Cute Skull by Horst-Peter
NOTICE: Substance is supported natively in Unity 2017, but you will need to install a free plugin for use with 2018 (Which is currently still in beta, so not all features might be fully supported and working yet.)
This lovable little bonehead comes with 4 LOD meshes, each with its own customizable Substance featuring the base PBR channels, as well as extra maps like curvature, position, world space normals, material masks, transmissive(subsurface) and ambient occlusion.
Triangle counts for the meshes are:
LOD0 - 1732 triangles
LOD1 - 806 triangles
LOD2 - 494 triangles
LOD3 - 306 triangles
Texture sizes:
LOD0, LOD1 - 2048px
LOD2 - 1024px
LOD3 - 512px
The Substances for the different LODs all offer the same map types & parameters and a preset made with one of them, can be applied to the others. (Preset functionality depends on which Unity version/software you use to customize the substance.)
Have fun with it and let me know about your projects, wishes or feedback! I appreciate it.
Thank you,
Horst-Peter
Price $4.99
Tiny Fantasy Army by Frogames
Each character comes with a diffuse 1024x1024 texture, and specular/illumination textures when needed. Most of the characters count less than 1000 tris.
Each Characters also comes with a set of animations (idle, attack, move, victory), plus some additional animation depending on the character. A Death effect (a particle effect) is also provided.
Price $39.99
Town western pack by 3cubox
Includes a demo scene.
32 unique assets with x2 alternative texture colors.
32 models
anvil,bank,barn,barrel,box,cactus,cart,cartel,church,clothes line,coffin,drinker,elevate tank,hotel,house,terrain plane,poser,rails X2,rock,saloon,sheriff,skull,stakes,station,store,Store house,tomb,train,wagon 1,wagon 2,windmill.
Price $7.00
First Aid Collection PBR by GamePoly
Quality Collection First Aid Props, perfect for use as Medicine / First aid in games, or Decoration
Includes the following First Aid Props :
1. First Aid Bag in Red and Green Color
2.Painkillers (Interior Version has some pills in the top of the bottle, it is not filled up for better performance, and some of the not visible polygons of the pills is removed.
3. Field Bandage
4. Autoinjector (the lid can be removed, Perfect Health Regeneration, or Adrenalin Shot.
Sculpting done in Zbrush and Retopologized, High Poly mesh Baked and PBR Painted .
Albedo, SpecularSmoothness, Normal, and AO Maps
Between 2048x2048-4096x4096 TGA Textures
Please Note, this PBR Textures Only.
Low Poly Triangles
10500 Tris
5472 Verts
Price $14.00
Retro Look by limitlessunitydevelopment
This asset will give you lots of options and easy to implentation. Just slap it on your camera, adjust preset and you're good to go.
Fully configurable within the inspector.
Great for :
Retro styled 2D/3D games
Emulating TV
FPS HUD when player is damaged/weakened
For added suspense in horror titles.
Features :
1. TV mode:
Noise Textures to emulate interference
Texture Intensity
Vertical alignment distortion.
Offset Color
Offset Distortion - changes VHS's distortion effect amount.
Scan - enables scan lines
Resolution - changes TV effect's resolution
2. Bleed Effect
Custom Vertical Resolution
Custom Bleed Modes with adjustable curves
Bleed Stretch
3. Fisheye Effect
Emulates a real screen by "bending" the corners of the image with adjustable parameters
4. Vignette Effect with adjustable parameters Pulsating Vignette
5. Noise
Different kinds of noises with many adjustable options:
Granularity
Signal noise
Line noise
Old tape noise
6. Shake/Jitter Effect with lots of options
7. Picture correction with shifting colors and adjustable gamma
8. Trail Artefacts to emulate old TVs
9. Custom Texture to easelly emulate monitors(video/sprite)
You can contact us :
Unity Forum
UNITY FORUM limitlessunitydevelopment@gmail.com
Price $25.00
Neon Signs by cookiepopworks.com
This set includes:
-1 FBX
-1 Example Scene
-4 Sign prefabs
-4 Materials
-13 2048x2048 Textures(including the Normal maps)
-Example scene
Please visit the sketchfab page below to inspect this item prior to purchase.
Click here for Neon Signs
Price $4.99
Choosing the resolution of your 2D art assets
Royal Collection System by yussuf
The Royal Collector's Package is designed for your games so you can easily have a ClashRoyal collecting system and you can easily use this system without programming knowledge in your games.
Items needed:
DOTween (HOTween v2)
Support
This package is optimized for both pc and mobile systems.
The package features include:
Three-star animation system for the game
Anime Collection Coin Collector
An animation system collecting coins from
victory boxes
Includes 4 scenes
I hope you good luck ...
Price $7.99
ONIGIRI Music pack vol.1 by ONIGIRI
"The entire ver" will be deployed at a very fast tempo, so I definitely propose to "music game".
1.The Entire ver.
2.Piano short ver.
3.Church short ver.
4.The prairie ver.
I will continue to add lots of sounds!
If you have any requests about this sound pack, please contact here .
Price $5.99
02 HQ PlayGround Kit by Fomenos
All textures are 4K high resolution.
The package includes both prefabs of individual components of the playground, and prefabs of ready-made playgrounds (5 types).
The package contains all the necessary prefabs and textures, everything is divided into directories and sorted. Thanks to this package, you can create your own options for the playground.
The package includes the following models:
- Bridge - 1396 triangles
- Fence - 76 triangles
- Roof 1 - 164 triangles
- Roof 2 - 492 triangles
- Slide - 354 triangles
- Stand - 148 triangles
- Steps 1 - 232 triangles
- Steps 2 - 68 triangles
- Steps 3 - 1360 triangles
4096 x 4096 resolution of textures
- Albedo
- Normal
- AmbientOcclusion
- Metal / Specular
- File complete - .fbx
- Textures - .tga
- Example scenes
Price $30.00
Radar Chart UI by Miso Studio
Please check out the demo here: https://misostudio.itch.io/unityradarchartuidemo
Features:
- Drag & ready architecture
- Automatic axis adjustment & description
- Adjustable color for the chart value
- Full source code included (no comment)
Any features you want to add, let us know!
Price $4.99
Calm Sea Waves by no9 Game Sounds
Sound files are edited, cleaned up, volume balanced, faded in and out for nice blending (crossfading), and rendered into 16 bit, 48 kHz mono PCM wave file format. It is 14 minutes 35 seconds of total recording time in 80 MB of audio data.
Price $11.00
Female Skier by Code This Lab
-exultation
-frustation
-go to straight
-idle
-skiing
-skiing to stop
-skiing to trip01
-skiing to trip02
-starting
-straight
-straight to stop
-straight to trip01
-straight to trip02
The animations are not realized with motion capture.
Video animations on YouTube
Textures are from 512x512 to 4096x4096px
Polys: 24429
Tris: 48576
Verts: 25235
For any doubt or questions, please contact us before purchasing.
Price $60.00
Soccer Player 001 by Code This Lab
-Cross
-Evading Left and Right
-Exultation
-Foul
-Frustation
-Header
-Jog Forward
-Jump
-Marseille Turn
-Overhead Kick
-Pass
-Receive Ball
-Running Backward
-Running Forward
-Running Foul
-Running Look Back
-Running Turn Backward
-Running Turn Forward
-Shot
-Slide Tackle
-Standing Up
-Stop Ball With Chest
-Strafe Left and Right
-Throw In
-Transition
-Trick
The animations are not realized with motion capture.
character textures are from 1024x1024 to 4096x4096px
ball textures are 1024x1024
For any doubt or questions, please contact us before purchasing.
Price $60.00
I-X – Intelligent Technology
This blog post is intended to provide a quick overview of our work on I-X – “Intelligent Technology” and especially its application to intelligent planning systems using I-Plan and its underlying ontology.
Austin Tate and the Edinburgh Planning Group
Firstly a brief introduction. I am Professor of Knowledge-Based Systems at the University of Edinburgh and Director of the University’s Artificial Intelligence Applications Institute (AIAI). More information via http://www.aiai.ed.ac.uk/~bat/.
AI planning has been a topic of active research at Edinburgh since the 1960s and I have been exploring this area since the early 1970s. The Planning and Activity Management Group within the Artificial Intelligence Applications Institute (AIAI) in the School of Informatics at the University of Edinburgh is exploring representations and reasoning mechanisms for inter-agent activity support. The agents may be people or computer systems working in a coordinated fashion. The group explores and develops generic approaches by engaging in specific applied studies. Applications include crisis action planning, command and control, space systems, manufacturing, logistics, construction, procedural assistance, help desks, emergency response, etc.
Our long term aim is the creation and use of task-centric virtual organisations involving people, government and non-governmental organisations, automated systems, grid and web services working alongside intelligent robotic, vehicle, building and environmental systems to respond to very dynamic events on scales from local to global.
More on our planning technology, research and applications projects is described at http://www.aiai.ed.ac.uk/project/plan/
I-X – http://www.aiai.ed.ac.uk/project/ix/ or http://i-x.info – is a systems integration architecture. Its design is based on the earlier O-Plan agent architecture. I-X provides an issue-handling style of architecture, with reasoning and functional capabilities provided as plug-ins. Also via plug-ins it allows for sophisticated constraint management, and a wide range of communications and visualisation capabilities. I-X agents may be combined in various ways, and may interwork with other processing capabilities or architectures especially where hybrid cognitive systems are joined to algorithms and data driven sub-cognitive modules where they can all work in an “intelligible” and human level explainable manner. I-X supports applications orientated towards “synthesis” tasks where such as design, configuration and especially planning. It is especially designed to support mixed initiative work between people, robots and computer systems working in a cooperative fashion.
An introductory paper to the approach is available here…
Tate, A. (2000) Intelligible AI Planning, in Research and Development in Intelligent Systems XVII, Proceedings of ES2000, The Twentieth British Computer Society Special Group on Expert Systems International Conference on Knowledge Based Systems and Applied Artificial Intelligence, pp. 3-16, Cambridge, UK, December 2000, Springer.
http://www.aiai.ed.ac.uk/project/ix/documents/2000/2000-sges-tate-intelligible-planning.pdf
In a nutshell, all aspects of agent capabilities, activities, tasks, objectives, etc are represented in some way as a specialisation of a set of “issues”, a set of “nodes” (think activities in a planning context or parts of a designed object), a set of “constraints” of various kinds and a set of “annotations”. We write this as . I-X, our systems architecture, essentially just uses its computational capabilities to handle issues, apply nodes, manage constraints and interpret annotations.
Ontology – Issues, Nodes, Constraints and Annotations
Here is a quick intro style paper on the idea of treating all aspects of task specification, planning, environment modelling and lower level activity as “constraints on permissible behaviour” and our Ontology for plans, activity, agent capabilities and all things like that (though it actually is more general and applies also to designed artifacts, scheduled things and configuration tasks).
Tate, A. (2003) : a Shared Model for Mixed-initiative Synthesis Tasks, Proceedings of the Workshop on Mixed-Initiative Intelligent Systems (MIIS) at the International Joint Conference on Artificial Intelligence (IJCAI-03), pp. 125-130, Acapulco, Mexico, August 2003.
http://www.aiai.ed.ac.uk/project/ix/documents/2003/2003-ijcai-miis-tate-inca.pdf
My work on hierarchical planning over the years led to a very simple abstract ontology suitable for objectives, tasking, activity specification and capability modelling which is intended to be as flexible (and additive) as required for any application. The concepts within the ontology have been a core of standards such as NIST Process Specification Language (later an ISO process specification standard), etc. We call this – it is an ontology suited for any “synthesised” thing… and allows for design, configuration as well as planning applications. which allows for a set of constraints on behaviour where the types of constraint are “issues” to be addressed, “nodes” (which can be thought of in a planning context as “include activity” constraints, “constraints” themselves (in a planning context usually time, and object co-designation/non-co-designation and sometimes spatial), and “annotations” (which we use to capture underlying gIBIS style rationale of how issues/tasks are turned into selected activities under the constraints).
An I-X system can “handle issues”, “apply nodes”, “manage constraints” and “interpret annotations”. The idea is that the components in an inspired systems share and communicate constraints up and down, and that lower levels can communicate via partially shared constraints that can be understood between the levels (this often involves time, object = and /= ) so there can be yes, no and “maybe if” information passed between the levels to help home in on a mutually acceptable plan in a mixed initiative fashion. Great where humans, organisations, robots and environmental systems are all cooperating.
More Publications
The above papers (as PDF) and others that go into more technical details on the I-X/I-Plan system and how it uses can be found by looking for keywords in paper titles for or “Constraint” in the following documents index…
http://www.aiai.ed.ac.uk/project/ix/documents/
and for our earlier O-Plan planner use of (a forerunner of the more abstract upper level ontology)…
http://www.aiai.ed.ac.uk/project/oplan/documents/
Job Class - Gunner(penguin) by Dr.Game
1 3D model,
1 model texture(High Quality),
1 icon texture(High Resolution),
2 Visual Style Material(Normal Style Shader,Cartoon Style Shader),
14 animations
>> More 3D model
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Price $4.99