Military forklift by ArtZones
Models of cars are perfect for game in the post-apocalypse settings. Perfectly suitable for filling large levels of eg cities.
Prefabs are configured for easy use in your projects
All models have an optimized polygon mesh for use in virtual reality projects.
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBR Shader.
- File complete - .obj
- Textures - .png
Polycounts: Victoria - (3,410 tris and 1,827 vertices)
Price $8.00
Sincress Menu System by Sincress
Price $2.00
Fantasy Monster(Wizard) by TS WORK
also support 4.x with Bump Specular.
animation support Legacy & Mecanim.
package has two types of wizard.
with weapon / without weapon.
and there are 5 addons & 3 weapons
& 16 prefabs.
also you can make your own prefabs as you like with addons&weapons.
particle effect supports fully for all actions.
and demo scene has included for preview action with easy keyboard control.
[ Model ]
Character
- Mesh_Body = 1665 tris
AddOn
- Mesh_AddOn_Body_01 = 276 tris
- Mesh_AddOn_head_01 = 172 tris
- Mesh_AddOn_head_02 = 362 tris
- Mesh_AddOn_Shoulder_01 = 1160 tris
- Mesh_AddOn_Shoulder_02 = 324 tris
Weapon
- Mesh_Weapon_01 = 128 tris
- Mesh_Weapon_02 = 102 tris
- Mesh_Weapon_03 = 248 tris
[ Texture ]
PBR(5.x)
- albedo ( 2048 )
- ao ( 2048 )
- metalic ( 2048 )
- nor ( 2048 )
Bump Specular(4.x)
- diff ( 2048 )
- nor ( 2048 )
[ Animation ]
- 17 Animations(Mecanim&Legacy)
idle_normal
idle_combat
attack_buff_001
attack_long_001
attack_middle_001
attack_middle_002
attack_short_001
attack_short_002
damage_001
damage_002
damage_003
move_backward
move_forward
move_forward_fast
move_left
move_right
dead
Price $15.00
Old rusty truck by ArtZones
Models of cars are perfect for game in the post-apocalypse settings. Perfectly suitable for filling large levels of eg cities.
Prefabs are configured for easy use in your projects
All models have an optimized polygon mesh for use in virtual reality projects.
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBR Shader.
- File complete - .obj
- Textures - .png
Polycounts: 1,514 tris and 809 vertices
Price $8.00
Wrecked car by ArtZones
Models of cars are perfect for game in the post-apocalypse settings. Perfectly suitable for filling large levels of eg cities.
Prefabs are configured for easy use in your projects
All models have an optimized polygon mesh for use in virtual reality projects.
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBR Shader.
- File complete - .obj
- Textures - .png
Polycounts: Victoria - (1,780 tris and 944 vertices)
Price $8.00
Kinematic Character Controller by Philippe St-Amand
Kinematic Character Controller is a low-level character controller system based on kinematic rigidbody physics. It is meant to provide users with complete control over the character's movements, and it imposes as few code architecture constraints as possible. It is intended towards intermediate and advanced users who wish to have the full freedom of writing their own character movement code, but want to have a strong foundation to start with.
The package contains core components for character movement and moving platforms, as well as several example scripts that demonstrate how to create your own fully functional custom character controllers using these core components. These example scripts are only meant to serve as learning resources; not complete solutions.
Here are some of the key features and characteristics of this character controller:
- Capsule-based collisions
- Smoothly interpolated movement
- Zero GC allocations and several Quality/Performance options
- Handles moving on steps
- Ground snapping
- Gracefully handles common character controller pitfalls such as slowly shrinking corridors, angled corners and concave colliders
- Various options for simulated interaction with dynamic rigidbodies
- Support for moving platforms, without requiring any object parenting
- Supports arbitrary gravity and up direction
- Support for ignoring specific collisions
- Not tied to any specific game genre or camera type. This package can be used to make character controllers for any game
- Support for variable timestep physics simulation (see the drawbacks of this approach in the User Guide)
- Support for manual transforms syncing (Unity 2017.2)
User Guide
Price $40.00
UnityTwitchWrapper by Reeley
The TwitchIRC component is event based so you can subscribe to events you want to listen for.
The TwitchREST component works with coroutines and callbacks.
For more information and documentation read the readme file.
UnityTwitchWrapper implements all API calls, listed here
Not implemented are:
- Video Upload
- Drops
Support
Website | lheft@web.de
Price $15.00
Drone with Turret and Controller by ProJoeProductions
Drone With Turret- 5166 tris
-Shape Key deploys the Turret
-Armature controls the Propellers, Camera, and Turret.
Drone Controller- 1960 tris
-Screen comes with it's own material to easily turn it on and off.
(7) Textures:
-Drone & Controller (1024x1024.PNG)
-Drone & Controller Emission (1024x1024.PNG)
-Controller Screen (1400x762.PNG)
-Screen Background (1400x762.PNG)
-Screen Layer1 (1400x762.PNG)
-Screen Layer2 (1400x762.PNG)
-Screen Layer3 (1400x762.PNG)
-The Emission allows you to turn on the Controller and Drone
-The Screen Background and Layers allows you to easily customize and use for UI.
Price $10.00
2D Restaurant Bundle by MiMU STUDIO
Designed by our talented intern. This package gives you high quality, simple and clean, vector-ish style artworks. *No animation*
In The Package:
1 Chef Character (about 520x760 pixels)
7 Tools for Chef
69 Ingredient & Food Icons (200x200 pixels)
21 Appliances & Props
Chef :
Body, Head, Face, Hair, Hat, Arms, Legs
All layered by Z position.
INCLUDED original 300 dpi PSD files.
Feel free to adapt and re-design.
Please don’t forget to rate and comment on our work. Let us know if something is bad or need to be fixed. We also listening to your request if anything you want us to do next :}
Cheers,
mimustudio@gmail.com (Ploi)
www.mimu-studio.com
Price $20.00
Elements of the village by Ilya Antipanov
all models are made in low-poly.
all textures are PNG format and a resolution of 2048 x 2048.
This package contains 18 items:
• Awning.
• Barn with firewood.
• Bathhouse.
• Corral.
• Cowshed.
• Doghouse.
• Drying for things.
• Dunghill.
• Flooring from boards.
• Haystack.
• Henhouse.
• House.
• Scarecrow.
• Stump.
• Toilet.
• water dispenser.
• well.
• well_1.
• 3 different sets of fence.
Additional content:
• Cabbage.
• Sunflower.
• Dirt.
Price $15.00
Fortune Spin Wheel by Curio Assets
Special Introductory Discounted Price
❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖
Fortune spin wheel is an easy way to integrate daily reward system in your game. You can integrate it in your game. It’s written with ease of development in mind. It’s made with the simplest possible mean and can be extended to any game. You can use it in casino, jackpot and loot reward games as well. You can customize speed of the spin wheel, it’s spin duration, sounds, graphics, animations. So in short you can customize it the way you want. You can see from the editor window that you can even customize prizes and you can set it up to stop on your given input. It means this way you have freedom to give any reward to your user in an anonymous way.
❤ ❤ ❤ Feature List ❤ ❤ ❤
✿ Simple easy to understand code
✿ Method to reward your user
✿ You can easily customize properties from editor
✿ Stop wheel on your given item only
✿ Easy to integrate in your code
✿ Options to add a timed spin
Support Information
Feel free to send your suggestions and queries at support emails.
➽ Facebook Page
➽ Website
✉ Support Email
Price $10.00
Wyvern SimP Series by Mesh Tint
SimP Series monsters are simple and stylized. They are easy to use and fit well with other SimP Series assets like Environment Pack SimP and Character Creator SimP . Recommended to get them all to create a consistent look.
This is pack consists of 1 creature: Wyvern. Wyvern is strong and very destructive. Suitable to use it as an enemy / boss. She can spit fire/acid/freezing breath to attack her opponents. These breaths FX are included in the pack. Wyvern is rigged and animated.14 animations in total. Generic Mecanim rig set up. Triangle count is 2260. Textures are available in 3 colors.
See forum here.
Please see images and Youtube video for animations and model preview before purchase.
Unity Particles are included in this package. They are:
- Fire Breath
- Acid Breath
- Ice Breath
Animations:
- Idle
- Fly Forward without root motion
- Bite Attack
- Fire Breath Left Right
- Fire Breath Once
- Spell Cast
- Take Damage
- Die
- Ground Idle
- Ground Attack
- Ground Projectile Attack
- Ground Spell Cast
- Ground Take Damage
- Ground Die
Price $20.90
3D Sci-Fi Modular Level Building Kit by STEAKandGAMES
Currently (as of 09/09/17), this package includes the following.
170 Meshes
229 Prefabs
112 wall panels (8 variations of the set)
24 Ceilings with Emissive lighting (2 variations of the set)
(also included those 24 Ceilings with point lights included)
13 Different Floor variations
1 Floor-Light
2 Animated door variations w/ script and animations included
2 Animated Hanger door variations w/ script and animations included
Included a simple demo scene, and a few simple prefab rooms. Did not include any Post Processing effects, or Standard Assets, as I wanted to keep the package as clean as possible. Feel free to make it look as pretty as you want!
If you are using ProGrids, I generally use the snap size of .5 and .05 if I'm doing fine detail work and adjusting. If you don't have ProGrids, I highly suggest you check it out. It is amazing for working with modular kits.
All items currently in this package are UV texture wrapped from a single Material. Includes Albedo, Specular (also Metallic), Normal, Height, Occlusion, and Emissive lighting. Textures are all built into a single Atlas, made from purchased textures from GameTextures.com. So, you know the quality is impressive! Drawcalls and Tri counts are kept very low for good performance. All are designed to be usable for Top-Down, FPS, 3rd Person, etc.
I will be continuing to update this kit and have many plans for additions. Please do make any suggestions for improvements, as I intend for this to grow exponentially. I will increase the price once it has grown in size, so get in while the price is low!
Thanks for your support, and looking forward to bringing you more! Can't wait to see what you build with this!!!!!
Price $10.00
Sculptures Pack Vol.1 by Darchall Studio
Also there are additional textures applied for advanced use and texturing . You can easily create your own textures.
Technical Detail:
-Polycounts: from 20k to 31k per mesh for LOD0, LOD1 - 35-40%, LOD2 - 2-5%
-Physically-Based Rendering: Yes
-Number of Textures: 156
-Texture Size: 2048x2048(2), 4096x4096(154)
-Materials: 45
-Scenes: Scene_Demonstration
Price $64.99
Storage Container Fort Pack by Matthew Brown
Price $9.99
Tavern Food by avuong
A warmly cooked meal from the tavern and ready for you!
This package contains 41 items in three resolutions:
2048x2048
1024x1024
512x512
There will be future packs that go along with this pack, so keep an eye out!
apple_slice 9P
apple_whole 35P
berry_pie 58P
bigpart_cheese 28P
bowl_big 66P
bowl_small 66P
bread_slice 26P
bread_whole 56P
bun 48PP
carrot_01 30P
carrot_02 30P
carrot_peeled 30P
champagne 76P
cheese_part 14P
cheese_whole 38P
cherry_pie 56P
chip 14P
egg 16P
fork 49P
goblet 60P
ham 116P
knife 35P
mug 41P
pile_peas 12P
plate_big 66P
plate_small 66P
pot 140P
potato_part 9P
potato_pile 12P
potato_whole 28P
rag 16P
sausage 57P
soup_carrot 12P
soup_potage 12P
spoon 68P
steak_slice 10P
steak_whole 56P
turkey 177P
turnip 44P
vodka 56P
wine 80P
Price $13.99
Super Scene Baker by Salad Tech
Why Super Scene Baker?
You have multiple scenes to maintain? Before exporting a new build, you want to make sure all the baked data of your scenes are up-to-date? Instead of opening every scenes to check them, use Super Scene Baker to automate this process in one click! You'll never have a build with broken lightmaps anymore!Use this powerful tool super easily by following 3 simple steps:
- select the scenes you want to bake (or automatically select the scenes from the build settings)
- choose the operations to perform (NavMesh, Static Occlusion...)
- press Bake!
Features:
- Efficient tool to automate a redundant and error-prone task.- Bake the lightmaps of multiple scenes independantly.
- Automatically save bake changes.
- Super simple to use.
- Choose exactly which operation you want to perform.
- Report baking stats (lightmaps count and process time).
- Full source code available / no DLL.
Please note that using Super Scene Baker to bake multiple scenes is different than multi-editing in the Unity Editor:
- opening multiple scenes in the Unity Editor, and baking the lightmaps, will result in merging all the lighting data.
- in the other hand, Super Scene Baker allows you to bake scene lightmaps independantly: a light from SceneA will not be baked inside SceneB.
Please rate and add a review in the Asset Store if you like it! Thanks!!
Price $4.99