AIM (AI Behavior Trees) by Worq Studios
AIM (AI Machine) is a very easy to use yet robust graph based AI and general visual programming tool based on behavior trees. It was built with simplicity and ease of use in mind and currently supports over 150 actions and conditions from categories such as AI, Input, Transform, GameObject, Navmesh, Physics and many more. AIM also allows you to create your own custom conditions, actions, services, composites, decorators which integrate seamlessly with existing ones. The integrated "Blackboard" is also a powerful tool that allows you to create variables from code or within the Unity editor, save those variables, manipulate them at runtime and much more.
Features:
- Over 150 advanced actions ready for execution.
- AI conditions and actions for intelligent game entities.
- An effective approach to visual programming.
- Blackboard allows you to store variables for later use.
- Robust API for scripting integrations.
- Create new variables and manipulate existing ones from code.
- Debug your behavior trees live while in play mode.
- Create your own custom conditions, actions, composites and services.
- Very intuitive, user friendly and easy to setup and use.
- 24 / 7 support.
- Very fast growing community.
- Many more exciting features.
Join us on Discord to chat with the community, get help, tutorials and more Our Discord Server
Price $28.00
Features:
- Over 150 advanced actions ready for execution.
- AI conditions and actions for intelligent game entities.
- An effective approach to visual programming.
- Blackboard allows you to store variables for later use.
- Robust API for scripting integrations.
- Create new variables and manipulate existing ones from code.
- Debug your behavior trees live while in play mode.
- Create your own custom conditions, actions, composites and services.
- Very intuitive, user friendly and easy to setup and use.
- 24 / 7 support.
- Very fast growing community.
- Many more exciting features.
Join us on Discord to chat with the community, get help, tutorials and more Our Discord Server
Price $28.00
primative man caveman by Jeremy Zheng
This package include 6 primitive roles.They are grandpa, grandma, dad, mom, boy, girl. It is a whole family of primitive. And they all have 8 animations.
Features:
1. 6 roles, 6 prefabs.
2. Every role contain 8 completion animations, There are idle,wave hand, jump, squat, dance and so on.
3. You can use them on most platform . like windows, Android, IOS and so on.
4. There is an example scene in the package.You can know them very easily.
5. It is a wonder package. They all looks very real.
website:
https://connect.unity.com/u/5b335746880c642e4c6032d0/column
e-mail:
sgzxzzj13@163.com
Price $4.99
Features:
1. 6 roles, 6 prefabs.
2. Every role contain 8 completion animations, There are idle,wave hand, jump, squat, dance and so on.
3. You can use them on most platform . like windows, Android, IOS and so on.
4. There is an example scene in the package.You can know them very easily.
5. It is a wonder package. They all looks very real.
website:
https://connect.unity.com/u/5b335746880c642e4c6032d0/column
e-mail:
sgzxzzj13@163.com
Price $4.99
Isometric Buildings Pack by ITPoint pro
Pack includes 9 city buildings, some of them have simple forms, other contains terrace and attic. Buildings have from two to six floors
Buildings painted in bright colors: green, blue, orange. Made of bricks or covered with plaster.
Textures are 2048x2048 size, PBR-ready, created with Substance Painter (Albedo, Metallic, Normal, AO Maps).
Price $10.00
Buildings painted in bright colors: green, blue, orange. Made of bricks or covered with plaster.
Textures are 2048x2048 size, PBR-ready, created with Substance Painter (Albedo, Metallic, Normal, AO Maps).
Price $10.00
Grid Map by ArchaicSoft
A tool designed for creating 3D tiled maps. Features: ~ Placing, erasing, and cloning selected tiles. ~ Filling/Clearing the current height plane. ~ Shifting the contents of the entire map or current height plane. ~ Painting materials onto existing tiles so maps can be build and re-skinned later on easily. ~ Designing multiple maps in one scene. ~ Dynamically creating new layers with user defined names. ~ Adding new tiles, tilesets, and materials with easy categorization. ~ Placing generic game objects (Such as characters, npcs, items, etc as can be made into prefabs) as tiles with the editor. Consult this webpage: http://archaicsoft.free-forums.cc/t2-tool-grid-map for more information or to report errors and request help. Alternatively you may contact: Archaicsoft@outlook.com for support. Currently includes 1 tileset made of generic square-based shapes and 1 material (auto-applied). Future updates will include more tiles/sets and materials as well as some basic gameplay scripts and characters to get started an playtesting (within an example project).
Price $20.00
Price $20.00
Explosion Force 2D by PulsarX Studio
Here’s the solution to the explosion force 2D. Very simple and easy to use.
It consists of seven different explosions:
-Single Explosion
-Uplift Explosion
-Double Explosion
-Tripple Explosion
-Attractive Explosion
-Unstable Explosion
-Pulsing Explosion
All explosions have a variety of settings like:
– Layer Filter
– Tag Filter
– Depth Filter
– Radius
– Force
– Position
– Modifie Force By Distance
– Send Explosion Damage
and more…
Simply add the explosion script to any game object, adjust the settings, and activate it.
Every explosion radius can be adjusted visually in scene view.
Explosions don’t require any of the components, and can be added to an empty Gameobject.
With namespace: ExplosionForce2D, you will have access to four Custom Methods:
-AddExplosionForce2D
-AddUpliftedExplosionForce2D
-AddAttractionForce2D
-AddRandomizedForce2D
Online Documentation
Youtube Tutorials
contact@pulsarxstudio.com
support@pulsarxstudio.com
Price $25.00
It consists of seven different explosions:
-Single Explosion
-Uplift Explosion
-Double Explosion
-Tripple Explosion
-Attractive Explosion
-Unstable Explosion
-Pulsing Explosion
All explosions have a variety of settings like:
– Layer Filter
– Tag Filter
– Depth Filter
– Radius
– Force
– Position
– Modifie Force By Distance
– Send Explosion Damage
and more…
Simply add the explosion script to any game object, adjust the settings, and activate it.
Every explosion radius can be adjusted visually in scene view.
Explosions don’t require any of the components, and can be added to an empty Gameobject.
With namespace: ExplosionForce2D, you will have access to four Custom Methods:
-AddExplosionForce2D
-AddUpliftedExplosionForce2D
-AddAttractionForce2D
-AddRandomizedForce2D
Online Documentation
Youtube Tutorials
contact@pulsarxstudio.com
support@pulsarxstudio.com
Price $25.00
City Trash Pack by Izen
Pack includes 74 ready to use prefabs that allows to add some dirt to city streets, courtyards and abandoned places.
List of props:
1 dumpster
3 plastic and 1 iron trash cans
4 trash bags
3 barrels
6 cups
11 metal jars
6 bottles
5 cardboard boxes
3 piles of papers
4 bricks
9 brick pieces
7 wooden boards
Total number of textures: 54
All textures done in 2048x2048 pixels resolution.
Total materials count: 18
Prefabs using Unity Standart shader (Metallic/Smoothness)
Dumpster and plastic cans has two versions (with and without labels).
Paint buckets comes with 3 colors (red, green, blue).
Price $10.00
List of props:
1 dumpster
3 plastic and 1 iron trash cans
4 trash bags
3 barrels
6 cups
11 metal jars
6 bottles
5 cardboard boxes
3 piles of papers
4 bricks
9 brick pieces
7 wooden boards
Total number of textures: 54
All textures done in 2048x2048 pixels resolution.
Total materials count: 18
Prefabs using Unity Standart shader (Metallic/Smoothness)
Dumpster and plastic cans has two versions (with and without labels).
Paint buckets comes with 3 colors (red, green, blue).
Price $10.00
Range Mapper with support for Playmaker by Oliver Wuensch
Map numbers or vectors from one number space into another, use curves to change the output and cycle data with ease
Do you need to convert input data like the value of a slider to move an object in 3d space?
Do you need to calculate the rotation of the hands of a clock from a counter?
Rangemapper makes it easy to convert floats, vector2 or vector3 from one space of numbers into another.
Multiple custom RangeMapper components can be used to create a library of RangeMappers in your scene.
Reuse them whenever you need them and call them by name through a manager component with a single call.
You can map positions to rotations, or map the mouse position to a GameObects position, or map slider values to a dial.
Modify the output data by curves which adds a convenient way to implement slow-in and slow out or other animatoon effects .
Includes demo scenes.
Link to documentation PDF.
Link to Playmaker manual PDF.
RangeMapper comes with Nodes for Hutong Playmaker visual programming environment. Playmaker demoscenes included.
(Paradoxnotion Nodecanvas/ Flowcanvas nodes are in preparation and will come with an update).
Email me at support@wuenschonline.de if you have questions or input.
Price $5.00
Do you need to convert input data like the value of a slider to move an object in 3d space?
Do you need to calculate the rotation of the hands of a clock from a counter?
Rangemapper makes it easy to convert floats, vector2 or vector3 from one space of numbers into another.
Multiple custom RangeMapper components can be used to create a library of RangeMappers in your scene.
Reuse them whenever you need them and call them by name through a manager component with a single call.
You can map positions to rotations, or map the mouse position to a GameObects position, or map slider values to a dial.
Modify the output data by curves which adds a convenient way to implement slow-in and slow out or other animatoon effects .
Includes demo scenes.
Link to documentation PDF.
Link to Playmaker manual PDF.
RangeMapper comes with Nodes for Hutong Playmaker visual programming environment. Playmaker demoscenes included.
(Paradoxnotion Nodecanvas/ Flowcanvas nodes are in preparation and will come with an update).
Email me at support@wuenschonline.de if you have questions or input.
Price $5.00
Hand Painted Dog Bundle by Christine Designs
The hand painted dog model is on a 1024 x 1024 diffuse map. These cute dogs are a perfect addition to any stylised game. This pack includes:
1 x Dog model
10 x natural 10 colour variations
5 x vibrant colour variations
Animations included:
Stretch 1
Stretch 2
Idel
Walk
Excite
Eat
Sit
Sit idel
Price $8.00
1 x Dog model
10 x natural 10 colour variations
5 x vibrant colour variations
Animations included:
Stretch 1
Stretch 2
Idel
Walk
Excite
Eat
Sit
Sit idel
Price $8.00
Skill Trees by NTEC
My vision was to create a skill system that is absolutely the best. System so good the developers like me would feel satisfied while creating new tree. System so simple and intuitive it takes only a few minutes to create a whole new tree. And so comprehensive it can be used to create the most complicated trees in the game industry. With 'Skill Trees' that vision is now a reality. Take gameplay to the next level.
- Installation is as simple as possible. Just import and start creating.
- To create relations between skills, drag and drop skill that is required. It's so easy.
- Included line renderer solves once and for all the problem of drawing UI lines.
- Powerful. It's not only about trees. It's about creating whole forests.
- Easy to maintain. Skills were designed to be in one of three possible states: activated, available, disabled.
- Full source code. Asset fit any game, but it's also very easy to expand its features.
- Advanced options. Every need is well-thought. Just configure it right way.
- Easy state access. Built-in function checks if skill was already acquired.
- Comprehensive solution. That's the only needed tool for creating skill trees.
- Custom lines. Create simple texture and make Your game look fabulous.
- Relations logic. Choose if all of the required skills have to be acquired or just one of them.
- It takes only a few minutes to create a simple tree.
- Need to create broad tree like in the AAA games? Don't hesitate.
- Intuitive points system. Just attach text with points and set cost of each skill.
- Line renderer supports nested objects.
- Creator remembers last skill width and height. Set it once and be happy forever.
- Data saver automatically proposes filename based on skill name and its parent name, so filename is unique even after duplication.
Skill icons made by GoodDay are not included.
Don't waste time reinventing the wheel. 'Skill Trees' package can make all the difference for You right now.
Do You have a question or request? Ask confidently, support is a great part of my 'the best solution' vision - assetstore.ntec@gmail.com
Price $15.00
- Installation is as simple as possible. Just import and start creating.
- To create relations between skills, drag and drop skill that is required. It's so easy.
- Included line renderer solves once and for all the problem of drawing UI lines.
- Powerful. It's not only about trees. It's about creating whole forests.
- Easy to maintain. Skills were designed to be in one of three possible states: activated, available, disabled.
- Full source code. Asset fit any game, but it's also very easy to expand its features.
- Advanced options. Every need is well-thought. Just configure it right way.
- Easy state access. Built-in function checks if skill was already acquired.
- Comprehensive solution. That's the only needed tool for creating skill trees.
- Custom lines. Create simple texture and make Your game look fabulous.
- Relations logic. Choose if all of the required skills have to be acquired or just one of them.
- It takes only a few minutes to create a simple tree.
- Need to create broad tree like in the AAA games? Don't hesitate.
- Intuitive points system. Just attach text with points and set cost of each skill.
- Line renderer supports nested objects.
- Creator remembers last skill width and height. Set it once and be happy forever.
- Data saver automatically proposes filename based on skill name and its parent name, so filename is unique even after duplication.
Skill icons made by GoodDay are not included.
Don't waste time reinventing the wheel. 'Skill Trees' package can make all the difference for You right now.
Do You have a question or request? Ask confidently, support is a great part of my 'the best solution' vision - assetstore.ntec@gmail.com
Price $15.00
HQ Realistic explosions by ErbGameArt
There are 20 different explosions and 4 custom shaders in the asset.
All explosion animations have a resolution of 8192x8192 px.
Materials for explosions are created with the help of custom shaders.
All effects works on all platforms and are presented in normal sizes. You can easily resize effects using standart size values.
Works with Lightweight Render Pipeline starting from Unity version 2018.1
The effects are very simple to use, just take and drop prefabs into your game!
Demo for PC
If you have any questions, write to e-mail gorobecn2@gmail.com
Price $26.00
All explosion animations have a resolution of 8192x8192 px.
Materials for explosions are created with the help of custom shaders.
All effects works on all platforms and are presented in normal sizes. You can easily resize effects using standart size values.
Works with Lightweight Render Pipeline starting from Unity version 2018.1
The effects are very simple to use, just take and drop prefabs into your game!
Demo for PC
If you have any questions, write to e-mail gorobecn2@gmail.com
Price $26.00
The Ninja Arcade by PIOSystems
PIOBeat/PIOSystems presents a collection of Music Instrumentals for all of your Game Development Purposes!
- 11 Tracks Total
- A Mix of Hip-Hop, Chiptune, EDM, Synth, Beat Genres
- All Tracks Play Full Length; You May Edit Tracks For Time As You See Fit
*DAWs (Digital Audio Workstations) Used: Ableton Live 9 and StageLight 3.0
*VSTi's (Virtual Studio Technology Instruments) Used: Adonis, TX16Wx, Audjoo-Helix 64, CM-505, Full Bucket 3100, Bounce, VACS2, ElectroSynth, Exotic
*Samples and Loops Provided By The Following: Function Loops, TrapSquad, Sound Shock, rLoops, Digital Underglow, Output
'Ninja' Arcade Game is the Trademark and Copyright of SEGA LTD.
All Tracks Fall Under the Unity Creative Commons License Agreements as well as my own:
- Please do not use it in any project that promotes hate, discrimination or harm to any race, religious beliefs, sexual orientation, gender, etc.
- Please do not use it for any Overly Sexually Explicit, Pornographic or Indecent Imagery, Acts or Material.
- Please do not use it in any Paid Political Campaigns
- This Asset is mainly intended for Indie Developers and Studios. If you're a Major/Commercial Development, Publisher or Studio, please contact me for any inquiries for use. We can discuss any arrangements as needed.
- This Asset is also available for everybody to freely use in any applicable Game, Project, etc. So anyone/company/developer who would like exclusive commercial rights to use any track/tracks in their Game, Project, etc. please contact me and we can discuss Terms of Use and Pay Rates.
Again, if you have any questions or not sure on whether or not your Game or Project violates or falls within or outside the guidelines listed above or the the Official Unity Asset ToU/EULA, please feel free to either PM me here or email me at: 11aninja11@gmail.com
Thanks For Stopping By!
Price $0.00
- 11 Tracks Total
- A Mix of Hip-Hop, Chiptune, EDM, Synth, Beat Genres
- All Tracks Play Full Length; You May Edit Tracks For Time As You See Fit
*DAWs (Digital Audio Workstations) Used: Ableton Live 9 and StageLight 3.0
*VSTi's (Virtual Studio Technology Instruments) Used: Adonis, TX16Wx, Audjoo-Helix 64, CM-505, Full Bucket 3100, Bounce, VACS2, ElectroSynth, Exotic
*Samples and Loops Provided By The Following: Function Loops, TrapSquad, Sound Shock, rLoops, Digital Underglow, Output
'Ninja' Arcade Game is the Trademark and Copyright of SEGA LTD.
All Tracks Fall Under the Unity Creative Commons License Agreements as well as my own:
- Please do not use it in any project that promotes hate, discrimination or harm to any race, religious beliefs, sexual orientation, gender, etc.
- Please do not use it for any Overly Sexually Explicit, Pornographic or Indecent Imagery, Acts or Material.
- Please do not use it in any Paid Political Campaigns
- This Asset is mainly intended for Indie Developers and Studios. If you're a Major/Commercial Development, Publisher or Studio, please contact me for any inquiries for use. We can discuss any arrangements as needed.
- This Asset is also available for everybody to freely use in any applicable Game, Project, etc. So anyone/company/developer who would like exclusive commercial rights to use any track/tracks in their Game, Project, etc. please contact me and we can discuss Terms of Use and Pay Rates.
Again, if you have any questions or not sure on whether or not your Game or Project violates or falls within or outside the guidelines listed above or the the Official Unity Asset ToU/EULA, please feel free to either PM me here or email me at: 11aninja11@gmail.com
Thanks For Stopping By!
Price $0.00
EIN Fantasy Assassin by EIN Studio
This character is a fantasy assassin concept.
Very well suited as a hero of fantasy games :)
= Tris =
Assassin: 4619
Assassin_Weapon : 1096
= Texture Size =
Assassin: 1024 X 1024 X 1
Assassin_Weapon : 512 X 512 X 1
= Animations(Humanoid) =
Idle01
Idle02
Idle03
Walk_Forward
Walk_Backward
Run
Jump
Jump_Fall
Jump_Jump
Jump_Landing
Laugh
Lose
Victory
Dash
Damaged
Stun
Dead
Attack01
Attack02
Skill01
Skill02
Total : 21 Animations
= Effects =
Prefabs : 9
Materials : 20
* ************** *
Making fun!
Our characters will be coming soon :)
Website
Contact
Price $28.69
Very well suited as a hero of fantasy games :)
= Tris =
Assassin: 4619
Assassin_Weapon : 1096
= Texture Size =
Assassin: 1024 X 1024 X 1
Assassin_Weapon : 512 X 512 X 1
= Animations(Humanoid) =
Idle01
Idle02
Idle03
Walk_Forward
Walk_Backward
Run
Jump
Jump_Fall
Jump_Jump
Jump_Landing
Laugh
Lose
Victory
Dash
Damaged
Stun
Dead
Attack01
Attack02
Skill01
Skill02
Total : 21 Animations
= Effects =
Prefabs : 9
Materials : 20
* ************** *
Making fun!
Our characters will be coming soon :)
Website
Contact
Price $28.69
Enemy's Knife Animation Collection by Mister Necturus
This collection created especially for NPC enemy and monster characters. But maybe used for any.
Animation clips can be used with any rig type but to redirect it to custom characters must "humanoid" avatar used.
Animation with RM contains root motion data.
Pack including :
1. Dead Walker character (LOD) and 2 knives (9686 triangles, 5,226 vertices), Character Studio rig 74 bones (including weapons mount bones).
2. 80 animation clips for each character. 53 "on place" animation clips, plus 27 duplicates of run, walk, fight... animation clips included "root motion" data, used by Mecanim.
3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.
4. Skinned and rigged character in 3D MAX 2011.
Time list:
1. Knife_PutWeapon_Back - 0 - 50 fr.,
2. Idle_A - 51 - 651 fr.,
3. Knife_TookWeaponOut - 652 - 702 fr.,
4. Knife_Stance_A-B_blend - 703 - 723 fr.,
5. Knife_CombatStance_B - 724 - 824 fr.,
6. Knife_Stance_B-A_blend - 825 - 843 fr.,
7. Knife_CombatStance_A - 844 - 944 fr.,
8. Knife_PlayingStance - 945 - 1045 fr.,
9. Knife_Block - 1046 - 1101 fr.,
10. Knife_Bully - 1103 - 1368 fr.,
11. Knife_Combo_A - 1369 - 1449 fr.,
12. Knife_Combo_B - 1450 - 1540 fr.,
13. Knife_Combo_C - 1542 - 1642 fr.,
14. Knife_Combo_Moving_A - 1643 - 1743 fr.,
15. Knife_Combo_Moving_A_RM - 1744 - 1844 fr.,
16. Knife_Combo_Moving_B - 1849 - 1934 fr.,
17. Knife_Combo_Moving_B_RM - 1935 - 2020 fr.,
18. Knife_Combo_Moving_C - 2025 - 2115 fr.,
19. Knife_Combo_Moving_C_RM - 2116 - 2206 fr.,
20. Knife_Combo_Moving_D - 2211 - 2291 fr.,
21. Knife_Combo_Moving_D_RM - 2292 - 2372 fr.,
22. Knife_Combo_Moving_E - 2377 - 2457 fr.,
23. Knife_Combo_Moving_E_RM - 2458 - 2538 fr.,
24. Knife_Cut_Oneself - 2543 - 2843 fr.,
25. Knife_Evasion_B - 2848 - 2878 fr.,
26. Knife_Evasion_B_RM - 2879 - 2909 fr.,
27. Knife_Evasion_L - 2914 - 2954 fr.,
28. Knife_Evasion_L_RM - 2955 - 2995 fr.,
29. Knife_Evasion_R - 3000 - 3035 fr.,
30. Knife_Evasion_R_RM - 3036 - 3071 fr.,
31. Knife_Hit_B - 3076 - 3126 fr.,
32. Knife_Hit_B_RM - 3127 - 3177 fr.,
33. Knife_Hit_F - 3182 - 3237 fr.,
34. Knife_Hit_F_RM - 3238 - 3293 fr.,
35. Knife_Hit_L - 3298 - 3378 fr.,
36. Knife_Hit_L_RM - 3379 - 3459 fr.,
37. Knife_Hit_R - 3463 - 3508 fr.,
38. Knife_Hit_R_RM - 3509 - 3554 fr.,
39. Knife_Injured_A - 3559 - 3759 fr.,
40. Knife_Injured_B - 3760 - 3990 fr.,
41. Knife_Stunned - 3991 - 4241 fr.,
42. Knife_Trust_A_01 - 4242 - 4292 fr.,
43. Knife_Trust_A_02 - 4293 - 4333 fr.,
44. Knife_Trust_B_01 - 4334 - 4379 fr.,
45. Knife_Trust_B_02 - 4380 - 4425 fr.,
46. Knife_Trust_B_03 - 4426 - 4471 fr.,
47. Knife_Trust_Moving_A_01 - 4472 - 4537 fr.,
48. Knife_Trust_Moving_A_01_RM - 4538 - 4603 fr., v49. Knife_Trust_Moving_A_02 - 4608 - 4668 fr.,
50. Knife_Trust_Moving_A_02_RM - 4669 - 4729 fr.,
51. Knife_Trust_Moving_B_01 - 4734 - 4794 fr.,
52. Knife_Trust_Moving_B_01_RM - 4795 - 4855 fr.,
53. Knife_Trust_Moving_B_02 - 4860 - 4915 fr.,
54. Knife_Trust_Moving_B_02_RM - 4916 - 4971 fr.,
55. Knife_Trust_Moving_B_03 - 4976 - 5036 fr.,
56. Knife_Trust_Moving_B_03_RM - 5037 - 5097 fr.,
57. Knife_Move_Back - 5102 - 5123 fr.,
58. Knife_Move_Back_RM - 5124 - 5145 fr.,
59. Knife_Move_Forward - 5150 - 5171 fr., v60. Knife_Move_Forward_RM - 5172 - 5193 fr.,
61. Knife_Move_Left - 5198 - 5224 fr.,
62. Knife_Move_Left_RM - 5225 - 5251 fr.,
63. Knife_Move_Right - 5256 - 5282 fr.,
64. Knife_Move_Right_RM - 5283 - 5309 fr.,
65. Knife_Turn_45_L - 5314 - 5349 fr.,
66. Knife_Turn_45_L_RM - 5350 - 5385 fr.,
67. Knife_Turn_45_R - 5390 - 5425 fr.,
68. Knife_Turn_45_R_RM - 5426 - 5461 fr.,
69. Knife_Turn_90_L - 5466 - 5511 fr.,
70. Knife_Turn_90_L_RM - 5512 - 5557 fr.,
71. Knife_Turn_90_R - 5562 - 5607 fr.,
72. Knife_Turn_90_R_RM - 5608 - 5653 fr.,
73. Run_Casual - 5658 - 5688 fr.,
74. Run_Casual_RM - 5689 - 5719 fr.,
75. WalkCasual_A - 5724 - 5773 fr.,
76. WalkCasual_A_RM - 5774 - 5823 fr.,
77. Knife_Die_backward - 5828 - 5893 fr.,
78. Knife_Die_Forward - 5898 - 5963 fr.,
79. Knife_Die_from_Left - 5968 - 6023 fr.,
80. Knife_Die_from_Right - 6028 - 6083 fr.,
Price $20.00
Trees and Stumps by oxo potion
Looking for the right mixture of realistic and stylized to match your projects aesthetic? Well maybe these will do you some good!
Here are a few great tree and stump assets I've used in the past to make amazing looking forests and would like to share with you!
Each asset is complete with hand crafted LOD models to keep your project running smooth even while creating dense forests :)
The packege includes:
3D
- 4 tall pine tree variations
- 2 leafy type trees variations
- 2 saplings (for pine and leafy)
- 3 kinds of stumps
- 2 fallen log variations
- 2 fallen branch variations
2D
- 2 kinds of tillable bark textures
- 2 branch textures (for pine and leafy)
- A tree ends texture atlas with 4 ends variations
- A clever pine tree group billboard to fill in background space where you can't afford real trees!
If you liked this package and would like to see more from me, be sure to check out oxo potion on the Unity Asset Store :)
Price $3.00
Here are a few great tree and stump assets I've used in the past to make amazing looking forests and would like to share with you!
Each asset is complete with hand crafted LOD models to keep your project running smooth even while creating dense forests :)
The packege includes:
3D
- 4 tall pine tree variations
- 2 leafy type trees variations
- 2 saplings (for pine and leafy)
- 3 kinds of stumps
- 2 fallen log variations
- 2 fallen branch variations
2D
- 2 kinds of tillable bark textures
- 2 branch textures (for pine and leafy)
- A tree ends texture atlas with 4 ends variations
- A clever pine tree group billboard to fill in background space where you can't afford real trees!
If you liked this package and would like to see more from me, be sure to check out oxo potion on the Unity Asset Store :)
Price $3.00
Pencil Sketch Painterly by Jim
This is a Pencil Sketch Camera Image Effect. Add the ImageEffect to camera, you will get a Realtime pencil sketch style rendering.
INSIDE:
A demo scene. Watching the video below for more detail.
All source code, include c# and shader code.
This Image Effect is compatible with all platforms(IOS, Android, MAC, PC)
Price $3.50
INSIDE:
A demo scene. Watching the video below for more detail.
All source code, include c# and shader code.
This Image Effect is compatible with all platforms(IOS, Android, MAC, PC)
Price $3.50
Low Poly Nature Environment Pack by PURPLE LEMON
This pack includes 43 unique assets. It includes trees, branches/logs, tree stumps, different sized rocks and some vegetation.
PACKAGE CONTENT :
- 4 oak trees
- 4 pine trees
- 4 birch trees
- 6 branches/logs (2 for each tree type)
- 3 tree stumps (1 for each tree type)
- 3 small rocks
- 3 medium rocks
- 3 large rocks
- 3 clouds
- 2 flowers
- 1 cattail
- 1 fern
- 1 lotus
- 2 grass
- 2 mushrooms
- 1 water
Pack also includes 3 demo scenes created to show off the assets.
Tris count is from 178 up to 3000, but the average tris count is around 800. Texture size is 2048x2048. All assets use albedo and ambient occlussion maps, only birch trees have normal maps. Trees use 2 materials, other assets use 1.
Feel free to contact me if you have any questions:
- e-mail : purplelemon.info@gmail.com
- twitter : @purplelemonA
- instagram : @purplelemon_art
Price $4.99
PACKAGE CONTENT :
- 4 oak trees
- 4 pine trees
- 4 birch trees
- 6 branches/logs (2 for each tree type)
- 3 tree stumps (1 for each tree type)
- 3 small rocks
- 3 medium rocks
- 3 large rocks
- 3 clouds
- 2 flowers
- 1 cattail
- 1 fern
- 1 lotus
- 2 grass
- 2 mushrooms
- 1 water
Pack also includes 3 demo scenes created to show off the assets.
Tris count is from 178 up to 3000, but the average tris count is around 800. Texture size is 2048x2048. All assets use albedo and ambient occlussion maps, only birch trees have normal maps. Trees use 2 materials, other assets use 1.
Feel free to contact me if you have any questions:
- e-mail : purplelemon.info@gmail.com
- twitter : @purplelemonA
- instagram : @purplelemon_art
Price $4.99
Colourful animated plants by Rookie Hero
Colourful Animated Plants is a stylized plants package that you can use for desktop, console and also for mobile.
The package contains different material options, that allow you to customize the look of the plants.
Content: - 10 Different models of plants with LODs. - Each plant has at least one idle animation. - 2 Diffuse texture with emission mask in the alpha channel (2048). - 1 Toon tone texture. - 1 Cartoon shader. - 20 Plants prefabs.
To achieve same camera effects presented in our screenshots/trailer, you will need to import Post Processing Stack.
For any questions or concerns, please don't hesitate to contact us at: rookiehero@rookieherogames.com
Price $10.00