Green Goblin Animated Character by DEXSOFT
Technical Details:
- 56 Animations (idle, run, walk, jump, dance, attack, more)
- Low Poly & Very Low Poly versions
- Fully rigged & Game-ready
- Stylized PBR textures
- Optimized for Unity Engine
Green Goblin Warrior is a game-ready animated character ideal for fantasy and adventure games.
URP Version Only!
Included are 56 polished animations, covering everything from idles and combat to walking, running, jumping, and dancing.
The character is delivered in both low-poly (3500 polygons) and very-low-poly versions (1600 polygons - for mobile).
Fully rigged and compatible with Unity Engine, this goblin is ready for immediate drop-in use in gameplay.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Price $19.99
Primitive Mesh Creator by CodeWee
- C# class dll library for Editor GUI and Runtime
- Editor Support: Custom Editor Window with real-time mesh preview
- Runtime Support: Full static API with all Editor capabilities
- Mesh Types:
- 2D Primitives: Triangle, Rectangle, N-gon, Rounded Rectangle, Frame, Star, Parallelogram, Circle, Ellipse, Sector, etc.
- 3D Primitives: Cube, Pyramids (Triangular, Square, N-sided), Prisms (Triangular, Square, N-sided), Cylinder, Sphere, Icosphere, Hemisphere, Egg shape, 3-Axis Cross, Torus, Helix, Rounded Cubes, and many hollow/thickened variants
- and Teapot
- Options per Mesh:
- Adjustable width, height, depth via sliders
- Segment control for smoothness
- Radius control for circular shapes
- Enable/disable smoothing
- Enable/disable double-sided rendering (no shader required)
- Remove or include caps on cylindrical and conical shapes
- Apply shear/skew transformation
- UV Mapping: Fully UV-mapped with live material and texture preview
- Submeshes: Multi-face shapes use submeshes for individual materials
- Visualization Tools:
- Toggle wireframe
- Toggle normals and tangents display
- Show vertex index numbers on hover
- Transform Tools:
- Modify pivot position
- Rotate around X, Y, Z axes
- Invert mesh normals
- Code Generation:
- Auto-generate C# code matching current settings
- Copy to clipboard for use in runtime scripts
Key Features
- 🔷 Generate 90+ customizable 2D and 3D mesh types
- ⚙️ Real-time Editor Window with intuitive sliders and live preview
- 🧩 Full runtime API for procedural mesh generation during gameplay
- 🧱 Support for hollow, capped, rounded, and smoothed variants
- 🎯 Precision control over size, segment count, shape roundness, and shear
- 🧵 Built-in UV mapping and submesh support for multi-material setups
- 🧭 Toggle wireframe, normals, tangents, and vertex indices
- 🔄 Transform tools: pivot adjustment, rotation, normal inversion
- 🧪 Export C# mesh generation code for direct runtime use
- 💡 Works in URP, HDRP, and Built-in render pipelines
- ✅ No third-party dependencies or shaders required
Additional Features - Mesh Tool API
- Invert Normal
- Change Pivot
- Translate verticies (not by GameObject Transform)
- Get Geometry Center Position
- Merge two meshes
- Rotate X, Y, Z (not by GameObject Transform)
- Make Both Side (not by Shader)
- Primitive Mesh Creator is a powerful and versatile mesh generation tool for Unity that lets you create over 90 different types of primitive shapes — from flat 2D polygons to complex 3D solids — both in the Editor and at Runtime. Whether you're prototyping quickly or building custom runtime geometry, this tool delivers precision, flexibility, and speed.
- Using a dedicated Editor Window, you can interactively preview and configure a wide range of mesh properties such as size, height, segment count, roundness, and more using intuitive sliders. Many mesh types include advanced options like shear (skew), face culling, thickness, submeshes, and double-sided rendering — all without using shaders.
- Developers can also generate these meshes during gameplay using provided static C# functions, with runtime support mirroring all Editor capabilities. Additionally, the tool auto-generates ready-to-use C# code based on your current mesh setup, making it easy to copy and reuse in your projects.
- Whether you're a game designer, technical artist, or tools developer, Primitive Mesh Creator is an essential utility for procedural geometry in Unity.
- Supports Unity 2022 and Unity 6000+ (Unity 6.x).
- Generated meshes are fully compatible across all Unity versions.
Price $19.99
Playground Slide 3D Model by DEXSOFT
Technical Details:
- Number of meshes: 1
- Number of LOD stages: 4
- Number of prefabs: 1
- Number of materials: 3
- Number of textures: 9
- Texture size: 4K
- Texture formats: PNG
Playground Slide 3D model.
With 20586 triangles and 3 materials.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Price $4.99
Underwater Rendering for Stylized Water 3 (Extension) by Staggart Creations
- Imports directly into the Stylized Water 3 folder (wherever it is located)
- Executes along with transparent materials, so they will not appear to be affected by fog. Includes a subgraph for getting the water density and underwater mask, this can be used to fade out a custom transparent material into the water fog.
- Looks best when reflections and refractions are enabled on the water material
- Using the combination of HDR, Tonemapping and the Gamma color-space will not guarantee the underwater fog matches the water perfectly (Linear color-space should be used).
- Fog needs geometry to work with, an empty scene/void underneath the water naturally results in a single-color fog appearance.
Note: not compatible with Curved World 2020 or WaveMaker. The COZY and Atmospheric Height Fog assets require modifications (see documentation).
📌 REQUIRES THE STYLIZED WATER 3 (v3.1.0+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
« For use with Unity 6.0-6.1 »
📄 Documentation ⚙️ Compatibilty 🟣 Discord 🔗 Forum Thread
Draws a waterline lens effect for partially submerged camera's, through an innovative technique. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks.
Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera's water line.
What's new?
• Completely rewritten for Unity 6’s Render Graph
• Redesigned to work exclusively with defined underwater areas (box collider triggers)
• Particle Effect controller, makes effects follow the camera underwater up to a specific depth (eg. sunshafts)
• Easier integration for transparent materials. The render queue of the effect can now be set
• Revised shader for transparency, used for particle effects underwater.
• Optimized technical design, no longer uses full-screen post-processing
• Support for mobile hardware.
• Blur/distortion effects have been removed (not implemented in any AAA games either, will be reconsidered based on feedback)
🌊 Features:
• Underwater fog based on the water's deep/shallow colors.
• Waterline rendering for partially submerged cameras (supports split screen)
• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.
• Caustics rendering on geometry. Directional projection option.
• Underside of the water is correctly shaded, to seamlessly match.
• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)
🚧 Limitations:
• Does not support multiple cameras simultaneously (eg. split-screen).
• Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible.
• Can't mask underwater (eg. submarine windows)
• Not a volumetric fog/light solution, but rather depth-based.
• Requires a single water level (incompatible with rivers/planets)
[ Refund policy ] Refunds cannot be granted for not having read the sections on this page
Scene and assets shown in video/screenshots are for showcasing, assume they aren't included. A functional demo scene is included though.
Price $25.00
Christmas tree decoration Santa and Bear by HungryCat1985
PBR 4K textures:
- Ambient occlusion
- Metallic+Smooth
- Emissive
- Normal
Verts: 6717
Tris: 13274
Christmas tree decoration, funny frightened Santa. Mid-poly. Real world size. PBR 4K textures:
- Ambient occlusion
- Metallic+Smooth
- Emissive
- Normal
Verts: 6717
Tris: 13274
Price $11.99
Hospital Morgue by Red Blue Pixel Studio
Number of meshes/prefabs: 70
Poly Count: 24-32k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 46
Number of Textures: 200
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Hospital Morgue
This meticulously crafted environment offers a highly detailed and atmospheric representation of a clinical morgue facility, designed to support horror, thriller, investigative, and medical-themed projects. With a strong emphasis on authenticity and mood, the scene delivers a cold, sterile, and unsettling atmosphere—ideal for immersive storytelling, and cinematic use.
Key Features:
- Based on real-world morgue design principles, the environment reflects practical spatial arrangements and functional realism.Authentic Architectural Layout
- Includes a complete set of props such as autopsy tables, body storage chambers, surgical tools, lighting fixtures, cabinetry, and auxiliary medical equipment.Fully Equipped Interior
- Models are carefully optimized with efficient topology and LODs, ensuring smooth performance across real-time engines and rendering pipelines.Optimized Performance
- All architectural and interior elements are modular and grid-aligned, allowing users to create custom layouts or expand the existing scene effortlessly.Modular Asset Structure
- Assets utilize a clean PBR workflow with high-resolution textures, including albedo, normal, metallic, and ambient occlusion maps for photorealistic surface definition.Physically-Based Rendering (PBR)
Versatile Application Scenarios:
Ideal for a wide range of use cases, including:
- Survival horror and thriller game environments
- Cinematic storytelling and cutscene production
- Post-apocalyptic or dystopian narrative settings
This environment is designed to provide a haunting, believable backdrop that enhances dramatic tension and elevates visual storytelling across any project.
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
Check out our Graveyard
You can also check our Modular Retail Environment
Price $29.99
Underwater Rendering 3 (incorrect) by Staggart Creations
- Imports directly into the Stylized Water 3 folder (wherever it is located)
- Executes along with transparent materials, so they will not appear to be affected by fog. Includes a subgraph for getting the water density and underwater mask, this can be used to fade out a custom transparent material into the water fog.
- Looks best when reflections and refractions are enabled on the water material
- Using the combination of HDR, Tonemapping and the Gamma color-space will not guarantee the underwater fog matches the water perfectly (Linear color-space should be used).
- Fog needs geometry to work with, an empty scene/void underneath the water naturally results in a single-color fog appearance.
Note: not compatible with Curved World 2020 or WaveMaker. The COZY and Atmospheric Height Fog assets require modifications (see documentation).
📌 REQUIRES THE STYLIZED WATER 3 (v3.1.0+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
« For use with Unity 6.0-6.1 »
📄 Documentation ⚙️ Compatibilty 🟣 Discord 🔗 Forum Thread
Draws a waterline lens effect for partially submerged camera's, through an innovative technique. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks.
Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera's water line.
What's new?
• Completely rewritten for Unity 6’s Render Graph
• Redesigned to work exclusively with defined underwater areas (box collider triggers)
• Particle Effect controller, makes effects follow the camera underwater up to a specific depth (eg. sunshafts)
• Easier integration for transparent materials. The render queue of the effect can now be set
• Revised shader for transparency, used for particle effects underwater.
• Optimized technical design, no longer uses full-screen post-processing
• Support for mobile hardware.
• Blur/distortion effects have been removed (not implemented in any AAA games either, will be reconsidered based on feedback)
🌊 Features:
• Underwater fog based on the water's deep/shallow colors.
• Waterline rendering for partially submerged cameras (supports split screen)
• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.
• Caustics rendering on geometry. Directional projection option.
• Underside of the water is correctly shaded, to seamlessly match.
• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)
🚧 Limitations:
• Does not support multiple cameras simultaneously (eg. split-screen).
• Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible.
• Can't mask underwater (eg. submarine windows)
• Not a volumetric fog/light solution, but rather depth-based.
• Requires a single water level (incompatible with rivers/planets)
[ Refund policy ] Refunds cannot be granted for not having read the sections on this page
Scene and assets shown in video/screenshots are for showcasing, assume they aren't included. A functional demo scene is included though.
Price $25.00
QA & Polish Validator - Quick Fix Tools for Unity Projects by Syed zain ul abideen
Features
- 🔍 Automatic Scan for QA Issues
Detect:
Missing Scripts & References
Overlapping Meshes
Unused Lights & Cameras
Bad UI Anchors
Empty or Default-Named GameObjects - 🛠️ Quick Fix Buttons
Remove all missing scripts
Clear broken references
Delete unused lights and cameras
Rename default-named objects
Auto-separate overlapping meshes - ✅ Supports Disabled Objects
Optional toggle to include inactive GameObjects in scans. - 📄 Exportable QA Report
Save findings to a clean, readable .txt file for documentation or team review.
Boost your production quality with just one click!
QA & Polish Validator is an essential editor extension that helps you detect and fix common issues in your Unity scenes and prefabs. Whether you're cleaning up a prototype or preparing a final build, this tool will save you hours of tedious QA.
Price $59.99
Dissolvable Ink Painting Effects by Joy Tsai
All effects are made with Unity shader graphs. Easy to assign on your own mesh.<br>
<br>
Important:<br>
-Make sure your Unity project version support shader graphs.<br>
-Only support Universal Render Pipeline.<br>
<br>
Features:<br>
-5 effects contained in the project file.<br>
-Allow to assign your own texture. (diffuse, normal, emission)<br>
-Attributes are all adjustable. (outline, shadow, normal, highlights, dissolve...etc)<br>
-Drag the sample material to your mesh, then enjoy the effects.<br>
-No special plug-in needed to open scene.<br>
Price $10.00
Low-poly smoking pipes set by HungryCat1985
2K PBR textures each model:
- albedo
- normal
- metal
- smooth
Pipe 01:
- verts: 336
- tris: 668
Pipe 02:
- verts: 384
- tris: 764
Low-poly Smoking Pipes set, two models. Real-world size. Game ready. 2K PBR textures each model:
- albedo
- normal
- metal
- smooth
Pipe 01:
- verts: 336
- tris: 668
Pipe 02:
- verts: 384
- tris: 764
Price $6.00
Medieval Greengrocer Stand & Fruits Pack – Low Poly by MyUniverse Studio
- Low poly medieval models
- Multiple greengrocer stand variations
- Various fruit, food, and prop models
- UV mapped and textured (512P / 1K / 2K)
- Average Poly Count:
Stands: 500 - 1200 tris
Fruits: 100 - 350 tris - Texture Sizes:
512×512, 1024×1024, 2048×2048 - Texture Maps:
Albedo (Base Color) - Fully compatible with Unity and other major game engines.
- Optimized for performance
A medieval-themed greengrocer stand pack with various fruit models. Includes textured, low poly, game-ready assets. Fully compatible with Unity, Unreal Engine, and other platforms. Ideal for RPG, city builder, and fantasy games.
Price $8.00
Cosmic_Retro_Computer_1 by PolyNest
Number of textures: 1
Texture dimensions: 4x4
Minimum polygon count: 290
Maximum polygon count: 830
Number of meshes/prefabs: 20
UV mapping: No
Types of materials and texture maps (PNG)
Demo Scene: Included
Build immersive sci-fi scenes with this stylized pack of 20 low-poly retro-futuristic computers and consoles. Optimized for performance and mobile-friendly, ready to drop into your Unity projects (URP default, also HDRP & Built-in).
Features
- 20 unique computer & console models
Style
- Clean low-poly silhouettes
- Optimized for mobile
Engine Ready
- Ready-to-use prefabs
- FBX format models
- 4×4 px PNG texture
Perfect For
- Top-down & isometric sci-fi games
- space stations
- VR/AR experiences
- mobile titles
- indie projects
Price $15.99
Stylized Restaurant Furniture Pack by Efe Turan
Animation:No
Rigging:No
LOD: No
Number of Meshes: 89
Number of textures: 0
Average polygon count:
- Chairs: 900-2500
- Tables: 250-600
- Decorations: 120-750
- Pots: 150-750
- Chandeliers: 1400
📦 What's Included
This pack comes with a carefully crafted selection of stylized modern furniture models, designed to balance aesthetic quality with performance. Here's what you'll find inside:
- ✅ 85+ Handcrafted low-poly models – a complete furniture set for building stylish restaurant interiors
- 🧩 Modular system – mix and match components to create custom restaurant layouts easily
- 🪑 Clean, modern design language – minimalistic shapes with neutral color tones and soft stylized shading
- 🔵 Lightweight materials – ideal for mobile and performance-sensitive projects
- 🎮 Ready-to-use prefabs – just drag and drop into your scene
- 🔗 Well-organized hierarchy & naming – quick to navigate and integrate
- 🔧 Compatible with Universal Render Pipeline
All models follow a consistent visual style with clean shapes and neutral tones, making them easy to integrate into a variety of stylized modern scenes. The set is well-suited for creating calm, realistic-feeling interiors without unnecessary complexity.
Price $15.99
NeoUrban Building Kit Vol.1 by Carthage Studio
Number of textures : 93Textures
Number of materials : 12 Materials
Texture dimensions : 2K
Polygon count : In Description
Number of meshes/prefabs : 5
Rigging: NO
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) : PBR
This high-quality 3D asset pack features 5 uniquely designed, stylized buildings inspired by dystopian, cyberpunk, and futuristic cityscapes. Each structure blends modular components, weathered materials, and bold silhouettes , ideal for creating immersive sci-fi environments, from bustling street-level scenes to cinematic skyline shots.
These models are game-ready and optimized for real-time use.
This pack is part of the NeoUrban Series, Save even more by purchasing the full pack, which bundles multiple building variations.
Pack Includes
- Stylized and weathered materials with a unified color palette
- 5 modular building models (low to mid-poly) :
- Building 2 : 88168 Vertices
- Building 4 : 20072 Vertices
- Building 5 : 6345 Vertices
- Building 6 : 16777 Vertices
- Building 7 : 28125 Vertices
Key Features
- PBR Textures (Albedo, Normal, Roughness, Emissive)
- Optimized topology for performance
- Clean UVs and material efficiency
- Ideal for VR, AR, game environments, and cinematic use
Price $19.99
Wooden UI Buttons and Icons Pack by Arcodus
Included in the pack:
- 100+ unique icons * 3 (2 styles + plain icons) * 4 sizes = 1200+ icons in total.
- Icons provided in .png format.
- 2 styles of icons are provided: circle and square.
- 4 sizes: 512x512, 256x256, 128x128, 64x64.
- Demo scene with a sample icon displayed in all styles and sizes.
This icon pack includes essential, high-quality icons in a wooden design, perfect for any game or app. The pack includes 2 different styles of icons: circle and square. The icons are ready to be immediately integrated into your game or app. Plain icons are also provided.
Price $4.99
Alien architecture I by Dmitriy Dryzhak
The pack contains a set of different elements for building alien structures, several seamless materials for pipes and walls, a set of pre-assembled buildings, as well as a pre-assembled demo scene.
Support, URP and HDRP shaders are here:
My Discord group
Triangles counts from 70000 tris to 126
Price $40.00
Royal Tactics: Casual Strategy Tunes by SwishSwoosh
Audio file types: Wav
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
Royal Tactics: Casual Strategy Tunes by SwishSwoosh is a whimsical and regal music pack crafted for lighthearted yet competitive strategy experiences. Featuring 13 original tracks and 15 complementary stingers, this collection blends playful charm with a heroic flair — perfect for menus, battles, matchmaking, victory screens, and everything in between.
Expect a sound that’s royal, cute, and mischievously triumphant, with melodies that elevate the feeling of tactical fun without ever taking themselves too seriously. Along with the full versions, designed to loop seamlessly and harmonize across cues, these tracks bring a polished, cohesive soundscape to any casual strategy or fantasy setting.
Several compositions in the pack include alternate versions—from short and intense cues to lighter or richer arrangements—giving you the flexibility to match a variety of gameplay moments while maintaining a cohesive sound throughout.
Content: 13 x Original Music Tracks (including looped and full versions), 15 x Complementary Stingers
Format: 16bit, 44.1kHz
File Size: 993 MB
Sound List: Click to View
— WHAT'S INCLUDED —
✨MUSIC & STINGERS
Perfect for films, video content, and games, featuring ready-to-use, professionally designed music tracks and stingers. Ideal for creators seeking polished, high-quality music tracks that requires no additional processing.
KEYWORDS
Casual Strategy, Royal Game, Whimsical, Fantasy Game, Lighthearted Battle, Heroic Background, Game Stingers, Orchestral, Cartoon Strategy, Cute Tactical, Playful, Regal, Menu, Battle, Matchmaking, Tactical, Competitive, Loop-Friendly, Charming, Adventure, Energetic
Price $96.00
Cyber Metal Music Pack: Syndrome by Intersonic Sound
Total Uniques: 10
Album Length: 42:58
File Type: 24 bit WAV
Sample Rate: 44100
Size: 650 MB (uncompressed)
Mastered: Yes
Looping: No
Previously, we shared this album on YouTube, and now we would like to present it to you. We hope it will be beneficial for your projects!
Features
- Commercial-level compositions.
- 10 cyber metal music in total.
- Use songs on YouTube or any other platform, as well as games.
- Songs are only full versions and cannot be looped from start to finish.
Track List
- Syndrome
- Breaching Tesseract
- Unconventional Warfare
- Tower Defense
- Pyrengine 2
- Chief Daga
- Foundry
- The Chase
- I'm the Runner
- Triggered
Price $25.00
Dark Ambience SFX: Deathscape by Intersonic Sound
- Unique SFX Count: 19
- Duration: 1 hour
- Looping: Yes
- Mastered: Yes
- Loudness Method: Easy-listening
- Sample Rate: 44100
- Output: 24 bit WAV
- Size: 1.07 GB (uncompressed)
- Royalty-Free: Yes
Focused solely on evoking dark emotions, these products consist of seamless loop-capable drones, each with specified tempo (BPM) information. They progress over a sufficient duration before seamlessly looping at a certain point.
Dark Ambience SFX: Deathscape has been updated for free for it’s users, we thank you:
- The theme of the update is aliens.
- 5 new "Base Drones" have been added. These ambiance products are presented as both full and loop versions.
- 4 SFX Layers (full and loop) have been added. Composed atonally to work alongside the Base Drones, these sounds can be layered or stacked with the Base Drones, or used separately.
- If you enjoy managing an ambiance file piece by piece, in layers, then this is also suitable for you. We have tried to facilitate ease of use by ensuring that the tempo and lengths of each newly added song are equal.
- The total number of files added is 18, with 9 being unique. The product's total unique count has increased from 10 to 19.
- We will continue to update this product.
TRACKLIST
- Broken Chat
- Buzzsaw
- Choke
- Freak
- Dazed
- Glider
- Static
- Starvation
- Repairs
- Turbulence
- Alien Console
- Alien Console_Loop
- Alien Presence
- Alien Presence_Loop
- Retired Alien
- Retired Alien_Loop
- Malware
- Malware_Loop
- Tesseract
- Tesseract_Loop
- SFX Layer 1
- SFX Layer 1_Loop
- SFX Layer 2
- SFX Layer 2_Loop
- SFX Layer 3
- SFX Layer 3_Loop
- SFX Layer 4
- SFX Layer 4_Loop
Price $19.99