Magic & Smart Keyboard support for iPad & iPhone by Hippo
DISCLAIMER:
Unity somehow supports external keyboards for old iOS versions. For example, UnityEngine.Input works on my iPhone 5 running on iOS 12, but doesn't work on iPad running on iOS 15. Maybe it's a bug and it will be resolved soon. I hope.
System requirements:
● Any version of Unity.
● iOS/iPadOS 13.4+ (plugin code will ignored on old devices).
Usage:
● Check Demo.scene and Demo.cs script first.
● Add ExternalInput script to your scene (it should be active).
● Use UniversalInput instead of UnityEngine.Input (or use ExternalInput in addition to UnityEngine.Input).
● Both UniversalInput and ExternalInput have the same syntax as UnityEngine.Input (GeyKeyDown, GetKey, GetKeyUp, anyKey)
● Alternatively you can subscribe to ExternalInput.OnKeyDown and ExternalInput.OnKeyUp events to get UIKey objects representation from iOS.
● For any class description please refer to XML-comments in code.
Additional setup in Xcode:
● After building your Xcode project, find ExternalInput.xib, navigate to [Target Membership] section and check [Unity-iPhone].
Notes:
● Modifier keys (like Shift, Control, Alt and other) may be received both from UIKey.keyCode (UIKeyboardHIDUsage) and UIKey.modifierFlags (UIKeyModifierFlags).
● Secondary keys (like !, @, #, $, %, ^, &, * and other) may be received from UIKey.characters (string). At the same time, UIKey.keyCode will be a primary key with a modifier in UIKey.modifierFlags.
● If you need to change key mapping, please edit KeyCodeMapping.KeyCodeDictionary.
References:
● KeyCode
● UIKey
● UIKeyboardHIDUsage
● UIKeyModifierFlags
Support:
● Discord - questions, live chat with developers
The asset icon was made by FR_Media.
It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!
Price $29.99
Polygon Spaceships Creator by Ebal Studios
80 spaceships ready for use inside your game with 4 colors to choose from!
A huge set of original modular spaceship parts and combination examples.
-80 Spaceship examples.
-8 different Modular Spaceship sets.
-4 color variations for each spaceship.
-One single indexed texture for the entire collection.
-Easily create unlimited color variation.
-URP & HDRP compatible.
Notes:
-Due to all the details being 3D modeled in polygons, these polygon spaceships have a higher triangle count than 3D models which use textures for details. Each spaceship averages around 5K triangles (2K min - 14K max) while capital ships average around 20K triangles (10K min - 35K max).
-This collection uses a modular approach which means spaceships may contain intersecting or interpenetrating modules or parts.
For questions and inquiries: Support Thread
Price $29.00
Eva Warrior by Darkich
Animations (25)
Attack-10
idle-2
walk -2
running -3
Strafe-2
damage reaction-2
death-2
Stun start -1
Stun idle -1
Textures: PBR- Metallic, Albedo ,Occlusion ,Normal
Body , Cloth , Hair 4096x4096 Armor, Weapon,Head 2048x2048
Verts-18549 / Faces- 17250 / Tris- 33583
Have a nice day!
Ready For You Game
Price $29.00
Ultimate Timer by Studio 11508
User Guide
Overview:
Ultimate Timer is more than just a stopwatch, it's an event engine. This asset allows for endless amounts of control over hundreds of objects and components over a specified time frame.
Whether you’re looking to track time, create compelling cinematic sequences by lerping camera movement and rotation, racking up points, auto-saving player progress, cross-fading scenes, or calling multiple custom functions over time, this asset is built to handle these tasks and more.
Try the demo before you buy!
Features:
• Countdown from any positive value
• Count up to any value
• Count up infinitely
• Supports scaled and unscaled time
• Duration accepts hours, minutes and seconds
• TextMesh Pro ready
• Seven output modes, each with their own options
1.) Text
2.) Fill
3.) Fade
4.) Transform
5.) Rotate
6.) Scale
7.) Texture Swap
• Twelve public functions
• Call custom functions using Event Intervals
• Five built-in timer complete functions with the ability to add your own
• Includes interactive demo scene with 10+ examples
• Detailed documentation
Supporting Scripts:
• UT_restart_timers - Clear, Reset, and Restart timers in batch actions
• UT_example_functions - Provides basic debug.Log functions for testing
• UT_timescale_manager - Adjust your project’s timescale for testing
Games using Ultimate Timer:
Machine Gun Gardener
Waypoint Island
Questions, suggestions, feedback?
peter.tracy@yahoo.com
Price $20.00
Dark Fantasy Studio- Chronicles of the illusion world part 2 by Dark Fantasy Studio
Wav+ mp3
FROM ASIA
TOYS
STAND AND FIGHT
DESERT DANCE
BAD COWBOY
DONJON MONSTER
CHASE THE ENEMY
STREET OF CAIRO
A WAY TO FIND THE TRUTH
A WAY TO FIND ANOTHER TRUTH
DOJO
DRUNK PIANIST
RIPPER
DRAGON STYLE
JOY
MUMMY
MARTIAL ART
A CRIME IN TOWN
ON THE SEA
RISE AND FIGHT
SNAKE CHARMER
THE DUELIST
FAR FAR FAR IN THE WEST
DONJON KEEPER
PRACTICE BATTLE
SAND OF TIME
GOLD HUNTER
Follow us on YouTube:
https://youtube.com/c/DarkFantasyStudioNicolasJeudy/?sub_confirmation=1
Follow us on Facebook:
https://www.facebook.com/darkfantasystudio/
Follow us on Instagram:
https://www.instagram.com/darkfantasystudio/
Price $4.99
Tacos And Burritos Constructor by Kiberfank
Set of stylized food ingredients for tacos and burritos creation.
Can be used with all types of lighting and rendering pipelines.
Contains 62 unique prefab assets.
Single 1024x1024 texture for all objects
Average polygon count per object is ~ 800
The assemblies on the screenshots are just examples.
Price $14.99
Hyper Casual Army by Kiberfank
Set of characters and props for hyper casual army creation.
Can be used with all types of lighting and rendering pipelines.
Contains 62 unique prefab assets.
50 props prefabs
12 characters prefabs
Single 1024x1024 texture for all objects
Average polygon count per object is ~ 1500
Warning: Asset does not contain animation.
Price $14.99
Victorian Laboratory Props by Tatiana Gladkaya
Number of Unique Meshes: 57
Number of Prefabs: 85
Number of Materials: 40
Number of Textures: 154
Polycount: from 2 to 9 596 tris
Textures resolution: 4096x4096px, 2048x2048px, 1024x1024px (AlbedoTransparency, AO, Normal, MetallicSmoothness, Emission). Textures format: TGA.
UVs: channel 0: overlapping; channel 1: non-overlapping (for baking lightmaps).
This pack includes:
Universal Rendering Pipeline.
Victorian Props Pack includes Candles, Books, Paper scrolls, Pictures, Desk, Stool, Bottles, Test tubes rack and other Laboratory props.
Price $29.99
Advanced Autonomy through Human-AI Collaboration
This blog post is to provide resources and access links for the UK programme on “Enabling Advanced Autonomy through Human-AI Collaboration”.
Combat animations - Karate by Amine SAADI
Animations :
Movements “RP” and "LP":
- ANIM_RP_DUBLE_PUNCH_V1
- ANIM_RP_DUBLE_PUNCH_V2
- ANIM_RP_DUBLE_PUNCH_V3
- ANIM_RP_GEDAN_BARAI
- ANIM_RP_IDLE
- ANIM_RP_KIKOMI_THRUST_KICK_BACK_KICK
- ANIM_RP_MAE_GERAI_BACK_LEG
- ANIM_RP_MAE_GERI_FRONT_LEG
- ANIM_RP_MAWASHI_GERI_ROUNDHOUSE_KICK_BACK_LEG
- ANIM_RP_MOUNTAIN_PUNCH
- ANIM_RP_PUNCH_BACK_HAND
- ANIM_RP_PUNCH_TO_STOMACH
- ANIM_RP_SPINNING_BACK_FIST
- ANIM_RP_SWAY
- ANIM_RP_MAWASHI_GERI_FRONT_LEG_70CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_MOVE_BACK_70CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_MOVE_BL_70CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_MOVE_BR_70CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_MOVE_FL_70CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_MOVE_FORWARD_70CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_MOVE_FR_70CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_MOVE_LEFT_70CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_MOVE_RIGHT_70CM_RM (ROOT MOTION AND IN PLACE)
Movements : change position "RP TO LP" and "LP TO RP":
- ANIM_RP_TO_LP_SWAY
- ANIM_RP_TO_LP_LUNGE_PUNCH_106CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_TO_LP_MAWASHI_GERI_BACK_LEG_106CM_RM (ROOT MOTION AND IN PLACE)
- ANIM_RP_TO_LP_SPINNING_BACK_FIST_81CM_RM (ROOT MOTION AND IN PLACE)
Animation count: 78
Animation type list: 54 In-place and 24 root motion
Number of textures: 1
Polygon count of [Model Name]: Mannequin Amine SAADI: 21196
Number of meshes/prefabs: 1 meshes / 0 prefabs
Rigging: Yes
UV mapping: Yes
LOD information : No LOD
Types of materials : 2 Standard materials
A set of 78 third-person Karate animations
Pose matched start and end frames
There are two standing positions, right (RP) and left (LP), and there is a movement to switch between the two positions.
Humanoid 3D animations, animations movements for retargeting to other humanoid 3D characters.
We invite you to visit my page. There are other works we would like you to see here.
Price $18.99
Dark Future Sci-Fi Ambient by JustinDeVern
A mix of various dark, dystopian, ambient, Sci-Fi music and soundscape loops and would be a perfect fit in a to create mood and ambience in a cyberpunk or space themed game.
All audios loop seamlessly
Track List
- Blackout - 1:12
- Run - 0:48
- The Expanse - 1:04
- Hypnotic - 0:51
- Sad Future - 1:03
- Corruption - 1:22
- A Mystery - 0:57
- Broken Machines - 1:16
- Digital - 1:14
- Grit - 0:48
- Dystopian Drone - 1:10
- The Witness - 1:36
- New World - 1:18
- Crawl - 1:04
Files: 14 audio files, 159MB, 15:46 Minutes
Price $20.00
See You In Hell Modern Metal Music Pack by DavidKBD
The style of these songs are metal in all the cases. Some tracks are electronic metal, other are orchestra metal and other electronic and orchestral metal.
The intensity of the tracks are variable, but the most of their are powerful songs for fighting/action/battle scenes.
If you want more songs like these you can send me a message. I would like work with you.
You can see my other packs in my profile if you want ;)
Have a nice day!
Price $4.99