Dark Warrior by Will Morillas
-Specs:
-LOD0 Dark warrior: 5 parts- 21860 tris
-Eyes(288 tris and 256x256 textures) -Head(5058 tris and 2048x2048 textures) -Helmet(2218 tris and 1024x1024 textures) -Armor(8236 tris and 2048x2048 textures) -LowerArmor(6060 tris and 2048x2048 texture)
-LOD1 Dark warrior: 5 parts- 21860 tris
-Eyes(288 tris and 256x256 textures) -Head(2975 tris and 2048x2048 textures) -Helmet(1324 tris and 1024x1024 textures) -Armor(5065 tris and 2048x2048 textures) -LowerArmor(2680 tris and 2048x2048 texture)
Rigged: Yes Animated: No Mecanim ready
Price $18.00
16-bit or 8-bit style Cartoon City Sprites by Nuke
16-bit style. This sprites are perfectly choice
for creating beat 'em up, platform or another
games with side view in old games style.
Package includes:
- 14 Buildings for near layer
- 4 Buildings for middle layer
- 5 Buildings for far layer
- 6 Sprites of ground
- 4 Cars
- 5 Sprites of Road with Pavement
- 4 Sprites of trees
- 21 Sprites of environment
- 4 Sprites of Clouds
Other times of day will be soon.
You can see demo here.
If You have some questions or wishes, You can write to me (nucleargamesdev@yandex.ru) and I will glad to help You
Price $7.50
Loading Screen Pro by Martin Nerurkar
A lighting fast option to add your own loading screen! Use one of the included loading screens to get started right away or create your own.
Interactive DemoAlso includes the HEALTH & PROGRESS BARS PRO asset for smooth animations
Features:
- One line integration into your project
- 8 pre-designed loading scenes and more to come...
- Show preview info about the scene being loaded
- Can display random game tips
- Easily extendable
The example loading scenes are built using the Unity UI but you can create 3d loading scenes if you want with no difficulty. All the source code is included so you can extend the assets as much as you want!
Get it now at the initial discount price. As we add more content and features in the future the price will go up with future updates...
Price $15.00
GO Directions - Directions plugin for GoMap by Alan Grant
GO Directions is really easy to use and to customize via inspector with zero coding required, pretty much like GoMap.
This plugin will make your life easier if you want to add this features to Go Map:
● Directions from point A to point B using coordinates/address
● Directions from current location to destination using coordinates/address
● Driving, walking, transit, bicycling travel modes supported.
● Mixed directions like walking+transit+walking.
● Directions via waypoints.
● Complete route mesh customization via unity inspector.
● Delegates and methods to easily use GoDirections through code.
● Ready to build demo scene with search bar for addresses, prefabs for start/stop/transit, Unity UI with directions html text.
*A Google Directions API key is required.
*GoMap is required.
Price $20.00
Substance Blender by Bauervision
Substance Blender allows you to blend 6 textures together. Just feed it your base color texture maps and it will handle the rest! Control the blend mask for each texture channel until you've reached the perfect look.
Comes with the ability to add snow, water, ice and moss on top of the 6 channels you already have bringing the total to 10 texturing elements per substance material!
Each channel can be tilled to suit your needs.
Also ships with a basic Substance maker that takes any source texture, and it generates a fully functional substance for you.
Package ships with 10 source textures, as shown in the screenshots, as a bonus to get you started.
I've already set you up with single channel substances, and the 6 channel substances in each of the following categories: barks, concrete, grass, grounds, misc, stone, and walls. All you need to do is duplicate them as you create to fill your library with things of beauty.
Texturing just got fun again!
Price $10.00
K-PathFinder by Krokozor
Features:
Generate navmesh at runtime.
Removing and adding chunks to navmesh grid.
Covers based on level geometry.
Jump spots.
Multiple types of agent.
Different areas with cost.
Read Unity terrain splat maps to convert it into areas.
Forum thread
Currently in public alpha
FREE DOWNLOAD
Extreme AI v2 by Quantum Tiger Games
A character's personality changes are individualized; that is, her attitude toward the entity causing the change is changed more than her attitude in general, and she will remember these feelings about that entity (and others) throughout the game. This "attitudinal memory" helps the NPC act realistically; if she is a shopkeeper, she may begin as generally neutral, no real like or dislike for her customers. If a player comes in often and is always nice to her, always polite, her attitude toward that player will change significantly, and her overall feelings towards new customers will skew slightly as well (although not nearly as much). Conversely, if another player starts coming in and is always nasty to her, her attitude toward that second player will change significantly in the opposite direction, and her overall feelings toward strangers will adjust back toward her original feelings (or get worse; she may feel slightly betrayed by her own feelings)--but her attitude toward the first player will continue to be significantly positive.
Extreme AI can be used in any type of game to tie an NPC's reactions to an underlying personality: RPGs are the most obvious, but the engine can be used in a sports management game to guide the reactions of non-player managers or team members, or in a similar fashion in a game like Civilization, or in a number of other situations. It can be integrated with many other Unity assets, including Rival Theory's RAIN (see our YouTube video demonstrating this using two minotaurs).
Users of ExAI version 1 can upgrade to version 2 for a discount; see the upgrade pricing above. NOTE: If you bought ExAI v1 during 2017, you are entitled to a free upgrade to ExAI v2! See our website for the version differences. Contact us for more information.
The Extreme AI engine is based in part on nearly seven years of research not only into the Five Factor model itself, but also into the correlation between the underlying facets and our 39 chosen emotions/attributes/response types, and into the elasticity of the facets of human personality over time. Our return result range is similar to that used in the actual NEO PI-R test used to rate people using the Five Factor model.
NPC queries return the character’s actual strength of response, based on her personality at that time, how she feels about the person/place/thing with which she is interacting, and taking into account human variability (that is, an exact response is not 100% predictable, as when a generally stubborn person decides to not be quite so stubborn this one time). The variability is not just a random occurrence; it, too, is based on personality factors.
This full version of Extreme AI includes advanced methods allowing the developer to examine a character's raw response type values, the underlying facet values, and individualized adjustments vs specific players and other NPCs, both in-game and through the editor.
Please feel free to download a copy of the user manual and the quickstart guide for more details and examples. You can also ask us a question via our Forums.
You can upgrade to the Extreme AI/RealMemory Bundle for a discount! See the bundle's page in the Asset Store for more info.
Price $100.00
Extreme AI Light v2 by Quantum Tiger Games
A character's personality changes are individualized; that is, her attitude toward the entity causing the change is changed more than her attitude in general, and she will remember these feelings about that entity (and others) throughout the game. This "attitudinal memory" helps the NPC act realistically; if she is a shopkeeper, she may begin as generally neutral, no real like or dislike for her customers. If a player comes in often and is always nice to her, always polite, her attitude toward that player will change significantly, and her overall feelings towards new customers will skew slightly as well (although not nearly as much). Conversely, if another player starts coming in and is always nasty to her, her attitude toward that second player will change significantly in the opposite direction, and her overall feelings toward strangers will adjust back toward her original feelings (or get worse; she may feel slightly betrayed by her own feelings)--but her attitude toward the first player will continue to be significantly positive.
This "Light" version of Extreme AI has much of the same functionality as the full version, including the ability to save personalities and use the engine in a published game. The Light version differs in the following ways: 11 editable personality emotions/attributes/response types (instead of 39); 14 preset personalities (instead of 28); and no user-created presets. It also lacks any of the advanced methods for viewing raw character data.
Extreme AI can be used in any type of game to tie an NPC's reactions to an underlying personality: RPGs are the most obvious, but the engine can be used in a sports management game to guide the reactions of non-player managers or team members, or in a similar fashion in a game like Civilization, or in a number of other situations. It can be integrated with many other Unity assets, including Rival Theory's RAIN (see our YouTube video demonstrating this using two minotaurs).
Users of ExAI version 1 can upgrade to version 2 for a discount; see the upgrade pricing above. NOTE: If you bought ExAI v1 during 2017, you are entitled to a free upgrade to ExAI v2! See our website for the version differences. Contact us for more information.
The Extreme AI engine is based in part on nearly seven years of research not only into the Five Factor model itself, but also into the correlation between the underlying facets and our 39 chosen emotions/attributes/response types, and into the elasticity of the facets of human personality over time. Our return result range is similar to that used in the actual NEO PI-R test used to rate people using the Five Factor model.
NPC queries return the character’s actual strength of response, based on her personality at that time, how she feels about the person/place/thing with which she is interacting, and taking into account human variability (that is, an exact response is not 100% predictable, as when a generally stubborn person decides to not be quite so stubborn this one time). The variability is not just a random occurrence; it, too, is based on personality factors.
This full version of Extreme AI includes advanced methods allowing the developer to examine a character's raw response type values, the underlying facet values, and individualized adjustments vs specific players and other NPCs, both in-game and through the editor.
Please feel free to download a copy of the user manual and the quickstart guide for more details and examples. You can also ask us a question via our Forums.
Price $25.00
Bedroom - Architect Series by Methexis Studios
It is a collection of props and architectural models to create a photorealistic bedroom.
It is designed for both the professional who wants high quality models to be used in an archviz or game and the student of Unity who wants to understand the different workflows and setups that are used for realtime and baked global illumination in this fantastic games engine.
Unity 5 PBR textures are fully supported. All models have 4K textures.
Please follow our site and like our Facebook page for news and product updates:
Methexis Studios site.
Methexis Studios Facebook page.
Video and Screenshots are using Super Sampling SSAA asset from Flow Fire Games.
Please make sure you read the Readme.txt file for best results.
Price $20.00
Lava Elite by VcDesign
Multiple variations possibilities
Extremely lightweight: weighing only a few kb (with no quality loss)
Parametric: you can tweak them directly within Unity using simple sliders, To create an infinite variation of your textures
Dynamic: animate them at runtime or make them interactive using Scripts. All platforms are supported
Price $9.99
Animated Low Poly Sci Fi Soldiers Pack by Factory Of Models
PBR material.
One material for each model.
Five variations of color soldiers and rifles.
First soldier - 4931 tris.
Second soldier - 5626 tris.
First rifle - 626 tris.
Second rifle - 1428 tris.
Animations:
1. Idle.
2. Walk forward
3. Walk backward
4. Wolk left
5. Walk right
6. Run
7. Sprint
8. Firing
9. Shooting
10. Reload weapon
11. Death
Price $15.00
Sniper Blaster Rifle by alienworld
High detailed, animated low-poly model of Sci-fi Sniper Blaster Rifle.
Product include:
1) Low-poly model (divided to several 30 parts for animation)
2) 13 PBR compatible textures
3) Five Standart Metallic materials
4) One sample animation (you can wath this animation in Sketchfab viewer)
Materials list:
- Sniper_blaster_body (textures resolution 4096x4096)
- Sniper_blaster_decals (textures resolution 2024x1024)
- Sniper_blaster_Display (textures resolution 1024x1024)
- Sniper_blaster_glass (no textures)
- Sniper_blaster_glow (textures resolution 1024x1024)
- Sniper_blaster_sightDisplay (textures resolution 1024x1024)
Decals in this model is separate planes with ONE texture. You can move, delete or change this decals by ANY TIME.
By default in model is 23 decals.
This weapon has 2 displays:
- base display. It's animated. Picture on this display is separate texture. You can delete this or made new yourself.
- sight display. Not animated. Picture on this display is separate texture. You can delete this or made new yourself.
Model is divide to 30 parts (without decals) for easy animation.
Please, for correctly work of that PBR asset, use Linear color space in your projects.
If you have a questions or suggestions - leave a commentary or send me email. It's help me made my projects better!
Price $20.00
Animated Space Soldier Heavy by Factory Of Models
PBR material.
One material for each model.
Five variations of color soldier and rifle.
Model of character - 5626 tris.
Rifle - 626 tris.
Animations:
1. Idle
2. Walk forward
3. Walk backward
4. Wolk left
5. Walk right
6. Run
7. Sprint
8. Firing
9. Shooting
10. Reload weapon
11. Death
Price $8.00
Obligatory Sci-fi Corridor Vol.1 by Dan's Assets
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23 separate elements to build closed sci-fi environments. True 4K PBR textures per element. Demo scene included.
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Texture Size: 4096 x 4096, different texture choice for some elements, downsize texture size for lower platforms
Physically Based Textures: Albedo, Metallic + Roughness, Normal, Ambient Occlusion
Vertex Count: 17 433 all elements
LODs: No
Intended Platform: Desktop, Console, Mobile
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Price $19.99
Levain by Shulla Cignoir
Includes:
* Levain (skirt)
* Levain (skirtless)
* Levain (skirtless / mecanim)
(!) Notice
* Only Levain(skirtless) model supports mecanim due to quality reasons.
Vertices (Total: 4949):
* Character 4246
* Skirt 196
* Accessories 507
Others:
* Animations 17
* Mecanim supported(skirtless only)
* Demo scene included
Web site:
* http://assets.cignoir.com/
Demo video:
* https://www.youtube.com/watch?v=bTNldrTnpw0&t=8s
Price $27.50
Realistic Effects Pack 4 by kripto289
This package includes 27 effects with sounds fx.
PC DEMO
Android DEMO
- Any color in one click
- Works out of box (just drag and drop)
- Demo scene includes (vilage and character)
- Using particles with noise turbulence
- HDR Bloom particles/effects
- Heat distortion particles
- Frame blending shaders for standard particle system
- Works with 2D and 3D
- Works with VR (oculus/vive)
- Fast cinematic bloom and fast distortion for mobile
if you have questions or suggestions, send them to my email
Price $35.00