Creature Pack Vol 1 by unvir
Texture dimensions 4096
Polygon count 7754-9616
Number of meshes/prefabs 24
Rigging: Yes
Animation count 18-46 for one character
Animation type list idle, walk, run, attack, death, gethit, jump, threat, steal, intimidation
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
3D model Characters Creature. Low Poly. Game Ready.
The package includes 5 original creature models:
All presented models have additional skin options. All creatures are also animated.
PBR texture 4k(PNG): color, roughness, normal map, emission.
Price $71.00
Inworld Review with Ai Austin and Humbletim
Talk from and about virtual worlds & immersive spaces. With Mal Burns, Thirza Ember & James Atlloud. Produced by Metaworld Broadcasting. the 26th February 2023 edition had guests Ai Austin and Humbletim. The intended discussion topic was Virtual World Viewers, though the actual topics range more widely about virtual worlds developments and uses.
This blog post provides some notes, resources and links provided by Ai Austin to help in the discussion.
Firestorm Viewer and OpenSim Core Developers
- Jessica Lyon, Willow Wilder, Whirly Fizzle, Ansariel Hillier, Cinders Roxley, Beq Janus and team.
- OpenSim Core devs:
- Early days with Adam Frisby and Justin Clark-Casey
- Melanie Thielker
- Diva (Crista Lopes, University of California, Irvine)
- Robert Adams (MisterBlue)
- Kevin Cozens
- Leal Duarte (Ubit Umarov)
VR developments – 2007 to date
https://blog.inf.ed.ac.uk/atate/2022/02/20/vr-viewers/
- 2007 3D stereoscopic University of Michigan
- 2011 3D anaglyph (red/cyan glasses) Kirsten’s Viewer
- 2014 David Rowe (CtrlAltStudio) 3D anaglyph, Nvidia 3D active shutter, Oculus Rift.
- 2014 VoidPointer Linden – LL Oculus Rift Project Viewer.
- 2016 Other 3D injection approaches such as VorpX.
- 2019 Peter Kappler VR Mod – minimal approach. GHA build process by @thoys and @humbletime
LL “almost there” in 2014 but gave up with FPS concerns. I speculate it was some broken final commits around October 2014 after VoidPointer left the project that were shown and not liked in LL at the time.
https://blog.inf.ed.ac.uk/atate/2014/09/05/oculus-rift-dk2-linden-lab-rift-project-viewer/
I am NOT a fan of assuming all user interaction will be via VR HMDs. I prefer mostly 2D UI with occasional entry into VR when relevant. Good example is the OpenSim RGU Oil Rig for immersive oil rig worker training.
https://blog.inf.ed.ac.uk/atate/2017/06/07/virtual-oil-rig-enhancing-higher-education/
Development Milestones and Disruptive Times
LGPL Viewer Licence was a big spur. Prior to that OpenSim devs were serious about NOT looking at LL viewer code and reusing some simple assets such as default textures before that.
- 0.8.2.1 -> 0.9.0.* transition (serious object rez issues, caused some grid to delay upgrade for a long time).
- Estate Management (caused some users and grids to delay viewer upgrade for some time).
- Mesh (Collada).
- Bakes on Mesh (worked surprisingly well for majority of functionality without change).
- EEP.
- Coming up: PBR, Puppetry.
OpenSim Advantages
NPC mechanism is easier to use and more flexible than LL Animesh and was introduced much earlier. Good for educators.
hop:// Protocol- “nearly” working
I am a big fan of hop, and try to encourage its use and development where I can. I think its the simplest, most easily understood mechanism for defining locations and providing web and viewer clickable links to go to locations on any one OpenSim grid and across the Hypergrid.
hop is now well supported via Firestorm, and some other viewers (like Alchemy), with recent improvements by Beq Janus on the Firestorm team. A few remaining issues have JIRA entries and may one day be addressed. The top one is an issue where a hop region name is a partial match for more than one other region on the grid.
https://jira.firestormviewer.org/browse/FIRE-31368
Wishlist for the Future (SL and OpenSim)
- https://blog.inf.ed.ac.uk/atate/wishlist-for-next-gen-virtual-world/
- https://blog.inf.ed.ac.uk/atate/hypergrid-safari-travel-outfit-and-travel-kit/
- Display Names would be handy – already in some spin off branches of OpenSim server.
- Procedurally Generated Flora and Terrain Features (Unity terrain editor like).
- Improved packaging of a travel case with permissions based export for other virtual worlds (metaverse)
- Other mesh format options (glTF, FBX) for 3D models and avatars (needs armature/skeleton conversion).
- A “metaverse” capable viewer across multiple platforms with avatar identity and travelling suitcase support (permissions based).
Mobile “Viewer”
There have been several attempts to provide continuing access to Second Life even when not on a capable machine on which the full viewer can run. This usually involves at least maintaining avatar to avatar to group orientated communication. But some viewer for mobile devices also allow for more types on interaction.
- Pocket Metaverse on Apple iOS Devices for SL and OpenSim
- Lumiya for Android devices
- Speedlight via a web browser – https://blog.inf.ed.ac.uk/speedlight-resources/
OpenSim Only Viewer?
- Too small a community and too many variants to go for just an Opensim Viewer.
- Standards development will mean more sharing of assets. glTF is an example… with Robert Adams/MisterBlue developing a bridge. OARConv and Unity direct view with libremetaverse library in Crystal Frost viewer by Berry Bunny, etc.
Big Industrial Enviroment 2 by VIS Games
All major props come with PBR-Materials: Albedo, Normal and Maskmap (Metallic, AO, Smoothness).
Total scene size: 2.3 * 1.6km.
The scene is not(!) based on a Unity Terrain!
The ground of the scenes is segemented into tiles. The high-detail tiles will be switched to low-poly objects with LOD.
This is the complete remastered version of our old "Big Industrial Scene"-Package.
Contains a giant scene (2.3 * 1.6km) industrial scene with several different areas. Includes everything that you need to create high details industrials enviroments!
More than 600 props for interior and exterior included like: Buildings, Containers, Boxes, Powersupply, Plants, industrial/machinery parts, Railways, Trains, Trafficsigns and much more.
Total scene size: 2.3 * 1.6km.
All major props come with PBR-Materials: Albedo, Normal and Maskmap (Metallic, AO, Smoothness).
The scene is not(!) based on a Unity Terrain!
The ground of the scenes is segemented into tiles. The high-detail tiles will be switched to low-poly objects with LOD.
Supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
Price $149.95
Magic Effects Bundle by Hovl Studio
Texture sizes from 32x32 to 1024x1024
List of effects:
- 4 magic circles
- 6 character auras
- 7 hit effects
- 4 portals
- 2 AoE effects
- 1 explosion effect
- 3 slash effects
All prefabs are game ready, just take and drop them into your game!
All platforms supported!
SRP, URP and HDRP supported! Just use standard upgrade tool for URP or HDRP!
Promo media (videos, images, etc.) uses free post processing "Bloom" from the package manager.
Price $0.00
Flintlock Musket Rifle by studio lab
*Model: Flintlock Musket Rifle
*Media Type: 3D Model
*Geometry: Quads/Tris
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Non Overlapping
This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.
Price $9.00
Musket Pistol collection by studio lab
*Model: Musket Pistol collection
*Media Type: 3D Model
*Geometry: Quads/Tris
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Non Overlapping
This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.
Price $19.00
Pirate Flint Lock Pistol by studio lab
*Model: Flint Lock Pistol
*Media Type: 3D Model
*Geometry: Quads/Tris
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Non Overlapping
Setup for the universal render pipeline
email leondannylabyk@hotmail.com should you have any questions or requests
Price $9.00
Voxel toolkit | MagicaVoxel Importer by Pirate Parrot
Features:
- Uses job system to effiently import the assets.
- Fully documented.
- Generates high quality meshes with greedy alghorithm.
- Supports transparency and other material properties like emition.
- All of the meshes can be used with only two materials (For transparents and non transparents).
- No textures at all. All information is encoded into mesh which improves efficiency.
- Properly handles sub objects of your scene and you can tweak them inside Unity after you import it.
- Automatically generates lightmap UV and colliders if needed.
- Works with URP, HDRP and built in.
- Can generate meshes with more than 65k vertices (Require UInt32 indexing type support) or can split meshes if the 65k is the limit.
- No need for special tooling. Just drop the .vox file into Unity.
The asset provides a seamless experience with MagicaVoxel and its files within Unity.
It allows you to import .vox files directly into Unity without any separation between your meshes and .vox files. If you need to modify anything the files will be automatically reimported with the changes applied which facilitates extremely fast iterations and less error prone workflow.
The asset can also optionally generate light-mapping UV2 texture coordinates and MeshColliders.
The asset uses highly performant algorithm which incorporates Jobs and Burst making importing your assets blazing fast.
The asset supports MagicaVoxel built-in material properties, for example: Emission, Transparency, Metallicity, etc. which are encoded directly into your mesh. This is far more efficient than using textures because of the lower bandwidth required, resulting in far faster rendering.
The feature enables you to set up look and feel of your meshes in MagicaVoxel and immediately achieve a very similar result in Unity.
The Voxel Toolkit generates high quality meshes with a greedy algorithm which provides both fast generation and low poly count mesh output.
The asset design allows you to import objects with more than 65k vertices even if your platform doesn't support it. In this case it will split the resulting mesh into several meshes. If on the other hand the platform can handle UInt32 indices, the asset will generate you a single mesh.
Plans for a future:
Magica voxel animation support
Adding area lights to an emissive surfaces
GPU mesh generation
Runtime API (It's possible to interact with it at this point but the API itself isn't finalised)
The contents of this pack can be used within commercial projects.
pirate.parrot.software@gmail.com | Facebook support
Price $15.00
Toon Bird Flock Bundle by Unluck Software
*The Toon Birds asset uses custom shaders and may not be compatible with URP or HDRP.
Triangles: 808, Vertices: 369
Triangles: 906, Vertices: 472
Triangles: 682, Vertices: 353
Triangles: 692, Vertices: 358
Triangles: 518
Triangles:366
Toon Bird Flock Bundle is a collection of easy to customize drag and drop bird flocks. The birds can land on landing spots, and will avoid obstacles.
Features
- Drag and drop flock prefabs
- Scripted bird flock, many customization options
- Includes a skybox
- Simple UV map, easy to change texture
- Easy to customize amount, size, speed and other settings
- Obstacle Avoidance
- Easy to set up landing spots
This bundle contains 6 bird flock assets
Combined value ~$80
Uses Standard shaders and is ready to be converted to URP or HDRP.*
Compatible with Unity 2020.3 up to new versions of Unity(2023+)
Support available for assistance if any problems should occur.
Price $39.00
Cartoon Monsters Bundle by Moveo
- 51 Monsters
- 255 BONUS PREFABS ( Dungeon )
- Rigged/Skeleton
- Optimized for: SRP, URP HDRP
- UV is unwrapped for easy texture swapping.
- Package contains 2 texture 1024px in .png format.
- The models have 1674 to 5344 tris.
Over 50 monster models to develop your games.
Monster models are designed as enemies for the main character.
You can use them as enemies or bosses.
The package is suitable for various genres of games such as Pokemon, tower defense, RPG, runner and many others.
All monsters are modular and easy to use. Just drag and drop them into the scene!
Each monster has 3 different color options.
ALL DUNGEON MODELS mentioned in the video you get for FREE!
Animations not included
BONUS:
- Buildings (x72)
- Props (x118)
- Weapons (x15)
- Treasure (x27)
- Nature (x23)
Features:
- All Monsters attached skeleton.
- Models support humanoid animations from AssetStore.
- Modular Prefabs
- Unwrapped
- 255 BONUS PREFABS ( Dungeon )
- Easy to change colors to create more variations
- Real World Scale
- Optimized for PC and Mobile.
- Package contains 2 texture 1024px in png format.
Contact email: moveo.help@gmail.com
Price $149.99
Orchestral Fantasy Adventure Music Pack by SamRowanMusic
Number of Audio Wavs: 13
Sample rate / bit rate: 44,100 Hz
Does music loop: Yes
Minutes of audio provided: 28:50
Picture yourself in a distant land with this rich fantasy adventure music pack featuring high quality orchestral instruments, Inspired by iconic music from popular RPG's
Link to soundcloud preview with full songs
Tracklist:
Track 1: Chasing the Legend - 3:06
Track 2: Mysterious Findings - 2:38
Track 3: Finding the Key - 1:34
Track 4: Finding the Key (Long Version) - 3:40
Track 5: Moon - 3:17
Track 6: Iron Sea - 1:56
Track 7: Sand 3:23
Track 8: Distant Shores 3:06
Track 9: Drums of War 1:24
Track 10: The Pit 4:31
Stinger Victory 0:05
Stinger Mystery 0:05
Stinger Defeat 0:05
Tracks 2-10 Can be Looped.
This pack also contains 3 Stingers for use alongside the music.
Price $7.99
Samurai Girl / Cosmo Girl by flugolukss
Technical details
**Technical details**
NO HDRP
ONLY DEFAULT SHADER
Polycount: Samurai Girl : Verts: 50878 , Faces: 47645 , Tris: 91264
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
Easy Animations retarget in Unity
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metall/Roughness
Texture sets - Body, Head , eyes , Teeth , Suit , Arms , Legs .
4K Textures - normal, metallic, albedo.
The model is completely modular.
The full body under the clothes is included, it's not a cutout!
The nude version is censored!
Rigged with Humanoid Skeleton.
Additional bones:
eye_L eye_R
breast_r breast_l
Clothes_Front_1 Clothes_Front_2 Clothes_Front_3 Clothes_Front_4
Clothes_Back_1 Clothes_Back_2 Clothes_Back_3 Clothes_Back_4
Hair_Back_L_1 Hair_Back_L_2 Hair_Back_L_3 Hair_Back_L_4
Hair_Back_R_1 Hair_Back_R_2 Hair_Back_R_3 Hair_Back_R_4
Hair_Back_1 Hair_Back_2 Hair_Back_3 Hair_Back_4
Hair_front_L_1 Hair_front_L_2 Hair_front_L_3 Hair_front_L_4
Hair_front_R_1 Hair_front_R_2 Hair_front_R_3 Hair_front_R_4
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Polycount: Samurai Girl : Verts: 50878 , Faces: 47645 , Tris: 91264
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
Bones in eyes is included
4 blendshape for eyes - Look Down , UP , Right and Left .
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity
Texture sets - Body, Head , eyes , Teeth , Suit , Arms , Legs .
The model is completely modular.
The full body under the clothes is included, it's not a cutout! The nude version is censored!
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS.
Price $69.99
RobotToAPP by Stupiddog
RobotToAPP allows your application connect to Robot Studio.
Features:
- Read joints and external joints of Robot
- Read signals value of Robot
- Write value of signal value of Robot
- Playmaker supports
RobotToAPP Supports Robot Studio 6.0.8.
RobotToAPP build on .NET 4.0, so you need set to project base on .NET 4.x.
More details, please visit online documents.
Any questions, please contact 1372610017@qq.com
Price $20.00
Soldier in camouflage vest and helmet by Agarkova_CG
PBR textures.
Balaclava
-Albedo
-Metallic
-Normal map
(all 1024-1024 size)
Body
-Albedo
-Occlusion
-Normal map
(all 2048-2048 size)
Boots
-Albedo
-Metallic
-Normal map
-Occlusion
(all 2048-2048 size)
Brows
-Albedo
-Opacity
(all 1024-1024 size)
Clothes
-Albedo
-Metallic
-Normal map
-Occlusion
(all 4096-4096 size)
Eyes
-Albedo
(all 1024-1024 size)
Gloves, helmet
-Albedo
-Metallic
-Normal map
(all4096-4096 size)
Lashes
-Opacity
(2048-2048 size)
Vest
-Albedo
-Metallic
-Normal map
(all 4096-4096 size)
Tris: 62382
Verts: 32235
Normal map format – Open GL.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $14.99
Military man in camouflage clothes with tactical vest by Agarkova_CG
PBR textures.
Accessories
-Albedo
-Metallic
-Normal map
(all 4096-4096 size)
Body
-Albedo
-Metallic
-Normal map
(all 2048-2048 size)
Eyes
-Albedo
(all 1024-1024 size)
Boots
-Albedo
-Metallic
-Normal map
-Occlusion
(all 2048-2048 size)
Clothes
-Albedo
-Metallic
-Normal map
-Occlusion
(all 4096-4096 size)
Lashes
-Opacity
(2048-2048 size)
Vest
-Albedo
-Metallic
-Normal map
-Occlusion
(all 4096-4096 size)
Tris: 42802
Verts: 21662
Normal map format – Open GL.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $14.99
Garbage and Trash Pack by Sunbox Games
Number of textures: 168
Texture Dimensions: 4k, 8k
Minimum polygon count: ~50
Maximum polygon count: ~2k
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information (count, number of levels): No LODs
Types of materials and texture maps: PBR
Key Features
- 5 Different Trash Container sizes,
- 76 Various prefabs (check detailed list below):
- Interior (e.g. Mattress, Sofa, Chair, Toilet, Sink, etc.),
- Wooden props (e.g. Pallets, Crates),
- 3 Different Pile of Trash sizes,
- Various big props (e.g. Shopping Cart, Tires, Boots, Old TV, Carton Boxes, Trash Bags),
- Various small props (e.g. Takeout Trash, Glass and Plastic Bottles, Organic Waste, Pieces of Paper, Cans),
- Optimized custom mesh colliders
- Created and compatible with Universal Render Pipeline (URP).
Included Assets
Trash Containers (5x), Oil Barrel, Pile of Trash (3x), Pile of Trash Bags, Trash Bags (2x), Pallets (2x), Crates (2x), Carton Boxes (3x), Sheet Steel, Shopping Cart, Old TV, Car Battery, Tires (2x), Traffic Cone, Illegal Dumping Sign, Working Boots, Rubber Ducky, Dead Rat, Broken Chair, Sofa, Mattress, Toilet, Sink, Broken Bricks (2x), Paper (6x), Bottles (3x), Plastic Bottles (3x), Organic Waste (3x), Takeaway Junk (3x), Cans (3x), Cigarettes (2x), Cigarette Box, Egg Carton.
Compatibility
- Made with Unity 2021.3.10f1
- Universal Render Pipeline (URP) supported.
Support & Information
Website | Documentation | Support E-mail
Social
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512x512 .PNG images
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