Ultimate Neon Sign Pack 5 by Cole
-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 1599 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (31 Material - 31 texture with alpha and normal )( 4 Tri / Prefab)
4k - 8k Alpha Textures and Atlas
This package contains various 3D Neon Sign props.
- 31 3D Neon sign prefab(model) (1 material - 1 texture atlas) (Avarage 1599 Tri/ Prefab )
- 31 Plane Alpha neon sign prefab (31 Material - 31 texture with alpha and normal)(4 tri / prefab)
+FREE Bloom Camera Effect.
some PBR texture resolution is 8K / 8192 x 8192
some PBR texture resolution is 4k / 4096 x 4096
Minimum Tri count : 48
Maximum Tri count : 7804
If you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
And if you like this package please write a review, its help me so much.
Price $14.99
Ultimate Neon Sign Pack 4 by Cole
-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 1924 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (31 Material - 31 texture with alpha and normal )( 4 Tri / Prefab)
4k - 8k Alpha Textures and Atlas
This package contains various 3D Neon Sign props.
- 31 3D Neon sign prefab(model) (1 material - 1 texture atlas) (Avarage 1924 Tri/ Prefab )
- 31 Plane Alpha neon sign prefab (31 Material - 31 texture with alpha and normal)(4 tri / prefab)
+FREE Bloom Camera Effect.
some PBR texture resolution is 8K / 8192 x 8192
some PBR texture resolution is 4k / 4096 x 4096
Minimum Tri count : 60
Maximum Tri count : 4904
If you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
And if you like this package please write a review, its help me so much.
Price $14.99
FLOW by Carlos Wilkes
This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.
🕹️ Demo 📄 Docs 💬 Forum 🌐 Site
💡 Easy To Use ― Integrate FLOW into your project with just a few clicks, no programming required. To help you understand how each feature works there are many tutorial demo scenes, which take you step-by-step through each feature. Once you've finished with the tutorials you can look at the demo scenes, which combine multiple features to create various game scenarios.
💡 Incredible Performance ― All features of FLOW have been heavily optimized with GPU acceleration, batching, caching, and much more. This allows you to enjoy consistent performance regardless of how much fluid you add to your scene. You can also quickly adjust the simulation resolution for lower end mobile devices.
💡 Large Scale ― FLOW allows you simulate fluids across scenes that are kilometers in size with great performance, even if you add fluids everywhere.
💡 Terrains & Custom Objects ― FLOW is designed to work with terrain scenes, 3D object scenes, and even combinations of both. Simply add colliders to your objects, pick the layers you want, and FLOW will do the rest.
💡 Add/Move/Remove Blocking Objects ― Simply add the FlowObject component to your GameObject, and the fluid simulation will automatically react to any changes you make to it. This allows you to create or destroy dams, redirect water flow, and much more!
💡 Full Source Code Included ― Although FLOW doesn't require any programming to use, if you are a programmer then feel free to tweak the code as much as you like, it's designed to be easy to modify. You can also access all features from the simple API.
💡 Buoyancy Simulation ― If you want to make objects float or sink then just add the FlowFloat component to them, and they will automatically interact with the fluid simulation. This can also simulate hydrodynamic drag, and keep upright torque.
💡 Edge Rendering ― If you want to simulate a miniature or diorama style scene then you can enable fluid edge rendering, which will make the fluid look like it was sliced out of a larger piece.
💡 Underwater Rendering ― With just a few clicks you can render fluids when the camera goes underwater, with full control over the underwater fog distance. The transition from above to under water is seamless too!
💡 Low Poly Rendering ― Easily switch between a smooth realistic fluid look, and a low-poly faceted style.
💡 Unlimited Fluid Types ― Need more fluid types than the included water/mud/oil/etc? No problem, just add the FlowFluid component to your scene or a prefab and you can make your own, with full control over the color, viscosity, opacity, etc.
💡 Mix Fluids Together ― Feel free to add as many fluid types as you want to the scene. When they collide they will all interact and mix together seamlessly!
💡 Wetness Simulation ― Need to simulate the ground getting wet from fluids flowing over the surface, and for the ground to slowly dry? FLOW comes with demo scenes, shaders, and materials to make your scenes look even more impressive with this effect.
💡 Drain Fluid ― The Remove Fluid modifier can be used to remove/drain fluid from a specific area. All objects that are floating nearby will also be sucked toward the drain hole. This can also be used to remove fluid above or below a specific height.
💡 Fluid Forces ― Need to freeze your fluid in place, or force it to move in a specific direction? The force modifier features can be used to do this in just a few clicks, and can even be made to work using a custom shape/mask texture.
💡 Read Fluid Data ― Need to sample the fluid height/color/etc at a specific 3D point? No problem, just add the FlowSample component to any GameObject and it will automatically read the fluid data beneath. This feature works asynchronously, so there's almost no performance penalty!
💡 Fluid Triggers ― Need to perform a custom action when a certain amount of fluid appears in a specific area? No problem, just add the FlowTrigger component to any GameObject, and connect its inspector event to anything you like, no code required.
💡 Particle System ― Normal particles can't interact with fluids or store fluid information, so FLOW comes with its own particle system that does. This allows you to quickly emit streams of particles that turn into fluid when they hit the ground or the fluid surface.
Thanks for reading ❤️
Price $60.00
Realistic Blue Whale by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :12475 tris
Minimum polygon count :3400 tris
Maximum polygon count: 12475 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 35
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has blue whale model.
Model has 4 LOD.
- 12475 tris
- 8450 tris
- 5650 tris
- 3400 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
35 animations (IP/RM)
Attack 1-2, death,eat, hit (back,front,midle), idle 1-2, ,swim attack ,swim (f-fl-fr-fu-fd), swim slow(f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $19.99
Humpback Whale Animated by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :11600 tris
Minimum polygon count :3600 tris
Maximum polygon count: 11600 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 35
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has humpback whale model.
Model has 4 LOD.
- 11600 tris
- 9000 tris
- 5800 tris
- 3600 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
35 animations (IP/RM)
Attack 1-2, death,eat, hit (back,front,midle), idle 1-2, ,swim attack ,swim (f-fl-fr-fu-fd), swim slow(f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $20.00
Arctic Animal Pack by Rifat_Bilalov
Number of textures : 24
Texture dimensions: 2048*2048
Polygon count of :
- Cachalot 14750 tris (3175 tris mobile version)
- Killer Whale 12450 tris (3300 tris mobile version)
- Penguin 7800 tris (2600 tris mobile version)
- Polar Bear 9700 tris (2750 tris mobile version)
- Polar Bear Cub 8600 tris (2900 tris mobile version)
- Reindeer 13900 tris (5650 tris mobile version)
- Seal 9900 tris (2400 tris mobile version)
- Walrus 18650 tris (3050 tris mobile version)
Number of meshes/prefabs 24/24
Rigging: Yes
Animation count :
- Cachalot 35 anim.
- Killer Whale 35 anim.
- Penguin 68 anim.
- Polar Bear 79 anim.
- Polar Bear Cub 80 anim.
- Reindeer 82 anim.
- Seal 55 anim.
- Walrus 51 anim.
UV mapping: Yes
LOD information: All model have 4 LODs
Types of materials and texture maps. All model have PBR material. (Color,Metallic/Smoothness, Normal maps)
This asset has arctic animals pack (8 animals)
- Cachalot
- Killer Whale
- Penguin
- Polar Bear
- Polar Bear Cub
- Reindeer
- Seal
- Walrus
All model have 4 LODs.
For more information, see the technical details.
All animations can be seen on the links below.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $99.99
Cachalot by Rifat_Bilalov
Model has 4 LOD.
- 14750 tris
- 10050 tris
- 5500 tris
- 3175 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
35 animations (IP/RM)
Attack 1-2, death,eat, hit (back,front,midle), idle 1-2, ,swim attack ,swim (f-fl-fr-fu-fd), swim slow(f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $20.00
Killer Whale by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :12450 tris
Minimum polygon count :3300 tris
Maximum polygon count: 12450 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 35
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Killer whale model.
Model has 4 LOD.
- 12450 tris
- 9600 tris
- 6400 tris
- 3300 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
35 animations (IP/RM)
Attack 1-2, death,eat, hit (back,front,midle), idle 1-2, ,swim attack ,swim (f-fl-fr-fu-fd), swim slow(f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $20.00
Zombie Customization by BSW_Studio
- Cook, Firefighter, Mailmen, Mascot, Nurse, Doctor, Patients, Police, Prisoner, Quarantine worker, Soldier, Students, Worker, 7 Types of people.
- 8 kinds of animations
- Idle, Walk, Run, Attack, Bite(neck), Bite2(sit), hit, death
you can combine various jobs and looks.
*The face and body shape are optimized for customization.
Parts
- Head : 8
- Eye : 8
- Mouth : 8
- Cap : 15
- Top : 18
- Bottom : 18
- One piece : 2
- Shoes : 20
- Accessory01 : 16
- Accessory02 : 17
Triangles
- Head : 388 ~ 522
- Eye : 170 ~ 398
- Mouth : 76 ~ 278
- Cap : 196 ~ 1712
- Top : 956 ~ 2042
- Bottom : 628 ~ 1246
- Glove : 388 ~ 1040
- Shoes : 446 ~ 2927
- Accessory01 : 16 ~ 866
- Accessory02 : 92 ~ 1030
- UV : O
- Rigging : O
*Can be combined with [Cityzen Customization].
Price $99.00
Sci-Fi Police Pack by Render Island
Compatibility
- Recommended version in Unity 2020.2.4f1 and above
- Recommended version for URP (10.3.1)
- Recommended version for Visual Effects Graph(10.3.2)
- Recommended version for Shader Graph (10.3.2)
IT'S TOTALLY FREE... TRY IT NOW!
The Sci-Fi Police Pack comprise many resources such as Meshes, Textures, Shaders, VFX and 42 Prefabs and those can be used to build your custom scenes. This asset pack is compatible with mobile platforms.
Features
- Assets are completely free to use for building your custom scenes.
- 40 types of prefabs with URP compatible materials.
- Well designed 3D assets which contains separate UV sets for light bake options.
- Well optimized for mobile, AR, VR and Desktop platforms.
- Customizable post processing stack compatible with URP.
Main Assets
- AC Unit
- Banner
- Barrier
- Battleship
- Bike
- Building
- Door
- Window
- Vehicles
- Pavement
- Loght post
- Road
- Water Tank
- Characters
- Fire particles
- Smoke particles
Number of textures : 84
Texture dimensions : 2048 x 2048
Polygon counts
RI_AC Unit - 3914
RI_Banner_1V : 524
RI_Barrier : 198
RI_Battleship_1V : 2010
RI_Bike : 4858
RI_Building1V_Floor : 250
RI_Building1V_GroundFloor : 289
RI_Building1V_Top : 41
RI_Doors_4V : 190
RI_Fire : 12
RI_Humvee_Vehicle : 4946
RI_LightPost : 490
RI_LightBeam : 16
RI_Particals : 63
RI_Pavment_1X1S : 5
RI_Pavment_1X2S : 5
RI_Pavment_2X2S : 5
RI_Pistol : 1706
RI_PoliceCharacter : 3335
RI_Road1X1U_2V : 5
RI_Road1X1U_3V : 5
RI_Road1X1UL_1V : 7
RI_Road1X1UL_2V : 7
RI_Road1X1UL_3V_Left : 7
RI_Road1X1UL_4V : 7
RI_Siren : 81
RI_Terrorist_1V : 1539
RI_Tree : 1548
RI_Van : 4483
RI_WaterTank : 2854
RI_Window_1V_Blue : 103
Number of prefabs : 42
Rigging: No
Animation : No
UV mapping: Yes
LOD information : No
Types of materials and texture maps : Albedo Map, Emissive Map
Other Creations by Render Island
- Ancient Village Pack
- Christmas Seasonal Pack
- Ruined Fantasy Island
- Visual Effects & Shader Asset Pack
- Easy AR : Make Awesome AR Apps Without Coding
Need support?
- We are happy to help you on our DISCORD channel.
Follow us on Social
Price $0.00