DemonicEye by Panchenko Lyudmila
Number of meshes/prefabs 4
Rigging: Yes
Animation count 18
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) PBR
Textures pack map 4096x4096
four skins
4 materials
16 textures
The model contains 18 animations
attack (x4)
flying(x4)
idle (x3)
death (x3)
gethit(x3)
spittle
faces 4764
verts 4697
tris 9286
Price $40.00
Necromutant4 by Panchenko Lyudmila
Number of meshes/prefabs 4
Rigging: Yes
Animation count 23
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) PBR
Textures pack map 4096x4096
four skins
4 materials
17 textures
The model contains 23 animations
attack (x5)
walking (x2)
running
Straif LR (x2)
idle (x3)
death (x3)
rage
gethit(x3)
faces 7580
verts 8639
tris 14104
Price $40.00
Necromutant5 by Panchenko Lyudmila
Number of meshes/prefabs 4
Rigging: Yes
Animation count 22
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) PBR
Textures pack map 4096x4096
four skins
4 materials
16 textures
The model contains 22 animations
attack (x5)
walking (x2)
running
Straif LR (x2)
idle (x3)
death (x3)
rage
gethit(x3)
faces 7580
verts 8639
tris 14104
Price $40.00
Ultimate Ambient Music Bundle: Vol. 1 by Phat Phrog Studios
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Stereo
The Ultimate Ambient Music Bundle Vol 1 is the greatest collection of ambient soundtracks on Unity which includes an impressive 150 ambient soundtracks. Conveniently split into folders such as Forests, Deserts, Oceans, Alien Worlds & Frozen Tundra's plus many, many more
This bundle is essential for any genre, All tracks are 3 minutes long and easily dropped into your game to immediately set the perfect atmosphere in your next game
Price $180.00
Console Commands & UI Panels by Intuitive Gaming Solutions
- Fully compatible with both the legacy and new input system.
- No rendering is done by this package and therefore it is compatible with both render pipelines.
- Public C# API can be used to manually invoke console commands or create, modify, remove commands or shell variables at runtime.
A powerful, flexible, and easy-to-use console command system for Unity Engine. This system provides the user with an easy attribute-driven way to define new console commands. The console command system also supports shell variables, named variables that can have their values modified through the command shell/console. Examples are included.
This asset also comes with a fully-functional demo project and UI panel/tab panel controllers that are used to demonstrate the command shell although users can implement a custom UI interface for the console if they choose.
Want to give players in your game an easy way to customize their experience? The provided shell variable system allows you to create console-defined settings that the user can modify by simply executing a corresponding console command.
Sick of having to implement time-consuming menus or change things in your scene for testing? Use this asset to create developer console commands that speed up testing to help reduce overall development time in your project.
Features:
- Easily register console commands using attributes or at runtime.
- Register shell variables using attributes allowing you to enable users to easily modify game settings through the use of shell variables.
- Decoupled UI & Command System lets you either use the built-in console panel or build your own.
- Powerful public API that can be used to add, modify, or remove commands & shell variables even at runtime.
- Documentation & API Reference included in package.
- Well-documented code.
- Console panel source code can be modified to your liking/needs or left as-is.
- Powerful string tokenizer to detect arguments in a user's command.
FAQ
Q: Can I store a non-string value in a shell variable?
A: No, simply put a shell variable can only store a string value as they are set through the console and therefore the value inputted by the user is a string. However, the CommandArgument type provides several accessors for returning the string value as another type such as: CommandArgument.IntValue, CommandArgument.FloatValue, CommandArgument.BoolValue, and more... see the API reference relating to CommandArgument for more information.
Q: Can a shell variable contain spaces?
A: Yes! This asset comes with a powerful string tokenizer that looks for both single and double quotations to group text into a single argument. The '\' character is used as an 'escape' character to allow grouped text to contain quotations.
- e.g: my_command "|"This is one argument\"" would have pArgument[0] == "|"This is one argument|""
Q: How do I get the value of a shell variable?
A: CommandShell.GetVariable("name") returns a CommandArgument that holds the value of the variable, or an empty string if no valid variable is found. See API reference for more information.
Quick Reference:
- Documentation
- API Reference
- To set the value of a shell variable simply type the name followed by the value in the console. (e.g: myshellvariable "my shell variable's value!")
- See screenshots at the top of the page for some code quick-references, the source code for the sample commands and shell variables is included in the package when downloaded.
Other Assets:
Editor Physics Simulator - Simulate and record physics in the editor.
Editor Animation Freezer - Freeze Animators at a specific frame in an animation.
Email any questions, bug reports, help requests, or other inquiries to intuitivegamingsolutions@gmail.com.
Price $25.00
Cardboard_Warrior by vld_chk
Number of textures 11
Texture dimensions 4096
Maximum polygon count 10466
Number of meshes/prefabs 1
Rigging: Yes
Animation count No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low-poly model of the character Cardboard Warrior
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
Rigged with Humanoid.
Textures pack 4096x4096
2 materials
11 texture maps
In the model, it is desirable to use a shader with a two-sided display of polygons.
faces 1751
verts 1942
tris 3260
Price $24.99
Sofa 11 by Navasard
Number of textures 6
Texture dimensions 4096 x 4096
Maximum polygon count 12 246
Number of meshes/prefabs 2
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Textures (PBR) 4096x4096 low-poly model pbr texturing Name: EQ3_REPLAY_91
Polys: 12 246
Verts: 6 372
Tris: 12 246
Price $20.00
Real Bubbles and Pops by GlowMachine Sound Design
This sound effects library contains 207 mono samples you can use creatively to bring your games to life. Add underwater bubbles to your sea creatures. Use individual pops for your user interfaces. Rhythmic bursts of bubble noises will add goofiness and cartoonish charm to your characters. With Real Bubbles and Pops, we have you covered!
Individual Bubbles and Pops
Short Bursts of Bubbly Goodness
Long Bursts of Bubbly Goodness
Underwater Bubbly Bubbles
Watery Pops and Bubbles
Bonus Balloons
Price $4.99
Muzzle 2D Effect by CartoonVFX9x
-For the Built-in Render Pipeline.
-It's useful in make the action mobile game.
-Work in 2D
-20 Muzzle Effects.
-20 Already prefabs.
-22 Textures (2 simple textures and 20 texture sheets)
-1 Background demo.
-1 Readme document.
-1 Sample scene.
-22 Materials.
-4 Main style Effects. Each kind of effect has 5 main colors: White, Yellow, Red, Blue and Green.
-You can change the direction of the effect at the Z_axis.
Price $6.99
Ambient Video Game Music - Graveyards 02 by Phat Phrog Studios
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Stereo
Another collection of haunting ambient soundtracks for your next horror survival or adding loneliness and fear into a wilderness game
This pack contains 10 tracks that are each 3 minutes long for a total of 30 minutes of audio
Price $15.00
Dynamic Joint Chain Pro by Ashqar Apps
A fast, robust mass-spring dynamics system which supports JOINT ROTATION LIMITS in its dynamics simulation, making it the only particle dynamics solution of its kind to solve for joints with strict hinge and swing-twist limits cheaply and continuously without needing to go through an external physics engine.
Watch the trailer here! Video Trailer
Features:
- Dynamic Joint: simulate individual joints with mass-spring dynamics under gravity, inertia or spatial-relation targets, limited by any authored joint limits.
- Dynamic Chain: simulate joint-chain hierarchies with mass-spring dynamics under different forces while preserving distance constraints and limited by any authored joint limits.
- Dynamic Transform Filter: Move & rotate a gameobject towards a target transform’s position and rotation while simulating mass-spring dynamics to generate secondary motion & oscillations.
- Layered forces: simulate procedural motion using [Constant / Sin-Wave / Perlin-Noise] progression modes with custom amplitudes, frequency along time and frequency along chain to generate ‘tentacle-like’ motion
- Elastic Stretch: simulate stretchy bone-lengths in dynamic chains under forces controlled by stretchiness and stiffness values
- Custom Distance Constraints: add bespoke distance constraints between any two joint-particles even if they don’t share a hierarchy.
- Dynamic Colliders: limit motion of dynamic-chain particles. Generate directly from Unity’s native colliders, or set collision against a layer
- Dynamic Inverse Kinematics: drive end particles towards their targets in a physical way with full CCD-like IK solutions while still being affected by forces/collisions/dynamic secondary motion.
- Dynamic Properties such as damping, drag, force and spring strength, start and end weights, particle radii, surface friction with colliders etc.
Package includes several demo scenes showcasing the features. Please refer to the tutorial videos to get started.
Trailer video uses a few assets purchased from the asset store which are not included in the package.
All source code included!
For support, email us at ashqarapps@gmail.com
Price $49.99
Elfgirl by artmarkevich
Number of textures 64
Texture dimensions 4096
Maximum polygon count 20295
Number of meshes/prefabs 4
Rigging: Yes
Animation count 17
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Hello, let me introduce you Low-poly model of the character Elf Girl
It is possible use the model in different games: first-person, RPG, horror...
Textures pack consists of 64 texture maps (4th uv: Body, weapons, helmet, armor)
Texture resolution - 4096x4096
The model has 4 skins & 16 materials
The model contains 17 animations
walk (x2) attack (x1)
run (x2) death (x2)
idle (x6) jump(x2) gethit (2x)
! (There are eight unique animations, the rest are
duplicated characters with or without swords.)
Technical dimensions of the model:
faces 20295 verts 21476 tris 39054
Price $59.00
Ultimate magic spell bundle 2 : URP by Poseidon Studios
1.Texture size :- 1024x1024.
2. Mobile/Pc ready.
3.Colour of any magic spell can be easily customized.
4.Behavior and speed of the projectile, can be easily customized by changing velocity over lifetime.
Another great asset by Poseidon Studios!!
Ultimate Magic Spell Bundle 2
The pack is a collection of 12 magic spells with there unique fantasy design. The magic spells come with ready to use prefabs specially designed for mobile/pc devices and also they can be easily integrated in your projects.
The magic spells can be easily customized.
Package Components:
The pack has 12(19 in total)magic spells :-
•Chest Particle effects:
oHealth chest particle effect.
oEnergy chest particle effect 1.
oEnergy chest particle effect 2.
•Energy Ball spells:
oEnergy Ball spell 1.
oEnergy Ball spell 2.
oEnergy Ball spell 3.
•Points Particle effect:
oPoints particle effect 1.
oPoints particle effect 2.
oPoints particle effect 3.
oPoints particle effect 4.
•Ancient healing spell.
•Dark hands spell.
•Dark magic spell.
•Ice shatter spell.
•Magma spike spell.
•Power recharging spell.
•Spell preparing effect.
•Rock spike spell.
•Shadow spike spell.
Features
1. Texture size :- 1024x1024
2. Mobile ready
The pack comes with a demo scene and a camera controller.
Note : The character Model and animations
shown in the demo video are for reference only and are not included in the package.
Video and screenshots of the magic spells were made using the help of Post Processing effects.
☆☆☆☆☆ Don't forget to rate!! ☆☆☆☆☆
Price $4.99
Ultimate magic spell bundle 2 by Poseidon Studios
1.Texture size :- 1024x1024.
2. Mobile/Pc ready.
3.Colour of any magic spell can be easily customized.
4.Behavior and speed of the projectile, can be easily customized by changing velocity over lifetime.
Another great asset by Poseidon Studios!!
Ultimate Magic Spell Bundle 2
The pack is a collection of 12 magic spells with there unique fantasy design. The magic spells come with ready to use prefabs specially designed for mobile/pc devices and also they can be easily integrated in your projects.
The magic spells can be easily customized.
Note : The character Model and animations
shown in the demo video are for reference only and are not included in the package.
Package Components:
The pack has 12(19 in total)magic spells :-
•Chest Particle effects:
oHealth chest particle effect.
oEnergy chest particle effect 1.
oEnergy chest particle effect 2.
•Energy Ball spells:
oEnergy Ball spell 1.
oEnergy Ball spell 2.
oEnergy Ball spell 3.
•Points Particle effect:
oPoints particle effect 1.
oPoints particle effect 2.
oPoints particle effect 3.
oPoints particle effect 4.
•Ancient healing spell.
•Dark hands spell.
•Dark magic spell.
•Ice shatter spell.
•Magma spike spell.
•Power recharging spell.
•Spell preparing effect.
•Rock spike spell.
•Shadow spike spell.
Features
1. Texture size :- 1024x1024
2. Mobile ready
The pack comes with a demo scene and a camera controller.
Video and screenshots of the magic spells were made using the help of Post Processing effects.
☆☆☆☆☆ Don't forget to rate!! ☆☆☆☆☆
Price $4.99
2D Icons Farm and Forest Pack by Geneduck
2D Icons farms and forests pack is with many interesting high quality buildings for farms, towns and villages in platform games. By using this asset, we think it would be some help for you to make your own games.
◉ Key Features ◉
♦ 321 icons in total♦
♦ 512X512 resolution ratio ♦
◉ Spirit items ◉
♦ Maps ♦
♦ Farms ♦
♦ Constructions ♦
♦ Forests ♦
♦ Houses ♦
♦ Farmlands♦
♦ Restaurants ♦
♦ Ground ♦
♦ Trees ♦
♦ Churches ♦
Wishing our asset would be useful to those who are working in various kind of farm, village and forest games.
Price $15.99
Food Pack | Low Poly Fast Food & Drinks by Mumifier
Pack Detail:
◼ Demo scene included
◼ Meshes: 143
◼ Prefabs: 143
◼ All meshes count: 52,360
◼ Average polygon count: (35 to 1640)
◼Texture size: 512x512 map for all models (pure color palette)
✔ Mesh Collider
✔ Mobile, AR/VR ready
❌ LODs
❌ Animations
This pack includes a set of ready-to-use prefabs, and over 140+ unique low poly models. You can use this pack on cooking simulator games and restaurant management games, It can also be used to build up levels in a fast-food restaurant.
Create your special burger/sandwich using a variety of ingredients for example:
● Pickled cucumber
● Pepperoni Slice
● Burger patty
● Lettuce
● Tomato Slice
● Mushroom Slice
● Cheese
● Onion Slice
● Bacon
All models except the ground share the same material/texture for the best performance!
There are 143 prefabs, and all of them have an optimized mesh collider(s) the total number of mesh colliders is 93, also there are prefabs with and without collider(s).
We are planning on improving and expanding This asset pack, feel free to contact us and share your ideas about the assets and the models you want to be included in a future update.
Upcoming related pack:
Food Pack | Low Poly Fruits & Vegetables
Food Pack | Low Poly Pastry, Sweets & Desserts
Food Pack | Low Poly Meat & Seafood
Food Pack | Low Poly Japanese Food
Price $19.99
Fantasy Music Collection Pack by Render Island
This collection of music assets, the 1st in the series, contains 10 high-end and unique tracks that combine a magnificent cinematic orchestra with synth sounds that create a profound dark ambience. It is inspired by the music of Horizon Zero Dawn and other popular games. Render Island brings you 10 new handcrafted, exciting, emotionally-driven songs for your games and projects.
These music assets will enhance your scenes and show the story of each scenario, such as the eye-catching trailer, the opening title screen, action-packed battle scenes, and the emotional climax, making your work as deep as a movie. It also offers a massive library of versatile cues for a variety of genres, from action to fantasy, casual, horror, puzzle, and everything else, all at an affordable price!
Music playlist:
01. Through the Darkness (2.29)
02. Haunted Arcade (2:21)
03. Lonesome Warrior (2:21)
04. Into the Battlefield (2:20)
05. Afraid of Nothing (2:30)
06. Heated up (2:05)
07. Into the Jungle (2:27)
08. Tribal Adventure (2:19)
09. End of an Era (3:32)
10. Marching on (2:28)
Disclaimer
©LiveRoom & Render Island. All rights reserved.
Any redistribution or reproduction of part or all of the content is prohibited in any form. In order to obtain the content, you may contact us at or purchase it via our store on Unity.
Other Creations by Render Island
- Ancient Village Pack
- Christmas Seasonal Pack
- Ruined Fantasy Island
- Visual Effects & Shader Asset Pack
- Easy AR : Make Awesome AR Apps Without Coding
- Sci-Fi Police Pack
- 3D UI Elements Pack Vol:1
- Halloween Seasonal Pack
- Easy AR Spatial Anchors with Azure Cloud
- Easy AR Mini Games pack
Need support?
- We are happy to help you on our DISCORD channel.
Follow us on Social
Price $24.99
Waypoint (objective) System by Format Games
What brings this objective marker?
* Keeps the objective marker within screen boundaries.
* Set an action once the objective marker reach the screen boundaries.
* Makes an arrow indicate the objective direction once the objective marker reach the screen boundaries.
* Displays the distance through a Text component.
* Set a Offset between the Marker and the objective position on the screen.
* Set a minimum fade distance once the player gets closer to the target.
* Marker hides once the Player reached the objective.
why Should I purchase this Asset?
* It's easy to use. just drag and drop the target,
player and camera to the prefab and the Marker will perfectly work.
* You can customize the Objective marker, visually and the way it behaves. however you want.
* It does most of the things you wait on a Objective Maker.
* We were inspired on AAA videogames to make this asset.
How can I display the objective marker on a Minimap?
Just go here and get our minimap.
Setup:
Drag and drop the Marker Script onto the target. personalize it and press play and thats it.
How can I contact you to Talk about this Asset?
kevincoralesdulce@gmail.com
Price $15.00
radio telescope pack_hdrp by hongfour4
Very Detailed and High-Quality PBR Texturing
In the Package :
- 7 models (fbx)
- 7 prefabs
- Polycount : 11126 average (Min 568 ~ Max 27531)
- 12 textures (4096X4096px, PNG, TGA format)
- 4 materials (HDRP)
- 1 Demo Scene to explore (radio_telescope_sample_hdrp)
- The head can be tilted
Price $20.00