Triple-A MOBA Spells by Hovl Studio
Textures sizes vary from 2048x2048 to 64x64.
The asset includes 44 prefabs. All effects are on the screenshots.
Supports URP/HDRP by default. Supports BiRP using Shader Graph. Shader Graph is required which is installed together with this asset. All effects work on all platforms. They can be easily re-sized and re-colored. Ice screen effect is not included!
Promo media (videos, images) uses post process "Bloom" from the Volume component.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $39.00
Stylized Crab Pack by N-hance Studio
Development Render Pipeline: Built-In (Unity 2022) & URP (Unity 6)
Rigged: Yes
Number of Characters: 2
Number of Animations: 30
Number of Prefabs:
- Unity 2022:
- Mobile Prefabs: 3
- PC Prefabs: 3
- Unity 6:
- URP Prefabs: 3
Triangle Count:
- Crab Boss - 15,581
- Small Crab - 10,970
Number of Textures: 12
Texture Resolutions: 2048x2048
Number of Materials:
- Unity 2022:
- Mobile Shaders: 3
- PC Shaders: 3
- Unity 6:
- URP Shaders: 3
Join the N-hance Studio community on: Discord, YouTube and Facebook
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Attention:
If you plan to use our assets, including this one, in any NFT or blockchain projects, please reach out to us via email first!
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Asset Description:
This package is designed for stylized / fantasy games. This asset is well detailed and can be used for First and Third Person camera.
Various color Materials, animations for wide customization included!
Features:
- 2 Crab Characters
- 3 Colors for each character
- 30 animations for each character
- PBR Stylized Material:
- 6 Hand-painted Diffuse Maps
- 2 Normal Maps
- 2 Smoothness Maps
- 2 Ambient Occlusion Maps
- Choose between different styles:
- Blue Small Crab
- Red Small Crab
- Yellow Small Crab
- Blue Crab Boss
- Red Crab Boss
- Yellow Crab Boss
- ANIMATIONS LIST:
- Idle
- Idle01
- Death
- Jump_Start
- Jump_Loop
- Jump_End
- Combat_Unarmed_Ready
- Combat_Unarmed_Hit
- Combat_Unarmed_Dodge
- Combat_Unarmed_Attack
- Combat_Unarmed_Attack01
- Combat_Unarmed_Attack02
- Combat_Unarmed_Attack03
- Combat_Unarmed_Attack04
- Combat_Unarmed_Roar
- Combat_Stun
- Run_Forward
- Run_Backwards
- Run_Left
- Run_Right
- Walk_Forward
- Walk_Backwards
- Walk_Left
- Walk_Right
- Swim_Idle
- Swim_Death
- Swim_Forward
- Swim_Backwards
- Swim_Left
- Swim_Right
Check out our Sea-themed Assets & Packs:
- Stylized Sea Animals Pack
- Stylized Sea Animals Pack #2
- Stylized Sea Animals Pack #3
- Stylized Sea Turtle
- Stylized Crab
Price $54.99
Needle Cushion Thimble Pins by pavelvesnin
Number of textures:
- AlbedoTransparency
- MetallicSmoothness
- Normal
Textures: Needles 2048x2048 (.tga), PinCushion 2048x2048 (.tga)
Polygon count: Quads: 1728, Tris: 3160, Verts: 1619
Number of meshes/prefabs: 8 meshes / 8 prefab
Rigging: No
UV mapping: Yes
Type of textures: PBR
Created with Blender and Substance Painter.
Geometry has been checked for bugs, overlapping faces, vertices, etc.
Has overlapped UV of several parts to optimize the textures size and texel.
Included the source files (Blender, Marmoset)
Included textures for different softs, HDRP among them. The archive in the Additional files folder.
If you encounter any questions or issues regarding my models, please feel free to reach out.
Thank You!
Price $12.00
Rack Fabric Roll Textile by pavelvesnin
Number of textures:
- AlbedoTransparency
- MetallicSmoothness
- Normal
Textures:
- Rack 4096x4096 .tga,
- Fabric 2048x2048 .tga (x3),
- FabricRolls 2048x2048 .tga (x2)
Polygon count: Quads: 2790, Tris: 4878, Verts: 2605
Number of meshes/prefabs: 10 meshes / 2 prefab
Rigging: No
UV mapping: Yes
Type of textures: PBR
Created with Blender and Substance Painter.
Geometry has been checked for bugs, overlapping faces, vertices, etc.
Has overlapped UV of several parts to optimize the textures size and texel.
Includes 2 different textures for the Fabric Rolls and 3 for the Fabrics (1 mesh).
Additionally, there is a high-poly source model available for your special purposes.
Included the source files (Blender, Marmoset)
Included textures for different softs, HDRP among them. The archive in the Additional files folder.
If you encounter any questions or issues regarding my models, please feel free to reach out.
Thank You!
Price $12.00
RoomSmith by GameSmith
- Floor Plan Editor tool. Create multi or single storey floorplans using a simple editor. Floorplans are scriptable objects. Example floorplans included.
- Builder script. Easy to modify build settings for walls, floors and exteriors and all decorations.
- Room Templates to easily change style of rooms and buildings on the fly. Room templates are scriptable objects. Example Room Templates included.
- Supports all 3rd party modular tilesets e.g. Synty Dungeons, Dungeon Realms, Fantasy Kingdom etc.
- Simple First-Person Contoller script included.
- Door Controller script included - works with any player controller tagged with "Player".
- Automated placement of staircases between any floor levels or spanning all floors.
- Includes experimental 3D Maze Generator using various algorithms.
- Example Modular Tile Prefab sets included. Brick, Castle, Egypt and Maya in various coordinated sets. Also included example decoration assets
Sketch & Build.
Draw your room or building shape and build with a single click.
RoomSmith is a simple to use Floor plan editor and builder using prefab modular tilesets. The Floorplans and Room Templates are scriptable objects and many examples are included in the package.
There are several sets of starter/prototype tile prefabs included to get you started. These include wall and window sections, floors, ceilings, doors and staircases.
Compatible with any modular building assets e.g. Synty Dungeons, Dungeon Realms, Fantasy Kingdom etc. Works with any tile size and pivot position.
Rooms or Buildings are instantly explorable in First-Person.
Includes a simple First-Person controller script and prefab to allow instant exploration of level.
Includes Door controller scripts to automate opening and closing of doors. Door movement can be by rotation or translation. All example door tile prefabs have door script included.
Buildings can be any size and have any number of floors. Single floor dungeons with no ceiling for topdown or multi-storied skyscrapers with navigable staircases in first or 3rd person can be created. Different room layouts can be created on each floor.
You can easily add decorations to the floor, walls , exterior or exterior ground.
Easily add doors, windows and courtyard sections to you buildings.
Add surrounding ground sections to the exterior of the building or room.
Add exterior walls , gates etc.
Add Object segments to further enhance the building adding any prefab object at any position.
Once created levels can be combined and saved as prefabs. Combining the building will create a single mesh per material used to optimize the level for real-time. If you are using a single material then there will be a single mesh. All particle effects will remain in their original position. This allows you to create many sections of a building and then build a final level from the optimized sections for more complex levels.
AI used to create texture maps for included test tilesets for learning. Texture maps were created using the polycam texture generator. https://poly.cam/tools/ai-texture-generator.
FBX model Tiles created and UV mapped in Blender. Materials created in Unity.
Price $45.00
FPS Framework 2.0 by Akila Studio
DEMO - DISCORD - ROADMAP - DOCUMENTATION
Joining the Discord channel is highly advised if you want to access the whole archive, source files, customer service, and extra free content.
Whether you're new to Unity or an experienced developer, FPS Framework is easy to use. It has a solid foundation, clean code, and runs smoothly, making it perfect for any FPS project, even existing ones. The framework is regularly updated with new features and fully supports the latest Unity versions, including Unity 6.
- Fully Customizable Framework: The framework was designed with extensive modification capabilities, making it easier to implement features such as multiplayer integration.
- Modular Character Controller: Allows you to easily add new features to the character controller.
- Rigidbody FPS Controllers Support: You can replace the character controller with a Rigidbody FPS Controller
- Replace Systems With Yours: You can replace core things like the movement and other things with your custom ones.
- Flexible Inventory: Accepts custom guns, items, and pretty much anything you give it. You can make ANY custom item type and it will handle it perfectly.
- Feature-Rich Firearm System: The firearm system in the framework is feature-rich and easy to use. It's also modular, just like everything else. With the firearm system, you can create pretty much any type of gun you like.
- Explosions: Modular explosion systems to make beautiful and accurate explosions.
- Explosive Projectiles: You can make the projectiles of the firearm explosive to make rocket launcher like guns.
- Respawn System: An easy to use system that allows spawing and respawing of actors on both Bots and Player.
- Advanced Audio System: Modular audio system that allows you to play and manage your audio clips, giving you deeper 6D sounds and custom events of your choice to reach maximum control.
- Custom Spray Patterns For the Firearm: The custom spray patterns allow you to give your player more control and make playing your game a lot easier and more fun.
- Modular Attachments System: The firearm system can have attachments that affect the gun under your order. Adding attachments is really easy and quick process.
- Procedural Aninmation System: Amazing modular procedural animation system that allows you to create any FPS animation with minimal work on your end. Give it a value and let it do its work.
- Game Feel At Its Best: The modular systems allows you to make smooth animations, and great game feel with minimal work on your end.
- New Input System: Based on Unity's new input system, makes Gamepad support and mobile support really easy.
- Gamepad Support: All gamepads are supported out of the box.
- Modular Interactables System: With this system, you can easily add new types of interaction with no effort at all.
- Advanced Settings Menu: The settings menu is extremely flexible and accepts custom code; you can add ANY option to the settings menu really easily.
- UI Toolkit: default UI elements are really useful, and here are someof them:
1. Settings menu
2. Hitmarker
3. Gun info (Gun name, Ammo count, and Ammo type)
4. Player info (Player name and player health)
5. Improved slider UI Element
6. Carousel selector UI Element
7. Loading screen
8. Menu system
9.
8. Menu manager and a lot more
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If you are a customer, please join the Discord server and get verified. The Discord verification will give you access to customer support, documentation and full archive.
Price $29.99
Gameplay Tags by TelePresent Games
✅ Full Source Code Included: Customize and extend to perfectly fit your project's needs.
✅ Cross-render pipeline support: Supports all Render Pipelines.
✅ Unity 6 Support
Gameplay Tags is a flexible tool designed to simplify game logic by leveraging structured, hierarchical tags— allowing you to reduce dependencies in conditional logic from your scripts. Easily categorize and manage gameplay elements such as progression, abilities, states, items, AI behaviors, and UI components - all using a simple ScriptableObjects-based workflow.
✅ Hierarchical Tagging: Create nested tags that inherit behaviors and properties, enabling efficient filtering and logic checks.
✅ Easy to Manage: Edit and expand tags effortlessly as ScriptableObjects, reducing dependencies.
✅ Call events on Tag Changes: Subscribe to Tag states, and called events as Tags change.
✅ Simplified Logic: Quickly determine behaviors and interactions with simple tag checks.
Suited to any game genre, Gameplay Tags can help you in structuring your project architecture and keeping your code clean, scalable, and maintainable.
Price $0.00
Simple Interactive Nature by The Glowing Pond
- Make sure your player object has the tag "Player"
- Make sure your player has a collider
- Make sure your nature objects have a trigger collider
- Make sure your nature objects have an animator and idle animation
Simply adjust the variables in the inspector (speed multiplier, duration, transition duration) to make the interaction look as organic as possible, depending on your idle animations.
The script depends on Unity's animator.
Welcome to the "Simple Interactive Nature" asset!
As the title states, this is a simple, direct way to have nature assets such as grass, bushes, or plants become interactable with your player.
The "Collision Animation Controller" script allows you to make interactable any object that has an idle animation. It works by momentarily speeding up the idle animation, making it look like nature is rustling when the player passes through. Idle animations return to being synced to their original idle animation state after interacting with the player.
This simple, low-demand system can easily be implemented with your existing assets, without the need to create new animations!
This was created for top-down 3D games with a paper-mario visual style, but can easily be adapted to any 3D project.
The sample scene includes 2D nature assets (grass, flowers, bushes) that are interactable in a 3D world.
The package also includes a simple Player Movement script and Camera Controller script that you can work from (optional).
Price $4.99
HDRI Skies by AK STUDIO ART
Asset Count: 50 HDRI skyboxes with thumbnails
Resolution: 8192x4096, 24-bit depth
Categories: Clear, Cloudy, Evening, Morning, Night, Overcast, Sunset
Compatibility: Built-in Render Pipeline and URP, HDRP compatible with adjustments.
Recommended Unity Version: Unity 2021.3 LTS or later
Performance Note:
High-resolution HDRIs may require optimization on lower-end devices (e.g., downscale to 4096x2048 if needed)
3D Models Included
Models: 2 FBX models
2 prefabs with colliders
Optimized 3D meshes
Mesh Details:
Number of unique meshes: 2
Polygon count: 64 (simple) to 3,968 (complex)
HDRI Skies – Ultimate Skybox Solution for Unity
Enhance your Unity scenes with 50 ultra-realistic HDRI skyboxes (8192x4096, 24-bit), organized into 7 categories: Clear, Cloudy, Evening, Morning, Night, Overcast, and Sunset. Designed for developers, artists, and Archviz professionals, this asset offers a complete, ready-to-use solution to add realism with minimal effort.
Includes:
- 50 HDRI skyboxes + thumbnails
- Scripts for skybox management and camera control
- Fully configured demo scene
- Organized project structure for easy integration
Perfect for games, architectural renders, or any project that needs photorealistic skies with dynamic lighting and real-time reflections.
Price $19.99
Space Vfx particles by Game HUB
Render pipe lin- URP
Texture: 2048 b/w2048
Alpha source: Input alpha
Space Particle VFX Packis a collection of 6 unique, stylized space effects created using Unity's Particle System and designed for the Universal Render Pipeline (URP). These effects are perfect for enhancing sci-fi environments, space exploration games, starfields, warp travel, asteroid fields, and cosmic anomalies.
All effects are provided as drag-and-drop prefabsand are fully customizable, allowing you to easily adjust color, speed, lifetime, emission rate, size, and particle textures to suit your specific project needs.
- Import the SpaceParticlesVFXPack into your Unity URP project.
- Enter play mode and press “Left Mouse” to cycle through different effects in real-time.
- Easily integrate the effects into your project with drag and drop functionality like Drag and Drop the desired Prefab into scene.
Customize Properties:
Use the Particle System Inspector to modify:
- Start Color – Change color to match your environment or style.
- Start Size – Increase or decrease particle size.
- Start Speed – Control how fast particles move.
- Lifetime – Adjust how long particles stay alive.
- Emission Rate – Set how many particles spawn per second.
- Textures – Replace with your own star, glow or bubble textures.
Price $6.99
Energy Cells Pack Plus by AntiDed GameDev
Energy Cell Type 2 + Case,Container, Crate, Holder
25 materials for each!
Animations: Open, Close
Material: Standard Specular
Albedo, Specular, Emission, Normal, Occlusion 2048*2048
Energy Cell Type 1: TVerts 1534/1504 Pols
Container Type 1: TVerts 1169/993 Pols
Case Type 1: TVerts 1087/920 Pols
Crate Type 1: TVerts 1000/778 Pols
Energy Cell Type 2: TVerts 1610/1188 Pols
Case Type 2: TVerts 980/804 Pols
Crate Type 2: TVerts 1172/992 Pols
Holder Type 2: TVerts 2960/2664 Pols
Container Type 2: TVerts 676/540 Pols
HiTech SciFi Crates
HiTech SciFi Mega Pack
Price $9.99
Cursed Mannequin by Dary Palasky
Number of textures: 26
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 33541
Maximum polygon count: 33541
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 6 ready-made facial emotions
- Hair Wind simulation
- Blood/Dirt mask Face/Body
- Color mask Skin/Eyes/Hair
Polycount:
- Polygons: 33541
- Vertices: 45812
- Triangles: 66447
Price $30.00
VFX Hit Impact Pack-Vfx particles by Graphics Art
Postprocessing is required.
Only For URP Assets.
Different Textures sizes.
Textures 26 include.
VFX Hit Impact Pack is a collection of 8 unique impact effects designed for the Built-in Render Pipeline in Unity. It utilizes Particle Systems and Post-Processing to create visually stunning and dynamic hit effects, making it perfect for combat games, action sequences, and special attacks.
- Import the VFxHitImpactPack into your Unity project.
2. Enter play mode and press “Left Mouse” to test the next effect in demo scene.
3. Easily integrate the effects into your project with drag and drop functionality like Drag and Drop Prefab into scene.
4. Postprocessing is required from package manager.
Customization:
- Adjust Particle Colors for different attack types.
- Modify Start Size & Lifetime for varied intensity.
- Enable Post-Processing Effects for high-quality visuals and adjust bloom intensity based on the impact type.
Price $6.99
Wooden Fences by studiolab
Hopper Train Cars
Detailed Description Info:
- Model: Wooden gates and fences
- Media Type: 3D Model
- Geometry: Quads/Tris
- Textures: Yes
- Materials: Yes
- UV Mapped: Yes *
- Unwrapped UVs: Yes Non-Overlapping
Wooden gates and fences
Game / Realtime ready asset setup for Unity, PBR Textures & clean topology, perfect for game development and virtual production.
All prefabs have custom colliders.
New version includes extra assets with all items now 1-1 and with PBR metalness Textures.
Check out more in our City collection here
Studio Lab City Collection on the Unity Asset Store
Email support@studiolab.dev for different render pipeline versions or any other technical requests or support.
Price $9.99
Stylized Melee Weapons Pack by Hekos Studio
Development Render Pipeline: Built-In
Rigged: No
Animated: No
Number of Meshes: 84 Meshes
Triangle Count(Total): 255,893 Tris
Number of Textures: 447 Textures
Texture Resolutions: 2048x2048
Number of Materials: 84 Materials
Number of Prefabs: 84 Prefabs
Stylized Melee Weapons Pack includes:
- 24 Daggers
- 15 Swords
- 15 Shields
- 15 Hammers
- 15 Axes
In total, it consists of 15 complete sets plus a bonus of additional daggers.
Also, we have provided an ID map for each model, allowing you to easily change the texture color to your preference.
If you have any questions, feel free to email us: hekosstudio@gmail.com
Price $49.99
Full Opaque Interactive Water & WaterFall by Roman CHACORNAC
Included Tools:
- Vertex Paint Tool (for foam placement)
- TargetPosition Script (for dynamic trail and turbulence)
Customization:
- Foam painting directly on mesh via vertex colors
- Material parameters adjustable in Inspector
- Supports dynamic target tracking and turbulence control
Render Pipeline: URP (Universal Render Pipeline) Only
Unity Version: Developed and tested on Unity 2022.3.59f1
Performance: Optimized for mobile, VR, and stylized low-poly environments
Opacity: Fully opaque shaders, no alpha blending used
Shader: Custom Shader Graph (Water & Waterfall materials), editable via Inspector
Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer
Vertex Paint Tool
The Vertex Paint system allows you to manually define foam placement on water meshes using vertex color painting.
How to Use the Vertex Paint Tool
- Go to Tools > Vertex Paint
- Paint foam using White (add) and Black (remove)
- Adjust Brush Size and Strength in the paint interface
- Paint directly in the Scene View over the Water prefab
TargetPosition Script
The TargetPosition script allows your player (or any game object) to generate trail turbulence and dynamic interactions in the water.
How to Use the TargetPosition Script
- Add the script to your player or object
- Assign the object in the Target field of the script
- Only one active target is supported at a time
- Shader will automatically react and generate trail effects in water
Important Note: These systems are designed for rapid prototyping and visual testing. Integration into full gameplay systems may require additional scripting and customization.
The Full Opaque Interactive Water and Waterfall is a stylized, fully opaque water FX pack designed for mobile, VR, and stylized projects. It provides optimized, high-performance water shader effects that work seamlessly in Unity's Universal Render Pipeline (URP). This pack includes two customizable water shaders (Water & Waterfall), a vertex paint tool for foam placement, and a dynamic trail system via a target tracking script.
Features
Fully opaque shaders for better performance and clear visuals.
100% Opaque Rendering
Custom Shader Graphs designed for water and waterfall effects.
URP & Shader Graph
Designed for real-time performance, even on low-end devices.
Lightweight & Optimized
Vertex paint tool lets you draw foam directly onto the water mesh.
Vertex Paint Tool
Customizable materials for both water and waterfall with foam control.
Customizable Water & Waterfall Materials
Creates turbulence and trail effects that follow a moving object.
TargetPosition Script
Waterfall interacts with the water surface to create real-time motion.
Waterfall-Induced Turbulence
Steam visual effects to enhance realism around waterfalls or hot zones.
Steam VFX Included
All foam placement is managed directly in-editor via vertex colors.
Easy Foam Painting Integration
A ready-to-use example scene is included for fast preview and testing.
Demo Scene Included
Vertex Paint System
The Vertex Paint tool allows you to add or remove foam from the water surface by painting directly on the mesh. It provides full artistic control for visual detailing.
How to Use the Vertex Paint Tool
Go to: Tools > Vertex Paint
Select white to add foam, black to remove foam.
Adjust Brush Size and Strength to control the painting.
Paint directly on the water mesh in-scene.
TargetPosition System
The TargetPosition script lets you generate real-time water turbulence and trails that follow your player or any game object.
How to Use the TargetPosition Script
Attach the script to your player or any object.
In the script's inspector, assign your object in the Target field.
Only one target can be active at a time.
Installation
- Download the Full Opaque Interactive Water and Waterfall package.
- Import the package into your Unity project.
- Drag the Water prefab into your scene.
- Use the Vertex Paint Tool to define foam zones.
- Attach the TargetPosition script to your player or object.
- Enter Play Mode to see dynamic water interactions in real-time.
Copyright Notice
Copyright Roman Chacornac 2025
All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without the prior permission of the author. Any unauthorized use is prohibited.
Support
If you encounter any issues or need assistance, feel free to reach out to us at:
📧 Email: optifx.fr@gmail.com
Price $12.90
WARP Sci-fi Pack Space Station Interior by Monstronauts
Key Features:
- Over 80+ diverse, high-compatibility assets
- Standard & Worn Materials
- Mass Set Materials Tool
Number of textures: 71
Texture Dimensions: 4096x4096
Types of Texture Maps Included for Assets:
- AlbedoTransparency
- Emission
- MetallicSmoothness
- Normal
Average Polygon Count per Category:
- Large: ~2078 tris
- Medium: ~3070 tris
- Small A: ~1003 tris
- Small B: ~995 tris
Minimum polygon count: 16 tris
Maximum polygon count: 25.2k tris
Supported Render Pipelines:
- Standard Built-In 3D Render Pipeline
- Universal Render Pipeline
Number of meshes/prefabs: 87
Rigging: No
UV mapping: Yes
LOD information (count, number of levels): 1
Types of materials and texture maps (e.g., PBR):
- Standard Material (PBR)
- Worn Material (PBR)
Craft a space-themed project with the WARP Sci-fi Pack Space Station Interior. Quickly build levels, design epic scenes for your space crew, and tell stories set in the stars! Featuring 80+ modular assets with worn-out and brand-new versions for a futuristic look with character.
Perfect for exploration games, simulations, VR experiences! Build faster and prototype technological sci-fi space environments!
Key Features
- Over 80+ diverse, high-compatibility assets
- Standard & Worn Materials
- Mass Set Materials Tool
Compatibility
- URP
What’s Included
- 80+ Total Modular Pieces
- 21 Large Structure Pieces
- 19 Medium Pieces
- 47 Small Pieces
- 2 Object Material Presets: Standard & Worn
- 2 Demo Scenes
* Character models not included
Price $15.00
House Forge: Modular House Building Kit (Modular Houses, Medieval Houses, House) by Hivemind
Number of Meshes: 302
Number of Prefabs: 357
Collision: Yes,usually generated in Unity(Box and Mesh Collider).
Vertex Count: 20 - 140K
LODs: (Yes, up to 5)
Number of Materials: 64
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 180
Props: Arrows, Bottles, Braseros, Candles, Foodbags, Foodstands, Rugs, Flags etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
❓ What is HouseForge?
HouseForge is the ultimate modular house-building kit, offering four full kits in one package, each uniquely designed to bring unparalleled customization and flexibility to your game worlds.
- Whether you're building medieval villages, survival bases, or intricate fantasy towns, HouseForge provides the tools to craft immersive environments with ease.
- This pack is built with high-poly and mid-poly assets, allowing for stunning visual fidelity without sacrificing performance.
- Designed for both modularity and creative freedom, each kit contains individual pieces and prefabs, so you can build from scratch or quickly drop in pre-made structures.
🔑 Key Features
🔹 Four Complete Building Kits
- Primitive Kit – Sturdy wooden structures with natural materials
- Wood Kit – Traditional wooden architecture with beams and planks
- Stone Kit – Solid, medieval-style stone buildings
- Metal Kit – Industrial and fortified metal constructions
🔹 Highly Modular Design
- Over 146 unique kit pieces, including walls, floors, roofs, stairs, and doors
- Square + arched versions for windows and doors (Wood & Stone Kits)
- Prefabs included – Drop-in ready 11 pre-made buildings (2 of them are fully decked out and can be seen in the interior shots)
- Triangular foundations, ceilings, and roof pieces for expanded building options
- Dual-sided textures on every piece for more variety
🔹 Bonus Props for Instant Set Dressing
- Includes 150+ bonus props from our Viking Village pack
- Quickly populate your interiors and exteriors with furniture, decorations, and environmental details
- Two fully decked-out prefabs already set up with props, just drag & drop for a ready-to-use, fully functional house
- Includes VFX props for added immersion
🔹 AAA-Quality Visuals & Performance
- Optimized Geometry – Smart poly distribution for balance between detail and efficiency
- Tiling & Baked Textures – High-quality textures with a mix of baked details and tileable surfaces
🔹 Advanced Customization & Usability
- Customizable materials & colors – Adjust every surface, from wood paint to metal panels
- Pre-set rotations – Snaps perfectly into place for fast level design
- Mixed collision setups – Optimized for gameplay without sacrificing realism
🔹 Built for Game Developers
HouseForge isn’t just a tech demo, it’s a complete world-building solution. Whether you need quick prefabs or fully custom structures, this pack gives you total control over your architectural designs.
Disclaimers
*Renders and showcase were recorded in HDRP project.
*Product can be used in your commercial projects.
CONTACT US WEBSITE | JOIN US DISCORD
Price $99.99
Analog Horror Music Loop & SFX Pack by Golem Kin Games
🔧 Technical Info:
- Audio Quality: 96kHz/24-bit (SFX), 48kHz/24-bit (Music)
- File Format: WAV
- Total Files: 150+ unique assets
- Looping Support: Yes (for ambience/music)
The Analog Horror Sound Pack is your ultimate toolkit for creating terrifying, retro-inspired horror games. Designed for developers building games in the style of classic PS1/PSX-era survival horror, this pack delivers over 150 high-quality, lo-fi audio assets that evoke dread, nostalgia, and atmosphere in every scene.
Whether you’re designing a foggy town full of cursed creatures or a haunted mansion filled with radio static and whispers, this pack includes everything you need: ambient loops, gory combat SFX, vocalizations, radio dialogue, lo-fi horror music, footsteps, UI sounds, and more. All files are provided in 96kHz/24-bit WAV format (music in 48kHz), ensuring modern fidelity while maintaining retro flavor.
🎧 Features:
- Radio Horror Ambience: 7 unique radio host monologues, eerie music, and in-world segments.
- Room Noise & Atmosphere: Rain, wind, oppressive drones, indoor rain, and loopable horror textures.
- Music Tracks: 12 original retro-style horror tracks for exploration, boss fights, save rooms, and ambient tension.
- Combat SFX: Gore hits, gunshots, reloads, knife swings, and shotgun blasts.
- Environmental SFX: Keypads, doors, footsteps (concrete, gore, grass), and object interactions.
- Stingers: Jumpscare-ready hits, cursed piano licks, and soul-draining swells.
- UI Sounds: Dirty metal, synth blips, and gore-themed interactions.
- 90s Zombies (x16)Monster Vocalizations:
Creepy Little Girl (x8)
Cultists (x9)
Mutants (x10) - Speech Line Gibberish: Mumbled background voices for hallucinations, radios, or ambiance.
- Loop-Ready Files: Designed for seamless playback in any engine.
- WAV Format: Compatible with Unity, Unreal, FMOD, Wwise, and more.
🕹 Perfect For:
- Survival Horror Games
- Retro Aesthetic Projects
- Found Footage & Analog Horror
- Low-Fidelity and Retro-Inspired Worlds
- Psychological Thriller Scenes
- Puzzle & Exploration Sequences
🔧 Technical Info:
- Audio Quality: 96kHz/24-bit (SFX), 48kHz/24-bit (Music)
- File Format: WAV
- Total Files: 150+ unique assets
- Looping Support: Yes (for ambience/music)
🛠 How to Use:
- Drag and drop WAV files into your engine or audio middleware.
- Attach to triggers, zones, animations, or cutscenes.
- Layer ambiences, music, and vocal cues to build tension.
- Use UI sounds and radio chatter for immersive menus and environments.
Price $19.99
Ultimate Gamepad Cursor by Tank & Healer Studio
- Advanced Raycast Edge Detection - Multiple raycasts are performed to interact with UI objects at the edges of your cursor, not just the center.
- Custom Inspector - The inspector is organized and designed to improve workflow and help get the gamepad cursor customized to your liking with ease.
- High Quality UI Sprites - The package includes high quality hand made textures, with more being added in the future.
- Interactable README File - The README file has all the information you will need in order to understand the asset.
⚡FULLY COMPATIBLE WITH ALL VERSIONS OF UNITY 2021.3+, INCLUDING UNITY 6⚡
▼ WHAT IS THE ULTIMATE GAMEPAD CURSOR? ▼
The Ultimate Gamepad Cursor is a versatile user interface asset designed to enhance the menu interaction experience for gamepad users. The Gamepad Cursor mimics the navigation style of a mouse cusor, but tailors the look and feel for a seamless controller experience. This design aims to improve accessibility and usability, making it an essential tool for developers seeking to optimize their UI for instant gamepad support.
▼ UNIQUE FEATURES ▼
♦ Plug-and-Play — All you need to get the gamepad cursor working in your scene is to drag it in and press play. It's that easy!
♦ Advanced Raycast Detection — The Ultimate Gamepad Cursor features advanced raycast detection, allowing for precise interaction with your user interface. This advanced system ensures that the gamepad cursor accurately detects and interacts with your UI according to the size of the cursor, not just the center. This creates a predictable user experience for menu elements of any shape and size.
♦ Seamless Mouse-to-Gamepad Swap — This asset is ideal for a multi-input project. An example scene displays the full capability and ease of use to instantly swap between mouse cursor and gamepad cursor.
♦ Prefab Solutions — Several prefabs are available to help you get started, featuring scaling and rotation on interaction states. There's nothing easier than a drag-and-drop solution!
♦ Modular Texture Design — Several high quality images are included to create a visually appealing cursor, but your own custom textures can easily be used with the Ultimate Gamepad Cursor. The included textures are built in a modular fashion, making all images easy to mix-and-match to create your perfect UI experience that fits your project.
♦ Complete Developer Support — This asset is developed and maintained by the two of us here at Tank & Healer Studio. We take pride in our work and will do all we can to help you if you ever run in to any issues. Just take a quick look at our other assets to see the amazing support you can expect to receive!
▼ CONTACT US ▼
Visit our Official Website for additional information about our assets. For inquiries regarding the Ultimate Gamepad Cursor, please send us an email to tankandhealerstudio@outlook.com, join our Discord Server, or fill out the Contact Form on our website and we will be happy to assist in any way possible.
Are you looking for a radial menu for your game? Check out the Ultimate Radial Menu!
Price $15.00