5 SF Grenades by CGPitbull
Ready for Virtual Reality (VR), and other real-time apps, PBR Materials / Textures ready.
Add a professional touch to your SciFi VideoGame project with those original low poly models.
5 SF Grenades with 2 Color Schemes each ones. No animated parts, script or LOD, Not Rigged. Separated parts (Lever and safety rings), can be animated, properly linked (see previews).
Total Polycount for all grenades with no duplicated parts: Polys/6.560 - Verts/5.819 - Tris/11.316
_Textures included (Tiff):
_2 differents color schemes / PBR Materials (see previews)
_2 Diffuse/Albedo maps 4096x4096
_1 Normal map 4096x4096
_1 Roughness map 4096x4096
_1 Metallic map 4096x4096
Price $19.00
Add a professional touch to your SciFi VideoGame project with those original low poly models.
5 SF Grenades with 2 Color Schemes each ones. No animated parts, script or LOD, Not Rigged. Separated parts (Lever and safety rings), can be animated, properly linked (see previews).
Total Polycount for all grenades with no duplicated parts: Polys/6.560 - Verts/5.819 - Tris/11.316
_Textures included (Tiff):
_2 differents color schemes / PBR Materials (see previews)
_2 Diffuse/Albedo maps 4096x4096
_1 Normal map 4096x4096
_1 Roughness map 4096x4096
_1 Metallic map 4096x4096
Price $19.00
Game Title Menu Music Pack by RobotSound
Game Title Menu Music PackPackThis package contains five happy and peaceful themes suited for game sections such as a menu, interface, selection screen or even gameplay. Ideal for any casual games with arcade, action, puzzles, adventure and children’s games and any other media project looking for colourful, magical and childish moods. These cheery melodies will draw you further into the game thanks to its simplicity.
TRACKS INCLUDED (with loop versions):
1. Happy WalkingPreview
2. Princess DiaryPreview
3. Happy FunPreview
4. Casual Mind Preview
5. Flying DishPreview
All tracks are seamless wave files at 44,100 Hz, 16 Bit, Stereo.
About RobotSound
We are a team that specializes in making professional quality music and sound FX for games. For private commissions or enquiries please contact info@robotsound.net
Check us out at
robotsound.net
Price $24.95
TRACKS INCLUDED (with loop versions):
1. Happy WalkingPreview
2. Princess DiaryPreview
3. Happy FunPreview
4. Casual Mind Preview
5. Flying DishPreview
All tracks are seamless wave files at 44,100 Hz, 16 Bit, Stereo.
About RobotSound
We are a team that specializes in making professional quality music and sound FX for games. For private commissions or enquiries please contact info@robotsound.net
Check us out at
robotsound.net
Price $24.95
Jungle Plants by Zug Zug
With this package you can create you own Jungle Location! Package contains Jungle Palms, Grass, Plants, Roots and tileable ground texture.
Textures are made in Hand-Painted style and will fit great to any Stylized game.
Everything is low poly and well optimized.
Triangle count example:
- Plant_01 - 128 tris
- Plant_02 - 200 tris
- Grass models - 8 tris
- Palm models - 878 tris
Contains 5 Textures, size are 1024x1024
Contains 10 unique meshes
Price $9.89
Textures are made in Hand-Painted style and will fit great to any Stylized game.
Everything is low poly and well optimized.
Triangle count example:
- Plant_01 - 128 tris
- Plant_02 - 200 tris
- Grass models - 8 tris
- Palm models - 878 tris
Contains 5 Textures, size are 1024x1024
Contains 10 unique meshes
Price $9.89
Pixel Rogue-Style Textures by Will Kirby
35 Textures, pixelated in high quality: 512 x 512. All in PNG Format All textures available for 3D and 2D use, following the rogue-style we all know and love this texture pack aims to help game developers build high quality scenes using either the tiles as themselves (2D) or the paint tool (3D). Textures ranging from: *Water (1) *Dirt (9) *Sand (5) *Stone(9) *Wood(9) Extras: *2 Brand new cobble stone textures! For paths. Please enjoy these high quality textures.
Price $10.00
Price $10.00
Underwater Bubble Balloon Rise Up Protector by Aleksa Racovic
Project is a fully functional game. Game is ready for release. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Move your shield and protect bubble balloon while it's rising up. Don't hit the obstacles. Once obstacle hits the bubble game is over. Try to score as much as you can. Game is endless and becomes harder and harder as it progress. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is complete project pack and it is ready for release. Mobile ready. Easy to reskin.
Price $0.99
Price $0.99
XRay Light Box by gokhanaltay
Here is a PBR textured game ready X-ray lightbox. You can use as environment object. Textures included in the zip files. Lighting set up in Marmoset.
320 Poly
628 Verts
For Texture maps ; Pbr Maps Contains
2048x2048 Albedo
2048x2048 Normal
2048x2048 Roughness
2048x2048 Metallic
2048x2048 Emissive
2048x2048 AO
2048x2048 Opacity
Price $6.00
320 Poly
628 Verts
For Texture maps ; Pbr Maps Contains
2048x2048 Albedo
2048x2048 Normal
2048x2048 Roughness
2048x2048 Metallic
2048x2048 Emissive
2048x2048 AO
2048x2048 Opacity
Price $6.00
NeuroFractals Pack by Voldemar
These models are result of computer simulation which was written in to FBX files. Special shader controls the thickness and color across the lines. All models can be transformed as regular objects. Average vertex count 30-40k per model.
These models can be used with native unity particle system to create endless flights.
This pack contains:
1) 12 different model types
2) Multiple variations for each model type
3) 21 special textures for varying parameters
4) Specialized shader
5) 59 ready to use prefabs
6) Example scene
README: https://drive.google.com/open?id=1uOHJj0qVEOOe7jwtDf2bKTz05NQeXsta
Price $20.00
These models can be used with native unity particle system to create endless flights.
This pack contains:
1) 12 different model types
2) Multiple variations for each model type
3) 21 special textures for varying parameters
4) Specialized shader
5) 59 ready to use prefabs
6) Example scene
README: https://drive.google.com/open?id=1uOHJj0qVEOOe7jwtDf2bKTz05NQeXsta
Price $20.00
Condor Plus Trial by Fast Iterate
Condor Plus Trial - Unity asset manage library by using assetbundle. This is a trial version. Please go to https://assetstore.unity.com/packages/slug/124093 for full source version if you need it. ☄️HIGHLIGHTS☄️ Manage asset load and unload Update bundle online Snapshot to report asset leak problem 100% source code included Core code is covered by unit test. You could change code to customize it with more confidence ☄️ Website: Learn more about Condor Plus ☄️ Support: Submit any questions ☄️FEATURE☄️ Use reference count to solve memory leak problem(Use AssetBundle.Unload(true) to unload asset deterministic) Use AssetBundle reference count to solve AssetBundle dependencies problem(make sure all dependencies are loaded in correct sequence) Use non-blocking call to solve hiccup problem(remove all hiccups which could avoid, mitigate load in main thread) Use state matchine to solve cache problem(make asset stay in memory for seconds when reference count is 0) Use weak reference to solve memory leak caused by library self(stop GC to recollect memory) Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily Scene load in Editor helper script, help load scene in simulate mode ☄️INTRODUCTION☄️ Supported platforms iOS Android Windows Editor macOS Editor Build Check cyclic reference - Report cyclic reference path to solve it easily Check AssetBundleName confliction - Check if AssetBundleName is same with directory part of other AssetBundleName Check CRC - Prevent Unity from using old AssetBundle by not calculate hash correctly - Happened several times in real project - AssetBundle is outdated and couldn't load now - Support delete asset bundle which didn't pass crc check and retry build all assetbundles with 5 times Clean useless directories and files automatically - Clean before build - Clean before copy built assetbundles to StreamingAssets directory AssetBundle copy to StreamingAssets - Only copy files which is updated Cache MD5 caculation - cache file size, last modify time, AssetBundle CRC - Recalculate MD5 by checking cache validity to speed build Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily Update Automatic download changed bundles Automatic retry after download error, retry count is customizable Persist consistent directory structure with update target Download speed limit Downloaded and total bytes progress Download thread pool with custom number Load Non-blocking api to load asset and scene Use reference count to manage asset and assetbundle Reference is saved by weak reference, don't impede GC Reference saved detailed information - Type, fullname including namespace - Path, if object is GameObject or Component - Callback, fullname including namespace - Count AssetBundle dependencies automatic management AssetBundle load crc check Cache AssetBundle in StreamingAssets directory File in Android APK load support Cache asset when reference count is 0 Load queue to load asset from AssetBundle, default capacity is 5 Finite state machine manage lifecycle Debug UI Assets - AssetPath - Client fullname - Callback fullname - Reference count - State Bundles - Bundle - Reference count - State Automatic adapte screen Snapshot - Automatic compare two snapshot and warning if there is difference Editor Support Load assets and scenes without building assetbundles Check if assetbundlename is set for correspond asset Stop all threads after exit play mode to keep consistent Shader reset tools - Shader would be missing if load assetbundle which built for non-editor platform - Should reset shader to editor version manually after load asset Editor scene load helper - Load scene automatically in simulate mode Helper Preload manager support load file from zip and apk Preload manager use custom thread pool to do IO operation Compression format LZ4 - Use chunk-based algorithm to get balance on speed and size Engineer Unit test - Core code covered Code clean and simple Separate module reasonably Use less code in module, about 100 loc per file No explicit thread synchronization to avoid bugs Third party libraries Editor - YamlDotNet - - Cache calculated MD5 - NSubstitute - - Unit test helper Runtime - ZipStorer - - Support decompress files on Android Would not support variant support - It violates design purpose, which could use path to determine asset blocking load - It could cause potential hiccups in main thread ☄️USAGE☄️ Run Tools > Condor > Setup to initilize, and create two config files 1 Runtime config, Assets/Resources/Condor/Config.asset 2 Editor scene config, Assets/Editor/Condor/SceneConfig.asset, we need save scenes manualy to this config to support load scenes in Editor simulate mode Create or find your asset and set AssetBundleName for it. Write code to initialize Condor. Write code to load and unload your asset by using full asset path(starting with Assets). Then you could test load asset when enable Editor Simulation in config. Run Tools > Condor > BuildAssetBundles could build AssetBundles and copy to StreamingAssets directory. Then you could load asset from assetbundles. Build to iOS/Android platform and you could load asset from assetbundles packaged in ipa/apk. Update feature 1. Come to your project root and start `python -m SimpleHTTPServer` in command line. 2. Remove all files in `StreamingAssets/BundlesPackaged` 3. Switch on `Speed Limit` and set `Max download rate` in `Resources/Condor/Config.asset` 4. Open `Assets/Plugins/Condor/Examples/Scenes/Update.unity` and start play ☄️PRECAUTION☄️ Unit test support is include in Unity 5.6.0f3 and above, which packaged NUnit 3.5.0.0 and previous ones package NUnit 2.6.4.0 HttpWebRequest Android IL2CPP support is started from Unity 5.4.2f2 Editor simulate load Bundle information is supported in Unity 5.5.0f3 and above Editor simulate load scenes support load by path in Unity 5.5.0f3 and above, only support load by name in previous versions ☄️API INTERFACE☄️ Initialize and destroy Condor.Manager.Init() Condor.Manager.Destroy() Load and Unload Condor.Manager.LoadAsync() Condor.Manager.UnloadAsync() Clean cache Condor.Manager.UnloadUnusedImmediately() Snapshot Condor.Manager.BeginSnapshot() Condor.Manager.EndSnapshot() ☄️EXAMPLES☄️ Update Condor/Examples/Scenes/Update.unity Asset load Condor/Examples/Scenes/Asset.unity Scene load Condor/Examples/Scenes/Scene.unity Snapshot Condor/Tests/IntegrationTests/Scenes/SnapshotIntegrationTests.unity ☄️THIRD PARTY LIBRARIES☄️ This asset uses YamlDotNet under MIT-LICENSE, NSubstitute under BSD-3-Clause, ZipStorer under MIT-LICENSE; see Third-Party Notices.txt file in package for details. Use YamlDotNet to deserialize AssetBundleManifest and caculate MD5. YamlDotNet for Unity - Asset Store https://www.assetstore.unity3d.com/en/#!/content/36292 - 4.1.0 (Feb 01, 2017) MIT-LICENSE Editor/Libraries/YamlDotNet/YamlDotNet.license.txt Use NSubstitute to fake object for unit test. NSubstitute: A friendly substitute for .NET mocking libraries http://nsubstitute.github.io/ - 2.0.3 (Apr 25, 2017) BSD-3-Clause Editor/Libraries/NSubstitute/LICENSE.txt Use ZipStorer to decompress files from zip or apk. jaime-olivares/zipstorer: A Pure C# Class to Store Files in Zip https://github.com/jaime-olivares/zipstorer - 3.4.0 (August 4, 2017) MIT-LICENSE https://github.com/jaime-olivares/zipstorer/blob/master/LICENSE.md
Price $0.00
Price $0.00
Low-poly Jeep #1 by Pro 3D models
I want to introduce you asset, with a low-poly jeep.
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 512
-Misc: 1024
-Wheel: 512
-Windows: 1024
Type textures:
-Albedo map
-Metallic map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 29133 tris
-LOD1: 17975 tris
-LOD2: 7006 tris
-LOD3: 397 tris
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Separated mesh body (for painting)
- Has an interior
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 512
-Misc: 1024
-Wheel: 512
-Windows: 1024
Type textures:
-Albedo map
-Metallic map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 29133 tris
-LOD1: 17975 tris
-LOD2: 7006 tris
-LOD3: 397 tris
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Separated mesh body (for painting)
- Has an interior
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
Easy Loading Bar by VR Cardboard Buddies
This asset allows the developper to use a loading bar while a Corrutine is working. In this example, a big image (about 11MB) is loaded into the scene and the loading bar indicates the user that the corrutine is being executed.
Test the apk from:
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test apk android
Price $1.50
Test the apk from:
-----------------------
test apk android
Price $1.50
Easy Zoom by VR Cardboard Buddies
This package allows the user to create a zoom effect changing the camera parameters when a multiple (two fingers) touch occurs. It includes the environment, skybox and the necessary scripts for the zoom effect as well as a complete documentation explaining how the dynamics of the package work.
Test our app here
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apk Android
Works on mobile devices such as iOS and Android.
Price $1.50
Test our app here
-----------------------------
apk Android
Works on mobile devices such as iOS and Android.
Price $1.50