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Evolving multiplayer games beyond UNet

Unity Blog - 2018, August 2 - 16:09
Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by default. To make these important changes, we need to start anew. That means existing multiplayer features will be gradually deprecated, with more performant, scalable, and secure technologies taking their place. But don’t worry – games with […]

Origami Animals Pack by Runemark Studio

Asset Store newest packages - 2018, August 2 - 09:33
A dozen of origami style animals for your project to be used as decoration or montage, pick-ups or collectibles, level or achievement markers. These animals represent the 12 signs of the Chinese zodiac, and a bonus Crane of good luck.

Meshes:
All models are UV unwrapped. Triangles: 100 - 500 (ground is 700 tris)
Rat
Ox
Tiger
Rabbit
Dragon
Snake
Horse
Goat
Monkey
Rooster
Dog
+ Crane
+ Ground

Materials:
Material colors only, no textures included.

Scene:
A basic lowpoly scene is included with camera and lights setup.

Follow us for updates and news:
website | facebook | twitter | youtube
Price $9.00

Realistic 2D Retro/Pixelized Lightning Bolts by Legit Games

Asset Store newest packages - 2018, August 2 - 01:04
Easily add realistic looking 2D retro/pixelized lightning bolts to your game!

* Control how wide/narrow and thick/thin your bolt is
* Add realistic branches based on your desired amount (or turn off for a bolt without any branches)
* Adjust the min/max angle and length of your branches
* Change the color to any color you like
* Automatically have your bolt point towards and follow a target collider or local/world position

If you would like to learn how to create these lightning bolts from scratch, sign up for the Udemy course instead. Full source code is included.

Contents of README.txt is shared below:

//
// Lightning Bolt
// Usage Instructions
//

----------

[Usage]

1. Add the "Lightning Bolt" component to your desired game object. (NOTE: If the game object has a Sprite Renderer attached and you do not want its sprite to be overridden by the bolt, you must attach the component to a nested game object instead.)

2. Adjust the "Pixels Per Unit" to match the PPU of your game or to your desired amount (the higher the number, the thinner and less pixelated the bolts will appear).

3. Set "Origin Offset" to your desired local position to offset the starting point of the bolt from the game object it is attached to.

4a. If targeting a static position, use "Target" to set the world position for the bolt to end at. Enabling "Target Is Offset" will use "Target" as a local position instead of a world position.

4b. If targeting a dynamic game object, set "Target Collider" to the physics collider of the desired target in the scene (the bolt will then follow this target as it moves). If the target is spawned dynamically, use the following code to set the value at run-time:

LightningBolt bolt = gameObject.GetComponent<LightningBolt> ();

if (bolt) {
  bolt.targetCollider = targetGameObject
    .GetComponent<Collider2D> ();
}

5. Use "Color" to change the overall color of the bolt.

6. Use "Bolts Per Second" to animate the bolt (the higher the number, the more times the bolt will be regenerated per second; use 0 for a static bolt, or 60 to have the bolt regenerated on every frame, regardless of framerate).

----------

[Advanced Usage]

1. "Split Iterations" determines how many times the bolt is split from a single straight line (the higher the number, the more number of individual lines will appear in your bolt).

2. "Split Offset Divider" determines how wide/narrow the bolt will become (the higher the number, the more narrow the bolt will be). Use "Min/Max Split Offset Multiplier" to fine tune the narrowness by adjusting the amount each line can be offset from its parent line when split (using a min/max amount of 0 will result in a completely straight bolt).

NOTE: The split offset is determined by the total length of the bolt, divided by the "Split Offset Divider", and then multiplied on an individual line basis by a random amount within the "Min/Max Split Offset Multiplier" range.

3. Adjust "Branch Creation Chance" to increase/decrease the amount of branches that appear off of the main bolt (the higher the number, the greater the chance of creating a branch on each split; use 0 for no branches whatsoever, or 1 to have a branch always created).

4. Adjust "Min/Max Branch Angle" to increase/decrease the amount each branch can be rotated from its parent line upon creation.

5. Adjust "Min/Max Branch Length Multiplier" to increase/decrease the min/max length each branch can be (the higher the numbers, the longer the branches will be).

----------

[Tips]

* To change the sorting layer or order of the bolt, attach a Sprite Renderer to the game object and set the sorting layer and order to your desired values. The component will detect that a Sprite Renderer is already attached and render the bolt to its sprite.

----------

Thanks for reading!

Have questions? Send an email to: support@legit-games.com
Price $10.00

Dark Dragon by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:23
an animated Dark Dragon with 7 combat animations,perfect for mobile games.

Mesh information:
DarkDragon 2564 Tris

Texture information:
DarkDragon 512x512

Animation list
DarkDragon@atk01.FBX
DarkDragon@atk02.FBX
DarkDragon@atk03.FBX
DarkDragon@die.FBX
DarkDragon@hit.FBX
DarkDragon@idle.FBX
DarkDragon@run.FBX

Enjoy!
Price $5.00

Rock Warrior by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:23
an animated Rock Warrior with 5 combat animations,perfect for mobile games.

Mesh information:
RockWarrior 2404 Tris

Texture information:
RockWarrior.png 512x512

Animation list
RockWarrior@atk01.FBX
RockWarrior@die.FBX
RockWarrior@hit.FBX
RockWarrior@idle.FBX
RockWarrior@run.FBX

Enjoy!
Price $0.00

Naga Princess by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:23
an animated Naga Princess with 5 combat animations,perfect for mobile games.

Mesh information:
NagaPrincess 2571 Tris

Texture information:
NagaPrincess.png 512x512

Animation list
NagaPrincess@atk01.FBX
NagaPrincess@die.FBX
NagaPrincess@hit.FBX
NagaPrincess@idle01.FBX
NagaPrincess@run.FBX

Enjoy!
Price $5.00

Mammoth by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:21
an animated Mammoth with 5 combat animations,perfect for mobile games.

Mesh information:
NagaPrincess 2352 Tris

Texture information:
Mammoth.png 512x512

Animation list
Mammoth@atk01.FBX
Mammoth@die.FBX
Mammoth@hit.FBX
Mammoth@idle01.FBX
Mammoth@run.FBX

Enjoy!
Price $5.00

Demon Warrior Fighter by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:19
an animated Demon Warrior with 5 combat animations,perfect for mobile games.

Mesh information:
DemonWarrior 1370 Tris

Texture information:
yangjiaoemo 256x256
yangjiaoemo_weapon 128x128

Animation list
DemonWarrior@atk01.FBX
DemonWarrior@die.FBX
DemonWarrior@hit.FBX
DemonWarrior@idle.FBX
DemonWarrior@run.FBX

Enjoy!
Price $5.00

Frozen Golem by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:11
an animated Frozen Golem with 5 combat animations,perfect for mobile games.

Mesh information:
FrozenGolem 1781 Tris

Texture information:
FrozenGolem.png 512x512

Animation list
FrozenGolem@atk01.FBX
FrozenGolem@die.FBX
FrozenGolem@hit.FBX
FrozenGolem@idle.FBX
FrozenGolem@run.FBX

Enjoy!
Price $5.00

Ice Golem Warrior by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:11
an animated Ice Golem with 5 combat animations,perfect for mobile games.

Mesh information:
IceGolem 2020 Tris

Texture information:
IceGolem 512x512

Animation list
IceGolem@atk01.FBX
IceGolem@die.FBX
IceGolem@hit.FBX
IceGolem@idle.FBX
IceGolem@run.FBX

Enjoy!
Price $5.00

SF MachineGun AK4 by CGPitbull

Asset Store newest packages - 2018, August 2 - 00:04
Ready for Virtual Reality (VR), and other real-time apps, PBR Materials / Textures ready.

Add a professional touch to your SciFi VideoGame project with this original low poly model.

No animated parts, script or LOD, Not Rigged. Separated parts (Scope, Trigger etc), can be animated, properly linked (see previews).

Total Polycount with no duplicated parts: Polys/4.600 - Verts/4.712 - Tris/8.916

_Textures included (Tiff):

_3 differents color schemes / PBR Materials (see previews)

_3 Diffuse/Albedo maps 2048x2048

_1 Normal map 2048x2048

_1 Glow (Emission) map 2048x2048

_1 Roughness map 2048x2048

_1 Metallic map 2048x2048

_1 Transparent map 2048x2048


Price $18.00

Ice Warrior by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:01
an animated Ice Warrior with 5 combat animations,perfect for mobile games.

Mesh information:
IceWarrior 2438 Tris

Texture information:
IceWarrior.png 512x512

Animation list
IceWarrior@atk01.FBX
IceWarrior@die.FBX
IceWarrior@hit.FBX
IceWarrior@idle.FBX
IceWarrior@run.FBX

Enjoy!
Price $0.00

Naga Guard by Rain Entertainment

Asset Store newest packages - 2018, August 2 - 00:00
an animated Naga Guard with 6 combat animations,perfect for mobile games.

Mesh information:
NagaGuard 3624 Tris

Texture information:
NagaGuard.png 512x512

Animation list
NagaGuard@atk01.FBX
NagaGuard@atk02.FBX
NagaGuard@die.FBX
NagaGuard@hit.FBX
NagaGuard@idle01.FBX
NagaGuard@run.FBX

Enjoy!
Price $0.00

High Quality Car Model #3 + Custom Shader v2.1 by Wassaby Pulse

Asset Store newest packages - 2018, August 1 - 23:11
High poly detailed racing car model

-Optimised LOD
-Improved custom versatile PBR Shader with lots of customisation options
-Game ready prefab
-No interior -Realistic looking next-gen model and car paint.
Price $4.99

Sci-Fi Soundtrack by Yahel Felipe

Asset Store newest packages - 2018, August 1 - 22:49
Soundtrack inspired by spaceship battles and the first contact with another intelligent life form. 2 minutes of epic music for sci fi, ciberpunk and space themes games.
Price $0.00

Modular Urban Kit by MyxerMan

Asset Store newest packages - 2018, August 1 - 22:38
Modular Urban Kit

-- DEMO SCENE --
-- Preview VIDEO --
-- Tutorial VIDEO --

This package contains a set of assets to create a high-quality urban environment.
Includes urban environment models, a modular system of buildings and roads, scripts and shaders to create your unique city.

Package includes:
- 100+ modular parts for creating unique buildings in different styles
- Modular Road and Sidewalks Set
- More than 50 units of street props
- More than 30 PBR materials
- 11 Premade buildings
- Demo scene

Recommended to use Linear Color Space and Deferred Rendering Path.

ALSO SEE:
Simple Town Pack
Price $39.99

Low Poly Medieval House by xzippyzachx

Asset Store newest packages - 2018, August 1 - 22:24
This pack includes a low-poly medieval house. It also has 4 building stages and two different color variants.

Pack Includes:

Models = 5
Assets = 10
Prefabs = 10

Exact Assets:

House_Blue
House_Red
House_Blue_75%
House_Red_75%
House_Blue_50%
House_Red_50%
House_Blue_25%
House_Red_25%
House_Blue_0%
House_Red_0%

I also do cheap custom work of any low-poly kind!
Contact me at xzippyzachx@gmail.com or

https://twitter.com/xzippyzachx
Price $2.99

Ambisonic Soundscapes Vol 1 by TRIPBOX

Asset Store newest packages - 2018, August 1 - 22:15
Who said 3D is only for the eyes?


Ambisonic Soundscapes Vol1 brings you 10 handcrafted ambisonic compositions for gameplay and menus.


All soundbeds have been composed and arranged with very much love for the detail and 3D audio in mind.
Lots of analouge gear like vintage tape echos and other studio effects have been used while mixing through an analog console to provide rich and organic sounds.
From suspencefull and dark to relaxing and light, you´ll find the perfect mood for your gameplay scenes or menus.


All soundfiles are seamlessly looped and come in AMBIX-format WAV files (SN3D with ACN channel ordering) ready to use as ambisonic audio in unity. We recommend using an ambisonic toolset like Google Resonance. The ambisonic soundformat brings you easy access to interactive immersive 3D audio in your games. The package also includes Stereo-Versions of all soundscapes.


Please watch this demovideo with stereo-headphones to experience full binaural 3D Audio!


If you need support or want custom made ambisonic compositions for your game please contact me via my website: www.tripbox.com
Price $25.00

PrefabManagerPro by Octamodius

Asset Store newest packages - 2018, August 1 - 22:08
Welcome to PrefabManagerPro!

PrefabManagerPro is a Unity Editor Extension which greatly improves the process of managing prefabs in your project.

How it works
This plugin allows you to organize your prefabs in prefab libraries inside a dedicated editor window. Clicking on a prefab library item will instantly show previews for all prefabs that reside in that library in a separate window. This makes prefab searching incredibly fast. When you find yourself often using the same libraries and prefabs, you can organize them in favourites and use that as a filtering mechanism to speed up the workflow even more.
You can even use prefab tags as another form of filtering which is especially useful when you have many prefabs in a single library. Tags can be viewed as a sub-library mechanism. They allow you to organize prefabs into bulks that serve a specific purpose. For example, you might have a library named Props. The prefabs in this library could be associated with the following tags: Books, AlchemyItems, Chests, Swords etc. The tags can then be used as a filtering mechanism by turning them on/off as needed. You can record the tag states and store them in tag presets to quickly switch between different tag configurations.

Works really well with ProSurfaceSnap.

Video tutorials:
&#x1F3A5 Prefabs & Prefab Libraries
&#x1F3A5 Prefab Tags & Tag Presets
&#x1F3A5 ProSurfaceSnap Integration

Enjoy!
Price $15.00

Command Terminal by Stillwwater

Asset Store newest packages - 2018, August 1 - 22:08
A simple and highly performant in-game Console for calling C# methods, and displaying output from the unity Debug class, while running the game.

~ FEATURES ~
Easy to use: Simply attach a [RegisterCommand] attribute to the method you wish to call from the terminal.
Customizable: All colors, window size, hotkeys, GUI buttons, etc. can be customized in the inspector.
Lightweight: The terminal does not use the Canvas GUI system, so no game objects are created.
Fast: CommandTerminal stores references to C# methods instead of using invoke, meaning calling methods using the terminal has almost zero performance overhead.

~ CONTRIBUTE ~
This project is open source, please submit bugs and feature requests to the Github page.
Price $0.00

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