Available now: OctaneRender for Unity
Vue Virtual World Artworks
A number of virtual world artworks have been created in the Virtual University of Edinburgh (Vue) virtual world platforms such as Second Life and OpenSimulator. Some are novel pieces of art created collaboratively by members of the University from a number of School, others preserve temporary real world art installations which have long since disappeared to preserve their concepts and designs, others honour University members who have won art or photographic competitions with their works.
Inspace Gallery
A model of the InSpace Gallery that sits alongside the Informatics Forum was created initially on the Vue regions in Second Life and ported to the OpenSimulator-based Openvue grid and via the OAR Converter tool to Unity3D and Sinespace.
The Inspace Gallery can be reached via:
- hop://virtual.aiai.ed.ac.uk:8002/Informatics/128/128/30
- http://sine.space/locations/vue
Inspace Gallery – Construction Walkway
Informatics Forum Inspace Walkway: On-site Launch Walkway January 2007
Artists: Richard Spencer, Dan Brown, Kadie Salmo and Richard Brown
Paolozzi Turing Prints
The Paolozzi Turing Prints are displayed in the (real world) level 5 boardroom in The Informatics Forum and appear in articles for promotion of the School of Informatics. The designs for the prints appear in the InSpace Gallery on the in the OpenSimulator-based Openvue virtual world grid and in the Vue region on the Sinespace virtual world.
A model of some of Paolozzi’s plaster maquettes used for his sculptures and some stainless steel and bronze sculptures given to the University or on display in the Informatics Forum also appear in the virtual world InSpace Gallery.
Rakhi Kumar – Stairway to the Clouds – Photos
Rakhi Kumar created a number of atmospheric photos of the spiral staircase that sits atop the Informatics Forum. These photographs are on display in the InSpace Gallery.
Photo Competition – Graeme Pow – Penicuik Turner Prize 2008
Graeme Pow – Penicuik Turner Prize 2008: Frosty Wrought Iron Spiral
The winning photograph is on display in the InSpace Gallery.
All Eyes – Collective Art at the Smithsonian American Art Museum’s Luce Foundation Center
Austin Tate (avatar: Ai Austin) contributed an image to an online public collective art venture via a submission page which led to a mosaic which is on display as “All Eyes – Collective Art”at the Smithsonian American Art Museum’s Luce Foundation Center.
Supercar Comic
A detailed 3D model created by Mick Imrie and Austin Tate of Gerry Anderson’s Supercar from the children’s puppet TV show of the early 1960s was used by Austin Tate to create accurate outline line art for the Misc!Mayhem Comics Supercar Comic in 2003. One example page is on display in the InSpace Gallery… a dramatic page from issue 0 page 21…
ACE Sculpture
There are many objects placed in the Vue virtual world spaces. Galleries and displays for student projects have been set up annually for some Schools with some of the exhibits being in place for longer periods. One sculpture was created when the Vue regions on Second Life were first set up in 2007 and it has been replicated on later platforms used for Vue including in OpenSimulator and Sinespace. This is at “ACE Sculpture” by James Stewart of Arts, Culture & the Environment. It demonstrated the use of a simple “prim” to build complex shapes using the in-world building and twisting tools, as well as surface texture properties.
Trans—~Formation – a trans-media virtual environment art installation
A virtual worlds version of a “molecules” robotic kinetic sculpture originally designed for the Informatics Forum called “Formation” has been recreated as part of the art installation. More information at http://www.aiai.ed.ac.uk/~ai/trans—~formation.html
North Landing – multi-media virtual world installation
A multi-media virtual world installation inspired by dramatic landscape and historical events off Flamborough Head in Yorkshire.
More information at http://www.aiai.ed.ac.uk/~ai/north-landing.html
Real World Public Art Around the University of Edinburgh
There is an extensive and varied collection of public art across the University of Edinburgh.. some documented in an article entitled in an article entitled “Thair to Remain” in the The University of Edinburgh Bulletin Staff Magazine, December 2017.
Vox Machina: Basic Robot Mid by A/B Sound
The full Vox Machina Starter Pack contains the 3 basic robot voice actors (Low, Mid, and High) with over 1000 audio files each, totaling over 3000 individual audio files!
Vox Machina Starter Pack Free Demo!
Individual Voice actors: Basic Robot Low Basic Robot High
Price $5.00
Vox Machina: Basic Robot Low by A/B Sound
The full Vox Machina Starter Pack contains the 3 basic robot voice actors (Low, Mid, and High) with over 1000 audio files each, totaling over 3000 individual audio files!
Vox Machina Starter Pack Free Demo!
Individual Voice actors Basic Robot Mid Basic Robot High
Price $5.00
Vox Machina: Basic Robot High by A/B Sound
The full Vox Machina Starter Pack contains the 3 basic robot voice actors (Low, Mid, and High) with over 1000 audio files each, totaling over 3000 individual audio files!
Vox Machina Starter Pack Free Demo!
Individual Voice actors: Basic Robot Low Basic Robot Mid
Price $5.00
Native Screen Share by caLLowCreation
Unity offers a screen capture option that requires programming skills and is limited in scope and functionality. Now with Native Screen Share you can access all the devices share capabilities.
The native share components allows users to share a screenshot using any of the apps that exists on their devices. As a developer all you need to do is provide a new look for the UI and you are set.
Slide Tutorial - Readme - YouTube Playlist
Features:
- NO setup required.
- NO programming/coding required..
- Completly component based.
- Ready to use prefabs
- Compatible with 2D and 3D projects
- Example code provided
- Custom Unity Editor Inspectors
- Extensible API.
- Built-in documentation with C# XML summaries for all available classes and methods.
**Contact us for help if needed or if any additional functionality is required.
Price $25.00
Native Screen Share - Try It by caLLowCreation
Unity offers a screen capture option that requires programming skills and is limited in scope and functionality. Now with Native Screen Share you can access all the devices share capabilities.
The native share components allows users to share a screenshot using any of the apps that exists on their devices. As a developer all you need to do is provide a new look for the UI and you are set.
Slide Tutorial - Readme - YouTube Playlist
Features:
- NO setup required.
- NO programming/coding required..
- Completly component based.
- Ready to use prefabs
- Compatible with 2D and 3D projects
- Example code provided
- Custom Unity Editor Inspectors
- Extensible API.
- Built-in documentation with C# XML summaries for all available classes and methods.
**Contact us for help if needed or if any additional functionality is required.
Price $0.00
The Orbital with OctaneRender for Unity by OTOY, Inc.
OctaneRender® for Unity is now available, bringing physically-based rendering directly into Unity. This release focuses on Cinematic Rendering. With Timeline and Cinemachine, this powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.
OctaneRender complex materials, enhanced lighting, and multiple camera sources like panoramic or 360º expand what you can do in Unity today. Easily output photorealistic VR-ready formats such as high-resolution, 18K stereo cubemaps that Oculus CTO John Carmack has called “the best I’ve ever seen.”
This release introduces OctaneRender Prime, Studio, and Creator for Unity. Prime is free for all Unity creators and is limited to a primary GPU; Studio and Creator are subscriptions offering access to more GPUs and additional OctaneRender plugins. Each version features the industry-leading OctaneRender Standalone application integrated into the Unity Editor, beginning with Unity 2017.1.
This sample scene will enable you to install OctaneRender for Unity. When you first load the scene, you will be prompted to (a) link your Unity and OTOY accounts, (b) download OctaneRender for Unity, and (c) load OctaneRender. If you have purchased Studio or Creator, your Unity ID will trigger the respective tier to be downloaded. You will also receive a separate email directing you to the OTOY account portal to select and manage your additional plugins. Please visit unity.otoy.com for project guides to learn more about the integration.
Any scene from the OTOY Asset Store can install OctaneRender, however the OctaneRender for Unity Installer Scene is lightweight and friendly to get started. Other scenes are heavier and will require a moment to load.
Please check out our Installation Guide and Introduction to Octane for Unity tutorial, then visit the Unity Asset Store to download sample scenes. You can also read the Octane for Unity Manual, visit the OTOY Forums, or submit a ticket for more in-depth questions.
Price $0.00
Docking Bay with OctaneRender for Unity by OTOY, Inc.
OctaneRender® for Unity is now available, bringing physically-based rendering directly into Unity. This release focuses on Cinematic Rendering. With Timeline and Cinemachine, this powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.
OctaneRender complex materials, enhanced lighting, and multiple camera sources like panoramic or 360º expand what you can do in Unity today. Easily output photorealistic VR-ready formats such as high-resolution, 18K stereo cubemaps that Oculus CTO John Carmack has called “the best I’ve ever seen.”
This release introduces OctaneRender Prime, Studio, and Creator for Unity. Prime is free for all Unity creators and is limited to a primary GPU; Studio and Creator are subscriptions offering access to more GPUs and additional OctaneRender plugins. Each version features the industry-leading OctaneRender Standalone application integrated into the Unity Editor, beginning with Unity 2017.1.
This sample scene will enable you to install OctaneRender for Unity. When you first load the scene, you will be prompted to (a) link your Unity and OTOY accounts, (b) download OctaneRender for Unity, and (c) load OctaneRender. If you have purchased Studio or Creator, your Unity ID will trigger the respective tier to be downloaded. You will also receive a separate email directing you to the OTOY account portal to select and manage your additional plugins. Please visit unity.otoy.com for project guides to learn more about the integration.
Any scene from the OTOY Asset Store can install OctaneRender, however the OctaneRender for Unity Installer Scene is lightweight and friendly to get started. Other scenes are heavier and will require a moment to load.
Please check out our Installation Guide and Introduction to Octane for Unity tutorial, then visit the Unity Asset Store to download sample scenes. You can also read the Octane for Unity Manual, visit the OTOY Forums, or submit a ticket for more in-depth questions.
Price $0.00
Mercenary Pack by Young
-Character1 9.9k triangles. backpack1 1.3k. combined together LOD1 8k, LOD2 6k, LOD3 4k.
-Character2 8.5k triangles. backpack1 1.6k. combined together LOD1 8k, LOD2 6k, LOD3 4k.
-Character3 8.8k triangles. backpack1 2k. combined together LOD1 8k, LOD2 6k, LOD3 4k. RIfle 1.6k triangles.
2k PBR texture set for character bodies, backpacks and rifle.
Also there are 27 animations such as walk, run, shoot with and without rifle. please see anim preview for details
Price $49.95
FREE Snowman by ANGRY MESH
Free Snowman ready to be used for games and renders!
Features:
• PBR textures (Albedo/Smoothness/NM/AO)
• LODs/collisions
• Use standard unity shader
• It's FREE! :)
Content:
• 3 Snowman prefabs
• 3 Versions of albedo texture
• 1 Ground texture (2k - Albedo/NM)
• 1 Prefab with snow particles
• 1 Demo scene
The skybox from the image presentation, is not included in the package.
To achieve same camera effects presented in the demo scene, you will need to import Post Processing Stack and set Color Space on Linear.
You can use this asset for both, personal and commercial purposes.
To keep in touch with my following assets, don’t forget to follow my Facebook page.
Price $0.00
Industrial Switch Sound Effects Pack by Stormwave Audio
File list:
Industrial Switch 1
Industrial Switch 2
Industrial Switch 3
Industrial Switch 4
Industrial Switch 5
Industrial Switch 6
Industrial Switch 7
Industrial Switch 8
Industrial Switch 9
Industrial Switch 10
Price $2.99
African Animal Baby Rhinoceros by 4toon Studio
•Baby Rhinoceros - SHP 7788 tris;
•Baby Rhinoceros - HP 4746 tris;
•Baby Rhinoceros - LP 1820 tris;
•Baby Rhinoceros - SLP 764 tris.
Model has 44 Bones.
Textures:
•Rhinoceros - 1Color, 1 Roughness Textures, 1 Normal Map, 1 Ambient Oclusion Maps (all 4k).
Model has 20 UNIQE Animations (InPlace & RootMotion). The Unity Project contains TWO[2] FBX Files, one with 'In Place' animations and second with 'Root Motion' animations, which are GREAT ASSET to this Model:
0000-0001 Bind Pose 0002-0062 loop Idle 0064-0096 loop Walk 0099-0114 loop Run 0117-0148 loop Walk Back 0151-0170 Start Drinking Milk 0171-0230 loop Drinking Milk 0231-0250 End Drinking Milk 0251-0291 Start Rest 0292-0351 loop Rest 0352-0391 End Rest 0393-0412 loop Hit Left 0413-0432 loop Hit Right 0433-0453 loop Hit Front 0454-0473 loop Hit Back 0475-0500 Death Left Side 0501-0526 Death Right Side 0528-0559 loop Walk Turn Left 0562-0593 loop Walk Turn Right 0596-0611 loop Run Turn Left 0614-0629 loop Run Turn Right.
E-mail: Graphics@4toonStudio.com
Price $20.00