Icon Creator Pro by Aramis Games
- Features:Real-time preview panel for icons. Fully customizable layer system. Multiple output options with object batching. Lighting setup compatible with any 3D scene. Built-in effects for advanced visual adjustments.
Elevate your project with Icon Creator—the ultimate tool for Unity developers looking to craft high-quality icons with precision and ease.
Icon Creator Pro is an editor-based GUI creation tool. Although it’s primarily designed to turn 3D objects into 2D icons, its advanced layer system also allows you to create fully 2D artwork.
Key features:
- Comprehensive Layer System: With Sprite, Shape, Text, and 3D Object layers, you can build a wide variety of icons, 2D scenes, and impressive flipbooks.
- Sorting System: Because ICP uses your existing scene, it performs layer sorting based on the 3D environment. Its internal sort system is fully integrated and easily configurable from the UI.
- Animation and Flipbook System: Animations from your 3D objects can be played frame-by-frame in ICP. You can export any single frame or the entire sequence as a flipbook, and play it back with the built-in FlipbookPlayer.You can even assign events to any frame in your flipbooks!
- Artboard: Work comfortably at any size in a separate artboard window.
- Batch Export: Convert many objects into icons in one go. Examples are available in the tutorial videos.
And many more features I haven’t listed… If you’re unsure whether this asset is right for you, please watch the tutorial or trailer videos to see ICP’s full potential!
- Post-Effects:
- Blur
- Greyscale
- Color Overlay
- Outline
- Suport All Custom Materials!!
Post-effects will continue to be added and updated. For now, these effects work only with the Built-in Render Pipeline, but versions for URP and HDRP will be added very soon.
Technical Requirements
- Unity Version: 2020.3 or later
Support and Community
We’re here to help! Contact us at aramisgamestudio@gmail.com
Price $25.00
Save and Load MultiSlot System by Saturn Interactive
- Multi-Slot Save: Allows players to easily create, overwrite, and manage multiple saves, offering a richer personalized experience.
- Drag & Drop
- Intuitive Interface: Features a user-friendly visual layout for managing save slots with details like mode,place where saved, date of saving.
- Fully Customizable: Adapt it to the theme and style of your game.
- Door system, position the player between scenes
- UI Template customizable.
- Project template to show features.
Multi Slot Save and Load System – The Ultimate Solution for your Game.
Take your gamers’ experience to the next level with our advanced Multi Slot Save and Load System! Designed for developers looking to offer flexibility, organization, and customization.
Own JSON serialization system
Serialize Dictionaries, diferent types or your own codes.
Contains a simple encription system
Positioner system between scenes include doors.
Save Time: Implement a functional save system without starting from scratch.
Improve User Experience: Give your players the freedom to manage their progress as they prefer.
Clean and Documented Code: Easy to understand and modify to fit the specific needs of your project.
Includes project demo and a detailed guide for quick and easy integration.
Invest in the future of your game!
Also you can use it as a Dictionary serializer to see in inspector.
Get the Multi Slot Save and Load System today and give your players complete control of their adventures.
Note: Use TextMP, just import.
Price $20.00
Essential Attributes [SceneRef] by Foxal Face
- 🔽 Converts string and int fields into scene dropdowns:
・string → all scenes in the project
・int → only scenes in Build Settings - 🔁 Broadcast system to auto-update references when scene paths change
- 🛑 Toggle broadcast behavior in menu:
・Enable/disable broadcasting
・Confirm before applying
・Select which folders and assets are affected - 🎯 Perfect for stable and typo-proof scene workflows
- 🧠 Works with arrays and lists of scenes
- ⚙️ Zero runtime cost — editor-only logic, plug-and-play
⚠️ Internal Usage
- Reflection
The [SceneRef] attribute replaces raw string or int fields with scene selection dropdowns in the Unity Inspector — no more typos, missing paths, or guessing build indices.
- Use it on a string to pick from all scenes in your project.
- Use it on an int to pick only from scenes in Build Settings (since the int represents the build index).
Beyond its editor UI improvements, [SceneRef] includes a powerful broadcasting system that keeps scene references in sync — even if a scene file is renamed or moved. When a path changes, all serialized references can be updated automatically.
To optimize performance, broadcasting is:
- Optional (can be toggled on or off),
- Confirmable (prompted before applying),
- And targeted: you can define exactly which folders, scenes, and prefabs should be scanned and updated.
💡 Try Before You Buy
This attribute is also included in the Essential Attributes asset — or try [ElementName]and [TexturePreview] for free on the Unity Asset Store.
Price $9.99
Essential Attributes [NotDefault] by Foxal Face
- 🟥 Highlights fields with default values directly in the Inspector
- ❗ Logs error messages in the Console, clickable to ping the relevant GameObject
- 🧠 Works recursively with nested serialized types (structs/classes)
- 🧮 Compatible with arrays and lists
- 🎛️ ArrayTarget enum to control scan scope:
・Array (array size & buttons)
・Elements
・Both - 🛠️ Automatic detection can be toggled in:
Tools > FoxalFace > Attributes > NotDefault - 🧰 Also includes:
・Manual validation
・Clear error logs
・Customizable scan targets - ✅ Helps enforce data integrity before runtime, especially in configuration-heavy projects
⚠️ Internal Usage
- Reflection
- CustomEditor (UnityEngine.Object)
The [NotDefault] attribute helps catch uninitialized or forgotten fields in your serialized data. It highlights any field that still holds its default value (e.g., 0, null, Vector3.zero, etc.) with a red outline in the Inspector, making it easy to spot at a glance, and logs a clickable error in the Console to guide you directly to the issue.
It works recursively with nested serializable classes and structs, and supports arrays/lists with fine-grained control over what is checked:
- Just the array/list container
- Just the elements
- Or both (using ArrayTarget)
Error detection is triggered automatically when components are loaded, modified, or displayed — but you can also manually trigger or clear errors from the Tools menu. To optimize performance, you can disable automatic checking and only validate on demand.
💡 Try Before You Buy
This attribute is also included in the Essential Attributes asset — or try [ElementName]and [TexturePreview] for free on the Unity Asset Store.
Price $8.99
Essential Attributes [Lockable] by Foxal Face
- 🔒 Adds a padlock icon to serialized fields to toggle editability
- 🧩 Works with any serializable type: primitives, Unity objects, structs, custom classes, etc.
- 🧮 Compatible with arrays and lists
- 🎛️ ArrayTarget enum to control lock scope:
・Array (array size & buttons)
・Elements
・Both - 🧱 When locked:
・Fields are grayed out
・arraySize is not editable
・➕/➖ buttons are hidden
・Drag & drop is blocked - 🔁 Lock state resets automatically on script reload or scene change
- 🚫 Does not block runtime or scripted changes — Inspector-only
- 🧠 Ideal for reducing accidental edits and improving team safety
⚠️ Internal Usage
- Reflection
- CustomEditor (UnityEngine.Object)
The [Lockable] attribute adds a clickable padlock icon next to any serialized field in the Inspector. Once locked, the field becomes read-only, protecting it from unintended changes — perfect for shared or sensitive data.
It works on any serialized field, including arrays and lists, with additional control to lock:
- Only the array container (arraySize, ➕/➖)
- Only the elements
- Or both (via the ArrayTarget parameter)
When a list is locked, Unity’s default controls like ➕, ➖, and drag-and-drop are hidden or disabled — making the list truly non-editable in the Inspector.
The locking is purely visual and non-persistent: the field returns to its locked state after reloads or recompilation, ensuring a safe-by-default editing experience.
💡 Try Before You Buy
This attribute is also included in the Essential Attributes asset — or try [ElementName]and [TexturePreview] for free on the Unity Asset Store.
Price $6.99
Essential Attributes [Button] by Foxal Face
- 🔘 Draws a button in the Inspector to trigger method calls
- 🔐 Supports public and private methods
- ・Return values (rendered in the Inspector)🧩 Compatible with methods that:
・Accept parameters (displayed and editable) - ・Both🎛️ EnableMode enum to control availability:
・Editor only
・Play mode only - 🧠 Parameters and return values are cached between calls
- 💬 Tooltips generated from XML documentation (summary, param, returns)
- ・Clear return value🧷 Supports right-click actions on buttons:
・Reset parameters - 📁 Grouped in a foldout at the bottom of the Inspector
- 💾 Optional Persistent Data system to share parameter values across the team
- (Persistent data toggle, XML documentation toggle)⚙️ Configurable options under:
Tools > FoxalFace > Attributes > Button
⚠️ Internal Usage
- Reflection
- CustomEditor (UnityEngine.Object)
- OdinSerializer (Open-Source Serializer)
The [Button] attribute allows you to execute any method (even private) directly from the Unity Inspector by drawing a clean, context-aware button that adapts to the method it targets.
Unlike simple solutions that only support parameterless methods, [Button] handles:
- Methods with parameters (editable directly in the Inspector)
- Return values (displayed in the Inspector)
- Tooltip generation from XML documentation
- Editor/runtime mode filtering
- Persistent parameter memory
- Method grouping under a unified “Methods” foldout
This makes it a powerful productivity tool for testing, debugging, or automating workflows — without writing any custom editor code.
Everything is designed to blend seamlessly with Unity's native UI.
💡 Try Before You Buy
This attribute is also included in the Essential Attributes asset — or try [ElementName]and [TexturePreview] for free on the Unity Asset Store.
Price $11.99
Essential Attributes [TexturePreview] by Foxal Face
- 🔍 Inspector preview of Texture2D and Sprite fields
- 📂 Optional asset path display (toggle with visiblePath parameter)
- 🖱️ Clickable thumbnail to ping the asset in the Project window
- ✅ Fully compatible with both Texture2D and Sprite types
- 🎨 Ideal for UI icons, inventory thumbnails, visual configs, and more
- ⚡ Minimal and dependency-free — just add the attribute and go!
The [TexturePreview] attribute makes your Unity Inspector more visual by showing thumbnails of assigned Texture2D or Sprite fields, just like Unity’s native material preview.
Whether you're designing a UI system, managing inventory icons, or debugging asset references, this attribute gives you instant visual feedback — without writing a single line of custom editor code.
By default, it also shows the project path of the asset, making it easy to locate or audit resources. You can optionally disable the path display by passing visiblePath: false.
This lightweight utility improves Inspector clarity and team workflows, especially in art-heavy or data-driven projects.
Price $0.00
Essential Attributes [ElementName] by Foxal Face
- ✅ Rename serialized array/list element labels in the Inspector.
- 🏷️ Replace "Element X" with any custom prefix: "Waypoint X", "Enemy X", etc.
- 🎯 Works with any Unity-supported serialized type (int[], GameObject[], Transform[], etc.).
- 🧪 Editor-only utility, no runtime overhead or dependencies.
- 💡 Ideal for enhancing clarity in complex components or designer-facing tools.
- 🔁 Supports both arrays and generic List<T> fields.
- 🧩 Plug-and-play: just add the [ElementName("YourLabel")] attribute.
[ElementName] is a lightweight and powerful Unity attribute that improves the clarity of serialized arrays and lists by customizing how their elements are labeled in the Inspector.
Instead of generic labels like "Element 0", this attribute lets you define custom prefixes such as "Waypoint", "Step", or "SpawnPoint" — making your data more readable and accessible, especially for designers and large teams.
This is a purely editor-side enhancement and requires no runtime code. It’s perfect for improving workflow clarity without modifying any data structure.
Use it anywhere you have serialized arrays and want better context.
Price $0.00
Essential Attributes by Foxal Face
- 6 purpose-built attributes to enhance Inspector workflow:
・[Button] — Invoke methods from Inspector (parameters, return values, XML tooltips)
・[Lockable] — Lock fields and arrays to prevent accidental edits
・[NotDefault] — Detect and highlight default values with visual and console warnings
・[SceneRef] — Scene dropdowns for string or int fields (auto-sync system)
・[TexturePreview] — In-Inspector preview for Texture2D and Sprite
・[ElementName] — Rename array/list elements in the Inspector - Full support for arrays, lists, structs, and nested serialized types
- Designed to match Unity’s native Inspector UI
- Modular system — use only the attributes you need
- Custom Editor for UnityEngine.Object included
- Integrated Tools menu for feature toggles and scans
- Zero runtime impact — Editor-only utilities
⚠️ Internal Usage
- Reflection
- CustomEditor (UnityEngine.Object)
- OdinSerializer (Open-Source Serializer) — used by [Button] only
Essential Attributes is a lightweight yet powerful toolkit of Inspector-level attributes designed to make your Unity workflow faster, clearer, and safer — without writing any custom editor code.
Each attribute focuses on solving common everyday needs: running methods from the editor, catching default values, previewing textures, locking sensitive fields, or selecting scenes from dropdowns. Everything is tightly integrated into Unity’s native look & feel and supports advanced usage with arrays, nested types, and serialized objects.
Ideal for developers, designers, and technical artists working on tools, UI, gameplay logic, or prefab-heavy systems.
⚙️ Included Attributes
- 🧩 [Button]
Draws buttons in the Inspector to invoke methods — supports parameters, return values, tooltips from XML docs, and persistent parameter memory.
Grouped neatly under a foldout and toggleable for Editor/Runtime. - 🔒 [Lockable]
Adds a padlock to serialized fields, making them read-only in the Inspector.
Supports arrays/lists and gives you control over locking elements, header, or both. - 🚫 [NotDefault]
Highlights fields that remain at their default value with a red outline and logs an error in the Console.
Recursive support for nested structs/classes and arrays, with manual or auto-check options. - 🎯 [SceneRef]
Replaces string or int fields with scene pickers.
Automatically keeps paths in sync across prefabs/scenes with a smart broadcasting system. - 🖼️ [TexturePreview]
Renders a visual preview of any assigned Texture2D or Sprite, optionally showing the asset path. - 🏷️ [ElementName]
Customize how Unity labels array/list elements in the Inspector (Element 0 → Waypoint 0).
💡 Try Before You Buy
Two attributes — [ElementName] and [TexturePreview] — are available for free on the Unity Asset Store.
Each other attribute is also available as a standalone package if you only need one specific tool.
Price $24.99
Tennis RacketSwingMotion by SORASHIROLLC
Number of textures 18
Texture dimensions 1024*1024, 1024*2048, 2048*2048
Polygon count of
[Character]628
[audienceseats]23704
[audienceseats_media]108
[refereetable1-1]572
[refereetable1-2]360
[tennisball_1-1]1124
[tennisball_1-2]262
[tennisball_1-3]64
[tenniscourt]2
[tenniscourt_outside]8
[tenniscourt_net_doubles1]14812
[tenniscourt_net_doubles2]3372
[tenniscourt_net_singles1]10684
[tenniscourt_net_singles2]3148
[tennisracket1-1]5465
[tennisracket1-2]1788
[tennisracket1-3]676
[tennisracket2-1]6808
[tennisracket2-2]2140
[tennisracket2-3]756
Minimum polygon count 2
Maximum polygon count 23704
Number of meshes/prefabs
Rigging: YES
Animation count 7
Animation type list
-Wait
-Attack
-AttackUpper
-AttackLeft
-AttackLeftUpper
-Smash
-Serve
3D Model
Character
audienceseats
refereetable
tennisball
tenniscourt
tenniscourt_net
tennisracket
Multiple tennis swing motions
Price $10.00
Medieval Bandit Camp by Grim Edge Studio
Number of textures: 91
Texture dimensions: 4096
Minimum polygon count: 330
Maximum polygon count: 12991
Number of meshes/prefabs: 73
Rigging: No
UV mapping: Yes
LOD information (count, number of levels): 3
Types of materials and texture maps: PBR
This Medieval Bandit Camp package offers a fully realized environment perfect for games, cinematics, and interactive experiences set in a gritty, medieval world. The set includes detailed props such as tents, campfires, weapon racks, loot crates, and environmental scatter assets, all crafted with high-quality PBR textures for maximum realism.
Price $60.00
Vulture - Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 4
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 3 915
- Faces counts of characters:
- Body - 3 300
- Number of meshes/prefabs: 1
- Rigging: Yes
- Animation count: 15
- Animation type list (Root Motion/In-place): 0/15
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- SKINS: 1
- without blood
- ANIMATIONS: 15
- attack
- death
- eat
- hit
- idle
- idle2
- anim_fly-takeoff
- anim_fly-flight
- anim_fly-attack
- anim_fly-landing
- run
- walk
- walk-l
- walk-r
- walk-back
- Vertex counts of characters:
- Body - 3 915
- Faces counts of characters:
- Body - 3 300
Price $49.99
Rat - Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 4
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 4 795
- Faces counts of characters:
- Body - 4 847
- Number of meshes/prefabs: 1
- Rigging: Yes
- Animation count: 13
- Animation type list (Root Motion/In-place): 0/13
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- SKINS: 1
- without blood
- ANIMATIONS: 13
- attack
- death
- eat
- hit
- idle
- jump_start
- jump_loop
- jump_end
- run
- walk
- walk-l
- walk-r
- walk-back
- Vertex counts of characters:
- Body - 4 795
- Faces counts of characters:
- Body - 4 847
Price $49.99
Snake - Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 4
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 4 381
- Faces counts of characters:
- Body - 4 390
- Number of meshes/prefabs: 1
- Rigging: Yes
- Animation count: 10
- Animation type list (Root Motion/In-place): 0/10
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- SKINS: 1
- without blood
- ANIMATIONS: 10
- attack
- death
- hit
- idle
- movement
- movement-l
- movement-r
- slithering-back
- winding
- unwinding
- Vertex counts of characters:
- Body - 4 381
- Faces counts of characters:
- Body - 4 390
Price $49.99
Dog - Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 4
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 5 388
- Faces counts of characters:
- Body - 6 264
- Number of meshes/prefabs: 1
- Rigging: Yes
- Animation count: 15
- Animation type list (Root Motion/In-place): 0/15
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- SKINS: 1
- without blood
- ANIMATIONS: 15
- attack
- death
- eat x2
- hit
- idle
- jump_start
- jump_loop
- jump_end
- run
- walk
- walk-l
- walk-r
- walk-back
- aggression
- Vertex counts of characters:
- Body - 5 388
- Faces counts of characters:
- Body - 6 264
Price $49.99
Boar - Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 4
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 4 381
- Faces counts of characters:
- Body - 4 390
- Number of meshes/prefabs: 1
- Rigging: Yes
- Animation count: 16
- Animation type list (Root Motion/In-place): 0/16
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- SKINS: 1
- without blood
- ANIMATIONS: 16
- attack
- attack2
- death
- eat
- hit
- idle
- jump_start
- jump_loop
- jump_end
- run
- walk
- walk-l
- walk-r
- walk-back
- look-back
- pawing
- Vertex counts of characters:
- Body - 4 381
- Faces counts of characters:
- Body - 4 390
Price $49.99
N5: Gunslingers by Quang Phan
- 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes)
- Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: 134
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -40k
Minimum polygon count: 20k
Maximum polygon count: 40k
Number of meshes/prefabs: ~6
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Character overview:
Gunslingers are iconic figures in stories and legends, known for their exceptional marksmanship and frequent involvement in gunfights. They might be law enforcers, outlaws, or mercenaries, making a living through their skill with weapons. Their lives were often short and violent, but they have become an integral part of many folk cultures
---------------------------------------------------------------------------------
How to use
- N5 Character Guidelines
- How to using Unity Face Capture
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
---------------------------------------------------------------------------------
Special thanks to EZSoftBone for making the hair and Prop physic smoother
---------------------------------------------------------------------------------
All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
Props physic on character clothes setup physic ready with demo script of Dynamic Bone
This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 02 hair styles can use for both male and female characters
Price $79.99
MMORPG Characters - Mega Collection - Warriors, Archers, Mages by Ida Faber
⁺₊✧ ⋆ Average polycount per character
- Faces: 38 548 (max 57, 474)
- Tris: 73 168 (max 109 668)
- Verts: 44 189 (max 64 883)
Please note, LODs are not included
⁺₊✧ ⋆ Detailed polycount
Warriors
Newbie Girl
Faces 34892 ・ Tris 66238 ・ Verts 38691
Newbie Boy
Faces 33682 ・ Tris 64012 ・ Verts 38420
Advanced Girl
Faces 46682 ・ Tris 88768 ・ Verts 50904
Advanced Boy
Faces 42108 ・ Tris 79162 ・ Verts 55149
Champion Girl
Faces 57474 ・ Tris 109668 ・ Verts 64883
Champion Boy
Faces 35530 ・ Tris 66368 ・ Verts 40239
Archers
Newbie Girl
Faces 50348・ Tris 97085・ Verts 58082
Newbie Boy
Faces 28415・ Tris 53529・ Verts 34471
Advanced Girl
Faces 48799・ Tris 93497・ Verts 55851
Advanced Boy
Faces 40344・ Tris 76894・ Verts 46105
Champion Girl
Faces 43672・ Tris 82895・ Verts 49377
Champion Boy
Faces 35228・ Tris 67061・ Verts 39330
Mages
Newbie Girl
Faces 35318・ Tris 69412・ Verts 39070
Newbie Boy
Faces 30087・ Tris 59163・ Verts 35061
Advanced Girl
Faces 43509・ Tris 85976・ Verts 51693
Advanced Boy
Faces 21430・ Tris 41657・ Verts 24139
Champion Girl
Faces 37145・ Tris 73121・ Verts 42456
Champion Boy
Faces 34901・ Tris 68254・ Verts 42424
🔥 The MMORPG Collection contains 18 highly modular characters, divided by levels - Newbie, Advanced, and Champion. They've got a ton of customization options, advanced shaders, support for URP and HDRP, ARKit blendshapes, Humanoid Rig, Unique Hairstyles, many color options. Compatible with other of my models, and perfectly suits any game needs
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
18 Characters, 18 Outfits
57 Unique Hairstyles
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Weapons included! 3 Mage Wands, 3 Archer Bows, 3 Warrior Swords, 3 Warrior Shields
🌠 Collection content
⁺₊✧ ⋆ 4K Textures
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
Please note, the clothes are downscaled to 2K to reduce the overall package size.
The 4K texture version is available separately - the link is included in the readme.txt and has to be downloaded separately from Google Drive.
For more detailed information please take a look at their individual sale pages in my store
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. Please take a look at compatibility list.
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package
Q: I don't need the advanced materials. How do I disable this feature?
A: Simply follow this instruction 🔗 here >
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell my project source files with your characters in them?
A: The asset is distributed under the standard EULA. It allows you to monetize the model, and use in commercial projects. However, you are not allowed to directly distribute the source files of moy model. This means, if you're working on a mod, you have to ensure the file is packed. If you are working on a game, then the game has to be built.
In short, the source files of my model should not be directly available.
If you are creating game systems for further distribution (e.g. a locomotion system, character creator system), and publish them on patreon, boosty, etc.: You can build up logic upon my model, but you do not have the right to share it with others. If your logic is tied to my character, please note, the end user has to obtain a license and import the model on their end.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
Price $799.99
Forest_Monsters Pack by YuriiBoiko
Forest Monsters Pack
Step into a world of imagination with this collection of meticulously crafted 3D models, designed to breathe life into your worlds. Each asset is rich in detail, built with high-quality PBR textures, and optimized for smooth performance across a variety of platforms.
Whether you’re building a dark fantasy forest, a post-apocalyptic wasteland, or a vibrant sci-fi city, these models are ready to drop into your scene and instantly elevate the atmosphere.
· Hand-crafted, unique designs.
· High-resolution PBR textures for stunning realism.
· Optimized meshes for games and cinematics.
· Compatible with major engines(UE/Unity) and 3D software.
· The pack includes 6 unique characters, each with their own features and style.
· Each character in the pack comes with multiple skins, offering a wide range of combinations and variations to suit different settings, moods, and gameplay needs
· Perfect for developers, artists, and storytellers who want assets that don’t just fill space — they tell a story.
For a detailed description, please refer to each character’s individual page
Price $130.00
Raven - Flying System - Bird Behavior - #75 by ExistenceStudios
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Number of textures - 4
Texture dimensions - 4096x4096
Polygon count - 7 602 Tris | 3 877 Points
Number of meshes/prefabs - 6/7
Rigging - Yes (rig is issued personally at your request)
Animation count - x15
Animation type list - In-Place/Root
UV mapping: Yes
Types of materials and texture maps - PBR
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Features:
✅ Modular: Membrane and eyes parts can be remove.
✅ Custom Animations: Includes flying, walking, combat, and other basic animations.
✅ Flying/Walk System: Custom Player Controller with our animations
✅ Control Rig & IK: Fully rigged for Cinema 4D, and Maya.
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version Unity - 2019, 2021, 6000 and higher
- DEMO scene is not included
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Raven - 7 602 Tris | 3 877 Points
Control Settings (Unity):
- W, A, S, D – Move/Flying
- F - Takeoff/Landing
- Shift - SpeedFlying/WalkJump
- LBC - Attack
- RBC - Pecking
- WBC - Dead
AnimationsPack consists of custom x15 animations:
- flying (start, loop, gliding, hover, end), idle, cleaning_feathers, pecking, jump (start, loop, end), walk, walk_jump, attack, get_hit, dead
Overview
🐦⬛ Stylized Raven is a stylized corvid creature crafted for fantasy and gothic worlds. Built for real-time use, this raven/crow asset channels the mood of dark forests and cursed ruins, drawing on the corvus lineage to deliver a believable birdsilhouette with expressive beak, layered feathers, and sweeping wings. Perfect as a companion, enemy, or ambient wildlife, it slots into any mythic or horror setting with cinematic presence.
⚙️ Ship your aerial gameplay fast with the included birdsystem - a plug-and-play system for flying and flight that’s ready out of the box. It features authorable AI behavior, smooth locomotion, and clean hooks for Blueprint/Animator integration, so designers can tune patrols, swoops, glides, and perches without touching code.
🪶 Artist-friendly and production-ready: fully rigged, carefully animated, and optimized for LODs and real-time lighting. The skeleton supports natural wingbeats, tail trims, and poseable claws; animation clips cover idle poses, takeoff, glide, and attack frames, with space to expand for custom sequences.
🕯️ Lore-ready theming: whisper “nevermore” in haunted libraries, or invoke Huginn, Muninn, and Odin for Norse-flavored encounters. Whether perched as an omen, circling as a scout, or striking as a boss add-on, this stylized creature brings adaptable narrative weight to dungeons, villages, and wildlands alike.
Successful development to you!
Price $39.99