BookmarkTool by Roobico
How to Install:
- Open the tool from Window > Bookmark Tool.
- Start bookmarking and enjoy smoother, faster project navigation!
Requirements:
- Unity 2019.1 or newer
- Editor scripting knowledge is not required—just drop the tool into your project and you're ready to go!
Are you tired of constantly searching through large projects and scenes to find the same objects over and over? With the Unity Bookmark Tool, you can now create quick bookmarks for both scene objects and project assets, making it easier than ever to stay organized and streamline your workflow.
Key Features:
- Scene & Project Bookmarks. Organize your bookmarks into two tabs: one for Scene Bookmarks (for objects in the scene) and another for Project Bookmarks (for assets in your project). No more endless searching—just click and go!
- Add Any Selected Object. Simply select any object from the Scene or Project window, hit the "Add" button, and it will automatically be added to the appropriate tab. Whether it’s a scene object or a project asset, Bookmark Tool makes it simple to organize.
- Quick Select & Focus. Each bookmark includes a "Select" button that allows you to instantly focus on the bookmarked object or asset in the Hierarchy or Project window. Need to jump to that important prefab or GameObject? One click and you're there!
- Easy Removal. Not using a bookmark anymore? No problem! You can remove it just as easily by hitting the "Remove" button. The bookmark list is kept clean and relevant.
- Saves Bookmarks Automatically. Your bookmarks are saved automatically to a JSON file in the script folder, so your preferences are never lost between sessions. Close the Unity Editor, and when you return, all your bookmarks are right where you left them.
How It Works:
1. Open the Bookmark Tool: navigate to Window > Bookmark Tool to open the tool window.
2. Add Bookmarks: select any object from the Scene or Project, and click Add Selected Object. The tool will automatically place the object into either the Scene Bookmarks or Project Bookmarks tab based on the object's origin.
3. Select and Focus: once added, each bookmark comes with a Select button. Clicking it will immediately focus the Unity Editor on that object or asset.
4. Manage Your Bookmarks: use the Remove button to clean up any bookmarks you no longer need. The list is automatically updated and saved.
Why You’ll Love It:
- Boost Productivity: No more wasting time searching for the same objects repeatedly.
- Stay Organized: Keep all your important objects and assets neatly bookmarked in tabs.
- Effortless Navigation: Quickly navigate through large projects and scenes with one click.
- Save and Restore Bookmarks: Your bookmark lists persist across Unity sessions, so you don’t lose track of what’s important.
Price $9.99
Texture To Model (LITE) - FREE by Aztech Games
Technical Details
- Supported Unity Versions: 2019 and above.
- Rendering Pipelines: Compatible with Built-in, URP, and HDRP pipelines.
- Platform Support: All Unity-supported platforms (PC, Console, Mobile, etc.).
- Dependencies: No external plugins required.
- Key Features: Real-time generation progress with a progress bar. Uses GPU instancing to optimize material usage and performance.
Texture to Model (Voxel) is a Unity editor tool that converts 2D textures into 3D voxel models. Ideal for creating voxel worlds, characters, or objects, it offers control over resolution, pixel size, color quality, and materials.
Features:
- Texture to Voxel Model Conversion: Automatically converts 2D textures into 3D voxel models.
- Customizable Resolutions: Choose from a variety of preset texture resolutions (32x32 to 4096x4096).
- Material Management: Generate unique materials for different colors or reuse similar ones for optimization.
- Progress Indicator: Real-time progress bar during voxel generation to monitor the process.
- Optimized for Performance: Supports GPU instancing for better performance with large models.
Follow us for updates, previews, tutorials & more:
DISCORD || LINKEDIN || YOUTUBE || WEBSITE || INSTAGRAM
Price $0.00
HornedWoman by Tselueva
Number of textures 14
Texture dimensions 4096x4096
Maximum polygon count 14 292
Number of meshes/prefabs 4
Rigging: Yes
Animation count 10
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Albedo, MetallicSmoothness, Normal, AO
Textures pack map 4096x4096
4 skins, 8 materials, 14 textures (Albedo, MetallicSmoothness, Normal, AO)
10 animations ( Idle_1, Idle_2, Walk_1, Walk_2, Walk_3, Run, Jump, Jump_up, Jump_down, Hover)
Extra bones for skirt ( c_skirt_master_x, c_skirt_01_01_l, c_skirt_01_02_l, c_skirt_01_01_r, c_skirt_01_02_r, c_skirt_02_01_l, c_skirt_02_02_l, c_skirt_02_01_r, c_skirt_02_02_r, c_skirt_03_01_l, c_skirt_03_02_l, c_skirt_03_01_r, c_skirt_03_02_r, c_skirt_04_01_l, c_skirt_04_02_l, c_skirt_04_01_r, c_skirt_04_02_r, c_skirt_05_01_l, c_skirt_05_02_l, c_skirt_05_01_r, c_skirt_05_02_r, c_skirt_06_01_l, c_skirt_06_02_l, c_skirt_06_01_r, c_skirt_06_02_r)
Vertices 14 078
Faces 14 292
Triangles 27 964
Price $30.00
Retro PBR - Office Interior Pack by Optical Key
PBR Metalness/Roughness Workflow
UV2 for Light Baking
Total Unique Models: 95 (Excluding Collisions: 58)
Total Unique Materials: 44
Total Unique Textures: 107
Texture Dimensions: 512x256, 128x128, 64x128, 64x64, 64x32, 32x64
Minimum Polygon Count: 16
Maximum Polygon Count: 296
Demo Scenes: 2
💎Retro PBR - Office Interior Pack💎
This is an office pack that blends both the primitive graphics of the 90s with the realistic PBR graphics of today. It contains 50+ unique prefabs with some having properties of their own.
Includes a demo scene and an overview scene.
⚠️⚠️⚠️
KEY FEATURES:
- 39 prop prefabs.
- 24 modular piece prefabs.
- 6 Decal Prefabs.
- City Skybox.
- UV2 Unwrapped for light baking.
- Editable prefabs. (E.g. filing cabinets, standing bulletin board, desk shelf)
- Easy material swap for monitor screens.
- Much More!
Want to keep up to date with new asset packs?
Follow our social media!
Price $59.99
Smart VAT by Against All Bugs
Smart VAT Tool converts 3D animations to VAT animations.
It allows to easily customize naming convention and default settings from a scriptable object.
Includes example assets.
Includes basic VAT shaders. Feel free to use them as a base for your own.
Smart VAT is a tool for converting 3D FBX and Alembic animations into VAT animations directly from Unity. No longer need to go through a 3D editing app.
Smart VAT saves texture space by excluding vertices that don't move. Increase the "No Move Tolerance" to optimize further by excluding vertices that only ever move slightly.
Smart VAT also detects if overlapping vertices exist. If 2 or more vertices are always within the "Same Pos Tolerance" from each other during every frame of the animation, Smart VAT generates texture Data only once and assigns it to all matches, once again saving on texture space.
Smart VAT can bake multiple meshes into a single one. Ideal for characters that have split parts. The object must be setup to use a single material, so no overlapping UVs. A future update will include options for setting different meshes to use texture arrays for more convenient merging.
Price $15.00
Pixel Bloody Monsters by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
2 Similar Animated Characters
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- walk
- run
- skill_1
- skill_2
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $9.99
Pixel Greedy Mouth by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
2 Similar Animated Characters
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- walk
- run
- skill_1
- skill_2
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $5.99
Pixel Fanatic by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
Animated Character
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- idle_2
- walk
- run
- skill_1
- skill_2
- skill_3
- skill_4
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $15.00
Pixel Small Polymer by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
2 Similar Animated Characters
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- walk
- run
- skill_1
- skill_2
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $9.99
Pixel Cybergirl by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
Animated Character
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- idle_2
- walk
- jump
- run
- skill_1
- skill_2
- skill_3
- skill_4
- skill_5
- skill_6
- skill_7
- skill_8
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $20.00
Medieval Board Games by ancraite
Features:
- Texture Sizes: 4096(2) / 2048(5) / 1024(6) / 512 (1)
- 240 high quality prefab assets
- 20 materials
- Optimized UVs, Poly Count
- Number of Meshes: 239
- Vertex Count: 4 - 26,115
- Number of Textures: 75
- URP / HRDP / BUILT-IN supported
This package is suitable for medieval game.
If you have any suggestions/questions, email me:
olehgorgan@gmail.com
Games and Rules: HERE
Video Preview: HERE
Price $20.00
LeatherTrunk by logicalbeat
Model Type
Low model
Polygons(Triangles)
LeatherTrunk : 2572
Max Texture Size:2048x2048
Texture(6)
-Color Map 2
-Normal Map 2
-Mask Map(AO,Roughness,Metallic) 2
Since we are using a Roughness Map instead of a Smoothness Map, it is inverted in the shader.
Rigging: No
Animation count:0
UV mapping: Yes
LOD information:None
Types of materials and texture maps : PBR
Operating environment
Shader graph is required.
Built-in can be used in a ShaderGraph environment.
(Created by Shader graph Ver. 14.0.11)
Price $0.00
Ax Pack 3D by logicalbeat
Model Type
Low model
Polygons(Triangles)
Ax: 2,680
**Max Texture Size:**1024x1024
Texture(7)
- Color Map 5
- Normal Map 1
- Mask Map(AO,Roughness,Metallic) 1
Since we are using a Roughness Map instead of a Smoothness Map, it is inverted in the shader.
Rigging: No
**Animation count:**0
UV mapping: Yes
**LOD information:**None
Types of materials and texture maps : PBR
Operating environment
Shader graph is required.
Built-in can be used in a ShaderGraph environment.
(Created by Shader graph Ver. 14.0.11)
Price $0.00
MonsterPack3D by logicalbeat
Monster
Polygons(Triangles)
Bat : 4144
Mushroom : 7584
Golem : 12444
Max Texture Size:2048x2048
Texture(12)
-Color Map 3
-Emission Map 1
Rigging: Yes
Animation count:15
UV mapping: Yes
LOD information:None
Types of materials and texture maps : UTS3
Operating environment
This asset contains data produced using UTS3.
When using this asset, please install and use UTS3 by referring to the following link.
https://docs.unity3d.com/Packages/com.unity.toonshader@0.8/manual/installation.html
Price $0.00
Switches, Levers, and Buttons by Sean Boehnke
Details:
- Triangles:
- Lever: 636
- Button: 890
- Switch: 2314
- Large Lever: 876
- Flip Button: 64
- Incremental Button: 284
- Textures:
- Base texture for all models: 2048x2048
URP Compatibility:
- In order to get the materials to work properly with URP make sure that the Universal RP package is installed.
- In Unity navigate to Window > Rendering > Render Pipeline Converter.
- Select "Build-in to URP" in the dropdown in the window that pops up.
- Check the box next to "Material Upgrade".
- Click "Initialize and Convert" at the bottom right.
HDRP Compatibilty:
- In order to get the materials to work properly with HDRP make sure that the Hight Definition RP package is installed.
- In Unity, navigate to Edit > Rendering > Materials > Convert all Built-in Materials to HDRP.
Includes the following models and prefabs:
- Lever
- Button
- Switch
- Large Lever
- Flip Button
- Incremental Button
All prefabs are separated into components so custom materials can be applied to individual pieces.
Includes scripts for each object type that allows the subscription to an OnInteract event in order to be able to easily hook up the switches, levers, and buttons to any interaction you want! Please see the demo to check out how each interactable object is hooked up to a light for example.
Check my discord for support.
Price $4.99
Stylized Cartoon Island by Natural creative
Contains:
.Land_6300 (3634Tris)
.Sand (2568 Tris)
.Hill _01 (880 Tris)
.Hill_02 (1110 Tris)
.Hill_03 (464 Tris)
.Bridge (4188 Tris)
. Pyramid (658 Tris)
.House_ (5182Tris)
.Watch Tower (2424 Tris)
.Light House (4200 Tris)
.Boat (1801 Tris)
.Pier (11032 Tris)
.Light_ 01(226Tris)
.Light_02 (100 Tris)
.Rock(560 Tris)
.Stonis (2690 Tris )
.Coconut Tree ( 5352 Tris)
.Tree (8770 Tris )
.Plant_01(288 Tris)
.Plant_02( 224 Tris)
.Plant_03( 276 Tris )
.Flower (2220 Tris )
.Water (1190 Tris)
.Soil (190 Tris)
. Water_Fall_01 (153 Tris)
. Water_Fall_02(136 Tris)
. Water_Fall_03(372 Tris)
.67 Textures Map Use
Texture Sizes Included:
512x512, 1024x1024, 2048x2048
.Prefabs: 36 Files
.Animation: NO
.Rigging: No
.UV Mapping: Yes
.45 Materials
.36 Meshes
Cartoon Island Lowpoly Pack
A low-poly Cartoon Island with hand painted high quality texture.This Assets use AR,VR,mobile Game,pc game and any different projects.
All assets are created in a low poly art style. The material setups are simple and you are able to customize them easily.
Demo Scene Included (Day Light Scene and Night Light Scene)
Texture Sizes Included:
512x512, 1024x1024, 2048x2048
Contains:
.Land_6300 (3634Tris)
.Sand (2568 Tris)
.Hill _01 (880 Tris)
.Hill_02 (1110 Tris)
.Hill_03 (464 Tris)
.Bridge (4188 Tris)
. Pyramid (658 Tris)
.House_ (5182Tris)
.Watch Tower (2424 Tris)
.Light House (4200 Tris)
.Boat (1801 Tris)
.Pier (11032 Tris)
.Light_ 01(226Tris)
.Light_02 (100 Tris)
.Rock(560 Tris)
.Stonis (2690 Tris )
.Coconut Tree ( 5352 Tris)
.Tree (8770 Tris )
.Plant_01(288 Tris)
.Plant_02( 224 Tris)
.Plant_03( 276 Tris )
.Flower (2220 Tris )
.Water (1190 Tris)
.Soil (190 Tris)
. Water_Fall_01 (153 Tris)
. Water_Fall_02(136 Tris)
. Water_Fall_03(372 Tris)
Supported Render Pipeline:Built-in Render Pipeline,Universal Render Pipeline (URP) and
High Definition Render Pipeline (HDRP).Only materials need to be customized
VR and OculusTested
Contact: Mail id: natural.creative2020@gmail.com
Price $110.00
Stylized Planks Pack by Aloya531
Technical Details:
- Texture Types: BaseColor, Normal, Roughness, Metallic, Height, AO
- Texture Resolution: 2048x2048 (2K) for all maps
- Wood Types Included:
Oak
Birch
Pine
Cherry
- Materials: Pre-configured materials for each wood type. Fully compatible with Unity’s URP projects
Easily adjustable to fit various lighting setups - Showcase Scene:Includes a ready-to-use demo scene with a structured display of all wood textures applied to plank models, allowing for immediate visualization.
- Compatibility: Unity 2021.3 LTS and above, URP compatible
- Included Assets:
1) Basic textures
2) Unity Standard Textures for seamless integration
3) Pre-configured materials for drag-and-drop use
Elevate your game environments with this high-quality pack of 4 stylized wood plank textures designed for seamless integration into any Unity project. The pack includes distinct wood types:
- Oak: Robust and timeless, with a warm, rustic finish.
- Birch: Light and smooth, perfect for adding a touch of elegance.
- Pine: Soft and grainy, ideal for natural, outdoor settings.
- Cherry: Rich and vibrant, offering a refined, luxurious feel.
Each texture comes with PBR maps to ensure realistic shading and lighting in stylized art styles. These textures are versatile for floors or furniture in fantasy, medieval, or modern settings. Ideal for both mobile and desktop games!
Price $4.99
Realistic Moose by MalberS Animations
Number of textures: 33
Texture dimensions: Up to 4k
Polygon count Total: 14,96k
Body: 6,2k Fur: 3,3k Mouth: 3,1k Eyes:0,7k Antlers 0,5k ~ 2,5k
Number of meshes: 1 Realistic , 1 Poly Art, 5 Antlers
Rigging: Yes
Animation count: 76
Animation type list: RootMotion-InPlace
UV mapping: Yes
Introducing the Magic Moose, the Ultimate Moose Asset for Unity! This highly detailed model is perfect for realistic games. With 5 different skin sets to choose from, you can customize the animal's appearance to match your game's aesthetic.
It also comes with over [76] high-quality AAA animations (RootMotion & In Place), covering a wide range of actions such as running, jumping, attacking, wounded, deaths, and more. With so many options to choose from, you'll be able to bring the animal to life like never before.
In addition to its huge range of animations, The mooses also feature blendshapes that allow you to transform its body into different proportions. Combine that with scalable bones, and it will add a superior level of customization that will give you even more control over the appearance of your animal, ensuring that it perfectly fits the needs of your project.
⚠️ The variations are made using blendshapes, textures and scaled bones. The anatomy is not 100% accurate.
Whether you're creating a hunting game, a fantasy RPG, or anything in between, the mooses are sure to be a valuable addition to your project.
- Includes the Poly Art Mose with their own set of animations (Old Version)
- New Realistic Mooses with Magic Tattoos with its new set of animations (new Version)
- New fur cards to simulate fur
- 5 Antlers Variations
- Variations from the same model using BlendShapes and scalable bones.
- Compatible with [Animal Controller (AC)]
- Fully Rideable (Requires Horse Animsest Pro)
⭐To take full advantage of this Asset;
It is recommended to be used with [Animal Controller (AC)]
If you have your Character controller you don't need AC.
Price $59.99
Easy Integrations - Steamworks SDK with Game Creator 2 by MiTschMR Studios
- Easy Steam integration via Game Creator 2
Ever dreamed of having your game integrated into Steam and let players show their achievements? Don't look further, because this asset does not only this but lots more!
Notice: This asset requires Game Creator 2 and won't work without it.
💠 FEATURES 💠
The following features are currently supported:
- Achievements
- Friends
- Inventory
- Music
- Screenshots
- Stats
💠 LINKS 💠
Price $20.00