultural Representation: Accurate 3D models of traditional Indonesian kitchenware.
- High-Quality PBR Materials: Realistic textures and materials for stunning visuals.
- Optimized for Unity: Efficiently designed for smooth performance in your projects.
- Versatile Use: Perfect for games, simulations, educational apps, and more.
- Detailed Craftsmanship: Each item is meticulously crafted to capture its unique features.
Price $18.00
Stone Chasm / 16+ Assets by PackDev
Notes:
-This package is made only in URP, however it was tested to be functional in both BuiltIn and HDRP, converting URP materials to BuiltIn or HDRP, as well as the Shader graphs works fine
-The scene should also work fine in other RP's, only needing to adjust the lightning/shadows for non-URP.
-This package uses Shader Graph for some materials.
-The Render images may not look identical to the scene, they were additionally eddited in an image editor, however they will look almost 1:1
-Package is optimized to be over 60+ FPS (Tested on a 1080Ti)
Features included:
-Meshes & Prefabs (Props & Environment)
15 Prop meshes total
15 Prefabs
+1 Terrain Mesh + Prefab
+1 Clouds Mesh +Prefab
-Average poly count:
11 640 tris per mesh (Not counting clouds and Landscape)
260 642 Tris Landscape
131 072 Clouds Mesh
-Textures ( 1024 - 4096 )
Number of Textures: 71
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Materials
Number of Materials: 18
Number of Skybox materials: 1
Includes 2 custom shader graphs (Both include properties for customization)
-Additional Info
Demo Layout scene
Demo scene
Direct support from the dev
Collision: Included for some Prefabs
LODs: Included (3 Levels + Culled)
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is an Environment package made in the PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $29.99
Hand Painted Textures - Pack Vol 14 by Yoge
141 seamless textures
2048x2048
- Color
- Normal
- AO
- Height
- Mask
Save 50% with this pack
This pack contains:
• Hand Painted Textures - Vol 131 - Crystals
• Hand Painted Textures - Vol 132 - Crystals
• Hand Painted Textures - Vol 133 - Ore
• Hand Painted Textures - Vol 134 - Ground
• Hand Painted Textures - Vol 135 - Ground
• Hand Painted Textures - Vol 136 - Ground
• Hand Painted Textures - Vol 137 - Ground
• Hand Painted Textures - Vol 138 - Ground
• Hand Painted Textures - Vol 139 - Grass
• Hand Painted Textures - Vol 140 - Grass
Price $39.99
590 Hand Painted Textures - Mega Pack Vol 4 by Yoge
590 seamless textures (including variations)
2048x2048
- Color
- Normal
- AO
- Height
- Mask
Save 65% with this package.
This package contains:
• Hand Painted Textures - Vol 106 - SciFi
• Hand Painted Textures - Vol 107 - SciFi
• Hand Painted Textures - Vol 108 - SciFi
• Hand Painted Textures - Vol 109 - SciFi
• Hand Painted Textures - Vol 110 - Carpet
• Hand Painted Textures - Vol 111 - Tiles
• Hand Painted Textures - Vol 112 - Rocks
• Hand Painted Textures - Vol 113 - Rocks
• Hand Painted Textures - Vol 114 - Rocks
• Hand Painted Textures - Vol 115 - Ground
• Hand Painted Textures - Vol 116 - Ground
• Hand Painted Textures - Vol 117 - Ground
• Hand Painted Textures - Vol 118 - Ground
• Hand Painted Textures - Vol 119 - Ground
• Hand Painted Textures - Vol 120 - Ground
• Hand Painted Textures - Vol 121 - Ground
• Hand Painted Textures - Vol 122 - Snow
• Hand Painted Textures - Vol 123 - Ice
• Hand Painted Textures - Vol 124 - Ice
• Hand Painted Textures - Vol 125 - Snow
• Hand Painted Textures - Vol 126 - Rocks
• Hand Painted Textures - Vol 127 - Fur
• Hand Painted Textures - Vol 128 - Leather
• Hand Painted Textures - Vol 129 - Leather
• Hand Painted Textures - Vol 130 - Ground
• Hand Painted Textures - Vol 131 - Crystals
• Hand Painted Textures - Vol 132 - Crystals
• Hand Painted Textures - Vol 133 - Ore
• Hand Painted Textures - Vol 134 - Ground
• Hand Painted Textures - Vol 135 - Ground
• Hand Painted Textures - Vol 136 - Ground
• Hand Painted Textures - Vol 137 - Ground
• Hand Painted Textures - Vol 138 - Ground
• Hand Painted Textures - Vol 139 - Grass
• Hand Painted Textures - Vol 140 - Grass
Price $99.99
Hell warrior demon by SAN 3D Art
Rigged: (Yes)
Animated: (Yes)
Number of characters: 1
Number of animations: 37
Vertex counts of characters:
Total: verts 22674, tris 44646
UV sets: 4
Number of Meshes: 1
Number of Prefabs: 1
Number of Materials: 4 (Requires Unity's Shader Graph package)
Number of Textures: 15
Type of materials and texture maps: PBR
Texture Resolutions: 4096 x 4096
Animations:
- 1) - Idle 1
- 2) - Idle 2
- 3) - Idle 3
- 4) - Walk
- 5) - Walk back
- 6) - Run
- 7) - Turn left
- 8) - Turn right
- 9) - Jump start
- 10) - Jump fly
- 11) - Jump end
- 12) - Jump end run
- 13) - Battle roar 1
- 14) - Battle roar 2
- 15) - Battle idle 1
- 16) - Battle idle 2
- 17) - Stun
- 18) - Idle get hit
- 19) - Attack 1
- 20) - Attack 2
- 21) - Attack 3
- 22) - Attack 4
- 23) - Attack 5
- 24) - Attack 6
- 25) - Attack 7
- 26) - Get hit 1
- 27) - Get hit 2
- 28) - Get hit 3
- 29) - Get hit 4
- 30) - Death 1
- 31) - Death 2
- 32) - Cast to target ready
- 33) - Cast to target release
- 34) - Cast to target
- 35) - Cast ready
- 36) - Cast release
- 37) - Cast
The hell warrior demon has 37 animations. The full list of animations is in the technical information section. Suitable for games of different genre: RPG, strategy, first-person etc. A detailed overview of project is presented in the video.
Price $34.99
Sci FI Ui-circle tech elements by Graphic Products
Psd Res: 1920x1080.
Unity res: 1920x1080.
Hud Circles png size: 639x639
Other vector size: 400 b/w 400
Photoshop version: Any
Psd is included.
1. All png included with numbers.
2. 1 set and 6 pngs in tech circle.
3. Easy to change the colors.
4. Easy to change the size of the vectors.
5. 12 tech vector pngs.
Price $4.99
Ultimate compression tool for unity by COSMIC GAMES
Technical Details
Features
- Quick OptimizeOne-click compression for textures, audio, and meshes
Toggle which optimizations to include - Texture CompressionCompress all textures using efficient settings
Supports automatic reimporting - Audio CompressionConverts audio clips to Vorbis format with adjustable quality
Optional force to mono for further size reduction - Mesh OptimizationMedium compression for imported models
Automatically applies mesh compression settings - Build Size ReportDisplays top assets by size
Before & After size comparison included - Sprite Atlas CompressionCompresses atlases with optimized settings
Disables mipmaps for UI elements - Remove Unused AssetsDetects and deletes unused assets safely
- Shader Variant StrippingClears unused shader variants from collections
- LOD GenerationAutomatically generates basic LODs for 3D models
Adds LOD Groups where missing - User InterfaceBasic, Advanced, and Quick Optimize tabs
Toggle options for selective optimizations
Live log panel for operation feedback
Supported Operating Systems
- Windows
- macOS
- Linux (Editor support)
Unity Editor version 2020.3 LTS and above recommended.
Ultimate Compression System – Unity Project Size Optimizer
Overview
The Ultimate Compression System is a comprehensive Unity Editor extension designed to help developers drastically reduce their project size without sacrificing quality. Whether you're developing for mobile, desktop, or web platforms, this tool provides a complete suite of compression and optimization features to streamline your workflow and deliver smaller, faster, and more efficient builds.
Why Use This Tool?
Large project sizes can lead to longer build times, sluggish performance, and bloated app sizes that frustrate players and developers alike. This tool addresses those issues with automated optimization workflows, selective compression features, and real-time feedback—making your project lighter, faster, and ready for deployment.
Key Features -
- Quick Optimize (One-Click Compression)
Optimize your entire project in seconds with a single button. This feature runs all core optimizations and provides a Before & After size comparison, helping you monitor the storage savings in real time. Optional toggles allow you to exclude specific optimization steps.
- Texture Compression
Automatically compress all textures using Unity’s built-in compression methods. It detects uncompressed textures and applies the most efficient format, reducing size significantly while maintaining visual fidelity.
- Audio Compression
Convert all audio clips to Vorbis format and adjust compression quality on the fly. Optionally force audio files to mono, helping mobile and web builds shrink even further.
- Mesh Optimization
Apply mesh compression settings to all 3D models, reducing their size and memory footprint. Supports automatic LOD (Level of Detail) generation, improving runtime performance while cutting build size.
- Sprite Atlas Compression
Optimize Sprite Atlases by applying texture compression and disabling unnecessary mipmaps. Perfect for UI-heavy projects.
- Build Size Report
Instantly generate a detailed report showing your largest assets by size, before and after compression. Identify heavy assets and focus your optimization efforts where they matter most.
- Remove Unused Assets
Scan your project for unused files and assets and safely remove them. Keep your project clean and efficient.
- Shader Variant Stripping
Clear unused shader variants from shader collections, reducing build times and minimizing final shader data.
Price $15.00
Carpet Materials by n3kded
Number Material Instances: 10 Materials
Number of Textures: 50
Texture dimensions: (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Animated: No
This project is a collection of 10 materials. The project is ideal for integration into game projects or your projects in general. All materials are unique and differ from each other. If you have any questions about this product, please contact us.
Price $9.99
Leather Materials by n3kded
Number Material Instances: 10 Materials
Number of Textures: 50
Texture dimensions: (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Animated: No
This project is a collection of 10 materials. The project is ideal for integration into game projects or your projects in general. All materials are unique and differ from each other. If you have any questions about this product, please contact us.
Price $9.99
Encrypter and XML Serializer by Solis Assets
- Encrypt text
- Decrypt text
- Serialize objects
- Deserialize objects
- Serialize and encrypt
- Upload file, decrypt text and deserialize xml into an object
This package includes two files:
- An Encrypter/Decrypter class.
- An XML Serializer/Deserializer.
The XML Serializer file provides several methods to encrypt the XML text and save it to a preferred path.
Price $40.00
Cartoon Characters_Japanese style3 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Characters (x2)
Ape Monk,Butterfly
texture size:1024 x 1024
Number of texture map:Ape Monk(1),Butterfly(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Ape Monk: 5338 triangles
Butterfly: 9186 triangles
Rigging:Yes
Animations
Ape Monk:
Ape Monk_attack
Ape Monk_die
Ape Monk_display
Ape Monk_display2
Ape Monk_display3
Ape Monk_hit
Ape Monk_idle
Ape Monk_idle2
Ape Monk_run
Ape Monk_skill01
Ape Monk_walk
Butterfly:
Butterfly_attack
Butterfly_die
Butterfly_display
Butterfly_display2
Butterfly_hit
Butterfly_idle
Butterfly_run
Butterfly_skill01
Butterfly_skill02
Butterfly_walk
Price $24.99
LJ Tags by London James
- ScriptableObject Tags
- Tag Context
- Extension Methods
- Ease of Use
This package is useful for anyone who frequently needs to identify what a Transform is supposed to represent.
LJTags use ScriptableObjects, so making a typo is not a problem.
LJTags also allow for context, and having multiple tags on one transform.
Lets say you have an enemy with sight. You want that enemy to shoot both players, animals, and rival factions. How do you determine whether something is an enemy? This becomes more tedious when you consider that perhaps a rival faction considers a completely different faction to be an enemy.
In this scenario, LJ Tags makes it easy. Simply create tags for each faction, and on the 'context' of the enemy in question, convert the other targets into Enemy.
The package is also easily extendable, and is full of helpful extension methods to simplify your code.
Price $0.00
LHIPA - Low-High Index of Pupillary Activity and Mental Load Calculator by Zefwih
Calculate the Low-to-High Index of the pupil amplitude (LHIPA) based on signal of pupil diameters. The LHIPA is a measure of cognitive load based on analyzing high-frequency changes in pupil diameter irrespective of sampling rate. It is calculated by determining the power in a high-frequency band of the pupil signal using Symlet16-Wavelet transformation.
What's Included?
- LHIPA Calculation Script – The core algorithm for computing LHIPA.
- 2 Example Scenes:
- Eye Tracking Simulator: Live LHIPA computation with adjustable settings.
- LHIPA Testing Scene: Load recorded eye-tracking data and analyze LHIPA values.
- 2 Prefabs:
- Eye Tracking Simulator UI – A sample setup for live LHIPA processing.
- LHIPA Tester UI – Test and visualize LHIPA calculations from recorded data.
- Pupil Diameter Example Input Arrays: For testing
Usage
Call the LHIPA function regulary while using eye tracker or in retrospect with recorded pupil diameter.
Method inputs
- pupilData: Array of pupil diameters in float format. Array must contain at least 32*8 values.
- durationInSeconds: Time in seconds between first and last pupil data array element.
- modMaxCorrectionThreshold: The modMaxThreshold cuts off modulus maxima values that are too small and should not be recognized in LHIPA calculation.
- debugLog: Define if you want to print all intermediate results of each calculation on console.
Method output
- LHIPA: Number of Maxima per second depended on sampling rate as float value between 0 and 1.
- Logfile with LHIPA values when using LHIPA Testing Scene
Technical Requirements
- Unity 2020.1 or newer
- TextMeshPro required for UI elements: The UI elements are based on the standard Unity UI (UUI) system and TextMeshPro (TMP), making the tool fully compatible with regular UUI/TMP coding.
- Newtonsoft.Json required for reading and writing recorded json data.
The LHIPA (Low-High Index of Pupillary Activity) is a metric used in cognitive science and human-computer interaction to measure cognitive load based on fluctuations in pupil diameter. It helps researchers and developers analyze mental workload in tasks such as gaming, training simulations, and usability studies.
This asset provides an easy-to-use LHIPA calculation script for Unity. Simply provide a list of pupil diameter values and the duration of the measurement, and the tool will output the corresponding LHIPA value.
How is LHIPA used?
A higher LHIPA value indicates greater cognitive load, while a lower value suggests minimal effort or distraction. Typical values range between X and Y (example: 0.05 = low load, 0.25 = high load).
Key Features
- Plug & Play: Load the script in your scene and call the LHIPA function with pupil diameter data. LHIPA is computed automatically!
- Works across platforms: Suitable for desktop, mobile, and VR applications.
- Live & recorded data: Supports real-time calculation and post-processing of recorded eye-tracking data.
- Customizable settings
- Well-documented & example scenes: Includes two demo scenes for testing and integration examples.
For further reading and scientific background, see:
Duchowski, Andrew T., et al. "The low/high index of pupillary activity." Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 2020.
We are always interested in scientific collaborations. Please reach out to contact@zefwih.com.
Price $49.00
Cyberpunk Animated Cubes by COMICOMI
Number of textures: 4
Texture dimensions: Mostly 2048*2048
Polygon count of Cyberpunk Animated Cube: 1862
Number of meshes/prefabs: 1 meshes 1 prefab
UV mapping: Yes
Types of materials and texture maps: PBR
This package only includes the Cyberpunk Animated Cube. Cyberpunk Animated Cube is designed and developed by COMICOMI. This prop asset is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. With beautiful dynamic effects and neon lighting, this asset can easily be a hero asset in the scene.
This asset was developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.
This Package works only in Unity version 2021.3.6f1 and higher.
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $4.99