Street Zombie by Khornes
The character has 7 Demo animations.
Maximum polygon count: 20063
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 7
UV mapping: Yes
LOD information: No
Types of materials and texture maps PBR
Number of Textures: 8
Texture Resolutions: (4096)
Documentation: No
Important/Additional Notes: additional skeletal bones - Jaw. Eye_L,R.
Low Poly 3D model of street Zombie. The model is suitable for your projects of the genre: RPG, strategy, first person shooters, etc.
Humanoid Rig and 7 Demo animations.
DEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.
NO HDRP/URP - but you can configure it yourself
Polycount
Verts: 20063
Faces: 8650
Tris: 14146
Price $30.00
King Demon by Khornes
The character has 21 animations.
Maximum polygon count: 15804
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 21
UV mapping: Yes
LOD information: No
Types of materials and texture maps PBR
Number of Textures: 15
Texture Resolutions: (4096)
Documentation: No
Important/Additional Notes: additional skeletal bones - ShouldersLR, Jaw, Rag_F, Rag_L
Low Poly 3D model of Demon King. The model is suitable for your projects of the genre: RPG, strategy, first person shooters, etc.
DEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.
NO HDRP/URP - but you can configure it yourself
Animations: 21
Attack x6
Idle x3
Block
Dead
Dodge
Walking - F, L, R, Back
Hit x2
Run x2
Polycount
Demon King
Verts: 30362
Faces: 15589
Tris: 15804
Sword
Verts: 1038
Faces: 1302
Tris: 1302
Price $40.00
3D Fishing System by GeraldClarkAudio
This asset includes:
- Casting Logic
- Reel in Logic
- Setting the Hook
- Catching or Missing the fish once it is hooked.
- A basic Inventory system populated by the fish that have been caught.
- Basic UI for each of the features above.
- This project is built using the New Input System. The key/gamepad bindings are easily changeable to suit your project's specific requirements.
This package is meant to streamline the development process for fishing mechanics. This is suitable for games being built in a 3D project. The provided content is fully customizable. Documentation for how the project works is included. There is also a fully functional demo scene.
Price $9.99
Street Lamps - Urban Assets by Tobyfredson
○ Polycount and texture specifications
*(Triangles counting only LOD0)
- Props:
- LightBulbGC: 7200 triangles.
- WallLampGC: 3310 triangles.
- StreetLampGC: 7778 triangles.
- Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).
- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps).
Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
Metalness/ao/gloss" (MAG) are saved as transparent PNG textures.
- Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4-5 LODS or more
Types of materials and texture maps: PBR
A game-ready collection of finely crafted lantern prop assets, meticulously designed to enhance the ambiance of both interior and exterior environments with captivating illumination. Whether you're working on a game, animation, or architectural visualization, each model has more than 4 LOD levels and has been optimized to enhance the quality of your work.
○ Features
- PBR materials and meshes with LOD, around 5 LOD levels.
- 6 prefabs (3 meshes).
- Example scene.
○ Feedback
For questions follow the Unity forum thread or contact me via email:
florianalexandru05@gmail.com
Price $14.00
Tarped by n3kded
Number of Unique Meshes: 10
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 5
Number of Textures: 15
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 16900
Maximum polygon count: 16900
Supported Render Pipelines: Unity URP
Special Features:Optimized for real-time applications.
High-quality PBR materials for realistic lighting and reflections.
This 3D project is a collection of Tarped models 10. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
If you need to change the material, simply transfer the material to the mesh.
Price $9.99
Compass Navigator Professional | Compass System/ Minimap System & Framework by Golem Kin Games
Key Features:
- Dynamic POI Markers: Add and track Points of Interest with customizable icons, labels, and distance-based updates.
- Smooth Transitions: Eliminate snapping and jumping with fluid marker transitions across the compass bar.
- Cardinal Directions: Accurately display cardinal markers (N, E, S, W) with adjustable count and spacing.
- Visibility Control: POI markers fade out and deactivate cleanly when out of the compass span.
- Custom Offsets: Position markers with precise horizontal and vertical offsets for tailored UI design.
- Distance-Based Fading: Dynamically fade POIs based on their proximity to the player.
- Static and Dynamic POIs: Supports both fixed world positions and moving targets like NPCs, vehicles, or collectibles.
- Optimized Performance: Engineered for smooth performance even in complex or large-scale scenes.
- Unity UI Integration: Fully compatible with Unity’s UI and TextMeshPro for sharp, customizable text elements.
- Easy-to-Use Editor Tools: Intuitive Unity Editor controls for compass customization, POI management, and settings configuration.
A versatile horizontal compass system for Unity, ideal for adding immersive navigation to your game. Whether you’re creating an open-world adventure, a survival sandbox, or a fast-paced racing game, Compass Navigator equips you with all the tools needed to display Points of Interest (POIs), cardinal directions, and dynamic player markers with smooth transitions and customizable visuals. Perfect for both static and dynamic environments, this system ensures a professional and polished navigation experience.
Key Features:
- Dynamic POI Markers: Add and track Points of Interest with customizable icons, labels, and distance-based updates.
- Smooth Transitions: Eliminate snapping and jumping with fluid marker transitions across the compass bar.
- Cardinal Directions: Accurately display cardinal markers (N, E, S, W) with adjustable count and spacing.
- Visibility Control: POI markers fade out and deactivate cleanly when out of the compass span.
- Custom Offsets: Position markers with precise horizontal and vertical offsets for tailored UI design.
- Distance-Based Fading: Dynamically fade POIs based on their proximity to the player.
- Static and Dynamic POIs: Supports both fixed world positions and moving targets like NPCs, vehicles, or collectibles.
- Optimized Performance: Engineered for smooth performance even in complex or large-scale scenes.
- Unity UI Integration: Fully compatible with Unity’s UI and TextMeshPro for sharp, customizable text elements.
- Easy-to-Use Editor Tools: Intuitive Unity Editor controls for compass customization, POI management, and settings configuration.
Example Games That Can Benefit:
- The Legend of Zelda: Breath of the Wild: Display key shrines, quests, and waypoints in open-world exploration.
- Elder Scrolls V: Skyrim: Guide players with markers for towns, caves, and objectives on a horizontal compass.
- The Forest: Highlight survival resources, enemy locations, and landmarks.
- Forza Horizon Series: Showcase checkpoints, rival positions, and waypoints in racing gameplay.
- PUBG or Fortnite: Indicate loot drops, enemies, or safe zones for tactical navigation.
- Minecraft Mods: Provide navigation aids for complex modded worlds or RPG-like gameplay.
Why Choose Compass Navigator?
With its robust feature set and easy integration, Compass Navigator empowers developers to create polished navigation systems that feel intuitive and professional. Perfect for genres like exploration, survival, racing, or tactical shooters, this asset saves development time and enhances your game’s UI experience.
Elevate your project with Compass Navigator and deliver an exceptional navigation experience to your players!
Price $8.99
Tactile | Game Creator 2 by NiAm
Please note that this package is currently in active development, with new features and enhancements being added regularly based on dependency updates and user feedback.
Includes
- Instructions
- Conditions
- Events
- Properties
- UI Component
- Dynamic Input Device
- Source code
- Examples & Templates
This module requires Game Creator 2 in order to work.
Perfect for any touchscreen devices, this package offers an extensive range of controls and interactions that are easy to implement, highly customizable, and support multi-touch functionality.
Utilizing the Enhanced Touch API of the New Input System to deliver a cutting-edge solution. Test your project anytime using Simulator View or Simulate Touch Input from Mouse or Pen Option.
✨Key Features✨
- Easy to Setup: Can be as simple as prefab drag-and-drop then play.
- Custom Touch Zones: Precisely define the interactable region of controls.
- Input Simulation: Interpret touch input as if they were physical device input.
- Essential Interactions: Tap, Slow Tap, Double Tap, Hold, Press, and Release.
- Advanced Gestures: Including Pan, Pinch, Twist, and Swipe.
- Multi-Touch Support: Up to 10 fingers, depending on device capability.
- Input Actions Support: Compatible with Input System’s Input Action assets.
- Cross-Control Ready: Configure without breaking your current input setups.
🕹️Control Types🕹️
- Push Button: Ideal for simple actions like jumping, firing, dashing, and more.
- Analog Stick: Perfect for smooth character movement or camera orbiting.
- Steering Wheel: Suitable for racing games, offering precise turning control.
- Swipe Pad: Great for infinite runner games, enabling quick swiping actions.
- Gesture Pad: Typically used for camera controls, including zoom and orbit.
📦Inclusion📦
- Visual Scripting: Including Instructions, Conditions, Events, and properties.
- Examples/Templates: Pre-configured setups to help you get started quickly.
- C# Source Code: Full access to source code for complete modification.
If you have any feedback, suggestions or need help, feel free to contact me.
Price $29.99
CyberPunk Neon Lamps by n3kded
Number of Unique Meshes: 10
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 2
Number of Textures: 7
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion, Emissive
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 792
Maximum polygon count: 4144
Supported Render Pipelines: Unity URP
Special Features:Optimized for real-time applications.
High-quality PBR materials for realistic lighting and reflections.
Description
This 3D project is a collection of CyberPunk Neon Lamps models 10. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Angel of Darkness Azriel by flugolukss
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PolyCount SK_Azriel : Verts: 72808 , Faces: 57043 , Tris: 109971
PolyCount Katana with Sheath : Verts: 10668 , Faces: 10048 , Tris: 11588
Included 4 colors with Emissive
Easy Animations retarget in Unity
Facial expressions are included (Morph Targets, Blendshapes).
Tested with Live link Face ( See Video )
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metall/Roughness
AO for body and head
4K Textures
The model is completely modular.
The full body under the clothes is included, it's not a cutout!
Body Censored
Rigged with Humanoid Skeleton.
Additional bones:
https://docs.google.com/document/d/17OMata0x53nTqbZLOApWmhZ6EOwz0gGNnK8KVtobX9w/edit?usp=sharing
Vampire Lord Dark Slayer Dark Angel Prince of Darkness itd...
Included Katana with Sheath
4 colors Blue Black Red White for Clothes Katana Wings and Horns + Emissive
Blendshapes ( See Video )
Also Full Body and with AO
Roughness in Base Color Alpha Channel
Price $149.99
Stylized Camping Kit by Bublisher
Number of textures: 4
Texture dimensions: 4096
Minimum polygon count: 4
Maximum polygon count: 1100
Number of models: 24
Number of prefabs: 72
UV mapping: Yes
LOD information: No
Types of texture maps: BaseColor, NormalMap
Types of materials: Opaque, Transparent
This asset pack features 3D models with stylized textures—perfect props for creating a cozy camping environment. It includes 24 unique models, each with 3 texture variations, for a total of 72 prefabs.
What's included:
- Backpack
- Burner
- Cauldron (detachable)
- Chair (opened and closed)
- Flask
- Fork
- Spoon
- Pan
- Mug
- Gas Cylinder
- Grill Grate
- Lighter
- Thermos
- Sleeping Mat (opened and closed)
- Match (single)
- Matches (pack)
- Sleeping Bag (opened and closed)
- Table (opened and closed)
- Tent (opened with interior, and closed)
Stay connected:
Price $4.99
Free Character Art Pack by NatsuyaCharacterArt
Includes: A set of 6 2D character sprites with 4 facial expressions each. Each sprite is a transparent PNG.
These are 2D anime-style character images that can be used in various scenes. Crediting is optional. There are no restrictions on using these assets for Unity projects. For other projects, please refer to the creator's webpage or contact them for usage terms.
Price $0.00
Orc - Top Down Pixel Art Characters by Sanctumpixel
Frame Size : 64x64
File Type: PNG
Animated : Yes
Animation type list: Stand , Walk, Dead, Attack
- 3 Fully animation classed characters
- Warrior: 4 animations
- Leader : 4 animations
- Archer: 4 animations
- 4 Color Schemes
- Frame Size : 64x64
- All sprites will be delivery as sprite sheet which is very easy to import to any Engine.
Price $7.99
Music - Autumn Rain by Neko Legends
Audio file types: PCM wav
Sample rate: 48000 Hz, 1536 kbps
Bit depth: 16-bit
Loopable: No
Additional: Stereo
🎁This set is part of the Neko Legends All Music Bundle 1
The hologram background effects used in the youtube audio demos are done with my ✨HologramShaderURP (Web Demo)
This set of music are not variations like some of my other music sets. Other than the intermission scores, each song is unique but all represent the vision and feelings of Autumn Rain.
- 🎶Autumn Rain (Fall Breeze), 3:31
- 🎶Autumn Rain (Home), 3:55
- 🎶Autumn Rain (I Understand), 2:21
- 🎶Autumn Rain (I'll do Anything), 2:24
- 🎶Autumn Rain (Intermission1), 41 seconds
- 🎶Autumn Rain (Intermission2), 47 seconds
- 🎶Autumn Rain (Intermission3), 1:09
- 🎶Autumn Rain (Intermission4), 1:01
- 🎶Autumn Rain (Lets try again), 1:49
- 🎶Autumn Rain (Lost and Found), 2:54
- 🎶Autumn Rain (Love Story), 2:50
- 🎶Autumn Rain (Main Theme Instrumental), 2:10
- 🎶Autumn Rain (Missing You), 3:16
- 🎶Autumn Rain (Nothing to do), 2:42
- 🎶Autumn Rain (Progress). 3:19
- 🎶Autumn Rain (Ready), 3:05
- 🎶Autumn Rain (Relief), 2:50
- 🎶Autumn Rain (Today), 2:46
Price $19.00
Basic warm bread by FlipGameDev
- Number of Unique Meshes: 8 (5 assorted breads, 3 sandwiches)
- Texture Resolution: 2048x2048 per texture
- Texture Maps Included: Albedo, Normal, Metallic/Specular (when applicable)
- Polygon Count: Low poly models ranging from 64 to 1,400 triangles
- Material Style: Stylized textures that balance realism and cartoon elements
- UV Mapping: Non-overlapping UVs for each model
- Formats: FBX (models), PNG (textures)
- Prefab Setup: Prefabs organized for easy drag-and-drop use
- Pivot Setup: Offset object included for quick pivot adjustments
- Compatibility: Optimized for use in the Universal Render Pipeline (URP) in Unity, with adaptability for other render pipelines as needed
- Supported Platforms: Compatible across desktop, mobile, and console
Key Features
- Recognizable Silhouettes: Designed for clear identification, even at a distance
- Low Poly Performance: Efficient models with smooth rendering on various devices
- Versatile Art Style: Fits multiple game genres, from adventure to fantasy
- Easily Customizable: Components organized to allow quick customization and adaptation
Bread & Sandwich Pack – Charming Stylized Assets for Your Game
Add a touch of charm to your game with the Bread & Sandwich Pack, a collection of stylized bread and sandwich models, perfect for cooking, casual, or simulation genres. This pack brings a cozy and playful aesthetic to your scenes, whether as interactive items or decorative props.
What's Included:
- Breads: Baguette, hamburger bun, loaf of bread, half loaf, and a slice of bread.
- Sandwiches: Baguette sandwich, loaf sandwich, and a classic hamburger.
Features:
- Stylized Design: Crafted with a unique and appealing art style that blends seamlessly with vibrant, imaginative game worlds.
- Optimized Performance: Low-poly models ensure smooth rendering across devices while maintaining visual charm.
- Versatile Applications: Perfect for consumables, crafting, or decorations in various game settings.
Bring a playful and inviting vibe to your project with the Bread & Sandwich Pack, a delightful addition to any stylized game world!
Price $6.99
Star Chest Generator - Unlocking Progressive Rewards by Funfab
- Three-Star Rating System: Reward players with up to three stars based on level performance.
- Scriptable Object Rewards: Easily manage chest contents and rewards using Scriptable Objects.
- Customizable Star Chest System: Increase the star requirement for each new chest with a configurable multiplier, adding progression-based difficulty.
- Countdown-Based Star Calculation: Use the built-in countdown system to calculate stars based on remaining time or create your own custom star calculation rules.
- UI Animation Integration: Smooth idle and opening animations for a consistent and polished visual experience.
- Seven Chest Color Combinations: Predefined color options to match different progression stages.
- Full Unity Compatibility: Designed to work seamlessly with Unity's UI system and game mechanics.
Transform your game’s reward system with the Star Chest Generator asset, designed to boost player retention through an exciting star collection and reward mechanism. With this asset, you can add a three-star rating system to each level, and as players progress, the stars they collect will fill the star chest progress bar. Once filled, the chest opens, rewarding the player with customizable in-game items.
Whether you’re using a countdown-based level mechanic or a standard progression system, this asset allows you to tailor the star collection rules to your game’s unique design. Each time a chest is opened, a new chest is generated, with the required stars increasing via a configurable multiplier, creating a sense of progression that motivates players to keep playing.
The Star Chest Generator also includes seven different star chest color combinations, adding variety to your game. The UI animation system ensures smooth idle and opening animations across all chests, regardless of visual changes. This system encourages players to return, curious to see what rewards lie in the next chest, improving long-term engagement and retention.
Key Features:
- Three-Star Rating System: Easily integrate a three-star system at the end of each level, rewarding players with 1 to 3 stars based on their performance.
- Progressive Star Chest Mechanic: As players collect stars, they fill the star chest progress bar. Once full, the chest opens to reveal customizable rewards, and a new chest with an increased star requirement appears.
- Configurable Star Collection Rules: Use the countdown-based system included in the asset or customize the star calculation to suit your game’s mechanics.
- Scriptable Object-Based Rewards: Define rewards and chest properties using Scriptable Objects, allowing for flexible integration and easy customization to fit your game.
- UI Animation System: Consistent idle and opening animations across all star chests, providing a polished user experience with seamless transitions.
- Seven Star Chest Color Combinations: Choose from seven different chest colors to visually distinguish each chest as players progress through the game.
- Retention-Boosting Mechanic: By offering increasingly challenging chests and exciting rewards, the asset encourages players to return and keep progressing.
Boost Your Game’s Retention:
The Star Chest Generator is designed to captivate your players by combining a three-star level system with a progressively rewarding star chest mechanic. It taps into the curiosity of “what’s inside the box,” creating anticipation and driving players to continue playing and collecting stars.
Whether your game uses time-limited levels or other progression systems, this asset will help you build a strong retention mechanic without needing complex setups. It’s an easy-to-integrate solution that elevates your game's reward system and player engagement.
Price $74.99
Vintage Glass Bottles Set by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount:
Bottle_1 - 1196 triangles
Bottle_2 - 972 triangles
Bottle_3 - 764 triangles
Bottle_4 - 862 triangles
Bottle_5 - 1006 triangles
Bottle_6 - 1436 triangles
This is a set of six vintage-style bottles, perfect for game environments or visualizations.
Each bottle comes with unique alcohol-themed labels (whiskey, rum, beer, brandy) and an alternative clean version without labels, providing versatility for different projects.
Ideal for tavern, bar, or historical settings.
All bottles share a single UV layout and texture set, ensuring optimal performance and efficient memory usage in real-time applications.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount:
Bottle_1 - 1196 triangles
Bottle_2 - 972 triangles
Bottle_3 - 764 triangles
Bottle_4 - 862 triangles
Bottle_5 - 1006 triangles
Bottle_6 - 1436 triangles
Price $6.89
Evironment Pack - Egypt Props by DuNguyn Studio
> Features:
1. 4K textures for the assets are included.
2. Optimized and clean UV mapping.
3. Compatible with Unity and similar engines.
4. All assets are included in a separate file as well.
5. From 16 tris to 800 tris for each model.
Hi everybody,
My art project for 2023. Desert Egyptian themed combined with cartoon style cat concept. Suitable for resource work in games, animations, NFTs,... Egypt Props will add some personality and detail to your project.
> Features:
1. 4K textures for the assets are included.
2. Optimized and clean UV mapping.
3. Compatible with Unity and similar engines.
4. All assets are included in a separate file as well.
5. From 16 tris to 800 tris for each model.
> The 3D package includes the following 3 resource arrangement files:
1. 42 model Egypt props, format FBX
2. 27 Texture 4k color adoben, normal map format PNG
Contact me for support. Hope to receive feedback from everyone. Thank you very mush.
Price $0.00
Easy Spawn by Sholab
- Scene view Overlay
- Editor Window
- Scriptable Object workflow
- Prefab instantiation
- Custom editor
- Tool
Lightweight and simple to use Prefab Spawner
Designed with a simple idea in mind. Bypass the painfull prefab lookup process in the project folders by providing a quickly access overlay which content is customizable by the user.
Main Features
- Display Easy Spawn content in scene view overlay that can be docked or expanded and in as many Editor Window as required.
- Several spawn settings (Spawn position, Unpack prefab, Camera Framing, Hierarchy Placement). Each window has its own serialized set of settings.
- Define the content of the overlay in a profile scriptable object.
- Organize your prefabs in categories
- Choose the prefab button visual (use Unity generated preview, custom texture or prefab name).
- Create as many profile that you want and assign them to your overlay and editor windows to update their content.
The following assets were used in screenshots, trailer and tutorial videos and are NOT included with Easy Spawn:
- PolygonVikings
Price $15.00
Мonster by black_dolphin
Animated: 19
Attack (x5)
Idle (x1)
Walk(x4)
Run(x1)
Jump(x3)
Hit (x2)
Turn (x2)
Scream (x1)
Number of Materials: 8
Number of Textures: 18 and 10 mask
Vertex counts of characters: 20817
Maps PBR
low poly
rigged
The render was made in the Marmoset.
Features:
- Changing color ( mask ).
- Blood Mask: Head, Body.
- Dirt Mask: Head, Body, Wool.
- Blendshapes ( right eye and left eye close).
- Low Poly
Monster:
- Vertices 19003
- Faces 19305
- Tris 37367
Wool:
- Vertices 1814
- Faces 841
- Tris 1682
4 sets of textures :
- Body (4096x4096)
- Head (4096x4096)
- Wool (4096x4096)
- Eye (2048x2048)
- And textures Blood, Dirt, Mask.
Asset contains 19 animations.
All the animations in the video.
The skeleton has additional bones :joint_mount, joint_mount1, joint_ear_l, joint_ear_l1, joint_ear_r, joint_ear_r1, joint_language,
joint_language1, joint_language2, joint_language3, joint_tail, joint_tail1.
For additional questions, please contact balika_2602198@mail.ru.
Price $55.00
CleanMaterialBuilder by SmallBurger
- Shader-First Material Creation:
Select the Shader before creating the material to avoid unnecessary properties and unused texture attributes. - Prefix Tag Filter:
Display only Shaders with specific prefix tags, preventing artists from using unrelated Shaders and simplifying the Shader selection process. - Material Cleanup Function:
Built-in cleanup tool to remove redundant properties from materials.Option to batch-clean selected materials or clean all materials in the entire Assets folder. - AssetBundle Optimization:
Helps reduce the size of AssetBundles by ensuring materials are created with only relevant properties. - Minimal Data Footprint:
Ensures that the final APK remains optimized by preventing unnecessary data from being included in materials. - Cross Render Pipeline:
Cross URP, STD, HDRP render pipeline.
CleanMaterialBuilder is a tool specifically designed for creating clean materials. The default Unity material creation process (creating a default material first and then selecting a Shader) often leads to redundant properties, particularly unused texture attributes, which can inflate the size of AssetBundles.
CleanMaterialBuilder uses a workflow where you select the Shader first before creating a material, resulting in materials with no unnecessary properties. Additionally, it features a prefix tag filter that displays only Shaders with specific prefix tags, preventing artists from accidentally using unrelated Shaders and simplifying the Shader selection interface.
Additionally, to avoid redundant data caused by artists changing a material's Shader, the tool includes a built-in material cleanup function. Users can batch-select materials or clean all materials in the entire Assets folder at once, ensuring the final APK maintains a minimal data footprint.
Price $30.00