Skinning to BlendShapes by Ciprian Stanciu
It will take skinning animations and generate OBJ models for each animation. You will have to use CAD software to combine all blendshapes and have a single file with blendshapes by default in Unity but you can visualize how the blendshapes combine in unity before doing all that.
The test model is for demonstration purposes only and comes from Facerig's example of custom avatars.
Issues:
- texcoords are not exported into tye OBJ file. It will be fixed in an update
- You need Unity 2017.2 just for exporting the OBJs. You can use any version of unity for a project incorporating blendshapes from fbx.
Price $19.99
Streamline your workflow—Introducing Unity Hub (Beta)
Handcar with animation by Miling
Number of tris - 8912
Number of verts - 10238
Textures - one 4k PBR textures set (albedo,metallicsmoothness,normal,AO)
A model of a railroad also included in asset.
If you will have question, please, write reviews or write me on "eugenmiling@gmail.com".
Price $5.95
JP Mosasaurus by Muelsa
Included "DinoIsland" scene. -----------------------------------------------------------
Ready to use controllers, scripts, prefab. -----------------------------------------------------------
Built-In "Creatures Manager" Add / Remove / Manage creatures in game. -----------------------------------------------------------
Ready to use "Survival system", damage, health, hunger, thirst and fatigue bar. -----------------------------------------------------------
Tons of animations. -----------------------------------------------------------
3 skins per model + 16 eye textures -----------------------------------------------------------
2k diffuse and normal texture. -----------------------------------------------------------
3 lod levels, with mobile friendly low poly version (under 1500 poly). -----------------------------------------------------------
Works with legacy and generic anim. -----------------------------------------------------------
Static/In-place animations only. -----------------------------------------------------------
Sound files are NOT included. ----------------------------------------------------------- -----------------------------------------------------------
See also :
Bring your creatures to life ! Artificial Intelligence for all JP creatures.
JP Script Extension
More creatures !
Jurassic pack Volume I
Jurassic pack Volume II
Price $19.90
Coins Real Currency Icons by Adrian Klimczak
NOTICE: This package is included in "Coins Packs Icons" package! DO NOT BUY IT, IF YOU OWN COINS PACK ICONS !
Features:
- 34 real currencies: dollar, pound, euro, won, yuan, peso, Russian ruble, rupi, Brazil real, Polish zloty, guilder, shilling, cedi, dong, kuna, forint, hryvnia, koruna, krone, naira, lek, rial, shekel, boliviano, Belarus ruble, baht, kip, lev, pula, quetzal, ringgit, tughrik, leu and lempira
- 3 colours: gold, silver, bronze
- 256x256 pixels size images (PNG format)
- Includes Photoshop (PSD) file allowing to create coins with custom colours.
Price $0.70
Finite State Machine System by Sword-Master
This Finite State Machine System is much more professional, and is developed for the programmer who has previous knowledge about the finite state machine concept.
Features
- You can create your own state classes derived from the FSMState class in the framework and override its OnEnter(),OnUpdate() and OnExit() functions if necessary.No more silly enums and switch cases!
-One state linked to another,is created by the transition class,in other words,the transition class link one state to another state called the next state,besides, it hold the next state reference and a list of condition which determine whether to change to next state or not.
- In this framework,each condition class is separated,and you should create your own condition by Implement the condition interface : IFSMTransitionCondition.
- When you want to link one state to another, you don't need to create the transition by yourself,just to use the CreateFSMStateToAnotherFSMStateTransition API in this framework,all you need to do is to input two state names and some conditions,the framework will create a transition between two states automatically.
- There is a simple tank battle demo in this package,the AI tank is implemented by this finite state machine framework.so you can easy to learn how to use this framework by studying the code in the demo.
- In this package,the readme file described about how to use this framework and how the AI tank in demo be coded in detail.
If you have any questions ,please email 18311310080@163.com
Price $20.00
CosmoTrooper by Andryuha1981
Contains 16 animation
idle1
idle2
idle3
walk
run
sprint
jump
atack1
atack2
superatack
battle poze
death1
death2
death3
crounch
crounchingwalk
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(body and armor 4096x4096 and weapon 2048x2048 size)
faces 17446
verts 19533
tris 33986
Price $35.00
POLYSCAPE - Fantasy World by Bantam Games
The modular design of the building assets allows you piece them together and create a wider variety of layouts. Decorate with items such as windows, doors, awnings, dormers, signs, and more.
Every asset in this pack uses a custom shader that allows you recolor every part of the mesh from within the material itself, and can even be applied to any assets you might add in later. Just use the built-in color picker.
PACKAGE CONTAINS:
- 1 Example Scene
121 Total Assets – Any of these assets can be recolored using the custom shader.
- 7 Modular Building Assets
- 6 Modular Door Assets
- 12 Modular Window Assets
- 4 Modular Chimney Assets
- 6 Modular Awning Assets
- 1 Modular Balcony Asset
- 1 Modular Dormer Asset
- 2 Entry Extension Assets
- 6 Modular Shop Sign Assets
- 1 Flower Asset
- 6 Bush Assets
- 5 Tree Assets
- 3 Pine Tree Assets
- 4 Fallen Tree Assets
- 2 Tree Stumps
- 15 Rock Assets
- 3 Pebble Group Assets
- 2 Stone Wall Assets – High and Low
- 2 Wood Wall Assets – High and Fence
- 2 Stone Gate Assets – Large and Small
- 2 Wood Gate Assets – Large and Small
- 2 Water Well Assets
- 1 Fruit Asset
- 2 Tool Assets
- 2 Barrel Assets
- 1 Bench Assets
- 2 Bottle Assets
- 1 Bowl Asset
- 1 Plate Asset
- 1 Jug Asset
- 1 Mug Asset
- 1 Brazier Asset
- 1 Wooden Bridge Asset
- 1 Chair Asset
- 1 Table Asset
- 1 Wooden Crate Asset
- 3 Cloud Assets
- 2 Gravestone Assets
- 1 Stone Pillar Asset
- 1 Stone Railing Asset
- 1 Stone Stairs Asset
- 1 Wagon Asset
- 1 Grass Texture
Price $20.00
Baroque Electronic Music & SFX Pack by Speed of Dark Music
The songs have 8-bit elements but aren't strictly chiptunes as they feature analog synthesizer elements.
This debut pack from Rocococo contains 5 full songs completely broken out into loops and isolated stems making it easy to create unique energetic soundtracks for your game or Unity project. All audio is 16bit, 44.1KHZ wav files.
The package also includes 75 mono SFX extracted from the various songs ~ perfect for UI sounds or other one-off moments in your game!
Rocococo is the brainchild of composer & videogame creator Kasson Crooker who spent over a decade crafting rhythm action games.
He also founded synthpop legends Freezepop along with his other electronic acts Symbion Project & ELYXR.
Price $10.00
Radial Cloth by Matt "Melonhead" Sellers
Features:
- Three types of cloth simulation, to insure that you don't waste performance.
- Support for both skinned and non-skinned Meshs.
- Easy to use editor window to allow for quick and intuitive cloth setup.
- Cloth collision (Capsule, Box, and Sphere Collider).
- Global wind script to ensure that your cloth functions however you want, in any enviroment.
- World based physics.
- And more to come in future updates.
Price $30.00
RenaMe by Glitched Polygons
You can rename anything from GameObjects to Assets to Folders (or even more if needed). All without losing any prefab connections, asset links, etc...
Want to remove those ugly underscores from certain file names? Select the affected files, add a Remove action to the list of renaming actions, type in "_" and hit Rename. You're done.
Want to replace every occurrence of the word "WIP" with "Final"? Same procedure. Different action. You can pile up multiple actions; they will be executed sequentially from top to bottom.
There are many default renaming actions that come with RenaMe, but thanks to the 100% fully accessible and clean source code you can easily create your own renaming actions: it's just the matter of implementing an interface.
Creating a new renamable type is also a breeze: you define what can be renamed and what can't! The code is well-commented and easy to understand (while still maintaining a good and professional architecture). More detailed information about the code structure can be found inside the Documentation.pdf
Price $4.00
SciFi Laptop by DD Game Studio
·Futuristic SciFi design
·Includes 25 aniamted screens
·Open/Close animation included
.Removable parts
·Laptop has 5 displays and you can set properties for each one
·Two different texture qualities High and Low
·Complete API to manage the laptop from your game
·Set screen color, animation speed and transition speed from on to off for any display
·Integrates easy with third party assets such as PlayMaker ·Works for any deplay: desktop, console, mobile, VR...
Price $10.00
XML File Loader by Tyler Millershaski
Do you wish that your game was more moddable?
Have you reached a point where the player needs to be able to save and load their progress?
The XML File Loader allows you to load, save, and edit variables on your scripts, without ever opening the editor.
Integration is painless and can be finished in under 5 minutes.
Key Features:
1.) XML files can be generated from your existing prefabs (so integration is painless)
2.) Populate your objects with data from XML files (great for modding support or working in a team)
3.) Changes to your objects in run-time can be saved automatically (this means that you can easily store player progress or whatever else you need to)
4.) You never have to directly edit the XML files (although you certainly can.)
5.) Object population and saving can be performed with one function call (you'll barely have to modify existing code.)
6.) Nested classes, public variables, and private variables can be loaded.
7.) Completely open source
All records, subrecords, and entries can be retrieved at any time, so you can manually populate objects if you want.
NOTE: The purpose of this file loader is for saving and loading changes to public variables on your scripts. It can NOT automate anything within Unity for you.
Currently supported data-types: string, float, int, enum, lists, and classes
Price $30.00
Circular Mastery by Ceiling Light
Circular Mastery is a plugin for Unity that allows to create beautifully animated 2D circular bars and circles using materials and shaders.
Features overview:
- Shaders written in CG code embedded in ShaderLab.
- Material usable for both UI Image and Sprite2D.
- Scripts written in C#.
- Editor extensions to create essential GameObjects and Monobehaviours.
- Support for Unity 5.+ and 2017.+ (tested on Windows and Mac).
- Build support for Android, Windows, macOS.
- Demo scenes included.
- Documented and commented code for improved readability.
Price $25.00
Sea icons by Angelina Avgustova
- Each icon is 256x256 pixels size (PNG);
- 70 unique icons in total;
- All Icons have transparent background.
Visit Publisher's Website
Email: :trutapochek@mail.ru
Price $9.99
AnimPro Pack Classy Fighter by Flux Game Studio
AnimPro Pack is a series of professional level motion capture melee fighting and movement animations suitable for any 3D game - action, platformer, hack n’ slash, fighting, beat ‘em up, RPG, Tactical - you name it. It features unique animations captured with great personality so that your game may come to life feeling vibrant and stylish .
The Classy Fighter Pack contains a complete set of 26 motion capture animations in 60 FPS of a martial artist with a Classy personality. It also features a "drag and drop" Animator character controller built to test and show off the animations in action. The set also contains Gentleman, a fully rigged skinned character, and a meshed level too.
CHECK THE WEB DEMOThis package consists of 26 animations from which you can make game mechanics for:
- 1 Standing Idle Animation
- 6 Kick Animations - 5 Punches Animations - 1 Crouching Idle Animation - 2 Walking Animations - 2 Taunt Animations - 2 Crouching Attacks Animations - 1 Jumping Animation - 3 Air Attacks - 1 Dash Animation- And moreIt also contains: - 1 Skinned model and meshed level
All the animations are in FBX format in 60 FPS.
The animations in AnimPro Packs are universal and were created with flexibility in mind so you can use them for any setting you like - Fighting, SciFi, Fantasy, Medieval, Ninja, Cyberpunk or any other ideas your game requires.
If you have any questions, comments, feedback or requests, feel free to drop us a word at contact@fluxgamestudio.com
Price $9.99
Pixel Art - Treasure Cave by Sven Thole
- Four layer background to allow parallax effect.
- Ground Tiles in 32x32 px
- Cave Sides in 32x128 px
- Stalagmites in 32x32 px
- Two different gold piles
- Five different treasure props
- Script for seamless parallax scrolling
Please leave a review. Your feedback really helps!
Price $5.00