Customizable Survival Man by Ida Faber
Technical details
NO HDRP
ONLY DEFAULT
Rigged to humanoid.
Animations can be retargeted in Unity!
Facial expressions and options are made with Morph Targets. (Blendshapes)
APPLE BLEDNSHAPES FOR LIVE LINK FACE / VTUBING!
PBR Textures Metal/Roughness
4K Textures - normal, metallic, roughness, albedo, AO, opacity, MatID
Texture sets are separated for each part.
Base Textures are Gray for clothes, so you can easily change them to any color you want. Prints are also removable (military print, etc.)
The model is completely modular, you can remove or add any part you want. (see screenshots)
You can combine clothes to get your own unique outfits. Please note that not all clothes are compatible with each other (you can't wear multiple T-shirts at the same time and etc.). To avoid clothes intersection please use separated body parts (included in this pack). That will prevent the body from sticking through the clothes.
There are 2 body texture types - underwear, dirt + underwear
Please note that this is not a character customization system. There are no blueprints/code! This package provides only modular skeletal meshes, materials, and blendshapes (Morph Targets)!
Weapons are for demo only!
If you want to get fbx. files you can write me on my e-mail with an attached receipt.
Customizable 3D model of Survival Man with many options including: many hair, clothes, facial options (Apple Blendshapes, Live Link Face), skin colors, and many more! Rigged to Humanoid, has Morph Targets for Face Expressions.
Price $89.99
Dreamscape Nature: Mountains by Polyart Studio
The 2nd pack in the Dreamscape Series is here!
An even larger collection of AAA quality assets to build next-gen open-world stylized environments
Check out some gifs to see it in action: GIFs
Featuring over 100 high-quality meshes, this stylized environment pack is optimized for all platforms, including large-scale open-world games. Check out the animated GIFs and Trailer to get a better taste.
Let's build the next pack together!
Discord | Facebook | Youtube | Twitter
Optimized for all platforms and URP
✔ Standard RP - Unity 20194 +
✔ Universal RP - Unity 2019.4+
Compatibility
✔ Vegetation Studio Pro
✔ Nature Renderer
✔ Have a suggestion? Join the discord and let's make it happen
Features:
• High-quality low poly optimized foliage with a distinct stylized look.
• Suitable for open-world games.
• ~110 prefabs.
• Highly optimized material workflow using master materials and material instances with fully customizable parameters and color palettes.
• Distant terrain meshes with slope-based auto materials for blending with the terrain.
• Customizable stylized water shaders with reflection, refraction and wave mesh deformation.
• Stylized particle effects.
• 2x2Km Demo scene included
Asset List:
x11 Tree Meshes
• 2000-10000 average polys
• 4 LODs
• High-quality billboards allowing thousands of trees in a scene.
• 4K PBR Textures
x20 Stone Meshes
• 10-1500 average polys
•1-3 LODs
• 2-4K PBR Textures
• Triplanar detail textures allows rocks to look good at all scales!allow
x21 Foliage&Grass Meshes
• 200-1000 average polys
• 1-3 LODs
• 2K PBR Textures
x51 Prop Meshes
• 200-2000 average polys
• 1-2 LODs
• 2-4K PBR Textures
• Features Stonehenge structures and ancient ruins.
x10 Particle Effects
The screenshots were achieved using Unity 2019.4 using Nature Renderer and Standard RP.
Please note the Demo Scene is massive and intended for showcasing the pack, and is not intended to work out of the box for mobile or low-end devices.
Instructions on how to achieve the same result and the post-processing profile are included.
Price $54.99
Humaniod Penguin Character by Natural creative
A low-poly Humanoid Penguin character with hand painted high quality texture.This character use AR,VR,mobile Game,pc game and any different projects.
The Character humanoid mecanim system rig..
Fully supports mecanim humanoid animation system.I hope you like this game ready asset..
Technical Details:
Model-Low poly,Clean topology and completely UVunwrapped model.
FBX version is 2016 but older versions can be provided on request.
Polycount -Virtex:3643,faces:3668,Tris:7205.
DeerTextures- 3 different colour textures,Textures_01,Textures_02 and Textures_03,
character is using 2048*2048 diffuse textures and .Tow material for the character.Textures format PNG.
Rig-humanoid mecanim system rig.Fully supports mecanim animation system.
Animation:23 Root Motion Animation-Walk forward,walk back,walk left,walk right,idle_01,Idle_02, Dying_01,Dying_Backward, Stand Up, Run Forward, Run back.
Run Left,Run Right,Talking,Jump,Jump to run, Dance_01, Standard_Run
Attack_01,Attack_02, Waving_Gesture,Running_Slide,Looking Around .
Contact:.
Website: Website
Animation Demo Link
NOTE-
Unity Version 2019.4 or higher.Feel free to contact me anything about this project.
Background artwork images only for demonstration purpose use.
Price $16.99
Wrist Pocket System for SteamVR by Lone Developer
Wrist Pockets
Built on the SteamVR asset, wrist pockets save the player from arduously holding on to important objects. Instead, they can easily be passively stored until they are needed again.
Setup
It's quick to set up with a custom player prefab. Just generate SteamVR actions, add a pocket anchor to the hand models, and drag pocket prefabs to each hand object. To store interactable objects, simply add a pocketable component.
Features
- Pockets that can store one object each
- Four different appearances
- Peripheral control scripts
- Hint system
- Easy to use
Alternatively, start using immediately with the included player prefab.
Price $6.99
Warship Development Kit by Sincress
- Basic infinite ocean with elements from Unity Standard Assets
- Modular battleship model with moveable parts
- Basic physics ship movement
- Basic UIwith speed indicator, throttle, reload rate and health
- Ballistics including weapon properties
- Turret system with elevation and traverse
- Turret traverse limits and rotation using fastest route
- Ballistic aimingusing range to target
- Buoyancy model using probes which can be damaged
- Simulation of sinking and capsizing depending on damage to buoyancy probes
- Armor model: penetration mechanics depending on mass, speed and impact vector
- Implementation of armor thickness corresponding to different texture color
- Visual representation of shell trajectory
- Basic AI which can follow waypoints
- Basic turret AI which can engage the closest target
- Turrets will not fire through superstructure – automatic detection
- Timewarp with UI buttons
- Modular codebase – use what you need, remove what you don’t, modify everything
The asset is created for developers, engineers and programmers who wish to build on the basics provided in the codebase. It's meant to be tweaked and modified to become what you need it to be, while saving you time and effort developing features.
It features armor penetration mechanics, turret rotation and elevation mechanics, basic ballistics, AI and ship buoyancy along with some other useful things.
Price $15.99
Gradient Color Shader (URP & LWRP) by Easy Game Studio
Introduction
This is a gradient color shader effect. If you want your game object to keep changing colors. Then this shader is perfect for you. It can easily allow you to achieve that. You don't need to write any shader by yourself, you can use this package directly to achieve the effect you want, and it can be integrated into your project very easily. The graph shader file exposes multiple parameters for you to adjust. Let you adjust the effect of some different parameters by yourself. Due to this cool effect achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly.
PS:Only support URP(Universal Renderer Pipeline),LWRP(Light Weight Renderer Pipeline)
Main Features:
1. Very easy to integrate into your project, no need to write any shader and code
2. Support URP (Universal Renderer Pipeline), LWRP (Light Weight Renderer Pipeline)
3. This shader exposes some parameters for you to adjust
4. Support Android, IOS, Windows and other platforms
5. Clear demo
6. Cheap
If you have any questions, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $15.00
AR Foundation Remote 2.0 by Kyrylo Kuzyk
💡 Requirements 💡
• Stable version of Unity 2019.2 or newer.
• AR Device (iPhone with ARKit support, Android with ARCore support, etc.).
• AR Device and Unity Editor should be on the same Wi-Fi network (a wired connection is supported with additional setup).
• Stable version of AR Foundation 3.0.1 or newer.
👉 Limitations 👈
• AR Foundation package embedding is required.
• Please check that your AR device supports the AR feature you want to test in Editor. For example, to test Meshing in Editor, your AR device should support Meshing.
• Video streaming and occlusion textures:
- Are supported only if Editor Graphics API is set to Direct3D11 or Metal.
- The framerate is around 15-20 FPS on high-end mobile devices. You can increase the framerate by decreasing the video resolution.
- Default video resolution scale is 0.33. You can increase the resolution in the plugin's Settings, but this will result in higher latency and lower framerate.
- Windows Unity Editor 2019.2: video and occlusion are not supported.
• Raycast subsystem: ARRaycastManager is implemented on top of ARPlaneManager.Raycast() and ARPointCloudManager.Raycast(). Please add ARPlaneManager to your scene to raycast against detected planes and ARPointCloudManager to raycast against detected cloud points.
• Touch input remoting and simulation:
- Input Manager (Old): UI can respond to touch simulation and remoting only if the Game View window is focused.
- Input System (New): UI can respond to touch simulation and remoting only if the Unity Editor window is focused.
- Unity 2019.2: please add this line on top of every script that uses UnityEngine.Input:
using Input = ARFoundationRemote.Input;
- Unity 2019.2: UI system will not respond to touch events. Please use a mouse to test UI in the Editor.
• ARKit Object Tracking:
- Adding a new object reference library requires a new build of the AR Companion app.
- Setting arSession.enabled = false after arSession.Reset() will on rare occasions crash the AR Companion app because of this bug.
• Camera CPU images:
- ARCameraManager.TryAcquireLatestCpuImage() is not synchronized with the latest camera position.
- Only one XRCpuImage.ConvertAsync() conversion is supported at a time.
- CPU image conversions produce successful results with delays (after several frames).
- Occlusion CPU images (TryAcquireHumanStencilCpuImage, TryAcquireHumanDepthCpuImage, TryAcquireEnvironmentDepthCpuImage, TryAcquireEnvironmentDepthConfidenceCpuImage) are NOT supported. As an alternative, you can use Graphics.Blit() to copy textures and access them on CPU (see Texture2DSerializable.cs for example).
• Session Recording and Playback
- Your app should be deterministic to be able to record and playback AR sessions. That is, your AR experience shouldn't rely on framerate-dependent or time-dependent events (animations, timers, ScrollRect moving with inertia, physics simulation, server connection, etc.). Instead, make sure your AR app only responds to AR Foundation and input events to trigger AR functionality while recording or playing back a session.
- Input Manager (Old): Game View should be focused to play back recorded input.
- Input System (New): Unity Editor window should be focused to play back recorded input.
Disclosure from the developer: AR Foundation Editor Remote (v1.0) is actively maintained. You only need the AR Foundation Remote 2.0 if you want extra features. Both versions receive the same high-quality support and maintenance.
In simple words: AR Foundation Remote 2.0 = Unity Remote + AR Foundation + Input System (New) + So Much More.
💡 Current workflow with AR Foundation 💡
1. Make a change to your AR project.
2. Build project to a real AR device.
3. Wait for the build to complete.
4. Wait a little bit more.
5. Test your app on a real device using only Debug.Log().
🔥 Improved workflow with AR Foundation Remote 2.0 🔥
1. Setup the AR Companion app once. The setup process takes less than a few minutes.
2. Just press play! Run and debug your AR app with full access to scene hierarchy and all object properties right in the Editor!
⚡ Features ⚡
• Precisely replicates the behavior of a real AR device in Editor.
• Extensively tested with ARKit and ARCore.
• Plug-and-play: no additional scene setup is needed, just run your AR scene in Editor with AR Companion running. Extensively tested with scenes from AR Foundation Samples repository.
• Streams video from Editor to real AR device so you can see how your app looks on it without making a build (see Limitations).
• Multi-touch input remoting: stream multi-touch from AR device or simulate touch using a mouse in Editor (see Limitations).
• Location Services remoting: test GPS right in the Editor.
• Written in pure C# with no third-party libraries or native code. Adds no performance overhead in production. Full source code is available.
• Connect any AR Device to Windows PC or macOS via Wi-Fi: iOS + Windows PC, Android + macOS... any variation you can imagine!
• Compatible with Wikitude SDK Expert Edition.
🎥 Session Recording and Playback 🎥
Session Recording and Playback feature will allow you to record AR sessions to a file and play them back in the reproducible environment (see Limitations).
• Record and playback all supported features: face tracking, image tracking, plane tracking, touch input, you name it!
• Fix bugs that occur only under some specific conditions. Playing a previously recorded AR session in the reproducible environment will help you track down and fix bugs even faster!
• Record testing scenarios for your AR app. Your testers don't have to fight over testing devices ever again: record a testing scenario once, then play it back as many times as you want without an AR device.
⚓️ ARCore Cloud Anchors ⚓️
Testing ARCore Cloud Anchors don't have to be that hard. With a custom fork adapted to work with the AR Foundation Remote 2.0, you can run AR projects with ARCore Cloud Anchors right in the Unity Editor (see Limitations).
• Host Cloud Anchors.
• Resolve Cloud Anchors.
• Record an AR session with ARCore Cloud Anchors and play it back in the reproducible environment.
🕹 Input System (New) support 🕹
Version 2.0 brings Input System (New) support with all benefits of input events and enhanced touch functionality.
• Input Remoting allows you to transmit all input events from your AR device back to the Editor. Test Input System multi-touch input right in the Editor!
• Test Input Actions right in the Editor without making builds.
• Record all Input System events to a file and play them back in the reproducible environment. Again, all supported features can be recorded and played back!
⚡ Supported AR subsystems ⚡
• ARCore Cloud Anchors: host and resolve ARCore Cloud Anchors.
• Meshing (ARMeshManager): physical environment mesh generation, ARKit mesh classification support.
• Occlusion (AROcclusionManager): ARKit depth/stencil human segmentation, ARKit/ARCore environment occlusion (see Limitations).
• Face Tracking: face mesh, face pose, eye tracking, ARKit Blendshapes.
• Body Tracking: ARKit 2D/3D body tracking, scale estimation.
• Plane Tracking: horizontal and vertical plane detection, boundary vertices, raycast support.
• Image Tracking: supports mutable image library and replacement of image library at runtime.
• Depth Tracking (ARPointCloudManager): feature points, raycast support.
• Camera: camera background video (see Limitations), camera position and rotation, facing direction, camera configurations.
• Camera CPU images: ARCameraManager.TryAcquireLatestCpuImage(), XRCpuImage.Convert(), XRCpuImage.ConvertAsync() (see Limitations).
• Anchors (ARAnchorManager): add/remove anchors, attach anchors to detected planes.
• Session subsystem: Pause/Resume, receive Tracking State, set Tracking Mode.
• Light Estimation: Average Light Intensity, Brightness, and Color Temperature; Main Light Direction, Color, and Intensity; Exposure Duration and Offset; Ambient Spherical Harmonics.
• Raycast subsystem: raycast against detected planes and cloud points (see Limitations).
• Object Tracking: ARKit object detection after scanning with scanning app (see Limitations).
• ARKit World Map: full support of ARWorldMap. Serialize the current world map, deserialize the saved world map and apply it to the current session.
Price $120.00
TileWorldCreator 3 by doorfortyfour
Features
- Flexibel non destructive layer based workflow
- 9 ready to use tile presets
- 9 demo scenes including a runtime editor
- Multiple procedural map algorithms
- Multiple map modifiers
- Paint map in editor.
- Runtime map modification
- Automatic collision mesh generation.
- Map clustering and merging system.
- Save and load maps.
- Ability to implement your own algorithms or modifiers.
- Source code included
Create beautiful tile maps procedurally or manually with TileWorldCreator. Use the intuitive layer based workflow of version 3 to create and build tile maps based on algorithms and modifiers. Extract specific parts of your map by using rule based selections and instantiate different tile presets or scatter objects based on the generated map.
⭐ New version 3 ⭐
Version 3 is not just an "update" it is a complete rewrite from scratch. We've put all the experience and feedback gathered over the years in to this update to make it the best ever. Please note that maps saved with version 2 are not compatible.
✔ New and intuitive workflow
The new blueprint and build layers stack workflow creates a very intuitive, flexible and non-destructive way of creating autotiled maps.
Design your maps with the available generators and modifiers, create multiple layers and use rule based selections and algorithms for different parts of your map. Use the "build" layers to instantiate either tiles or objects from the blueprint layers.
All within the easy to use editor.
✔ Objects spawning & Player position
Use generated maps to spawn objects procedurally. The player position modifier allows you to automatically generate a player spawn position based on the map.
A Demo is included which demonstrates the use of the procedural player position modifier.
✔ Large maps
Version 3 now supports large tile maps (>100x100) thanks to the new world partitioning (clustering) and tile merging system. TileWorldCreator merges single tiles into larger clusters and can therefore drastically reduce drawcalls.
✔ Collision mesh generation
TileWorldCreator version 3 can generate a simplified collision mesh based on the tilemap. The additional border offset allows you to control the exact collision edge.
✔ Runtime modification
With the easy to use API, modifying a map at runtime is very straightforward. Thanks to the intelligent clustering, only modified tiles are being re-instantiated / destroyed instead of the whole map, even when tiles have been merged.
✔ Tile presets
TileWorldCreator comes with nine ready to use tile presets. All presets from version 2 are included as well.
✔ Demo scenes
The package contains nine demo scenes, including a runtime editor and a dungeon demo where dungeons are generated procedurally when player reaches the last room.
✔ Continuous support & Upgrade
We are supporting TileWorldCreator since it's first release in 2015 with numerous feature updates and bugfixes. All users from version 2 can upgrade to version 3 for a special upgrade price.
Limitations
TileWorldCreator was created for 3D tiles (meshes) and does currently not support the Unity 2D workflow (2D Sprites & Tilemaps), although support for it is currently under research.
Fortunately, you can still use TileWorldCreator for your 2D games by using quad meshes for your tiles and setting the map orientation to XY.
Questions? Write us at: mail@doorfortyfour.com
Price $49.00
Super Toy Cars by BoneCracker Games
Documentation | Web Demo | APK Android Demo
Drive with remarkable vehicles, collect coins on platforms and roads, buy new vehicles, have fun!
Game Features:
* Includes latest version of Realistic Car Controller.
* 7 player vehicles.
* City with environment.
* Collectable items.
* Day & night levels.
* ScriptableObjects for managing the project more easily.
* Lightmapped scenes.
* Optimized models and textures for best performance on mobile devices.
* Clean scripts written in C#.
Package includes;
* Low poly town style city and environment models. Optimized for best performance.
* 7 configured vehicles ready to use.
* Collectible items (coins, energy, etc...).
* Purchasing new vehicles.
* AI traffic.
* Very easy to reskin the game with your own content.
* Detailed documentations for reskining the project with your own content.
Active lifetime support guaranteed. If you can't change or add anything to game, don't hesitate to contact me.
* Package doesn't contain any soundtracks.
Price $75.00
Flying Guardian [Fantasy] by ArtCoding
◼ Key Features ◼
- One models, two submeshes.
- 2500 triangles.
- Fully rigged (Generic, not Humanoid).
- Animations: standing x6, walk, run, attacks x4, injured x2 and death.
- Textures: two diffuse (1024).
- Three skins.
- Unity 2019.4 and above.
- Built-in, URP and HDRP.
- Mobile friendly.
❤️ And save money with our packs ❤️
- Fantasy Starter Pack.
- Fantasy Dragons Pack.
- Orc Tribe.
- Dwarf Clan.
- Goblins Tribe.
- Magic Staffs.
- Epic Mounts Pack.
Price $8.00
Human Vocal Sounds (PRO) by Cafofo
Audio file types: .wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: No
Additional: Stereo
Tags: breathing,out of breath,heavy breathing,breaths,realistic sounds,realistic vocal sounds,sound effects,sound pack,bone sound,bone breaking,realistic,breathing sounds,breathing,attack,combat,damage,horror,pain,screaming,scream,laughing,laugh,think,thinking,grunt,pushing,jumping,fall,jump,effort,coughing,cough,anger,angry,fear,cold,slow,fast,tired,breath,woman,man,female,male,mouth,voices,voice,vocalization,vocal,human,screams,human vocal sounds,vocal sounds,human sounds
Cafofo proudly presents 660 realisic and wide-ranging Human Vocal Sounds.
This versatile pack is perfect for any game that needs realistic human sounds. Examples include survival, fighting, horror games, and more.
Includes variations performed by two professional male and two female actors for:
- Wide range of emotional expression (fear and scared sensations, screams, laughs, sighs, thinking mumbles, anger)
- Breathing (slow, fast, deep)
- Grunts
- Coughs
- Jumping and falling
- Pushing and pulling (physical labor sounds)
Bonus: Bodily functions like heartbeats, bones breaking, eating, drinking... and one fart
Each file is a high-quality asset free of noise that comes with variations to avoid repetition.
Price $15.00
Steam Locomotive Expansion Pack for Train Controller (Railroad System) by WSM Game Studio
DEPENDENCIES
Includes dependencies from Train Controller (Railroad System) package. Make sure Train Controller (Railroad System) is already installed on your project before importing this asset.
KEY FEATURES
- 1 Game ready spline based steam train sample prefab
- 1 Game ready physics based steam train sample prefab
- 4 Game ready spline based steam locomotive prefabs
- 4 Game ready spline based tender wagon prefabs
- 4 Game ready spline based passenger wagon prefabs
- 4 Game ready physics based steam locomotive prefabs
- 4 Game ready physics based tender wagon prefabs
- 4 Game ready physics based passenger wagon prefabs
- Sample profiles for the Train Spawner
- Sample profiles for the Custom Wagon Creator
- Sample parts for the Custom Wagon Creator
- Animated locomotive bell
For more information on the key features, please verify the Train Controller (Railroad System) Key features and release notes.
THIS PACKAGE INCLUDES
- Steam locomotive models (LOD0, LOD1, LOD2)
- Tender wagon models (LOD0, LOD1, LOD2)
- Passenger wagon models (LOD0, LOD1, LOD2)
- Passenger wagon bench model
- Passenger wagon door model
- Steam locomotive lever model
- Steam furnace and furnace door models
- Bell animation
- PBR Textures
MODELS POLYCOUNT (tris)
- Steam locomotive LOD0: 24655
- Steam locomotive LOD1: 18877
- Steam locomotive LOD2: 10321
- Tender wagon LOD0: 2832
- Tender wagon LOD1: 1536
- Tender wagon LOD2: 336
- Passenger wagon LOD0: 15634
- Passenger wagon LOD1: 12550
- Passenger wagon LOD2: 5974
- Passenger seat: 1286
- Steam locomotive wheels truck: 532
- Passenger wagon wheels truck: 9288
- Tender wagon wheels truck: 2876
- Wagon wheels: 1304
- Steam locomotive front wheels: 1944
- Steam locomotive rear wheels: 1944
- Tender wagon coal: 322
- Steam locomotive piston rod: 480
- Steam locomotive connecting rod: 936
- Steam locomotive drive rod: 2508
- Passenger wagon door: 764
- Steam locomotive furnace: 3526
- Steam locomotive furnace door: 816
- Steam locomotive lever: 174
- Steam locomotive lever base: 800
- Steam locomotive bell: 1286
Steam Locomotive Expansion Pack for Train Controller (Railroad System)
Trains are complex machines by nature, developing a reliable train system for your game from scratch can consume literally months or even years of research and hard work.
Train Controller is a simple, fast and powerful tool that will save your time, money and prevent the headache of trying to build your own train system.
TRAIN CONTROLLER ASSETS COLLECTION
- Train Controller ULTIMATE COLLECTION
- Train Controller (Railroad System)
- Steam Locomotive Expansion Pack
- Subway Controller Expansion Pack
- Cable Car Expansion Pack
- Tank Wagon
- Gondola Wagon
- Bulk Grain Wagon
Price $20.00
Raijin - God of Thunder by Willpowaproject
Number of textures : 24
Texture dimensions: 128 x 128 ~~ 4096 x 4096
Polygon count of [LOD0/LOD1/LOD2]
Raijin(90.224 / 24.747 / 10.806)
Stick (1.316/410)
Rigging: Yes
Animation count : 12
Animation type list:
7 in-place
5 root motion
UV mapping: Yes
Types of materials and texture maps : PBR
Realistic detailed God of Thunder model with 12 animations ready to be a part of your fantasy themed projects!!!!
Price $19.99
Ancient Goat by Ancient Bestiary
Game-ready Ancient Goat model for your games!
Polygon Count: 9041 vertices; 14479 triangles
PBR Texture maps (6 skins):
Albedo (x6), MetallicSmoothness(x6), Normal(x6)
All textures have 4096x4096 resolution
The model contains 14 animations:
idle
walk
run
jump
sight
eat
attack (x3)
take damage (x3)
death (x2)
Price $39.90
Lowpoly Environment - Nature Pack by Polytope Studio
| Doc| Discord | E-mail | RoadMap
Grow your world !
Polytope Studio presents you Lowpoly Environment - Nature Pack!
Check out the Demo!
THIS PACKAGE CONTAINS NEW ENVIRONMENT ASSETS, NEVER PUBLISHED BEFORE,SO IF YOU OWN ANY OF OUR PREVIOUS PACKS YOU MIGHT CONSIDER DELETING THE OLD ENVIRONMENT FOLDER BEFORE IMPORTING THIS PACKAGE!
This package contains over 300 highly customizable vegetation and other environment assets all compatible with Vegetation Studio Pro, 8 modular armor sets, 4 males and 4 females from our Modular Armors pack, various assets from our other packages plus 6 custom made effects from our partner FXIFIED.
SPECIFICATIONS:
- 43 flower plants prefabs with a highly customizable shader (wind, stem custom color gradient, flower custom color... )
- 1x basil
- 2x camomille
- 2x crocuses
- 2x daisy
- 3x dandellion
- 2x flax
- 2x forgetmenot
- 3x iris
- 2x lavender
- 2x lily
- 2x marygold
- 3x peony
- 2x poppy
- 3x rose
- 2x snowdrops
- 2x snowflower
- 2x thornapple
- 4x waterlily
- 2x yarrow
- 39 plants prefabs with a highly customizable shader (wind, stem custom color gradient, translucency...)
- 2x cabbage
- 2x carrot
- 3x cattail
- 2x clover
- 1x fern
- 4x grass
- 2x highgrass
- 6x ivy
- 1x mint
- 4x oat
- 3x onion
- 2x parsnip
- 3x pumpkin
- 4x wheat
- 139 trees and other tree related prefabs with a highly customizabile shader (2 custom color gradient, easy to swap foliage texture, wind, snow, translucency...), most of them comes with a harvesting system set (the same tree in different variants: a normal green and one dead tree , a green and a dead cut tree , a stump and a log pile)-
- 3x birch - harvesting ready
- 2x generic fruit trees -harvesting ready
- 2x pear trees
- 2x plum trees
- 2x apple trees
- 4x generic branches
- 3x fallen leaves
- 4x generic logs
- 4x generic stumps
- 6x generic trees -3 harvesting ready
- 3x oak tress - harvesting ready
- 4x pine trees - harvesting ready
- 3x weeping willow trees - harvesting ready
- 19 shrubs prefabs with a highly customizabile shader(2 custom color gradient on foliage, customizabile flower color, wind, snow, translucency...)
- 2x buxus
- 4x elderberry
- 3x green generic shrubs
- 3x dead shrubs
- 2x grapevine
- 1x hemp
- 4x lilac
- 15 Mushrooms prefabs -8 different types, all based on real mushrooms, all sharing one texture.
- 2x cezars mushrooms
- 2x champignon mushrooms
- 2x chanterelles
- 2x fly agaric mushroom
- 2x honey fungus
- 2x ink cap mushroom
- 1x parasol mushroom
- 2x royal bolete
-79 total rocks prefabs with a highly customizabile shader (2 custom color gradient, custom detail texture, snow, top projection texture...),
- 9 ore rocks prefabs ( 3 sets) ready for a harvesting system, with a highly customizabile shader (2 custom color gradient, custom detail texture, snow, top projection texture, ore custom color and emission...)
- 12 construction rocks (3 sets and 3 non destructible) prefabs ready for a harvesting system, with a highly customizabile shader (2 custom color gradient, custom detail texture, snow, top projection texture, decals on specific prefabs, ore color and emission on specific prefabs...),
- 8 modular armor sets, 4 males and 4 females from our Modular Armors Pack
- 4 wooden bridge prefabs (1 unique and 3 prefabs for a modular wooden bridge)
- 6 stone bridge prefabs (2 modular sets )
- 32 ground textures
- 1 skybox texture
- 7 stone fence prefabs and 2 stone gate prefabs
- 1 basic water shader
- 6 custom made effects from our partner FXIFIED.
- one demo scene
Some of the renders are from the Demo scene which is not included in this pack!
Most prefabs have 2-3 LOD's
All the assets in this pack are compatible with Vegetation Studio and all the shaders have Vegetation Studio variants (needed in orderd to use the VS Instanced Indirect).
This pack is designed to work in standard pipeline, and URP.
The polycount for the assets is ranging from 2 to 10429 tris.
The demo scene is using Linear color space.
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Medieval Modular Armors Expansion Pack 01
Medieval Modular Peasants &Citizens
Medieval Modular Soldiers Pack
Keep developing!
Price $59.00
FPS Soldier #9 by Mingdongman 3D
- Three geometries, 13000 triangles.
- Fully rigged, animation type Humanoid.
- 463 animations: bow (37), crossbow (40), crowbar (36), explosive (35), grenade (36), katana (34), knife (38), pistol (41), rifle (42), RPG (41), shotgun (42) and SMG (41).
- Rifle (1500 triangles) and pistol (1200 triangles) included.
- Three materials: albedo (1K), normal (1K) and specular (1K).
Price $15.00
Inspect Xml by Pixisoft
The source can be compiled in .NET 2.0 or above, hence all .NET version should work well with this plugin.
This tool has been tested on Unity version 2019, but we encourge you use this package in Unity version 2021. We would continue support the latest version of Unity Engine.
Inspect_Xml provides a graphical user interface inside Unity, therefore you can edit .xml files directly.
Features
- Out of box
- Lightweight and easy to use
- Fully compatible with Unity system
P.S. No coding or scripting required!
P.S. Notice this package will only work in Editor, and does not expect user to use it in production builds.
P.S. Source code is NOT included, please contact us or leave a review so we can invite you to access the source code
If you have any issue please contact us through GitHub or email to pixisoft.tw@gmail.com.
Price $7.99