EasyPaint: Pro by AntonGw1p
This editor extension is a prefabs brush, which allows you to add props to your scene faster. Simply drag and drop your prefab, choose the desired settings, such as scale, rotation, offset, parent, other, and start filling your scene with assets.
This version comes with an upgraded design, new features, such as brush presets, random offset, resizable window and more!
Get this editor extension to speed up and simplify your level design!
Still not sure? Why don't you try the EasyPaint: Prefabs version first and then you can upgrade to Pro for just $2!
I hope you will enjoy this utility!
Price $2.99
OpenSim – Resources
OpenSimulator (often shortened to OpenSim) is an open source virtual world platform which implements most of the Linden Lab Second Life virtual world protocols and extends it in some ways convenient for educational and other extended uses. This blog post brings together some links and resources used in building virtual world regions and content in OpenSim.
Developer Resources
Prebuilt Distributions
Distributions to Allow Addon Regions for an Existing Grid
OARs and IARs
Content such as scripts, OpenSim Archives (OARs) and Inventory Archives (IARs) can be found at a number of locations…
- Where to get content for OpenSim, Blog Post by Maria Korolov, June 20, 2011, updated June 28, 2017.
- Outworldz Content Collection by Ferd Frederix.
- Isis Ophelia’s OpenSim Free Resources.
- Nebadon’s OARs and IARs.
Standard Events Explained: Part 2 – Application and Progression
Sansar – Resources
Sansar is a new virtual world platform allowing for virtual experiences to be visited by multiple users represented as avatars. It has an edit or creator mode to build experiences and upload previously created 3D models in an appropriate format (FBX with specific texture mapping constraints).
- Sansar.com Website
- Sansar YouTube Channel
- Twitter Feed – @SansarOfficial
This blog post gathers together some useful links and resources for using Sansar.
Creating 3D Objects
- Paint 3D – A Windows 10 App which can create 3D models with textures that are UV mapped, suitable for upload to Sansar.
- Five ways to get started with Paint 3D
Dumpster Truck by Detunized
The library contains many sounds of container dumps, noises from load chains and their locking mechanisms as well as sound from the truck itself. This encompasses interior, door slaps, air pressure system, wheel noises, 7.5l 310hp diesel engine, exhaust and much more.
Number of Audio Files: 25 Resolution: 16 Bit / 48 kHz Total playing time: 25 mins
Price $29.99
Steam Trains by Detunized
The library includes various recordings taken directly at the train drivers position in the cabin as well as from wagon platforms and passenger seats. Also recordings of train pass-bys, shunting and service operations in the depot are included.
Number of Audio Files: 26
Resolution: 16 Bit / 48 kHz
Total playing time: 97 mins
Price $29.99
Simple Corridors by Ruslan Nazirov
Features:
Physically-Based Materials
4K Texture resolution (you can always downgrade it to 2K, 1K, etc, in the editor).
Tileable textures (you can use them on your own meshes too).
All meshes have correct size, modular and snap perfectly to each other.
Works well with baked lighting.
Tiled materials:
3 Parquet variations
3 Plaster variations
3 Bricks variations
3 Concrete variations
3 Wood variations
3 Metal variations
Number of Prefabs: 34
Number of Materials: 27
Number of Meshes: 32
Number of Textures: 54
Price $10.00
Dreamy Surreal Loops by Mote Keatinge
This package forms the perfect soundtrack for a game looking for that dreamy, shining atmosphere. With the rise in stylised, artistic, evocative games, I set out to create a modern pack for those who need that dreamy atmospheric sound at high quality and an affordable price. You're getting a pack written by an experienced professional, with intelligent composition and high production values.
Featuring four complete and distinct theme including a title theme, cut-downs, adapted loopable chunks, stings and transitions into the bargain, this is a strong all-round music package to score your game.
Listen to previews of each theme here
Whether it's puzzle, adventure, sidescroller, I wrote this to work for you.
Featuring:
- A title theme with shimmering personality
- Three full background themes, each with a different mood, including both single-play versions and easy-to-use seamless loops
- 12 different stings for endings and events
- 9 different layers and sections from one of the themes, along with 3 different transitions to make it all work.
Have a problem, love the music or just want to get in touch? Do so via my Twitter (Twitter's my favourite if you're feeling casual);
Or my email: mote@motekeatinge.co.uk (best if you're feeling official).
Price $18.00
Chick_lowpoly by Rifat_Bilalov
Model has 1642 tris ( midle - 1292 tris, low - 688 tris). Model has diffuse and normal maps (all maps 1024x1024).
13 animations: eat_start, eat, eat_end, walk, run, sleep_start, sleed_idle, sleep_end, hit (front, left, right), idle 1-2.
Animation show in scetchfab.
Price $8.00
Hue Shift (HSV) shader for Sprites & UI by Martin Nerurkar
A simple way to make more of your sprites and graphics! Change hue, saturation and value on the fly! Change the entire sprite, or limit the changes by alpha or hue range.
Interactive DemoFeatures:
- Use color of Sprite and Image to adjust hue, saturation and value
- Mask change by alpha
- Mask change based on texture hue
- Multi-compile shader for improved performance
Get it now at the early access beta discount price.
Price $6.00
Landscape Generator 2D by Untitled Tools
The 2D version of the Untitled Tools Lanscape Generator package.
Features Include:
- 2D terrain generation
- Terrain texture generation and scaling
- Procedural placement of objects on the terrain
- Entirely seed-based generation
- Option to add a terrain topper (not shown in any images yet).
Price $5.00
CalculatorX - Math Game - Complete Game Template by TheXpertGuy
Price $10.00
Pedestrian Streets of Moscow: Stereo 2.0 by Hand Rolling
⁃ All Sounds Recorded & Processed in 48 kHz, 24-bit
⁃ 27 High Quality Stereo WAV Files
⁃ XLS Metadata included in the archive
⁃ Carefully selected and prepared
Price $27.00
SIP - Script Intelligence Pack by cf/x software AG
Using SIP can make complex tasks such as integrating third-party assets or synchronising multiple object's actions simple and - dare we say? - fun. SIP enables new critical functionality that can multiply your coding ability and efficiency, helps clean up your code, and can make debugging your games much easier. SIP contains powerful Prefabs that can add this capability to third-party assets just by dropping them on the object – a much cleaner solution than adding scripts as components to an object in Editor.
SIP requires a beginner's level of scripting expertise to use, and greatly increases in usefulness with your experience. To be able to use the pack you must know how to add a prefab to an object, and have a general understanding of what the Update() method in a script is for. If your scripting know-how extends to variables and methods, buckle up: you're in for a great ride!
Backbone of the pack is a tiny object that you drop into your scene that facilitates the ability of your scripts to talk to each other - even if they don't know anything about the script they are talking to. Your scripts gain this ability by changing a single word - from there on they have access to powerful features:
- broadcast information to other scripts (e.g: "Enemy Sighted")
- control swarm behaviour
- enable and disable scripts via notification
- dissolve meshes via notification (SIP includes two dissolve shaders for this purpose)
- react to specific broadcasts (e.g. activate your GameObject upon receiving "Enemy Sighted")
- schedule broadcasts (e.g. send a "Time's Up" broadcast in 30 seconds)
- query scripts for information ("Give me All Enemy Tanks")
To access this, you need to do three simple steps:
- Implement an OnNotification() method in your script. This method is invoked whenever another script wants to talk to it
- tell SIP what you want to be notified of by invoking “subscribeTo()”
- to talk to other scripts, invoke "SendNotification()"
Additionally, SIP provides a powerful “Query” feature that allows your scripts to broadcast a question, and receive answers from all scripts that have something to say. With this, you can easily implement otherwise complex functionality like Multi-Tags (also provided as prefab). Now, to curb your enthusiasm: with great scripting power comes a small price: to use Queries effectively, you must know what a List variable type is and how to use it.
Speaking of Prefabs, we have included a host of Prefabs that you can attach to existing assets that enable them to respond to notifications and queries – without you ever having to write a single line of code. Better yet, our scripts attach themselves to your objects at runtime only (as opposed to using Unity Editor to attach a script as a Component). This makes integration much cleaner, and easier to manage. You no longer must hunt through hundreds of objects to see if you added a script - the scene hierarchy always shows you any notification or query prefab you added. Using the ability to talk to each other, we have built a number of prefabs for you that provide drag-and-drop capabilities to any object, for example:
- Be notified when an Animation State changes (Enter/Exit/Stay/IK/Moved)
- Be notified when an Audio Source changes state (Started/Finished playing a clip)
- Be notified when an object (e.g. a third-party asset) collides with another object – without needing to change that asset’s code
- A (repeating) timer
- Be notified when a particle system collides with another object
- Input relay
In short, SIP allows you to easily do things that otherwise are not-easy-indeed, such as:
- integrating existing assets
- Messing with 'delegates', callbacks or 'Actions' (our notification manager encapsulates all that for you)
- Exchange information between scripts without knowing if the exist or what they are
- Schedule consecutive tasks
- Synchronizing scripts that control activity
- ‘Role-call’ like behavior when you need to corral multiple objects with specific attributes that can change during runtime
- Clean up an ugly, hard to maintain central Update() method that mix state polling and decision making (e.g. looking if variables change) with execution (e.g. animating a shader)
Given all of its power, SIP is tiny, with a core that is carefully engineered to minimize both memory and performance footprint. It uses less space than a single 512x512 texture, and using the notification mechanism is much less expensive (performance-wise) than using Update() or Invoke(). More importantly, using OnNotification() instead of actively observing an actor during Update() cleans up your code and makes it faster, easier to export to other projects, and more readable.
NOTE:
SIP is not a tool for managing mobile/phone notification alerts.
Price $50.00
Earth HD 64K by Stagit East
Featuring:
Textures
- 64K Color maps
- 64K Specular maps
- 32K Normal maps (64K download link available in package)
- 32K Night maps (64K download link available in package)
- 32K Cloud maps (64K download link available in package)
- 16K Cloud normal maps (64K download link available in package)
Geo Information
- All countries including borders, ISO codes, population
- 7000+ City locations including population, rank, state, country, ISO Codes
Additional content
- 1 detailed HD Milky Way skybox (6 x 4096px)
- 1 adjustable lens flare
Shaders
- Earth ground shader
- Atmosphere shader
- Cloud shader
Important Notes:
- There is currently no support for 2.0 shader model GPU Graphic cards/DX9
- Geo information is currently under development, however this package contains all country/city info and basic functions how to use it.
- While i have spend over 100 hours adjusting textures (mostly the clouds) it is still possible that there are problems with it. Contact me if you find those.
- This is a very large package (1.9GB), importing this can take over an hour because of the textures
Price $10.00
Ghost VR Hands (Transparent) by Asstronaught
Pack contains next left and right hands animations:
- Idle
- Fist
- Fist Hold
- Grab Vertical
- Grab Vertical Hold
- Grab Horizontal
- Grab Horizontal Hold
- Grab Big
- Grab Big Hold
- Grab Small
- Grab Small Hold
- Finger
- Finger Hold
Price $19.99