2D TopDown Laboratory Tileset 16x16 Pixelart - Fantasy Dreamland by ElvGames
Tiles size: 16x16
Tiles count: 700+
Animated tiles count: 50+
Additional tags: 2D, Pixelart, TopDown, Tileset, Tilemap, Animated, Spritesheet, Sprites, World, Fantasy Dreamland
Embark on a magical journey through the realms of Fantasy Dreamland.This all-inclusive asset pack is a treasure trove for game developers, offering everything you need to create immersive and visually stunning games.
Asset Content:
- Laboratory tiles for your game!
- Over 700 total tiles!
- Multiple type of auto tiles!
- Multiple type of grounds!
- Multiple type of walls & props!
- Computers!
- Desks!
- Screens!
- Doors!
- Bridges!
- Tubes!
- Boxes!
- Toilets!
- Cabinets!
- Treasure chests!
- Lots of props!
- Lots of animated tiles!
Character Sprites:
- 5 Character Sprites!
- 4 Frames Idle Animation!
- 4 Frames Walk Animation!
Item Icons:
- 288 Item Icons!
- 1Bit Style!
- 4 Variation of Colors!
- Swords!
- Staffs!
- Axes!
- Bows!
- Spears!
- Orbs!
- Armors!
- Jeweleries!
- Misc Items!
Fantasy Dreamland Reborn packs:
- Castle 16x16 Tileset (Reborn)
- Caves 16x16 Tileset (Reborn)
- City 16x16 Tileset (Reborn)
- Dungeon 16x16 Tileset (Reborn)
- Enchanted Forest 16x16 Tileset (Reborn)
- Green Plains 16x16 Tileset (Reborn)
- Interior 16x16 Tileset (Reborn)
- Village 16x16 Tileset (Reborn)
Fantasy Dreamland World Bundle:
- By owning any of the packs above you get 20% discount on the entire Fantasy Dreamland World containing all the packs above!
- Fantasy Dreamland World!
More Assets Bundle from ElvGames:
- Rogue Adventure World
- Fantasy Dreamland World
- Farming Game World
- Platformer Tilesets Bundle
- Fantasy Fanfare Music Bundle
Please don't forget to review and provide us with your feedback on this package, that would really help us improve our work! :)
Price $7.99
Arctic Winds - Ambient, Cold, Ethereal by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz
- Bit Depth: 24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 10.
- Created for the: background or ambience of your game.
- Need to provide credit: No.
Arctic Winds
Style: Ambient, Cold, Ethereal
Vibe: Chilling, Isolated
Description: Slow, minimalistic pads combined with icy textures and the eerie howl of wind, punctuated by the cracking of distant ice. This soundscape evokes the vast, desolate beauty of frozen tundras and isolated, snow-covered landscapes. Ideal for settings that emphasize cold, lonely environments, whether it's a frozen wasteland or an arctic exploration, offering a sense of quiet yet haunting isolation.
Price $15.00
Cybernetic Uprising - Dubstep, Industrial, Future Bass by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz
- Bit Depth: 24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: background or ambience of your game.
- Need to provide credit: No.
Cybernetic Uprising
- Style: Dubstep, Industrial, Future Bass
- Instruments: Heavy bass wobbles, glitch effects, metallic percussion
- Vibe: Intense, Chaotic
- Description: Aggressive bass drops combined with glitchy, industrial sound design, perfect for high-energy combat or chase scenes in futuristic, dystopian worlds.
Price $20.00
Alien Hunter by VenoSan
9 prefabs for all the colors of the character
Texture maps are 1024*1024
9 Color textures included (Diffuse)
Normal, Roughness, Metallic and PBR included
17.000 triangles
Fully Rigged
8 Animations
This pack contains powerful, armored demon characters ready to bring menace to your project. The package includes:
- 9 color variants
- 8 unique animations (idle, attack 1-3, walk, death, run, get hit)
- 59 bones for complex rigging and detailed animation
- Highly detailed, muscular demon models with imposing horns and spiked armor
- Ideal for use in dark fantasy, action, or RPG games
Price $15.99
Unarmed Tactical Sign Anim Set by MotionCapify
Number of Animations: 64
Animation types : Root Motion
Animation List -
- anim_Adult
- anim_AllRoundDefense
- anim_Alterercation
- anim_Arm
- anim_Assemble
- anim_Bleeding
- anim_Carry
- anim_Child
- anim_Clear
- anim_Close
- anim_Corner
- anim_Corpsman
- anim_Cover
- anim_Danger
- anim_Dangerous
- anim_Dark
- anim_DeadBody
- anim_Distance
- anim_LightOn
- anim_ShieldUp
- anim_Dont_Understand
- anim_Double_File
- anim_Down
- anim_Drop
- anim_ExtendedLine
- anim_Female
- anim_GasMask
- anim_GetUp
- anim_GoBackward
- anim_GoRight
- anim_Grab
- anim_Gunner
- anim_hide
- anim_Hostage
- anim_HurryUp
- anim_Indicate_Emergency
- anim_Juvenile
- anim_Listen
- anim_LongGun
- anim_Mental
- anim_Middle
- anim_Mirror
- anim_MoveObject
- anim_MoveOut
- anim_On_Me
- anim_Order
- anim_Pistol
- anim_PutOnStand
- anim_Radio
- anim_Run
- anim_Scout
- anim_Search
- anim_Security
- anim_See
- anim_Shotgun
- anim_Silence
- anim_Single_File
- anim_Sniper
- anim_Stop
- anim_Support
- anim_Talk
- anim_Understand
- anim_Wedge
- anim_You_Me
Price $10.00
Off Road Vehicle Pack + Car Controller Script by Jermesa Studio
Poly Count (3d Vehicles)
•Interior : 2715 tris
•Exterior : 23,327 tris
•Wheel : 2932 tris
Texture Dimension:
4096x4096 (vehicle body)
2048x2048 (desert stone /terrain texture/ interior / Interior display / Wheel / glass / Decals )
256x256 (sand storm texture)
64x64 (dust texture)
Maximum polygon count: 23,327 tris
Number of meshes/prefabs : 11
Rigging: Yes
UV mapping: Yes
PBR texture: Yes
Vehicle Controller Script: Yes
Camera Script: Yes
Light Controler Script: Yes
Door Mechanic Script: Yes
FREE Upgrade 3.0
If you own the previous version of this asset pack, you will get this asset for free as an upgrade. Simply add this asset to your cart, and you'll see that your total cart amount is $0, allowing you to complete your purchase. Remember to use the same Unity account with which you purchased the previous version of Off-Road Vehicle Pack + Car Controller Script.
We have made a new upgrade to this asset, integrating it with our JRS Vehicle Physics Controller. Please check out the JRS Vehicle Physics Controller PDF Guide in this pack for more info.
The best part is that in this update, we have also added on-screen touch inputs for mobile devices.
Note: Please always remember to make a backup copy of your project before you import this new upgraded version.
Ready To Drive!
These vehicle pack comes with the JRS Vehicle Physics Controller. You can drive the vehicle, adjust parameters like Motor Force, Max Steer Angle, Brake Force, Gear Ratios, and Shift Threshold. Set up a customizable light system, add door animations and dust particle effects.
The script offers customization options for creating dynamic vehicle physics and effects in games or simulations.
More Options to Customize Your Off Road Vehicle
Our vehicle scripts comes with different options to customize the behavior of your vehicle. These include:
- Motor Force: This is the force that your vehicle's engine will produce. Larger numbers mean a more powerful engine.
- Max Steer Angle: This variable determines how sharply your vehicle can turn. High values will allow for sharp turns, low values for gradual ones.
- Brake Force: This determines how powerful your brakes are. You can play around with the value.
- Gear Ratios: These are the ratios that determine how much torque is transferred to your wheels at each gear. Gear ratios control the power and speed of the car. Gear ratios determine the relationship between the engine RPM and the wheel speed.You can add how many gears you want and adjust these values to control the vehicle's acceleration and top speed in each gear.
- Shift Threshold: The RPM value at which the car will shift to the next gear. When the current RPM exceeds this threshold, the script will automatically shift to the next gear.
- Enable 4x4: When enabled, this feature activates the vehicle's 4-wheel drive. When disabled, it reverts to 2-wheel drive.
- Dust Particle System: Reference to the dust particles system for each wheel. They are used to enable or disable the particle systems based on wheel slip, drift, and braking.
Keyboard and Mobile touch Input Controller
- Enables vehicle control using both keyboard and on-screen mobile inputs
- Provides customizable input buttons and parameters
- Create on-screen buttons for mobile input
- Assign input buttons to the corresponding script parameters
- Supports camera switching for mobile input
- Sample scene included for both keyboard and Mobile touch inputs as shown in this video
Camera Controller
- Three types of cameras include the Follow camera, the Orbit camera and Dash-view camera
- Provide different camera perspectives for the vehicle
- Offer customizable parameters for camera movement and zooming
- Assign a target GameObject for the camera to follow or orbit around
- Adjust parameters like Offset, Rotation Speed, Zoom Speed, and Zoom Time
- Use JS Toggle script to switch between different camera views
Vehicle Door Mechanic
- Allows opening and closing of vehicle doors
- Provides customizable parameters for door movement and sound effects
- Adjust Angle, Speed, and Toggle Key parameters
- Audio Sources for open and close sounds
Customizable Decals:
- You can also customized the vehicle decals with your own design.
- To customize the decal, you can use one of our decal image template, located inside the folder Decal template.
- You can Use Gimp or other image editor software, to create your own decals, and export it as PNG.
- You can check out our PDF guide on, how to Replace Decal with your own Design? that was included with this pack, located inside the folder Decal template.
Five Detailed Off-Road 3D Vehicle Models
- Each model includes both exterior and interior designs.
- Customizable decals to fit your game's aesthetic.
- With Physically Based Rendering (PBR) textures that enhance your vehicle's look under different lighting conditions.
URP Compatible
This asset is compatible with Universal Render Pipeline (URP).
One of the key advantages of URP is its performance optimization. It is designed to efficiently utilize modern hardware capabilities, making it suitable for a wide range of platforms, including desktop, mobile, and console. URP also includes a lightweight render pipeline option, which is optimized for low-end devices or projects that require high performance. You can also watch this tutorial here on how to set-up URP for your projects.
Prefab included
Adding these vehicles to your scene is as easy as drag-and-drop with the included prefab.
Light Glow Effect
If light glow effect is not enable in your scene then you need to install Post Processing if you are using the Built-in Render Pipeline. You can also watch the video tutorial here.
If you are using URP then no need to install Post Processing since this features is already included in URP.
Package Contains: (Five Off-Road 3D Vehicle Models + Desert terrain environment)
•Velocity Venture
•JetStream
•Escalate
•Accelerate
•Thruster
Poly Count (3d Vehicles)
•Interior : 2715 tris
•Exterior : 23,327 tris
•Wheel : 2932 tris
Support Team:
Every asset in this pack has been skillfully designed and modeled from scratch by our dedicated team of professional artists. If you need any help regarding or assets please reach out to us from our contact details below.
Video Demo: https://youtu.be/K9ctnajVn7o
Tutorial:
How to add glow effect to your vehicle lights using our Game Asset in Unity Built-in Render Pipeline
How to set up a URP Project in Unity with Our Asset Pack
Contact:
Price $32.00
Bull Rush - Full Game | Template by Indian Ocean Assets
🐂 Bull Rush - Full Game | Template 🐂
Charge into action with Bull Rush, a dynamic game template by Indian Ocean Assets!
◼Features◼
🐂 Dedicated Discord support
📑 Comprehensive documentation
🎥 Step-by-step video tutorials
🛠️ Developer-friendly scripts and tools
🖌️ Customization guides for easy tweaking
🔄 Organized structure and clean code
◼What's Included◼
👥 Stickman mechanics + easy customization
🐃 Bull control system + tweakable settings
🌳 Multiple environment assets for varied levels
🔧 Diverse Level Segments for easy level design
🏞️ Rich themes for enhanced visuals
📱 Supports Android, iOS, Desktop, and WebGL
◼ Contact Support ◼
• Discord Server 🐂
• Support Mail 📧: indianoceanassets@gmail.com
Ready to start charging ahead?
Price $79.99
Space Balls Glow Pack by gameVgames
72 Different Sci-fi Glow Space Balls
Every balls has its own materials with a 1024x1024 diffuse texture map.
Number of textures : 98 (50 Textures - 48 Normal maps)
Minimum polygon count : 960
Maximum polygon count : 32640
Number of meshes/prefabs : 12/72
Rigging : No
UV mapping : Yes
Designed for your rolling ball or sci-fi themed games, these balls also will add variety to cool projects! There are 72 Different Sci-fi Glow Space Balls in the pack.
Minimum polygon count : 960
Maximum polygon count : 32640
Price $4.99
Cargo Truck Detail interior by Lowpoly_Master
Description,
Model ready for use in games and animation.
- 2 type of vehicle Flatbed and Box Car - easy to change color
- Difuse Map 4k and light 512 Textures
- Flatbed----Poly 28968 Tris 28968 Verts 16060
- Box Car----Poly 21414 Tris 21414 Verts 11818
- Model is correctly divided into main part and wheels.
- Steering Separated
- Door are Separated
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
All materials, textures and other parts of pack properly named. Thanks and do not forget to rate. Good luck.v if you find any correction and additional technical details feel free to contact me..
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $25.00
Low-Poly Race Car Pack by SV4RS57
Number of Materials: 60
Vertices Count of Race Cars: <15k
Vertices Count of Rigged Models: <2k
Vertices Count of Tracks: <2k
Total Vertices Count: 167,074
Total Triangle Count: 333,788
Total Object Count: 53
All Driver Objects Have Rigs
No Animations
No UV Mappings
Standard Materials
The Low-Poly Race Car Pack is a Unity package designed for developers looking to create a high-quality racing game. This package includes a diverse set of race cars, tracks, and driver models, making it easy to build an immersive racing experience right out of the box.
Price $4.99
Blackhole | Blackhole, Vortex Framework by Golem Kin Games
Key Features:
- 2D and 3D Blackhole Effects: Easily switch between 2D (CircleCollider2D) and 3D (SphereCollider) modes for flexible use in different types of games.
- Customizable Pull Radius & Power: Define how far objects are pulled towards the blackhole and adjust the force of the pull.
- Destruction and Shrinking: Objects shrink as they approach the blackhole, and you can control at what distance they are destroyed or disabled.
- Force Falloff: Choose from Linear, Inverse, or No Falloff to determine how the pull force diminishes over distance.
- Destruction Delay: Control how long objects remain in the blackhole’s influence before being destroyed or disabled.
- Particle & Audio Effects: Add a particle system and audio clip to play when objects are destroyed or disabled, adding an extra layer of visual and audio feedback.
- Gizmos for Visual Feedback: Visualize the blackhole's radius, shrink start distance, and destroy distance with built-in gizmos for real-time feedback in the Unity Editor.
- Simple Setup: Just add the Blackhole script to a GameObject and customize the settings in the inspector. Add the BlackholeAffector script to any objects you want affected by the blackhole.
The Blackhole System by Golem Kin Games is the ultimate solution for creating dynamic blackhole effects that pull, shrink, and destroy objects in both 2D and 3D environments. Perfect for adding immersive environmental effects, vortex mechanics, or other unique gameplay elements to your project. With a powerful and easy-to-use inspector, you can fully customize the behavior, visuals, and sound effects of the blackhole to suit your needs.
Key Features:
- 2D and 3D Blackhole Effects: Easily switch between 2D (CircleCollider2D) and 3D (SphereCollider) modes for flexible use in different types of games.
- Customizable Pull Radius & Power: Define how far objects are pulled towards the blackhole and adjust the force of the pull.
- Destruction and Shrinking: Objects shrink as they approach the blackhole, and you can control at what distance they are destroyed or disabled.
- Force Falloff: Choose from Linear, Inverse, or No Falloff to determine how the pull force diminishes over distance.
- Destruction Delay: Control how long objects remain in the blackhole’s influence before being destroyed or disabled.
- Particle & Audio Effects: Add a particle system and audio clip to play when objects are destroyed or disabled, adding an extra layer of visual and audio feedback.
- Gizmos for Visual Feedback: Visualize the blackhole's radius, shrink start distance, and destroy distance with built-in gizmos for real-time feedback in the Unity Editor.
- Simple Setup: Just add the Blackhole script to a GameObject and customize the settings in the inspector. Add the BlackholeAffector script to any objects you want affected by the blackhole.
How It Works:
- Add the Blackhole script to any GameObject in your scene.
- Choose between 2D and 3D mode in the inspector.
- Set the pull radius, pull power, shrink start distance, and destroy distance to control the blackhole’s behavior.
- Optionally assign particle and audio effects for more immersive destruction events.
- Add the BlackholeAffector script to any object you want to be affected by the blackhole. Make sure these objects have a Rigidbody for 3D or Rigidbody2D for 2D.
Perfect for:
- Vortex-like mechanics in space games
- Dynamic environmental hazards
- Unique puzzle or platforming mechanics
- Blackhole-themed effects for sci-fi or fantasy games
The Blackhole System is an essential tool for developers looking to add engaging, immersive effects to their projects with ease. Whether you're building a 2D or 3D game, this flexible system adapts to your needs.
For support or questions, feel free to reach out to us at: support@golemkingames.com
Price $6.99
Mobile Tree Bundle 2 by ALIyerEdon
Number of textures : 40
Texture dimensions : 2048x2048
Minimum polygon count : 1000
Maximum polygon count : 3000
Number of meshes/prefabs : 121
LOD information : No LODs
Types of materials : Default albedo
This bundle contains all 15 realistic and stylized tree packs for mobile platforms . Each pack has around 10 to 15 tree models
_____________Features_____________
=> Realistic and high resolution textures
=> Proper lightmap uv generated ready for lightmapping
=> Wind and translucency shaders for realtime lighting
=> Optimized tree models
=> Low price
=> 19 bush models
_____________________________________
Check out our other trees:
Price $15.00
Camping Set Lowpoly by Lowpoly_Master
- Poly 2909 Tris 5707 Verts 2958
Relax Chair
- Poly 415 Tris 770 Verts 440
stylish sliper 1
- Poly 484 Tris 956 Verts 486
Table
- Poly 338 Tris 652 Verts 352
knife
- Poly 142 Tris 268 Verts 145
burner
- Poly 534 Tris 1036 Verts 537
frypan
- Poly 959 Tris 1898 Verts 984
lantern
- Poly 2424 Tris 4876 Verts 2547
Axe
- Poly 297 Tris 572 Verts 290
wood axe
- Poly 17 Tris 56 Verts 30
foldable table
- Poly 317 Tris 632 Verts 356
teapot
- Poly 1372 Tris 2720 Verts 1416
woods
- Poly 12 Tris 20 Verts 12
All objects in one texture map 2048x2048
- Albedo/Tranparency - Metalic/Smoothness - AmbientOcclusion - Emission (If Applicable) - Normal Maps
- Clean, unique and consistent naming systems.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $12.00
Projectile Curve Visualizer by Woody's Games
Features:
- Lightweight
- Customizable
- Mobile friendly
Supported Platforms:
- Windows
- macOS
- Linux
- Android
- iOS
This visualizer was implemented using pure C#, responsible for the visual part of projectile curve. The actual projectile prefab is also provided.
Demo scenes include:
- Third-person projectile: Player can aim and throw projectiles.
- Trampoline: Player can jump to it and bounce back into the air, the predicted curve is visualized.
- Top-down tower defense(paper ball fight): Target position is already known, throwers will launch projectiles exactly to that point. Certain heuristic(thrower can predict the possible target location at real-time) is implemented for both moving thrower and moving target, which makes it more difficult to dodge.
Asset Skybox is under CC0 license. See Third-Party Notices.txt file in package for details.
Price $0.00
Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework by Golem Kin Games
Key Features:
- Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
- Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
- Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
- Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
- Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
- Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
- Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
- Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
- Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.
Technical Details:
- Platform Support: Works in Unity 2020.3 and above.
- Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
- Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.
Usage Scenarios:
- AI patrol systems for guards, animals, or NPCs.
- Guided path navigation for moving platforms, vehicles, or characters.
- Dynamic obstacle avoidance systems for AI-driven movement.
- Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.
Waypoint is a highly customizable tool designed for Unity developers who need dynamic object movement along waypoints. Perfect for AI patrol systems, moving platforms, and guided path navigation. The system supports Linear, Bezier, and Curved paths, obstacle avoidance with raycasting, and flexible loop modes, providing a range of functionalities to suit various gameplay needs.
Key Features:
- Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
- Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
- Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
- Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
- Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
- Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
- Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
- Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
- Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.
Technical Details:
- Platform Support: Works in Unity 2020.3 and above.
- Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
- Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.
Usage Scenarios:
- AI patrol systems for guards, animals, or NPCs.
- Guided path navigation for moving platforms, vehicles, or characters.
- Dynamic obstacle avoidance systems for AI-driven movement.
- Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.
Price $9.99
PUNK 2 by Anvar
Number of textures 11
Texture dimensions 2K-4K
Polygon count of PUNK 2 14982
Number of meshes/prefabs 12
Rigging: Yes
Animation count 16
Animation type list
attack_idle
Attack1
Attack2
Boxing_idle
Boxing_hook_l
Bpxing_hook_r
Boxing_fast_combo
punch
Idle_scabies
idle
walk
run
jump
impact
death
me
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Punk 2 Suitable for games of different genres RPG, strategy, shooter etc.
Additional Bones:
jaw1
tong_01-02
eye_r1/l
weapon_l/r
paunch
earring_1_l-1/r
PBR textures TARGA, for the whole character,
including his weapon, has only 1 UV for easy operation
from 2k-4k
Base color
Rougness
Normal
Alpha
Metalic
AO
Albedo
super optimized character with a balance between quality and polygon conservation.
A finished character with full equipment has a total of 15298 quads.
low_poly character polygon 14982 Verts 17072 tris - 29242
crowbar_club polygon - 103 verts - 102 tris - 200
brass_knuckles poly - 316 verts - 302 tris - 620
Price $55.00
VIKING_R_2 by Anvar
Number of textures 18
Texture dimensions 4k
Polygon count of VIKING_R_2 8589
Number of meshes/prefabs 14
Rigging: Yes
Animation count 15
Animation type list
attack_1
attack_2
attack_3 (jump_atack)
(jump_attack_on_site)
run
walk
walk2
idle
attack_idle
death
impact
jump
ax_throw_idle
ax_throw_1
ax_throw_
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character VIKING_R_2 Suitable for games of different genres RPG, strategy, shooter etc.
Additional bones
jaw
tongue_01-02
eye_r/l
skirt_side_01-04_l
skirt_side_01-05_r
skirt_front_01-05
sword_r/l
skirt_back_01-05
High Quality PBR textures TARGA 4k. 5 UV
- beard
- body
- head
- outfit
- weapon
Base color
Rougness
Normal
Alpha
Metalic
AO
specular
Albedo + Alpha (for hair)
Super optimized character in balance between quality and polygon economy.
The finished character with an two axe has only 9460 quad polygons
low_poly character polygon 8589 Verts 10422 tris - 17020
axe polygon - 355 verts - 435 tris - 695
Helmet polygon - 161 verts 180 - tris - 319
Just in case if needed there is a stock
(body under clothes 1998 verts - 2010 - tris - 3978)
Price $55.00
PERSIAN_R_4 by Anvar
Number of textures 18
Texture dimensions 4k
Polygon count of Persian_r_4
Number of meshes/prefabs 16
Rigging: Yes
Animation count 14
Animation type list
Attack
Attack_2
Attack_3
walk
march_walking
Spear_run
block
block_idle
Block_impact
impact
death
jump
run
idle
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character PERSIAN_R_4 Suitable for games of different genres RPG, strategy, shooter etc.
Additional bones
jaw
tongue_01-02
eye_r/l
shield_persian (for hand_l)
sword_persian (for hand_r)
skirt_front_01-04_l/r
skirt_side_a_01-04_l/r
skirt_side_b_01-04_l/r
skirt_back_01-04
saber_case
High Quality PBR textures TARGA 4k. 4 UV
- Beard
- Body
- Outfit
- Weapon
Base color
Roughness
Normal
Alpha
Metalic
AO
specular
Albedo + Alpha (for beard)
low_poly character polygon 29635 Vertex 42560 tris 57368
Saber polygon 479 verts 494 tris 958
shield polygon 526 verts 512 tris 988
spear polygon 225 verts 218 tris 432
Price $55.00
VIKING_R_3 by Anvar
Number of textures 22
Texture dimensions 4k
Polygon count of Viking r_3 16718
Number of meshes/prefabs 12
Rigging: Yes
Animation count 19
Animation type list
attack_1
attack_2
run
walk
idle
attack_idle
death
impact
jump
kick
Block
block_idle
block_impact
Block_up
block_up_idle
block_up_impact
Block_down
block_down_idle
block_impact
UV mapping: Yes
LOD information
Types of materials and texture maps (PBR)
Low-poly model of the character VIKING_R_3 suitable for games of different genres RPG, Strategy, Shooter etc.
Low-poly model of the character Viking warrior 3 suitable for games of different genres RPG, Strategy, Shooter etc.
Additional bones
jaw
tongue_01-02
eye_r/l
skirt_front_01-03_l/r
skirt_side_01-03_l/r
skirt_back_01-03
sword_l/r
High Quality PBR textures TARGA 4k. 5 UV
- body
- hair
- head
- outfit
- weapon
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body)
Metalic
AO
specular
Albedo + Alpha (for Hairs)
character in balance between quality and polygon economy.
The finished character with an ax and a shield has only 17919 quad polygons
low_poly character polygon 16718 Verts 24785 tris - 33240
axe polygon - 258 verts - 258 tris - 508
shield polygon - 943 verts - 1151 tris - 1898
just in case if needed there is a stock
(body under clothes 2038 verts - 2049 - tris - 4056)
Price $55.00
VIKING_R_1 by Anvar
Number of textures 20
Texture dimensions 4k
Polygon count of VIKING_R_1 11440
Number of meshes/prefabs 16
Rigging: Yes
Animation count 19
Animation type list
attack_1
attack_2
run
walk
idle
attack_idle
death
impact
jump
kick
Block
block_idle
block_impact
Block_up
block_up_idle
block_up_impact
Block_down
block_down_idle
block_impact
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Low-poly model of the character VIKING_R_1 Suitable for games of different genres RPG, strategy, shooter etc.
Additional bones
jaw
tongue_01-02
eye_r/l
skirt_front_01-03
sword_l
weapon_r
High Quality PBR textures TARGA 4k. 5 UV
- Beard
- Body
- Head
- Outfit
- Weapon
Base color
Roughness
Normal
Alpha
Metallic
AO
specular
Albedo + Alpha (for unity)
super optimized character in balance between quality and polygon economy.
The finished character with an ax and a shield has only 11754 quad polygons
low_poly character polygon 11440 Verts 23797 tris - 21392
axe polygon - 110 verts - 120 tris - 220
shield polygon - 204 verts - 202 tris - 368
just in case if needed there is a stock
(body under clothes 1952 verts - 1963 - tris - 3884)
Price $55.00