Unity debuts new artist tools and innovations at SIGGRAPH 2017
High Fidelity – Resources
This page gathers together some resource descriptions and URL pointers for use of the High Fidelity virtual world platform, for both the Interface (viewer/client) and the Sandbox (domain server).
Interface – Default Scripts & Useful Additions
The default scripts provided by High Fidelity give the initial UI for the Interface client.
- Edit -> Stop all Scripts
- Edit -> Running Scripts -> Load Defaults (currently loads controllerScripts.js and defaultScripts.js that are part of the Interface distribution)
- Edit -> Running Scripts -> Use list at bottom to search for and load “chat” (system -> chat.js). This provides chat on the local domain (e.g. for nearby avatars). But note this is only useful if other users have the Chat script specifically enabled.
Many other scripts are available via the Edit -> Running Scripts dialogue.
Interface – Market Place UI Extras
- Nametags: Marketplace -> search for Nametags. Click on this to “Get Item” for Nametags.js and run this when asked. This script from ctrlaltdavid in the Scripts & Tools category can be added to provide name tags for avatars in your viewer only. [Link: nametags.js
- Sign Board: Marketplace -> search for sign (“Sign Post Chat V1” is the current item). Click on this to “Get Item” for Nametags.js and run this when asked. This script from Menithal in the Scripts & Tools- category can be added to provide a board your avatar holds that can have messages added. This can assist in initial communications if voice is not working or in use, or if some direct visual means of communication is useful. [Link: sign.js
Interface – Create Mode
The “Create” menu button in the Interface client provides edit mode for the domain you are on. The domain can be set to only allow the owner to change things, to allow anyone to edit, or to restrict editing to certain avatars. This is done in the Domain Server (Sandbox) Settings.
Scene – Useful Assets
Cracked soil (Package №2) by Stav26
Technical Details:
1) Number of material: 20
2) Texture size: (2048x2048)
3) The number of texture base color (alpha mask of roughness): 20
4) The number of normal map: 20
5) The number of mask (roughness, metalness, ambient occlusion): 20
6) Intended platform: all (Windows, Mac, PS4,IOS, Android, Xbox One, Oculus)
7) Platform Tested: Windows
8) Documentation included: Not needed
Price $15.00
2D Rope Cutter - Cut The Chains + Rope String Physics Game (Mobile Friendly) by Steelkrill Studio
This KIT have everything you need to create a rope cutter game and you can create levels easily in less then minutes and have your mobile game published in no time!
This project includes a fully function rope/chains/strings cutting feature where the player can cut the links attached with the target to bring it to the bunny to win the game and advance to next levels. Including a score system to pick up and display score at the end, physics based puzzles, onscreen buttons which are easily customizable, cutting ropes feature, spikes and enemies that kills the target, coins to pick up, beautiful screen fadeout, trial following mouse feature, customizeable hooks with timers, customizeable normal hooks, customizeable ropes (chains, rope, strings etc.) and a amazing lasting experience including many more features.
Webplayer PC Demo (Mobile View 480x800) - Click Here For Demo
This pack includes and features:
- A completed game project with sound, music, effects, gameplay, over 10 scenes, menu, full animations, sprites and more.
- No programming skills required to start.
- Ready for release and 100% mega easy to reskin.
- Easy 2D physics to hook lines with colliders and rigidbody.
- Ready to use hooks with ropes prefabs to just drag and drop, all you have to do is drag and drop the hooks into the scene and they will automatically be attached with the target and you can just start cutting!
- Spikes and enemies, both animated and not that will kill your target if you touch with them and the game will end.
- Beautiful trial following mouse feature so when you press the mouse button or tap your finger on the screen, a trial will follow your mouse/finger.
- Fully scripted target which will be attached to the ropes in the scene automatically, Its never been easier!
- Advanced functional cutter feature where you can cut the links (chains, rope, strings etc.) off the hooks and many more along with many customizable rope type, colors and more.
- 10 example scenes included for mobile and desktop.
- Score system where you can pick up score and display score at the end of each scene.
- Easy to customize on screen GUIs with home and restart buttons.
- Full ready to use complete game with menu, game over screen, win game screen, score system and more!
- Over 20+ prefabs ready to use in your game, just drag and drop.
- Over 45+ sprites to use in your game such as backgrounds, grounds, bunnies, target types, ropes, hooks and more!
- Over 15+ music, sound effects and audios to use in your game.
- Fully function beautiful fadeout feature to start your game.
- Fully ready to use menu which can be customized very easily.
- Customizable cursor script with 2 different cursors included.
- Fully function smooth game over and game win feature with screen GUI which displays score at the end.
- Customizable player sounds such as score pickup, die sound, win sound and more along with other customization.
- and many more!
If you are looking to create a rope cutter type of game or anything similar, then this is the ultimate KIT for you which includes all ready to use sprites and prefabs to start your own game easy so you can just build and go and you can also change it with your own sprites.
Detailed full documentation is included which covers everything on how to create your own game, along with many other things with also 10 example scenes included (including the menu).
Price $12.99
Scots Pine Trees Set by Comeback
Polycounts for the trees range from 1000 -> 4000 Tris.
Geometry: Quads/Tris.
Included: 4 materials, 9 3D-models, 9 prefab.
Textures:
Trunk: Diffuse, Specular, Normal 1024*1024;
Branches: Diffuse, Specular, Normal 512*512;
Foliage_1: Albedo, Specular, Normal 1024*1024;
Foliage_2: Albedo, Specular, Normal 512*512;
3D-model included 6 elements:
-Trunk;
-Brunch;
-Foliage_mat_1;
-Foliage_mat_1_invert;
-Foliage_mat_2;
-Foliage_mat_2_invert.
Price $3.00
Timewind - Procedural Rewinding by Wolfniey
Main Features
- Supports 20 fps recording
- Rewinding time scale [Range(-1f, 1f)]
- Transform rewind
- Rigidbody rewind
- Animator rewind
- Very easy to use (Drag'n'drop "Timewind" component)
- Simple API
- Demo scene
Price $1.99
Big Warehouse Pack by IG BLOCKS
Modular big warehouse or Grocery warehouse with low polygonal models for building your game
Textures of Warehouse customizable
Some part of the warehouse, you can hide the objects (metal parts or lamps)
+110 Prefabs
Warehouseparts - 15
Forklifts - 3
BigShelves Group - 18
BigShelves - 7
Box Pallet - 10
Cardboard box - 20
Cardboard box Group - 6
Crates - 17
Wooden boards - 7
Ladders - 6
Containers - 4
Boiler - 1
HandTruck - 1
Door - 1
Lamp - 1
------Please add Standart assets (Effects, Characters) before importing package------
More assets
GymInterior
Bathroom Interiors
House Furniture
Pavilion
Price $25.00
Paraceratherium by Junnichi Suko
WebGL Demo
-Bone count:50
-mesh size
ParaceratheriumModelLowPoly:3276tris
ParaceratheriumModelMiddlePoly:13920tris
-z axis is the forward direction of root node of these models.
-Textures folder contains textures.
texture size
albedo, normal:4096x4096
detail albedo,normal 512x512
-Animations folder contains FBX file of animations.
The animation names are listed on the screen shots.
-Upgradeable to Extinct Organisms Pack.
for more information
Price $10.00
Distant Mountains Pack vol. 1 by Ruslan Nazirov
Features:
- 5 mountain meshes (~10k tris)
- Physically-Based Materials
- Texture variations in 512x512, 1024x1024, 2048x2048, 4096x4096 resolution.
- 16bit greyscale RAW maps for Unity Terrains
- Splat maps included
- 3 material variations per mountain (snow, desert, grass)
Number of Prefabs: 15
Number of Materials: 15
Number of Meshes: 5
Number of Textures: 180
Price $5.00
Moa by Junnichi Suko
WebGL Demo
-Bone count:54
-mesh size
MoaModelLowPoly:3180tris
MoaModelMiddlePoly:18384tris
MoaModelLowPolyDoubleSided:4600tris
MoaModelMiddlePolyDoubleSided:29728tris
MoaModelLowPolyNoFeather:1760tris
MoaModelMiddlePolyNoFeather:18384tris
-Read me
-z axis is the forward direction of root node of these models.
-Textures folder contains textures.
texture size
Body's albedo, normal:4096x4096
Feather's albedo:2048x2048
-Animations folder contains FBX file of animations.
The animation names are listed on the screen shots.
-Upgradeable to Extinct Organisms Pack.
for more information
Price $10.00
Assorted Cans Pack 1.0 by Louis Strongin
Price $15.00
Elephant pack by Junnichi Suko
WebGL Demo
-Bone count:71
-mesh size
ElephantModelLowPoly:3042tris
ElephantModelMiddlePoly:12236tris
-z axis is the forward direction of root node of these models.
-Textures folder contains textures.
texture size
albedo, normal:4096x4096
detail:512x512
specular:1024x1024 -Animations folder contains FBX file of animations.
The animation names are listed on the screen shots.
-Upgradeable to Land Mammals Pack and African Animals Pack.
for more information
Price $14.99
PC Keyboard & Mouse by Rune Studios
PBR ready
The package includes:
- Models (around 1200 tris for keyboard, 500 for mouse)
- Textures (Albedo of 3 kinds: black, white and dirty, Metalness/Roughness, Normals (baked from a high-poly mesh), AO)
- Prefabs for each kind
We hope you'll enjoy using our asset!
Send your questions & suggestions on our support email!
Price $1.00
[moddable] by SoftRare
[moddable] is a professional tool to add mod support to your Unity game, with the lowest possible integration overhead and learning curve.
Modding Tools (functionality that makes it possible to extend/modify your game) is among the most and consistently requested features by gamers for any game, any game type. Traditionally game makers have to include it (or at the very least considerations for it) in their game from day 1 and make their game and their mod tools depending on each other to be able to release powerful enough mod tools to the community at some later point. For Unity developers this kind of need for preparation and long painful process of integration is finally once and for all a thing of the past!
Make your game releasable AND desirable at any stage of development
Is your game in any stage other than completely done? ;) Chances are, that is the case. So get an edge with your community and release your game early with modding support. This way you will build your community up much quicker and have much more enthusiastic gamers even long before official launch! This makes [moddable] also the perfect marketing solution.
But no matter whether you start fresh from scratch or your game is already big/released for years, [moddable] is the most simple approach to integrate modding in your game in a day at absolute maximum - regardless of how big your game already is - guaranteed! The mod integration process is as easy as at all possible and completely abstracted from your game functionality, yet, you have unprecedented control over what aspect of the game the modder can access/modify and what not. (You are effectively only whitelisting methods of your game for access, for a very short demonstration, please just read on):
Not a programmer? Integration NOT a problem, guaranteed!
Let's imagine this is a method somewhere in your current or future Unity game:
public void Shoot(int firepower) {
....
}
Just add 1 word of code above the method, thus change to this:
[moddable]
public void Shoot(int firepower) {
....
}
This is ALL there is to it, this and not more! All other processing and mod bridging and execution logic is done by us!
This way you make the method accessible to modders AND it's cross-executing (thus when the mod function is called, the Unity function is executed, and the other way around as well!).
At the same time you don't need to write extensive documentation for modders of your game to let them know that particular method is available to them, because of function-stubs auto-generated as a mod template at game start (making it literally plug-and-play-and-forget).
Not only that but we also included a complete documentation website for you in the package which you are free to deliver with your game and/or on your homepage where the modding language is disected and explained in detail.
[moddable] makes it possible to change existing functionality of your game/simulation. The mods are text based. This means your modders don't need any external tool to create mods for your game. Just any text editor will do. [moddable] has it's own Mod Scripting Language, which syntax is very similar to JavaScript, and this way it's really easy to adapt for your customers.
Features:
- Text based mods, no extensive IDE needed at all for modding
- Integration is easy and abstracted from your native game functionality in an aspect-oriented approach. Just add "[moddable]" above your methods/member variables, ->Done! - built-in console for debug output and even modding at runtime.
- JS-like modding language
- Automatic generation of template mod, exposing and explaining your game mod API, no extra action needed on your part
- Define the mod function execution time (before or after the native method in the game), even override native game functionality completely by mods, or disallow any aspect of it (even decide per exposed Unity method): thus total control and flexibility.
- Mod execution order (if needed)
- Passing Unity Parameter values to the mods
- Passing Unity method return values to the mods
- Many built-in and ready to use mod functions. Need more? Just write them in Unity, expose, and ready.
Planned Features:
- modders will be able to create custom GUIs using uGUI (acutally a lot is already included, but as of yet largely undocumented)
- Make mods Multiplayer-ready
- Mesh importing
- Prefab/component browser (imported meshes inclusive)
- Creating events/callbacks in mods
- More built-in API functions (bridge between mod and game)
Platforms:
At this point, [moddable] mod loading from files is suitable for Standalone players, but it's planned for all platforms. "Live modding" through the built-in console works everywhere already.
Resources:
Website
Demo
Tutorial
Modding Manual
API
Price $39.95
Sci-Fi Spheric FX Pack by Khalid Nait-Zlay
A Big Pack of Spherical SciFi FXs (Shield, SciFi Machines...etc ) for your sci-fi Games (Envirenment ,Gameplay, UI ...etc)
I will always add more features and Updates to this Package(more examples..more controles).
Features:
- Shader parameters exposed.
- 3 Geometry Models (HiRez / LowRez / Extruded)
- 12 Included high quality Fx on a HiRez Geometry.
- 11 Included high quality Fx on a LowRez Geometry.
- 7 Included high quality Fx on a Extruded Geometry.
- Really Awesome and Clean Sci-Fi looks.
- Good Performance.
- Endless Possibilities.
- Periodic Updates & added features.
Textures and materials for each example are included.
Feel free to modify the parameters on each example to have a new nice look or behavior (try to change the textures in the Displacement Mask Slot to have illimited possibilities)
With rotating the Spheres you will have an other nice look for more variations.
Don't hesitate to rate or comment if you like it!
Price $12.00
The Complete Collection by Chibola Productions
This complete collection includes all 11 music pack releases by Chibola Productions in the Unity Asset Store. WIth a whopping 156 tracks and over 3 hours of music, this complete collection covers all facets and styles of game music. From gameplay to menus to credits and trailers, this collection has you covered.
Packs included:
- Casual Music Pack
- Cinematic Music Pack
- Cinematic Trailers Music Pack
- Euphorium Battle Pack/Suite
- Fantasy Adventure Music Loops Pack
- Fun Music Pack
- Horror Music Pack
- In The Village Music Pack
- Piano Music Pack
- Space Music Loops Pack
- Sports Music Pack
156 OGG Files
Price $29.99
Nordic warrior by Amarok3D
Nordic warrior is a non-animated model
ready for PC and consoles (23k tris).
He has a mecanim ready skeleton,
so you can use your own animations.
This asset contains:
1 model ready for PC and console:
23k tris.
4096 textures for the body and assets.
1024 textures for the weapon.
512 x 265 textures for the hair and fur.
1 mesh of the model
1 prefab of the model with some physics
1 Sword and sheath model
This model has NO animations.
Price $20.00
Ukulele by Rune Studios
PBR ready
The package includes:
- Model (two kinds, the combined mesh and the mesh with separate tuners, both are totally around 2000 polygons)
- Textures (Albedo, Metalness/Roughness, Normals (baked from a high-poly mesh), AO)
- Prefabs for each kind of the model
We hope you'll enjoy using our asset!
Send your questions & suggestions on our support email!
Price $3.00