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WaterWorks - simple water/ocean/river system for URP + reflection + refraction by GapperGames Studios

Asset Store newest packages - 2021, December 9 - 09:43
A simple and powerful water system for URP

-Water Shader supporting reflections, waves, foam, caustics

-Volumetric Underwater Fog

WaterWorks is a simple to use yet powerful water system. It allows for: Underwater Volumetric Fog, Realistic Reflections, Shore Waves, Foam, Caustics (underwater shadows), Refraction and more! A big feature is that the water automatically flows downwards on any mesh! You can customise the color and transparency and most other settings easily, however the default settings are the most realistic. This asset also works on mobile and supports underwater rendering.


Price $34.99

SWLocalization - Powerful Localizaiton System Works With Excel by Snowwolf Studio

Asset Store newest packages - 2021, December 9 - 09:42
SWLocalization is a powerful localization system for Unity. It works with Excel file, using ISO-639 and ISO-3166 to represents culture(language). It support Text or Non-Text resources.

Supported OS

  • Unity Editor for macOS
  • Unity Editor for Windows
  • All platforms that Unity supported

Unity Requirements

  • Unity 2018.4 or higher
  • .NET 4.x or .NET Standard 2.0

Documentation

  • There is a built-in documentation inside the project.

Plugins Lisences

  • EPPlus under lgpl-3.0.

Introduction

WLocalization is a localization system designed specifically for Unity. The system has the following features and functions:

  • The main module is written in pure C# code and supports all platforms supported by Unity. Editor supports Windows and macOS.
  • Language definition supports natural language culture and country/region specific culture. Combine the universal ISO-639 language code and ISO-3166 country/region code to represent the language, such as es, en, en-US, zh-CN, etc.
  • The system supports a fallback search function for language resources. For example, if en-US cannot find supported resources, it will get the resources of its parent node en.
  • The unified planning of localized resources storage and loading methods can theoretically support the localization of all Assets. SWLocalization and SWLocalizationSamples implement loading methods of localized text resources and Prefab resources respectively, for reference.
  • The system supports the localization of text components by default, and can support the localization of UGUI Text component and TextMeshPro components.
  • The language preference is set as a list, and localized resources can be loaded in the order of the preference list, which is more suitable for the current operating system and user needs. You can get the language preference list of Windows, macOS, iOS, and Android systems and set it as the default preference language list, or you can switch the preferred languages at runtime and refresh it in real time.
  • Support the import and loading of multi-file text resources. For example, you can load the FirstpassStrings file from Resources to use it in the first scene, and then load another Strings file from AssetBundle to use it at runtime.
  • Support overwrite resource loading method. Load from Resrouces by default, you can implement your own loading method. For example, loading from AssetBundle or Addressable, etc.
  • More complete editor function. Supports importing text files from Excel. In addition, it also supports functions such as search and comparison of strings, localization settings, etc.
  • Seamlessly integrate with System.Globalization.CultureInfo to use the corresponding string localization functions, such as number format, currency, time/date, etc.
  • Support changing the Development Language(language of unlocalized resources).

Contact

If you have any question or suggestion, feel free to contact me.


Price $16.99

Mutant 4 by Njordmund

Asset Store newest packages - 2021, December 9 - 09:41
3D model of a Mutant for your game.

Number of textures 14

Texture dimensions 4096

Maximum polygon count 8071

Number of meshes/prefabs 4

Rigging: Yes

Animation count 28

Animation type list

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

The model is suitable for your projects of thegenre: RPG, strategy, etc.


Textures:

4K PBR Textures(tga) - normal, metallic+roughness, albedo, occlusion.

14 textures

8 materials


Anim list:

atack(x8)

walk(x2)

run(x2)

jump

walkback

strafe(LR)

turn 180

rage

idle(x4)

gethit(x3)

death(x3)


Polycount:

Verts: 8071

Faces: 7018

Tris: 13786


Price $30.00

Corgi Pixel Physics - Falling Sands Physics! by Wandering Corgi

Asset Store newest packages - 2021, December 9 - 09:11
Pixel Physics for your Unity games! With Corgi Pixel Physics, you can easily create pixel physics games within Unity!

This style of physics is also known as Falling Sands, a subset of cellular automata simulations. It's been used in games like Powder Toy and more recently Noita.

Features:
* Fully utilizes multithreading via the Job System
* The simulation is 100% Burst-compiled!
* Easily customizable for quality.
* Easily add and remove pixel materials / elements without any programming. It's also very easy to script new ones, as they are just a list of Scriptable Objects.
* Infinite world system already made for you as an example on how to do it. It uses a floating origin to avoid any Unity precision errors.
* Saving and loading chunks of the world async supported! (PC only, but easy to add your own for any platform)
* Example chunk generation code, so you can quickly get to work on expanding your world.
* Novel temperature system, for more advanced physics interactions than you would normally see in a Falling Sands style simulation.
* A simple character controller to move around the world.
* Options for automatically generating both 2d and 3d collision meshes, so you can interact with the world!
* Async samplers so you can access data from outside of the physics system.
* Async writers so you can stamp data from outside the system into the system.
* Includes FULL SOURCE CODE

Want to test the performance for yourself on your own PC? PC demo here: https://uploads.coty.tips/CorgiFallingSands.zip

Documentation here: https://docs.google.com/document/d/1hrCS-AAKGZqBvHIVWW0rsbe4J9bgTo7NCJKQh9We_7Y/



Price $39.99

Addon for Action Character - New Input & Mobile by Gregory W Lyons

Asset Store newest packages - 2021, December 9 - 09:01
Addon for Action Character that integrates Unity's new input system.

New Unity Input and Mobile Addon. This does not come with the base package Action Character. Action Character is required to run this addon.


The addon provides an example scene and scripts that integrate Unity's New Input System along with mobile buttons to Action Character.


Playable Demo (.apk version uses this addon).


Documentation


Price $14.99

Terrain Tree Utility by Just Assets

Asset Store newest packages - 2021, December 9 - 09:00
Simply extract trees from the terrain into prefabs, modify them if needed and inject them back into the terrain. Also, simple remove operations are supported for details and terrains.

Extract Trees

Extract the trees from all terrains in all loaded scenes. The trees will be added as children to the terrain objects and be removed from the terrain itself.


Add trees (prefab)

The child game objects of each terrain will be checked. If the child is a prefab it will be added to the terrain as a tree.


Add trees (name)

The child game objects of each terrain will be checked. If the child has a renderer the name of the child is stored to a list. If the save folder contains a prefab with the previously stored name, the prefab from the save folder with the matching namewill be used and added to the terrain. Use this feature to replace trees. You can extract trees first to the save folder. Replace the extracted prefabs and then add the new prefabs with this feature.


Remove details

Removes all details and detail prototypes from all loaded terrains.


Remove trees

Removes all trees and tree prototypes from all loaded terrains.

The Terrain Tree Utility provides five features:

  • Extract Trees
  • Add trees using prefabs from the project
  • Add trees using a name mapping
  • Remove details
  • Remove trees

Check the technical details for more in depth explanations.


Price $15.00

Barrel Explosion Prefab by Art of Squares

Asset Store newest packages - 2021, December 9 - 08:51
Barrel Explosion animation for your pixel art games! Package Contains: 22 frame Animation. Aesprite file if you need to adjust colors or see how its made. All you need to do is : 1. Extract the Zip file. 2. Drag and Drop the Unity Explosion_Package into your scene. 3. Drag the Prefab into your scene. That's It! If you have any questions, feel free to comment on the itch page and I will get back to you.
Price $4.99

Orchestral Fantasy (LITE version) by Bara Amann

Asset Store newest packages - 2021, December 9 - 08:45
Free/Lite version of "Orchestral Fantasy Soundtrack"
  • WAV, 24bit, 44.1 kHz (HQ)
  • Stereo
  • 8 Audio files 
  • 102 Mo
  • seamless loops

Free/Lite version of "Orchestral Fantasy Soundtrack"


You will get:


Harvestless (3 tracks)

The Good Fellow (3 tracks)

+ Magic Cave


get the full pack here

or Tribal Percussion Pack & Shaman Healing Rite


Price $0.00

Boxy Brush by Kelly Ray J

Asset Store newest packages - 2021, December 9 - 08:29
I find level design a difficult and tedious task. So I made a tool to help 2D level design feel like discovery rather than a hardship. Boxy Brush is a set of custom generative tile brushes.

Three Generative Tile Brushes

  • Platform (For play spaces)
  • Tile (Scatter decor around your levels)
  • Prefab (Fill in specitic gameObjects)

Demo sprites by the amazing and generous Kenney. Support him if you can!


Documentation

Support

Make hand authored 2D level designs in minutes with generative custom Tile Brushes. Simply drag selection boxes around your grid and watch as your levels come to life. Fill in your levels with the Tile and Prefab Brushes.


Stop sweating the hard stuff and just start creating.


Price $15.99

Sci-fi Rocket Thruster VFX 06 by HungNguyenVFX

Asset Store newest packages - 2021, December 9 - 08:18
A package of rocket thruster VFX, include a free 3Ds model of the Jet fighter
  • Universal RP: version 10.3.2 March 01 2021.
  • Visual Effect Graph: version 10.3.2 March 01 2021.
  • Shader Graph: version 10.3.2 March 01 2021.
  • Using PostProcessing Volume.
  • Support URP only.

If you have any trouble about this vfx pack, pleast contact me via email

If you happy with this VFX. Please give me a nice review. Thankyou.

  • Support URP ONLY

Components of the package:

  • 1 rocket's thruster VFX.
  • 2 Shaders.
  • 8 Sprite Matierials.
  • 7 Sub Shaders.
  • A free Jet fighter 3D model
  • 1 VFX graph profile.
  • 1 Post processing vollume profile.

Some note about the VFX

  • Easy to customize the color of the VFX.
  • Nice and smooth effect.
  • Everything base on Unity URP 2020.2.4f1 with Unity Visual VFX Graph and Shader Graph. Don't have to use anything else to run the VFX.
  • Doesn't have any script. You can use it with out knowledge about coding.

Technical Detail

  • Universal RP: version 10.3.2 March 01 2021.
  • Visual Effect Graph: version 10.3.2 March 01 2021.
  • Shader Graph: version 10.3.2 March 01 2021.
  • Using PostProcessing Volume.
  • Support URP only.

If you have any trouble about this vfx pack, pleast contact me via email

If you happy with this VFX. Please give me a nice review. Thankyou.


Price $6.00

2D Fantasy Village Pack by Magnistart

Asset Store newest packages - 2021, December 9 - 07:46
A fantasy village pack that you can add to any Unity 2D game easily!

A fantasy village pack with buildings, trees, rocks, walls and tileable backgrounds that you can use in a platformer, RPG, RTS, Adventure, Arcade and similiar Unity 2D games. This pack comes with a non-overlapping shadow system and all ready-to-use prefabs with shadows.


Features:

  • A total of 6 themes,
  • 4 building types with destroyed version for each theme, a total of 24 buildings and 24 destroyed versions,
  • Walls for each theme,
  • A variety of rocks and trees for each theme,
  • 5 tileable backgrounds,
  • Non-overlapping shadow system,
  • An explosion effect for destroying using Particle System,
  • Demo scenes for each theme.

Price $9.90

Stylized Medival House by SR Studios Kerala

Asset Store newest packages - 2021, December 9 - 07:38

This pack contains stylized 3d Model of Medival House.


Technical Details:-

- Models : House, Needle, Rock stand, Rocks

- Texture variations : 2(House), 1 for each other models

- Vertex count : 982(House), 1140(Needle), 98(Rock stand), 168(Rocks)

- Tris count : 1776(House), 2240(Needle), (192)Rock stand, 320(Rocks)

- Unwrapped : Yes

- Used Material(s) : Universal Render Pipeline(URP/Lit)

- Texture maps : Albedo/Base Color

- Texture Size : 2048, 1024(for Rocks)


Features:-

- Upgradable House : Items can be easily added or removed from house

Items : Rocks, Rock stand, Needle

- Mobile/AR Ready asset

- Stylized textures

- Easy to change colors of Materials

- Demo scene,Guides included


Price $7.00

Suitcase Free by Moon Studio

Asset Store newest packages - 2021, December 9 - 07:38
Suitcase low poly model with PBR materials.

Features:
⦁ Texture set - 4096x4096;
⦁ Textures: Albedo, Metallic Roughness, Normal, AO;
⦁ Formats: tiff, fbx;

Contains:
⦁ Suitcase model - 5230 tris;

Price $0.00

devastator by jesster

Asset Store newest packages - 2021, December 9 - 07:36
Low-poly model of the character Devastator

Number of textures 31

Texture dimensions 4096x4096

Polygon count of devastator 76,712

Number of meshes/prefabs 1

Rigging: Yes

Animation count no

Animation type list no

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character Devastator Suitable for games of different genres: RPG, strategy, first-person shooter, etc.


Price $75.00

Game Jam Art Assets by Homa Games

Asset Store newest packages - 2021, December 9 - 07:18
Homa's Game Art Assets available for the Game Jam's participants.
Poly count: 9000
Rendering Pipeline: "Built-in Render Pipeline" and "Universal Render Pipeline"
Texture size: 1024x1024
Price $0.00

RPG Footstep Sounds by GameAudios

Asset Store newest packages - 2021, December 9 - 07:14
This is a footstep sound package that provides a rich variety of footstep sounds.which adds rich auditory effects to RPG games.

Provides 95 kinds of footsteps, audio quality 44100Hz, dual channel.

A Demo scene is provided.

  • There are as many as 95 different footsteps, and each footstep can be played in a loop, and each footstep sound is different. Diverse and rich.
  • Each footstep can be played independently and looped. This is very effective for characters.
  • Provides a variety of footstep sounds such as ordinary walking, running, walking on the board, and walking on the wet ground.
  • Channel format: dual channel
  • Audio quality: 44100Hz

Support:
If you have any questions, please contact: skinninggarden@outlook.com, we will solve it for you as soon as possible.


Price $7.99

RPG Archer SFX by GameAudios

Asset Store newest packages - 2021, December 9 - 07:14
Independent sound effects package made for archers. Rich and varied.

Channel mode: dual channel format

All audio sampling rates are 44100Hz

All audio is in WAV format.

71 audio files

1 Demo scene.

Includes 71 completely different audio, archery, and hit two types. Each of them is different. Provide you with a variety of choices and collocations.


Channel mode: dual channel format

All audio sampling rates are 44100Hz

All audio is in WAV format.


Support:
If you have any questions, please contact: skinninggarden@outlook.com, we will solve it for you as soon as possible.


Price $17.00

Spacecraft Modular Pack by Havolk

Asset Store newest packages - 2021, December 9 - 07:07
Spacecraft Pack is a high quality model to add more details and realism to your projects. All colors can be easily modified. Unity 3D compatible models FBX . PROFESSIONALLY MODELED WELL ORDERED Like all our products this Spacecraft Pack is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures! There is more models of this series – explore our models set! It is suitable for game engines :) Game Environment is low-poly model ideal for game engines (Game-Ready). Very High detailed Game Environment ready for professional projects.


-Supports URP
-(Gama Ready) Unity 3D and Unreal Engine
-Number of Meshes:45 (FBX)
-Number of Materials : 48-4k
-Number of Materials : 48-2k
-Number of Materials : 48-1k
-Number of Textures: (78-4k)
-Number of Textures: (78-2k)
-Number of Textures: (78-1k)
-Spacecraft_01_13000 polygon
-Spacecraft_02_14000 polygon
-Spacecraft_03_12000 polygon
-Spacecraft_04_18000 polygon
-Spacecraft_05_16600 polygon
-Spacecraft_06_13000 polygon
-All_Engine_12000 polygon
-All_Wing_8000 polygon
-All_Weapon_12000 polygon
-Textures uv 1024-1024 - 2048-2048 - 4096-4096 (PBR)
-Five different base colors ------White,Blue,Yellow,Red,Green-(Spacecraft-Engines-Wings)
-Properly named Textures,Materials and Meshes
-Model is fully textured with all materials applied. You can edit the material :))
-The pivot points are properly positioned

Other work will continue link


Price $159.00

Gingerbrick's Revenge - LEGO® Microgame Add-ons by Unity Technologies

Asset Store newest packages - 2021, December 8 - 19:46
’Tis the season to become a LEGO superstar. Take on the north pole with Santa and his reindeer (not to mention their sparkly hooves), festive candy cane details, and so much more. But watch out for that mischievous Mister Gingerbrick...

Important:
This Microgame Add-On requires the LEGO® Microgame, please read the prerequisites and setup instructions below.

Microgames are small, fully functional games that are designed to help you get started with Unity in a fun and interactive way. By following the simple In-Editor Tutorials that come with the project, you’ll personalize and share your customized, playable game on the web in as little as 30 minutes. Complete the Creative Mods to keep modifying your game to make it more your own, all while learning the basics of Unity.

The LEGO® Microgame is packed with versatile level building assets, props, enemies, and the LEGO Behaviour Bricks -- which allow you to create interactivity, just by combining different LEGO Behaviour Bricks together.

Prerequisites:
You have the latest version of the Unity Hub.
In your Unity Hub, you have the Unity Editor 2020 LTS, with "WebGL Build Support" module and the "Share WebGL Game" package installed. If you're not sure how to obtain the correct Unity Editor version, WebGL module and package, then follow these instructions.

Setup Instructions:
From the Unity Hub (2.4.0 or later) > Projects > New (2020 LTS) > LEGO® Microgame

With your LEGO Microgame open in the Unity editor as well as this webpage, click the Open in Unity button that appears on the right hand side of this webpage, and the installation process will begin. Follow the prompts in the Unity editor to complete the installation process.

Terms of Service: By using this asset you agree to the LEGO® Microgame Terms of Service. You can consult the Terms of Service in the LEGO Microgame itself: Assets > LEGO > LEGO® Microgame Terms of Service

Asset uses: EmojiOne under the Premium License Agreement, Version 1.6 - June 21, 2018; Catamaran-Bold under the Catamaran-Bold OFL, Version 1.1 2007. See "Third-Party Notices.txt" file in package for details.
Price $0.00

Input Rebinding Manager by Building Blocks

Asset Store newest packages - 2021, December 8 - 17:59
Use Unity rebinding transparently with full features to save/load & manage overrides. Display, validate, notify, restrict and separate bindings. Flexible and simple setup and maintenance.

A system for displaying your configured inputs per the Unity Input Editor, making changes at runtime per device and per player and ensuring that inputs are validated and constrained appropriately, with as minimal set up as possible.


There is a lot to navigate to use the new input system with regard to rebinding. A simple application could be very simple. But making a robust system that manages rebinding, and displays appropriately and flexibly, takes a lot more. These features are a must have. This asset seeks to provide a full & robust implementation of the process and a template to be fit into your game while also maintaining the simplest of interface, actions and information. Set up the buttons accordingly and there is no need to script anything unless you want to.


Uses Unity New Input System & TextMeshPro. Display and rebinding management provided not device management.

  • ⭐ Interaction, validation and displayed markings for overridden, duplicate, or not rebindable.
  • ⭐ One interface, the manager component, for all rebinding which provides many services to coordinate the rebinding process.
  • ⭐ Virtually no configuration on the buttons besides naming, a bool for composite, and a flexible structure. The hierarchy allows automatically populated fields available for display & debugging, easy updating, shuffling, and maintenance.

  • Expected usage through additive Menu scene containing this assets manager and the UI components which would be turned off during gameplay.
  • Mirrored UI hierarchy to the Unity Input Editor. Makes setup almost automatic requiring only the action name, and/or composite name in the structure.
  • Flexible UI grouping above the action or composite. Hierarchy example provided.
  • Does not manage device connectivity. Works with the Unity Player Input component.
  • All inspector fields have ToolTips.
  • Example UI for input display, rebinding, notification, and management of overrides.
  • Saving and loading of overrides per device and per player.
  • Profiles to define exclusions and data.
  • Player notification per action or status.
  • Status events for each step.
  • Manager references in all RebinderButtons set from the manager provided central button for ease of use and future maintainablility.
  • No animations. All button interactions are scripted.

Price $24.99

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