Runner Clash Template : Hypercasual Starter Kit by Royal Cod
Runner Clash is based on an easy-to-understand Event-Driven Architecture (EDA), following the KISS principles. When creating this template, I aimed to make it so that only basic programming skills are required to develop a game based on this template. Additionally, it has no dependencies on other assets (you only need the TextMeshPro package).
- EXTRA SIMPLE QUICKSTART: JUST ADD ONE COMPONENT TO THE SCENE!
- EASY TRANSFER TO 2D: CAUSE THERE ARE NO PHYSICS COMPONENTS!
- DETAILED DOCUMENTATION IS INCLUDED!
Runner Clash Template is a simple, undemanding, and easily expandable template for creating hyper-casual games.
Games of this genre easily garner thousands of downloads because their rules are extremely simple, and the gameplay looks visually appealing and captivating. Perfect for passing the time on the bus on your way to work.
To create your game based on this prototype, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.
FEATURES
⚫ An animated stickman model that helps you start making your game immediately. You can use it in your ready-to-play version or replace it with other characters you have.
⚫ The template contains no demanding components (such as colliders, Rigidbody, etc.), so to customize levels, you simply need to add environment models and materials.
⚫ The template is based on an easy-to-understand Event-Driven Architecture (EDA).
⚫ A well-designed set of managers controls the game objects, requiring no additional customization.
⚫ To prepare the game for play, simply add the GameCore component to the scene. Yes, that's all!
⚫ All global settings are stored in a single file (you can create and save an unlimited number of such settings files).
⚫ Five custom animations: Idle, Run, Fight, Death, Dancing.
⚫ The game is adapted for mobile devices:
○ Heavyweight functions like GetComponent<>() are called only when absolutely necessary,
○ The Update() method is encountered only once throughout the entire project,
○ Object pooling is used for spawning projectiles, enemies, and effects,
○ As I’ve said before, there are no demanding components like colliders or Rigidbody in the template,
⚫ etc.
Price $19.87
Hand Painted Textures - Pack Vol 10 by Yoge
189 seamless textures
2048x2048
- Color
- Normal
- AO
- Height
- Mask
Save 60% with this pack
This pack contains:
• Hand Painted Textures - Vol 91 - Cobblestone
• Hand Painted Textures - Vol 92 - Grass
• Hand Painted Textures - Vol 93 - Ground
• Hand Painted Textures - Vol 94 - Bricks
• Hand Painted Textures - Vol 95 - Ground
• Hand Painted Textures - Vol 96 - Ground
• Hand Painted Textures - Vol 97 - Tiles
• Hand Painted Textures - Vol 98 - Candies
• Hand Painted Textures - Vol 99 - Chocolate
• Hand Painted Textures - Vol 100 - Asphalt
Price $39.99
187 Fantasy Sword Icons Pack - Flat Cartoon Style by NVT
- Quantity: 187 icons
- Resolution: 2000x2000 pixels
- Format: PNG with transparent background
This comprehensive pack features 187 unique fantasy sword icons in a charming flat cartoon style. Each sword is distinctively designed with various colors and styles, providing a wide range of options for game developers, designers, and artists. All icons are in PNG format with transparent backgrounds, making them easy to integrate into any project.
- Key Features: 187 uniquely designed sword icons in vibrant, flat cartoon style.
High resolution at 2000x2000 pixels for crisp detail.
PNG format with transparent backgrounds for easy use in any project.
Variety of colors and styles suitable for different fantasy themes. - Usage: Ideal for RPGs, fantasy games, UI design, character equipment, inventory screens, and more. These icons are versatile and can enhance the visual appeal of your project.
Price $9.99
Pixel Art RPG Mega Pack by AFGA
- 1200+ sprites
- 4 Animated Characters (321 Sprites) (Druid, Viking, Blood Mage, Magic Rogue)
- 2 Animated Environments (6 Sprites) (Tavern, Forest)
- 5 Animated NPC (76 Sprites)(Barman, Librarian, Monk, SheildMan, Cook)
- 5 Animated Enemies(118 Sprites) (4 Normal, 1 Boss)
- UI (60 Sprites)(Map, Character creation, Icons, Buttons)
- 108 Animated VFX Effects for spells and others (636 sprites)(Slash, Electric, Fire, Earth, Firework, Holy, Ice, Technology, Void, Water, Wind)
- Extra: Loading Screen for your game! (9 Paintings)
With this pack you can create a prototype for a game.
This contains all the content from all the following packages:
- Pixel Art RPG VFX
- Pixel Art Top-Down RPG Environments
- Pixel Art Top-Down RPG Characters
- Pixel Art Top-Down RPG Enemies
- Pixel Art Top-Down RPG UI
- Pixel Art Top-Down RPG NPC
Pixel Art RPG VFX
This asset contains 636 VFX hand drawned sprites you can use to create your 2D pixel art RPG game!
These are animated into 108 different animations.
Contains:
- 8 Water Vfx (Shield, Splash, Explosion, Slash, Colomn, Wave, Cascade, Ball)
- 8 Fire Vfx (Shield, Flamme, Pit, Slash, Tornado, 2 Explosions, Ball)
- 8 Wind Vfx (Shield, Gust, Explosion, Slash, Ground, Spread, Turbine, Ball)
- 8 Earth Vfx (Shield, Healing, Spin, Rock, LavaBubble, Grow, Lava, Ball)
- 8 Void Vfx (Shield, Portal, Black Hole, Slash, Spin, 2 Explosions, Ball)
- 8 Holy Vfx (Shield, Cross, Projectile, 2 Slashes, Blessing, Wing, Ball)
- 8 Electric Vfx (Shield, 2 Lightings, Slash, Tornado, Spin, Explosion, Ball)
- 8 Ice Vfx (Shield, Spike, Slam, Slash, Rock, Projectile, Claw, Ball)
- 8 Technology Vfx
- 8 Fireworks Vfx
- 8 Explosions Vfx
- 8 Attack Slash Vfx
- 12 Screen sized Animation (For each element)
- All the sprites have a transparent background
Pixel Art Top-Down RPG Environments
These are ready to use asset with very easy drag and drop for your game.
I have made it into a prefab with his animation so you can place your character on top and have your RPG more alive than ever!
Pixel Art Top-Down RPG Characters
These are ready to use assets with very easy drag and drop for your game.
I have turned these into prefabs that includes the animations so you can directly place these characters in your environment!
This pack contains:
- A Viking (Animations: Idle, Attack 1, 2, 3, Dead, Get hit, Walk Right, Walk Left, Walk Down, Walk Up)
- A Druid (Animations: Idle, Attack 1, 2, 3, Dead, Get hit, Walk Right, Walk Left, Walk Down, Walk Up)
- A Blood Mage (Animations: Idle, Attack 1, 2, 3, Dead, Get hit, Walk Right, Walk Left, Walk Down, Walk Up)
- A Magic Rogue (Animations: Idle, Attack 1, 2, 3, Dead, Get hit, Walk Right, Walk Left, Walk Down, Walk Up)
- Select to show which one you are focusing or help on the targeting of your game
- Spell effects (Blood explosion, Health recovery, Spikes, Spikes 2, Poison, Roots)
Pixel Art Top-Down RPG Enemies
These are ready to use asset with very easy drag and drop for your game.
I have made it into a prefab with his animation so you can place these enemies in your environment!
- Beaver enemy (Idle, Attack, Dead, Get hit, Walk)
- Ghost enemy (Idle, Attack, Dead, Get hit, Walk)
- Mage enemy (Idle, Attack, Dead, Get hit, Walk)
- Necromancer enemy (Idle, Attack, Dead, Get hit, Walk)
- Salamander enemy (Idle, Attack, Dead, Get hit, Walk)
- All the sprites have transparent background
Pixel Art Top-Down RPG UI
This asset contains 60+ UI for you to use in your 2D pixel art Top-Down RPG game!
Contains:
- A total of 61 UI sprites already cut and placed in demo scenes
- 12 Spell icons + an outline animation to simulate you have selected the spell
- 4 Different Buttons to use
- A Custom Map with a few point of interests
- A full set to create a character selection screen
- Character Selection Screen Demo
- Map Location Selection Demo
- Story Demo
- Animated Button Zoo
- Animated Icon Zoo
All of these are prepared into prefab ready to use (drag and drop) in your game.
Pixel Art Top-Down RPG NPC
This asset contains 5 NPC you can use to create your 2D pixel art Top-Down RPG game!
Contains:
- Barman (Idle, Get new glass & Clean it, Surprised)
- Librarian (Idle, Put books away, Surprised)
- Sitting Monk (Idle, drinking, Surprised)
- Sheild Man (Idle, Cross Arms, Surprised)
- Tentacle Butcher (Idle, Tentacle, Surprised)
- All the sprites have transparent background
The idea with the "surprised animation" is if for you to use if you interact with the character or come talk to the character.
- All the sprites of this Mega Pack have transparent background
- All the Character sprites of this Mega Pack have 64x64 pixel per pixel
- All the Background sprites of this Mega Pack have 640x380 pixel per pixel
- All the icon sprites of this Mega Pack have 128x128 pixel per pixel
- All the UI sprites of this Mega Pack are between 64x64 1280x764 pixel per pixel depending on buttons, icons, Map
- All the Loading Screen of this Mega Pack are around 1920x1080 pixel per pixel
- All sprites have different color depth depending on their role in the pack. They use the 24 Bit color range.
Feedback is welcome!
Want something added? Reach me and I will consider adding what is missing.
The packs included are updated once in a while. I will also update this pack if one of the pack recieves an update.
Price $79.99
Candy Pinball - Complete Game Template by Joy Smash Games
1. Art
The Art folder is subdivided into four categories:
- Materials: Contains subfolders with various materials used in the game, which can be customized with different colors or sprites.
- Models: Includes four 3D models (bar, cup, frame and objects)
- Sprites: Contains 8 unique button sprites and game logos.(from 315x257 to 512x512)
- Textures: 35 PNG files used as textures in the materials. (from 100x100 to 512x512)
2. Prefabs
The Prefabs folder includes four main categories:
- Gameplay: Contains 27 prefabs that can be used in levels.
- Requirement: 6 prefabs for level design.
- Particle: 18 unique particle effects with different materials.
- UI: 3 prefabs of the game menus
3. Scenes
- LevelScene: Contains thirty 3D level scenes
4. Scriptable Objects
- Data Storage: Main storage of game data
6. Scripts
Scripts are categorized into six folders, with clear names and functions to ensure easy understanding.
🔮 Candy Pinball - Complete Hyper Casual Game 🔮
Let the cannon swing and shoot at the right time to blow up balls and fill the cup!
Use different elemts of fun in this hyper casual project to have an interesting level!
Dependencies:
This asset requires the Unity UI/TextMeshPro package for full functionality. Please ensure that you have it installed in your project. You can easily add the TextMesh Pro package via the Unity Package Manager.
📂 Project Highlights:
- 🎨 Art Assets: Customizable materials, 4 modifiable 3D models, 8 PNG sprites.
- 🧩 Prefabs: 54 ready-to-use prefabs, each with a specific purpose.
- 🌍 Scenes: 30 engaging levels featuring 3D objects, easily extendable.
- 🗂 Scriptable Objects: Store data to save completed levels.
- 💻 Scripts: 27 cleanly written and organized scripts.
🎮 Customization: Easily modify existing assets or add new ones to craft unique levels and gameplay experiences!
📧 Support: Have questions? Contact us at joysmashgames@gmail.com.
🚀 Download now and start your adventure!
Price $49.00
Scene Switch Manager by SmashLabs
- Compatibility: Unity 2020.3 or higher
- Supported Platforms: WebGL, iOS, Android, Windows, Mac
- Main Features: Scene management (view, search, favorites, groups), platform switching
Developed to streamline the workflow within the Unity Editor, our Scene Switch Manager provides an efficient and quick way to select, switch, and organize the various scenes in your game.
Simple and Intuitive Design and Functionality
Our tool features an advanced design, suitable for all types of users, offering the following features:
1) Scene Switching: Groups all scenes into a single interface, allowing you to switch between scenes with their respective buttons.
2) Play Buttons: Open a scene directly in play mode without the need to open it first and then press play.
3) Ordering: Change the order of scenes at will. All additions, removals, and reordering will be reflected in Unity's Build Settings list.
4) Icon Customization: Personalize scene icons for faster and more intuitive management. This feature allows you to visually identify key scenes, making navigation more immediate.
5) Selection and Management: Optimize your workflow with scenes through the following functions:
a) In Build: Quickly view and organize all scenes included in the current build settings, ensuring precise control over what will be compiled in the project.
b) Recent: Quickly switch to recently loaded scenes without manually searching through folders and files.
c) Favorites: Create a list of favorite scenes for faster, more intuitive access to the scenes you use most frequently.
d) Search: Easily search through project scenes and filter results to focus only on the assets you need.
e) Custom Groups: Organize your scenes into custom groups, such as levels, UI, or settings, for orderly and logical scene management.
f) Platforms: Assign scenes to a specific build platform (WebGL, iOS, Android, etc.) and directly switch platforms from the tool interface, activating only the associated scenes.
Why Choose Our "Scene Switch Manager"?
The Scene Switch Manager offers significant benefits for the user:
1) Time-Saving: Reduce the time spent switching between game scenes, allowing you to focus more on other project tasks.
2) Effective Management: Organize and manage your game scenes efficiently and neatly.
3) Unity Editor Optimization: Simplify and speed up your workflow in the Unity Editor by reducing the need to constantly adjust build settings.
Who Can Benefit from the "Scene Switch Manager"?
- Programmers
- Game Designers
- UI/UX Designers
- Level Designers
- Game Artists
- Narrative Designers
- Sound Designers
- Sound Engineers
Price $49.90
Traditional style Ramen Cart by ThumbSword Studio
Technical details
Key Features
- Modular - Each Model has separate Mesh and Prefab
- Multiple materials are included
- Fully customizable
- Hand painted art textures
Technical details
- Number of prefabs - 36
- Number of textures - 50
- Texture sizes
- 32 textures - 2048*2048
- 17 textures - 512*512
- 1 texture - 512*1024
- All textures have albedo map. 6 materials have additional metallic map. 5 materials have normal map.
- Number of materials 41
- Minimum polygon count - 2
- Maximum polygon count - 3072
- UV mapping: Yes
- LOD information - None
- Types of materials and texture maps - Non-PBR
List of Model with details -
Below list contains all models with corresponding Vertices and Polygon Count
- Boiler 603 850
- Bowl 372 476
- Cart Base 244 178
- Cart Counter 44 28
- Cart Frame 542 376
- Cart Handle 284 164
- Chain 2069 1152
- Chopstick 14 12
- Chopstick Stand 88 44
- Cloth Sign 1048 644
- Container 84 44
- Container Handle 84 100
- Container Small 110 44
- Counter 102 52
- Flag 1012 1442
- Flag Stand 57 52
- Flag Stand Base 227 318
- Glass 242 272
- Hanging Rod 56 28
- Lamp Holder 164 86
- Lantern 420 640
- Menu Card 4 2
- Ramen 389 736
- Roof Base 200 100
- Round Container 217 220
- RoundContainerCover 444 552
- Shelve 24 12
- SignBoard2 100 44
- Straw Mat Curled 1217 2240
- Straw Mat Flat 21 16
- Straw Mat Rolled 1623 1096
- Straw Mat Rolled2 1783 3072
- Support Rod 539 248
- Tyre 1202 1532
- Wooden Bench 328 180
- Wooden Storage 207 116
Materials Included
Each asset is provided with material. Materials can be customized to generate different sets of objects.
Audio Included
· City background sound
Following animation scripts are provided for Demo
- Continuous Rotation - To rotate wheels of the cart
- RandomSwing - To swing the lanterns and cart (mimics movement and wind flow)
- RandomUpDown - To randomly move an object up and down
Scene Setup
Please bake the scene lighting in unity for the demo scene
SRP Compatibility
Built-in render pipeline is supported. Please note that other pipelines are not supported by default. Please use official Unity URP and HDRP Pipeline Wizard included with your SRP distribution to convert the included Built-in Materials.
Cart is provided with an asset set to make it unique, with modular parts for multiple customizations. This allows you to create unique models as per your requirements.
The cart is provided with a hand painted menu, unique sample food, shop accessories, and hand painted decoration to fill the environment. So go ahead and create your unique food-cart.
Assets Included
Traditional style Ramen Cart
- Modular Ramen Cart – modular fame base, roof, support structure, metal frames
- Hand painted Display sign
- Hand painted Noren Cloth sign
- Utensils – Boiler, Round Container with cover, Rectangular open container Set, Chopstick stand
- Hand painted Ramen menu
- Ramen Bowl, drinking glass and chopsticks
- Ramen dishes with different variety of ramen
- Hand painted flags – Ramen
- Hand painted lanterns – Ramen (Lit and unlit)
Price $30.00
CHARACTER 2 - TOON INFINITE CUSTOM COLLECTION by Vabadus Studios
- ONE MASTER TEXTURE
- TEXTURE 1024 X 1024
- GENERIC AND HUMANOID RIGGING
- MIXAMO ANIMATIONS COMPATIBLE
- MODELS 133 - 12.300 Polygons
- 270 MESHES (1.0)
- NOT UV
Toon Low Poly Character with Infinite Customizations
Create unique and vibrant characters with the Toon Low Poly Character with Infinite Customizations! This pack offers a vast range of customization options, allowing you to create stylized avatars that perfectly fit any game project.
Features:
- High Customization: Mix and match different heads, bodies, outfits, accessories, and more to create unique characters.
- Toon Low Poly Style: Perfect for games with a stylized, low poly aesthetic.
- Infinite Combinations: Endless possibilities for character design, ensuring no two characters are the same.
- Easy Integration: Compatible with Unity and ready to be integrated into your game.
- Optimized Performance: Designed to run smoothly on a variety of hardware configurations.
- FUTURE BIG UPDATES
TOON INFINITE CUSTOM SERIES :
- CHARACTER 1 - TOON INFINITE CUSTOM COLLECTION
- EMOTICONS INFINITE CUSTOM CHARACTERS COLLECTION
Whether you're developing a platformer, RPG, or any other genre, the Toon Low Poly Character with Infinite Customizations pack provides the flexibility and creativity you need to bring your characters to life.
Price $35.00
G2: Assassin by Quang Phan
- Over 80 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions
- Rigged with same skeleton
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: ~40
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -50k
Minimum polygon count: 20k
Maximum polygon count: 50k
Number of meshes/prefabs: ~16
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Character overview:
Assassins are skilled individuals adept at carrying out targeted killings or covert operations. Operating in the shadows, they are known for their precision, stealth, and ability to eliminate specific targets discreetly. Often working alone or as part of secretive organizations, assassins use a variety of techniques and tools to accomplish their missions, making them formidable and mysterious figures in history and fiction.
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View character full resolution on Artstation
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How to use
- Please learn more about different between Genesis 2 (G2: Characters) and non G2 characters before buying this package.
- How to using Unity Face Capture on G2 Characters
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- How to create more Prefabs by yourself
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
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All character body parts are modular so you can mix with my other Genesis 2 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
For best result with physic you should use Dynamic Bone for chain.
This character has over 85 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions, 02 hairstyle can use for both male and female characters
Price $79.99
Skill Tree by Stylish Esper
Documentation | Contact | Discord
⬖ DEV NOTE ⬗
Skill Tree is a new asset that will be improved over time, and user feedback is crucial in this process. Please report any bugs you encounter. If you believe the asset lacks certain features, I am fully open to requests and suggestions. Feel free to contact me through Discord, my website, or email to share your thoughts and experiences.
Skill Tree does not help you create skills themselves, but rather simplifies the process of creating functional skill tree UI.
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Need skills? Build an infinite number of skill trees right in the Unity editor!
⬖ SKILL TREE EDITOR FEATURES ⬗
- Basic CRUD functionality
- Creating infinite skill trees with any number of skills
- Easily create connections with other skills
- Setting basic skill details such as the name, description, the icon for each skill state, and much more!
- String interpolation support: use tags to let the skill description automatically update itself
⬖ STATS ⬗
Since skills and stats go hand-in-hand, Skill Tree comes with its own stats system!
⬖ UI DEFAULTS ⬗
Skill Tree comes with default UIs, including:
- A fully featured skill tree window that automatically includes all of your trees
- A skill HUD that you can assign skills to and view skill details on hover
⬖ SCRIPTING ⬗
Use the simple API to utilize the full potential of Skill Tree! Check out the documentation for examples.
Looking to run your own functions when a skill is used? Check out the Skill Interpreter component.
⬖ 2D EXAMPLE DEMO ⬗
A 2D demo game is included that you can use for learning purposes.
Example requires these Unity packages:
- TextMeshPro
- Input System
- Cinemachine
- 2D
⬖ OTHER DETAILS ⬗
- Works in Built-In RP, URP, and HDRP
- Works on any platform
- Tested in Unity Editor versions 2021 and 2022
Price $35.00
Ultimate Parkour FPS - Character Controller by snon200
This package includes a character controller that uses a Rigid Body and not Unity's Character Controller, which allowes for smoother movement and more control and customization.
🔥 Ultimate Parkour FPS - Character Controller is an easy-to-use package that features everything you need to start your own First Person Shooter game from fluid parkour movement to weapon mechanics.
🔫 The weapon system includes the following features:
- Health and Damage system.
- Shooting and Recoil system.
- Reloading and Ammo system.
- Weapon Switching.
- Weapon Sway and Headbob visual effects.
- Example weapon models and animations.
👉 The character controller includes the following abilities:
(you can disable/enable any ability to your liking)
- Walking
- Crouching
- Running
- Jumping
- Double Jump
- Wall Running
- Wall Jumping
- Sliding
👉 The controller also includes the following features:
- Unique Momentum system that increases the player's speed when performing actions like running and sliding.
- Stamina system.
- Gravity and Drag control.
- Slope movement and speed control.
- Field of View control.
- Input Buttons customization.
- Smooth movement and controls thanks to Coyote Jump and Input Buffering.
🎁 Bonuses included in the package:
- Player and weapons Sound Effects.
- Cursor and Mouse customization (with built-in custom cursor and mouse sprites).
- Speed Lines visual effect.
- UI icons and sprites.
🎮 The package is easy to use for beginners without the need for coding and it also allows for customization for advanced users thanks to extensive documentation.
🎀 The package includes a Demo Scene and a Player Prefab showcasing all the features.
Price $9.99
Zombie Girl CA by Studio New Punch
Number of textures: 31
Texture dimensions: 4K, 2k and 512x512
Polygon count: 20 591 Triangles
Number of meshes/prefabs: 2 meshes, 6 prefabs
Rigging: Yes
UV mapping: Yes
LOD information : no LODs
Types of materials and texture maps : PBR
Customizable Sporty Zombie Girl Model
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
14 427 Vertices
20 591 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
14 4096x4096 texture maps for the body(can be scaled down for more performance)
4 2048x2048 maps for the hair
7 512x512 maps for the eyes
12 PBR Materials:
Prefabs have Customization Script:
You can change Body / Face / Top / Lower body skins independently, but they use same 4 materials, two Bloody and two the same, but clean (not Bloody)
So if you lets say use V2 material on all parts, the whole model is with just one materials for the body!
Hair has separate material, with 4 versions which have same textures, only difference is color, that you can change as you wish.
4 materials for the eyes, you can change left and right eye materials separately.
Emissive map for the glowing eyes, that can be turned on/off
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Build-In, URP and HDRP materials and prefabs
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
Price $25.00
Easy Level Map by The Coffee Studio
- 100 level buttons by default for both horizontal and vertical layout and easy to change.
- Vertical background texture's size is 1800x4096
- Vertical start background texture's size is 1800x800
- Horizontal background texture size is 4096x1800
- Horizontal start background texture size is 800x1800
- Audio used in the template sample rate is 8000Hz and bit rate is 96
Easy Level Map provides you with a ready-to-use level map scene where you can easily customize and integrate into your level-base game. All you need is to change the arts to match the style of your game.
Features:
- Ready to use template for level map screen in landscape and portrait
- Including a tool for easily placing buttons on a path.
- Loop-able background and appealing camera controller
- Mechanism to manage and display lock status and star count of each level
- Clean code and easy to customize/ integrate.
Dependencies:
Dotween is used for animating game objects in Easy Level Map so it is required to download and install this plugin in order to use Easy Level Map properly.
Dotween: Click here
Price $13.99
3D Chinese Style Cabinet - 6 Design Variations by Kimidori Assets
- Dimensions: Height 124cm, Width 89cm, Depth 59cm
- Polygon count: 2328 to 13208 (varies by design)
- Texture resolution: 4096x4096
- Texture types: AlbedoTransparency, MetallicSmoothness, Normal
This is a 3D model set of "Chinese Style Cabinets" with an antique design and photorealistic textures. It is suitable for various projects, including games, applications, and illustrations.
The set includes six different designs with one texture.
The cabinet doors are functional and can be opened and closed.
Price $4.99
Flow Painter by Kabreet Games
Kabreet Games Flow Painter Tool Documentation Overview
The Flow Painter Tool is a Unity Editor extension designed for creating and editing flow maps directly within the Unity Editor. This tool allows you to draw, modify, and visualize flow maps with ease, offering multi-resolution support, customizable brushes, and real-time updates.
Features 🌟
- Flow Map Drawing: Draw and edit flow maps directly in the Unity Editor.
- Multi-Resolution Support: Save and manage flow maps in various resolutions.
- Custom Brushes: Use and create custom brushes, including erase and blur options.
- Undo Functionality: Custom undo system to revert changes.
- Debug Mode : Display flow lines and debug flow maps.
- Live Updates: Real-time updates of flow maps during editing.
Installation 🪛
- Download the Package: Get the Flow Map Painting Tool from the Unity Asset Store.
- Import the Package: Open Unity and go to Assets > Import Package > Custom Package. Select the downloaded .unitypackage file and click Open.
- Addto Project: In the Import Unity Package window, ensure all items are selected and click Import.
Usage Drawing Flow Maps 🎨
- Open the Tool: Go to Tools > Flow Painter to open the tool window.
- Create New Flow Map: Drag and drop your texture to generate a new flow map asset.
- Select Brush: Choose a brush from the available options or create a custom brush.
- Draw Flow Map: Use the selected brush to draw on the flow map in the Scene view.
Editing Flow Maps 🖼️
- Load Flow Map: Open an existing flow map asset in the Flow Map Painting Tool window. Kabreet Games
- Modify Flow Map: Use brushes to adjust the flow map. Live updates will be visible in the Scene view.
3. Save Changes: Click Save to store modifications.
Custom Brushes 📜
- Add Custom Brush: Go to the Brush Settings Brushes.asset in “Assets\Plugins\Flow Painter\Editor\Settings” click Add New Brush to the list.
- Configure Brush: Set brush properties and upload your brush texture.
- Use Custom Brush: Select your custom brush from the brush list.
Undo Functionality 🚶➡️
- Undo Changes: Press Ctrl + Z (Cmd + Z on Mac) to undo the last change. Use the custom undo system provided by the tool.
Debug Mode 🔍
- Enable Debug Mode: Toggle the debug mode in the Flow Map Painting Tool window to display flow lines.
- Adjust Debug Settings: Configure the debug mode settings to suit your needs.
Troubleshooting 🧑🔧
- Tool Not Showing: Ensure the package is correctly imported and the tool window is opened via Window > Flow Painter.
- Brush Issues: Verify brush settings and ensure brush textures are properly configured.
Support 🎧
For additional support, visit our support page or contact us via email. contact@kabreetgames.com
License
The Flow Map Painting Tool is licensed under the Unity Asset Store End User License Agreement.
Flow Map Painting Tool for Unity
Transform your game development workflow with our Flow Map Painting Tool, an essential editor extension designed for creating and refining flow maps directly within Unity. This powerful tool offers:
Intuitive Flow Map Drawing: Easily draw flow maps in the Unity Editor with real-time live updates, allowing for precise control and immediate feedback.
Multi-Resolution Support: Save your flow maps in multiple resolutions to ensure optimal performance and quality across different devices.
Custom Brush System: Utilize a variety of built-in brushes or create and add your own custom brushes for complete artistic freedom. Includes brush erase and blur options for fine-tuning your designs.
Undo Functionality: Implement a custom undo system to effortlessly revert changes and experiment with different design approaches.
Debug Mode: Visualize flow lines and debug your flow maps with ease using our dedicated debug mode.
Versatile Editing: Load and modify existing flow maps with live updates, enhancing your workflow and allowing for dynamic adjustments.
Elevate your game’s environmental interactions and streamline your map design process with this robust tool. Perfect for developers looking to add detailed flow maps and improve visual feedback in their projects. Get it now on the Asset Store and start creating with confidence!
Price $4.99
On GUI Debugger by ptkyoku
- Customizable debug window and testing functionality
- Shake the device to display the debug window.
- FPS debug settings
- Adjust text and GUI size according to screen dimensions
REQUIRES UNITY 2019 or newer
You can adjust the OnGUI layout while simultaneously customizing debugging features, making it very convenient and easy to implement your own testing functions.
Price $7.00
180 Spell Icons Pack - 6 Elemental Types by Mountscape Store
- Total Icons: 180
- Elements: Air, Earth, Fire, Water, Light, Darkness
- Icons per Element: 30
- Format: PNG
- Resolution: 512x512 pixels
- Support: Ongoing updates and customer support available.
This pack includes 180 beautifully crafted spell icons, perfect for any RPG, strategy, or fantasy game. The icons are divided into six elemental categories: Air, Earth, Fire, Water, Light, and Darkness, with 30 unique icons for each element. Each icon is designed with attention to detail to capture the essence of the corresponding element, making them suitable for a variety of spells, abilities, or magical effects.
Whether you're creating a spellbook interface, a skill tree, or a magical item inventory, these icons will enhance the visual appeal and functionality of your project. The pack is perfect for game developers who need a wide variety of high-quality, thematic icons to bring their magical systems to life.
- Total Icons: 180
- Elements: Air, Earth, Fire, Water, Light, Darkness
- Icons per Element: 30
- Format: PNG
- Resolution: 1024x1024 pixels
- Support: Ongoing updates and customer support available.
These icons were generated using AI technology and meticulously post-processed in Photoshop to ensure the highest quality.
Price $7.99
Small Draco Ground by Alcaboce
- Small Draco Ground
- 5166 Polygons.
- Full Rigged 302 KB
- Full Animated
Textures
- 9 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 116 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 30 different animation clips, saved as FBX files.
Price $10.00
35 Building Pixel Art by yigitkinis
File Count:1
Animated: No
This is a 16x16 pixel art tileset for building homes and shops.It includes stone, wood, or plaster walls, and tile roofs. Doors, windows, balconies, and stairs. You can select and use in 35 different building.
This package includes:
- 27 different house
- a bank,blacksmith,fisherman's hut,headman office,hostel,carpenter,miner,shop
- aseprite and png files
Price $10.00