Relaxing Spanish Guitar by vspmusic
Number of Audio Wavs: 19
Sample rate / bit rate: 44,100 Hz
Does music loop: No
Minutes of audio provided: 22 Minutes
Supported Development Platforms:
Windows: Yes
Mac: Yes
The Relaxing Spanish Guitar audio pack is ideal for scenes that simply require a Spanish-based music track to drive action, dialogue, and/or plot for your video game sequences.
Big Festival Minor Solo Guitar
Classical Spanish Guitar Solo Fuego de Amore
Evening Festivities Solo Guitar
Fireplace and Chill
Fireplace Serenade
Garden of Roses and Orchestra
La Fountain
LoFi Evening in New York
One More Dance Gutiar Solo
Quiet Dreams G# Minor Guitar and Flute
Spanish Guitar Solo Evening Passion
The Harbor Atlantica
The Road to the Village Spanish Guitar
The Seaside Villa
Traveling The Road Spanish Guitar and Orchestra
Vibes on The Med
Villa In The South
Welcome To The Harbor
Without Mi Amor
Price $17.99
Technical Drawing Tools by Tower Studio
Unity Universal Render Pipeline (Metalic Standard):
10 AlbedoTransparency Maps
10 AO Maps
10 MetallicSmoothness Maps
10 Normal Maps
Rigged: YES (Only Compass)
Animated: NO
Blendsapes: 2 on Mechanical_pencil 03, 05, 07 (Button_key and Graphite_tip_key)
Number of Meshes: 11
Vertex Count(Total): 12,104
Triangle Count(Total): 23,740
Number of Prefabs: 11
Number of Textures: 40
Texture Resolutions: 4096x4096
Number of Materials: 10
Perfect for classrooms, studios, or creative workspaces, this pack includes a variety of essential drafting instruments — modeled with realistic proportions and clean topology for easy use in real-time engines or offline rendering.
Includes:
- 1x Metal Compass
- 1x Soft Green Eraser
- 3x Mechanical Pencils (0.3mm, 0.5mm, 0.7mm)
- 1x 30cm Metal Ruler
- 1x Protractor
- 1x 30cm Transparent Ruler
- 1x 50cm Transparent Ruler
- 1x Set Square 45º
- 1x Set Square 60º
All models are game-ready, UV unwrapped, and available in .fbx formats.
Features:
- Clean geometry and optimal poly count
- Realistic scaling (1:1, centimeters)
- Ideal for educational apps, architectural visualizations, and simulation games
- 4k Textures (png)
Price $49.90
Kemlo & Krillie Briefing
title=”Kemlo and Krillie” alt=”Kemlo and Krillie” width=”640″ height=”479″
Situation – It is the month of May in a year in the future. Earth has an outer space presence in Earth Orbit, on the Moon and beyond. International United Nations entities are now preferred to nationalistic governments and other authorities. Education, cultural and Internet services are freely available everywhere funded by proportional contributions by all countries. Grants support the provision of equipment to access these resources where circumstances require it. The Internet is now a safe and welcoming place since the introduction of an international requirement for strong privacy protections and open source for any major platform. A Universal Basic Income is provided to everyone both on world and off world.
Belt K – An Earth orbit space habit spread over 20km including habitation, living spaces, educational areas, recreation, physical conditioning areas, manufacturing, solar power generation and storage, space agriculture and hydroponics in large domes (automatically positioned to maximise crop growing quality and time). Robotics and droids are used throughout the Belt. Children born on Belt K are given names starting with “K”.
Education – Space-born children begin their education and practice simulated space operations very early. Classrooms and experience areas allow for e-Learning (enhanced learning), VR immersion and simulated field trips including holographic spaces and linked teleoperations of devices in many locations. Kids in the Belt call the facilities “sKool”. Belt residents engage in lifelong learning and training opportunities.
Space Operations Training – By the age of 11 many children have usually become familiar with space vehicle operations through simulation and play and can already use autonomous space scooters with confidence. At 13 children can take a basic flight operations test so that they can use the unsupervised mode on space scooters with appropriate oversight by the Belt K Operations Authority. At 15 they are allowed to use space scooters with limited unsupervised operations. At 18 with a pilot’s license they can use space runabouts. Belt children usually achieve their spacecraft qualifications very soon after their relevant birthdays as they make use of e-Learning, simulators and VR ahead of time. At age 20, for those wanting to use space transports professionally, they can obtain a Space Operations License (SOL) from the Space Transport Authority (STA) via exams and after logging flight experience. The SOL is renewable annually.
Spacecraft – Space Scooters (SS) for intra-habitat local transport and exploration, Space Runabouts (SR) for in orbit travel, Space Transports (ST) managed by the Space Transport Authority (STA) are the workhorses for orbital and Earth-Orbit operations for cargo and passengers, and Experimental Spacecraft (SX).
Space Scooters (SS) – small two to four seat personal spacecraft for travel within a Belt. Highly automated with remote supervisory capability for younger travellers.
Space Runabouts (SR) – two seat or larger spacecraft for travel around and between the Satellite Belts. Automation is used for safety. Fully autonomous versions provide a taxi service.
Robotic Assistants (RA) – a range of intelligent agents which are implemented in a distributed fashion. They can be personalised and embedded in a range of physical forms such as a wrist device or a robot. By tradition such robots are given names starting with the initial of the belt they are deployed on (e.g. “KaRA”)
K-Pad – a device with screen for communications, information, augmented reality for technical operations, education, etc. Age appropriate facilities are on the device. Updates ensure the device stays appropriate to its user for life. Strong privacy protection is enforced with locally stored data entirely private to the user and not shared off device.
Kemlo – Male, 18 years old, born 3rd March on Belt K, Sector A. Kemlo has has an Open World University (OWU) Degree in Planetary Geosciences. Skilled pilot. Captain of the Space Scouts. Helps train younger children to fly and maintain space scooters. Kemlo is involved in the test programme for an experimental modular space runabout (SX-MR2). Kemlo’s robotic assistant which he calls “Komputer” is embedded in his Omega wrist band (a gift for his 18th birthday) which he wears with the screen under his left wrist in “driver-style”.
Krillie – Female**, 17 years old, born 11th November on Belt K, Sector A. Krillie has an Open World University (OWU) Degree in Space Construction Engineering and is currently studying for a Masters by e-Learning in AI and Robotics from the University of Edinburgh in Scotland. Krillie is the author of a diary and series of books describing life as a Space Girl which are popular with children on Earth and in the Belts and beyond. Krillie has an interest in AI-enhanced fashion. Krillie’s robotic assistant “KaRA” is embedded in her K-Pad. [** Gender change from the Kemlo books.]
Open World University (OWU) – the main provider of educational opportunities and experiences to on-world and off-world learners of all ages. OWU physical bases and computing centres are on and under sea islands named Atlantica Sea City and Pacifica Sea City run by the international United Nations (UN) Organization. OWU programmes are run for all ages and support lifelong learning. e-Learning (enhanced learning) using distance education is employed with group and social functions, VR simulated field trips and experimental labs. Advanced courses including Masters degrees are provided through OWU by specialised Educational Institutions across the world and beyond.
Offworld Heritage Sites and International Monuments
Some early space age activities on the Moon and in Earth Orbit have been kept intact and preserved for future generations. The International Space Station (ISS) constructed in the late 1990s, and the first wheel shaped rotating space station (often referred to as the 2001 Space Station as a nod to the film 2001 that depicted such a station) are in orbit and can be visited externally or in detail via remote VR operated telerobotics.
2D RPG Adventure Tool by Daikage by VectorStudiosNig
Technical Description
🏗️ Architecture & Design
- Modular Component System: Each system (Combat, Dialogue, Quests) operates independently while integrating seamlessly
- ScriptableObject-Based Data: All game data stored in reusable, serializable assets
- Event-Driven Architecture: Loose coupling between systems using Unity Events and custom delegates
- Singleton Management: Core managers use singleton pattern for global access while maintaining clean references
💻 Core Systems
Combat System
- Real-time Physics-Based Combat: Uses Rigidbody2D for smooth movement and collision detection
- Advanced AI State Machine: Finite state machine with states (Idle, Patrol, Chase, Attack, Stunned, Dead)
- Scalable Damage System: Support for multiple damage types, resistances, and critical hits
- Performance Optimized: Object pooling for projectiles and effects, LOD system for distant enemies
Dialogue System
- Node-Based Architecture: DialogueTree ScriptableObjects with linked DialogueNodes
- Conditional Logic Engine: Support for complex conditions (quest status, inventory, player stats)
- Action System: Trigger game events directly from dialogue choices
- Memory Efficient: Lazy loading of dialogue trees, automatic cleanup
Quest Management
- Hierarchical Quest Structure: Main quests, side quests, and daily quests with prerequisites
- Objective Tracking: Multiple objective types (Kill, Collect, Interact, Reach) with progress tracking
- Reward System: Experience, gold, and item rewards with automatic distribution
- Save Integration: Full serialization support for quest progress
Dungeon Generation
- Procedural BSP Algorithm: Binary Space Partitioning for room generation
- Theme-Based Design: Modular theme system for visual and audio consistency
- Performance Optimized: Chunk-based loading for large dungeons, tilemap pooling
- Scalable Content: Enemy and loot scaling based on floor level
Building System
- Template-Based Generation: Pre-configured building types with automatic furniture placement
- NPC Integration: Automatic shopkeeper and service NPC spawning
- Interactive Elements: Furniture interaction system with save points, storage, crafting stations
🔧 Editor Tools Implementation
Custom Editor Windows
- ImGUI-Based Interface: Robust, performant editor UI using Unity's immediate mode GUI
- Real-Time Validation: Live error checking and automatic fixes
- Asset Generation: Programmatic creation of prefabs, animations, and ScriptableObjects
- Undo/Redo Support: Full Unity undo system integration
Code Generation
- Automatic Component Setup: Generates properly configured GameObjects with required components
- Animation Controller Creation: Builds animator controllers with blend trees and transitions
- Prefab Assembly: Creates production-ready prefabs with optimized settings
📊 Performance Specifications
- Memory Footprint: <50MB for complete system
- Frame Rate Impact: <2ms per frame for all systems combined
- Loading Times: Scenes load in <3 seconds on average hardware
- Scalability: Supports 100+ simultaneous enemies with maintained 60 FPS
🔌 Integration & Compatibility
- Unity Version: Compatible with Unity 2019.4 LTS and newer
- Rendering Pipeline: Universal Render Pipeline (URP) and Built-in Render Pipeline support
- Platform Support: All Unity-supported platforms (PC, Mobile, Console, WebGL)
- Third-Party Assets: Compatible with popular assets (Odin Inspector, DOTween, etc.)
🧪 Testing & Quality Assurance
- Unit Tests: Core systems include automated tests
- Performance Profiled: All systems optimized using Unity Profiler
- Cross-Platform Tested: Verified on Windows, Mac, Android, iOS
- Code Quality: Follows Unity best practices and C# coding standards
🔄 Update & Maintenance
- Version Control Ready: Clean, commented code suitable for team development
- Extension Points: Clear interfaces for adding custom functionality
- Documentation: Comprehensive API documentation and usage examples
- Support: Active developer support and regular updates
🎮 Complete RPG Game Framework
Transform Unity into a powerful RPG development environment with this comprehensive system. Whether you're creating your first indie RPG or need a solid foundation for a commercial project, this asset provides everything you need to build engaging 2D role-playing games.
🛠️ Powerful Editor Tools
- Setup Wizard: Get started instantly with automated project setup
- Quest Editor: Visual quest creation with branching objectives and rewards
- Dialogue Tree Editor: Node-based conversation system with conditions and actions
- Building & Dungeon Creator: Generate complete interiors and procedural dungeons
- Character Animation Editor: 2D animation setup with directional blend trees
- Item Creator: Comprehensive item and equipment system
- Project Validator: Automatic validation and one-click fixes
⚔️ Advanced Combat System
- Real-time combat with customizable mechanics
- Smart AI with multiple behavior states (Idle, Patrol, Chase, Attack)
- Damage types, resistances, and status effects
- Scalable enemy stats based on player level
- Visual feedback with damage numbers and effects
💬 Rich Dialogue System
- Branching conversation trees
- Conditional dialogue based on quests, items, or player stats
- Action triggers (start quests, give items, change scenes)
- Character portraits and voice support
- Easy-to-use node-based editor
📜 Comprehensive Quest Management
- Multiple quest types (Main, Side, Daily)
- Objective tracking with progress indicators
- Quest prerequisites and rewards
- Auto-completion and abandonment options
- Visual quest editor with real-time preview
🏰 Building & Dungeon Systems
- Procedural dungeon generation with multiple themes
- Complete building interiors (houses, shops, inns, temples)
- Automatic NPC and furniture placement
- Theme-based visual and audio atmosphere
- Multi-floor dungeons with boss rooms and treasure
🎵 Professional Audio Management
- Dynamic music switching based on game state
- Sound effect management with spatial audio
- Volume controls for master, music, and SFX
- Crossfading and ambient sound support
📦 Ready-to-Use Components
- Player controller with movement, jumping, and attacking
- Camera system with smooth following and boundaries
- Inventory management with equipment slots
- Save/load system with multiple save slots
- UI system with health bars, menus, and HUD
🎯 Key Features
- ✅ Complete RPG framework - no coding required for basic setup
- ✅ Visual editors for all major systems
- ✅ Modular architecture - use only what you need
- ✅ Extensive documentation and examples
- ✅ Production-ready code with best practices
- ✅ Performance optimized for 2D games
- ✅ Easy to extend and customize
- ✅ Compatible with Unity 2019.4+
📚 What's Included
- 50+ C# scripts with full source code
- 8 comprehensive editor windows
- Example scenes and prefabs
- Sprite assets for testing
- Audio clips for atmosphere
- Complete documentation
- Video tutorials (coming soon)
- Dedicated support
🎯 Perfect For
- Indie developers creating their first RPG
- Teams needing a solid RPG foundation
- Developers who want to focus on content, not systems
- Anyone looking to prototype RPG mechanics quickly
- Educational projects and game development courses
💪 Why Choose This Asset?
Unlike other RPG systems that provide only basic components, this asset delivers a complete, integrated framework with professional editor tools. Spend your time creating content and polishing your game, not building core systems from scratch.
Price $50.00
Scene Performance Analyzer by Roy Baisliadou
Supported Render Pipelines
- Built-in Render Pipeline (BRP)
- Universal Render Pipeline (URP)
- (Tested in 2021 LTS and newer. Heatmap appearance may vary slightly depending on RP shader support.) High Definition Render Pipeline (HDRP)
System Requirements
- 2021.3 LTS or newer recommended
- Editor-only: does not affect builds
- Compatible with Windows, macOS, and Linux editors
How It Works
- Automatically collects all active Renderer components in the scene.
- Shader/material count per objectEstimates render cost based on:
Vertex/triangle count
Material and submesh complexity
Lightmap/static batching usage
LOD usage (where applicable) - Heatmap color is calculated per object using weighted scoring.
Customization Options
- Toggle heatmap visibility in Edit and Play mode
- Adjustable thresholds for low/medium/high impact
- Color settings for each heat level
- Update rate control (live updates or on-demand)
- Object filters (e.g. hide low-impact objects)
Editor Integration
- Window > Tools > Performance Analyzer
- Preferences integrated for toggling Edit Mode visibility
Performance Impact
- Very low editor overhead, updates in the background at controlled intervals
- Designed to scale with large scenes
Limitations
- Render cost is estimated, not profiled, values may not perfectly match real runtime profiling tools like the Profiler or Frame Debugger.
- Heatmap is a visualization tool, not a substitute for deep GPU profiling (but it will catch common bottlenecks early).
The Scene Performance Analyzer is an editor-only tool that visualizes the performance impact of every renderer in your scene. It estimates the GPU and CPU cost of objects using metrics such as triangle count, material complexity, and renderer state. This information is displayed in the form of a heatmap, helping you identify performance hotspots.
Key Features:
- Instantly see which GameObjects are expensive to render using an in-editor color gradient overlay - Live Heatmap Visualization
- Calculates approximate GPU/CPU impact based on mesh data, material count, and renderer complexity - Accurate Cost Estimation
- Adjust thresholds, colors, update frequency, and visibility settings through a dedicated window - Customizable Settings
- Editor-only script that does not affect runtime builds or gameplay logic - Lightweight and Safe
Ideal For:
- Developers working with large, open-world scenes
- Artists optimizing static or baked environments
- VR and mobile game developers with strict performance budgets
- Teams aiming to catch render bottlenecks before profiling
Very Easy Setup
Simply install the package, add the ScenePerformanceAnalyzer script, and open the Scene Performance Analyzer window. The system starts tracking renderers and generating the heatmap on start.
Price $15.00
Redfield Inventory System by RedfieldStudio
- Unity Versions: 2022.3 LTS or newer
- Render Pipelines Supported: Built-in and URP
- Input System: Uses the Unity Input System (package required)
- Demo Scene: Included
- Scripts: C#, modular and commented
- Serialization: JSON-based save/load
- Platforms Tested: Windows
- Controller Support: Yes
- Localization Ready: No
- Third-Party Dependencies: TextMeshPro
📦 Package includes:
- Full core system with prefabs and scripts
- Demo scenes included
- Sample items and UI
- Complete documentation (PDF + in-code)
The Redfield Inventory System is a modular, flexible inventory solution inspired by classic RPG and survival horror games. Designed with extensibility and clarity in mind, this system gives you full control over layout, input, and behavior.
✅ Key Features:
- Grid-based inventory with slot mapping
- Item stacking, rotation, and combinations
- Full support for Unity's Input System
- Drag-and-drop item interaction
- Modular UI with controller and keyboard support
- ScriptableObjects for easy customization
- JSON-based saving and loading
🧩 Perfect For:
- RPGs, survival games, looter-shooters, crafting-based games, and more.
🔧 Quick Setup:
The asset includes a complete, well-documented demo scene and prefabs to get you started immediately. Just plug it into your project and build your inventory the way you want it.
📁 Clean Folder Structure:
Organized into core system and demo content, making it easy to strip out or extend as needed.
📚 Fully Documented:
Step-by-step setup instructions, API overview, and customization guide included.
🎮 Controller-Friendly:
Optimized for use with gamepads and other input devices.
Whether you're building a 2D or 3D game, the Redfield Inventory System is ready to drop into your project and handle all your inventory needs.
This asset uses third-party components under open-source licenses; see Third-Party Notices.txt for details.
Price $19.90
Texture Merger by HongStudio
Extract the channels of existing textures, reassemble and generate new texture resources into the Assets directory.
The plugin interface uses shader acceleration for display.
Includes Shader, editor scripts, and some SampleTextures for functional testingme SampleTextures for functional testing.
Asset uses CC0 Textures; see Third-Party Notices.txt file in package for details.
Price $0.00
Blend Shader For Polybrush by HongStudio
- Developed using Shader Graph, blending different PBR textures with mesh vertex colors to achieve a blending effect.
- Depend on Polybrush.
- Depend on ShaderGraph.
- Artists can draw vertex colors on Plane instead of Terrain to achieve the effect of mixed materials.
- Two Shaders, two Editor scripts, and several terrain textures from the official TerrainDemoScene of Unity.
- This package does not implement the vertex drawing function. Please use Polybrush to draw the vertex colors.
- This asset uses textures from Unity Terrain - URP Demo Scene under the Unity Companion License (UCL); see Third-Party Notices.txt file in package for details.
Price $0.00
10 Stylized Benches by Hekos Studio
Development Render Pipeline: Built-In, URP
Rigged: No
Animated: No
Number of Meshes: 10 Unique Meshes
Triangle Count(Total): 24851 Tris
Number of Textures: 80 Textures
Texture Resolutions: 2048x2048
Number of Materials: 30 Materials
Number of Prefabs: 10 Prefabs
Stylized Benches is a set of 10 unique stylized benches with lightweight geometry and simple PBR textures. Ready to use in any stylized project. Includes two additional texture color variations.
If you have any questions or suggestions, please contact us at: hekosstudio@gmail.com
Price $9.99
10 Stylized Chairs by Hekos Studio
Development Render Pipeline: Built-In, URP
Rigged: No
Animated: No
Number of Meshes: 10 Unique Meshes
Triangle Count(Total): 27619 Tris
Number of Textures: 80 Textures
Texture Resolutions: 2048x2048
Number of Materials: 30 Materials
Number of Prefabs: 10 Prefabs
Stylized Chairs is a set of 10 unique stylized chairs with lightweight geometry and simple PBR textures. Ready to use in any stylized project. Includes two additional texture color variations.
If you have any questions or suggestions, please contact us at: hekosstudio@gmail.com
Price $9.99
5 Stylized Stools by Hekos Studio
Development Render Pipeline: Built-In, URP
Rigged: No
Animated: No
Number of Meshes: 5 Unique Meshes
Triangle Count(Total): 8220 Tris
Number of Textures: 40 Textures
Texture Resolutions: 2048x2048
Number of Materials: 15 Materials
Number of Prefabs: 15 Prefabs
Stylized Stools is a set of 5 unique stylized stools with lightweight geometry and simple PBR textures. Ready to use in any stylized project. Includes two additional texture color variations.
If you have any questions or suggestions, please contact us at: hekosstudio@gmail.com
Price $0.00
Urban Bites – Café, Bakery & Restaurant by Red Blue Pixel Studio
Number of meshes/prefabs: 227
Poly Count: 04 - 166k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 102
Number of Textures: 397
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Urban Bites – Cafe, Bakery & Restaurant
Bring your modern city scenes to life with Urban Bites, a complete environment bundle designed for creating cafes, bakeries, restaurants, and lively social spaces. This pack offers a versatile collection of low-poly, modular assets that allow you to build everything from a cozy coffee shop to a vibrant two-storied restaurant or music café.
With modular roads, building walls, and flexible layouts, you can easily construct detailed urban blocks. The second floor can be styled into a music café, comedy club, or lounge, giving your scene variety and personality.
The bundle includes a wide range of props and interiors to complete your environment:
- Barista & Café Equipment: Espresso machines, blending machines, coffee cups, and barista essentials.
- Food & Bakery Props: Assorted cakes, pastries, and bakery displays.
- Seating & Furniture: Tables, chairs, booths, and lounge setups for both indoor and outdoor areas.
- Entertainment Assets: Musical instruments and stage elements for live shows or themed cafés.
- Urban Environment Details: Road lights, outdoor garbage area, and bathroom assets.
- Realistic night lighting setup for immersive environments
Every asset is optimized for performance with HDRP, URP, and Built-in Render Pipeline support, making it easy to integrate into any project.
Whether you’re building a cozy neighborhood café, a bustling restaurant, or a stylish bakery, Urban Bites gives you the creative freedom to design unique urban environments for games, or cinematic projects.
Perfect For:
- Creating urban cafes, bakeries, and restaurants in games
- Designing modular two-storied buildings with flexible layouts.
- Building music cafés, comedy clubs, or lounge spaces.
- Adding realistic café interiors with barista and bakery props.
- Developing stylized low-poly city environments with modular roads and buildings.
- Setting up cinematic scenes with stage instruments and entertainment props.
- Filling environments with urban details like streetlights, garbage areas, and bathrooms.
- Projects requiring HDRP, URP, and Built-in pipeline compatibility.
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
You can also check: Modular Retail Environment | Modern Children’s Playground
Price $99.99
Advertisement Pillar HQ by VIS Games
3 levels of detail included
Texture-sizes: 4096x4096
Textures include: Albedo, Normal and Maskmap (AO, Metallic and Smoothness)
Polycount:
-LOD 0: 7186
-LOD 1: 3922
-LOD 2: 1466
This package contains a high quality and detailled advertisment pillar.
It includes a clean, dirty and rusty version.
You can easily add you own logos or images to the 3 sides by painting them into the albedo map.
This is the complete new (recreated) version of our old advetising pillar.
3 levels of detail included
Texture-sizes: 4096x4096
Textures include: Albedo, Normal and Maskmap (AO, Metallic and Smoothness)
Polycount:
-LOD 0: 7186
-LOD 1: 3922
-LOD 2: 1466
Price $6.99
Synty ANIMATION - Emotes and Taunts by Synty Studios
❓ FAQs
Q: Does this pack work with Unity’s Mecanim Animation System?
A: Yes! However, this pack only supports Sidekicks, standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters.
Q: Can I use this pack with ANIMATION - Base Locomotion?
A: Yes, documentation is provided to guide you in blending this pack with ANIMATION - Base Locomotion. There's an example animation controller included in the Base Locomotion pack, as well as transition animations in this pack to help with integration.
Q: Do these animations work with Synty Sidekick and POLYGON characters?
A: Yes! These animations are designed to work with Sidekick characters, standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters.
Q: Do these animations work with characters in Synty SIMPLE packs?
A: No, these animations do not work with SIMPLE characters.
Q: Can I use the animations on my own custom rig?
A: Only POLYGON and Sidekick rigs, and retargeting using Mecanim, are officially supported.
Synty® Studios presents: ANIMATION - Emotes and Taunts
Your characters will be able to salute, fist bump, and flex with ease! This pack comes complete with 140 essential emote and taunt animations to help bring your project to life.
These meticulously hand-crafted animations will accelerate your workflow, providing a cohesive collection of motions designed to integrate seamlessly with Synty’s POLYGON and Sidekick characters, and library of ANIMATION packs.
◼ Key Features ◼
Animation Sets
140 animation FBX files, including RootMotion, POLYGON/Sidekick, and masculine/feminine versions. Each animation is a separate file, allowing you to import only the animations you need into your project.
Gallery Scene
We’ve included a scene featuring all the animations as a separate asset, so you can view each individual animation and find what you need easily.
Works with ANIMATION - Base Locomotion and Unity’s Mecanim
This pack includes documentation to guide you on how to blend Emotes and Taunts with Synty’s Base Locomotion animation pack.
*Please note the Sidekick characters shown in the marketing images are not included with this pack. Pack includes 1x POLYGON crash test dummy, 2x base human Sidekick characters (male and female).
Price $59.99
Zombie Male AAA by Studio New Punch
Number of textures: 23
Texture dimensions: 2048x2048
Polygon count: 21000 tris
Number of meshes/prefabs - 2 meshes , 2 prefabs for each Build In, URP and HDRP
Rigging: Yes
Animation count: No
UV mapping: Yes
LOD information : No LODs
Types of materials and texture maps: PBR
Realistic Zombie Male Character
Mecanim Ready to accept any Humanoid Animation!
Low Poly ( 13000 verts, 21000 tris)
BUILD-IN, URP and HDRP materials and prefabs
6 PBR materials
23 Textures at 2048x2048 resolution
Tank top can be removed for shirtless version
Zombie Angry and Open Mouth face expressions with Blend Shapes
Body Parts version split into parts for Dismemberment systems
===========================================
This model is just one variant out of thousands possible with our complete Modular Zombie Male Asset - check it out! It has many more Materials, Clothes, Heads, Hairs...
===========================================
The asset has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live it up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
Price $15.00
Imagine WebAR - Body Tracker by Imagine WebAR
Imagine CV body tracker (Source code not included)
Imagine WebAR Editor
- Setup your AR scene in less than 5 minutes (See Demo Tutorial)
Body Pose Tracking with 33 Body Joints
- Anchor 3D models on user's head, hips, and body joints.
3D Mode (Depth Estimation)
- Track joints in 3D space with 6DOF
2D Mode
- Track joints in 2D space (Fixed z-plane)
3D Avatar Controller
- Easy setup for your 3D avatar models
- Works seamlessly with Mixamo-rigged characters
- For manual or non-mixamo rigged avatars, make sure to use Mixamo joint orientations
2D Body Puppet Controller
- Setup body puppets with our easy to use psd template
- Photoshop is recommended for editing your body puppet sprite sheet
Multiple Body tracking
- lets you track up to 4 people. Note: The more people tracked, the more performace intensive your application becomes. Recommended to keep this down to 1-2 people.
- not very robust to occlusion/overlap in body parts
Experimental body mesh deformation (For masking)
- Useful as an occluder for masking your 3D models
- Note: generic body mask model will not support all body shapes and sizes.
Front/Back camera support
- Easily switch between front and back camera using our built-in camera switching functionality
Screenshot Capture (Save/Share)
- Capture screenshots directly using this plugin. Users can tap/hold to save directly to their phone gallery or share to social media
Universal Render Pipeline
- Supports URP including the following features: Post-Processing, Camera HDR
Important: This BodyTracker plugin is not yet inter-operable with other WebAR plugins. But we look to support combined AR experiences in the future.
In-editor testing is not supported, you'll need to build your game for WebGL to run the experience, or use our editor debugging tools.
Mediapipe body tracking performance varies by device and may not reach 60fps on all hardware. Test Mediapipe on your device here before use.
Why WebAR?
AR for the web is best suited for small and highly shareable experiences.
Easy-access: Just click a link or scan a QR code to launch your experience. No download required.
No hosting fees
Unlike other expensive WebAR solutions which requires monthly, per-view, or per-app-id subscriptions. Save hundreds of dollars per month on AR hosting platforms
White-label
This plugin will allow developers to host their own WebAR experiences like any other Unity WebGL build. Upload to your own domain or website! The entire tech-stack is yours.
Body Tracking with 33 body joints
Fast and precise tracking using Mediapipe — even body parts off-camera are estimated and handled seamlessly. Easily anchor accessories, wearables in any of these joints.
Experimental mesh deformation body mask is included which is useful for masking your game objects with dynamic occluders.
Humanoid Avatar Animator lets you drive full-body animations using tracked joints. Supports both realistic and stylized character proportions, perfect for humanoid characters, cartoon characters, robots, and immersive avatars. Works seamlessly with Mixamo-rigged characters.
Body Puppet lets you create 2D puppet overlays in just a few clicks. Just drop your body sprites into our easy-to-use PSD template.
Multi-user tracking lets you track up to 4 people. Note: The more people tracked, the more performace intensive your application becomes.
Imagine Bot - A high quality sample avatar model is included.
Easy Setup
Many samples to start with. Setting up your AR scene only takes a few minutes
Supports major browsers for desktop and mobile. Tested and works on Chrome, Safari, Edge, Firefox across a wide range of devices. Tested and works on built-in browsers in messaging apps such as WeChat, Facebook Messenger and Viber.
Disclaimers: Performance (FPS) is mainly determined by [1] user device's processing capability and [2] scene/game complexity.
Third-Party: Asset is using OpenCV and Mediapipe under Apache 2.0 License; see Third-Party Notices.txt file in package for details
Demo:
OPEN THIS LINK TO TRY THE WEBGL DEMO
Other Links:
Price $385.00
Kemlo & Krillie Fashion
The Kemlo & Krillie fashion uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2024/02/19/kemlo-and-krillie/
Throwing Animation Pack by Raisecreation
Total Number of Animations: 50
Animation types : In_place
A custom skeleton rig
Windows: (Yes)
Mac: (Yes)
The Throwing Animation Pack is a complete set of 50 high-quality animations for your characters. This pack provides a versatile collection of right-hand, left-hand, and both-hand throws, covering everything from light tosses to powerful cinematic throws. Perfect for FPS, RPG, action, sports, and survival games where characters need to throw objects, weapons, or props.
All animations are handcrafted in Autodesk Maya, ensuring smooth and realistic motion.
📌 Key Features
- 50 different throwing animations
- Includes Right Hand, Left Hand, and Both Hand throws
- Wide variety: quick snaps, arcs, overheads, underhand tosses, powerful slams, air throws, crouch throws, and more
- Game-ready FBX format
- Perfect for grenades, rocks, props, sports, or cinematic throws
🎥 Watch the animations by clicking this link: [Throwing]
📧 Contact: raisecreation14@gmail.com
📜 Animations List
Right Hand (RH)
- AS_T_RH_Underhand.fbx
- AS_T_RH_Toss_Throw.fbx
- AS_T_RH_Spinthrow.fbx
- AS_T_RH_Sidearm.fbx
- AS_T_RH_Shoulder_Shot.fbx
- AS_T_RH_Shoulder.fbx
- AS_T_RH_RightSide.fbx
- AS_T_RH_Quicksnap.fbx
- AS_T_RH_Quickdart.fbx
- AS_T_RH_Quick.fbx
- AS_T_RH_Overhand.fbx
- AS_T_RH_Over.fbx
- AS_T_RH_Crouch_V2.fbx
- AS_T_RH_Crouch.fbx
- AS_T_RH_Arc.fbx
Left Hand (LH)
- AS_T_LH_Underhand.fbx
- AS_T_LH_Toss_Throw.fbx
- AS_T_LH_Spinthrow.fbx
- AS_T_LH_Sidearm.fbx
- AS_T_LH_Shoulder_Shot.fbx
- AS_T_LH_Shoulder.fbx
- AS_T_LH_Quicksnap.fbx
- AS_T_LH_Quickdart.fbx
- AS_T_LH_Quick.fbx
- AS_T_LH_Overhand.fbx
- AS_T_LH_Over.fbx
- AS_T_LH_LeftSide.fbx
- AS_T_LH_Crouch_V2.fbx
- AS_T_LH_Crouch.fbx
- AS_T_LH_Arc.fbx
Both Hands (BH)
- AS_T_BH_X_V2.fbx
- AS_T_BH_X.fbx
- AS_T_BH_Up_Straight.fbx
- AS_T_BH_Up.fbx
- AS_T_BH_Under.fbx
- AS_T_BH_Swirl.fbx
- AS_T_BH_Smooth.fbx
- AS_T_BH_Overslam.fbx
- AS_T_BH_Overhead.fbx
- AS_T_BH_L_V2.fbx
- AS_T_BH_L.fbx
- AS_T_BH_H.fbx
- AS_T_BH_Force.fbx
- AS_T_BH_Down.fbx
- AS_T_BH_Chest.fbx
- AS_T_BH_Axis.fbx
- AS_T_BH_Air_Up.fbx
- AS_T_BH_Air_Down.fbx
- AS_T_BH_Air.fbx
- AS_T_BH_Above.fbx
🔥 With this Throwing Animation Pack, your characters can throw anything – grenades, rocks, weapons, or props – with fluid and cinematic realism.
Price $9.00
Low Poly Planet / Solar System Generator [URP] by North Sea Games
- Ready-to-use planet and solar system generator
- Fully customizable planets, suns, and moons
- Supports generation at runtime
- Comes with a water shader
- Setting a seed allows the same planet or system to be generated each time
A simple and easy-to-use low poly planet and solar system generator. Suitable for any low poly style project, this asset makes creating and customizing planets quick and easy.
All aspects of the planets can be customized: terrain, water, rings, size, orbit, colours, mesh detail level, generation noise, and more.
The generator allows for creation of randomized solar systems, perfect for space-themed projects. These can also be generated at runtime.
The package also includes a water shader.
Price $9.99
Tabletop Dice Roller by North Sea Games
A simple and easy-to-use dice roller, for RPG or tabletop projects.
Contains prefabs for D2 (coin flip), D3, D4, D5, D6, D7, D8, D10, D12, and D20 dice (with customizable colours and textures). Dice sound effects are included.
Has built-in functions to roll any number of dice, and calculate the total. Throw and spin forces can also be customized.
The dice can also be rendered to the UI, giving full flexibility to display them anywhere you need.
Price $4.99