Low Poly Forests Creation Kit by Creation Vibes
Tri Counts Per Model
Birch01: 232
Birch02: 232
Birch03: 204
Birch04: 262
Birch_Stump: 58
Birch_Fallen: 150
Boulder01: 66
Boulder02: 56
Boulder03: 56
Boulder04: 56
Boulder05: 38
Boulder06: 48
Boulder07: 38
Boulder08: 38
Boulder09: 38
Boulder10: 38
Boulder11: 34
Boulder12: 38
Boulder13: 44
Boulder14: 62
Boulder15: 44
Boulder16: 44
Bush_Green: 34
Bush_Orange: 34
Bush_Yellow: 34
Bush_Yellow_Green: 40
Cedar01: 180
Cedar02: 120
Cedar03: 218
Cedar04: 218
Cedar_Stump:20
Cedar_Fallen: 80
Hornet_Nest: 144
Boulder_Large01: 103
Boulder_Large02: 97
Magnolia01: 179
Magnolia02: 181
Magnolia03: 164
Magnolia04: 170
Magnolia_Stump: 38
Magnolia_Fallen: 96
Maple01: 298
Maple02: 267
Maple03: 131
Maple04: 160
Maple_Stump: 57
Maple_Fallen: 96
Mushroom01: 104
Mushroom02: 104
Oak01: 128
Oak02: 172
Oak03: 172
Oak04: 158
Oak_Stump: 46
Oak_Fallen: 90
Palm_Tree01: 108
Palm_Tree02: 108
Palm_Tree03: 108
Palm_Tree04: 108
Pine01: 109
Pine02: 109
Pine03: 93
Pine04: 109
Pine_Stump: 31
Pine_Fallen: 42
Plant01: 92
Plant02: 92
Plant03: 144
Plant04: 284
Sycamore01: 128
Sycamore02: 165
Sycamore03: 162
Sycamore04: 134
Sycamore_Stump: 34
Sycamore_Fallen: 70
Terrain01: 107
Terrain02: 126
Terrain03: 122
Terrain04: 122
Terrain05: 106
Terrain06: 122
Willow01: 194
Willow02: 160
Willow03: 212
Willow04: 188
Willow_Stump: 48
Willow_Fallen: 84
Number of textures: 0
Minimum polygon count: 20
Maximum polygon count: 298
Number of meshes/prefabs: 87
Particle System Prefabs: 1
Rigging: No
Light Sources: No
Animations: 0
Characters: 0
UV mapping: No
LOD varients: 0
Material Type: Diffuse
These assets are set to Unity's requested scale of 1 but may need some resizing to fit your project's specific scale.
This package includes:
- 8 Tree species
- 4 Variations of each species
- 1 Stump for each species (excluding palm trees)
- 1 Log for each species (excluding palm trees)
- 16 Rock variations in 4 different colors
- 4 Small plants
- 4 Differen't colored bushes
- 6 Terrain chunks
- Hornet's Nest with hornet swarm particle system
- Asset Lineup Scene
Price $0.00
Cinematics/Battle Music - Compilation Pack by ThiSound
wav
16 bit
44100Hz
Loopable: Yes
Stereo
A compilation of Cinematic and Battle Music designed for Fantasy, Adventure, Action, Heroes and RPG games.
This pack contains 117 files: 15 full tracks, loops, variations and layers; appropriate for trailers, missions, exploration, deep epic emotions, characters and battles.
All you need for interactive game music.
- Inside the Pack - 117 Files//2:23:16
1 - “Epicness Calling”
- Full Track (2:06)
- Full Track loop (2:00)
- intro1 loop (0:12)
- intro2 loop (0:12)
- low intensity loop (0:24)
- medium intensity loop (0:24)
- medium/high intensity loop (0:24)
- high intensity loop (0:24)
2 - “Bossing Around”
Full Track (2:02)
Full Track loop (2:00)
Loop1 (0:19)
Loop2 (0:43)
Loop3 (0:38)
Transition to Loop3 (0:19)
3 - “This Is The Way”
Full Track (5:28)
Short Version (4:24)
Full loop (4:16)
Intro loop (1:04)
Low intensity loop1(1:04)
Medium intensity loop2 (1:04)
High intensity loop3 (1:04)
Medium intensity loop4 (1:04)
Ending (1:12)
Ambient Percussion loop (1:04)
Ambient loop (1:04)
Dark Mallets loop (1:04)
Dark Synth loop (1:04)
4 - “Fly, you Fools”
Full Track (3:20)
Full Track loop (3:17)
Loop1 (0:27)
Loop2 (0:27)
Loop3 (0:27)
Loop4 (0:27)
Loop5 (0:27)
Loop6 (0:27)
Loop7 (0:27)
Middle transition (0:05)
5 - “Once Upon a Time”
- Full Track (3:18)
- Full Track loop (3:12)
- short loop (0:27)
- shaker loop (0:03)
6 - “Weird Lights”
Full Track (4:03)
Full track loop (4:00)
Intro loop (0:20)
(Loop Intensities according to the track)
Loop1 (0:34)
Transition to loop2 (0:34)
Loop2 (0:13)
Lopp3 (0:13)
Loop4 (0:27)
Transition to loop5 (0:27)
Loop5 (0:27)
Loop6 (0:13)
Loop7 short (0:13)
Loop7 long (0:27)
Loop8 (0:27)
Ending (0:34)
7 - “Baroque Rush” -
- Full Track (2:04)
- Full Track loop (2:01)
- Low intensity - loop1- (0:12)
- Low intensity -loop 2- (0:12)
- Medium intensity -loop3-(0:12)
- Medium intensity -loop4- (0:12)
- Medium/High intensity -loop5- (0:12)
- Medium/High intensity -loop6- (0:12)
- High intensity -loop7- (0:12)
- High intensity -loop8- (0:12)
- High/High intensity -loop9- (0:12)
- High/High intensity -loop10- (0:12)
- High/High intensity -loop10- ending (0:15)
- transition (0:01)
8 - “Midnight Dreams”
Full Track (2:00)
Full Track loop (1:58)
Intro loop (0:16)
Loop1 (0:32)
Loop2 (0:32)
Loop3 (0:32)
Transition to loop2 (0:02)
9 - “Sonar”
- Full Track (4:03)
- Full Track loop (3:58)
- Loop1 (2:25)
- Loop2 (1:11)
- ending (0:22)
10 - “Outhere”
- Full Track (5:21)
- Full Track loop (5:16)
- Loop1 (2:11)
- Loop2 (1:53)
- Loop3 (0:54)
- ending (0:18)
11 - “Bouncing”
- Full Track (1:36)
- Full Track loop (1:25)
- intro (0:08)
- low intensity loop (0:21)
- medium intensity loop (0:42)
- medium intensity loop1 (0:21)
- medium intensity loop2 (0:21)
- high intensity loop (0:21)
- ending (0:24)
12 - “Saving Worlds”
Full Track (2:30)
Full Track loop (2:24)
Intro loop (0:12)
Loop1 (1:24)
Loop2 (0:48)
Stingers:
Win (0:06)
Lose (0:06)
13 - “Big Trouble”
- Full Track (2:38)
- Full Track loop (2:33)
- low intensity loop (0:38)
- medium intensity loop (0:38)
- medium/high intensity loop (0:38)
- high intensity loop (0:38)
14 – “Remember Remember”
– Full track (2:19)
– Full track loop (2:00)
– medium intensity loop (0:48)
– high intensity loop (1:12)
– intro loop (0:03)
15 - “ZCalling”
- Full Track (4:18)
- Full Track loop (4:16)
Price $29.99
Button Click Effect by Enes Cetin
# TIME SETTINGS
Specifies how its behavior changes when time scale changes. [Scaled => independent on time scale, Unscaled => dependent of time scale]
# PRIORITY
If you are going to use both the growth and shrink effects together, it specifies which one has priority.
# SPEED SETTINGS
- STEP
Indicates how many steps an effect consists of.
- SLEEP
Indicates how much rest time there is between each step.
# SIZE SETTINGS
- MAX
Specifies the growth factor of the button.
- MIN
Specifies the shrink factor of the button.
# CALLBACK SETTINGS
- TIME
If the callback function is selected, it specifies how long after the button is pressed it will be called.
- CALLBACK FUNCTION
Function to be triggered after elapsed time.
This package has the following features :
- Customizable Shrinking Effect
- Customizable Growth Effect
- Combination of Shrinking Effect and Growth Effect
- Customizable speed of above features
- Callback function
Price $7.16
AAR Board Games Pack by Audio Alchemy Room
Audio Files:306
File Format:Waves 24bit/ 48kHz
Board Games pack.
This pack was created to meet the needs of board game developers.
It contains the most popular types of board game foley sounds. These include poker, chess, Go, Jenga, and jigsaw puzzles. Designed foley sounds for the shuffle, deal, and play of poker—Jenga stacks, chess movements, etc.
In addition to foley sound, this pack includes UI and effects SFX. For Coin drops, points added, victory cheers, dramatic fail sounds and more.
Price $20.00
Iron Fantasy Weapon Set by Anatoly Valovoy
Number of textures 47
Texture dimensions 2048x2048
Polygon count 33388
Number of meshes/prefabs 16/16
UV mapping: Yes
Types of materials and texture maps (e.g., PBR)
A set of fantasy Iron weapons.
The set consists of sixteen unique objects.
PBR textures have a resolution of 2048x2048.
Total polygons: 33388 triangles; 16874 vertices.
1) Sword (one-handed) - 1308 tris
2) Sword (two-handed) - 2064 tris
3) Mace (one-handed) - 1464 tris
4) Mace (two-handed) - 1384 tris
5) Ax (one-handed) - 1064 tris
6) Ax (two-handed) - 3016 tris
7) Lance - 1828 tris
8) Dagger - 1284 tris
9) Brass knuckles - 1500 tris
10) Bow - 2788 tris
11) Staff - 3100 tris
12) Scepter - 3136 tris
13) Shield (small) - 2052 tris
14) Shield (medium) - 2744 tris
15) Shield (great) - 4144 tris
16) Arrow - 512 tris
Price $30.00
Scene Field - Serialize Scene In Inspector - FREE by Udar
This tool provides mainly a script named SceneField that enable attach Scene Asset to the inspector.
You can use this in fields and even in UnityEvents paramters using the script SceneFieldRef.
Currently, in Unity, there is no way to serialize a scene (to see the scene in the inspector and attach to it Scene Asset).
Scene Field is a tool that solves this issue.
Using this tool, you can serialize scenes in the inspector and make your workflow easier.
So what are you waiting for? Try it now.
We will be happy if you review this asset and tell us what you think.
If you have questions or need help - please contact our email and we will reply to you as soon as possible.
Price $0.00
Nordic Island Environment by PolySquid
Nordic Island environment, made for FPS or third person type games. It consists of a residential district, church, lighthouse, abandoned bunker, pier and solar panel field. Island is made using Unity terrain tools. Grass and cliffs have custom shaders for a more dynamic look. Most of the assets have LODs.
Pack consists of:
ATV - 3 LODs 9k
Boat pack - 11k vertices
Bunker - pieces 6k vertices
Church - 36k vertices
Cliffs - 3 LODs 640k vertices
Foliage (grass, flowers) - 3 LODs 5k vertices
Furniture (bed, lamps, kitchen cabinets) - 12k vertices
Garage (3 types) - 3 LODs 11k vertices
Huts (4 types) - 3 LODs 82k vertices
Lighthouse - 3 LODs 77k vertices
Pier pieces - 3 LODs 8k vertices
Props (solar panels, lawn mower, shelfts, tools, toilet, etc.) - 3 LODs 25k vertices
Radio Tower - 20k vertices
Rocks 3 LODs - 16k vertices
Street pieces (fence, concrete blocks, etc.) - 8k vertices
Street props (electric pole, sign, bench) - 3 LODs 3k vertices
Water plane - 17k vertices
Overall, the pack consists of 103 materials, custom shader to support ORM and standard metallic workflow, all textures are in 2k and 4k resolution.
Price $39.99
NavMesh Link Placer by LucasC
Navmesh Link Placer
- Place the "NM_Link_Placer.cs" script as a component on an empty gameobject (named "NM_Links" for example) that will store the NavMesh links as its children.
- Placing the NavMesh links is then as simple as selecting the NM_Links gameobject in the scene hierarchy, toggling 'CreateLinkMode' either by pressing the 'CreateLinkMode' button in the inspector or using the 'Ctrl+L' hotkey, and then left-mouse clicking in the scene the start and end positions of the desired navmesh link.
- Once 'CreateLinkMode' is turned on, you can place many NavMesh links in quick succession.
The NavMesh link-placer tool this package offers is lightweight and can be used alongside other tools that generate and edit NavMeshes and NavMesh links. This tool is particularly handy because unlike Unity's NavMesh-link autogenerator, which creates NavMesh links for a few select movements (NavMesh agents jumping down from objects or jumping from one object to another on the same y-position), with this package you can easily create NavMesh links for just about any type of movement you need in just a couple of clicks.
Price $0.00
SPARROW Fighter Spacecraft by CGPitbull
_Textures included (Tiff):
_3 color variations / PBR Materials (see previews)
_3 Albedo / Diffuse maps 4096x4096
_1 Normal map 4096x4096
_1 Glow (Emission) map 4096x4096
_1 Roughness map 4096x4096
_1 Metallic map 4096x4096
_1 AO map 4096x4096
_2 Texture color masks included, you can use these masks to create infinite color combinations (check previews for details).
Included 1 - 4096x4096 PSD file, you can customize colors, add your own logos, remove or add dirts & more. The previews images was done with Marmoset Toolbag.
This Original package contains one SPARROW Fighter Spacecraft
Poly count: Polys/12.712 - Verts/13.477 - Tris/24.408
To discover more CGPitbull models, please check my Asset Store publisher page
Set of one SF Spacecraft. No animated parts, LOD or FX. Check all previews, descriptions and video for full details before buying.
Price $25.00
R.P.G Battle Style Game Music Pack by SOUND GURU
Wav
44kHz 16Bit Stereo
BT_01~05 BGM files is It loops leaving the reverberation of the last 1 bar.
BT_06 BGM files can be looped.
This is a BGM PACK that goes well with R.P.G Game Battle.
1 ~ 5 Battle Theme.
6 Lobby_Style Theme.
And 5 Files variation BGM.
It is recommended for RPG Game and Idle Game and can be used for other suitable places.
The background music is full volume file and -23~-24dBRMS setting file, which is a suitable volume to Game user.
Price $20.00
Pack Constructor Dungeon. by Ludashov Anton
You can independently assemble, invent from the existing ones or assemble your own prefabs and from them, assemble your own, multi-level location.
From the available 19 unique prifabs, you can collect your own.
There is also a collected location.
Prefabs_unique -19 units
Prefabs_constructor- 15 units
Format- FBX
Polygons: 6,397
Texture -4k.
Environment objects
Also, to create an environment, there are 56 unique object prefabs. From these, you can complete the environment of the dungeon.
So inside the packages you will find three prices.
1. Demo price with all package objects.
2.Prefabs_constructor. In this price you will find unique dungeon constructor prefabs. Walls, steps, ceiling, floor.
3.Prefabs_unique in this scene you will find all objects of this package.
Objects that are in this package. A barrel, baskets, stairs, a torch, a skeleton in three poses, a table, a weapon - a saber, a pistol, a crossbow, an ax, a box, bottles, gold coins, a treasure map, two kerosene lamps and a candle, a candle, food, pieces of cloth, a machine for coins, powder flask, bomb, cashew, dungeon walls.
Price $29.00
Build Generator by Kimex
- Easy and fast level generation.
- Presets let you create endless possibilities with only a few assets.
- Easy object preparation.
- Fully customizable, on a per object basis.
- Create prefabs with a single click.
- Create rooms of any size.
- Floor preparation with more than one room.
- Ease of deciding on the folder you want.
- Fully documented.
Warning : All 3D object does not include in package but they are free Unity Asset Store objects.
They are Door, Anubis, Dungeon Floor Traps, Dungeon Traps, Fan for Metro, Furniture, Ground, Plant, Wells & Props, Survival Collection, Skull, Old_door_and_window, Wooden Window.
Build Generator is a level design system for dungeons, floors or rooms. It is easy and fast.
You can easily put or change the door, window, wall, floor, object or decoration on the wall, and the object or decoration on the ground. All you have to do is set the number and click the start new room or start new floor button.
Preparing the objects is very easy, just put your hierarchy object in the item generator and click it.
Is your object not in the right place? No problem. You can adjust it thanks to the Offset system.
Integrating your object is very easy thanks to the Item generator.
If you don't like the room or floor, it's not a problem, thanks to our Pool system, you don't need to create objects all the time.
Warning : All 3D object does not include in package but they are free Unity Asset Store objects.
They are Door, Anubis, Dungeon Floor Traps, Dungeon Traps, Fan for Metro, Furniture, Ground, Plant, Wells & Props, Survival Collection, Skull, Old_door_and_window, Wooden Window.
Price $50.00
Character Pack - Boxers Low Poly by EMD Tools
- Textures: 1
- Maximum polygon count: 2200
- Number of meshes: 2
- Rigging: YES
- UV Mapping: YES
This asset pack contains 7 BOXERS rigged models that are ready to use and compatible with any humanoid animations.
★ We'd love your feedback! Please rate if you find it helpful! ★
If you want to support us so we continue releasing assets and tools checkout the links below!
Price $7.99
swing rope 2D template by Go Systems
✨ GO SYSTEM Engine is the most complete top-down solution
It is the best framework whether you are new to Unity, or an experienced developer. Clean code, good practices, optimizations, and a solid foundation allow creating 2D games. It's very fast, and it works on desktop, mobile, and anywhere you want. It's packed with features, built on player feedback and a great feel to the game at its core, and constantly updated, it's the best tool for creating a 2D game that you'll really be satisfied with.
A professional swing and climb rope system for 2D games on the Unity it contains:
🔴 swing rope system.
🔴 climb system.
🔴 realistic jump force physice .
🔴 full control with out writing code.
🔴 You can add effects.
🔴 You can add sounds.
🔴 You can add events every part on this system.
🔴 running the system without writing a single line of code
note: you should import "2D animation" pakage from unity pakage if you want this pakage is work well
Price $14.99
Background Pack 01 - Barren Planet by Playniax
Pack contains images (30+ assets) of
● Rocks
● Mountains
● Planets
● Player sci-Fi copter
Animated sample scene is included.
For more great products have a look at the PLAYNIAX page on the asset store.
Have a look at more Playniax products like Spaceshooter art pack 1, Spaceshooter art pack 2, SimpleGameUI SCI-FI and more...
Price $9.99
Realistic Mobile Car #31 by Pro 3D models
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Technical Details:
4 LOD's:
Car:
-LOD0: 30592tris
-LOD1: 17364tris
-LOD2: 8417tris
-LOD3: 1993tris
-LOD4: 186tris
Wheel:
-LOD0: 3214ris
-LOD1: 1713tris
-LOD2: 707tris
-LOD3: 342tris
-LOD4: 36tris
First Person View:
-LOD0: 19088tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
- Compatible with Unity Vehicle, Edy's and other systems
- Steering wheel
- PBR textures
- Rendered car shadow
- Collision
- 3 levels of LOD's
- Very detailed interior
- Dashboard ready for animation
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- Optimized geometry
Please, rate and comment.
For all questions: pro3dmodels@ukr.net
Price $15.00