Dragon Trials by Day Dreamz Studio
• Ready to release with 100 levels
• Superb graphics with amazing simulation game play
• More 100 + Adventure Creative Levels
• Lot of achievements to explore different worlds
• Amazing 3D adventurous dragon racing game full of action and thrill.
• Become king of dragon land via secret levels
• Multiple missions in dragon race 3d
• A complete dragon simulator game
• Jungle ,Desert ,Snow themes
• Two Dragon modes Challenging mode , Flappy mode
[Game Link]
Price $100.00
762KT and 556LT Rifles by Gabriel Solon
This package comes with 4k textures:
- Albedo (rgb) Roughness (a);
- Metallic;
- Normal;
- Occlusion;
The 556LT model has 11k verts and the 762KT has 9k. None have LODs. Both models are rigged but not animated.
This package was produced for first or third person nextgen projects.
These renders were produced with the Unity 2017.1 beta Post Processing stack and the minimum requirements for optimal use are at leas Unity5 because of the PBR shaders.
Price $15.00
Race Sport Cars by 8bull
Perfect for a mobile race game!
Price $7.00
Scifi Shield Ship Bullwark by MSGDI
- Scifi shield ship
- Modular design
- Turrets, missile silo, radar
- 1 torpedo + 2 missiles included
- 7 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 and 1024
- Tris count ca. 14200
- Final tris count depends on how many weapons are used for the ship
Price $20.00
Low Poly Cloud Generator by NoobStudios
*SOURCE CODE INCLUDED*
The Low Poly Cloud Generator is the go-to solution for procedurally generating 3d clouds within Unity. Set a couple of parameters, hit a button and you have a cloud exported to a Wavefront file that can be edited anywhere.
Simple, easy, intuitive. Design your own clouds, set vertex count, use modifiers to change the results a bit. All inside an easy to use custom inspector made to suit your needs.
This asset is one of three Low Poly generators for Unity. If you'd like to check the other two out, check out my publisher page.
Feature List:
- Design your own clouds using pre-made components
- Preview clouds in the editor and export them to a .obj (Wavefront) file.
- Seeded Randomness - The same seed with the same parameters returns the same cloud.
- Generate a "fluffy" cloud by combining all of the submeshes into one. (See pictures)
- Step-by-Step video tutorials.
Support Email - worldoftanksreviewer@gmail.com - feel free to email me anytime.
Price $5.00
Pulse by HalliHacks
Using chained API calls, developers can specify timers to perform any task, using elegant code and without having to worry about handling Coroutines or timing calculations.
Pulse can create:
* Indefinitely repeating tasks
* Tasks which repeat for a specific number of iterations.
* Tasks which repeat until an arbitrary condition is met.
* Tasks which execute a callback upon completion.
Included in this Asset is a demo scene which illustrates a few basic examples of Pulse code.
Price $4.00
Voxel World – Units - Ork by Swift Games
Animations: Idle, Walk, Attack, Death.
Great for game in voxel style, along with other Voxel World Assets.
Price $15.00
Animal Sounds by Gamemaster Audio
This sound pack is 2 parts.
1) 1085 animal impersonations by professional voice actors. Animals included: Bear, Cat, Chicken, Cow, Crow/Raven, Dogs (small, large), Duck, Frog, Goat, Gorilla, Hippo, Horse, Hyena, Lizard, Monkey, Mouse, Owl, Pig, Peacock, Pigeon, Rabbit, Seagull, Seal/Walrus, Sheep, Snake, Sparrow, Tasmanian Devil (comical), Turkey/Ostrich, Tweety Bird, Vulture, Wolf, Zebra.
2) 127 nature recordings of ambiences, birds, swamps and others.
Full sound list can be viewed HERE
ALL sounds from Animal Sounds are included our full sound collection Pro Sound Collection so if you need more sounds be sure to check it out. Upgrade pricing also available from this sound pack.
Price $25.00
Pixel Art Scaler and Smoother by NoobStudios
The Pixel Art Scaler and Smoother brings to Unity the scaling algorithms already known in the emulation world.
Scale and smooth your pixel art and turn it into beautiful vector art within seconds!
Features:
- Scale your pixel art up to 5x its original size using xBRZ scaling algorithms.
- Scale your textures at runtime using a simple API.
- Export your scaled sprites to a .PNG image file.
- Intuitive scripts that run in an Editor Window improving your workflow.
All updates are free after first purchase.
Support email: worldoftanksreviewer@gmail.com
Price $5.00
Military vehicles lowpoly by 8bull
In Lowpoly Miltary Vehicles you will find a very low poly vehicle collection. Quad,combat plane, helicopter, motorbike, tank and hummer.
Each model has 12 2K textures , 6 base colors ( white,black,yellow,blue,red and gray) and 6 camouflage styles.( night,camouflage, city camouflage, sky camouflage, jungle camouflage,desert camouflage ... 2 of each style) with specular maps.
Perfect for a mobile game!
Preconfigured prefabs!
High quality textures!
Price $10.00
Madewith.unity.com profile and story creation is moving to Unity Connect
Sine Space – Resources
Sine Space is a virtual world platform using Unity3D as the creator/build environment and allowing (via an add-in Unity package) upload to become a space within the Sine Space multi-user virtual world. Spaces are created in Unity and then uploaded to the “Curator” (http://curator.sine.space) where they can be tested prior to being sent for review to become “live” on the main service. One free space of up to 128MB download size can be create by any user and paid plans allow for more simultaneous spaces and larger builds. This blog post brings together some links and resources used in building Sine Space regions in Unity3D.
Teleports
- Teleport between one space and other using this script in a suitable object – TeleportWorld.
- Teleport between locations within one space using this script in a suitable object and to an arrival object – TeleportLocal.
- Clothing can be created and uploaded to the Sine Space Marketplace. E.g. This is a NASA EVA suit available in male and female variants in the Sine Space store. Once “bought (free) it is available in the user inventory and can be equipped onto the avatar and saved as an outfit.
- A vendor for a single item can be added using these instructions from the Sine Space Wiki – InventoryVendor.
Seats
- Create an active seat using these instructions from the Sine Space Wiki – SeatImproved. Video instructions here.
OpenSimulator OAR Converted Content in Unity to Sine Space – Reducing the Number of Textures Used
Adam Frisby, a Sine.Space developer, provided an unsupported C# script utility to seek to remove duplicated textures which make an OARConv import to Unity larger than necessary… due to the fac that texture/material properties of an object or face are encoded into multiple repeated texture file names by OARConv.
A copy of the utility is stored at http://www.aiai.ed.ac.uk/~ai/unity/oarconv/FixTextureDuplicates
These are his notes…
This comes 100% unsupported, but I wrote a tool to clean the materials that the OAR Converter tool produces. It de-duplicates textures, which I’m hearing produces good results on cutting the filesizes of those regions. It just MD5Sums the files, if they match, it merges them.
Drop that into a folder named ‘Editor’ in your project (any folder as long as the name is ‘Editor’).
Then you should get a Space/Tools/OAR Material Cleanup menu item.
This is used AFTER the OAR converted contents have been loaded and the materials created. It just standardises the materials that use copies of the same texture so they all use one single texture, thus reducing the file size of a Sine.space build.
When you run it (again, 100% unsupported, take backups! although I hear it works) – will remove all the duplicates in your region.
Unity Layers and Culling Mask for Light Sources
When combining several Unity projects into larger builds it is possible that a limit on the number of Unity “layers” that can be used to exclude objects from lighting culling calculations is exceeded (the limit may be 4). If a message saying you are including too many layers appears, check each light source (such as Directional Light, Sun source and items such as fire light and ensure that the Culling Mask is set to “Everything” rather than a set of specific layers. [Advice from Adam Frisby of SineWave]
The Logic by j0schi
Price $10.00
Deucalion's Creatures by Freedom's Gate
ABOUT DEUCALION & PYRRHA PROJECT
After "Oscar & Mrs Jones", I am proud to present you my new 3D characters called "Deucalion & Pyrrha". They are divided into two categories: Humans and Creatures. For Humans Category, I keep the "VIP Morph" family (I created a couple of new characters). I added the "Ethnic Category" (African, Asian, European,ecc) with Blendshapes and Textures. Plus I added the various Blendsapes modification of the body parts, the Visemes and the expressions. 5 LOD Levels (from 33,656 to 5,488 Tris). The skeletal system is all changed (based on Genesis 3 DAZ) so it contains 173 bones.
MauSan
COMPATIBILITY
Both "Deucalion's Humans" and "Deucalion's Creatures" are based on DAZ Genesis 3, so all DAZ Genesis 3 cloth and hair models will be compatible with Deucalion. Obviously, this compatibility is reduced when body and head morphs are used. If you want, you can use my cloth and hair models that are always 100%
ABOUT LOD VERSION
LOD levels are five. In particular I want to point out the care I've worked on with LOD1 level (actually it has a 25% reduction in the number of polygons). It should be considered as a LOD0 B version and you can be used it in most cases unless you want the very first framing plans.
DEUCALION ADD-ONS
Deucalion's Humans and Deucalion's Creatures are offered free of charge. What are their limits?
Deucalion's Humans:
Only a part of the maps/textures is included in this package.
The included cloth model called Wagsuit has only LOD0 level
Creatures:
To complete this project, you can purchase the Deucalion Add-ons package that includes all missing and extra parts and has a special version of Deucalion's Humans that can be used in conjunction with the "Full Body" cloth models. This special version drastically reduces the number of polygons used.
Everyone who has bought "FG3D Oscar" package can enjoy an upgrade price.
Add-ons Package Content
Humans:
Deucalion_Humans_RDX (Reduced version)
FG3D_Cloth_Deucalion_Wagsuit (Full LOD version)
Textures/Maps (Albedo, AO, Normal, Specular):
Caucasoid2 - Caucasoid3 - Congoid2 - Congoid3 - Congoid4 - Mongoloid1 - Vip_Al - Vip_DenzelBeard - Vip_George - Vip_JohnnyBeard - Vip_Robert
Full morph list
What’s inside Deucalion's Creatures:
• Deucalion's Creatures (up5 LOD Level)
• FG3D Cloth Wagsuit (only LOD0 Level)
• Easy Animations Demo
Features
• 206 Blendshapes-Morphs
• 75 Creatures Morph
• 16 Body Morph
• 11 different Albedo Texture
• Phonemes for speech animations
• Easy presets
• Save your character designs as prefabs
Dynamic Skeleton System
• Fully rigged for Mecanim
Some Tech. Data
LOD0 33,656 tris
LOD1 25,242 tris
LOD2 16,827 tris
LOD3 10,673 tris
LOD4 05,488 tris
Maps:
Albedo - Specular - Normal - Occlusion
Learn more at: FG website
Price $0.00
End Table 01 PBR by GamePoly
A Very Detailed Low Poly End Table with High-Quality Wood PBR Texturing.
Fits perfect for any PBR Interior Game Environment such as living room, bedrooms etc as Decoration.
The Mesh is unwrapped, and UV Mapped PBR Painted
Albedo, MetallicSmoothness, Normal, and Occlusion Maps
2048x2048 Texture Maps TGA
Please Note, this PBR Textures Only.
Low Poly Triangles
1232 Tris
736 Verts
Price $1.80
Sentinel Sci Fi Drone by 8bull
**** Citadel Drone ****
In Sentinel Drone you will find a high poly Sentinel drone, AAA quality with 2 4k textures PBR material , inlcuding Albedo map, Normal map, Roughness map, Metalic map, emission map, specular map and ambient oclussion map.
1 Citadel skin
1 Badlands skin
With 6 ANIMATIONS including IDLE, START FLYING, FLYING, STOP FLYING, HIT AND SCANNING. Flare effect in the scanner bean and trail effect when moving.
Price $10.00