Pixel Kit - Vehicles Pack by Clirgo Store
-All images painted in 4x style by default
-If you need use it in 1x style (1 image pixel = 1 screen pixel),
you should use scale 0.25 in your project
-Texture filtration is point by default for cars parts and billenar for others
-Texture Type is "Sprite (2D and UI)" for all assets
2D hand-painted Vehicles Pack is a good choiсe to create cities, 2d racing games, platformer's levels and more.
This package contains:
- 8 unique cars (left and right side) (body, back, windows layers) (52 assets total)
- cab car (236x112)
- cab car v2 (232x120)
- cab car v3 (236x128)
- car cab v4 (236x120)
- green mini car (180x108)
- red mini car (180x100)
- violet car (196x100)
- blue car (228x204)
13 different buses (left and right side) (body, back, windows layers) (97 assets total)
- city bus (464x178)
- micro bus (254x116)
- micro bus v2 (276x148)
- mini bus (308x178)
- mini bus v2 (236x152)
- mini bus v3 (236x152)
- wagon bus (352x156)
- colorful bus (364x132)
- modern bus (480x204)
- post apocalyptic bus (410х204)
- school bus (454x172)
- double-decker bus (423х212)
- inspector bus (276x178)
city backgrounds & decor (15 assets total)
- sky (1436x312)
- building A (84x272)
- building B (60x192)
- building C (80x176)
- building D (132x128)
- road tile A & B (1200x190)
- sidewalk up + down (1200x630)
- fence (1204x48)
- tree (80x124)
- bush (88x64)
- street light (104x198)
- car shadow (253x66)
- scene shadow (1200x630)
Price $9.99
Timers Made Easy by GolemiteGames
Features:
1. Ability to count up or down from 364 days, 23 hours, 59 minutes and 59 seconds.
2. Setup functions on timer start and timer end straight in the unity editor with unity's built-in event system.
3. Choose any combination of what to display from days, hours, minutes, seconds and milliseconds.
4. Remove leading Zeros so smaller single-digit timers look more concise.
5. Display as a percentage instead of time.
6. Change the separator type so show either colon, bullet or slash.
7. Output a visual display to either standard text, text mesh pro, sliders or image dial.
8. Change the timer speed.
9. Start the timer at runtime or choose to start the timer whenever you like with a method call.
10. Use the timer to display the actual time as set on your current system.
11. 18 ready to use prefabs including text, circular timers and horizontal timers.
12. Many built-in functions to use in scripting, such as starting the timer, stopping, pausing, resuming, adding or removing time and other useful functions to return the remaining time.
New website up for GolemiteGames
Price $9.99
Asian Flavours by Creature's Goodies
Album Contents:
Japanese Winter (1:08) (inc. 3 layers)
The Dojo (0:51)
If you like how this album sounds, you can follow us on our social medias, where you will be able to find more free music shortly.
- Twitter (https://twitter.com/AudioCreatures)
- Instagram (https://instagram.com/audiocreatures/)
- Reddit (https://www.reddit.com/user/AudioCreature)
We would also love to hear your feedback on the music so don’t hesitate to leave a review or write to us directly to audiocreatures@gmx.de.
You can also go to our: https://www.audiocreatures.com
Price $0.00
Hacker Screen by olusola olaoye
What is Hacker Screen ?
Hacker screen is a very flexible template for displaying "hacker-like" screens (based on command line themes) on 3D models. You can use it on as many models (as your device can handle) in your scenes.
How it works
You want a new hacker screen? Simply create a new hacker screen object. Edit the hacker screen object to your taste by changing the font color, background color, font size, display speed and the display script. Then assign a material of your choice to be the output material that will display the output of the hacker screen object.
Features
- A very light-weight package
- Can be used for multiple genres (Sci-fi, Action, etc)
- Highly flexible
- Can change font size, font color, background color, display speed and display texts
- You can have so many of these instances on your scene
- Well commented and easy to understand code
- Very easy to use the package
- Can run on mobile and pc platforms
Price $9.99
Iron King by AtmosphereCG
- IK bones are included (Yes)
- Number of meshes (3)
- Polygon count (29 708)
- Number of Materials (5)
- Number of Textures (20)
- Texture Resolutions (4096x4096)
Contains:
- Texture maps 4096x4096 (you can reduce them to any size you want)
- Rig weapons
Polycount:
- Tris: 29 708
- Face: 14 798
- Vertices: 15 464
Note:
- I hope that you will enjoy this product. If you have any questions or found a bugs in the model, you can write to my email atmospherecgartist@gmail.com, so I could help you. Thank you!
Price $49.99
Medieval Mega Pack Volume 2 by Aquarius Max
First release discount!
Original pricing is $75, but 50% off for the first week of this release!
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This is a new pack, featuring new models, separate from my others.
Mega Pack means a large collection of modular pieces and props for vast scene creations!
I have included a public demo scene for all to try before you buy! Join my discord, and head over to the tab called #demo-scenes, and you'll find a .zip file to download and play!
For more questions and or to play the demo, Please visit my Discord
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FEATURES:
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TEXTURE STYLE:
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- 2048 res textures.
- Overall style is a stylized realistic mix, great for medium to high quality games. Which fits well with either stylized or PBR type looks!
- Since im not a custom Shader artist by trade, most materials are standard materials. There is a water plane included, which is not animated. But instead just a simple plain with a texture for example purposes.
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PIPELINES:
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- This package was built using the standard built-in pipeline.
- There is one material type, which will not convert easily to an external pipeline, which is my leaves material. In my pack: Stylized Trees and Foliage , there is a URP Shader which i have made, and the trees included in this pack, are using the same style and texturing pattern as those trees!
- With that said, all other materials are using Unity's standard material, which can easily convert to URP or HDRP with just a few clicks!
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TRIS and LODS:
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Tris counts range as follows:
- Small props, and furnishing = average from 12 tris - 2,500 tris, with LODS included
- Trees = around average of 6,000 - 8,000 tris at LOD 0 with multiple stages of LODs.
- Houses = Prebuilt, full sized houses, can range anywhere from 18,000 tris - 30,000 tris on average.
- This package is less modular compared to my other packs, but with houses and other structures being prebuilt for you, this pack is great on draw calls, and carefully optimized.
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SCENERY:
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- There are a fair amount of props and nature prefabs to place in your scenes.
- Nature items ranging from small to huge trees, rocks and grouped rocks, ranging from small pebbles to larger boulders, bushes and flowers, and 1 grass and 1 yellow flower texture to paint detail onto your terrain scene!
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HOW MUCH IS INCLUDED IN VERSION 1:
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329 prefabs included!
- 5 barns and sheds
- 15 castle sample prefabs
- 12 barrels and crate prefabs
- 21 docks pieces
- 38 gates prefabs
- 9 gravestones
- 5 house awnings
- 30 pre-built houses (with full interiors)
- 4 candles
- 3 lanterns
- 18 various coins and coin piles
- 1 bulletin board
- 2 cart wheels
- 15 pumpkin prefabs
- 17 flower prefabs
- 14 rocks and boulder groups
- 24 trees, bushes and ivy
- 4 exterior benches
- 12 pottery vase prefabs
- 4 beds
- 18 book variants
- 28 bottles and jars variants
- 17 dressers and shelves
- 11 plates and cups
- 2 chimneys
- 11 walls paintings with frames
- 10 tables and chairs
- 2 filled demo scenes, one large, and one small.
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POST PROCESSINGS:
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- All screenshots, video, and public playable demo scenes are using Unity's post processing!
Since post processing is not included by default, once you have downloaded from Unity's package manager: To replicate what i have done, this is what i have set up to give your scenes a similar look:
Post Processing used = Color Grading set to "ACES" (and tweaked to lighten it up a bit, as aces can be a bit too dark sometimes), AO, some auto exposure for enhancing darker areas, light bloom, light vignette.
Thanks for viewing, and I hope you enjoy the content that I have made for you!
Price $37.50
Hyper-Casual Cartoon People (Summer) by Mighty Handful
Number of textures: 13
Texture dimensions: 512x512
Min/Max polygon count: from 2000 polygons for the simplest models to 4000 polygons
Rigging: Yes
UV mapping: Yes
Hyper-Casual Cartoon People (Beach) models for your game. Twelve models are optimized for mobile devices. All models have a small number of polygons: from 2000 polygons for the simplest models to 4000 polygons for more complex ones. All character models have two materials, one for skin and one for clothing, and all models have one 512x512 texture for more optimization. You can use them on mobile, desktop and console platforms!
Features:
- Stickman attached skeleton
- Models support humanoid animations from Mixamo.com and assetstore
- Material color can be adjusted as desired
- Modular
- Material and Atlas texture workflow (Two versions of each model for speed or optimization)
- Extra stuff models
Animations not included
Items
wetsuit, swimsuit, man in underwear, man in underwear, man(dummy), woman(dummy)
Thank you all for purchasing our set! If you have special requirements for a model, we will be happy to add them! Just send us Facebook | Email
Price $14.99
Modular Japanese interior pack by Saucy sushi shop
UV mapping
Materials in 2048
Lowpoly - med poly
PBR
At this asset we give support to different prefabs, ambient in old japanese housing. It contains diferent size rooms, corners, windows, doors, create new spaces with nice illumination, baked into Unity! So you can edit everything. Create fast and interesting spaces
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You would be able to create a dojo and other japanese environments in Unity
Please, be aware that these modular environments are created in units, so, the smallest size of a piece would be a corner, of 1 unit. This way you can program modular spaces and scale down the whole scene to your needs. That means it is ready for external tools or tools made into unity, thinking that you are going to move an object 1 unit, 2, 4... That makes it useful to be created procedurally.
You can check more information about the asset on our social media: Blogger also Twitter and our Facebook page
This package contains around 33 objects in FBX format
POLYCOUNT
Average of polycount per piece is under 50 polys
Mainly made in boxes and textures with normal map and specular.
The biggest polycount is under 1k at pots and 1k at cushions. (Mainly just these 3 objects have more density)
Running the scene without detailed objects works around 20-40K tris
Running the scene with cushions and pots can go beyond 150K tris
The scene in default has 250k triangles - without displaying pots or cushions should be around 147k
TEXTURES
15 sets of textures at 2048x2048
It contains Normal and Specular maps set up in MetallicSmothness
Seamless textures.
SCENES
1 Scene ready to use with a japanese dojo/restaurant with some corridors and two more special quiet rooms
1 Scene displaying all the objects at the floor
PREFABS
56 Prefabs
9 of them are ready made module-rooms
2 of them are the scene and the props
The rest 45 objects are a setup of the FBX with their textures.
UVS
Every objects has UVs and those are already prepared for baking with the uvs baking checked, colliders checked.
ANIMATION
It contains the animation the camera is doing, so you can even recreate the scenes of the video with no effort.
NO PLUGINS NO SCRIPTS
There is no need for plugins at this asset, so you can take those between projects with ease. It should be easy to set.
Pivots placed on middle bottom, or at the top (on roof objects), and scale is given with entire numbers, facing Z, prefabs reseted to 0
Also the price would be raised on the next updates, so, don't miss the chance of this early access!!
Price $15.00
Shark Pack by Rifat_Bilalov
Number of textures : 21
Texture dimensions: 2048*2048
Polygon count of :
- White Shark 22000 tris (3800 tris mobile version)
- Whale Shark 11550 tris (3700 tris mobile version)
- Blue Shark 16050 tris (3250 tris mobile version)
- Hammerhead Shark 18500 tris (3450 tris mobile version)
- Tiger Shark 16500 tris (3800 tris mobile version)
- Bull Shark 16200 tris (3350 tris mobile version)
- Megalodon 13100 tris (3450 tris mobile version)
Number of meshes/prefabs 21/21
Rigging: Yes
Animation count :
- White Shark 37 anim.
- Whale Shark 37 anim.
- Blue Shark 37 anim.
- Hammerhead Shark 37 anim.
- Tiger Shark 37 anim.
- Bull Shark 37 anim.
- Megalodon 37 anim.
UV mapping: Yes
LOD information: All model have 4 LODs
Types of materials and texture maps. All model have PBR material. (Color,Metallic/Smoothness, Normal maps)
This asset has Shark pack
- White Shark
- Whale Shark
- Blue Shark
- Hammerhead Shark
- Tiger Shark
- Bull Shark
- Megalodon
All model have 4 LODs.
For more information, see the technical details.
All animations can be seen on the links below.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $89.99
Ukraine only bus and minibas by KOS-store
Free assets
three Ukrainian cars
-(asset contains 3 cars , 1 road element, 1 land element)
three Ukrainian cars and road elements
-(asset contains 3 cars , 4 road element, 3 road sign, 1 land element)
This car kit is part of the series
“UKRAINE ROAD CARS”.
These models are inspired by Soviet cars.
Prefab has one texture and one material for all elements, which reduces the amount of work and optimizes the game. This version mixes all bus and minibus. If you want more (7 cars) (7 trucks) then go to the full version search by name "Ukraine full cars" or by link.
This kit contains.
Texture
- 1 texture (140x200 px)
- 280 colors
Materials
- 1 material (universal material)
Scenes
- 1 scenes (demo_cars_scene)
- 2 scenes (ful_cars_screne)
Mesh
1 car (full version contains 7 car)
- car 1 (blue) (verts 3208) (faces 2953)
5 van
- van 1 (green, black blue,gray,orange,white) (verts 2821) (faces 5351)
- van 2 (black, brown, green, orange, red, white) (verts 4496) (faces 8601)
- van 3 (black, blue, gray, green, white, yellow) (verts 7664) (faces 14594)
- van 4 (black, green, pink, red, white, yellow) (verts 9247) (faces 17755)
- van 5 (blue, cherry, gray, green, white, yellow) (verts 9356) (faces 17972)
3 bus
- bus 1 (black, blue, gray, green, white, yellow) (verts 4066) (faces 7722)
- bus 2 (blue, brown, green, red, white, yellow) (verts 4546) (faces 8660)
- bus 3 (blue, gray, green, red, violet, yellow) (verts 5468) (faces 10402)
1 truck (full version contains 7 truck)
- truck 1 (black) (verts 11692) (faces 21948)
1 road
- 1 road element (verts 892) (faces 890)
Prefabs With Colliders
- car 1 (4 Wheels colliders) (2 boxcolliders ) 1(rigidbody 1020 weight)
- van 1 (4 Wheels colliders) (2 boxcolliders ) 1(rigidbody 1825 weight)
- van 2 (4 Wheels colliders) (2 boxcolliders ) 1(rigidbody 2070 weight)
- van 3 (4 Wheels colliders) (2 boxcolliders ) 1(rigidbody 2270 weight)
- van 4 (4 Wheels colliders) (7 boxcolliders ) 1(rigidbody 2470 weight) separate element (trailer)
- van 5 (4 Wheels colliders) (3 boxcolliders ) 1(rigidbody 2770 weight) separate element (trailer)
- bus 1 (4 Wheels colliders) (2 boxcolliders ) 1(rigidbody 5600 weight)
- bus 2 (4 Wheels colliders) (2 boxcolliders ) 1(rigidbody 18100 weight)
- bus 3 (4 Wheels colliders) (5 boxcolliders ) 1(rigidbody 18100 weight) separate element (horns, fastening, left, right)
- truck 1 (4 Wheels colliders) (3 boxcolliders ) 1(rigidbody 11500 weight)
- 1 road element (3 boxcolliders )
What will be in the next version of the asset V2.0
version 2.0
2 cars
- bus 4,5 (6 colors) (laz, maskvich)
Price $5.00
EyeMan by vld_chk
Number of textures 5
Texture dimensions 4096
Maximum polygon count 4165
Number of meshes/prefabs 1
Rigging: Yes
Animation count 5
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low-poly model of the character EyeMan
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096
1 materials
5 texture maps
The model contains 5 animations
attack x2
walking
running
death
Faces 7844
Verts 4165
Tris 7844
Price $25.00
Temple Pixel Pack by NYKNCK
- Column, door, tile, bridge
- Ivy, heart, diamond, gold, tree, sign, minecart, spike(animation), chest(animation),
- Background, pyramid,etc.
This pack contains assets to create a temple pixel art-style game. Over 45 prefabs and 5 different animations.
Price $10.00
Fantasy weapon snake by Haridon
Collision: (No)
LODs: (No)
Animation(No)
Rigged(No)
Number of Materials: 11
Number of Meshes: 33
Number of Unique Meshes: 11
Number of Textures: 210
Padding (16px on 4096)
Texture Resolutions: (4096)
Models have many color schemes and emissive variants and build options
You can mix emissive and colors and get interesting variants
SM_Snake_Dagger_1 - 6754 Tris
SM_Snake_Dagger_2 - 4966 Tris
SM_Snake_Dagger_3 - 3178 Tris
SM_Snake_Sword_1 - 6310 Tris
SM_Snake_Sword_2 - 6096 Tris
SM_Snake_Two_Handed_Sword - 8321 Tris
SM_Snake_Axe - 5164 Tris
SM_Snake_Poleaxe_1 - 9246 Tris
SM_Snake_Poleaxe_2 - 8552 Tris
SM_Snake_Mace_1 - 8426 Tris
SM_Snake_Mace_2 - 5612 Tris
SM_Snake_Hammer_1 - 9231 Tris
SM_Snake_Hammer_2 - 8910 Tris
SM_Snake_Hammer_3 - 8392 Tris
SM_Snake_Staff_1 - 6523 Tris
SM_Snake_Staff_2 - 5881 Tris
SM_Snake_Shield_1 - 4914 Tris
SM_Snake_Shield_2 - 4588 Tris
SM_Snake_Shield_3 - 3857 Tris
SM_Snake_Shield_4 - 3531 Tris
SM_Snake_Shield_5 - 4190 Tris
SM_Snake_Shield_6 - 3864 Tris
SM_Snake_Shield_7 - 3133 Tris
SM_Snake_Shield_8 - 2807 Tris
SM_Snake_Bow_1 - 6028 Tris
SM_Snake_Bow_2 - 5748 Tris
SM_Snake_Bow_3 - 4512 Tris
SM_Snake_Bow_4 - 4232 Tris
SM_Snake_Arrow - 400 Tris
SM_Snake_Quiver_1 - 1596 Tris
SM_Snake_Quiver_2 - 1800 Tris
SM_Snake_Quiver_3 - 2004 Tris
SM_Snake_Quiver_4 - 2548 Tris
Price $59.99
Alien Pilot by Cobble Games
6 texture maps
4096x4096 texture resolution, TGA format
35k tris
Single FBX model (2 meshes, separate body and eyes)
rigged
no animations
UV mapped
no LODs
PBR Metallic Roughness HDRP materials
Suited for use in video games set in sci-fi and cyberpunk world.
Available in two color variants: black and gold.
Use sketchfab 3d preview to inspect wireframe, UVs, textures and armature.
If you like it check out other Science-Fiction themed assets like: This Sci-Fi Medbay
Price $20.00
Starship Super Heavy Tower by Artemcg
1) Included textured PBR Unity HD Render Pipeline (Metallic Standart) format files PNG
2) texture size 4096x4096
3) contains 5 materials for separate objects
3) all objects and materials have names so you don’t get confused
4) has a fermented scale and rotation transformation
5) scale of all details (100,100,100)
6) a group of objects are in zero coordinates
7) contain different file formats, fbx, Blender, obj, 3ds, 3ds max, stl
8) objects mesh 14 piece
9) UV mapping: Yes
Included Smoke Effect Particle System
Polycount:
- starting support: 806
- starting support_lifts weights: 7278
- service tower: 3028
- step Super Heavy: 4 piece 24483
- fins_step Super Heavy_01: 4 piece 2030
- service tower_lift: 728
- Starship_Front: 29054
Guys if the model is interested, then put the likes :-)
SpaceX has launched a massive launch vehicle for its new Starship spacecraft.
The towering stainless-steel booster, called Super Heavy, ignited three Raptor engines in a brief “static fire” test on a pad at SpaceX’s Starbase facility in southern Texas, near the village of Boca Chica. Booster 3, as this particularly Super Heavy is known, is the latest in a series of prototypes for SpaceX’s Starship program, which aims to develop a fully reusable launch system for trips to the moon, Mars and beyond.
Price $69.00
Classical Instruments Vol 1 by Mixxus Studio
Price $22.00
Theropod Rex Model by Trextor15
Polygons = 37659
Vertex = 37806
-Textures PBR - unity-
22 items Format:
PNG Resolution: 8192x8192 - 4096x4096 px
- You need to install advanced material for Subsurface. With standard material, the dinosaur may not look very realistic.
-. Walking, run, backward, ambush, idle, sit, stand up, sleep,roar,attack, death, Yawn, Drinking_Water, Eating, Bite_Walking, running roar -bonus anim, leg broken
-Texture Types- PBR- UNITY
-AlbedoTransparency
-Normal
-MetallicSmoothness
- Model is scaled correctly 12 m
- PBR Shader.
- File complete -
-.fbx (multi format)
- Textures - .png
- 8192x8192 - 4096x4096 px
Price $84.99
90's Office props PBR by Moon Studio
Features:
⦁ 2 atlas texture sets - 4096x4096;
⦁ Textures: Albedo, Metallic Roughness, Normal, AO;
⦁ Formats: tiff, fbx;
Contains:
⦁ Office table - 288 tris;
⦁ Table lamp - 384 tris + 2 LOD;
⦁ Document holder - 156 tris;
⦁ Metall safe - 1028 tris + 2 LOD;
Price $4.99
Spike monster game ready by Mahlaev Sergei Ivanovich
Number of textures 15
Texture dimensions 4096x
Number of meshes/prefabs 1 mesh/ 3 prefabs
Rigging: Yes
Animation count 14x
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) pbr
14x - Animations included:
- Idle
- Run
- Walk
- Jump
- Back run
- Back walk
- Attack x3
- Death х2
- Hit
- Turn left
- Turn right
Maps resoluton 4096x4096 ( down to 1024)
- Albedo
- Normal DirectX & OpenGL
- Roughness
- Metallness
- AO
Polys: 8161 Tris: 14792 Verts : 7402
Price $25.30
Hand Paint Flowers by Infinity3DGame
The total number of objects: 37
This package contains:
1) Models:
- 14 Flower pots (196 - 828 tris).
- 14 Flowers (72 - 341 tris).
- 9 Pots (125 - 188 tris).
2) Textures:
- 1 Atlas textures (Diffuse Map) - resolution 1024x1024
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and can be upgraded to High-DefinitionRender Pipeline (HDRP).
Instructions on how to upgrade our assets to URP or HDRP on our website:
- Instructions for upgrading our projects to URP in Unity
- Instructions for upgrading our projects to HDRP in Unity
or on our YouTube channel:
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $5.00