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Modular Industrial Pipe Concrete Trestle by en3my71

Asset Store newest packages - 2018, May 4 - 01:31
High quality modular pack, for the creation
industrial landscape. Includes 9 PBR pipeline models.

Physically-Based Rendering: Yes

Texture Size:
• 28x2048*2048

Collision: Yes, custom.

68366-all tris polygon count

9 industrial pipeline PBR models.

Number of Materials: 9 Materials
Number of Textures: 28
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No

Price $20.00

Military Gun Plus : Mocap Pack by AAAnimators

Asset Store newest packages - 2018, May 4 - 01:25

A set of military gun animations. All animations are full takes of the motion performed by the actor captured not only for game, but also film, commercial production or scientific research.

A real gun was used to capture these animations. The mocap package comes with a fully textured cyborg model.

Here you can easily swift through the pack, just click on the animation in a list to play it:

Military Gun Plus Animation Pack: AAAnimators

The following document & tutorial explains how to use the animations with Unity:

Unity Documentation

PDF version of Unity Documentation

Package Contents (413 motions)

Starters (Stand to Motion) (66)

● stance hold arm bend
● stance hold one hand
● stance hold over hand
● stance hold two hands
● pointing left arm bend
● pointing left one hand
● pointing left over hand
● pointing left two hands
● pointing right arm bend
● pointing right one hand
● pointing right over hand
● pointing right two hands
● shooting arm bend
● shooting one hand
● shooting over hand
● shooting two hands
● shoot single automatic left right
● reload A arm bent
● reload A one hand
● reload A over hand
● reload A two hands
● reload B arm bent
● reload B one hand
● reload B over hand
● reload B two hands
● twist left right arm bend
● twist left right one hand
● twist left right over hand
● twist left right two hands
● aggresive hit arm bend
● aggresive hit one hand
● aggresive hit over hand
● aggresive hit two hands
● aggresive shoot
● standing turn left 45degrees
● standing turn left 45degrees arm bend
● standing turn left 45degrees hand over
● standing turn left 45degrees two hands
● standing turn left 90degrees
● standing turn left 90degrees arm bend
● standing turn left 90degrees hand over
● standing turn left 90degrees two hands
● standing turn left 135degrees
● standing turn left 135degrees arm bend
● standing turn left 135degrees hand over
● standing turn left 135degrees two hands
● standing turn left 180degrees
● standing turn left 180degrees arm bend
● standing turn left 180degrees hand over
● standing turn left 180degrees two hands
● standing turn right 45degrees
● standing turn right 45degrees arm bend
● standing turn right 45degrees hand over
● standing turn right 45degrees two hands
● standing turn right 90degrees
● standing turn right 90degrees arm bend
● standing turn right 90degrees hand over
● standing turn right 90degrees two hands
● standing turn right 135degrees
● standing turn right 135degrees arm bend
● standing turn right 135degrees hand over
● standing turn right 135degrees two hands
● standing turn right 180degrees
● standing turn right 180degrees arm bend
● standing turn right 180degrees hand over
● standing turn right 180degrees two hands
Motion (While
● standing start walking with a left leg
● standing start walking with a right leg
● standing start walking turn left 45 degrees
● standing start walking turn left 90 degrees
● standing start walking turn left 135 degrees
● standing start walking turn left 180 degrees
● standing start walking turn right 45 degrees
● standing start walking turn right 90 degrees
● standing start walking turn right 135 degrees
● standing start walking turn right 180 degrees
● standing walk turn 180 to the left arm bend
● standing walk turn 180 to the left arm bend abrupt
● standing walk turn 180 to the left one hand
● standing walk turn 180 to the left over hand
● standing walk turn 180 to the left two hands
● standing walk turn 180 to the right arm bend
● standing walk turn 180 to the right arm bend abrupt
● standing walk turn 180 to the right one hand
● standing walk turn 180 to the right over hand
● standing walk turn 180 to the right two hands
● walking turn left one hand
● walking turn left over hand
● walking turn left two hands
● walking turn right one hand
● walking turn right over hand
● walking turn right two hands
● standing walk to jump flying one hand
● standing walk to jump flying over hand
● standing walk to jump flying two hand
● standing walk front arm bend
● standing walk front over hand
● standing walk front two hands
● standing walk backwards start with a left leg
● standing walk backwards start with a right leg
● standing walk backwards arm bend
● standing walk backwards one hand
● standing walk backwards over hand
● standing walk backwards two hands
● walking backwards turn left 45 degrees
● walking backwards turn left 90 degrees
● walking backwards turn left 135 degrees
● walking backwards turn left 180 degrees
● walking backwards turn right 45 degrees
● walking backwards turn right 90 degrees
● walking backwards turn right 135 degrees
● walking backwards turn right 180 degrees
● walking backwards two hands turn left 45 degrees
● walking backwards two hands turn left 90 degrees
● walking backwards two hands turn left 135 degrees
● walking backwards two hands turn left 180 degrees
● walking backwards two hands turn right 45 degrees
● walking backwards two hands turn right 90 degrees
● walking backwards two hands turn right 135 degrees
● walking backwards two hands turn right 180 degrees
● walking backwards one hand turn left 45 degrees
● walking backwards one hand turn left 90 degrees
● walking backwards one hand turn left 135 degrees
● walking backwards one hand turn left 180 degrees
● walking backwards one hand turn right 45 degrees
● walking backwards one hand turn right 90 degrees
● walking backwards one hand turn right 135 degrees
● walking backwards one hand turn right 180 degrees
● walking backwards over hand turn left 45 degrees
● walking backwards over hand turn left 90 degrees
● walking backwards over hand turn left 135 degrees
● walking backwards over hand turn left 180 degrees
● walking backwards over hand turn right 45 degrees
● walking backwards over hand turn right 90 degrees
● walking backwards over hand turn right 135 degrees
● walking backwards over hand turn right 180 degrees
● strife left angle forward fast
● strife left angle forward medium
● strife left angle forward slow
● strife left angle backwards fast
● strife left angle backwards medium
● strife left angle backwards slow
● strife left fast
● strife left medium
● strife left slow
● strife left one hand left hand
● strife left one hand right hand
● strife left over hand right arm
● strife left two hand
● strife right angle forward fast
● strife right angle forward medium
● strife right angle forward slow
● strife right angle backward fast
● strife right angle backward medium
● strife right angle backward slow
● strife right fast
● strife right medium
● strife right slow
● strife right one hand
● strife right over hand
● strife right two hand
● stand to crouch turn 45degrees
● stand to crouch turn 90degrees
● stand to crouch turn 135degrees
● stand to crouch turn 180degrees
● stand to crouch drop and pick up
● crawling forward
● crawling turn 360 right
● crawling turn left
● crawling turn left backwards
● crawling turn right
● crawling turn right backwards
● laying down look left one hand
● laying down look right one hand
● laying down look left two hands
● laying down look right two hands
● laying down look right left arm bend
● laying down two hands
● laying down roll right
● laying down roll right two hands
● laying down roll left
● laying down roll left two hands
● transition from stand to sneak Gun2Hand
● transition sneaking to laydown gun
● transition stand to lay down
● roll
● roll forward over hand
Sneak Mode (102)
● get up transition to arm bend
● get up transition to hand over
● get up transition to straight hand
● get up transition to two hand
● hit forward
● hit left
● hit right

...

And much, much more! Click here to see the Full Animation List

The gun and cyborg models are included as a separate FBX file.

The weapon is parented to RightWeapon or LeftWeapon node located under a hand node.


Price $399.00

Action (FPS/ Third Person/ Sniper) Shooting Game UI Template (Pack 7) by Game Slyce Design

Asset Store newest packages - 2018, May 4 - 01:09
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
Fantastic Action Game UI Pack
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

✦ Beautiful UI Pack for your next awesome 2D or 3D Thrilling shooter game like sniper Shooter, Modern combat, Xenowork etc.
This Package includes
✦ Tons of different UI assets like progress bar, panels, buttons, scroll bar, toggle buttons etc.
✦ Sprite Sheet is provided in High Resolution.
✦ Custom design Request are always welcomed.
Please note main game screen background and promo is a placeholder

💙💚💛 With Source (PSD) 💖💖💖

Help and support is always available from a very friendly Developer.
If you like it, please take a minute out and Rate our Asset. It's very important for us.

Support:
info.gameslyce@gmail.com
GameSlyce Facebook Page
More Developer Assets
More Design Assets


Price $25.00

Action (FPS/ Third Person/ Sniper) Shooting Game UI Template (Pack 6) by Game Slyce Design

Asset Store newest packages - 2018, May 4 - 00:52
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
Fantastic Action Game UI Pack
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

✦ Beautiful UI Pack for your next awesome 2D or 3D Thrilling shooter game like sniper Shooter, Modern combat, Xenowork etc.
This Package includes
✦ Tons of different UI assets like progress bar, panels, buttons, scroll bar, toggle buttons etc.
✦ Sprite Sheet is provided in High Resolution.
✦ Custom design Request are always welcomed.
Please note main game screen background and promo is a placeholder

💙💚💛 With Source (PSD) 💖💖💖

Help and support is always available from a very friendly Developer.
If you like it, please take a minute out and Rate our Asset. It's very important for us.

Support:
info.gameslyce@gmail.com
GameSlyce Facebook Page
More Developer Assets
More Design Assets


Price $25.00

Action (FPS/ Third Person/ Sniper) Shooting Game UI Template (Pack 5) by Game Slyce Design

Asset Store newest packages - 2018, May 4 - 00:48
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
Fantastic Action Game UI Pack
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

✦ Beautiful UI Pack for your next awesome 2D or 3D Thrilling shooter game like sniper Shooter, Modern combat, Xenowork etc.
This Package includes
✦ Tons of different UI assets like progress bar, panels, buttons, scroll bar, toggle buttons etc.
✦ Sprite Sheet is provided in High Resolution.
✦ Custom design Request are always welcomed.
Please note main game screen background and promo is a placeholder

💙💚💛 With Source (PSD) 💖💖💖

Help and support is always available from a very friendly Developer.
If you like it, please take a minute out and Rate our Asset. It's very important for us.

Support:
info.gameslyce@gmail.com
GameSlyce Facebook Page
More Developer Assets
More Design Assets


Price $25.00

Cube-Animal_Pack 1-2 by Thebome

Asset Store newest packages - 2018, May 4 - 00:38
Cube-Animal_Pack 1-2 :
11 Characters
1024x1024 Textures(PNG)
12 Animations

Animals:
cat, cow, Dog, Goat, Goral, Koala, Pig, Rabbit, Racoon, Sheep, Turtle

Animation:
Idle1, idle2, sit, walk, back walk, run, jump, right hook, left hook, hit1, hit2, die

Thank you
Price $4.00

ZigZag Driver Complete Game by Electricpunch

Asset Store newest packages - 2018, May 4 - 00:22
ZigZag Driver is an infinite arcade game, ready to publish for all platforms including iOS and Android platforms.Tap the screen to change the movement direction and try to stay on the road as long as you can.

Requires: LeanTween

WebGL DEMO

Features:
• Customizable game objects (block sizes, colors and textures, cars etc.)
• Car Store (player can spend coins to purchase new cars)
• Unique voxel cars and blocks pack • Well-commented C# scripts
• Optimized for iOS and Android (object pooling, mobile shaders)

Vist my website

Vist my Linkedin page
Price $12.00

AK74M by Creation Wasteland

Asset Store newest packages - 2018, May 3 - 23:30
The smaller caliber version of the classic AK47 assault rifle.
This weapon fires a a lower caliber 5.45x39mm cartridge.
This asset is part of the PBR weapons pack
See more here

This model has AAA visual fidelity with an amazingly low poly count of 5k
This model is fully articulated, all moving parts are movable and ready for animation.
A simple firing animation and trigger pull animation are included.*
This asset is great for VR!
View the weapon in a VR Shooting Range demo*

A 5.45 round is included(both live and spent versions)
All meshes have PBR materials included

This packages consists of Meshes, Materials and Animations. No sounds, or scripts are included.
Contact me on twitter @wasteland_11 for any issues, modifications or custom camos


(*Provided animations are weapon animations, not character animations)
(*Other weapons in video demonstration are not included with this purchase)
Price $15.00

Volumetric Diffuse Light by Zeus433

Asset Store newest packages - 2018, May 3 - 23:23
This is a simple volumetric light for your scene. This asset does not use standard light and is based on particles. Therefore, you will not have restrictions on the number of lights on your scene. It can be used for street lamps, car headlights and other types of light.
Price $1.00

Wood Elves - Card Art Pack by Fantasy-Stockart

Asset Store newest packages - 2018, May 3 - 23:22
A set of 5+X hand drawn high quality fantasy artworks. Perfectly suited for card games (CCG, TCG), Wargames and RPGs. Use as card art, title screens, splash screens or decoration.

- Images1024x1024 pixel minimum (PNG24).
- 5+X artworks drawn by a professional artist.
- Extra artworks added with each update.
- All artworks feature a background.
Price $25.00

Night Goblins - Card Art Pack by Fantasy-Stockart

Asset Store newest packages - 2018, May 3 - 23:20
A set of 5+X hand drawn high quality fantasy artworks. Perfectly suited for card games (CCG, TCG), Wargames and RPGs. Use as card art, title screens, splash screens or decoration.

- Images1024x1024 pixel minimum (PNG24).
- 5+X artworks drawn by a professional artist.
- Extra artworks added with each update.
- All artworks feature a background.
Price $25.00

Free Low Poly Chess Set by Andrew McClain Hanold

Asset Store newest packages - 2018, May 3 - 22:59
A free low poly chess set containing the following models:
Pawn
Rook
Knight
Bishop
Queen
King
Chess Board

The package contains prefabs for both light and dark version of the model and is easy to adjust the desired colors. The chess board contains materials for the light and dark colors as well.

View in 3D
Price $0.00

Fingers Lite - Free Touch Gestures for Unity by Digital Ruby (Jeff Johnson)

Asset Store newest packages - 2018, May 3 - 22:42
Fingers Lite is a free version of Fingers - Touch Gestures for Unity

Upgrade to the full Fingers Gestures here: https://www.assetstore.unity3d.com/en/#!/content/41076?aid=1011lGnL and get:

- Dozens of component scripts + prefabs, including:
- Camera orbit
- Camera pan
- Camera rotate
- Drag & drop
- Platformer move, jump, drop down below platform
- DPad
- Joystick
- UIScrollView in Unity using pure C#
- Image and shape recogniztion
- Tons of demo scenes
- Email support, even Skype if things get really bad :)
- Show touch circles
- + MORE!

Upgrade to Fingers full version today at https://www.assetstore.unity3d.com/en/#!/content/41076?aid=1011lGnL

Introduction
--------------------
Fingers is an advanced gesture recognizer system for Unity. All your favorite gestures (tap, double tap, pinch, rotate, etc.) are available! Building your own gestures is a snap.

If you've used UIGestureRecognizer on iOS, you should feel right at home using Fingers. In fact, Apple's documentation is very relevant to fingers: https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIGestureRecognizer_Class/

Please watch this video for a complete overview: https://youtu.be/97tJz0y52Fw

Instructions
--------------------
To get started, perform the following:
- Drag FingersScript from project view into an object in the hierarchy.
- Create and use some gestures!
- See the DemoScene (DemoScript.cs) for an example of all the gestures.

Fingers script has these properties:
- Treat mouse as pointer (default is true, useful for testing in the player for some gestures). Disable this if you are using Unity Remote or are running on a touch screen like Surface Pro.
- Simulate mouse with touch - whether to send mouse events for touches. Default is false. You don't need this unless you have legacy code relying on mouse events.
- RequireControlKeyForMouseZoom - whether the control key is required to scale with mouse wheel.
- Pass through objects. Any object in this list will always allow the gesture to execute and will not block it.
- Default DPI. In the event that Unity can't figure out the DPI of the device, use this default value.
- Clear gestures on level load. Default is true. This clears out all gestures when a new scene is loaded.

Event System
--------------------
The gestures can work with the Unity event system. Gestures over certain UI elements in a Canvas will be blocked, such as Button, Dropdown, etc. Text elements are always ignored and never block the gesture.

You can add physics raycasters to allow objects not on the Unity UI to also be part of the gesture pass through system. This requires an event system. Collider and Collider2D components will not block gestures unless the PlatformSpecificView property on the gesture is not null and does not match the game object with the collider.

Any object in the pass through list of FingersScript will always pass the gesture through and allow it to execute.

Options for allowing gestures on UI elements:
- You can set the PlatformSpecificView on your gesture that is the game object that you want to allow gestures on. If the gesture then executes over this game object, the gesture is always allowed. See DemoScriptPlatformSpecificView.cs.
- You can populate the PassThroughObjects property of FingersScript. Any game object in this list will always pass the gesture through.
- You can use the CaptureGestureHandler callback on the fingers script to run custom logic to determine whether the gesture can pass through a UI element. See DemoScript.cs, CaptureGestureHandler function.
- You can use the ComponentTypesToDenyPassThrough and ComponentTypesToIgnorePassThrough properties of FingersScript to customize pass through behavior by adding additional component types.

Fingers touch gestures supports canvas elements that are in screen space overlay mode along with 2D and 3D colliders.

See the DemoScript.cs file for more details and examples.

Standard Gestures
--------------------
Once you've added the script, you will need to add some gestures. You can do this through the component menu in the editor or your own custom script. Remember to add "using DigitalRubyShared;" to your scripts.

Each gesture has public properties that can configure things such as thresholds for movement, rotation, etc. The defaults should work well for most cases. Fingers works in inches by default since most devices use DPI.

Use control + mouse wheel to scale, control + shift to rotate.

Please review the Start method of DemoScript.cs to see how gestures are created and added to the finger script. Also watch the tutorial video (link at top of this file) if you get lost, it will be very helpful.

Troubleshooting / FAQ
--------------------
Q: My gestures aren't working.
A: Did you add a physics and/or physics2d ray caster to your camera? What about pass through objects, have you set those up properly?

Q: Simultaneous gestures are not working.
A: Ensure you call the allow simultaneous method on one of the gestures. Also consider trying ClearTrackedTouchesOnEndOrFail = true.

Q: My gesture is always failing.
A: Most likely you need to set the platform specific view on the gesture. You can set this to the game object of the canvas, or another game object with the UI element or game object collider you want the gesture to execute on.

Thank you.

Upgrade to Fingers full version today at https://www.assetstore.unity3d.com/en/#!/content/41076?aid=1011lGnL

- Jeff Johnson, creator of Fingers - Gestures for Unity
http://www.digitalruby.com/Unity-Plugins

Price $0.00

RPG / Big Gun Plus : Mocap Pack by AAAnimators

Asset Store newest packages - 2018, May 3 - 22:28

An RPG replica with equivalent weight was used to capture these animations.

The RPG was captured in two modes, so it can easily be replaced with another big gun.

These are great not only for game development, but film & commercial productions or scientific research.

The package comes with a fully textured cyborg model.

Here you can easily swift through the pack, just click on the animation in a list to play it:

RPG / Big Gun Plus Animation Pack: AAAnimators

The following document & tutorial explains how to use the animations with Unity:

Unity Documentation

PDF version of Unity Documentation


Package Contents (145 motions)

Starters (Stand to Motion) 29


● shoulder turn left 45degrees [2.33s]
● shoulder turn left 90degrees [2.83s]
● shoulder turn left 135degrees [2.63s]
● shoulder turn left 180degrees [3.07s]
● shoulder turn right 45degrees [2.20s]
● shoulder turn right 90degrees [2.30s]
● shoulder turn right 135degrees [6.00s]
● shoulder turn right 180degrees [5.00s]
● lower turn left 45degrees [4.30s]
● lower turn left 90degrees [4.00s]
● lower turn left 135degrees [4.50s]
● lower turn left 180degrees [5.80s]
● lower turn right 45degrees [3.50s]
● lower turn right 90degrees [5.30s]
● lower turn right 135degrees [8.13s]
● lower turn right 180degrees [6.30s]
● pickup to the middle [5.63s]
● pickup to the shoulder [6.53s]
● drop middle [3.53s]
● drop from the sholder [5.73s]
● hit forward [3.13s]
● hit left [5.50s]
● hit right [9.17s]
● one knee aim look around [21.97s]
● one knee aim turn left [3.07s]
● one knee aim turn right [3.63s]
● one knee shooting [49.47s]
● lower transition from stand to sneak [3.47s]
● shoulder transition from stand to sneak [3.07s]
Motion (10)
● lower to walk jump left leg [3.67s]
● lower to walk jump right leg [3.07s]
● shoulder to walk jump left leg [3.37s]
● shoulder to walk jump right leg [3.73s]
● strife left on shoulder angle forward fast [3.17s]
● strife left on shoulder angle forward medium [4.93s]
● strife left on shoulder angle forward slow [5.57s]
● strife left on shoulder angle backwards fast [4.97s]
● strife left on shoulder angle backwards medium [4.93s]
● strife left on shoulder angle backwards slow [6.07s]
Sneak Mode (Shoulder) (92)
● sneak shoot single-automatic left right [44.77s]
● shoulder sneak stand turn left 45degrees [3.50s]
● shoulder sneak stand turn left 90degrees [4.20s]
● shoulder sneak stand turn left 135degrees [2.73s]
● shoulder sneak stand turn left 180degrees [2.50s]
● shoulder sneak stand turn right 45degrees [2.03s]
● shoulder sneak stand turn right 90degrees [2.77s]
● shoulder sneak stand turn right 135degrees [3.07s]
● shoulder sneak stand turn right 180degrees [3.17s]
● shoulder stand to sneak fast left leg [2.93s]
● shoulder stand to sneak fast right leg [3.23s]
● shoulder stand to sneak medium left leg [3.47s]
● shoulder stand to sneak medium right leg [2.90s]
● shoulder stand to sneak slow left leg [6.00s]
● shoulder stand to sneak slow right leg [6.00s]
● shoulder sneak Backward left [9.07s]
● shoulder sneak Backward right [7.73s]
● shoulder sneak jump high [5.33s]
● shoulder sneak jump low [3.40s]
● shoulder sneak jump medium [2.67s]
● shoulder sneak sudden stop fast [5.60s]
● shoulder sneak sudden stop medium [5.47s]
● shoulder sneak sudden stop slow [6.43s]
● shoulder sneak to walk 45degrees left leg turn left fast [3.00s]
● shoulder sneak to walk 45degrees left leg turn left medium [2.93s]
● shoulder sneak to walk 45degrees left leg turn left slow [4.10s]
● shoulder sneak to walk 45degrees left leg turn right fast [3.93s]
● shoulder sneak to walk 45degrees left leg turn right medium [3.43s]
● shoulder sneak to walk 45degrees left leg turn right slow [7.70s]
● shoulder sneak to walk 45degrees right leg turn left fast [3.13s]
● shoulder sneak to walk 45degrees right leg turn left medium [3.93s]
● shoulder sneak to walk 45degrees right leg turn left slow [4.40s]
● shoulder sneak to walk 45degrees right leg turn right fast [2.90s]
● shoulder sneak to walk 45degrees right leg turn right medium [4.13s]
● shoulder sneak to walk 45degrees right leg turn right slow [6.70s]
● shoulder sneak to walk 90degrees left leg turn left fast [2.40s]
● shoulder sneak to walk 90degrees left leg turn left medium [3.77s]
● shoulder sneak to walk 90degrees left leg turn left slow [4.93s]
● shoulder sneak to walk 90degrees left leg turn right fast [2.53s]
● shoulder sneak to walk 90degrees left leg turn right medium [4.23s]
● shoulder sneak to walk 90degrees left leg turn right slow [5.93s]
● shoulder sneak to walk 90degrees right leg turn left fast [2.67s]
● shoulder sneak to walk 90degrees right leg turn left medium [3.10s]
● shoulder sneak to walk 90degrees right leg turn left slow [4.77s]
● shoulder sneak to walk 90degrees right leg turn right fast [2.40s]
● shoulder sneak to walk 90degrees right leg turn right medium [3.83s]
● shoulder sneak to walk 90degrees right leg turn right slow [5.00s]
● shoulder sneak to walk 135degrees left leg turn left fast [4.63s]
● shoulder sneak to walk 135degrees left leg turn left medium [4.73s]
● shoulder sneak to walk 135degrees left leg turn left slow [6.93s]
● shoulder sneak to walk 135degrees left leg turn right fast [4.30s]
● shoulder sneak to walk 135degrees left leg turn right medium [5.73s]
● shoulder sneak to walk 135degrees left leg turn right slow [7.20s]
● shoulder sneak to walk 135degrees right leg turn left fast [3.77s]
● shoulder sneak to walk 135degrees right leg turn left medium [5.00s]
● shoulder sneak to walk 135degrees right leg turn left slow [5.80s]
● shoulder sneak to walk 135degrees right leg turn right fast [3.27s]
● shoulder sneak to walk 135degrees right leg turn right medium [4.30s]
● shoulder sneak to walk 135degrees right leg turn right slow [5.67s]
● shoulder sneak to walk 180degrees left leg turn left fast [3.50s]
● shoulder sneak to walk 180degrees left leg turn left medium [5.10s]
● shoulder sneak to walk 180degrees left leg turn left slow [7.93s]
● shoulder sneak to walk 180degrees left leg turn right fast [4.00s]
● shoulder sneak to walk 180degrees left leg turn right medium [5.17s]
● shoulder sneak to walk 180degrees left leg turn right slow [5.60s]
● shoulder sneak to walk 180degrees right leg turn left fast [2.67s]
● shoulder sneak to walk 180degrees right leg turn left medium [4.93s]
● shoulder sneak to walk 180degrees right leg turn left slow [7.33s]
● shoulder sneak to walk 180degrees right leg turn right fast [4.13s]
● shoulder sneak to walk 180degrees right leg turn right medium [4.60s]
● shoulder sneak to walk 180degrees right leg turn right slow [6.17s]
● shoulder sneak walk turn around left fast left leg [5.00s]
● shoulder sneak walk turn around left fast right leg [5.53s]
● shoulder sneak walk turn around left medium left leg [8.27s]
● shoulder sneak walk turn around left medium right leg [7.03s]
● shoulder sneak walk turn around left slow left leg [12.30s]
● shoulder sneak walk turn around left slow right leg [10.33s]
● shoulder sneak walk turn around right fast [5.37s]
● shoulder sneak walk turn around right medium [8.23s]
● shoulder sneak walk turn around right slow [8.63s]
● shoulder sneak walk turn left left leg fast [3.47s]
● shoulder sneak walk turn left left leg medium [4.20s]
● shoulder sneak walk turn left left leg slow [5.27s]
● shoulder sneak walk turn left right leg fast [3.00s]
● shoulder sneak walk turn left right leg medium [4.47s]
● shoulder sneak walk turn left right leg slow [6.80s]
● shoulder sneak walk turn right left leg fast [3.37s]
● shoulder sneak walk turn right left leg medium [4.20s]
● shoulder sneak walk turn right left leg slow [5.70s]
● shoulder sneak walk turn right right leg fast [3.23s]
● shoulder sneak walk turn right right leg medium [3.73s]
● shoulder sneak walk turn right right leg slow [3.90s]
Sneak Mode (lower) (14)
● lower sneak stand turn left 45degrees [3.07s]
● lower sneak stand turn left 90degrees [3.07s]
● lower sneak stand turn left 135degrees [4.00s]
● lower sneak stand turn left 180degrees [4.77s]
● lower sneak stand turn right 45degrees [2.07s]
● lower sneak stand turn right 90degrees [3.40s]
● lower sneak stand turn right 135degrees [3.30s]
● lower sneak stand turn right 180degrees [7.40s]
● start sneaking lower fast left leg [2.73s]
● start sneaking lower fast right leg [2.93s]
● start sneaking shoulder left leg [3.60s]
● start sneaking shoulder right leg [4.17s]
● start sneaking shoulder slow left leg [6.23s]
● start sneaking shoulder slow right leg [4.00s]

The RPG and cyborg model is included as a separate file. A weapon is parented to RightWeapon or LeftWeapon node located under a hand node.


Price $299.00

Name Gen Toolkit by Fancy Skeleton Games

Asset Store newest packages - 2018, May 3 - 22:15
Name Gen Toolkit is a set of tools designed to help you manage procedural name generation, datasets, and formatting, all with only a a few lines of code.

*Work easily with text and csv files
*Quickly combine multiple lists into a single name
*Pick randomly between lists
*Use format strings to combine lists in creative ways
*Easily write your own custom generators and combine them with built-in generators
*Comes with a number of useful data sets, including US Name census data, cities and countries of the world, and more
*Repeatable from a single seed
*Keeps track of names that have been generated previously
*Lots of examples, such as a fantasy name generator and a wrestling move generator

If you have any questions, find us on Facebook or Twitter.


Price $10.00

Military Rifle Plus : Mocap Pack by AAAnimators

Asset Store newest packages - 2018, May 3 - 21:50

An AK-47 rifle replica with equivalent weight was used in capturing this set of 3d animations. Each take captures actor's motion from start to finish so the animation can be used not only for game development, but also film, commercial productions or scientific research.

The package comes with a fully textured cyborg model.

Here you can easily browse through the pack, just click on the animation in the list to play it in the Sketchfab viewer:

Military Rifle Plus Animation Pack: AAAnimators

The following document & tutorial explains how to use our animations with Unity:

Unity Documentation
PDF version of Unity Documentation

Package Contents (171 motions)
Starters (Stand to Motion) ( 37 )
● standing idle [43.47s]
● idle down [20.00s]
● idle up [20.00s]
● rifle lower turn left 45 [3.27s]
● rifle lower turn left 90 [4.40s]
● rifle lower turn left 135 [5.33s]
● rifle lower turn left 180 [5.23s]
● rifle lower turn right 45 [2.33s]
● rifle lower turn right 90 [3.10s]
● rifle lower turn right 135 [4.33s]
● rifle lower turn right 180 [4.80s]
● rifle upper turn left 45 [5.00s]
● rifle upper turn left 90 [4.00s]
● rifle upper turn left 135 [5.20s]
● rifle upper turn left 180 [6.70s]
● rifle upper turn right 45 [4.20s]
● rifle upper turn right 90 [4.84s]
● rifle upper turn right 135 [6.60s]
● rifle upper turn right 180 [7.00s]
● reload rifle [5.00s]
● drop rifle [1.93s]
● rifle dangling walk to jump left leg [3.90s]
● rifle dangling walk to jump right leg [3.77s]
● rifle hold walk jump left leg [3.50s]
● rifle hold walk jump right leg [3.60s]
● rifle upper walk jump left leg [3.43s]
● rifle upper walk jump right leg [4.53s]
● hit forward [1.27s]
● hit left [2.70s]
● hit right [2.83s]
● rifle running cirle [3.13s]
● laying down reload rifle [10.60s]
● laying down shoot rifle [13.03s]
● hands up get on ground [20.67s]
● one knee aim look around [46.70s]
● one knee aim turn left [10.23s]
● one knee aim turn right [9.70s]
Shooting [ 9 ] ● shoot with a rifle lower [16.37s]
● shoot with a rifle upper [19.73s]
● tactical lower shooting reloading [17.07s]
● tactic mode shooting [12.00s]
● tactic mode reload [5.00s]
● take out of holster [11.93s]
● shoot single automatic [12.87s]
● shooting in the air [10.37s]
● one knee shooting [10.07s]
Sneak Mode ( 105 )
● 45 left leg turn left fast [1.90s]
● 45 left leg turn left medium [2.93s]
● 45 left leg turn left slow [4.00s]
● 45 left leg turn right fast [2.67s]
● 45 left leg turn right medium [2.90s]
● 45 left leg turn right slow [4.27s]
● 45 right leg turn left fast [1.97s]
● 45 right leg turn left medium [2.60s]
● 45 right leg turn left slow [4.20s]
● 45 right leg turn right fast [2.33s]
● 45 right leg turn right medium [2.17s]
● 45 right leg turn right slow [4.27s]
● 90 left leg turn left fast [2.13s]
● 90 left leg turn left medium [2.53s]
● 90 left leg turn left slow [3.37s]
● 90 left leg turn right fast [1.93s]
● 90 left leg turn right medium [2.30s]
● 90 left leg turn right slow [4.50s]
● 90 right leg turn left fast [2.03s]
● 90 right leg turn left medium [2.47s]
● 90 right leg turn left slow [3.50s]
● 90 right leg turn right fast [2.77s]
● 90 right leg turn right medium [2.57s]
● 90 right leg turn right slow [3.73s]
● 135 left leg turn left fast [2.77s]
● 135 left leg turn left medium [3.67s]
● 135 left leg turn left slow [6.50s]
● 135 left leg turn right fast [2.97s]
● 135 left leg turn right medium [3.17s]
● 135 left leg turn right slow [5.20s]
● 135 right leg turn left fast [2.23s]
● 135 right leg turn left medium [3.73s]
● 135 right leg turn left slow [3.83s]
● 135 right leg turn right fast [2.87s]
● 135 right leg turn right medium [3.40s]
● 135 right leg turn right slow [3.97s]
● 180 left leg turn left fast [2.60s]
● 180 left leg turn left medium [5.53s]
● 180 left leg turn left slow [4.23s]
● 180 left leg turn right fast [2.43s]
● 180 left leg turn right medium [3.90s]
● 180 left leg turn right slow [4.77s]
● 180 right leg turn left fast [2.27s]
● 180 right leg turn left medium [2.70s]
● 180 right leg turn left slow [5.87s]
● 180 right leg turn right fast [2.27s]
● 180 right leg turn right medium [3.27s]
● 180 right leg turn right slow [3.50s]
● fast left leg [2.27s]
● fast right leg [2.93s]
● medium left leg [3.07s]
● medium right leg [0.80s]
● slow left leg [5.93s]
● slow right leg [8.03s]
● backward left [2.57s]
● backward right [3.03s]
● jump high [2.57s]
● jump low [2.00s]
● jump medium [2.77s]
● sudden stop fast [2.20s]
● sudden stop medium [2.17s]
● sudden stop slow [5.80s]
● turn left 45 [9.07s]
● turn left 90 [6.83s]
● turn left 135 [8.63s]
● turn left 180 [9.00s]
● turn right 45 [7.17s]
● turn right 90 [6.53s]
● turn right 135 [7.67s]
● turn right 180 [9.17s]
● walk turn around left fast [2.87s]
● walk turn around left medium [3.50s]
● walk turn around left slow [5.27s]
● walk turn around right fast [2.50s]
● walk turn around right medium [3.80s]
● walk turn around right slow [8.10s]
● walk turn left left leg fast [1.67s]
● walk turn left left leg medium [2.17s]
● walk turn left left leg slow [5.77s]
● walk turn left right leg fast [4.13s]
● walk turn left right leg medium [5.73s]
● walk turn left right leg slow [6.17s]
● walk turn right left leg fast [1.13s]
● walk turn right left leg medium [2.33s]
● walk turn right left leg slow [7.63s]
● walk turn right right leg fast [1.53s]
● walk turn right right leg medium [2.53s]
● walk turn right right leg slow [4.80s]
● strife left angle backwards fast [2.37s]
● strife left angle backwards medium [3.67s]
● strife left angle backwards slow [6.87s]
● strife left angle forward fast [2.17s]
● strife left angle forward medium [3.30s]
● strife left angle forward slow [4.97s]
● strife left fast [2.03s]
● strife left medium [4.00s]
● strife left slow [4.70s]
● strife right fast [3.27s]
● strife right medium [5.13s]
● strife right slow [5.73s]
● transition to laydown rifle [6.00s]
● transition to lower rifle [2.70s]
● transition to upper rifle [4.40s]
● transition to one knee [3.50s]
● transition to sit [1.93s]
Casualty Animations ( 19 )
● laydown get shot in head left [4.17s]
● laydown get shot in head left back [3.07s]
● laydown get shot in head right back [2.53s]
● laydown get shot in left shoulder back [9.93s]
● laydown get shot in right leg [11.07s]
● laydown get shot in right shoulder back [8.77s]
● laydown get shot in stomach back [10.57s]
● laydown granade blows up from the back [3.53s]
● laydown granade blows up from the right [9.33s]
● sit get shot in back left shoulder [7.17s]
● sit get shot in head back [2.70s]
● sit get shot in head right [6.57s]
● sit get shot in head right back [3.17s]
● sit get shot in left leg front [5.60s]
● sit get shot in right shoulder front [8.80s]
● sit get shot in stomach front [8.87s]
● sit granade blows up from the back [3.20s]
● sit granade blows up from the front [3.70s]
● parachute granade blows up [3.63s]
Motion Misc ( 1 )
● parachute [12.60s]

The rifle and cyborg models are included as a separate FBX file.

The weapon is parented to RightWeapon or LeftWeapon node located under a hand node.


Price $249.00

Radio PBR by Bek

Asset Store newest packages - 2018, May 3 - 21:44
Radio with High PBR Textures.
- 2048 px Albedo, Metallic/Smoothness, Normal and AO textures
-1950 tris
You may be interested:
Boat Station
Low Poly Military Base Pack

Price $2.00

Mobility Plus : Mocap Pack by AAAnimators

Asset Store newest packages - 2018, May 3 - 21:38

A set of mobility animations captured for use in games, film, commercial productions and scientific research. The motion capture package comes with a fully textured cyborg model.

Here you can easily swift through the pack, just click on the animation in a list to play it:

Mobility Plus Animation Pack: AAAnimators

The following document & tutorial explains how to use the animations with Unity:

Unity Documentation

PDF version of Unity Documentation

Package Contents (115 motions)

Starters (Stand to Motion) (39)
● walk [1.17s]
● walk left angle fast [3.60s]
● walk left angle medium [4.30s]
● walk left angle right leg fast [3.30s]
● walk left angle right leg medium [3.43s]
● walk left angle right leg slow [4.27s]
● walk left angle slow [4.60s]
● walk right angle fast [3.77s]
● walk right angle left leg fast [3.30s]
● walk right angle left leg medium [3.93s]
● walk right angle left leg slow [5.30s]
● walk right angle medium [3.83s]
● walk right angle slow [4.60s]
● walk backwards fast left leg [5.23s]
● walk backwards fast right leg [4.53s]
● walk backwards left angle left leg fast [3.57s]
● walk backwards left angle left leg medium [5.03s]
● walk backwards left angle left leg slow [5.23s]
● walk backwards left angle right leg fast [4.43s]
● walk backwards left angle right leg medium [4.80s]
● walk backwards left angle right leg slow [6.93s]
● walk backwards medium left leg [4.80s]
● walk backwards medium right leg [5.03s]
● walk backwards right angle left leg fast [4.27s]
● walk backwards right angle left leg medium [5.03s]
● walk backwards right angle left legn slow [5.70s]
● walk backwards right angle right leg fast [3.77s]
● walk backwards right angle right leg medium [4.83s]
● walk backwards right angle right legn slow [4.73s]
● walk backwards slow left leg [6.87s]
● walk backwards slow right leg [6.87s]
● walk strife fast to the left [3.87s]
● walk strife fast to the right [5.37s]
● walk strife medium to the left [5.13s]
● walk strife medium to the right [6.20s]
● walk strife really fast to the left [4.23s]
● walk strife really fast to the right [4.03s]
● walk strife slow to the left [7.70s]
● walk strife slow to the right [7.80s]
Motion (While Walking) (26)
● walk run [1.83s]
● walk run right leg [6.40s]
● walk to● jump high left leg [5.97s]
● walk to● jump high right leg [6.33s]
● walk to● jump medium left leg [6.53s]
● walk to● jump medium right leg [5.60s]
● walk to● jump low left leg [6.10s]
● walk to● jump low right leg [6.00s]
● walk look● turn around left shoulder [7.07s]
● walk look● turn around right shoulder [7.07s]
● walk look● turn left [4.43s]
● walk look● turn right [4.43s]
● walk sit left leg [5.20s]
● walk sit right leg [2.03s]
● walk● turn back [2.70s]
● walk● turn front left [4.17s]
● walk● turn front right [5.07s]
● walk● turn left [2.80s]
● walk● turn left back [4.17s]
● walk● turn right [5.23s]
● walk● turn right back [2.83s]
● turn head above [10.43s]
● turn head behind [10.90s]
● turn head front [9.27s]
● turn head left [18.30s]
● turn head right [8.90s]
Miscelaneous (20)
● jump up [4.07s]
● jump up and didn't grab something [6.13s]
● jump up to grab on to something [6.13s]
●one knee sit look around [20.73s]
● call a buddy on the cell have a conversation [35.33s]
● call a buddy on the phone emotionaly [135.10s]
● kick push with left leg● walk forward [3.63s]
● coughing state left hand [7.67s]
● coughing state right hand [4.80s]
● put on back pack [16.83s]
● put on large head phones [8.17s]
● put on the iphone headphones [9.87s]
● take off back pack [7.17s]
● take off large head phones [7.33s]
● take off the iphone head phones [6.67s]
● roll forward [3.83s]
● soldier doing stuff [13.07s]
● swimming [4.87s]
● laying down roll left [4.13s]
● laying down roll right [2.83s]
Binocular (8)
● binocular crouching look around [33.10s]
● binocular crouching look straight [9.73s]
● binocular laydown look around [26.53s]
● binocular laydown look straight [13.73s]
● binocular one one knee look around [33.63s]
● binocular one one knee look straight [10.50s]
● binocular standing look around [41.93s]
● binocular standing look straight [9.57s]
Casualty (18)
● blow out from behind front [2.37s]
● blow out from behind front right [1.83s]
● blow up from behind twist [1.53s]
● blow up from front [2.33s]
● blow up from front twist right [3.00s]
● blow up side left [2.43s]
● blow up side left twist [2.97s]
● blow up side right [2.93s]
● get shot all over the body fall back left [3.67s]
● get shot all over the body fall back right [2.93s]
● knee die back [2.40s]
● knee die back to the left [3.33s]
● knee die back to the right [3.67s]
● knee die forward [2.13s]
● knee die forward to the left 45 degrees [2.50s]
● knee die forward to the left 90 degrees [2.20s]
● knee die forward to the right 45 degrees [1.40s]
● knee die forward to the right 90 degrees [3.50s]
Transitions (4)
● transition crouch walk [3.60s]
● transition from one knee to laydown [9.67s]
● transition from stand to crouch [2.10s]
● transition stand to laydown [3.57s]


The cyborg model is included as a separate file. In case required, a weapon is parented to RightWeapon or LeftWeapon node located under a hand node.


Price $149.00

Arctic Animals Seal Elephant (Short Version) by 4toon Studio

Asset Store newest packages - 2018, May 3 - 21:31
This is a High Poly 3D Model of a Sea l Elephant from Late Cretaceous Period with meshes optimized to a Low Poly version:
• Sea l Elephant - HP 9516 tris;
• Sea l Elephant -Hp1 4030 tris.
• Sea l Elephant - LP 1156 tris.
Model has 32 bones.

Textures:
• 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k) •
Model has 32 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model.

0000-0001 Bind Pose 0003-0061 loop Idle 0063-0079 Start Fight Idle 0081-0118 loop Fight Idle 0119-0135 End Fight Idle 0137-0157 loop Hit Left 0160-0180 loop Hit Right 0183-0203 loop Hit Front 0206-0226 loop Hit Back 0229-0253 Death 0255-0302 loop Walking 01 0305-0323 loop Runing 01 0326-0349 Start Sleeping 0350-0408 loop Sleeping 0409-0433 End Sleeping 0435-0506 loop Eating 0509-0537 loop Strafe Left 0540-0568 loop Strafe Right 0571-0599 loop Attack 0602-0618 loop Attack 01 0621-0700 loop Swiming 0703-0782 loop Swiming 01 0785-0864 loop Idle In Water 0867-0905 loop Attack Aggressive In Water 0908-0931 loop Hit Left In Water 0934-0957 loop Hit Right In Water 0960-1039 loop Swiming Down 01 1042-1121 loop Swiming Up 01 1124-1223 Death In Water 1225-1249 loop Turn Left In Water 1252-1276 loop Turn Right In Water 1279-1342 loop Turn Left 1345-1409 loop Turn Right E-mail: Graphics@4toonStudio.com


Price $35.00

Arctic Animal Seal Elephant (Full Version) by 4toon Studio

Asset Store newest packages - 2018, May 3 - 21:28
This is a High Poly 3D Model of a Sea l Elephant from Late Cretaceous Period with meshes optimized to a Low Poly version:
• Sea l Elephant - SHP 16224 tris;
• Sea l Elephant - HP 9516 tris;
• Sea l Elephant -Hp1 4030 tris.
• Sea l Elephant - LP 1156 tris.
Model has 32 bones.

Textures:
• 2 Color Textures, 1 Normal, 1 Specular, 1Ambient Oclusion Maps , 1 Roughness(all 4k) •
Model has 62 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model.

0000-0001 Bind Pose 0003-0061 loop Idle 0063-0079 Start Fight Idle 0081-0118 loop Fight Idle 0119-0135 End Fight Idle 0137-0157 loop Hit Left 0160-0180 loop Hit Right 0183-0203 loop Hit Front 0206-0226 loop Hit Back 0229-0253 Death 0255-0302 loop Walking 01 0305-0323 loop Runing 01 0326-0349 Start Sleeping 0350-0408 loop Sleeping 0409-0433 End Sleeping 0435-0506 loop Eating 0509-0537 loop Strafe Left 0540-0568 loop Strafe Right 0571-0599 loop Attack 0602-0618 loop Attack 01 0621-0700 loop Swiming 0703-0782 loop Swiming 01 0785-0864 loop Idle In Water 0867-0905 loop Attack Aggressive In Water 0908-0931 loop Hit Left In Water 0934-0957 loop Hit Right In Water 0960-1039 loop Swiming Down 01 1042-1121 loop Swiming Up 01 1124-1223 Death In Water 1225-1249 loop Turn Left In Water 1252-1276 loop Turn Right In Water 1279-1342 loop Turn Left 1345-1409 loop Turn Right 1412-1459 loop Walking 1462-1480 loop Runing 1483-1562 loop Swiming Down 1565-1644 loop Swiming Up 1647-1726 loop Swiming Uper 1729-1758 loop Strafe Left In Water 1761-1790 loop Strafe Right In Water 1793-1831 loop Attack Head In Water 1834-1862 loop Attack Left In Water 1865-1894 loop Attack Right In Water 1897-1919 loop Hit Front AP 1922-1944 loop Hit Left AP 1947-1970 loop Hit Right AP 1972-2021 loop Rolling Left 2024-2073 loop Rolling Right 2076-2164 loop Swiming Jumping 2167-2245 loop Drifting 2248-2295 loop walk turn left 2298-2345 loop walk turn right 2348-2395 loop walk01 turn left 2398-2445 loop walk01 turn right 2448-2466 loop run turn left 2469-2487 loop run turn right 2490-2569 loop swimming turn left 2572-2651 loop swimming turn right 2654-2733 loop swimming01 turn left 2736-2815 loop swimming01 turn right 2818-2907 loop swimming jumping turn left 2910-2989 loop swimming jumping turn right E-mail: Graphics@4toonStudio.com


Price $65.00

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