Patrick's PBR Packs- Sniper Rifle by Patrick Walsh
Price $20.00
SplatMix by BrynderiTech
Full control of splat (decal) densities, scales, color tints and more are supported.
Stencils can be used to define where layers are placed.
Developer mode to see the stenciled area clearly.
Email support
Web support
Documentation
Price $10.00
Interactive Environment SFX Pack 1 by 9t5Sounds
Price $1.99
Mobile Low Poly Battle Arena / Tower Defense Forest Pack by AurynSky
Kit contains many low poly style 3D models that would fit perfectly in your Battle Arena or Tower Defense type games as well as many others!
Set up for two teams but comes packaged with PSDs to easily add or change colors.
The contents Included are
Banners (Animated)
Flags (Animated)
Barrels
Blocks
Braziers
Bridge
Castle
Chest (Animated)
Coin
Crate
Fire Particles
Water Particles
River (Animated Material)
Doors (Separated Objects)
Smoke Particles
Ground Pieces
Ladders
Tower
Tree Oak x2
Tree Pine x2
Water Sparkles Particles
If you need something added feel free to ask me through my email or go ahead and stop by my twitch where I could be doing this stuff or game development live www.twitch.tv/aurynsky
I hope you enjoy this pack! Look forward to more of these in different styles in the future.
Price $9.99
Perfect Pixel Camera by GG EZ by GGEZ
An instant fix for pixel problems!
If you're making a game with graphics like Stardew Valley, doing the camera calibration to get rid of shimmer and marching can be a pain. Instead, just add this component to your camera to make it pixel-perfect!
⚡ A drop-in solution ⚡
Perfect Pixel Camera works instantly without you needing to modify your code. It directly adjusts the projection matrix to line things up properly. The only setting you need to adjust is the number of pixels per world unit.
⚡ Demo Included ⚡
The demo I used to generate the videos demonstrating pixel errors is included in the project so you can see how it works.
⚡ Heads-up! ⚡
Pixel-perfect rendering requires care in setting up the rest of your project, too. See the "Pixel Perfect 2D" blog post for details. The TL;DR is: use point filtering, no mipmaps, turn off compression, power-of-2 sized textures only, anchor sprites at corners, and position GameObjects only at multiples of 1/PixelsPerUnit.
Free Alternatives
Not ready to buy? See if these do what you need! ☺
• Pixel Perfect Camera
• PixelCamera2D
Price $0.99
T-34 (85mm) by Alexei
Price $5.00
Medieval Food and Drinks Mega Pack by JoltBug
FEATURES :
- PBS material
- 3 LOD stages for each model
- Large models (small wine barrel and 4 wine pots) have 4 LOD levels
- One demo scene
- Documentation
PACKAGE DETAILS :
This pack includes 133 assets:
- Apple green
- Apple red
- Banana (single)
- Banana bunch
- Bread
- Cabbage
- Carrot
- Cheese slice (big)
- Cheese slice (small)
- Cheese wheel
- Chicken leg (raw)
- Chicken leg (roasted)
- Cooked food (9)
- Cucumber
- Dessert (4)
- Egg red
- Egg white
- Fish (raw)
- Fish (seared)
- Fish small raw (2)
- Fish small roasted (2)
- Garlic
- Garlic braid
- Gourd
- Ham
- Leek
- Leg meat raw
- Leg meat roasted
- Melon
- Milk bottle
- Mushroom
- Orange
- Pear
- Platter (20)
- Platter deco (7)
- Pumpkin
- Radish
- Raw meat
- Steak
- Tomato
- Turnip
- Whole chicken leg (raw)
- Whole chicken leg (roasted)
- Whole chicken (raw)
- Whole chicken (roasted)
- Big tray (2)
- Small tray (3)
- Medium tray (3)
- Bowl (9)
- Plate (6)
- Flagons (3)
- Empty tankards (3)
- Filled tankards (3)
- Foamed tankards (3)
- Wine bottles (4)
- Goblets (4)
- Wine pots (4)
- Wine bladders (2)
- Small wine barrel
- 3 flagons
- 3 empty tankards
- 3 filled tankards
- 3 foamed tankards
- 4 wine bottles
- 4 goblets
- 4 wine pots
- 2 wine bladders
- One small wine barrel
POLYCOUNT
Food
--------
LOD0 (Render Mesh) : 24 - 992
LOD1 : 16 - 716
LOD2 : 8 - 644
LOD3 : 6 - 494
Utensils
--------
LOD0 (Render Mesh) : 364 - 628
LOD1 : 156 - 300
LOD2 : 100 - 188
LOD3 : 60 - 100
Drinks
----------
LOD0 (Render Mesh) : 552 - 1452
LOD1 : 268 - 700
LOD2 : 140 - 396
LOD3 : 76 - 204
LOD4 (For 4 wine pots) : 100 - 136
Small wine barrel
---------------------
LOD0 (Render Mesh) : 5328
LOD1 : 1888
LOD2 : 978
LOD3 : 567
LOD4 : 344
TEXTURES (Resolution - 512, 1k, and 2k)
- Albedo
- Metallic/Specular with alpha for smoothness
- Normal map
- Ambient occlusion
Drinks assets are also separately available :
Medieval Drinks Pack (Updated)
DISCLAIMER
The wood and stone textures, candle and candelabrum and the table used in the display image are not included in the package. You can visit our profile page for these textures and other related products.
This package was not tested on any mobile device.
If you have any queries, please contact us via email. Please do not forget to like our facebook page
Price $24.00
Machete (Animated) by Artsate
Can be replaced,if you want only animations you can parent your favorite weapon in weapon bone. The model contains 9 animations.
-Draw
-Idle
-Run
-Walk
-block
-blockgethit
-attack
-attack2
-attack3
- Pbr textures (Standart Specular)
Albedo
Normal
Specular
All textures are 2048x2048Size
- Polycount
-Machete (424Tris)
-Hands(3716Tris)
Price $0.00
Looking to the future of mixed reality (Part III)
Terrain Serializer by Lafrontier
You can use it to save few hours of work/ headache, or to learn how to serialize and interact with terrain data. The codes are kept simple and can be easily modified/extended/integrated.
Documentation - Support forum
Features
* Save/Load Tree Instances
* Save/Load HeightMap
* Save/Load AlphaMap
* Save/Load DetailMap
* Save/Load Terrain (All the maps/tree data)
* Serialize/Deserialize at both runtime/editor
* Source code included
Limitation
Terrain Serializer does not serialize meshes(tree etc), textures(grounds etc) etc. That means, for example, if sand ground texture is replaced by mud texture on the terrain editor, mud will appear in place of sand when the terrain is deserialized.
Terrain Serializer does not create new Terrain. It applies serialized data(maps, trees and detail positions,size, etc) to the existing terrain.
It can completely restore a terrain given that the terrain has the same set of brushes(trees, details etc)
Example Usage
To serialize Terrain, call
TerrainSerializer.Save( filePath, terrain );
To deserialize Terrain, call
TerrainSerializer.Load( filePath, terrain);
Each map/tree data can be individually serialized/deserialized if desired. For more methods and information, please refer to the documentation.
Support
Please feel free to ask questions or request new features.
Tested and works on Unity 5.3 and 2017
Price $5.00
Simple Mesh Distortion: Lite by DreamRisk
Demo | Documentation | Forum
Create animated deformations in any of your mesh. No need to change the shader!
It work with animated Skinned Mesh or static Filter Mesh Objects. Control the animation using curves in the editor.
The Lite Version contain the Effect Stretch and let you calculate the animations in real time using the CPU.
Price $0.00
Dungeon and Castle Light Sources by 32cm
The asset comes with 2 PBR textures for all models, one "clean" and other with ashes (also with emission) for a more realistic effect. Textures included:
2x 2048 and 1x 4096
Diffuse
Normal
Specular (unity specular workflow (gloss in alpha))
Occlusion
Gloss
Emission
The asset contains:
26 Prefabs
14 models with 1300 to 3900 tris (chandelier 9000).
1 scene
Price $14.90
Wine Liquor and Glassware by Soja Exiles
Glassware Include
• flute glass
• Highball glass
• Martini glass
• Shot glass
• Snifter glass
• whisky glass
• whisky square glass
• wine glass
Bottles Include
• wine bottle 01
• wine bottle 02
• wine bottle 03
• liquor bottle
• Liquor 02
• wine bottle Empty
Decanters Include
• wine decanter
• Liquor decanter
Price $0.00
10800 Super Icons Pack by Ductman
Features:
- The total amount of icons 10800
- 225 different icons
- 48 different styles and colors
- resolution 256 px
-canvas size 4000x4000
Price $8.00