[BFW]ArchViz Interior ChildrenRoom Vol.01 by Butterfly World
Download demo
All screenshots and video is recorded from the real time scene.
Features:
- A fully furnished children's room.
- More then 60 Lowpoly 3D prefabs. Most of them use 2K PBR texture.
- Unity Post Processing Stack V2.
- Baked GI(Include GI setting). Beautiful and reality lighting effect.
- Full ready PC demo.
- All light settings.
Our Twitter
Price $29.99
Low Poly Terrain Pack by Koala Squad
Price $2.49
Renderers Editor by Elvis Leite
It shows all it's commons properties on a list, and enable to edit it's properties and also check mesh's vertices on the scene view. Also a filter that helps you to find renderers objects by name, layer or material, or all of them at the same time.
Price $12.00
Project Management is evolving! Unity Package Manager Overview
40 Loops of Music by Rytmigorilla Game Audio
Whether you need seamlessly looping background music for an exotic adventure, an action game, or creepy settings, this pack has it for you! The pack contains 40 short music loops made with high quality sounds and ready for immediate use.
Loops of the following styles are included in the pack:
Dramatic/theatrical (10 loops)
Suspense/eerie/escapist ambient (10 loops)
Heavy bass/techno beats (10 loops)
Oriental/latin (10 loops)
Total length of samples: 25:59
Price $19.00
2 toon people by JBGarraza
They are part of the larger pack Toon People.
Humanoid avatar.
21 png textures from 1024*1024 to 256*128.
Man 2284 vertices 4275 faces
Woman 2418 vertices 4539 faces
Animations: idle, walk, run, jump, runjump, fall, freefall, land, turn right 45, turn right 90, turn left 45, turn left 90.
Price $0.00
Modular Industrial Pipe Concrete Trestle by en3my71
industrial landscape. Includes 9 PBR pipeline models.
Physically-Based Rendering: Yes
Texture Size:
• 28x2048*2048
Collision: Yes, custom.
68366-all tris polygon count
9 industrial pipeline PBR models.
Number of Materials: 9 Materials
Number of Textures: 28
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No
Price $20.00
Military Gun Plus : Mocap Pack by AAAnimators
A set of military gun animations. All animations are full takes of the motion performed by the actor captured not only for game, but also film, commercial production or scientific research.
A real gun was used to capture these animations. The mocap package comes with a fully textured cyborg model.
Here you can easily swift through the pack, just click on the animation in a list to play it:
Military Gun Plus Animation Pack: AAAnimators
The following document & tutorial explains how to use the animations with Unity:
Unity DocumentationPDF version of Unity Documentation
Package Contents (413 motions)
Starters (Stand to Motion) (66)
● stance hold arm bend● stance hold one hand
● stance hold over hand
● stance hold two hands
● pointing left arm bend
● pointing left one hand
● pointing left over hand
● pointing left two hands
● pointing right arm bend
● pointing right one hand
● pointing right over hand
● pointing right two hands
● shooting arm bend
● shooting one hand
● shooting over hand
● shooting two hands
● shoot single automatic left right
● reload A arm bent
● reload A one hand
● reload A over hand
● reload A two hands
● reload B arm bent
● reload B one hand
● reload B over hand
● reload B two hands
● twist left right arm bend
● twist left right one hand
● twist left right over hand
● twist left right two hands
● aggresive hit arm bend
● aggresive hit one hand
● aggresive hit over hand
● aggresive hit two hands
● aggresive shoot
● standing turn left 45degrees
● standing turn left 45degrees arm bend
● standing turn left 45degrees hand over
● standing turn left 45degrees two hands
● standing turn left 90degrees
● standing turn left 90degrees arm bend
● standing turn left 90degrees hand over
● standing turn left 90degrees two hands
● standing turn left 135degrees
● standing turn left 135degrees arm bend
● standing turn left 135degrees hand over
● standing turn left 135degrees two hands
● standing turn left 180degrees
● standing turn left 180degrees arm bend
● standing turn left 180degrees hand over
● standing turn left 180degrees two hands
● standing turn right 45degrees
● standing turn right 45degrees arm bend
● standing turn right 45degrees hand over
● standing turn right 45degrees two hands
● standing turn right 90degrees
● standing turn right 90degrees arm bend
● standing turn right 90degrees hand over
● standing turn right 90degrees two hands
● standing turn right 135degrees
● standing turn right 135degrees arm bend
● standing turn right 135degrees hand over
● standing turn right 135degrees two hands
● standing turn right 180degrees
● standing turn right 180degrees arm bend
● standing turn right 180degrees hand over
● standing turn right 180degrees two hands
Motion (While
● standing start walking with a left leg
● standing start walking with a right leg
● standing start walking turn left 45 degrees
● standing start walking turn left 90 degrees
● standing start walking turn left 135 degrees
● standing start walking turn left 180 degrees
● standing start walking turn right 45 degrees
● standing start walking turn right 90 degrees
● standing start walking turn right 135 degrees
● standing start walking turn right 180 degrees
● standing walk turn 180 to the left arm bend
● standing walk turn 180 to the left arm bend abrupt
● standing walk turn 180 to the left one hand
● standing walk turn 180 to the left over hand
● standing walk turn 180 to the left two hands
● standing walk turn 180 to the right arm bend
● standing walk turn 180 to the right arm bend abrupt
● standing walk turn 180 to the right one hand
● standing walk turn 180 to the right over hand
● standing walk turn 180 to the right two hands
● walking turn left one hand
● walking turn left over hand
● walking turn left two hands
● walking turn right one hand
● walking turn right over hand
● walking turn right two hands
● standing walk to jump flying one hand
● standing walk to jump flying over hand
● standing walk to jump flying two hand
● standing walk front arm bend
● standing walk front over hand
● standing walk front two hands
● standing walk backwards start with a left leg
● standing walk backwards start with a right leg
● standing walk backwards arm bend
● standing walk backwards one hand
● standing walk backwards over hand
● standing walk backwards two hands
● walking backwards turn left 45 degrees
● walking backwards turn left 90 degrees
● walking backwards turn left 135 degrees
● walking backwards turn left 180 degrees
● walking backwards turn right 45 degrees
● walking backwards turn right 90 degrees
● walking backwards turn right 135 degrees
● walking backwards turn right 180 degrees
● walking backwards two hands turn left 45 degrees
● walking backwards two hands turn left 90 degrees
● walking backwards two hands turn left 135 degrees
● walking backwards two hands turn left 180 degrees
● walking backwards two hands turn right 45 degrees
● walking backwards two hands turn right 90 degrees
● walking backwards two hands turn right 135 degrees
● walking backwards two hands turn right 180 degrees
● walking backwards one hand turn left 45 degrees
● walking backwards one hand turn left 90 degrees
● walking backwards one hand turn left 135 degrees
● walking backwards one hand turn left 180 degrees
● walking backwards one hand turn right 45 degrees
● walking backwards one hand turn right 90 degrees
● walking backwards one hand turn right 135 degrees
● walking backwards one hand turn right 180 degrees
● walking backwards over hand turn left 45 degrees
● walking backwards over hand turn left 90 degrees
● walking backwards over hand turn left 135 degrees
● walking backwards over hand turn left 180 degrees
● walking backwards over hand turn right 45 degrees
● walking backwards over hand turn right 90 degrees
● walking backwards over hand turn right 135 degrees
● walking backwards over hand turn right 180 degrees
● strife left angle forward fast
● strife left angle forward medium
● strife left angle forward slow
● strife left angle backwards fast
● strife left angle backwards medium
● strife left angle backwards slow
● strife left fast
● strife left medium
● strife left slow
● strife left one hand left hand
● strife left one hand right hand
● strife left over hand right arm
● strife left two hand
● strife right angle forward fast
● strife right angle forward medium
● strife right angle forward slow
● strife right angle backward fast
● strife right angle backward medium
● strife right angle backward slow
● strife right fast
● strife right medium
● strife right slow
● strife right one hand
● strife right over hand
● strife right two hand
● stand to crouch turn 45degrees
● stand to crouch turn 90degrees
● stand to crouch turn 135degrees
● stand to crouch turn 180degrees
● stand to crouch drop and pick up
● crawling forward
● crawling turn 360 right
● crawling turn left
● crawling turn left backwards
● crawling turn right
● crawling turn right backwards
● laying down look left one hand
● laying down look right one hand
● laying down look left two hands
● laying down look right two hands
● laying down look right left arm bend
● laying down two hands
● laying down roll right
● laying down roll right two hands
● laying down roll left
● laying down roll left two hands
● transition from stand to sneak Gun2Hand
● transition sneaking to laydown gun
● transition stand to lay down
● roll
● roll forward over hand
Sneak Mode (102)
● get up transition to arm bend
● get up transition to hand over
● get up transition to straight hand
● get up transition to two hand
● hit forward
● hit left
● hit right
...
And much, much more! Click here to see the Full Animation List
The gun and cyborg models are included as a separate FBX file.
The weapon is parented to RightWeapon or LeftWeapon node located under a hand node.
Price $399.00
Action (FPS/ Third Person/ Sniper) Shooting Game UI Template (Pack 7) by Game Slyce Design
Fantastic Action Game UI Pack
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
✦ Beautiful UI Pack for your next awesome 2D or 3D Thrilling shooter game like sniper Shooter, Modern combat, Xenowork etc.
This Package includes
✦ Tons of different UI assets like progress bar, panels, buttons, scroll bar, toggle buttons etc.
✦ Sprite Sheet is provided in High Resolution.
✦ Custom design Request are always welcomed.
Please note main game screen background and promo is a placeholder
💙💚💛 With Source (PSD) 💖💖💖
Help and support is always available from a very friendly Developer.
If you like it, please take a minute out and Rate our Asset. It's very important for us.
✉ Support:
info.gameslyce@gmail.com
GameSlyce Facebook Page
More Developer Assets
More Design Assets
Price $25.00
Action (FPS/ Third Person/ Sniper) Shooting Game UI Template (Pack 6) by Game Slyce Design
Fantastic Action Game UI Pack
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
✦ Beautiful UI Pack for your next awesome 2D or 3D Thrilling shooter game like sniper Shooter, Modern combat, Xenowork etc.
This Package includes
✦ Tons of different UI assets like progress bar, panels, buttons, scroll bar, toggle buttons etc.
✦ Sprite Sheet is provided in High Resolution.
✦ Custom design Request are always welcomed.
Please note main game screen background and promo is a placeholder
💙💚💛 With Source (PSD) 💖💖💖
Help and support is always available from a very friendly Developer.
If you like it, please take a minute out and Rate our Asset. It's very important for us.
✉ Support:
info.gameslyce@gmail.com
GameSlyce Facebook Page
More Developer Assets
More Design Assets
Price $25.00
Action (FPS/ Third Person/ Sniper) Shooting Game UI Template (Pack 5) by Game Slyce Design
Fantastic Action Game UI Pack
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
✦ Beautiful UI Pack for your next awesome 2D or 3D Thrilling shooter game like sniper Shooter, Modern combat, Xenowork etc.
This Package includes
✦ Tons of different UI assets like progress bar, panels, buttons, scroll bar, toggle buttons etc.
✦ Sprite Sheet is provided in High Resolution.
✦ Custom design Request are always welcomed.
Please note main game screen background and promo is a placeholder
💙💚💛 With Source (PSD) 💖💖💖
Help and support is always available from a very friendly Developer.
If you like it, please take a minute out and Rate our Asset. It's very important for us.
✉ Support:
info.gameslyce@gmail.com
GameSlyce Facebook Page
More Developer Assets
More Design Assets
Price $25.00
ZigZag Driver Complete Game by Electricpunch
Requires: LeanTween
WebGL DEMO
Features:
• Customizable game objects (block sizes, colors and textures, cars etc.)
• Car Store (player can spend coins to purchase new cars)
• Unique voxel cars and blocks pack • Well-commented C# scripts
• Optimized for iOS and Android (object pooling, mobile shaders)
Vist my website
Vist my Linkedin page
Price $12.00
AK74M by Creation Wasteland
This weapon fires a a lower caliber 5.45x39mm cartridge.
This asset is part of the PBR weapons pack
See more here
This model has AAA visual fidelity with an amazingly low poly count of 5k
This model is fully articulated, all moving parts are movable and ready for animation.
A simple firing animation and trigger pull animation are included.*
This asset is great for VR!
View the weapon in a VR Shooting Range demo*
A 5.45 round is included(both live and spent versions)
All meshes have PBR materials included
This packages consists of Meshes, Materials and Animations. No sounds, or scripts are included.
Contact me on twitter @wasteland_11 for any issues, modifications or custom camos
(*Provided animations are weapon animations, not character animations)
(*Other weapons in video demonstration are not included with this purchase)
Price $15.00
Wood Elves - Card Art Pack by Fantasy-Stockart
- Images1024x1024 pixel minimum (PNG24).
- 5+X artworks drawn by a professional artist.
- Extra artworks added with each update.
- All artworks feature a background.
Price $25.00
Night Goblins - Card Art Pack by Fantasy-Stockart
- Images1024x1024 pixel minimum (PNG24).
- 5+X artworks drawn by a professional artist.
- Extra artworks added with each update.
- All artworks feature a background.
Price $25.00
Free Low Poly Chess Set by Andrew McClain Hanold
Pawn
Rook
Knight
Bishop
Queen
King
Chess Board
The package contains prefabs for both light and dark version of the model and is easy to adjust the desired colors. The chess board contains materials for the light and dark colors as well.
View in 3D
Price $0.00
Fingers Lite - Free Touch Gestures for Unity by Digital Ruby (Jeff Johnson)
Upgrade to the full Fingers Gestures here: https://www.assetstore.unity3d.com/en/#!/content/41076?aid=1011lGnL and get:
- Dozens of component scripts + prefabs, including:
- Camera orbit
- Camera pan
- Camera rotate
- Drag & drop
- Platformer move, jump, drop down below platform
- DPad
- Joystick
- UIScrollView in Unity using pure C#
- Image and shape recogniztion
- Tons of demo scenes
- Email support, even Skype if things get really bad :)
- Show touch circles
- + MORE!
Upgrade to Fingers full version today at https://www.assetstore.unity3d.com/en/#!/content/41076?aid=1011lGnL
Introduction
--------------------
Fingers is an advanced gesture recognizer system for Unity. All your favorite gestures (tap, double tap, pinch, rotate, etc.) are available! Building your own gestures is a snap.
If you've used UIGestureRecognizer on iOS, you should feel right at home using Fingers. In fact, Apple's documentation is very relevant to fingers: https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIGestureRecognizer_Class/
Please watch this video for a complete overview: https://youtu.be/97tJz0y52Fw
Instructions
--------------------
To get started, perform the following:
- Drag FingersScript from project view into an object in the hierarchy.
- Create and use some gestures!
- See the DemoScene (DemoScript.cs) for an example of all the gestures.
Fingers script has these properties:
- Treat mouse as pointer (default is true, useful for testing in the player for some gestures). Disable this if you are using Unity Remote or are running on a touch screen like Surface Pro.
- Simulate mouse with touch - whether to send mouse events for touches. Default is false. You don't need this unless you have legacy code relying on mouse events.
- RequireControlKeyForMouseZoom - whether the control key is required to scale with mouse wheel.
- Pass through objects. Any object in this list will always allow the gesture to execute and will not block it.
- Default DPI. In the event that Unity can't figure out the DPI of the device, use this default value.
- Clear gestures on level load. Default is true. This clears out all gestures when a new scene is loaded.
Event System
--------------------
The gestures can work with the Unity event system. Gestures over certain UI elements in a Canvas will be blocked, such as Button, Dropdown, etc. Text elements are always ignored and never block the gesture.
You can add physics raycasters to allow objects not on the Unity UI to also be part of the gesture pass through system. This requires an event system. Collider and Collider2D components will not block gestures unless the PlatformSpecificView property on the gesture is not null and does not match the game object with the collider.
Any object in the pass through list of FingersScript will always pass the gesture through and allow it to execute.
Options for allowing gestures on UI elements:
- You can set the PlatformSpecificView on your gesture that is the game object that you want to allow gestures on. If the gesture then executes over this game object, the gesture is always allowed. See DemoScriptPlatformSpecificView.cs.
- You can populate the PassThroughObjects property of FingersScript. Any game object in this list will always pass the gesture through.
- You can use the CaptureGestureHandler callback on the fingers script to run custom logic to determine whether the gesture can pass through a UI element. See DemoScript.cs, CaptureGestureHandler function.
- You can use the ComponentTypesToDenyPassThrough and ComponentTypesToIgnorePassThrough properties of FingersScript to customize pass through behavior by adding additional component types.
Fingers touch gestures supports canvas elements that are in screen space overlay mode along with 2D and 3D colliders.
See the DemoScript.cs file for more details and examples.
Standard Gestures
--------------------
Once you've added the script, you will need to add some gestures. You can do this through the component menu in the editor or your own custom script. Remember to add "using DigitalRubyShared;" to your scripts.
Each gesture has public properties that can configure things such as thresholds for movement, rotation, etc. The defaults should work well for most cases. Fingers works in inches by default since most devices use DPI.
Use control + mouse wheel to scale, control + shift to rotate.
Please review the Start method of DemoScript.cs to see how gestures are created and added to the finger script. Also watch the tutorial video (link at top of this file) if you get lost, it will be very helpful.
Troubleshooting / FAQ
--------------------
Q: My gestures aren't working.
A: Did you add a physics and/or physics2d ray caster to your camera? What about pass through objects, have you set those up properly?
Q: Simultaneous gestures are not working.
A: Ensure you call the allow simultaneous method on one of the gestures. Also consider trying ClearTrackedTouchesOnEndOrFail = true.
Q: My gesture is always failing.
A: Most likely you need to set the platform specific view on the gesture. You can set this to the game object of the canvas, or another game object with the UI element or game object collider you want the gesture to execute on.
Thank you.
Upgrade to Fingers full version today at https://www.assetstore.unity3d.com/en/#!/content/41076?aid=1011lGnL
- Jeff Johnson, creator of Fingers - Gestures for Unity
http://www.digitalruby.com/Unity-Plugins
Price $0.00