Framed Butterflies and Plants by oxo potion
Each asset includes 2 level of detail (LOD) models to help keep your scene optimized!
This package includes:
- 12 uniquely textured and sized framed butterflies and plants!
- Stylized texture atlas
- Realistic texture atllas
- PSD texture file
If you liked this package and would like to see more from me, be sure to check out oxo potion on the Unity Asset Store :)
Price $1.00
Rock Monoliths by oxo potion
This is what your audience COULD be saying out loud to themselves after stumbling upon an arrangement of these mysterious rock monoliths while exploring your game environment! Imagine that! Such a small touch breathing so much extra life into your game ;)
Inside this package you will find:
- 4 variations of the wide base monolith (levels of wear)
- 3 variations of the small base monolith (levels of wear)
- All with 2 levels of detail for optimization
If you liked this package and would like to see more from me, be sure to check out oxo potion on the Unity Asset Store :)
Price $1.00
Simple Mushroom Variations by oxo potion
Each of these mushrooms has their own level of detail (LOD) models to keep your scene running smooth no matter how cozy and woodland feeling you want your environment to be ;)
Included in this package are:
- 3 red spotted mushroom variations
- 3 chubby off-red/orange mushroom variations
- 3 pointed brown mushroom variations
- And one large shelf mushroom
If you liked this package and would like to see more from me, be sure to check out oxo potion on the Unity Asset Store :)
Price $1.00
Colored Pencils by flockaroo
the effect provides several adjustments including:
* continuous fade effect
* adjust brightness/contrast of source
* color adjust -> (color/bw)
* separarte adjustment of outlines/hatch intensity
* hatch scale
* vignetting of both content (to paper color) and final image (to black)
* setting custom paper texture
Price $30.00
Modern Action Hero by Fernando Pain
-Mecanim Humanoid Ready. Just link your animation controller and make him blow up stuff!
-3DS Max file with rigged model included.
-No animations included.
-PBR textures (Standard Shader with Albedo, MetallicSmoothness, Normal and AO maps)
Character Textures: 4096 x 4096*
Weapon Textures: 2048 x 2048
Price $15.00
The Unity Developer Day Tour Continues!
FPS System by Danii_g04
11 Guns:
AK 47
m16
pistol
uzi
m249
m60
ak12
mp5
tompson
p90
ppsh
mg42
The project don t contains skybox
SOME GUNS HAVEN T 3D MODELS(i remplaced it for another objects)
You can use it for your game
The guns have sound effects and a muzzle flash when you shoot, there are 3 animations idle, reload and fire.
You can damage a object when you shoot them. The terrain have textures and normal maps.
Includes a fps controller with 2 scripts, one for player movement and another for the player look camera.
You can change the weapon with the numbers of the keyboard the weapons have a script for do that.
You can modify the ammo, the range, and the rate of the guns, only looking the script Arma, atacched to all the guns
If you have a problem contact me:
fixfacestudios@gmail.com
Price $8.59
Runtime Scene Gizmo by Süleyman Yasir Kula
About This asset helps you display a runtime scene gizmo as a UI element in your Unity projects. An event is raised when a component of the gizmo is clicked.
Features - Works with UI system - Interactable - Contains example scene with sample camera controls
Price $0.00
Bakery - GPU Lightmapper by Mr F
NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher)
Tested on Unity 5.6 and 2018.1.x
Features:
- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.
- Performance: uses GPU for ray-tracing.
- Uses NVidia AI Denoiser to remove noise, powered by deep learning.
- Fixes common baking artifacts, such as lighting leaks and UV seams.
- Global Illumination.
- Sky lighting (HDRI or color).
- Emissive textured meshes.
- IES Lights.
- Directional and point light sources.
- Materials: supports albedo, emissive, opacity.
- Can produce both complete and indirect lightmaps, or even mix both per-light.
- "Render selected" button.
- Light probes.
- Automatic atlas packing.
- Supports Mesh Renderers and Terrains.
Price $30.00
Simple Collectibles Pack by Dillon Wallace
Price $1.99
Stunt Ramps by David villa
The quality models designed for car , bike and other vehicles stunt racing games. This package includes Containers set, cars and Stunts ramps.
Containers set : 7- 1k textures. Tris 5296
4-Container sets, 8-single Containers with 4 different type of colors. 2-wooden boxes, 2-drums, 2-storage pallet.
Stunts: Tris 2030 4-1k Textures ( ramp texture 3 different type for single mesh) 10 - mesh objects.
Car: Tris 4784 2-1K texture, 2- 512 textures
Price $25.00
Dead Archer by Mister Necturus
Character is perfect for a first person or 3rd person adventure game.
Parts
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).
Weapons: Bow, knife with scabbard
Models
Character and all parts (exept flags and skirt) have LOD versions.
Model with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes.
Animations
133 Animation for long bow and knife combat and general moves. 91 "on place" animations. And 42 animations with root motion data used by Unity Mecanim.
Animations with root motion have "RM" at the end.
Rig has 75 bones.
Textures
There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.
Feathers
Original 3D MAX file with rigged character in T-pose included.
3 differnt color textures for armor and weapons.
Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
Flags and Long Skirt parts are clothes simulated.
Character Controller NOT included for Unity asset!
Animations
General
1. Anger: 0 - 315 fr.,
2. Crouch: 316 - 951 fr.,
3. Eating: 952 - 1552 fr.,
4. Idle_A: 1553 - 2153 fr.,
5. Laugh: 2154 - 2804 fr.,
6. LookingAround: 2805 - 3655 fr.,
7. Speaking_B: 3656 - 4156 fr.,
8. Jump_Run: 4161 - 4201 fr.,
9. Jump_Run_RM: 4202 - 4242 fr.,
10. Run_Casual: 4247 - 4277 fr.,
11. Run_Casual_RM: 4278 - 4308 fr.,
12. WalkBack_B: 4313 - 4363 fr.,
13. WalkBack_B_RM: 4364 - 4414 fr.,
14. WalkCasual_B: 4419 - 4467 fr.,
15. WalkCasual_B_RM: 4468 - 4516 fr.,
16. Turns_L_45: 4521 - 4566 fr.,
17. Turns_L_45_RM: 4567 - 4612 fr.,
18. Turns_L_90: 4617 - 4687 fr.,
19. Turns_L_90_RM: 4688 - 4758 fr.,
20. Turns_R_45: 4763 - 4808 fr.,
21. Turns_R_45_RM: 4809 - 4854 fr.,
22. Turns_R_90: 4859 - 4929 fr.,
23. Turns_R_90_RM: 4930 - 5000 fr.,
Long Bow Combat
1. Archer_putBow_back: 0 - 35 fr.,
2. Archer_takeBow_out: 36 - 76 fr.,
3. Archer_COMBAT_mode: 77 - 127 fr.,
4. Archer_dodge_backwards: 128 - 163 fr.,
5. Archer_Hit_from_back: 164 - 199 fr.,
6. Archer_Hit_from_front: 200 - 235 fr.,
7. Archer_get_arrow_fromBack: 236 - 276 fr.,
8. Archer_charging: 277 - 317 fr.,
9. Archer_aim: 318 - 418 fr.,
10. Archer_shot_loop: 419 - 489 fr.,
11. Archer_aiming_up_45_d: 494 - 594 fr.,
12. Archer_shot_loop_45up: 595 - 665 fr.,
13. Archer_aim_fromUp_toDown: 666 - 756 fr.,
14. Archer_aim_fromLeft_toRight: 761 - 851 fr.,
15. Archer_aim_fromLefUp_toLeftDown: 856 - 916 fr.,
16. Archer_aim_fromRightUp_toRightDown: 921 - 981 fr.,
17. Archer_Dying: 986 - 1051 fr.,
18. Archer_run_combat: 1056 - 1082 fr.,
19. Archer_run_combat_RM: 1083 - 1109 fr.,
20. Archer_strife_left_Aim: 1114 - 1149 fr.,
21. Archer_strife_left_Aim_RM: 1150 - 1185 fr.,
22. Archer_strife_right_Aim: 1190 - 1225 fr.,
23. Archer_strife_right_Aim_RM: 1226 - 1261 fr.,
24. Archer_walk_Combat: 1266 - 1311 fr.,
25. Archer_walk_Combat__RM: 1312 - 1357 fr.,
26. Archer_walk_get_arrow_fromBack: 1362 - 1407 fr.,
27. Archer_walk_get_arrow_fromBack__RM: 1408 - 1453 fr.,
28. Archer_walk_charging: 1458 - 1503 fr.,
29. Archer_walk_charging_RM: 1504 - 1549 fr.,
30. Archer_walk_Aim: 1554 - 1599 fr.,
31. Archer_walk_Aim__RM: 1600 - 1645 fr.,
32. Archer_walk_shot_Loop: 1650 - 1705 fr.,
33. Archer_walk_shot_Loop_RM: 1706 - 1761 fr.,
34. Archer_walking_back: 1766 - 1801 fr.,
35. Archer_walking_back_RM: 1802 - 1837 fr.,
Knife Combat.
1. Knife_PutWeapon_Back: 0 - 50 fr.,
2. Knife_TookWeaponOut: 51 - 101 fr.,
3. Knife_Stance_A-B_blend: 102 - 122 fr.,
4. Knife_CombatStance_B: 123 - 223 fr.,
5. Knife_Stance_B-A_blend: 224 - 242 fr.,
6. Knife_CombatStance_A: 243 - 343 fr.,
7. Knife_PlayingStance: 344 - 444 fr.,
8. Knife_Block: 445 - 500 fr.,
9. Knife_Bully: 502 - 767 fr.,
10. Knife_Combo_A: 768 - 848 fr.,
11. Knife_Combo_B: 849 - 939 fr.,
12. Knife_Combo_C: 941 - 1041 fr.,
13. Knife_Combo_Moving_A: 1042 - 1142 fr.,
14. Knife_Combo_Moving_A_RM: 1143 - 1243 fr.,
15. Knife_Combo_Moving_B: 1248 - 1333 fr.,
16. Knife_Combo_Moving_B_RM: 1334 - 1419 fr.,
17. Knife_Combo_Moving_C: 1424 - 1514 fr.,
18. Knife_Combo_Moving_C_RM: 1515 - 1605 fr.,
19. Knife_Combo_Moving_D: 1610 - 1690 fr.,
20. Knife_Combo_Moving_D_RM: 1691 - 1771 fr.,
21. Knife_Combo_Moving_E: 1776 - 1856 fr.,
22. Knife_Combo_Moving_E_RM: 1857 - 1937 fr.,
23. Knife_Cut_Oneself: 1942 - 2242 fr.,
24. Knife_Evasion_B: 2247 - 2277 fr.,
25. Knife_Evasion_B_RM: 2278 - 2308 fr.,
26. Knife_Evasion_L: 2313 - 2353 fr.,
27. Knife_Evasion_L_RM: 2354 - 2394 fr.,
28. Knife_Evasion_R: 2399 - 2434 fr.,
29. Knife_Evasion_R_RM: 2435 - 2470 fr.,
30. Knife_Hit_B: 2475 - 2525 fr.,
31. Knife_Hit_B_RM: 2526 - 2576 fr.,
32. Knife_Hit_F: 2581 - 2636 fr.,
33. Knife_Hit_F_RM: 2637 - 2692 fr.,
34. Knife_Hit_L: 2697 - 2777 fr.,
35. Knife_Hit_L_RM: 2778 - 2858 fr.,
36. Knife_Hit_R: 2862 - 2907 fr.,
37. Knife_Hit_R_RM: 2908 - 2953 fr.,
38. Knife_Injured_A: 2958 - 3158 fr.,
39. Knife_Injured_B: 3159 - 3389 fr.,
40. Knife_Stunned: 3390 - 3640 fr.,
41. Knife_Trust_A_01: 3641 - 3691 fr.,
42. Knife_Trust_A_02: 3692 - 3732 fr.,
43. Knife_Trust_B_01: 3733 - 3778 fr.,
44. Knife_Trust_B_02: 3779 - 3824 fr.,
45. Knife_Trust_B_03: 3825 - 3870 fr.,
46. Knife_Trust_Moving_A_01: 3871 - 3936 fr.,
47. Knife_Trust_Moving_A_01_RM: 3937 - 4002 fr.,
48. Knife_Trust_Moving_A_02: 4007 - 4067 fr.,
49. Knife_Trust_Moving_A_02_RM: 4068 - 4128 fr.,
50. Knife_Trust_Moving_B_01: 4133 - 4193 fr.,
51. Knife_Trust_Moving_B_01_RM: 4194 - 4254 fr.,
52. Knife_Trust_Moving_B_02: 4259 - 4314 fr.,
53. Knife_Trust_Moving_B_02_RM: 4315 - 4370 fr., 54. Knife_Trust_Moving_B_03: 4375 - 4435 fr., 55. Knife_Trust_Moving_B_03_RM: 4436 - 4496 fr.,
56. Knife_Move_Back: 4501 - 4522 fr.,
57. Knife_Move_Back_RM: 4523 - 4544 fr.,
58. Knife_Move_Forward: 4549 - 4570 fr.,
59. Knife_Move_Forward_RM: 4571 - 4592 fr.,
60. Knife_Move_Left: 4597 - 4623 fr.,
61. Knife_Move_Left_RM: 4624 - 4650 fr.,
62. Knife_Move_Right: 4655 - 4681 fr.,
63. Knife_Move_Right_RM: 4682 - 4708 fr.,
64. Knife_Turn_45_L: 4713 - 4748 fr.,
65. Knife_Turn_45_L_RM: 4749 - 4784 fr.,
66. Knife_Turn_45_R: 4789 - 4824 fr.,
67. Knife_Turn_45_R_RM: 4825 - 4860 fr.,
68. Knife_Turn_90_L: 4865 - 4910 fr.,
69. Knife_Turn_90_L_RM: 4911 - 4956 fr.,
70. Knife_Turn_90_R: 4961 - 5006 fr.,
71. Knife_Turn_90_R_RM: 5007 - 5052 fr.,
72. Knife_Die_backward: 5057 - 5122 fr.,
73. Knife_Die_Forward: 5127 - 5192 fr.,
74. Knife_Die_from_Left: 5197 - 5252 fr.,
75. Knife_Die_from_Right: 5257 - 5312 fr.,
Price $40.00
Henry - Low Poly Character by MARKUS ART
Mecanim is Read .
RIGGED
READY PC/MOBILE !!!
Textures
-Henry_Base_color: 1024 x 1024
-Sword_1_Texture: 1024x1024
Notes:
* Has no animations for all weapons included
*Basic Animations (pattern Unity)
Thank You.
Price $3.99
Mobile Humvee Military Vehicle Pack by CG Creative Sets
This Package contains six variation of Humvee Military Vehicle .All the model are optimized for Mobile Game with PBR texture to produce high quality details. All vehicles parts are carefully named and ready to animate with detached wheel.
You can easily drag and drop the model to your scene from the Prefab folder.
It also contain script for ultimate smooth camera and 'TARGET LOOK AT' where you can set target and follow at any game object on your scene.
Package Contains:
-Six Humvee Military Vehicle (.fbx)
-Poly Count: 2406 tris each
-Ultimate Camera (Script)
-Road Texture (Ground)
PBR Texture: AlbedoTransparency, MetallicSmoothness, Normal, Ambient Occlusion, Emissive
Resolusion: (Car_pain-1024x1024) (Wheel-512x512)
Format: png
Video:
Youtube Demo
Contact:
Website
Send Email
Find us on Facebook
Price $3.50
Low Poly Battle Royale by David Costine
Please Rate & Comment below to help the further development of this asset, your kind words and feedback are greatly appreciated, thank you.
This asset pack contains:
-194 low poly models
- weapons and gear
- modular building kit
- vehicles
- interior and exterior props
- fully rigged player model with 6 variants and removable gear.(compatible with UNITY 3rd person controller)
- containers, crates, barrels, chests
- 1 demo scene with prefabs
- plus many more
CHECK OUT MY OTHER ASSET PACKS:
-TEXTURE PACK v.3
-MASSIVE GUI
-TCG Trading Card Blanks
-Low Poly Drones
-Low Poly Chess & Checkers
Price $12.00
Time Based Energy and Travel System by Poxelgon
TRY THE WEB DEMO
Similar systems used in games like:
Warhammer Quest 2
Grim Soul
and so many more!
Set travel restrictions such as time and energy cost.
Renew energy and travel completely offline based on any time limits you want.
Easily create world map and levels that players can travel between.
Create travel types for different restrictions such as Fast Travel, Running or Walking.
Lock and unlock areas.
Easy to use camera system for zooming around your map.
Saves everything so players can come back to wherever they left off even if they are still traveling.Integrates into any save system such as Easy Save 2/3.
Price $5.00
Playground Equipment pack by martiancow
The pack includes:
• Slide
• Marry go round
• Monkey bars
• Spider Dome
• Pony Rocker
• Seesaw
• Swing
Poly Count:v • Slide ( 3 828 tris, lowest LOD is 870 )
• Marry go round (6 806 tris, lowest LOD is 1 769 tris )
• Monkey bars ( 864 tris, lowest LOD is 255 tris )
• Spider Dome (5 952 tris, lowest LOD is 1 198 tris )
• Pony Rocker ( 8 198 tris, lowest LOD is 2 159 )
• Seesaw (896 tris, lowest LOD is 265 tris )
• Swing ( 1768 tris, lowest LOD is 794 tris )
Price $8.00
Gestures MoCap Collection by Morro Motion
This package features 43 motion capture animations for a bipedal humanoid character performing various taunts and gestures.
See these animations in action at the following links:
Gestures MoCap Collection
Compatible with Morro Motion's other packages and Unity's Mecanim system, the Gestures MoCap Collection is the ultimate source of fun and silly emotes.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
If you have any questions or experience any problems (no way, not possible) please feel free to contact our support staff at: support@morromotion.com
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
Price $40.00