Race Kart 01 by PolyCraft
Unity Vehicle system implemented - Ready to Drive.
Technical Details:
- Kart model use 4 materials (Body, Glass, Wheels and BrakeFlare)
Texture size:
- Body paint and parts: 2048 x 2048
- Wheels: 1024 x 512
- Lights Emissive: 512 x 256
Model has 2 LOD's:
- LOD0: 6650 tris
- LOD1: 3300 tris
- All materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Driver/Character model not included in the package.
- Emissive texture for lights included.
- PSD source files included.
- You can make Your own custom painting for body using included PSD file.
- Clear and optimized geometry.
- Collision Meshes included
- Model is properly scaled and aligned along Z-axis.
- Separated and properly aligned four wheels with brake discs. Works perfectly with Unity Vehicle and other vehicle systems.
- LOD's correctly implemented to all parts of the car.
- 8 Car prefabs ready to drive with different sets of materials.
- 2 Wheel materials (black paint and chrome)
- All materials, textures and other parts of package properly named and organised.
- 2 Demo scenes included.
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
If You like this product, please rate and comment.
Price $10.00
Ashtrays by 3D.BJ
Textures Resolutions: 1024
Ashtray 1 material include:
- Normal Map
- Ambient Occlusion
Ashtray 2 material include:
- Albedo/Smoothness
- Normal Map
- Ambient Occlusion
Tris:
Ashtray 1:: 480
Ashtray 2:: 526
Important: For best visuals use Linear Color Space. (Edit > Project Settings > Player > Other Settings > Color Space*)
Price $0.00
Cigar Pack by 3D.BJ
- 4 Ashtrays, with different textures
- 7 Cigar models with different textures
- Ashes
- Cigar Guillotine
- Humidor (openable)
Textures Resolutions: 512 - 2048.
PBR materials includes:
- Albedo
- Specular or Metallic
- Normal Map
- Ambient Occlusion
- Emission
Tris:
Ashtray 1:: 806
Ashtray 2:: 588
Ashtray 3:: 756
Ashtray 4:: 468
Cigare:: 142
Ashes:: 85
Cigar Guillotine:: 416
Humidor:: 176
Important: For best visuals use Linear Color Space. (Edit > Project Settings > Player > Other Settings > Color Space*)
Price $8.00
NGUIToolbox by iDecay
NGUIToolbox extends the popular NGUI (Next-Gen UI) asset from Tasharen Entertainment by adding a fully-featured sprite animator, various useful shader effects and a unique particle system, as well as further helpful components and additions to let you use NGUI in even more ways, next to building user interfaces, 2D levels and the like; thus making it more suitable to use it across the whole production process.
Features:
- create animations with the performant and easy to use sprite animation system
- convert any sprite to an exceptional particle generator and randomize everything!
- contains over 20 combinable effects with more to come
- additional components for scrolling textures, tweening single letters, and so on
- each extension is made from the ground up to support UISprite, UI2DSprite and UITexture components
Animations
With this intuitive animation system you can create animations from your atlas in seconds. Open the extensive Animator window, multi-select sprites, add them to the frame bar, give the animation a name and hit 'Save'. Now you can select it in any NGUIAnimations component that's attached to a sprite of that atlas and fine-tune the desired result in each component by adjusting the frame rate, loop type and animation order. That way you can add the same animation to different widgets, adjust each individually and only have to add, change, re-arrange or remove the related frames in the Animator, while also being able to preview the result.
Effects
With NGUIEffects you can alter your sprites and textures to adjust their appearance in a variety of ways, like giving them different colors, a more natural gradient, distort or clip them, add an outline, shadows, lighting and numerous other effects to let your static UI pop out and add more life to your 2D worlds.
You can even combine each effect to further individualize your sprites and let them stand out or blend in with the environment (e.g. by simulating different light sources and dropping shadows behind them).
Particles
NGUIParticles lets you convert any sprite or texture into a custom particle system to create and animate hundreds of strict or randomly generated particles in a unique fashion, as pretty much every parameter is randomizable. You can specify how many particles should spawn at what rate, how, where and how fast they should move, whether they should change color, collide or fade in/out and much more.
It utilizes the widget and transform of the GameObject it's attached to, uses it as the starting point and copies all components of this 'Host'-GameObject to each particle, which lets you customize their behavior and appearance even further. The particles are being pooled to maximize performance and directly use the values set on the NGUIParticles component, meaning that you can change the values in one place and the particles adjust accordingly.
Further Additions
This asset contains even more useful components for working with NGUI, like importing sprite slices into atlases, scrolling textures, tweening single letters of a UILabel, even custom PlayMaker actions and with more and more extensions to be added over time.
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Play the demo or read the comprehensive documentation on the website to get a better understanding on what NGUIToolbox is, what it can offer and how it can improve your current and next projects. If you have any questions, suggestions, feature-requests, want to report a bug or ran into a problem, feel free to either contribute it to the forum or contact me directly via email.
Price $45.00
Voxel MOBA Map by Yaroslav Lobanov
It has Radiant and Dire sides, three lanes (easy, hard and mid), the river and Roshan's lair.
Features
- Radiant and Dire Thrones;
- Radiant and Dire Towers;
- Radiant (3) and Dire (1) trees;
- Radiant and Dire Shrines;
- Radiant and Dire Melee and Ranged Barracks;
- Side Lane Shops.
All the features are available separately, so it is possible to change the map.
Summary
Polygons: 566438,
Vertices: 918831,
Materials: 1,
Textures: 1.
Price $4.99
Game Audio Try Pack by Michael La Manna
Audio included:
1. Badlands Music Pack 1 - Scorched Land - Full Loop Version
2. Badlands Music Pack 2 - No Man’s Land - Full Loop Version
3. Electronica Music Pack 1 - Blue Moon - Full Loop Version
4. Electronica Music Pack 2 - Surrounded By Stars EMP2 Mix - Full Loop Version
5. Epic Adventure Music Pack 1 - Pharaohs Curse
6. Epic Adventure Music Pack 2 - The Catacomb
7. Fantasy Music Pack 1 - Magical Power Whoosh 1
8. Fantasy Music Pack 1 - Magical Power Whoosh 2
9. Fantasy Music Pack 2 - Traders Market - Full Loop Version
10. Fantasy Music Pack 3 - Dawn Over ElvenWood - Looping Ambient Version
11. Galactic Adventure Music Pack 1 - Darkness - Full Loop Version
12. Galactic Adventure Music Pack 1 - Darkness - Stem A
13. Galactic Adventure Music Pack 1 - Darkness - Stem B
14. Galactic Adventure Music Pack 1 - Darkness - Stem C
15. Galactic Adventure Music Pack 2 - Unknown Beings - Full Loop Version
16. Galactic Adventure Music Pack 2 - Unknown Beings - Stem A
17. Galactic Adventure Music Pack 2 - Unknown Beings - Stem B
18. Galactic Adventure Music Pack 2 - Unknown Beings - Stem C
19. Galactic Adventure Music Pack 3 - New Home - Full Loop Version
20. Galactic Adventure Music Pack 3 - New Home - Stem A
21. Galactic Adventure Music Pack 3 - New Home - Stem B
22. Galactic Adventure Music Pack 3 - New Home - Stem C
23. Galactic Adventure Music Pack 4 - SciFi Ambience Loop 1
24. Horror Survival Music Pack 1 - Under the Bed - Ambience Loop Version
25. Retro Music Pack - Upgrade - Full Loop Version
26. Sound Effects Pack 1 - Lake Waves 1 - Looping
27. Whimsical Adventure Music Pack 1 - Trouble - Full Loop Version
28. Whimsical Adventure Music Pack 2 - Weekend Fun - Full Loop Version
LISTEN
All audio files are .wav 44,100 Hz, 16 Bit, Stereo.
Price $25.00
VR STARTER KIT OCULUS GO EDITION by Solo Projects Studios
Please purchase the kit at the link above to get access to this example project.
Although the Oculus Go only has one controller that the speed of movement isn't tracked, This example game shows that you can still use items like guns and melee weapons and create a full game.
This comes with a complete demo game that uses a Pistol, Sword, Axe and Mace for combat with a hoard of alien monsters.
Asynchronous Scene Loading of the Game Scene (MOBILE AND RIFT VERSIONS)
Radial Scene Loading Progress Bars (MOBILE AND RIFT VERSIONS)
Rigidbody Character controller that uses the Oculus Go Controller
Premade FPS Prefab
Player Turning and Jumping
Easily set up any object to be Interactively Grabbable
Distance Grabbing that has an Adjustable Range
All Grabbed Object’s Positions and Rotations can be set Individually
Pistol Combat
Melee Combat
Demo Game
Game Manager that controls the number of enemies
Particle Event when Enemies Die
Enemy Spawning System with Particle FX
GUI with Fully Function Player Health and Player Score
Commented Code and Tooltips make it Easy to Learn
Price $45.00
HQ Modular Interior Hotel by Chilla's Art
All interior parts and props are highly detailed modular and can be used in any project.
This package is using High Definition Render Pipeline.
For more HD screenshots go HERE
Features:
- Fully modular props and interior
- Optimized HQ 3D models
- Explorable map
- 4K HD textures
- Post Processing Stack v2 setup
- HDRP textures
Price $24.99
Project Helper by AGui
This is a Project Helper.
Instead of pdf, word, doc or picture.
In the unitypackage, people usually use a pdf or .doc to tell others how to use his .unitypackage.
It is unfriendly.
Why? It is trouble and low low efficiency
Now you can use this package in your project
You can create and edit anything you want.Including label, texture and button
You can edit then with any position or width or height, color and size
And it also can jump to the line of code by a button event when you want to show some code.
On the whole, it is helpful and you can set it in all your project.
Price $9.99
Mobile Tools + Complete Game by Gley
- Contains a complete game with all features already integrated (Ads, Achievements, Leaderboards, In App Purchase).
- This package includes all assets used (Textures, Sounds, Models, Animations, Scripts) and it is ready to build.
- The core engine is independent and can be used to make any games you like.
- The code is clear and every method is fully commented.
IMPORTANT! If you already own one of our assets you can upgrade to this asset and you will have discounts between 15% and 40% depending on the asset.
Mobile Tools also includes the following 5 stars assets:
- Show ads ad from any ad platform using the same line of code for both Android and iOS (supports: AdColony, AdMob, AppLovin, ChartBoost, Heyzap, UnityAds, Vungle).
- Has built in mediation policy
- More details available here:
https://assetstore.unity.com/packages/tools/integration/mobile-ads-gdpr-compliant-102892
- Make in app purchases with minimal setup and very little programming knowledge.
- More details available here:
https://assetstore.unity.com/packages/tools/integration/easy-iap-in-app-purchase-128902
Easy Achievements and Leaderboards
- Submit achievements and scores with minimal setup for Google Play and App Store.
- More details available here:
https://assetstore.unity.com/packages/tools/integration/easy-achievements-and-leaderboards-118119
- Save and load game data using same line of code on all supported Unity platforms.
- More details available here:
https://assetstore.unity.com/packages/tools/integration/all-platforms-save-115960
- All above assets have Playmaker support.
- All of the above assets work outside this project just import only the folders you need in your project.
- This game is the best tutorial on how to integrate any of our assets in a production game.
For detailed instructions check the Documentation
For any questions:
Price $40.00
LEGENDARY LOOT LITE PACK by ANVIL SOFTWORKS
Get rich, unique items and enemies authored from hand-crafted components, then randomize them. Keep your game feeling fresh with every spawn. In-game items can be composed from easy-to-work-with asset components representing every aspect of the item, from parts of the name, modifiers for quality, rarity, or level. In-scene factories describe how to build your items or enemies on-the-fly.
Each example scene contains a content generator with thousands of unique combinations generated from very simple assets, and a handful of factories which are chained together to represent the generation algorithm. Each combination has individual variations, and can be generated at any power level, modified or controlled as desired.
LEGENDARY LOOT also includes support from the development team. Legendary Loot contains about 10000 lines of code.
Price $0.00
The Forest - 3D Platform Game Pack by Retro Ground
● Package includes mounted scene for tests with included effects and wind configurations.
● Ultra lightweight models giving you the ability to create complex scenes without loss of frames.
● Custom sky material included in package.
Price $19.99
Replicator by Beasty Games
Replicator Version 1.0
- One model: Replicator
- Scenes: One demo scene displaying the model.
- Texture compression format: RGBA
- Texture Format: .png format
- Shader: Standard
- Model Format: .fbx format.
- Albedo map and normal map are applied.
- Texture Size: Larger objects use 1024x1024 textures while some of the smaller ones use 512x512 textures.
- Number of Meshes: 1
- Number of Textures: 21
- Number of Materials: 18
- Number of Prefabs: 1 - Triangles: 2k
- Vertices: 1.2k
DirectX required.
Price $4.99
TerraTex Lite - Automated Terrain Texturing/Splatmap by Joe Patrick
Price $0.00
Magic Icons Pack by Little Sweet Daemon
- Animals (5 variations)
- Books (5 color variations)
- Bottles Elixirs (42 variations)
- Eyeballs (8 color variations)
- Feathers (8 color variations)
- Rings (19 color variations)
- Rocks Crystals (13 variations)
- Runes (14 variations)
- Scrolls (9 variations)
- Wands (20 color variations)
Price $10.00
SCI-FI PLATFORM 1.0 by Tiger Shark Studios
Textures maps included are: -
Ambient Occlusion, Diffuse, emissive, Glossiness, Height, Normal and Specular.
Polygons : - 10479
Triangles : - 20711
Vertices : - 10865
Price $34.99
Low Poly Sci-Fi Cartoon City by New Vision Studios
A Low poly asset pack of characters, buildings, props, vehicles to create a sci-fi cartoon environment. This pack is optimized for any type of game.
This pack includes a demo scene and 135 different assets.
Vehicules
-3 Cars
-1 Caravan
-1 Motorbike
-2 Space Ships
-1 Space Bus
-1 Train
-1 Scooter
-1 Barge
Animated Characters
-3 Males ( 2 different color prefabs/character)
-3 Females ( 2 different color prefabs/character)
Environments
- Trees
- Rocks
- Flowers
- Grounds
Buildings
- Buildings
- Houses
- Archs
- Bridge
- Bus/train station
Props
- Advertising Screens
- Antena
- Bench
- Bin
- Electric Post
- Electric wire
- Escalator
- Flower Pots
- Fruits
- Gate
- Holding Bar
- Market Stall
- Market Mobile Shelf
- Paddle
- Pipes
- Plateforms
- Rail Ways
- Walls
- Stairs
- Stall table
- Lights
- Washing Frames
For any queries please send an e-mail to : newvision.istudios@gmail.com
Price $8.99
Uni City by IL.ranch
All assets are modular: You can design it to front, or back, Restore the size without crack. Anyway you're gonna get Only positive feedback!
Pack includes: ● possibility to make multi level world: underground (sewerage: -1, -2, -3, -4, -5 level etc.) - top (1, 2, 3, 4, 5 level etc.); ● modular walls, windows, doors with swappable materials; ● modular buildings constructor (any buildings configuration); ● modular narrow gauge railway system, tram, railway station; ● gutta-percha female steampunk character, Mecanim ready (without animations); ● hand drawn (2d) male steampunk character; ● swappable walls materials (plaster, bricks, stone); ● showcases sets - shops (swappable materials and props), 4 pre-built shops: record shop, top hat shop, dishes shop (teapots), fashion magazine shop; ● modular sewerage constructor; ● modular bridges constructor (different variations); ● modular wires, vegetation; ● modular wall decorations; ● modular metal system constructors; ● modular fence; ● modular pipes; ● modular ivy; ● modular Tram; ● modular rails, traffic lights, railway arrows; ● other props; ● etc.
● PBR; ● LOD's included; ● Most of textures - 2K. Note: City without water; Note: Designed for linear color space. (if you see "Shader error...invalid subscript 'uv2'..." just right click the shader - Reimport).
Price $65.00
Short War Axe by Nikola Bulajic
- Very high quality low-poly model of War Axe Two Hand and simple pine!. Model is convenient for 3D games, scenes and other applications.
- Axe Model contains 2 separated objects.
-Pine is single object.
- 4096x4096 (axe) and 2048x2048 (pine)textures: albedo, metalic/roughness and normal map.
- Axe have 1060 tris and pine have 736 tris. And can be reduced by deleting some edges if necessary.
- Axe model objects are on two UV map's. And it can be combined in one in PS if necessary. Pine is sepparated as object and it has own uv map.
- Axe Model have two standard material's for single version, bloody and clean.
-Pine is on single material.
-Contact me if you need some minor changes on these models and tekstures.
Contact info:
dzony.bulajic@gmail.com
Find my Facebook page
Visit my Artstation profile
Price $4.99