A Synthwave Odyssey by Dakodacomposer
Resolution: 16bit
Sample Rate: 44.1kHz
Stereo
Loopable Yes
This collection features high-energy, atmospheric tracks that evoke the essence of the 80s nostalgia and cyberpunk aesthetics. Perfect for action-packed scenes, cinematic trailers, and immersive gaming environments, each track is crafted to elevate your project with powerful beats and nostalgic vibes. Ideal for creating a timeless, neon-lit atmosphere in your next project.
Price $18.00
VR Aim Assist by MikeNspired
VR Aim Assist improves targeting accuracy in VR shooters using an advanced multi-sphere cone casting system, configurable target prioritization, line-of-sight validation, and optimized non-alloc physics methods. Includes four immersive VR aim training mini-games to test and fine-tune your setup.
The VR Aim Assist is an intuitive, easy-to-integrate aim assistance solution designed specifically for VR shooter games. It helps players accurately target enemies with minimal effort, improving gameplay and player satisfaction.
Disclaimer: Full video documentation is coming soon. Product is on sale till documentation is complete.
Core Features
Intuitive Aim Assistance:
- Enhances player accuracy with smooth, natural-feeling targeting support.
- Simple to integrate into your existing projects with minimal adjustments.
- Optionally targets the closest surface point near the actual aiming position, adding enhanced realism.
Advanced Targeting System:
- Effortlessly assist player aim by automatically guiding shots toward the optimal target points.
- Customizable targeting options allowing developers to easily tailor aim assistance behaviors per target.
Reliable Visibility Checks:
- Ensures targets are visible and not blocked by obstacles, maintaining realism.
- Automatically selects alternative visible target points if the main target is obstructed, such as edges of colliders
Easy Integration and Modular Design:
- Designed for seamless integration into any existing Unity project.
Four VR Aim Trainer Games Included:
- Complete, interactive aim trainer games demonstrating aim assist implementation on both generic targets and humanoid characters.
- Demonstrate scoring systems based on accuracy, highlighting how aim assistance integrates into gameplay mechanics.
Compatibility:
- Compatible with Unity 2022 and newer.
- Supports all major platforms (PC, mobile, console, VR).
- Utilizes Unity's built-in physics system—no additional plugins required.
- Example scenes require Unity NavMesh, URP, and XR Toolkit.
Key Features:
- Easy-to-Use Aim Assist System
- Customizable Per-Target Settings
- Debugging and Visualization Tools
- Optimized Performance
- Extensive Documentation and Tutorials (Coming Soon)
Empower your VR shooter projects with precise, intuitive aim assistance provided by the VR Aim Assist.
Email Feedback & Bugs: Mikenspired@gmail.com
Price $15.00
Dungeon Levers & Switches by Vertex Hub
Product Specifications
Number of Meshes: 58
Number of Textures: 90
Texture Dimensions: 1024x1024, 2048x2048, 4096x4096
Materials: 21 x Built-In 21 x URP ( 3 variants each of 1K, 2K, and 4K textures for Built-In and URP pipelines)
Polygon Counts:
Capstan: 2450 tris
CapstanArm: 124 tris
CapstanStoneComplete: 2946 tris
CapstoneWoodenComplete: 2946 tris
ChainLink: 120 tris
ChainLinkHousing: 34 tris
ConsoleLarge: 5569 tris
DoorLaser_1: 1054 tris
DoorLaser_2: 1348 tris
Gear: 2034 tris
GearLever_1: 6164 tris
MetalFloorLever_1: 1136 tris
MetalFloorLever_2: 2540 tris
MetalFloorLever_3: 1136 tris
MetalFloorLever_4: 712 tris
MetalFloorLever_5: 1108 tris
MetalFloorLever_6: 210 tris
MetalFloorLever_7: 444 tris
MetalFloorLever_8: 678 tris
MetalFloorLever_9: 680 tris
MetalFloorLever_10: 1110 tris
RopeBroken: 214 tris
RopeLong: 16 tris
RopeShort: 16 tris
StoneFloorLever_1: 1136 tris
StoneFloorLever_2: 712 tris
StoneFloorLever_3: 1108 tris
StoneFloorLever_4: 210 tris
StoneFloorLever_5: 2174 tris
StoneWallLever_1: 896 tris
StoneWallLever_2: 981 tris
TripWireLong: 2544 tris
TripWireLongBroken: 2956 tris
TripWireRopeLong: 2568 tris
TripWireRopeLongBroken: 2980 tris
TripWireRopeShort: 2568 tris
TripWireRopeShortBroken: 2798 tris
TripWireShort: 2544 tris
TripWireShortBroken: 2774 tris
WallKeypad: 2658 tris
WallSwitch_1: 448 tris
WallSwitch_2: 90 tris
WallSwitch_3: 1246 tris
WallSwitch_4: 1170 tris
WallSwitch_5: 904 tris
WallSwitch_6: 1924 tris
WireBroken: 214 tris
WireLong: 16 tris
WireShort: 16 tris
WireStake: 1264 tris
WireStakeBroken: 1296 tris
WoodenCapstanWheel: 3222 tris
WoodenFloorLever_1: 2472 tris
WoodenFloorLever_2: 2532 tris
WoodenTripRopeStake: 1276 tris
WoodenTripRopeStakeBroken: 1308 tris
WoodenWallLever_1: 1058 tris
WoodenWallLever_2: 1058 tris
Total Model Prefabs: 177 x Built-In, 177 x URP
Variants: 59 x 1K, 59 x 2K, 59 x 4K for each Built-In and URP
Meshes Include:
Capstan
CapstanArm
CapstanStoneComplete
CapstoneWoodenComplete
ChainLink
ChainLinkHousing
ConsoleLarge
DoorLaser_1
DoorLaser_2
Gear
GearLever_1
MetalFloorLever_1
MetalFloorLever_2
MetalFloorLever_3
MetalFloorLever_4
MetalFloorLever_5
MetalFloorLever_6
MetalFloorLever_7
MetalFloorLever_8
MetalFloorLever_9
MetalFloorLever_10
RopeBroken
RopeLong
RopeShort
StoneFloorLever_1
StoneFloorLever_2
StoneFloorLever_3
StoneFloorLever_4
StoneFloorLever_5
StoneWallLever_1
StoneWallLever_2
TripWireLong
TripWireLongBroken
TripWireRopeLong
TripWireRopeLongBroken
TripWireRopeShort
TripWireRopeShortBroken
TripWireShort
TripWireShortBroken
WallKeypad
WallSwitch_1
WallSwitch_2
WallSwitch_3
WallSwitch_4
WallSwitch_5
WallSwitch_6
WireBroken
WireLong
WireShort
WireStake
WireStakeBroken
WoodenCapstanWheel
WoodenFloorLever_1
WoodenFloorLever_2
WoodenTripRopeStake
WoodenTripRopeStakeBroken
WoodenWallLever_1
WoodenWallLever_2
Technical Details:
Rigging: No
Animation Count: None
UV Mapping: Yes
LOD Information: None
Material Type: PBR (Physically Based Rendering)
Texture Types: Albedo, Normal, Metallic, Ambient Occlusion, Emissive
Built-In & URP Ready!
Introducing Our Dungeon Levers & Switches Kit
Elevate your virtual environments with these Dungeon Levers & Switches, the fith release in our new series of dungeon enhancement packs. Designed to add interactive depth and suspense to any dungeon or environment, this kit is perfect for both experienced game developers and aspiring 3D artists.
Features:
Compatibility: Ready for both Built-In and URP pipelines, with setup optimized for seamless drag-and-drop integration. Includes overview scenes for both pipelines.
Content Includes:
29 x Floor and Wall Levers and Switches
3 x Capstans
1 x Wall Keypad
1 x Standing Console
2 x Laser
1 x Chain Link & Housing
4 x Wire Tripwires
4 x Rope Tripwires
Geometry and Performance:
Clean geometry, efficient UV mapping, and consistent texel density ensure optimal performance and integration.
High-Quality Materials:
Textures supplied in 1K, 2K, and 4K resolutions.
Prefab Details:
59 x 1K Prefabs: Built-In and URP
59 x 2K Prefabs: Built-In and URP
59 x 4K Prefabs: Built-In and URP
Whether you're designing a treacherous dungeon, an enchanted realm, or seeking to add intricate details to your digital environments, the Dungeon Levers & Switches Kit is the perfect addition to your toolkit.
Compatibility: Works with Unity versions 2022.3.35 or higher.
For support and inquiries, please contact us at VertexHub3D@gmail.com
Transform your projects with the Dungeon Levers & Switches Kit today and let your creativity thrive!
Price $20.00
80s Service Truck by Perfectvertexstudio
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 52599 tris and 232374 verts.
Wheels - 10964 tris and 46492 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Hood, door do not open.
Rear doors open(u can see on pictures)
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
10 materials for 80sServiceTruck
80sServiceTruck_body_yellow (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
80sServiceTruck_body_white (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
80sServiceTruck_glass (2048x2048 BaseMap/MaskMap/Normal)
80sServiceTruck_headlights_glass (2048x2048 BaseMap/MaskMap/Normal)
80sServiceTruck_interior (2048x2048 BaseMap/MaskMap/Normal)
80sServiceTruck_licence_plates (1024x1024 BaseMap)**
80sServiceTruck_lights_glass (2048x2048 BaseMap/MaskMap/Normal)
80sServiceTruck_mirrors (128x128 BaseMap/MaskMap/Normal)
80sServiceTruck_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
shadow_plane (1024x1024 BaseMap)
* five additional color schemes for body
** three different textures for plates
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
34 maps for 80sServiceTruck (including additional colos schemes and licence plates)
29 maps for environment (including additional colors)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
Car body - 36655 tris and 22047 verts.
Car wheels - 15622 tris and 9088 verts.
This model have separated steering wheel, lights glass, windows,license plates and service bed doors.
Hood, doors do not open.
Price $49.99
Advanced Graphics Settings for URP by JiRo Ent.
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
-------------------------------------------------
Game performance is something players deeply care about now more than ever, as game engines and games evolved and got more and more complex, so does the challenge of optimization, scalable video and graphical settings allow players to fine-tune performance and visuals to their hardware, preventing frustration from lag or unnecessary power consumption (in the case of portable devices).
Advanced Graphics Settings for URP (AGS for URP) handles this task by offering controls for the following settings:
Support for a wide range of video options:
- Resolution
- Refresh rate
- Fullscreen mode
- V-sync
- Render scaling
- FPS cap
Support for advanced graphics settings:
- Anisotropic filtering
- Anti-Aliasing
- Global Shadow Distance
- Global Shadow LOD Quality
- Global Shadow Quality
- Local Shadow Quality
- Texture Quality
- Ambient Occlusion
FRICTIONLESS SETUP, the biggest goal of AGS is offering the simplest yet most robus way to handle video and graphics settings, so we ended up with a 2 step setup, first simply add AGS Runtime to your scene, and lastly start creating your settings in our custom AGS Setup window, and that's it, any settings created would automatically be added to AGS Runtime.
CONTROL, you can name your graphics options, pick between different techniques for each option, for example you could use FXAA in LOW and SMAA in HIGH anti-aliasing...
PRESETS, AGS offers a powerful Preset system that lets you apply a collection of settings all at once, you could create a PERFORMANCE preset with LOW settings and a QUALITY preset with HIGH settings for example, the possibilities are yours to fit your games.
SUPPORTS DYNAMIC RESOLUTION FOR URP, our most loved tool "Dynamic Resolution" is supported in AGS, you'll be able to use it if you have it installed in the project. Make you to check out Dynamic Resolution if you have not already!
ACTIVE SUPPORT, while we can't promise anything in the future we do intend on continued development of AGS, in the form of both bug fixes and new features.
-------------------------------------------------
CHECK OUT OUR MOST POPULAR TOOL:
-------------------------------------------------
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
-------------------------------------------------
Price $24.00
KayKit - Resource Bits (for Unity) by Kay Lousberg
Features:
- 132 x low-poly optimized 3D models, suitable for mobile too (.fbx)
- Minimum Polycount : 20 triangles
- Maximum Polycount : 5370 triangles
- Average Polycount : 1034 triangles
- 1 x Texture (.png) 1024x1024, can be downsampled up to 128x128
- UV mapped using the color atlas technique
- 1 x Material (URP Material included too)
- 132 x Prefabs included
- Demo scene included
KayKit - Resource Bits (for Unity)
----
This pack has 132+ models of resources and materials, there's Wood, Stone, Iron, Copper, Silver, Gold, Textiles, Fuel, Gems, Money, Food and more! Ideal to add to any type of game that requires crafting resources, or you can place it around environments as props.
- Wood
- Wood Planks
- Stone
- Stone Bricks
- Iron Ore & Bars
- Copper Ore & Bars
- Silver Ore & Bars
- Gold Ore & Bars
- Textiles
- Scrap/Parts
- Money (Coins, Bills, and Stacks)
- Gems
- Fuel (Jerrycan & Barrels)
- Food in lots of different sizes and containers
- Containers (Boxes & Crates)
- Pallets in various shapes
(You can check out the full contents in the sample images. Note that these are just example images and while every model pictured is included in this pack, the actual scenes are not.)
----
This pack, just like all the other KayKit packs, has been crafted with a lot of love and attention to detail.
This is the (for Unity)-version, a specialty version of this asset pack, made specifically for use in Unity that will save you valuable time in setting up the assets. You'll get:
- A neat folder structure
- Every model is included as a prefab
- All materials set up correctly
Price $7.49
Wild Draconid by Leks
Number of textures 33
Texture dimensions 4096
Maximum polygon count 20446
Number of meshes/prefabs 5
Rigging: Yes
Animation count 25
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-poly model of the character WildDraconid. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Texture Resolutions: All(4096)
Materials 10
Textures 33
The model contains animations 25
Attack (x5)
Walking (x5)
Roar (x1)
Run (x1)
Idle (x2)
Taking damage (x1)
Death (x1)
Tookoff_Flying (x1)
Tookoff (x1)
Flying (x5)
Flyin_Attack (x2)
The character consists of 5 sets of textures. In one set (from 4 to 5 texture maps). The character consists of 2 materials Body and Wings.
Warning:
This pack consists of only 1 characters. It does not include the demo scenes in the screenshots.
Body
faces 10620
verts 10195
tris 20360
Wings
faces 9826
verts 9570
tris 19185
Price $60.00
Warrior Samurai by SDKwarrior
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 For facial animations use Blendshapes
👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Apple Blendshapes
👉Adjustable body parts
👉Change color cloth and Dirty or Clean
👇 Polycount
➡️Character
BODY and Cloth and Weapon🐥 Faces 42508 🐥 Tris 82836 🐥 Verts 43917
Hair 🐥 Faces 12863 🐥 Tris 25730 🐥 Verts 24814
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👍 Samurai
An action-adventure model with elements of survival horror and stealth action
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Apple Blendshapes
👉Adjustable body parts
👉Change color cloth and Dirty or Clean
👇 Polycount
➡️Character
BODY and Cloth and Weapon🐥 Faces 42508 🐥 Tris 82836 🐥 Verts 43917
Hair 🐥 Faces 12863 🐥 Tris 25730 🐥 Verts 24814
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Blendshapes
👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 For facial animations use Blendshapes
👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $69.99
130 Fantasy NPC Portraits – Hand-Painted 2D Character Icons for RPGs by CosmoJulia
Quantity: 130 unique portraits
Resolutions: 256x256, 512x512, and 1024x1024 pixels
File format: PNG (transparent background)
Enhance your fantasy game world with this pack of 130 beautifully crafted NPC portraits. Designed for RPGs, visual novels, and adventure games, these hand-painted character icons bring depth and personality to your non-playable characters. Featuring a diverse cast of medieval, noble, rogue, and common folk, this collection is perfect for dialogue boxes, character selection, or quest interactions.
Key features:
130 unique, high-quality fantasy character portraits.
Various character types: nobles, merchants, warriors, sorcerers, commoners, and more.
Ideal for RPGs, visual novels, adventure games, and tabletop adaptations.
Transparent PNG format for seamless integration.
Available in three resolutions: 256x256, 512x512, and 1024x1024 pixels.
AI-assisted base designs with manual post-processing and refinement in Photoshop for a polished look.
Optimized for both desktop and mobile games.
Your feedback matters! Leave a review to help us improve future asset packs.
For questions or suggestions, contact: j2liarozhkova@gmail.com
Price $7.99
Low Poly 3D Icons - Bundle by HQP Studios
- Texture dimensions: 256px * 256px
- Number of textures: 1
- Type of textures: .png
- Minimum polygons: 16 triangles
- Maximum polygons: 2200 triangles
- UV mapping: Unwrapped and textured (Project View)
- Texture dimensions: 256px * 256px
- Number of textures: 1
- Type of textures: .png
- Minimum polygons: 16 triangles
- Maximum polygons: 12,888 triangles
- UV mapping: Unwrapped and textured (Project View)
Low Poly 3D Icons - Bundle includes 2 low poly icon asset packs by HQP Studios with more than 1700+ icon ready to use.
Grab this bundle and save 25%! The included asset packs are worth $10, plus you’ll get bonus assets—all for just $7.50!
⭐Content:
- More than 1700+ unique Icons.
- Easy to use. Just drag and drop prefabs to your scene.
- Time-Saving: Pre-configured assets enable you to achieve stunning results quickly and effortlessly.
- All Icons use ONLY ONE Texture/Color.
- No PNG Assets. Only 3D Assets.
- No Animation included.
⭐The Low Poly 3D Icons - Bundle has just about everything you need—well, for the most part! We’re still adding more. From weapons, and foods to countries, arrows, medieval, and weather, you name it, it’s probably in there.
⭐Content inside:
-1702 Icons-
- 760 - Icons
- 760 - Extra style of icons
- 182 - Country/Continent Icons
⭐As an added BONUS, you'll also receive exclusive assets that aren't originally included in any of the packs.
- 50 Medieval icons
- 1 Extra style of icons
—Follow Us—
—Reach Out—
Price $7.50
Bicycle Controller by RageRun Games
- Easy setup
- Fully functional Bicycle Controller controller
- 1 Bicycle Model (90kTris) - you can easily add yours too
- 1 Textures (1024 x 1024)
- Demo Scene Included
Bicycle Controller – Ride with Control & Style!
This asset delivers a smooth bicycle physics system for Unity. Whether you're aiming for realistic cycling mechanics or a fun, arcade-style experience, this controller is built to handle both.
Fully customizable and optimized for quick prototyping, it includes flexible input support and physics-based motion that responds naturally to surfaces. Works great for city riding sims, open-world exploration, or mobile biking games.
Key Features:
- Physics-based pedaling and balance system.
- Customizable speed, grip, turn radius & gear behavior.
- Arcade or realistic riding modes.
- Supports keyboard, gamepad, and mobile controls.
- Rider tilt, leaning, and IK-Driven animation.
- Full source code & clean, commented scripts.
- Easy integration – drag-and-ride setup.
- Works with any 3D bicycle model.
NOTE
This package uses Cinemachine and Animation Rigging Package, so it's recommended to import it into a new, empty Unity project. You may receive a warning prompting you to override project settings. If you're importing into an existing project, simply disable all the override checkmarks and ensure Cinemachine and Animation Rigging is installed, as the camera is controlled using it and player animations are controlled using Animation rigging Package. The asset is developed using Unity 6, so please make sure to import the package only in Unity 6. I’ll be updating the asset to support previous Unity versions in upcoming updates.
Contact:
Email: ragerungames@gmail.com
Discord: RageRun Discord Server
Checkout my other assets:
https://assetstore.unity.com/publishers/68658
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Price $19.99
Animation Pack - Character Combat by PolyOne Studio
Technical Details:
- Total Animations: 80+ high-quality animations
- Rig Type: Humanoid (Compatible with Unity & Unreal)
- Animation Types: Root Motion & In-Place
- Frame Rate: 30 FPS
- File Formats: FBX, Unity Package
Compatibility:
•Unity: Supports Mecanim (Humanoid Rig)
•Unreal Engine: Works with Manny / Mixamo characters
Optimization:
•Clean looping & smooth transitions
•Ideal for Blend Trees & Animation Controllers
- Documentation: Included setup guide for Unity & Unreal
- Additional Features:
•Modular animation structure for easy integration
•Variations for different gameplay mechanics
Ready to use in RPGs, MOBAs, Action, and Adventure games!
Hi everybody,
The Character Animation Pack is a comprehensive animation set designed to bring your humanoid characters to life in RPGs, MOBAs, Action, and Adventure games. This pack provides a wide range of high-quality animations, covering basic movements, combat, magic, and emotes, ensuring smooth and dynamic gameplay integration
Features:
80+ High-Quality Animations – Including idle, walking, running, jumping, dodging, climbing, combat, spell casting, weapon handling, and interactive emotes.
• Combat-Ready – Supports swords, bows, shields, dual-wield, and magic-based attacks.
• Optimized for Unity & Unreal – Fully compatible with Humanoid Rig, Root Motion, and In-Place animation options.
• Game-Ready – Designed for smooth blending, AI behavior, and animation controllers.
• Modular and Flexible – Easily customizable for different character types and game mechanics.
Perfect For:
Indie developers looking for a ready-to-use animation set.
- Game studios aiming to speed up production and maintain high-quality animations.
- Prototypes and game projects requiring fluid and natural character movement.
Technical Details:
•Compatible with: Unity (Humanoid Rig), Unreal Engine (Mixamo/Manny).
•File Formats: FBX, Unity Package.
•Root Motion & In-Place versions included for maximum flexibility.
Elevate your characters with fluid and immersive animations!
Contact me for support. Hope to receive feedback from everyone. Thank you very much.
Price $20.00
VideoToFBXAnimator by jamee
VideoToFBXAnimator is an offline model.
run model by onnxruntime-DML and libtorch-gpu.
If unity's log shows that the dll is not found, you can use the vs tool dumpbin /dependents your_dll.dll
Support platforms:
Windows
The dependent models and libraries can be downloaded from the following address
https://drive.google.com/drive/folders/1uUtYzSzuzJrD3tveQOq0veOORwOqfrC0?usp=drive_link.
Downloaded filenames must exactly match the filenames displayed in document images.
user can implement animation recording functionality through the Animation Recorder plugin , which supports real-time animation capturing and FBX format exporting
Once a user selects a local video file,the system utilizes models to analyze each video frame, extracting human pose and motion data.Use unity's animation system to play animation data.fbx animation files can be generated by recording the position and rotation of unity's human bones.
The system currently has limitations:
1. generating global coordinates requires reading the entire video. Cannot run in
real time.
2. AI-generated animations do not include hand articulation and require manual
adjustments through animation editing tools.
3. Try not to move the camera during the video.
4. The cpu version does not support it, and animation data will jitter.
5. Try to ensure a person in the video, do not support multiple people.
6. The person can move within the camera, do not leave the camera.
Help & Support:
For any assistance, please contact us at weiweiw195@gmail.com.
Note that the samples use various third-party art assets under the CC0 license.
Price $60.00
MAPGrid (Beta) - 3D Tilemap System by MightyAndPowerfulGames
- Advanced Rule-Tile System with Support for Tile Layer Checks, as opposed to simple exists vs doesn't exist checks (which are also supported of course)
- Tile Attributes, Which can Affect Rule-Tiles, e.g., normal tiles, rounded corners, and slopes, all in One Tileset!
- Tiles are Automatically Combined into as Few Meshes as Possible, with a Multithreaded Mesh Combiner.
- Optional Angle-Based Smoothing of Mesh Normals for a Seamless Mesh.
- Chunk-based Tilemap System, with support for Dynamic Tilemap Resizing.
- Automatic Chunk-based Culling System with Visibility and Distance Culling.
- Automatic Collider Mesh, with Custom Collider Options, e.g., Primitive, Custom Mesh From Tile Mesh, and None.
- Custom Tile Brushes with Support for Varying Height.
- Prefab Tiles, with rotation and scale options.
- Full Scene-View Editing Support, with Radial Menus and an Optional Scene View Overlay, No Inspector Required.
- Hybrid Raycaster which Allows Editing of Tiles without Colliders.
This package is in beta, and the price will increase upon full release. Purchasing MAPGrid now will help fund further development of the tool.
What exactly is MAPGrid?
MAPGrid is a 3D tilemap creator that automatically combines tiles into as few meshes as
possible. It features a chunk system that is dynamically resizable, support for prefab tiles,
and much more. It's a grid-based world editor.
Why is it better than the alternatives?
Unlike other 3D tile systems on the Asset Store, MAPGrid automatically combines tiles into compound meshes. Tiles are tracked as separate entities internally, but displayed as combined meshes, improving the speed and performance in-editor. Prefab tiles are supported as well, if you DON'T want them to be combined into a single mesh.
What can I expect out of the box?
MAPGrid currently comes with two tilesets that are reminiscent of a certain 2.5D RPG
who's name means 8 paths:
- A Grassy Terrain with experimental slopes.
- Bricks with stairs, pillars, and a fence that snaps along the edge of brick structures.
More Non-Pixelated Tilesets are in the works!
Key Features
- Advanced Rule-Tile System with Support for Tile Layer Checks, as opposed to simple exists vs doesn't exist checks (which are also supported of course)
- Tile Attributes, Which can Affect Rule-Tiles, e.g., normal tiles, rounded corners, and slopes, all in One Tileset!
- Tiles are Automatically Combined into as Few Meshes as Possible, with a Multithreaded Mesh Combiner.
- Optional Angle-Based Smoothing of Mesh Normals for a Seamless Mesh.
- Chunk-based Tilemap System, with support for Dynamic Tilemap Resizing.
- Automatic Chunk-based Culling System with Frustum and Distance Culling.
- Automatic Collider Mesh, with Custom Collider Options, e.g., Primitive, Custom Mesh From Tile Mesh, and None.
- Custom Tile Brushes with Support for Varying Height.
- Prefab Tiles, with support for rules.
- Full Scene-View Editing Support, with Radial Menus and an Optional Scene View Overlay, No Inspector Required.
- Hybrid Raycaster which Allows Editing of Tiles without Colliders.
Upcoming Features
- Grass/Foliage System, with autoplacement.
- New Tilesets with non-pixelated textures.
- Water/Lava Tiles.
- Tile Transitions.
- Procedural Generation.
- QoL improvments, such as: Quick mesh swap for tileset templates, making it easy to swap meshes that are assigned to multiple rule variations.
URP is supported out of the box. HDRP is not officially supported yet, but the only problem is the materials used. If you feel like converting materials to HDRP, by all means go ahead. The Editor materials are located in MightyAndPowerfulGames > Tools > MAPGrid > core > Graphics > loadable. The tileset materials were created in Shader Graph and all you need to do is switch the active target to HDRP in Shader Graph.
Dependencies
- Burst (com.unity.burst)
- Collections (com.unity.collections)
- Version Control (com.unity.collab-proxy) for in-editor serialization.
Price $19.99
Cartoon Marten by Rifat_Bilalov
Number of textures: 2
Texture dimensions: 2048x2048
Polygon count of :9600tris
Minimum polygon count :4200 tris
Maximum polygon count: 9600 tris
Number of meshes/prefabs: 2/2
Rigging: Yes
Animation count: 72
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo)
This asset has Cartoon Marten model.
The model has 9600 tris and 4200 tris for the mobile version.
Texture size 2048x2048 and 512x512 for mobile version
72 animations (IP/RM)
Attack 1-3, death,eat 1-2, hit (back,front,midle), idle 1-2, jump IP, jump forward, jump (start, idle up, idle horisontal, idle down, end), lie (start,idle,end), sleep(start,idle,end), run attack, run (forward,left,right),walk (f-b-l-r-bl-br), swim(f-b-l-r-bl-br), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $15.00
Stylized Skeleton Model + Animations by LMAssets
Number of textures: This pack contains an albedo and normal map texture. The file formats are PNG
Texture dimensions:
Albedo - 32 x 32
Normal map - 2048 x 2048
Polygon count: 6357 triangles
Rigging: Yes
Animation count: 14
Bring your game to life with this Stylized Skeleton character, perfect for all kinds of games, maybe as an enemy!
Features
- Rigged Skeleton Model
- 14 Animations
- 1 Albedo Texture (32 x 32)
- 1 Normal Map (2048 x 2048)
Animations:
Attack1
Attack2
Attack3
BlockStart
BlockContinue
BlockDamage
TakeDamage
Die
Idle
IdleLookLeft
IdleLookRight
WalkFWD
WalkBWD
Run
This asset pack is part of a larger pack releasing later.
Price $15.00
GuideCatAvatarSet by kazuto777
It will be a guide Cat art set that can be used in various games.
It consists of 68 layers, and various poses and animations can be added.
■Contents
・1PSB (PSD) * All parts are registered as layers.
・68 PNG
・Assembled sample 7png
■ Character height: about 965px
* High resolution that is easy to use even in FULLHD games. Of course, you can also make it smaller.
PSB (PSD) files are also included, so you can insert meshes and bones using SpriteEditor/SkinningEditor.
With meshes and bones you can bend joints and create more poses.
Since PNG is also included, you can easily handle it.
The demo scene contains a sample after assembly, so please use it.
Mouth: Includes positive and negative x closed and open.
You can express lip-syncing by combining closed and open.
In addition to the mouth, you can also create various expressions by changing the angle of the eyebrows.
Price $18.00
drink pixel art with 42 images by ysingx
Pixel Perfect Drink Icons for Your Game Development!
Looking to add a refreshing touch to your game? Our Pixel Art Drink Collection is exactly what you need! Whether you're working on an RPG, a simulation game, or an action-packed adventure, these pixelated drinks will bring a unique vibe to your game world with a cool, retro feel.
Multiple Drink Options, Two StatesWith a wide variety of pixelated drinks, each icon comes in two distinct states—idle and clicked—so you can easily add interactive elements to your game. Whether it’s a soda, juice, or something a bit more exotic, each icon is designed with meticulous detail, perfect for creating a dynamic gaming experience.
High-Quality Icons in Three SizesWe’ve got you covered with three sizes (32x32, 64x64, and 128x128), so no matter where you need them—whether in your game's inventory, UI, or for close-up views—they’ll look pixel-perfect. No need to worry about resizing—just drag and drop them into your game and they’ll fit right in!
Perfect for RPGs, Simulations, and More!
- RPGs: Use these drinks as collectible items, quest rewards, or even special consumables that boost your character’s stats.
- Simulation Games: Add them to your virtual stores, menus, or as part of your character interactions.
- Action Games: Create interactive elements where drinks provide energy boosts or special effects.
- Mini-Games: Whether it’s a fun soda-making challenge or a bartender mini-game, these icons will add a splash of color and creativity to your gameplay.
Don’t miss out on this set of pixel-perfect drinks—perfect for developers looking to add that little extra something to their game!
Price $4.99
Sushi&Ramen 69 pixel-art icons by ysingx
pixel-art
Pixel-Perfect Sushi & Ramen Icons for Your Game!
Looking to spice up your game with some deliciously detailed pixel art? Our Pixel Art Sushi & Ramen Collection is exactly what you need! Whether you're developing an RPG, a cozy simulation, or a fun mini-game, these charming food icons will bring a flavorful touch to your world.
69 Unique Pixel Art Icons
This collection features 69 handcrafted sushi and ramen icons, each bursting with character and pixel-perfect charm. From fresh sashimi and nigiri to steaming bowls of rich ramen, every dish is designed to make your game feel more immersive and visually delightful.
Multiple Sizes for Maximum Flexibility
No need to stress about resizing! These icons come in three convenient sizes—32x32, 64x64, and 128x128—making them perfect for inventory menus, UI elements, in-game shops, and more.
Interactive Click States for More Control
Each icon includes two different states—a default state and a clicked state—so you can easily integrate interactive elements into your game, whether it’s a selection menu, cooking system, or rewards screen.
Perfect for:
- RPGs – Use sushi and ramen as consumables, collectibles, or special buffs for your characters.
- Simulation & Management Games – Create a sushi bar, run a ramen shop, or design the ultimate food stall experience.
- Mini-Games & UI Elements – Add delicious details to your game’s menus, challenges, or crafting systems.
Why You'll Love These Icons:
✔ High-quality pixel art with vibrant colors and intricate details
✔ Multiple sizes for easy integration into different game styles
✔ Interactive click states to enhance gameplay mechanics
✔ A must-have for any game featuring food, restaurants, or Japan-inspired themes!
Get ready to serve up some mouthwatering pixel art in your game! Grab the Pixel Art Sushi & Ramen Collection today and start crafting a world that looks as good as it plays!
Price $5.99