EasyPooling - 2024 by GuardingPearSoftware
Optimize your game using EasyPooling:
✔ Boosts game performance with efficient object pooling.
✔ Scene and Global pools for flexible strategy.
✔ Effortless spawning and despawning process.
✔ Customizable decorators for object appearance and behavior.
✔ Blueprint system for plug n' play Prefab pooling.
✔ Fine-tune object lifecycle management.
✔ Easy setup with a user-friendly guide.
Welcome to EasyPooling, your solution for efficient GameObject pooling in Unity game development. Whether you're creating a fast-paced action game or a simulation with numerous entities, EasyPooling empowers you to manage and reuse GameObject seamlessly, enhancing your game's performance and ensuring a smoother gaming experience.
Key Facts:
🚀 Boost Performance: Eliminate frame drops and negative spikes with utilizing pooling by reusing GameObjects efficiently.
🌐 Scene and Global Pools: EasyPooling offers both Scene and Global pools, allowing you to tailor your pooling strategy to specific scenes or utilize a global pool that persists throughout the entire game runtime. Choose the approach that best fits your game's needs.
🛠️ Easy Setup: Getting started is a breeze! Simply add the EasyPooling package to your Unity project, follow the easy-to-understand setup guide, and witness the immediate benefits of optimized object pooling.
Why EasyPooling?
EasyPooling goes beyond basic object pooling by providing a comprehensive solution with essential features:
🏭 Flexible Pooling Strategies: Choose between Scene and Global pools, and easily register and manage your poolable GameObjects. Enjoy the flexibility to adapt pooling strategies based on your game's unique requirements.
🔄 Effortless Spawning and Despawning: The streamlined spawning and despawning process ensures that GameObjects are reused intelligently, minimizing unnecessary instantiation and destruction during runtime. EasyPooling handles the complexities, so you can focus on creating an amazing gaming experience.
🔧 Customizable Decorators: Tailor the appearance and behavior of your poolable GameObjects using so called decorators. Add components and modify properties, to ensure a simple spawning process.
🔗 Blueprints: Register your Prefabs as so called blueprints, allowing an efficient plug n' play pooling and spawning system based on your game's needs.
🌟 Lifecycle: Customize the lifecycle of your poolable GameObjects. Handle events such as creation, spawning, despawning, and destruction efficiently to fine-tune your GameObject management.
🧪 Reliability: Benefit from above 90% test coverage, ensuring bug identification and resolution before shipping.
Elevate Your Game's Performance Today!
EasyPooling is not just a tool; it's a performance booster that empowers Unity game developers to create high-performance games effortlessly. Say goodbye to unnecessary frame drops and memory allocation issues.
Get EasyPooling now and experience the difference in your game's performance! 🚀
Platforms:
All platforms Unity3d supports. Includes Mono and IL2CPP.
Documentation:
EasyPerformanceMonitor is packed with plenty of manuals, scripting API reference docs, and demos, enabling you to dive straight into monitoring and optimizing!
Documentation and Scripting Api Reference
Contact:
Mail: guardingpearsoftware@gmail.com
Site: guardingpearsoftware.com
Price $0.00
League Of Stats by Sydewa
For an in-depth exploration of the technical aspects of the Damage Pop Ups asset, follow this link: Click Here
Compatibility:
- Any Unity version and pipeline.
Asset Files:
- Damage Pop Ups pre-installed
- Inventory System with item functionality
- Scriptable Object for storing and modifying stats
- ITakeDamage, IDealDamage and ICanMove scripts
- DamageProcessor, EffectInvoker and effects scripts
- Example scene to explore the usual set-up
Functionality:
- Replicates League of Legends' stat mechanics
- Adaptable to various game genres (Genshin Impact, Pokémon, etc.)
- Customizable character stats and abilities
- Additional effects: speed buffs, slow buffs (more planned)
- Scriptable Object for storing and modifying stats
- Customizable item and event scripts for unique effects
- Seamless item integration into character inventories
- Pre-installed Damage Pop Ups for visual feedback
Future Updates:
- Customizable item scripts for unique effects
- Ongoing support and enhancements
Documentation: Click Here
- Comprehensive documentation package
- Step-by-step guidance on asset features
- Clear explanations of each script and variable
- Best practices and recommendations
Easy to Use:
- User-friendly interface
- Intuitive setup and integration
- Suitable for both beginners and experienced developers
Community Support: Click Here
- Dedicated support for asset-related queries:✉️ manelramosroyo@gmail.com
- Discord community for sharing experiences and tips.
Demo Scene (Included in the asset): Click Here
Note: Updates and improvements are planned to enhance the asset's functionality and user experience.
Unleash the power of the League Of Stats, inspired by the intricate stat systems of games like League of Legends. This adaptable asset caters to any game with distinct types of damage, like Genshin Impact and Pokémon, allowing you to customize character stats and abilities effortlessly.
Exclusive Offer for Early Birds:
Be among the first 5 to join our Discord server and receive a voucher license for the League of Stats asset! We value your feedback, so in return, we kindly ask for an honest review of the asset.
Standout Features:
- Mimics League of Legends' stat mechanics, adaptable to various game types.
- Customize character stats and abilities for a tailored gaming experience.
- Additional effects like speed buffs and slow buffs (more to come in future updates).
- Includes pre-installed Damage Pop Ups asset for enhanced visual feedback.
- Functionality to seamlessly integrate items into character inventories.
- Custom item passives, similar to those in League of Legends or Genshin Impact.
- Future updates will introduce new effects.
- Features a scriptable object for storing and modifying stats used to deal damage and apply effects – an easy way to manage and tweak your game's dynamics.
Community Support: Click Here
- Join our Discord server for personalized advice and community interaction.
- Engage with fellow developers and share experiences.
- Direct access to asset creator for queries and discussions.
Note: Our Discord community provides a platform for real-time support, collaboration, and valuable insights. Join us to maximize your experience with the League Of Stats asset.
You can play here the demo scene showcased in the video: Click Here
Other Assets:
- Day and Night System: Click Here
- Damage Pop Ups: Click Here
Price $19.99
The Japan Collection: Japanese City (Free Version) by Gutty Kreum
A free version of the tileset that kicked off the Japan Collection. A bright shopping district with traditional Japanese buildings.
This is a Japanese themed isometric tileset based on my Honmachi Asaichi Street pixel art, which is based on the real life location in Japan. You can actually check out the location here using Google Street View. All tiles are 32x32 in size.
This asset pack comes with:
- 1 Tilemap png that includes all tiles for use in any engine of your choice
- Tilemaps and Autotile compatible with RPG Maker VX Ace
- 379 static tiles in png format
- Store fronts, modular streets and sidewalks, vending machines, plants, power poles, crows and more...
The paid version of this asset pack contains 637 tiles (including new modular apartment buildings) and 8 animations, please consider it if you've enjoyed the free version:
https://assetstore.unity.com/packages/2d/environments/the-japan-collection-japanese-city-196310
Price $0.00
The Japan Collection: Temples and Shrines Vol. 2 by Gutty Kreum
Explore the tranquil and calm countryside of Japan.
This asset pack contains retro pixel art tiles to allow the creation of a quaint rural community complete with a focus on temples and shrines. Modular traditional Japanese home tiles and shrines allow you to create the perfect summer day-trip for your players or a humble beginning for a protagonist in the making. All tiles are base size 32x32.
This tileset comes with:
- 1177 (32x32) rural Japan themed tiles in png format
- Two versions of the tileset, one with shadows and one without.
- Animated doors and an animated drainage canal.
- Modular traditional Japanese home tiles, shrines, stone walls, utility poles, railings, and concrete landslide preventers.
- Vending machines, lanterns, sakura trees, bushes, streets, statues (golden and stone versions), pagodas, all roofs in red or blue color and more...
The characters shown in the screenshots are from my JRPG Characters Pack.
This is the sequal asset pack to Temples and Shrines. Both contain similiar content and can build off of each other.
Price $9.99
Mini Tween by Mingames
Ability to test animations in the editor before play mode playback.
Tweeing
- position/localPosition.
- rotation/localRotation.
- lossyScale/localScale.
- RectTransform.anchoredPosition.
- RectTransform.sizeDelta.
- Color (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).
- Alpha (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).
Grouping and managing tweens.
When we changed the UI system from NGUI to UGUI, we unfortunately lost the tween system built into NGUI, so we created a tween that has a similar structure to the NGUI tween and is much better.
Price $4.99
Mini Trail by Mingames
It's simple to use and allows you to create the trail effect you want.
It includes the following features
- Adjust the position of individual points.
- You can connect the beginning and end.
- Create smooth curves.
Price $0.00
Simple Arc Mesh Creator by CTools
Creating arc mesh, adjusting it's shape in realtime or in editor.
Simple Arc Mesh Creator empowers Unity developers to effortlessly generate customizable arc meshes at runtime or in the editor.
Key Features:
- Angle Control: Set the angle of the arc to your desired value.
- Start and End Lengths: Customize the shape of the arc by defining start and end lengths.
- Position Adjustment: Fine-tune the position of the arc within the scene.
How to Use:
- Editor Mode: You can use the given prefab or create an empty gameobject and attach ArcCreator script to it. Easily create arcs within the Unity Editor with a user-friendly interface.
Adjust parameters using sliders and input fields for quick customization.
Visualize changes in real-time to achieve the desired look. - Runtime Integration: Dynamically generate arc meshes during gameplay to respond to in-game events.
Use scriptable parameters to create arcs on the fly.
Seamless integration with your existing scripts and systems.
Price $0.00
Color Collision by Games Hyper
easy to play
Swipe your finger or move the mouse across the screen to control the player's movement. Score points by colliding with obstacles that match the player's color. Be careful to avoid obstacles of different colors, as hitting any of them will end the game
Price $0.00
Pixel Guns (2D Weapon Pack) by datDev26
OVERVIEW:
- 7 Pistols
- 8 Shotguns
- 6 Submachine guns
- 8 Rifles
- 7 Sniper rifles
- 7 Machine guns
- 5 Grenades and 4 Knifes
I will keep updating this asset pack if possible.
I would appreciate any feedback you can give me. Thank you.
Price $5.00
Red ruby dagger by Gavalatorx
Includes .blend file, FBX, and STL
This is a unique and captivating game asset: a Ruby Red Dagger. This digital item is designed with exceptional attention to detail, featuring a sleek and lethal blade that gleams with a vibrant, ruby red color. The handle is elegantly crafted, adorned with intricate patterns and precious stone inlays that shimmer in light, adding an aura of mystique and power. Perfect for RPGs, adventure games, or any fantasy setting, this dagger not only serves as a potent weapon but also as a stunning piece of art. Its high-resolution textures and detailed modeling ensure it will look fantastic in both close-up shots and in-game action. Ideal for game developers and designers seeking to add a touch of elegance and danger to their digital world.
Verts: 2,854 | Faces: 2,852 | Tris: 5,704
PBR texture includes: Metallic map, normal map, roughness map, RGB texture. (all in png)
Dimensions:
Metalic map - height: 2048 px width: 2048 px
Normal map - height: 1024 px width: 1024 px
Roughness map - height: 2048 px width: 2048 px
RGB texture - height: 2048 px width: 2048 px
Price $0.00
Food Truck by DEXSOFT
Technical details:
- Number of meshes: 1
- Number of prefabs: 1
- LOD stages: 4
- Number of materials: 1
- Number of textures: 3
- Texture formats: PNG and TGA
- Texture size: 4K
LOD stages:
- LOD0: 10804
- LOD1: 5402
- LOD2: 2701
- LOD3: 1350
Fast Food 3D model with one material only.
10804 polygons.
Contact email: info@dexsoft-games.com
Join our Discord Server
Price $14.99
Modern 2D Platformer Kitchen Furniture by Catumet Games
Files included:
1 spritesheet with all items
32 individual sprites
1 svg file with all items
Smallest image size is 34x44px, the largest is 407x611px
File count: 34
Animated: No
Additional: Vector based
Package Includes 31 items:
3 Tables
3 Counter Tops
Sink
Refrigerator
Stove
Microwave
3 Chairs
Pots & Pans
Shelves
Toaster
Tea Pot, Tea Kettle, Tea Cup
Blender
Fruit Bowl
Clock
Scale
Salt & Pepper Shakers
Wall
Price $0.00
Alien_F_ by Tanya_Er
Number of textures 16
Texture dimensions 4096x4096
Maximum polygon count 11264
Number of meshes/prefabs 3
Rigging: Yes
Animation count 22
UV mapping: Yes
LOD information no
Types of materials and texture maps (e.g., PBR) Yes
Low poly model Alien female.
The character is rigged to Epic skeleton.
Suitable for games of different genres: RPG, Horror ,sci-fi ,adventures,strategy , first-person shooter, etc.
verts 11643
triss 22468
Face 11264
Skin texture 4096x4096
Animations 22
textures 16
material 10
Price $45.00
Alien_D_ by Tanya_Er
Number of textures 11
Texture dimensions 4096x4096 2048x2048
Maximum polygon count 8496
Number of meshes/prefabs 7
Rigging: Yes
Animation count 134
UV mapping: Yes
LOD information no
Types of materials and texture maps Yes
The character is rigged to Epic skeleton
verts 8496
Face 8496
tris 16926
Textures 25:
Skin 4096x4096
Eyes 2048x2048
Skins matetial 11 :
Skins 7
Eyes 4
Animations 134
Blendspaces 7
Price $50.00
Procedural Grass GPU Shader & Terrain Tessellation Tools by Aletuno
This package contains the procedural grass and TTT module:
The procedural Grass module includes:
-Procedural Renderer Template
-Grass Renderer and interactors.
-Global wind compatible with grass.
-Shader for grass, highly customizable.
The TTT module includes 3 different Terrain Tools:
- Mesh Generator
- Terrain Tiles Mesh Slicer
- Tesselation library for creating LOD Terrain Shaders. (Shaderlab)
All of these tools need a Heightmap Texture to function correctly.
This package contains the procedural grass and TTT module:
The grass module is a GPU, procedural, highly efficient grass shader, that you can use to decorate your game. Its customizable, and has interaction, wind, light reflection, shadows, and clump points of taller/shorter grass. Its point based, so you can use the brush to easily add or remove grass.
The point of TTT module is to use Tesselation LOD tecniques, to achieve a complex yet not demanding terrain enviroment. While the saved meshes are for mesh collider purposes, the actual mesh in game is dependant on LOD. By Tesselating and moving vertices, you can achieve the same result as a complex mesh, while only consuming the resources you need.The LOD Tesselation Library includes camera occlusion culling, for even more efficient terrain.
Price $24.99