LowPolyLike MusicPack by OtObOx
features.
· Loudness designed for games
· Natural loop(Only ED music not supported)
· Average volume balance
· 192Kbps/mp3(wav ogg convert ok)
· The balance that the ear does not get tired even if it continues listening continuously
These features make fine adjustment from the program side unnecessary, It is possible to shorten the production period and reduce the burden on producers.
As we release the demo of all songs at SoundCloud Please listen to it!
If you have any questions, we will respond by support email.
Price $39.99
End Table 02 PBR by GamePoly
A Very Detailed Low Poly End Table with High-Quality Wood PBR Texturing.
Fits perfect for any PBR Interior Game Environment such as living room, bedrooms etc as Decoration.
The Table has two drawers which is seperated and can used.
3 Different Materials included
The Mesh is unwrapped, and UV Mapped PBR Painted
Albedo, SpecularSmoothness, Normal, and Occlusion Maps
2048x2048 Texture Maps TGA
Please Note, this PBR Textures Only.
Low Poly Triangles
707 Tris
466 Verts
Price $2.50
Cool Flying Birds Art - Starter Pack by PARTYHEAD ASSETS
Here are the details:
- 5 birds.
- 5 eggs. (For player select, for example).
- 5 flying animations. (sprite sheet + spriter archive).
- 5 explosions animations. (sprite sheet).
- Free support (adolfo-1985@hotmail.com).
- ENJOY AND BE HAPPY :).
Price $12.00
Quick Scripts: Level Design Kit by Wanderlight Games
Features
- Easy to set up doors, which can slide or pivot (with audio!)
- A ready-made Trigger Box with drag and drop connections to everything in your scene, making it easy to set Trigger Enter, Stay and Exit functions without ever opening your code. Plus the ability to set input requirements such as key presses, mouse clicks, etc
- Moving platforms on quickly customisable node-based paths
- Spawners to allow you to spawn waves of any game object(s)
- Simple teleporters with the ability to add particle effects and sounds
- Animated lights. Just choose a preset from a list and it will pulse, flicker, imitate fire, flash like lightning, or more, and with the ability to change color
- Scripts to allow you to make your objects spin, hover, or swing back and forth
- Extensive documentation and video tutorials
Price $7.95
Low Poly Background Bird by Tornado Bandits Studio
The bird model has 116 tris, it is well scaled (has around 0.15 meters). It is not rigged or animated, but it is split in 3 meshes (the body and the 2 wings). All of the meshe's parts have their pivot well set.
The model comes with 2 different textures (one black and one white, 8px each).
It might be used to animate your scenes backgrounds.
We have also set an emissive shader for the model that comes with some particles that might be used as trails.
To animate the bird we've used a simple script that rotates the wings to a set angle and back. As we mentioned the bird model is split in 3 parts (the body and both wings) so you will be able to animate the wings as you want.
For the demo scenes presented in our screenshots we've set a simple Flock simulation system that might give life to the sky.
Full description of the pack:
- 1 Low Poly Bird Mesh
- 2x 8px textures for black and white birds
- Simple Flock simulation system
- Trail particles that might be used by the birds
- Prefabs set with colliders
- Custom editors for bird controller script and the flock manager
- 2 demo scenes, each with an unique skybox
- Cloud sprites that might be used in the scene's background
Don’t forget to take a look at our Low Poly Packages Series and find different other assets that work with this one:
- Low Poly Dungeons Pack
- Low Poly Portal Pack
- Low Poly Asteroid Pack
- Low Poly Cannon Pack
- Low Poly Free Pack
If you would like to create a game with our package why don’t you try our framework?
Shoot It Game Template
* To achieve the camera effects presented in our screenshots/trailer, you will need to import in your project Unity Post Processing Stack package. You can find it here.
Don’t forget to follow our social media pages where we will share our upcoming packages. Also, if you need any information send us an email.
Facebook || Website || Discord
Price $5.00
Interactive Menu Controller by Uğur Yörük
- Add mouseover effects to your menu items
- Navigate through your menu with keyboard
- Set keyboard keys to activate menu items
- Add sound effects to play when users select a button
It is easy to use, doesn't require any programming knowledge, at the same can be easily extended if you know how to code.
Feel free to contact us for any suggestions; uguryoruk24@gmail.com
Price $5.00
Vampires Family by Mister Necturus
4 low polygonal game ready animated models of vampires.
Low polygonal character versions (LOD) included.
Mecanim humanoid rig.
PBR shader.
Rigged version in 3D MAX files included.
Baby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.
Patriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.
Mister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.
Missus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.
Every rig has 63 bones.
Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096
Characters have same number (72) of animations. 48 "on place and 24 with root motion.
Animation list:
0. T-Pose: 0 - 0fr.
1. IDLE - 2 - 100 fr.,
2. Pick_object - 101 - 141 fr.,
3. pointing_A - 142 - 202 fr.,
4. Shrugs - 203 - 248 fr.,
5. Talking_A - 249 - 289 fr.,
6. Talking_B - 290 - 440 fr.,
7. COMBAT_mode - 445 - 495 fr.,
8. 2_Blows - 496 - 546 fr.,
9. anger - 547 - 597 fr.,
10. Blow_left_hand_A - 598 - 633 fr.,
11. Blow_left_hand_B - 635 - 670 fr.,
12. Blow_right_hand_A - 670 - 705 fr.,
13. Blow_right_hand_B - 706 - 741 fr.,
14. Cray - 742 - 822 fr.,
15. M_Knocked_backward - 823 - 863 fr.,
16. Down_back - 865 - 905 fr.,
17. Recover_from_knocked_backward - 906 - 946 fr.,
18. Hit_from_back - 946 - 981 fr.,
19. Hit_from_front - 982 - 1017 fr.,
20. Hit_from_left - 1018 - 1053 fr.,
21. hit_from_righ - 1054 - 1089 fr.,
22. Looking_around - 1090 - 1266 fr.,
23. Tracking - 1267 - 1442 fr.,
24. M_2_Blows_moving - 1443 - 1493 fr.,
25. M_Blow_left_hand_A_Moving - 1494 - 1529 fr.,
26. M_Blow_left_hand_B_Moving - 1530 - 1565 fr.,
27. M_Blow_right_hand_A_Moving - 1566 - 1601 fr.,
28. M_Blow_right_hand_B_Moving - 1602 - 1637 fr.,
29. M_Dodge_Jump_Backward - 1638 - 1663 fr.,
30. M_Dodge_JumpLeft - 1664 - 1689 fr.,
31. M_Dodge_JumpRight - 1690 - 1715 fr.,
32. M_Jump_standing - 1716 - 1791 fr.,
33. M_Moving_left - 1792 - 1812 fr.,
34. M_Moving_right - 1813 - 1833 fr.,
35. M_Turn_Left_90t - 1834 - 1859 fr.,
36. M_Turn_Right_90t - 1860 - 1885 fr.,
37. Dying_A - 1886 - 1951 fr.,
38. Dying_B - 1956 - 1996 fr.,
39. M_Die_knocked_backward - 2001 - 2018 fr.,
40. M_Die_knocked_forward - 2023 - 2040 fr.,
41. M_Casual_walk - 2045 - 2081 fr.,
42. M_Cautious_walk - 2086 - 2126 fr.,
43. M_Climbing_wall - 2131 - 2161 fr.,
44. M_combat_run - 2166 - 2188 fr.,
45. M_Jump_runing - 2193 - 2233 fr.,
46. M_run - 2238 - 2260 fr.,
47. M_Walking_back_A - 2265 - 2300 fr.,
48. M_falling_down - 2305 - 2345 fr.,
49. RM_2_Blows_moving - 2350 - 2400 fr.,
50. RM_Blow_left_hand_A_Moving - 2405 - 2440 fr.,
51. RM_Blow_left_hand_B_Moving - 2445 - 2480 fr.,
52. RM_Blow_right_hand_A_Moving - 2485 - 2520 fr.,
53. RM_Blow_right_hand_B_Moving - 2525 - 2560 fr.,
54. RM_Casual_walk - 2565 - 2601 fr.,
55. RM_Cautious_walk - 2606 - 2646 fr.,
56. RM_Climbing_wall - 2651 - 2681 fr.,
57. RM_combat_run - 2686 - 2708 fr.,
58. RM_Die_knocked_backward - 2713 - 2730 fr.,
59. RM_Die_knocked_forward - 2735 - 2752 fr.,
60. RM_Dodge_Jump_Backward - 2757 - 2782 fr.,
61. RM_Dodge_JumpLeft - 2787 - 2812 fr.,
62. RM_Dodge_JumpRight - 2817 - 2842 fr.,
63. RM_falling_down - 2847 - 2887 fr.,
64. RM_Jump_runing - 2892 - 2932 fr.,
65. RM_Jump_standing - 2937 - 3012 fr.,
66. RM_Knocked_backward - 3017 - 3057 fr.,
67. RM_Moving_left - 3062 - 3082 fr.,
68. RM_Moving_right - 3087 - 3107 fr.,
69. RM_run - 3112 - 3134 fr.,
70. RM_Turn_Left_90t - 3139 - 3164 fr.,
71. RM_Turn_Right_90t - 3169 - 3194 fr.,
72. RM_Walking_back_A - 3199 - 3234 fr.,
Price $40.00
2D Penguin by RAFMANIX
2D Penguin.
This asset-pack contains:
18 Sprite animations.
Make your game character or enemy.
The package contains:
Example Scene Sprites,
THROW Snowball & Sea star
Male Character & Female Character
Animations:
-HATCH
-IDLE
-WALK
-HIT
-JUMP start-end
-DEATH
-THROW
-ATTACK
-FALL
All images are in PNG.
128 x 128 & 256 x 128 px
Please rate and comment our work. Let us know if something is wrong or needs to be improved.
rafmanix.studios@gmail.com
Price $5.00
LowPoly Fantasy Monsters Pack Ver1.0 by TS WORK
and there are [49 prefabs] combine with variation textures, AddOns.
also you can make your own prefabs as you like.
the very price of 8 monsters is $116.6
but you can get it just for $39.6
additionally there are 4 monsters just only for this pack(zombie,beholder,wolf,hellhound)
each monster is consist of just about 800 ~ 3000 tris. normally it is 1000 - 1500 tris
the package is ready for Unity3D 4.x & 5.x.
5.x is used "Standard shader(specular)"
- variation textures.
- addons.
- animations( Mecanim&Legacy).
- particle effects for actions.
Also Includes a simple field terrain for Demo.
Demo Scene have settings for testing.
. Scripts for character&camera control
. Light setting
. Field setting
----- Kimera -----
[ Model ]
Character
- Mesh_Body = 2026 tris
[ Texture ]
- Diffuse map (1024 3EA , 512 3EA)
- Normal map (1024 1EA , 512 1EA)
[ Animation ]
- 9 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
dead.
----- Durahan -----
[ Model ]
Character
- Mesh_Body = 1428 tris
- Mesh_Weapon = 277 tris
Addons
- Mesh_AddOn_Head_001 = 98 tris
- Mesh_AddOn_Head_002 = 58 tris
- Mesh_AddOn_Head_003 = 54 tris
- Mesh_AddOn_Knee_001 = 56 tris
- Mesh_AddOn_Knee_002 = 72 tris
- Mesh_AddOn_Knee_003 = 144 tris
- Mesh_AddOn_Weapon_001 = 500 tris
- Mesh_AddOn_Weapon_002 = 392 tris
[ Texture ]
- Diffuse map (1024x1024 3EA )
- Normal map (1024x1024 2EA )
[ Animation ]
- 14 Animations(Mecanim&Legacy)
Idle01,
Idle02,
Idle03 riding,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Ketbleperz -----
[ Model ]
Character
- Mesh_Body(tris) = 1061
Addons
- AddOn_01(tris) = 384
- AddOn_02(tris) = 192
- AddOn_03(tris) = 96
[ Texture ]
- Diffuse map (1024 6EA , 512 1EA)
- Normal map (1024 2EA , 512 1EA)
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,(with effect)
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Ouger -----
[ Model ]
Character
- Mesh_Body = 1736 tris
- Mesh_Chest = 14 tris
Addons
- Mesh_AddOn_Body_001 = 184 tris
- Mesh_AddOn_Body_002 = 464 tris
- Mesh_AddOn_ForeArm_001 = 136 tris
- Mesh_AddOn_ForeArm_002 = 348 tris
- Mesh_AddOn_Pelvis_001 = 96 tris
- Mesh_AddOn_Pelvis_002 = 96 tris
[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 2EA )
- Normal map ( 1024 x 1EA , 512 x 1EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,(with effect)
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Troll -----
[ Model ]
Character
- Mesh_Body = 1196 tris
- Mesh_Weapon = 168 tris
Addons
- Mesh_AddOn_Head_001 = 194 tris
- Mesh_AddOn_Head_002 = 242 tris
- Mesh_AddOn_UpperArm_001 = 216 tris
- Mesh_AddOn_UpperArm_002 = 280 tris
- Mesh_Weapon_001 = 132 tris
- Mesh_Weapon_002 = 314 tris
[ Texture ]
- Diffuse map ( 1024 x 2EA , 512 x 7EA )
- Normal map ( 1024 x 1EA , 512 x 7EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Cerberos -----
[ Model ]
Character
- Mesh(tris) = 1842
[ Texture ]
- Diffuse map (1024x1024 3EA ,512x256 1EA)
- Normal map (1024x1024 2EA ,512x256 1EA)
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Hobgoblin -----
[ Model ]
Character
- Mesh_Body = 986 tris
- Mesh_Belt = 32 tris
Addons
- Mesh_AddOn_Head_001 = 96 tris
- Mesh_AddOn_Head_002 = 194 tris
- Mesh_AddOn_Head_003 = 234 tris
- Mesh_AddOn_Shield_001 = 48 tris
- Mesh_AddOn_Shield_002 = 72 tris
- Mesh_AddOn_Shield_003 = 72 tris
- Mesh_Weapon_001 = 97 tris
- Mesh_Weapon_002 = 156 tris
- Mesh_Weapon_003 = 156 tris
[ Texture ]
- Diffuse map (1024 x 6EA)
- Normal map (1024 x 4EA)
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
----- Goblin -----
[ Model ]
Character
- Mesh = 962 tris
Addons
- Mesh_AddOn_ForeArm_001 = 200 tris
- Mesh_AddOn_ForeArm_002 = 358 tris
- Mesh_AddOn_ForeArm_003 = 704 tris
[ Texture ]
- Diffuse map (1024 x 3EA )
- Normal map (1024 x 1EA )
[ Animation ]
- 13 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Zombie -----
[ Model ]
Character
- Mesh = 1066 tris
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
damage,
damage away,
drop down,
sit up,
dead.
dead away.
----- Hellhound -----
[ Model ]
Character
- Mesh(tris) = 1529
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Wolf -----
[ Model ]
Character
- Mesh_Body = 842 tris
[ Texture ]
- Diffuse map ( 1024 x 4EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 11 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
walk,
run,(with effect)
damage,
damage away,
drop down,
sit up,
dead.
----- Beholder -----
[ Model ]
Character
- Mesh(tris) = 1068
[ Texture ]
- Diffuse map ( 1024 x 3EA )
- Normal map ( 1024 x 1EA )
[ Animation ]
- 12 Animations(Mecanim&Legacy)
Idle01,
Idle02,
attack01,(with effect)
attack02,(with effect)
attack03,(with effect)
walk,
run,(with effect)
damage,
drop down,
sit up,
dead.
dead away.
Price $36.00
Low Poly Medieval Constructions by PolyArt3D
They are completely modular it allows you to create the interiors in any configuration.
**Looks great in VR and on mobile** ____________________________________
Low Poly Medieval Constructions main features:
• more than 155+ different models.
• can achieve all sorts of different looks.
• ready for low & high-end mobile devices.
• ready for Oculus, GearVR, Vive, Daydream.
• great for RPG, FPS & Top down games.
• great for 3D,2.5D & isometric games.
• great for low poly & flat shaded look.
• works great for different game genres.
Low Poly Medieval Constructions main contents:
• more than 155+ different models - Walls, Floors, Barrels, Furnitures, Books, Stairs, Carpets, Pots, Jugs, Curtains, Candles, Weapons etc...
• Some Particles FX
• All models prefabs has Physics Colliders attached.
• All models prefabs use single Albedo 1024x1024 Texture Atlas and 1 Material.
• 6 LUT textures
• 6 Awesome Demo Scenes
• Mobile Friendly Assets
This pack works perfect with Low Poly Fantasy Weapons Pack and Low Poly Fantasy Loot Pack
If you have any questions or suggestions about the assets, please contact me.
CONTACTS
e-mail: polyarts3d@gmail.com
Facebook Page
Click here to see more products in our Unity Asset Store.
Price $59.99
Playground Kit by vovaustimuk
Bench without back: tris 624, texture 1024x1024
Children scoop: tris 824, texture 1024x1024
Children's Ball: tris 480, texture 2048x2048
Children's sandbox: tris 258, texture 1024x1024
Children's slide: tris 908, textures 2048x2048
Fungus: tris 160, texture 1024x1024
Garbage can: tris 324, texture 1024x1024
Table mushroom: tris 1140, texture 1024x1024
Сhildren's toy car: tris 454, texture 1024x1024
No animation, particles system.
Price $3.00
SpaceTap - Simple Reaction game by Utemissov
This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile).
FULLY DOCUMENTED!AppStore Link: https://itunes.apple.com/app/id1251368773
FEATURES:
- Addictive one-touch gameplay.
- 15+ built-in characters
- All assets (sounds, fonts, models, sprites, etc.) are free for commercial use.
- Easy to customize.
- Optimized for iOS and Android.
- Fully commented C#.
- Detailed documentation.
"Space Tap" is a challenging, addictive, arcade game, with simple one-touch gameplay.
There are 2/3 lanes on the game screen, and spaceship on those lanes. Those spaceships headed to another planet, and obstacles waiting on their way, so you have to help them to avoid those obstacles. It can be asteroids, space mines, even UFOs. To avoid the obstacles you need to tap the lane your spaceship on, and it will move from side to side.
So, how far will you take your spaceships?
Your rating, review and feedback are greatly appreciated!
Price $4.99
Simple Vive Tracker by Game Mechanic
Price $0.00
Metal and Plastic Hockey Ice Skate by THEOJANG
----------------------------------------------------
Half hand-painted, and highly detailed, this model is perfect for close up rendering with your renderer of choice.
Real-world scale: approximatively 35cm X 37cm X 10cm
Textures included:
- Unity 5:
- AlbedoTransparency
- MetallicSmoothness
- SpecularSmoothness
- Normal
* All maps are in 4096 X 4096
* The model has one single non-overlapping UV
------------------------------------------
Please leave a Like or a Comment if you like the model to help me bring you better products.
Thank you!
Price $25.00
Campfire & Props by vovaustimuk
Bench: tris 388, texture 1024x1024
Campfire: tris 758, texture 1024x1024
Dish: tris 14, texture 1024x1024
Fish: tris 704, texture 1024x1024
Matches: tris 12, textures 1024x1024
Meat: tris 424, texture 1024x1024
Meat#2: tris 688, texture 1024x1024
Metal part: tris 188, texture 512x512
Pan: tris 740, texture 1024x1024
Sausage: tris 228, textures 1024x1024
Scoop: tris 368, texture 1024x1024
Stump: tris 268, texture 1024x1024
Wooden sticks: tris 520, texture 1024x1024
Wooden sticks#2: tris 84, textures 1024x1024
No animation, particles system.
Price $6.00