Modern Bench Collection by Thomas Pasieka
This collection of modern benches offers a variety of 10 different Benches along with 10+ materials and high quality physically based textures. Each Bench has it's own low poly collision mesh and everything is set up so you can simply drag & drop any of the prefabs right into your scene. All models are VR and/or mobile friendly as well.
Price $27.50
Price $27.50
Forest Foliage PBR Material Pack by Adam Bielecki
High Quality realistic PBR selection of Forest Foliage.
In this package you will find Forest ground (2), Frozen grass and leaves, grass with leaves, leaves, leaves with grass(2), leaves with sticks, mud with grass, spiky grass and leaves.
In this package you will find Forest ground (2), Frozen grass and leaves, grass with leaves, leaves, leaves with grass(2), leaves with sticks, mud with grass, spiky grass and leaves.
Materials are made out of 4 textures albedo, metallic, occlusion, normal and occasional height map when necessary.
All textures are seamless and 2048px x 2048px not compressed png format.
Price $4.99
Third Person Character Engine Mobile by Infinite Dawn
Third Person Character Engine Mobile is the most powerful platform on which you can easily create games from a third person.
The main feature of Third Person Character Engine Mobile is that it has a large number of built-in functions and not sharpened certain genres is a clean engine for creating any third-person games.
Forum     Documentation
Video      Demo
Twitter
Projects based on Third Person Character Engine:
     • Unreal TPS
     • In addition, at the moment, new projects are being developed.
Third Person Character Engine Mobile based on Third Person Character Engine
You can easily upgrade Third Person Character Engine Mobile to Third Person Character Engine and Third Person Character Engine Multiplayer!
• Quality
Third Person Character Engine is constantly expanding, regular updates that improve performance and new features constantly added. This framework greatly simplifies the development of the game, you can use it both to write a completely new game, and to improve the already developed or developing game.
• Multiplayer
Third Person Character Engine supports multiplayer which is based on new Photon 2, including lobby, room, chat, teams, etc.
• Mobile Support
Third Person Character Engine completely support mobile. You can easily create games for smartphones iOS, Android, etc.
• Advanced Input Manager
Support dynamically change input mapping, dynamically adding and changing buttons and ect.
Support export and import input settings.
Support keyboard, mouse, console controllers and ect.
• Updates
We release only free updates, we are adherents of the principle "Once you pay and use". Absolutely all major updates and additions to the functionality will be free!
• Support
We are always glad to our clients and we maintain constant contact with them, answer all questions and even help in the development of their projects, help write scripts, etc., our support is one of the best in the Asset Store!
Main Features
• A powerful and flexible system to customize Character Controller
• Powerful Camera System
• Cross-Platform Control Support
• Fully Mobile Support
• Build-In IK System
• Foot's IK
• Upper Body IK
• Hands IK
• Advanced Physics Based Footsteps Sound System
• Physics Based Crouching System
• Physics Based Grabbing System
• Sliding on the high surface System
• Health System
• Health Regeneration System
• Screen Damage Effect
• Damage System
• Spawn System
• KillCam System
• Plugin Installer
Plugins
In the Third Person Character Engine includes a large number of plugins that you can install using the built-in Plugin Manager, constantly added new plugins and they are all free!
• Door Key System
• Platform System
• Input Adapter
• Input Events
• Joystick Mapping
• UI Input Modules
Documentation
• Easy to use documentation
Contact Us
Feel free to show us your projects or developments we can help you to promote them on our website.
Also, if you have any questions on Third Person Character Engine, in your project or you just have any ideas or suggestions please contact us.
Email: InfiniteDawnTS@gmail.com
We hope that you will be pleased to work with the Third Person Character Engine.
Price $13.99
The main feature of Third Person Character Engine Mobile is that it has a large number of built-in functions and not sharpened certain genres is a clean engine for creating any third-person games.
Forum     Documentation
Video      Demo
Projects based on Third Person Character Engine:
     • Unreal TPS
     • In addition, at the moment, new projects are being developed.
Third Person Character Engine Mobile based on Third Person Character Engine
You can easily upgrade Third Person Character Engine Mobile to Third Person Character Engine and Third Person Character Engine Multiplayer!
• Quality
Third Person Character Engine is constantly expanding, regular updates that improve performance and new features constantly added. This framework greatly simplifies the development of the game, you can use it both to write a completely new game, and to improve the already developed or developing game.
• Multiplayer
Third Person Character Engine supports multiplayer which is based on new Photon 2, including lobby, room, chat, teams, etc.
• Mobile Support
Third Person Character Engine completely support mobile. You can easily create games for smartphones iOS, Android, etc.
• Advanced Input Manager
Support dynamically change input mapping, dynamically adding and changing buttons and ect.
Support export and import input settings.
Support keyboard, mouse, console controllers and ect.
• Updates
We release only free updates, we are adherents of the principle "Once you pay and use". Absolutely all major updates and additions to the functionality will be free!
• Support
We are always glad to our clients and we maintain constant contact with them, answer all questions and even help in the development of their projects, help write scripts, etc., our support is one of the best in the Asset Store!
Main Features
• A powerful and flexible system to customize Character Controller
• Powerful Camera System
• Cross-Platform Control Support
• Fully Mobile Support
• Build-In IK System
• Foot's IK
• Upper Body IK
• Hands IK
• Advanced Physics Based Footsteps Sound System
• Physics Based Crouching System
• Physics Based Grabbing System
• Sliding on the high surface System
• Health System
• Health Regeneration System
• Screen Damage Effect
• Damage System
• Spawn System
• KillCam System
• Plugin Installer
Plugins
In the Third Person Character Engine includes a large number of plugins that you can install using the built-in Plugin Manager, constantly added new plugins and they are all free!
• Door Key System
• Platform System
• Input Adapter
• Input Events
• Joystick Mapping
• UI Input Modules
Documentation
• Easy to use documentation
Contact Us
Feel free to show us your projects or developments we can help you to promote them on our website.
Also, if you have any questions on Third Person Character Engine, in your project or you just have any ideas or suggestions please contact us.
Email: InfiniteDawnTS@gmail.com
We hope that you will be pleased to work with the Third Person Character Engine.
Price $13.99
Third Person Character Engine Multiplayer by Infinite Dawn
Third Person Character Engine is the most powerful platform on which you can easily create games from a third person.
The main feature of Third Person Character Engine is that it has a large number of built-in functions and not sharpened certain genres is a clean engine for creating any third-person games.
Forum     Documentation
Video      Demo
Twitter
Projects based on Third Person Character Engine:
     • Unreal TPS
     • In addition, at the moment, new projects are being developed.
Third Person Character Engine Multiplayer based on Third Person Character Engine
You can easily upgrade Third Person Character Engine Multiplayer to Third Person Character Engine and Third Person Character Engine Mobile!
• Quality
Third Person Character Engine is constantly expanding, regular updates that improve performance and new features constantly added. This framework greatly simplifies the development of the game, you can use it both to write a completely new game, and to improve the already developed or developing game.
• Multiplayer
Third Person Character Engine supports multiplayer which is based on new Photon 2, including lobby, room, chat, teams, etc.
• Mobile Support
Third Person Character Engine completely support mobile. You can easily create games for smartphones iOS, Android, etc.
• Advanced Input Manager
Support dynamically change input mapping, dynamically adding and changing buttons and ect.
Support export and import input settings.
Support keyboard, mouse, console controllers and ect.
• Updates
We release only free updates, we are adherents of the principle "Once you pay and use". Absolutely all major updates and additions to the functionality will be free!
• Support
We are always glad to our clients and we maintain constant contact with them, answer all questions and even help in the development of their projects, help write scripts, etc., our support is one of the best in the Asset Store!
Main Features
• A powerful and flexible system to customize Character Controller
• Powerful Camera System
• Cross-Platform Control Support
• Fully Mobile Support
• Build-In IK System
• Foot's IK
• Upper Body IK
• Hands IK
• Advanced Physics Based Footsteps Sound System
• Physics Based Crouching System
• Physics Based Grabbing System
• Sliding on the high surface System
• Health System
• Health Regeneration System
• Screen Damage Effect
• Damage System
• Spawn System
• KillCam System
• Plugin Installer
Plugins
In the Third Person Character Engine includes a large number of plugins that you can install using the built-in Plugin Manager, constantly added new plugins and they are all free!
• Door Key System
• Platform System
• Input Adapter
• Input Events
• Joystick Mapping
• UI Input Modules
Documentation
• Easy to use documentation
Contact Us
Feel free to show us your projects or developments we can help you to promote them on our website.
Also, if you have any questions on Third Person Character Engine, in your project or you just have any ideas or suggestions please contact us.
Email: InfiniteDawnTS@gmail.com
We hope that you will be pleased to work with the Third Person Character Engine.
Price $17.99
The main feature of Third Person Character Engine is that it has a large number of built-in functions and not sharpened certain genres is a clean engine for creating any third-person games.
Forum     Documentation
Video      Demo
Projects based on Third Person Character Engine:
     • Unreal TPS
     • In addition, at the moment, new projects are being developed.
Third Person Character Engine Multiplayer based on Third Person Character Engine
You can easily upgrade Third Person Character Engine Multiplayer to Third Person Character Engine and Third Person Character Engine Mobile!
• Quality
Third Person Character Engine is constantly expanding, regular updates that improve performance and new features constantly added. This framework greatly simplifies the development of the game, you can use it both to write a completely new game, and to improve the already developed or developing game.
• Multiplayer
Third Person Character Engine supports multiplayer which is based on new Photon 2, including lobby, room, chat, teams, etc.
• Mobile Support
Third Person Character Engine completely support mobile. You can easily create games for smartphones iOS, Android, etc.
• Advanced Input Manager
Support dynamically change input mapping, dynamically adding and changing buttons and ect.
Support export and import input settings.
Support keyboard, mouse, console controllers and ect.
• Updates
We release only free updates, we are adherents of the principle "Once you pay and use". Absolutely all major updates and additions to the functionality will be free!
• Support
We are always glad to our clients and we maintain constant contact with them, answer all questions and even help in the development of their projects, help write scripts, etc., our support is one of the best in the Asset Store!
Main Features
• A powerful and flexible system to customize Character Controller
• Powerful Camera System
• Cross-Platform Control Support
• Fully Mobile Support
• Build-In IK System
• Foot's IK
• Upper Body IK
• Hands IK
• Advanced Physics Based Footsteps Sound System
• Physics Based Crouching System
• Physics Based Grabbing System
• Sliding on the high surface System
• Health System
• Health Regeneration System
• Screen Damage Effect
• Damage System
• Spawn System
• KillCam System
• Plugin Installer
Plugins
In the Third Person Character Engine includes a large number of plugins that you can install using the built-in Plugin Manager, constantly added new plugins and they are all free!
• Door Key System
• Platform System
• Input Adapter
• Input Events
• Joystick Mapping
• UI Input Modules
Documentation
• Easy to use documentation
Contact Us
Feel free to show us your projects or developments we can help you to promote them on our website.
Also, if you have any questions on Third Person Character Engine, in your project or you just have any ideas or suggestions please contact us.
Email: InfiniteDawnTS@gmail.com
We hope that you will be pleased to work with the Third Person Character Engine.
Price $17.99
Getting Started with Unity’s 2D Animation Package
Have you been looking for an easy way to create skeletal animation for your 2D sprites? We’re introducing our own 2D Animation package, which allows you to rig 2D sprites, paint bone weights, and create skeletal animation, all in-editor! On top of that, there is support for Inverse Kinematics as well. You can check the […]
Low Poly Arsenal - Gold by Vertical Limits Studio
Welcome to Low Poly Arsenal - Gold! This low-poly styled pack contains 8 weapons: 1 bow, 1 dagger, 1 sword, 1 axe, 1 mace, 1 hammer, 1 war axe and 1 greatsword, and 1 arrow for you to play around with and use in your Game project!
All weapons come with an Albedo map, a Specular Intensity map and an Ambient Occlusion map, all textures are 2048 by 2048. All meshes are also properly UV mapped, so you can edit textures to your heart's content (gradients, anyone?). Also Included are "Light" versions of each weapon which are aimed at mobile platforms. They are the same model paired with a mobile/diffuse shader with one 128 by 128 albedo map shared across all weapons, aimed at improving performance.
Bows are also animated:
- Full Loop.
- Draw Animation.
- Hold Animation.
- Fire Animation.
- Idle Animation.
A demo Scene is included, where all the weapons are displayed, and bows' animation can be toggled on and off.
---MANNQUINS FROM SCREENSHOT NOT INCLUDED---
Low Poly Arsenal - Stone.
Low Poly Arsenal - Iron.
Low Poly Arsenal - Steel.
Low Poly Arsenal - Silver.
Price $10.00
All weapons come with an Albedo map, a Specular Intensity map and an Ambient Occlusion map, all textures are 2048 by 2048. All meshes are also properly UV mapped, so you can edit textures to your heart's content (gradients, anyone?). Also Included are "Light" versions of each weapon which are aimed at mobile platforms. They are the same model paired with a mobile/diffuse shader with one 128 by 128 albedo map shared across all weapons, aimed at improving performance.
Bows are also animated:
- Full Loop.
- Draw Animation.
- Hold Animation.
- Fire Animation.
- Idle Animation.
A demo Scene is included, where all the weapons are displayed, and bows' animation can be toggled on and off.
---MANNQUINS FROM SCREENSHOT NOT INCLUDED---
Low Poly Arsenal - Stone.
Low Poly Arsenal - Iron.
Low Poly Arsenal - Steel.
Low Poly Arsenal - Silver.
Price $10.00
MRI Scanner by LemmoLab
MRI Scanner
Polygons - 1 067
Triangles - 2 087
Vertices - 1 100
Model consists of 2 mesh (mri scanner_body, mri scanner_moving_part)
2048x2048 texture (AlbedoTransparency (+brown skin), Normal, MetallicSmoothness, Emission)
Model has 2 materials.
Clean modeling, correct scale, UV, and texturing.
Correct naming of objects and materials.
Price $4.99
Polygons - 1 067
Triangles - 2 087
Vertices - 1 100
Model consists of 2 mesh (mri scanner_body, mri scanner_moving_part)
2048x2048 texture (AlbedoTransparency (+brown skin), Normal, MetallicSmoothness, Emission)
Model has 2 materials.
Clean modeling, correct scale, UV, and texturing.
Correct naming of objects and materials.
Price $4.99
USS Simpson (FFG-56) by Warships Model
USS Simpson (FFG-56) was an Oliver Hazard Perry-class guided missile frigate of the United States Navy, named for Rear Admiral Rodger W. Simpson.
Country: United States
Features:
-8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 34.197 tris
Price $24.99
Country: United States
Features:
-8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 34.197 tris
Price $24.99
Udaloy 1155 by Warships Model
The Udaloy I class are a series of anti-submarine destroyers built for the Soviet Navy, eight of which are currently in service with the Russian Navy.
Country: USSR/Russia
Features:
- 12 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 43.381 tris
Price $24.99
Country: USSR/Russia
Features:
- 12 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 43.381 tris
Price $24.99
Type 053H3 Jiangwei-II by Warships Model
The Type 053H3 (NATO codename Jiangwei II) were Chinese frigates that entered service with the People's Liberation Army Navy Surface Force in the 1990s and 2000s
Country: China
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 18.281 tris
Price $24.99
Country: China
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 18.281 tris
Price $24.99
Sovremenny 956 by Warships Model
Sovremenny 956 - a type of third-generation destroyers, the last of the projects developed and implemented in the USSR of ships of the class “destroyer-destroyer”
Country: USSR/Russia
Features:
- 12 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 37.791 tris
Price $24.99
Country: USSR/Russia
Features:
- 12 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 37.791 tris
Price $24.99
Luda I class by Warships Model
The Type 051 destroyer (NATO code name Luda class) Guided missile destroyer was the first modern surface warfare oriented vessel ever designed and built in China
Country: China
Features:
- 10 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 35.408 tris
Price $24.99
Country: China
Features:
- 10 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 35.408 tris
Price $24.99
Kongo Ddg by Warships Model
Kongo Ddg is a Kongō-class guided missile destroyer in the Japan Maritime Self-Defense Force. Kongō is the third Japanese naval vessel named for Mount Kongō.
Country: Japan
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 29.644 tris
Price $24.99
Country: Japan
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 29.644 tris
Price $24.99
Hatsuyuki by Warships Model
Destroyers of the Hatsuyuki type are a further development of the destroyers of the Yamagumo type. The main objective of this type of ships is anti-submarine defense.
Country: Japan
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Hatsuyuki 38.602 tris
Price $24.99
Country: Japan
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Hatsuyuki 38.602 tris
Price $24.99
Awesome Fantasy Characters - Glory Armor by Xingk Soft
Package contains Glory Armor + 2 variations + Great Sword
Features
Glory Armor (x3)
Great Sword (x1)
Animations:
- Glory_01_Atk_01
- Glory_01_Atk_02
- Glory_01_Atk_03
- Glory_01_Atk_04
- Glory_01_Atk_05
- Glory_01_Bash_01
- Glory_01_Berserker_01
- Glory_01_Die_01
- Glory_01_Hit_01
- Glory_01_Hit_02
- Glory_01_Idle_01
- Glory_01_Leap_01
- Glory_01_Run_01
- Glory_01_Skl_SpinAtk_01
Standard Shader
Textures
- Albedo
- Normal
(Armor : 2048x2048, Sword : 512x512)
Model Information
- Armor : 6280 tris, 4429 verts
- Sword : 336 tris, 368 verts
Price $5.99
Features
Glory Armor (x3)
Great Sword (x1)
Animations:
- Glory_01_Atk_01
- Glory_01_Atk_02
- Glory_01_Atk_03
- Glory_01_Atk_04
- Glory_01_Atk_05
- Glory_01_Bash_01
- Glory_01_Berserker_01
- Glory_01_Die_01
- Glory_01_Hit_01
- Glory_01_Hit_02
- Glory_01_Idle_01
- Glory_01_Leap_01
- Glory_01_Run_01
- Glory_01_Skl_SpinAtk_01
Standard Shader
Textures
- Albedo
- Normal
(Armor : 2048x2048, Sword : 512x512)
Model Information
- Armor : 6280 tris, 4429 verts
- Sword : 336 tris, 368 verts
Price $5.99
LicenceMe by OrangePearSoftware
LicenceMe allows you to manage game or application licensing by yourself, making you independent of selling platforms.
You obtain the possibility to solve the three common licencing questions (and even more):
- How to create and validate product keys? (Like: SJJDNK-KT6NL4-2RE7DH-NSCYZY)
- How to create and validate trials or demos?
- How to create and validate device or company fixed licences?
But how does LicenceMe do this?
It combines two methods: Partial Key Validation (PKV) (commonly used in the game industry to create product keys) and RSA (an asymmetric encryption / decryption algorithm).
PKV gives you the opportunity to create product keys and simple condition based product keys, for example username/email/... depending.
The RSA encryption allows you to create trials/demos or complex condition based licences (for example device/company/... depending), by repacking and encrypting the PKV created product key.
But why RSA and not AES?
AES is a symmetric encryption technique. Means, you encrypt and decrypt with the same key.
To create a client side validation, the game / application you deploy to client needs for validation this key.
This is not what you want!
RSA is a asymmetric encryption technique. Means, the server (you) encrypt the product key, with the private key. And the client uses the public key to decrypt the product key.
So the client is not able to create keys by himself even if he searchs deeply through your application, he can only decrypt a product key and use it for validation.
So using RSA allows you to validate client and/or server side.
You said at the beginning 'even more'?
Product keys can not only be used, like the name says, to validate products (applications), they can be used to validate what is validateable. Include coupons in your ingame / gift shop? No problem.
How to increase security by yourself?
Use code obfuscation and IL2CPP.
Obfuscation makes your sourcecode mostly unreadable for attackers.
IL2CPP compiles manged code to unmanaged code, making it harder to modify application assemblies.
Supports Unity 5 and 2017 and 2018
Contact
orangepearsoftware@gmail.com
Online Documentation and Tutorials
OrangePearSoftware
Price $34.99
You obtain the possibility to solve the three common licencing questions (and even more):
- How to create and validate product keys? (Like: SJJDNK-KT6NL4-2RE7DH-NSCYZY)
- How to create and validate trials or demos?
- How to create and validate device or company fixed licences?
But how does LicenceMe do this?
It combines two methods: Partial Key Validation (PKV) (commonly used in the game industry to create product keys) and RSA (an asymmetric encryption / decryption algorithm).
PKV gives you the opportunity to create product keys and simple condition based product keys, for example username/email/... depending.
The RSA encryption allows you to create trials/demos or complex condition based licences (for example device/company/... depending), by repacking and encrypting the PKV created product key.
But why RSA and not AES?
AES is a symmetric encryption technique. Means, you encrypt and decrypt with the same key.
To create a client side validation, the game / application you deploy to client needs for validation this key.
This is not what you want!
RSA is a asymmetric encryption technique. Means, the server (you) encrypt the product key, with the private key. And the client uses the public key to decrypt the product key.
So the client is not able to create keys by himself even if he searchs deeply through your application, he can only decrypt a product key and use it for validation.
So using RSA allows you to validate client and/or server side.
You said at the beginning 'even more'?
Product keys can not only be used, like the name says, to validate products (applications), they can be used to validate what is validateable. Include coupons in your ingame / gift shop? No problem.
How to increase security by yourself?
Use code obfuscation and IL2CPP.
Obfuscation makes your sourcecode mostly unreadable for attackers.
IL2CPP compiles manged code to unmanaged code, making it harder to modify application assemblies.
Supports Unity 5 and 2017 and 2018
Contact
orangepearsoftware@gmail.com
Online Documentation and Tutorials
OrangePearSoftware
Price $34.99