Easy Screenshots by Pummel Entertainment
- Easy to setup
- Easy to use
- Takes screenshot of your current frame with your current game view resolution
- Takes screenshot for every resolution saved in settings file.
- Built-in resolution list for mobile app stores
- Automaticly setups your folder structure for screenshots
- Works with safe area scripts
Are you tired of manually taking screenshots of your Unity game for promotional materials, app store listings, or bug reports? Say hello to Easy Screenshots, the Unity asset store package that simplifies the process of taking and organizing multiple screenshots with desired resolutions.
With Easy Screenshots, you can register your desired resolutions and select the App Store (iOS), Google Play (Android), or both for the setup. You can then take multiple screenshots with just a click of a button. The package will create a progress bar for you to follow and save all screenshots in a Screenshots folder in your main project directory. Each resolution will have its own folder, and each screenshot will be named with a unique ID to avoid overwriting.
You can access Easy Screenshots through the Unity main menu, and even open the Screenshots folder directly from the package menu. The Easy Screenshots package is user-friendly and requires minimal setup, making it perfect for game developers, designers, or anyone who needs to take multiple screenshots in Unity.
Purchase Easy Screenshots today from the Unity asset store, and enjoy a hassle-free way of taking and organizing your screenshots.
Price $24.99
Interdimensional Interface by Khron Studio
Features:
- 574 Sound effects of Futuristic Interface , soundscapes and voices.
- Number of Audio Waves: 574
- Sample rate / bit rate: 48.000 Hz / 16 Bit
- Do Sound FX loop: Yes
- Minutes of audio provided: 16 minutes and 16 seconds
- Supported Development Platforms: All
Welcome to the world of tomorrow
This massive library of futuristic interface sounds has been made by studying all the sounds you will need for your video game or audiovisual product.
We have considered integrating robotic voices, soundscapes, beeps of different tones, sounds to start your game, etc... All these sounds can be used for different options, whether for machines with hundreds of buttons, touch screens, command centers , sound environments for computer rooms... All these sounds will help your product feel alive and get a professional result.
You will be able to enjoy a total of 574 High Quality sound effects divided into:
Preview:
- Acces Denied
- Acces Confirm
- Hologram
- Get Object
- Question Beep
- Whoosh
- Open Menu
- Computer Beep
- Low Beep
- Tiny Beep
- Denied Button
- Start Game
- Progress Beep Loop
- Computer Room Background Sequence Beep Loop
- Text Loop
- Alarm Loop
- Mecanic System Movement
- Rejection Pop-Up Notice
- Scan Progress
- Vocalizing Robot H3R2
- Vocalizing Robot H2R2
- Talking Robot Type A
- Talking Robot Type F
- Talking Robot Type Z
- Machine Room Background Loop
More about the pack
- It includes metadata integrated in the audio itself, and also in an excel file you will obtain all the additional information of the files.
- 31 robot phrases with 3 different robot types
- Intuitive file naming.
- You'll get all the individual sounds so you can easily adjust them to your project.
- Mix the samples together, you can be creative.
- The names of the files are indicative, so you can use any sounds for another function.
- Everything you will need regarding interface sounds, soundscapes and voices for any game or audiovisual product.
- Totally monocompatible sounds.
- Use the sound effects over and over again, in any of your projects or productions, forever with no additional fees or royalties.
- Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need it, as much as you want.
[Authors]
- Jorge Guillén (khronstudio@gmail.com)
Price $20.00
Neo-FPS Seating Controller for NeoFPS: Controller Template & Toolkit by FastSkillTeam Productions
Unlimited amount of seats
Seat specific options
Teleport
Enter from left or right capable
Multiplayer capable
Split Screen capable
Works with RCC
Manned weapons/Vehicle weapons
Shoot while driving
This package requires that you have NeoFPS: FPS Controller, Template & Toolkit installed.
Please note: NeoFPS Multiplayer is not yet released. Online functionality for NeoFPS will not work until NeoFPS Multiplayer has been released. If you require online functionality and would like to adapt it yourself right away the scripts are included for syncing Neo-FPS Seating Controller for NeoFPS using PUN2. These scripts are designed to be easily modified for use with other networking solutions.
Includes a parachute ability and an example Airborne Gunship (like the Battlefield 4 commander mode enabled Gunship). Board the Gunship shoot some projectiles, bail out and use your parachute for some fun!
Includes an example Remote Controlled Tank, a great display of the versatility of this asset.
This package works out of the box with Realistic Car Controller v3.
This package can work with or without a vehicle controller, it is middleware for your vehicles, so many many options of use are available, examples are included using Realistic Car Controller v3 (if you own it and have it installed in your project), Standard Assets Car Controller, and NO car controller, check out the stationary Turrets. Another perfect example of this is integrating with Crest(HDRP/URP) using the Submarine. You can read how to do this in the documentation, no code is required.
Any vehicle controller can be used with minimal setup effort. The component enable/disable system makes this easy.
Unlimited amount of seats. You can add as many as you like! Build a train or a rollercoaster!
Players can switch seats much like Battlefield.
Full screen UI can be setup easily for things like Tanks in First Person Perspective.
Seat specific options allow you to make your character fit any scenario.
Use items from inventory can be allowed or not, enabling players to shoot from vehicle windows or while driving even, much like Battlefield/GTA.
Vehicle Weapons can be added very easily, you can also have secondary vehicle weapons or more... only limited to the amount of inputs you have, you can add as many per seat as you wish.
Vehicle Weapon Shooters can make full use of NeoFPS Modular firearm if desired.
Vehicle Weapon Shooters can launch Grenades.
With use of IK next to no animation setup is required.
Split Screen capable.
Works online or offline, with or without PUN.
Super easy and fast to setup characters and objects. Friendly and intuitive inspector design.
Ever and always improving with each update!
Keep an eye for the upcoming Helicopter System dedicated for NeoFPS Seating Controller and NeoFPS.
Price $25.00
Medieval Fantasy Music - Character Themes by LisetteAmago
Medieval Fantasy Music for your medieval fantasy setting! Here are 5 character themes that are perfect for introducing your hero.
Tracklist:
Adventures of a Bard (1:17)
A Dance With Fairies (1:00)
On The Path (1:25)
Twlight March (1:37)
Dark Abyss (1:48)
(Any upgrades to this pack will be included in your purchase)
If you like what you hear and want more, feel free to hire me for your next project.
Contact me at: https://www.lisetteamago.com/custom-music
If you have any issues with downloading the files, please contact me at: lisetteamago@gmail.com
Let me know when/where you use the music. I’d love to promote your game in my socials!
Price $15.00
Draw Line Paint with Raycast and Objects by ForceNCode
Important: This Package also includes Force Click Package which can also be used separately. If you bought this package you dont have to install Force Click Package explicitly, its already included.
Force Click Documentation:
https://forcencode.com/ForceClickDocumentation
Force Draw Documentation (This Package): https://forcencode.com/ForceDrawDocumentation
Draw lines and change its properties easily in runtime or editor.
Note tha you cannot draw lines to ui with this package you can only draw to world (Any dimension in world).
Important: This Package also includes Force Click Package which can also be used separately. If you bought this package you dont have to install Force Click Package explicitly, its already included.
Draw Line Settings:
- Line Color
- Line Size
- Sliced Lines
- Single or Multiple Line Drawing
- 2D or 3D Line Drawing
- Single Plane Drawing
Force Click Documentation:
https://forcencode.com/ForceClickDocumentation
Force Draw Documentation (This Package): https://forcencode.com/ForceDrawDocumentation
Price $8.99
Click Touch Swipe Controller Easy Use with Raycast by ForceNCode
Documentation is included in package, also can be reached from https://forcencode.com/ForceClickDocumentation
Each click operation can be controlled via events, initial, end or holding touch/click positions can be collected with single method.
Click & Touch System:
- By adding single component control your click and touch operations easily
- Easy Setup is also available
- Initial, Hold, End, Moving, Swipes can be reached
- Compatible in Mobile, Desktop, Editor, Standalone, Web
- Documentation is included in package, also can be reached from https://forcencode.com/ForceClickDocumentation
Price $4.99
Simple Atoms by Icaro's code assets
This asset is a simple version of Unity Atoms library. You can create:
- - atom variables
- - atoms events
- - atoms listeners
next version will have generator to help to create atoms.
We can use Unity ScriptableObjects (SOs) to store data in a game project, following a Data Driven architecture. Thus, a MonoBehaviour script A do not need depend on another MonoBehaviour B. They can use the data that are stored in a SO X. On the Unity Editor, all scripts that need any information stored in X, can reference this using a property and can be configured already in a prefab.
Read me
https://github.com/icaro56/simple-atoms-so/blob/main/README.md
You can install this package via UPM. Follow the readme link.
Price $0.00
Pivot Adjuster by DeTools
Export Formats:
- FBX
- OBJ
- STL
- Asset
Functionality: Changes the pivot of a mesh.
"Pivot Adjuster" is a tool that I created as part of a collection. Its primary function is to change the pivot of a mesh from a MeshFilter and export it to formats such as FBX, STL, OBJ, and Asset.
In addition to the main feature, the tool also includes the following extra features:
- Multiple Pivots: Allows you to use multiple pivots and obtain the center from those pivots.
- Vertex Snap: Enables you to snap on your own mesh.
- Get Center: Provides the center of all vertices.
- Slider Movement: Lets you change the pivot position using X, Y, and Z sliders.
Please note that this is a pre-beta version of the tool and will be updated in the future. I'm sharing it with the community because I find it nice to use. If you require additional features, please feel free to email me at detoolsassetstore@gmail.com.
Price $20.00
3D Character model Female, Animations, 3rd Person Controller, Toon Shaders by HighScore
Sophie. Rigged Humanoid Character
-Character Textures high definition 2048x2048(includes textures and normal maps for clothes and skin for standard shaded materials).
-Face rigged with blendshapes for happy, sad, angry and more facial expressions.
-Comes with free Toon lit Shader/ Cell Shader with outline.
-35127 polygons.
Third Person Controller Demo Scene
-Simple running and walking third person controller.
Character Texture Demo Scene
-includes flying camera Script.
-Standard lit material for normal shading in gameplay.
-Comes with Toon lit Shader.
-Cell Shader with outline.
Animations Included
-Walk forward, walk backward, walk left, walk right animations.
-Run Forward, runbackward, run left, run right animations.
-Idle Animation.
Price $14.99
Helicopter MH-60T U.S. Coast Guard Complex Animation by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 173.292 polys
- 326.305 tris
- 179.750 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (41 pieces) (*.PNG):
4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 135 objects (cockpit, fuselage, glass, equipment etc.)
Animations count:
See animations list at the end of description
- 87 animations
Static and Basic Animation versions are not included and available as seperate models (see my profile )
Included equipment:
Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000
- Trakkabeam A800 Search Light
- Rescue Litter
- Rescue Basket
- External fuel tank 245 liters
- External fuel tank 100 liters
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Animations list:
Name : Frames
- Full_Animation : 0-300
- Main_Rotor_Blade_1_Bend_Down : 310-360
- Main_Rotor_Blade_2_Bend_Down : 370-420
- Main_Rotor_Blade_3_Bend_Down : 430-480
- Main_Rotor_Blade_4_Bend_Down : 490-540
- Main_Rotor_Blades_Bend_Down : 550-600
- Main_Rotor_Blade_1_Bend_Up : 610-660
- Main_Rotor_Blade_2_Bend_Up : 670-720
- Main_Rotor_Blade_3_Bend_Up : 730-780
- Main_Rotor_Blade_4_Bend_Up : 790-840
- Main_Rotor_Blades_Bend_Up : 850-900
- Main_Rotor_Blade_1_Rot_Up : 910-960
- Main_Rotor_Blade_2_Rot_Up : 970-1020
- Main_Rotor_Blade_3_Rot_Up : 1030-1080
- Main_Rotor_Blade_4_Rot_Up : 1090-1140
- Main_Rotor_Blades_Rot_Up : 1150-1200
- Main_Rotor_Rotation : 1210-1310
- Tail_Rotor_Blades_Rot : 1310-1360
- Tail_Rotor_Rotation : 1370-1470
- Light_Rotate : 1470-1530
- Light_On : 1530-1540
- Door_Right : 1580-1680
- Search_Light_Rotate_Left : 1690-1740
- Search_Light_Rotate_Right : 1750-1800
- Search_Light_Down : 1810-1860
- Search_Light_On : 1870-1880
- Parking_Equipment_On : 1890-1900
- Pilot_Door_Left : 1910-2010
- Pilot_Door_Right : 2020-2120
- Gear_Left_Dump : 2130-2230
- Gear_Right_Dump : 2240-2340
- Gear_Tail_Dump : 2350-2450
- Gear_Tail_Rotation : 2460-2510
- Wheel_Left_Rotation : 2510-2560
- Wheel_Right_Rotation : 2560-2610
- Wheel_Tail_Rotation : 5490-5540
- Stabilizer : 2610-2710
- Wipers : 2720-2820
- Pilot_1_Cyclic_Right : 2940-2990
- Pilot_1_Cyclic_Left : 3000-3050
- Pilot_1_Cyclic_Forward : 3060-3110
- Pilot_1_Cyclic_Backward : 3120-3170
- Pilot_1_Collective_Up : 3180-3230
- Pilot_1_Pedal_Right : 3240-3290
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_1_Head_Right : 3360-3410
- Pilot_1_Head_Left : 3420-3470
- Pilot_1_Head_Up : 3480-3530
- Pilot_1_Head_Down : 3540-3590
- Pilot_2_Cyclic_Right : 3600-3650
- Pilot_2_Cyclic_Left : 3660-3710
- Pilot_2_Cyclic_Forward : 3720-3770
- Pilot_2_Cyclic_Backward : 3780-3830
- Pilot_2_Collective_Up : 3840-3890
- Pilot_2_Pedal_Right : 3900-3950
- Pilot_2_Pedal_Left : 3960-4010
- Pilot_2_Head_Right : 4020-4070
- Pilot_2_Head_Left : 4080-4130
- Pilot_2_Head_Up : 4140-4190
- Pilot_2_Head_Down : 4200-4250
- Main_Rotor_Blade_1_Blurred_Bend_Down : 4310-4360
- Main_Rotor_Blade_2_Blurred_Bend_Down : 4370-4420
- Main_Rotor_Blade_3_Blurred_Bend_Down : 4430-4480
- Main_Rotor_Blade_4_Blurred_Bend_Down : 4490-4540
- Main_Rotor_Blades_Blurred_Bend_Down : 4550-4600
- Main_Rotor_Blade_1_Blurred_Bend_Up : 4610-4660
- Main_Rotor_Blade_2_Blurred_Bend_Up : 4670-4720
- Main_Rotor_Blade_3_Blurred_Bend_Up : 4730-4780
- Main_Rotor_Blade_4_Blurred_Bend_Up : 4790-4840
- Main_Rotor_Blades_Blurred_Bend_Up : 4850-4900
- Main_Rotor_Blade_1_Blurred_Rot_Up : 4910-4960
- Main_Rotor_Blade_2_Blurred_Rot_Up : 4970-5020
- Main_Rotor_Blade_3_Blurred_Rot_Up : 5030-5080
- Main_Rotor_Blade_4_Blurred_Rot_Up : 5090-5140
- Main_Rotor_Blades_Blurred_Rot_Up : 5150-5200
- Main_Rotor_Blurred_Rotation : 5210-5310
- Tail_Rotor_Blades_Blurred_Rot : 5320-5370
- Tail_Rotor_Blurred_Rotation : 5380-5480
- Navi_Lights : 5540-5545
- Search_Lights : 5550-5555
- Beacon_Bottom : 5555-5655
- Beacon_Top : 5655-5755
- Camera_Rot_Left : 5755-5805
- Camera_Rot_Right : 5815-5865
- Camera_Rot_Ver : 5875-5925
- Rescue_Litter_Lift : 5935-6035
- Rescue_Basket_Lift : 6045-6145
Tags:
helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states yellow air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency
helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,yellow,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $199.00
Helicopter MH-60T U.S. Coast Guard Basic Animation by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 152.912 polys
- 288.601 tris
- 158.591 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (41 pieces) (*.PNG): 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 27 objects (cockpit, fuselage, glass, equipment etc.)
Animations count: See animations list at the end of description
- 8 animations
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Included equipment: Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000
- Trakkabeam A800 Search Light
- Rescue Litter
- Rescue Basket
- External fuel tank 245 liters
- External fuel tank 100 liters
Low poly
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped.
No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021.
No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Animations list:
Name : frames
- Full_Animation:0-200
- Main_Rotor_Rotation:210-310
- Main_Rotor_Blurred_Rotation:310-410
- Tail_Rotor_Rotation:410-510
- Tail_Rotor_Blurred_Rotation:510-610
- Navi_Lights:610-620
- Beacon_Bottom:620-680
- Beacon_Top:680-740
- Parking:740-750
Tags: helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states red white air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,red,white,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $119.00
Helicopter MH-60J U.S. Coast Guard Complex Animation by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 173.292 polys
- 326.305 tris
- 179.750 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (41 pieces) (*.PNG):
4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 135 objects (cockpit, fuselage, glass, equipment etc.)
Animations count:
See animations list at the end of description
- 87 animations
Static and Basic Animation versions are not included and available as seperate models (see my profile )
Included equipment:
Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000
- Trakkabeam A800 Search Light
- Rescue Litter
- Rescue Basket
- External fuel tank 245 liters
- External fuel tank 100 liters
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Animations list:
Name : Frames
- Full_Animation : 0-300
- Main_Rotor_Blade_1_Bend_Down : 310-360
- Main_Rotor_Blade_2_Bend_Down : 370-420
- Main_Rotor_Blade_3_Bend_Down : 430-480
- Main_Rotor_Blade_4_Bend_Down : 490-540
- Main_Rotor_Blades_Bend_Down : 550-600
- Main_Rotor_Blade_1_Bend_Up : 610-660
- Main_Rotor_Blade_2_Bend_Up : 670-720
- Main_Rotor_Blade_3_Bend_Up : 730-780
- Main_Rotor_Blade_4_Bend_Up : 790-840
- Main_Rotor_Blades_Bend_Up : 850-900
- Main_Rotor_Blade_1_Rot_Up : 910-960
- Main_Rotor_Blade_2_Rot_Up : 970-1020
- Main_Rotor_Blade_3_Rot_Up : 1030-1080
- Main_Rotor_Blade_4_Rot_Up : 1090-1140
- Main_Rotor_Blades_Rot_Up : 1150-1200
- Main_Rotor_Rotation : 1210-1310
- Tail_Rotor_Blades_Rot : 1310-1360
- Tail_Rotor_Rotation : 1370-1470
- Light_Rotate : 1470-1530
- Light_On : 1530-1540
- Door_Right : 1580-1680
- Search_Light_Rotate_Left : 1690-1740
- Search_Light_Rotate_Right : 1750-1800
- Search_Light_Down : 1810-1860
- Search_Light_On : 1870-1880
- Parking_Equipment_On : 1890-1900
- Pilot_Door_Left : 1910-2010
- Pilot_Door_Right : 2020-2120
- Gear_Left_Dump : 2130-2230
- Gear_Right_Dump : 2240-2340
- Gear_Tail_Dump : 2350-2450
- Gear_Tail_Rotation : 2460-2510
- Wheel_Left_Rotation : 2510-2560
- Wheel_Right_Rotation : 2560-2610
- Wheel_Tail_Rotation : 5490-5540
- Stabilizer : 2610-2710
- Wipers : 2720-2820
- Pilot_1_Cyclic_Right : 2940-2990
- Pilot_1_Cyclic_Left : 3000-3050
- Pilot_1_Cyclic_Forward : 3060-3110
- Pilot_1_Cyclic_Backward : 3120-3170
- Pilot_1_Collective_Up : 3180-3230
- Pilot_1_Pedal_Right : 3240-3290
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_1_Head_Right : 3360-3410
- Pilot_1_Head_Left : 3420-3470
- Pilot_1_Head_Up : 3480-3530
- Pilot_1_Head_Down : 3540-3590
- Pilot_2_Cyclic_Right : 3600-3650
- Pilot_2_Cyclic_Left : 3660-3710
- Pilot_2_Cyclic_Forward : 3720-3770
- Pilot_2_Cyclic_Backward : 3780-3830
- Pilot_2_Collective_Up : 3840-3890
- Pilot_2_Pedal_Right : 3900-3950
- Pilot_2_Pedal_Left : 3960-4010
- Pilot_2_Head_Right : 4020-4070
- Pilot_2_Head_Left : 4080-4130
- Pilot_2_Head_Up : 4140-4190
- Pilot_2_Head_Down : 4200-4250
- Main_Rotor_Blade_1_Blurred_Bend_Down : 4310-4360
- Main_Rotor_Blade_2_Blurred_Bend_Down : 4370-4420
- Main_Rotor_Blade_3_Blurred_Bend_Down : 4430-4480
- Main_Rotor_Blade_4_Blurred_Bend_Down : 4490-4540
- Main_Rotor_Blades_Blurred_Bend_Down : 4550-4600
- Main_Rotor_Blade_1_Blurred_Bend_Up : 4610-4660
- Main_Rotor_Blade_2_Blurred_Bend_Up : 4670-4720
- Main_Rotor_Blade_3_Blurred_Bend_Up : 4730-4780
- Main_Rotor_Blade_4_Blurred_Bend_Up : 4790-4840
- Main_Rotor_Blades_Blurred_Bend_Up : 4850-4900
- Main_Rotor_Blade_1_Blurred_Rot_Up : 4910-4960
- Main_Rotor_Blade_2_Blurred_Rot_Up : 4970-5020
- Main_Rotor_Blade_3_Blurred_Rot_Up : 5030-5080
- Main_Rotor_Blade_4_Blurred_Rot_Up : 5090-5140
- Main_Rotor_Blades_Blurred_Rot_Up : 5150-5200
- Main_Rotor_Blurred_Rotation : 5210-5310
- Tail_Rotor_Blades_Blurred_Rot : 5320-5370
- Tail_Rotor_Blurred_Rotation : 5380-5480
- Navi_Lights : 5540-5545
- Search_Lights : 5550-5555
- Beacon_Bottom : 5555-5655
- Beacon_Top : 5655-5755
- Camera_Rot_Left : 5755-5805
- Camera_Rot_Right : 5815-5865
- Camera_Rot_Ver : 5875-5925
- Rescue_Litter_Lift : 5935-6035
- Rescue_Basket_Lift : 6045-6145
Tags:
helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states yellow air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency
helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,yellow,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $199.00
Helicopter MH-60J U.S. Coast Guard Basic Animation by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 152.912 polys
- 288.601 tris
- 158.591 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (41 pieces) (*.PNG): 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 27 objects (cockpit, fuselage, glass, equipment etc.)
Animations count: See animations list at the end of description
- 8 animations
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Included equipment: Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000
- Trakkabeam A800 Search Light
- Rescue Litter
- Rescue Basket
- External fuel tank 245 liters
- External fuel tank 100 liters
Low poly
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped.
No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021.
No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Animations list:
Name : frames
- Full_Animation:0-200
- Main_Rotor_Rotation:210-310
- Main_Rotor_Blurred_Rotation:310-410
- Tail_Rotor_Rotation:410-510
- Tail_Rotor_Blurred_Rotation:510-610
- Navi_Lights:610-620
- Beacon_Bottom:620-680
- Beacon_Top:680-740
- Parking:740-750
Tags: helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states red white air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,red,white,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $119.00
Helicopter MH-60T U.S. Coast Guard Static by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 129.161 polys
- 242.877 tris
- 134.578 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (35 pieces) (*.PNG):
4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 13 objects (cockpit, fuselage, glass, equipment)
Animations count:
- no animations
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Included equipment:
Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000 (1500502)
- Trakkabeam A800 Search Light(1486151)
- Rescue Litter (1997622)
- Rescue Basket (1997609)
- External fuel tank 245 liters (1995244)
- External fuel tank 100 liters
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Tags:
helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states yellow air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency
helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,yellow,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $69.00
MicroSplat - HDRP 2022 Support by Jason Booth
Supports:
- HDRP14.x in Unity 2022.2
- Will add support for Unity 2021.3LTS shortly after release
Unity's new Scriptable Render Pipeline (SRP) requires a full rewrite of all shaders for each version of each SRP. This module adds support for targeting the High Definition Render Pipeline shipping with Unity 2022.2 and Unity 2022.3LTS shortly after release.
Price $20.00
MicroSplat - URP 2022 Support by Jason Booth
Requires MicroSplat Core to be installed
URP supported version is 14.x on Unity 2022.2 and Unity2022.3LTS (when released)
Unity's new Scriptable Render Pipeline (SRP) requires a full rewrite of all shaders for each version of each SRP. This module adds support for targeting the Universal Render Pipeline (2022.2 and 2022.3LTS with URP 14.x), and works for all MicroSplat modules.
Price $20.00
Helicopter MH-60R Sea Hawk Basic Animation by Pukamakara
- Asset model has 36 objects (cockpit, fuselage, glass, lights, rotors, pilots)
- Polycount:
- 157.818 polys
- 295.016 tris
- 164.049 verts
Textures (*.PNG) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Included weapon and equipment. Each available as as separete model (see my profile):
- Torpedo MK-54
- FLIR Camera AN/AAS-44 EO
- Airborne Low Frequiency sonar AN/AQS-22
- Hellfire launcher and missiles
- Magnetic Anomaly Detector (MAD)
- External fuel tank 245 liters
Low poly
Real world scale
Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Asset model has 9 animations (see list at the end of description)
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Animations list:
- Full_Animation:0-200
- Main_Rotor_Rotation:210-310
- Main_Rotor_Blurred_Rotation:310-410
- Tail_Rotor_Rotation:410-510
- Tail_Rotor_Blurred_Rotation:510-610
- Navi_Lights:610-620
- Beacon_Bottom:620-680
- Beacon_Top:680-740
- Parking:740-750
Tags:
sikorsky sea hawk sh mh uh 60 sh-60 mh-60 uh-60 u.s. army marine navy anti submarine warfare asw helicopter chopper copter aircraft airforce air force war attack strike
sikorsky,sea,hawk,sh,mh,uh,60,sh-60,mh-60,uh-60,u.s.,army,marine,navy,anti,submarine,warfare,asw,helicopter,chopper,copter,aircraft,airforce,air,force,war,attack,strike
Price $119.00
Helicopter MH-60R Sea Hawk Static by Pukamakara
- Asset model has 36 objects (cockpit, fuselage, glass, lights, rotors, pilots)
- Polycount:
- 124.333 polys
- 231.513 tris
- 130.571 verts
Textures (*.PNG) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Included weapon and equipment. Each available as as separete model (see my profile):
- Torpedo MK-54
- FLIR Camera AN/AAS-44 EO
- Airborne Low Frequiency sonar AN/AQS-22
- Hellfire launcher and missiles
- Magnetic Anomaly Detector (MAD)
- External fuel tank 245 liters
Low poly
Real world scale
Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Asset model has no animations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
sikorsky sea hawk sh mh uh 60 sh-60 mh-60 uh-60 u.s. army marine navy anti submarine warfare asw helicopter chopper copter aircraft airforce air force war attack strike
sikorsky,sea,hawk,sh,mh,uh,60,sh-60,mh-60,uh-60,u.s.,army,marine,navy,anti,submarine,warfare,asw,helicopter,chopper,copter,aircraft,airforce,air,force,war,attack,strike
Price $59.00
Aren Asphalt Generator V2 by Aren cg
Package Name: Aren Asphalt Generator
Version: 2.0
Requirement Package: Substance 3D for Unity package *important
Author: Aren Cg
SBSAR Count: 1 SBSAR
Demo: 1 material with Graph
Animated:No
Additional: pixel based And Procedural PBR
This is a PBR Material Generator and make a procedural Asphalt material. By using this generator, we can control various parts of making an asphalt surface. which can be summarized and titled from:
• Asphalt base control
• Add middle lines (this version has 9 type middle lines)
• Add side lines (this version has 7 type side lines)
• Add other signs (this version has 37 type signs)
• Addition and control of Damage to signs and Lines
• Add and control cracks
• Add Soil to road
• Add Leafs on road
• Add Snow on road
• Adding and controlling water and humidity
• Add Man-hols (Coming Soon in the next version)
•Some mesh samples for different angles!
Also, due to the request of many users, a series of sample roads with different angles are included in this package, you can use those sample roads if you need. (no requirement)
A very important explanation: the current version is version 2 of Asphalt Generator, unfortunately part of the developers of the previous version left the Aren cg group and according to the contract between us, against our wishes, we were forced not to release the previous version...
To prevent this from ever happening, the entire generator was rebuilt by the core of the Aren Cg team
This version is much more optimized and faster than the previous version and many options were added to it, although some options are not available in the current version and will be added in the next version. We apologize to all former buyers and to compensate for this, the price of this version of the generator will remain at its lowest level for two months after its release.(can upgrade that)
Disclaimer: Although this generator has HDR mode outputs, the Substance3DForUnity plugin currently has problems that cannot create rough outputs correctly.
Price $16.00
Flintlock Rifles by studio lab
*Model: Flintlock Rifles collection
*Media Type: 3D Model
*Geometry: Quads/Tris
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Non Overlapping
This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.
Price $19.00