Singing in the shower by BERNS/JOHNSON
Female / Male / Both / Just shower sound
Inside & outside bathroom versions
High Quality Game Music
All our assets are created by professional musicians and producers, made to engage your players and to make your game stand out.
Summary
8 loopable audio tracks. Can also be played once, start & end works for both type of usages.
Track List
Female - 1:04
Female - Closed door - 1:04
Male - 1:04
Male - Closed door - 1:04
Duet - 1:04
Duet - Closed door - 1:04
Shower - 1:04
Shower - Closed door - 1:04
Format
High Quality WAV (16 bit 44.1 kHz)
Price $39.00
Modular Warehouses by Gaute Rasmussen
Price $15.00
Robot fight Animation pack_01 by sugarpixels
with avatar and weapons
Avatar Details:
Poly Budget: 2440 Texture size :2k Weapon Details:
Riffle Poly budget 2711, Texture size 1k
Pistol Poly budget 1350, Texture size 1k
All are in place animations
all the fbx files are provided
optimized for unity games
check the screenshots for animation list
watch the video to check the animations
Price $20.00
ASTRO - Stylized Sci-Fi Character by ANIMMAL
To fit any visual style Astro comes with 2 different shaders - Toon and Smooth.
Photoshop PSD file of the textures is included, with it you can create any color variations for your character super easily. Create RPG, Adventure, Survival, Top Down or any other type of game with - Astro
Package Includes:
+ Body
+ Suite
+ Gloves
+ Bracelets
+ Boots
+ Boots Adds
+ Blaster
+ Belt
+ Batteries
+ Air Gear
+ Lanterns
+ Toon Shader
+ Smooth Shader
+ 4K Texture PSD file
Price $9.99
Robot fight Animation pack_02 by sugarpixels
with avatar and weapons
Avatar Details:
Poly Budget: 2986 Texture size :2k Weapon Details:
Sword Poly budget 412, Texture size 1k
All are in place animations
all the fbx files are provided
optimized for unity games
check the screenshots for animation list
watch the video to check the animations
Price $20.00
Lux Water by forst
Rendering Features
• Physically based shading including subsurface scattering
• Dual depth based color absorption
• Dual depth based underwater fog
• High precision refraction
• Cube map based and real time planar reflections
• Real time lit screen space caustics – no projectors are harmed. (Caustics currently work best using deferred rendering)
• Dynamic shoreline foam
• Simple Gerstner waves and dynamic foam caps
Compatibility
Lux Water has been successfully tested on DX11 and OpenGLCore. Metal is partly supported.
The current version of Lux Water does all texture lookups in world space.
Documentation
Price $9.00
Robot fight Animation pack_03 by sugarpixels
with avatar and weapons
Avatar Details:
Poly Budget: 11k Texture size :2k Weapon Details:
Riffle Poly budget 2711, Texture size 1k
Pistol Poly budget 1350, Texture size 1k
Gun Poly budget 2796,Texture size 1k
All are in place animations
all the fbx files are provided
optimized for unity games
check the screenshots for animation list
watch the video to check the animations
Price $20.00
Robot fight Animation pack_05 by sugarpixels
with avatar and weapons
Avatar Details:
Poly Budget: 4192 Texture size :2k Weapon Details:
Riffle Poly budget 2711, Texture size 1k
Pistol Poly budget 1350, Texture size 1k
Sword 76 Tries All are in place animations
all the fbx files are provided
optimized for unity games
check the screenshots for animation list
watch the video to check the animations
Price $20.00
PBR Fantasy Village (Volume 2): 19 Exterior Props by CaptainCatSparrow
Each has 4 texture maps: Albedo, AO, Metallic and Normal. Some object also have animations (All animations are made in Unity)
1) Cages:
- Cage_1. Tris count 3458.
- Cage_2. Tris count 826.
- Cage_3. Tris count 1022.
2) Carts:
- Cart_1. 2 meshes (+ wheels), tris count 4066 + wheels animation.
- Cart_2. 2 meshes (+ wheels), tris count 3122 + wheels animation.
- Cart_3. 3 meshes (+ wheels), tris count 2722 + wheels animation.
3) Crates:
- Crate_1. Tris count 412.
- Crate_2. Tris count 467.
- Crate_3. Tris count 236.
4) Hay:
- Hay_1. Tris count 414.
- Hay_2. Tris count 800.
- Hay_3. Tris count 696.
5) Lamps:
- Lamp_1. Tris count 2477.
- Lamp_2. Tris count 1160.
- Lamp_3. Tris count 1860.
6) Logs:
- Logs_1. several meshes(several logs), Tris count 1116.
- Logs_2. several meshes(several logs), Tris count 640.
- Logs_3. several meshes(several logs), Tris count 658.
- Logs_4. Tris count 280.
Price $6.00
Stylized Alunar Materials by ClayManStudio
- 8 PBR lunar (alien planet) materials such as rock, sand, cliff, ground.
Materials contain: Base Color, Normal, Roughness, Height, Ambient Occlusion.
Also materials are ready for mobile shader (Bumped Diffuse)
All textures are seamlessly tileable horizontally and vertically. 2048x2048 PNG (High-quality)
Price $8.99
Stylized Ancient Tomb by ClayManStudio
All materials are ready PBR and Mobile Shader.
8 Castle materials such as tiles, sand, wall, ruins, debris. Materials contain: Base Color, Normal, Roughness, Height, Ambient Occlusion.
Also materials are ready for mobile shader (Bumped Diffuse)
All textures are seamlessly tileable horizontally and vertically. 2048x2048 PNG (High-quality)
Price $8.99
Stylized East Castle Materials by ClayManStudio
All materials are ready PBR and Mobile Shader.
8 Castle materials such as tiles, garden, padded, web. Materials contain: Base Color, Normal, Roughness, Height, Ambient Occlusion.
Also materials are ready for mobile shader (Bumped Diffuse)
All textures are seamlessly tileable horizontally and vertically. 2048x2048 PNG (High-quality)
Price $8.99
Sci-fi tank PBR by GamesArt
Model has 44493 polygons and 47598 vertices.
Model has 9 materials and 27 PBR textures, all textures are 4096*4096.
You can change quality and resolution of textrures inside of Unity. Model has inside room for characters.
All screenshots are made inside Unity.
You can use parts of tank as gun, wheel, camera etc. without tank, they are unique objects.
Feel free to ask questions.
Price $129.00
PBR Polished Stone Bricks by JoltBug
- Tileable
- 2048X2048px
- This item includes the following main maps
- Diffuse/Albedo, Height, Ambient Occlusion, Normal, Metal and Roughness
- All maps except the metal map comes in two different formats: png and tga
- The metal map which includes the roughness in alpha channel is in tga format only
- The package also contains a layered psd file including all the maps for further modification as per the user's requirements
- Although these textures had been originally applied on a standard Unity shader, however, they can be used in other custom shaders too
DISCLAIMER
We did not add the bloom effect and the custom skyboxes used in the asset store display scenes.
This package was not tested on any mobile device.
If you have any other queries, please contact us via email. Please do not forget to like our facebook page
Price $3.00
2D Tank Controller by Asl00
This pack is easy to work with as all scripts are well documented and organized. The editor user interface also includes tooltips for all variables to explain what everything does.
Main Features
• 48 different WW2 tanks from 3 nations (Germany, USA & USSR)
• All tanks have unique statistics
• Realistic movement and collisions
• Sound and particle effects
• Track marks
• Support for turreted and non-turreted vehicles
• Tanks can be immobilized by shooting their tracks
• UI panel with tank name, HP, reload time etc.
• Crosshair with aiming indicator for mouse input mode
• Both destructible and indestructible buildings and walls for cover
• Base capture system
Shell Mechanics
• Detailed and very realistic armor model for each tank
• Armor models are separated into 2 layers, so hull and turret can have their own armor values
• Armor piercing (AP) and high-explosive (HE) shell types
• AP shell penetration is calculated based on the angle (effective thickness) of the plate
• HE shells have their very own damage mechanic, so non-penetrating shots deal "splash damage" depending on the thickness of the armor
For more details you can take a look at the Documentation.
If you have any questions feel free to send an email to me at: contact[dot]asl00[at]gmail.com
Price $30.00
PBR Fantasy Village (Volume 4): 22 Exterior Props by CaptainCatSparrow
Each has 4 texture maps: Albedo, AO, Metallic and Normal.
1) Sawhorses:
- Sawhorse_1. Tris count 344.
- Sawhorse_2. Tris count 188.
- Sawhorse_3. Tris count 284.
2) Signs:
- Sign_1. Tris count 20.
- Sign_2. Tris count 36.
- Sign_3. Tris count 1258.
3) Stands:
- Stand_1. Tris count 44.
- Stand_2. Tris count 204.
- Stand_3. Tris count 12.
- Stand_4. Tris count 104.
4) Stumps:
- Stump_1. Tris count 382.
- Stump_2. Tris count 382.
- Stump_3. Tris count 304.
5) Tables:
- Sign_1. Tris count 200.
- Sign_2. Tris count 290.
- Sign_3. Tris count 364.
6) Troughs:
- Trough_1. Tris count 60.
- Trough_2. Tris count 140.
- Trough_3. Tris count 204.
7) Vases:
- Stump_1. Tris count 540.
- Stump_2. Tris count 1670.
- Stump_3. Tris count 656.
Price $6.50
PBR Fantasy Village (Volume 3): 19 Exterior Props by CaptainCatSparrow
Each has 4 texture maps: Albedo, AO, Metallic and Normal.
1) Market stalls:
- MarketStall_1. 3 meshes, tris count 1320.
- MarketStall_2. 3 meshes, tris count 1422.
- MarketStall_3. Tris count 256.
2) Melee targets:
- MeleeTarget_1. Tris count 2480.
- MeleeTarget_2. Tris count 270.
- MeleeTarget_3. Tris count 2784.
3) Planks:
- Plank_1. Tris count 118.
- Plank_2. Tris count 114.
- Plank_3. Tris count 12.
- Plank_4. 2 meshes, tris count 184.
4) Racks:
- Rack_1. Tris count 852.
- Rack_2. Tris count 1595.
- Rack_3. Tris count 1024.
5) Ranged targets:
- RangedTarget_1. Tris count 92.
- RangedTarget_2. 2 meshes, tris count 336.
- RangedTarget_3. Tris count 2086.
6) Sacks:
- Sack_1. Tris count 664.
- Sack_2. Tris count 1314.
- Sack_3. Tris count 984.
Price $6.00
PBR sci-fi exterior props: 10 generators. by CaptainCatSparrow
Each generator has a standard and a mobile version.
There are 2 texture sets for each generator: old and new one. Each set contains 5 texture maps (4096x4096): albedo, normal, ao, metallic, emission.
Tris count:
1) Generator 1:
- Standard: 2752 tris.
- Mobile: 576 tris.
2) Generator 2:
- Standard: 2536 tris.
- Mobile: 508 tris.
3) Generator 3:
- Standard: 2006 tris.
- Mobile: 380 tris.
4) Generator 4:
- Standard: 4900 tris.
- Mobile: 994 tris.
5) Generator 5:
- Standard: 2787 tris.
- Mobile: 492 tris.
6) Generator 6:
- Standard: 2432 tris.
- Mobile: 496 tris.
7) Generator 7:
- Standard: 2924 tris.
- Mobile: 1120 tris.
8) Generator 8:
- Standard: 2376 tris.
- Mobile: 896 tris.
9) Generator 9:
- Standard: 1874 tris.
- Mobile: 722 tris.
10) Generator 10:
- Standard: 2972 tris.
- Mobile: 1104 tris.
Price $6.50
DMarket Integration SDK by DMarket
Get Now:
- AAA revenue flow- Amplified LTV
- Exposure to 2M Loaded Gamers
Ready-to-use service
DMarket SDK is a new service to monetize in-game items. Instantly add new revenue flow.
Benefits For Developers
- Increased LTV.
- Additional revenue flow. Up to 80% from every sale and resale distributed to game developer;
- Secure payments between users: blockchain leaves no room for fraud and developers can monetize with confidence;
- Community asset creation. New in-game items created by community, approved by game developer and added to the game. Gamers and content creators receive their revenue share and have more fun. Fundamental community grow around UGC.
- Exposure to 2M Loaded Gamers - marketing
- Ability to create memorabilia;
- Ready-to-use: it takes only 2 weeks and one engineer to create additional revenue stream.
The DMarket SDK Package Includes:
- Integration SDK;
- Documentation on integration: - Demo game with integrated SDK:
About DMarket:
DMarket is a global marketplace that turns every virtual item into a real commodity. It lets gamers, developers and entrepreneurs monetize their in-game assets by enabling one-click sale, exchange, or evaluation of every virtual item between all games. Built on blockchain technology and operated with DMarket Coin, its native virtual currency, it’s the world's first blockchain-based marketplace for trading virtual items, an exciting development in the industry that enhances the time 2.3 billion gamers spend playing with financial value. Decentralized and secure, DMarket overcomes previous technological restrictions to give everyone in gaming their right to monetize their virtual assets.
Price $0.00
Young Horse by Junnichi Suko
WebGL Demo
-Bone count:62
-mesh size
HorseModelLowPoly:4904tris
HorseModelMiddlePoly:21072tris
-z axis is the forward direction of root node of these models.
-Textures folder contains textures.
texture size
albedo:2048x2048
normal:2048x2048
-Walk, Trot, Canter, Gallop animations are compatible with root motion.
In Place animations are also included.
-Animations folder contains FBX file of animations.
-Upgradeable to Land Mammals Pack.
Price $10.00