Universal Backend Package (MySQL-PHP-JSON) by Yasin Kaygin
Located in the "Api-PHP" folder located in the project file;
1) Transfer the database contained in the "sql" folder to the server.
2) Transfer the "ubp" folder to your server and make the database settings from the "config.php" file from the"api" folder.
3) Open "config.cs" located in the "Script" folder and specify the url.
In this package;
• Add-update user
• Rank system
• Best user list
• Exp, points, coin system
• Online market system
• Online notification system
• Open an online safe
• PHP (API) files
• Database file
• Clean code
• Simple operation
and more...
- Includes Interface Design and Scene design.
NOTICE : It contains the database. You need to install it on your own server.
Competible with:
- Windows Standalone
- Mac OS X Standalone
- Linux Standalone
- Android
- IOS
Price $30.00
Jewel Treasure - Complete Project by Deck Of Dev
• Forum
• Documentation
• Youtube Setup Tutorial
• Demo Version: WebGL
• Demo Version: Android APK
• Customize Window – now You can speed up program modification and launch game 5 times faster! Because you don’t have to manually search places where you want to modify game components. It’s the essential part of the project where you will spend most of the time while editing the game preferences. Here you will find all game components: achievements, advertisements, in-app purchase, leaderboards, share, notifications and a lot of other settings that can be easily changed without any programming skills.
• Achievements – it is an essential part of the game. Jewel Treasure has integrated native achievement system and has more interaction with the player. Modification – all achievement parts can be changed using customize window: names, icons, descriptions. There are no programming skills required to modify or delete default achievements. If you want to add new achievement, you have to implement only one line of code in to the game code which is really easy because all our scripts are commented.
• Advertisement – game has implemented Unity Ads and AdMob advertisement. There are three different ad formats. Banner – is shown at the bottom of the screen. Interstitial – by default is shown when player dies. Rewarded videos – where player can choose if he wants to watch an ad and get bonus life. Ads are implemented in places where player wouldn’t be disturbed and interfered with the gaming process. Modification – all advertisement preferences can be changed using customize window. You can choose when to show up ads and if player can get bonus reward for watching an ad.
• In-App Purchase – project has advanced In-App Purchase system where player can remove ads using real currency. Non-consumable products can be purchased only once. iOS platform has integrated restore purchase button.
• Leaderboards – game has integrated leaderboards system which shows how many points player has and in which place he is between another players. Leaderboards are cross-platform so all result are same on different platforms and devices. Modification – leaderboards can easily be enabled using customize window and you can select how much scores you want to display in leaderboards list.
• Sounds and Music – game has implemented sounds and music that changes randomly according to what player is doing. Modification – you can change each sound in game and select your preferred ones. Also, music can be selected randomly and played with or without loop.
• Bonus Life and Reward – after crashing player has a chance to get a bonus life. If player watch an ad game will be restarted with the current amount of score. Modification– using customize window you can change on what chance player will get bonus.
• Sprites – everything in the game was created by our artists who took a lot of time in order to draw each image. Modification – each sprite can be changed in couple minutes. You can easily add new blocks, background, UI sprites and everything in the game is updated dynamically.
• Performance – each object in the game changes dynamically and every time appears in new position. Whole game process is smooth and without any frame drops.
• Scripts – Each script is commented and easy to read. We know that the hardest part for newbies will be understanding our project codes. That’s why we tried to explain each part of the game code as much understandable as we could.
Price $19.00
LowPoly Ruins Pack by Korveen
Price $7.49
Second Plan Houses Pack by ProjectCity3D
- 10 unique houses
- 3 LODS, last one about 40 tris
- 8 color variations of each one
- 80 ready prefabs
- PBR metalic setup
- 11 unique materials, 19 total
- 4k textures, downscale for your needs
- Customize houses with your materials
*Unity white scenes on screenshots included in pack.
**Exterior full builded scene do not included in pack.
Price $40.00
Melons Pack (Whole, Slices & Halves) by MysteriaStudio
The pack includes a Galia, Canary, Santa Claus and smaller Christmas melon.
Each of the melons comes in 7 levels of detail (LOD 1: 12.5k - LOD7: 200 triangles).
This ensures that the model pack is perfect for ArchViz, high-end PC / Console games, as well as VR games. Just choose the LOD(s) best suited for your project.
Highly detailed 4096x4096 Albedo, Normals, AO textures and a Metalness texture are included for PBR rendering.
The models are based on photogrammetry scans, which makes them photo-realistic.
They are perfectly optimized for real-time rendering in Unity!
Price $14.99
CAT RPG Builder by Tricky Fast Studios
Note: CAT Game Builder is required to use this asset.
With CAT RPG Builder you get access to all the nuts and bolts needed to make almost any RPG-type game you can dream up. We’re talking fully developed features such as Quests, Dialogue, Combat and Inventory. Each system is ready to ship, but extensible to fit your project. And of course, all of them use the base CAT system of Conditions, Actions and Triggers. CAT RPG Builder has so many useful features and game systems built in that you will find the development of most game genres can be simplified. We did the work for you!
Some of the features CAT RPG Builder can put at your fingertips include:
· NPC Behaviors – create Merchants, Patrolling guards, or big bad monsters
· Abilities – build spells and other player/NPC abilities with complex behaviors
· Combat – the Combat system is ready to manage damage, health, attacking and all the other bits needed for slayage
· Crafting – hide ingredients for players to collect, create and distribute recipes for new items and let players outfit themselves with Items they create
· Dialogue - a robust system for branching dialogue between players and NPCs. It is chock full of hooks for triggering Quests, rewarding items, or just about anything else you can imagine.
· Factions – Govern the push and pull of alliances and animosity in your world
· Loot – you can’t have an RPG without Loot! Create Loot Items, Tables and Bundles to give your game a deep and rewarding Loot experience
· Interactive Objects – Switches, Doors, Chests, Destructible Objects, Movers and more are ready for you to pop into your game world and make it come alive
· Spawners and Spawncamps – put together encounters for your players to trigger and then spawn for the ultimate challenges
· Items - sharp swords, glorious helms, currencies, crafting ingredients, socketed axes and more can be created with the robust Items system
· Progression – what would an RPG be without experience and leveling? You can make it as simple or as complex as you like with the build in Progression system
· Skill Trees – Our Skill Tree system allows you to create any kind of Skill Tree variation you can dream up
· Stats and Fuels – the bread and butter of RPG mechanics. Keep your min/max’ers up late at night as they try to unwind your dastardly maths!
· And more!
Note: Quests are part of the original CAT Game Builder.
Website - Forum
Price $35.00
Cute Animal Pet (Poultry) by 4 Leaf Studio
Cute Animal Pet (Poultry)
Assets
- Chicken, Duck, Goose
- 732~ 760 Polygons.
- 10 Face Texture.
Available Animations
- Idle
- Walk
- Run
- Eat
- Sleep
- Surprise
- Attack
- AttackStand
- Damage
- Die
I hope that this asset will able to help you to make best quality game.
Thank you so much.
Price $10.90
4K Procedural Terrain with Rocks and Mold - Substance Material (HDRP) by Alessio Regalbuto
Updated on 1st July 2019.
INSTALLATION
1 - Make sure to download for FREE from the Asset Store the Substance importer plugin.
Link:
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555
2 - Go to Edit --> Reimport All. This is necessary to allow the plugin to recognize the substance material purchased with this packet.
3 - Use the materials inside the "Materials" folder of the pipeline you are using (HDRP).
4 - You can create on the fly new materials and load any preset from folder "Material Presets". This can also help if the Experimental HDRP gives you an error of "_BumpMap texture not found", which can be resolved by loading the material preset into the material.
Remember that you can customize any of the presets of the substances, and change the resolution of the textures up to 4K. To do it, select the substance you are using, select the substance graph you are using (e.g. "Volcanic"), click on "Graph" in the Substance GUI, go to the bottom and change Target Width and Target Height.
Note that by default these values are low so that the loading of the material is faster. The higher the resolution, the longer the computation to generate the textures.
You can use the Substance Presets that I created for you, by importing them inside any of the Substance Graph you are using, clicking on "Import Preset...". You can find the presets inside folder "Substance Presets".
The "Utils" folder contains a script for the FirstPersonController used by default in Unity standard packages. This was included to make you move easily inside the scenes to better check the different shades of the terrain ruled by the substance.
HOW TO PLAY THE SCENES
The scenes for the StandardPipeline were designed to let you test the appearance of the terrain easily. After clicking on play, in game you can:
1 - Left click, to change the skybox at runtime and see the new reflections on the terrain chosen;
2 - Right click, to change the texture of the terrain depending on the list of materials that was set by the script.
Note that all materials are generated through the textures produced by the two substances in this package.
SUBSTANCE PRESETS
- Alien1
- Alien2
- DesertRocks
- GoldMine
- Radioactive
- Simple1
- Simple2
- Snow
- Snow2
- SubmergedRocks
- Volcanic
- WetAndRocks
TROUBLESHOOTING
The presets of the Substance material in the Substance plugin appear to be quite buggy. To work around it, the Materials inside the "Materials" folder were created to use the substance's textures and obtain the expected result.
This allows the user to still keep the customization of the material without risk of loosing them when making changes to the Substance Material file.
I recommend the user to use in the scene the materials inside the folder "Materials" and change their appearance by selecting the relative Substance Graph (e.g. "Volcanic" for the "Volcanic_Preset" material) and changing their relative parameters (e.g. Rock size, Mold Variance, etc.).
Furthermore, it is possible to load inside each material of the substance a material preset from the "Material Presets" folder. This helps to solve the issue easily.
For more information on the Substance integration in Unity, check Substance official page:
https://www.substance3d.com/integrations/substance-in-unity
More info on the author of this package: https://alessioregalbuto.com
I hope you enjoy this asset!
PERFORMANCE IMPROVEMENTS
Remember that you can always convert the substance in this package into textures by using my plugin "Substance To Materials" converter. This will let you create endless combinations of terrains without computation at runtime in your game. For more information feel free to visit my other asset:
Link: https://www.assetstore.unity3d.com/#!/content/118459
If you have suggestions on my next new assets don't forget to let me know what you think!
My Homepage:
https://alessioregalbuto.com
Price $10.49
#025 Sportcar & #022 Game Car by Phasequad
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior:
#022 Game Car - 15000 tris
#025 Sportcar - 19000 tris
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 22000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $25.00
#023 Game Car by Phasequad
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 17000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 22000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
HQ Modular RE Mansion by Chilla's Art
For more HD screenshots go HERE
Features:
- Fully modular props and interior
- More than 70 prefabs
- Optimized HQ 3D models
- Explorable map
- 4K HD textures (Albedo,Metallic, Normal, AO)
- Post Processing V2 setup
- Double-Sided shader for the lamp cover
- ~530K tris scene
Price $24.99
#021 SUV Car by Phasequad
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 23000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
#020 Supercar by Phasequad
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 12000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior:18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
#019 Supercar by Phasequad
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 16000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
#018 Sportcar by Phasequad
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 16000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 28000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
Rate Game Popup (Android & iOS) by Gley
- Increase the number of game ratings by encouraging users to rate your game.
- Show a rate popup using a single line of code.
- Includes a star based and a yes/no based rating popup.
- Automatically adjusts resolution for both Landscape and Portrait mode.
- All setup is done in a Settings Window, no coding required.
- You can setup the perfect moment to show the Rate Popup by using a combination of the following metrics:
-> Sessions count
-> Custom events
-> In game time spent
-> Real time passed since install
- Postpone functionality included that also uses the above metrics.
- Full code, popups and demo scene included.
- Works with Unity 5.6.6 and above with Free, Plus or Pro license.
Contact us: E-mail | Facebook | Youtube
For detailed instructions check the Documentation
If you are interested in other assets made by GLEY visit our Asset Store Page
Currently supported platforms:
Google Play (Android)
App Store (iOS)
Price $0.00
Mobile Cross Promo by Gley
- Easily cross promote and increase popularity for all of your published games.
- Dynamically change the promoted games, using a configuration file stored on a server of your choice.
- Automatically adjusts resolution for both Landscape and Portrait mode.
- All setup is done in a Settings Window.
- Supports multiple promo image for the same game.
- Option to stop showing after image is clicked.
- Option to stop showing after a number of display times.
- Option to show popup only once per session.
- Images are cached offline so if the settings file is not accessible next time, the cross promo will be shown even if without network connection.
- Full code and demo scenes included.
- Works with Unity 5.6.6 and above with Free, Plus or Pro license.
Contact us: E-mail | Facebook | Youtube
For detailed instructions check the Documentation
If you are interested in other assets made by GLEY visit our Asset Store Page
Currently supported platforms:
Android
iOS
Price $0.00
Animating Traffic Lights / Street Lamps / Signs by Kobra Game Studios
All traffic lights have scripts that are fully customizable allowing you to specify the times and duration for each of the lights. There is even a countdown light that counts down from up to 40 down to 1.
You can easily make your own traffic crossing with different timings.
All meshes are cleanly made and optimized for maximum performance in games and have enough detail for 1st person games.
All materials are PBR configured with albedo / metal / specular / normal textures.
Texture size for the large props are 2048x2048, while the smaller props use 512x512 or 256x256 sized textures.
Triangle counts for each of the models range from about 50 --> 1,200.
Some of the more high poly count props have 3 LODs for them.
Price $16.99
UAA - City Vehicles - Kallias Sedan by Testmobile
The UAA vehicles bodies use a standardized UV map layout in a way every skin fits all vehicles from the pack. You can check our manual here: Manual
For questions and requests drop me a line at the Forum
These vehicles are perfect for a third person action game or it could even be used as a scene prop. The interior and misc texture is a single 1024x1024 texture.
It also comes with tires and wheels (atlased 512x512 texture that is shared by all UAA Vehicles) to offer some extra variation. The polycount is around 11000 triangles.
Price $4.99