Sci Fi Base - Style 1 by KLURA Design // Niklas Öhrberg
These prefabs are for making the less fancy looking areas, such as engine rooms, basements, maintenance areas and so on. The art style is recognizable in todays buildings but with some sci fi elements added to it as well as a rather gritty look to it.
This package contains 3D Assets such as walls, floors and some decorative models such as boxes and cables/wiring.
All models are textured and ready to go. The wires are also rigged so they can be modified in the game engine and the door locking mechanism is animated. The meshes are sized to more or less fit the standard grid in Unity.
There will, soon after this is published, be a free sample pack in my store - feel free to check it out.
Price $10.00
Selection Keeper - Unity Editor by KAMGAM e.U.
Keep your selection highlighted across scene loads.
Usually your selection will lose focus once another scene has loaded. This plugin will restore your selection.
If you are not sure what it does then please watch the video or click here.
Full source code included
Compatible with Unity 5.4.0f3+, 2017.x, 2018.x
It may work with earlier versions too but I haven't tested it.
Please notice that this is an EDITOR ONLY plugin.
It helps you to keep things selected over multiple scene loads.
Usually if you press play in the Editor unity will keep your selection active only on first load. It gets lost once you have unloaded the scene in Play mode, which is annoying.
This plugin restores your selection whenever the last edited scene(s) are loaded during Play mode.
Versioning scheme (SemVer https://semver.org)
Tested with Unity 5.x, 2017.x and 2018.x feature releases
Installation
Download the Asset and import it into your project. You are done, no additional setup is needed.
A new menu called "Selection Keeper" will be available under "Tools" in the main menu bar. Go check it out once the import is done.
Info: the asset files will be copied into /Assets/Plugins/SelectionKeeper/Editor. The settings and manual files will be created in the same location.
Support
If you find any errors then please use the support form, write to office[at]kamgam.com or contact me on Unity Connect
Please be patient, replies may take a few days. Please include your Asset Store Order Nr in your request.
Thank you.
Known Issues
* None at the moment. Let me know if you have any.
License
Copyright (C) 2018 KAMGAM e.U. - All rights reserved. The code can only be used under the standard Unity Asset Store End User License Agreement. A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
I publish this plugin with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere.
Thank you
Changelog
v1.0.0 Initial public release
Price $3.99
[BETA] Ultimate GPU Particle System by Max Proude
Get it before the end of January to benefit from a reduced price! Release price: $60.00.
HD Demo | Test Scene | Forum
Ultimate GPU Particle System is fully GPU based Particle System for Unity 3D, that does not require Compute Shaders.This enables it to run on all platforms which at least support half precision floating point render textures.
Create AAA effects with this simple to use yet powerful tool in the blink of an eye! Use this tool to create stunning particle effect, that runs on every single major platform. Download this demo to test on your device. The minimum requirements are half precision render textures.
How does it work?
On initilization, Ultimate GPU Particle System creates all particles in form of one or multiple meshes and render textures, that store information about each particle such as position, velocity, size, rotation and other meta data. On update, this data is processed through a series of standard HLSL shaders and passed on to the material on the particle meshes. Finally, when the particle mesh is rendered, the vertex position of the mesh buffer is used to reconstruct billboards.
What is it good for?
This tool is designed to work in conjunction with existing tools in Unity -> Shuriken and the SRP. It is very good at calculating and displaying many small particles simultaniously.
Please note that UGS is still in development and will get many new features in the following weeks. That means, that some features may not work 100% yet. If you discover a bug or have a suggestion for features, please contact me directly: support@maxproude.com
Price $20.00
2D Torch and torchlight by Bender Rodriges
The light source trembles, which creates a more dynamic lighting scene.
You do not need to install any additional software to use the asset.
The asset includes all the necessary materials, as well as instructions for working with the asset.
With the work of the asset can be found by viewing the video.
Price $2.00
Oriental Pack for CC2D by Simpleton
IMPORTANT: Character Creator 2D is required to use this asset !!
This asset contains additional themed parts to be used with Character Creator 2D.
Create and customize 2D characters easily for your game. With Character Creator 2D you can create anything from simple peasants to epic heroes. Equipment is colorable, allowing more freedom and creativity when creating your characters. You can also equip and color parts at runtime. The package comes with a UI to create and save your character in the editor, or you can modify and use the UI as character creation in your game.
Character Creator 2D Features:
- Create custom 2D characters
- Adjustable body sliders
- Colorable equipment
- Animations included
- Character creation UI
- Runtime character customization
- Add your own parts and equipment
Price $10.00
Low-Poly Cartoon Limousine Car 2 by Linder Media
● with separate (grouped) parts so you can animate whatever you need
● clean mesh with:
- 3308 polygons
- 3055 vertices
● for use as scene prop or vehicle in your game
● no plugins or third party software needed
Have fun with it and let me know if you need to have anything customized!
Price $5.00
Low-Poly Cartoon Limousine Car by Linder Media
● with separate (grouped) parts so you can animate whatever you need
● clean mesh with:
- 3286 polygons
- 3022 vertices
● for use as scene prop or vehicle in your game
● no plugins or third party software needed
Have fun with it and let me know if you need to have anything customized!
Price $5.00
Assault Mech Fury by MSGDI
- Assault Mech Fury
- 30+ animations (in place + root motion)
- Non-humanoid Skeleton with 19 bones
- Modular weapon design
- Canons, lasers, MGs, long- and short-range-missile launchers
- 2 missiles, 2 projectiles
- 34 decals
- Arms are destructible (can be blown off)
- Hands have no bones and are not animated
- Hands are optional and can be removed/replaced with weapons
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
- Tris count ca. 8000
- Final tris count depends on how many weapons are used for the mech
Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.
Price $45.00
Picture gallery - interior and props by Mixaill
You can arrange pictures as you like.
Pack includes:
- gallery room
- lamps
- walls
- pictures
All textures PBR.
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $19.99
Urban Traffic by Pro 3D models
For review, you can download this free asset
Detailed information:
- PBR textures
- Animated driver(has simple animations such as: turn left (back), right(back) and easy steering)
- Collision
- 4 levels LODs
- Emission texture for turned on light
- Ready for steering wheel and windscreen wiper animations
- European and US license plates
- Separate material for car painting
- Interior
- Brake shoes
Textures:(approximately):
- Body: 4096
- Interior: 2048
- Light(Emissive): 512
- Misc: 1024
- Wheels: 512
- Windows: 1024
- Characters: 1024x512
Type textures:
-Albedo map
-Metallic map
-Normal map
-Gloss map
-Ambient occlusion map
LODs:(approximately):
-LOD0: 18000-35000 tris
-LOD1: 10000-15000 tris
-LOD2: 2000-3500 tris
-LOD3: 100-400 tris
-Collision 100-500 tris
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $289.00
Low-Poly Cartoon City Bus by Linder Media
● with separate (grouped) parts so you can animate whatever you need
● clean mesh with:
- 5845 polygons
- 6755 vertices
● for use as scene prop or vehicle in your game
● no plugins or third party software needed
Have fun with it and let me know if you need to have anything customized!
Price $5.00
Runed horn by NikiYani
1) AlbedoTransparency - map
2) AO - map
3) MetallicSmoothness - map
4) Normal - map
ArtStation
Behance
Sketchfab
My website
Levels Of Detail: Four levels of detail.
Formats: 1) .fbx 2) .png
Price $3.99
Sci-Fi Grenade (PBR) by NikiYani
1) Albedo
2) MetallicSmoothness
3) Normal
4) AO
5) Emission
Levels Of Detail:
1) lod0 - 3218 tris
2) lod1 - 2509 tris
3) lod2 - 1997 tris
4) lod4 - 1501 tris
ArtStation
Behance
Sketchfab
My website
Formats:
1) .fbx
2) .png
Price $5.99
Peasant (Villager) Old Man by PolyNext
Mecanim Humanoid Skeleton ready!
Vertex counts of characters:
Peasant - 3923
Axe -115
Pitchfork - 341
Scythe - 478
Hammer - 212
Texture Resolutions: 2048
Texture Type: Base color, Metallic, Roughness, Ambient Occlusion, Height Map, Normal
Number of Animations: 28
Price $19.00