SOW USP-X2 Pistol - Models and Textures by Promesh Studio
SOW USP-X2 - Model and Textures
SOW FAB Picatinny Mount - Model and Textures
SOW Flashlight Laser - Model and Textures
SOW Red Dot Sight - Model and Textures
Every element which requires animation has been detached.
- Slide - 1 Texture set at 4K - 8.516 Tri Count
- Magazine - 1 Texture set at 4K - 2.488 Tri Count
- Frame - 1 Texture set at 2K - 9.227 Tri Count
- Picatinny Mount - 1 Texture set at 4k - 3.568 Tri Count
- Flashlight Laser - 2 Texture set at 2k and 256px for lens - 3.415 Tri Count
- Red Dot Sight - 2 Texture set at 2k and 256px for lens - 8.852 Tri Count
- LOD's - No
- PBR - YES
- Prefabs - Yes
- 3D Template - Yes
- URP Template - Yes
- HDRP Template - Yes
- Demo Scene - Yes
Unity Package. Ver 2021.3.34f1
For URP or HDRP Template conversion please check the youtube video.
Important! ONLY models and textures!
For more information you can send me an e-mail or join my discord server.
Contact:
https://www.facebook.com/promeshstudio
Price $24.99
Low Poly Sea Locations Pack by Palmov Island
Huge low poly style resource pack of 214 models for creating incredible sea islands nature environments, each containing only material and satin texture to be flexible and easy to use.
◼ 10 unique sea with ships and islands low-poly locations, you can use them to create your own.
◼ Supports builtin renderer and URP.
◼ Universal texture, for every model.
◼ Pieces are designed to be combined with others to create variety and enable your creativity.
◼ Drag and position pieces together to achieve unique and beautiful results for your levels in very little time.
A total of 214 prefabs in the package:
Locations (x10)
10 Sea Locations With Islands With a Beautiful and Rich Atmosphere
Environment (x86)
Bags, Barells, Basket, Bench, Boards, Bottles, Boxes, Chairs, Core, Destroyed Wooden Pier, Drying Fish, Fences, Fires, Foods, Fruits, Pumpkins, Food Tents, Lampost, Mug, Pillar, Smokes, Steps, Tables, Tentacles, Wooden Piers, Pltaforms, Posts,
Houses (x10)
Houses, Pirates Houses, Secret Houses, Trading Houses
Islands (x4)
Island Lighthouse Pier, Islands Mountain Arch
Trees (x20)
Palm Trees, Trees, Fir Trees
Stones (x37)
Ancient Stones, Green Stones, Large Stones, Small Stones
Watters (x11)
Different Types of Water Surface for Each Location
Mountains (x4)
Mountains, Arch Mountains
Plants (x8)
Flowers, Plant, Shrubs
Vehicles (x18)
Boats, Destroyed Ships, Piratee Ships, Sailing Boats, Ships
Additional Information
Package contain 1 universal texture 256px in .png format, so you can change the colors.
The models are between 12 and 7161 verts, total number of all 120223 verts.
The package also contains a guide on how to use it.
No rigging, no animation.
MOBILE FRIENDLY!
DEMO SCENE included!
On the demoscene, you can see all the assets of this collection.
I also made for you some examples of creating locations (scenes) and settings for them.
If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com
Price $20.00
Low Poly Western Locations Pack by Palmov Island
Huge low poly style resource pack of 197 models for creating incredible western environments, each containing only material and satin texture to be flexible and easy to use.
◼ 10 unique western low-poly locations, you can use them to create your own.
◼ Supports builtin renderer and URP.
◼ Universal texture, for every model.
◼ Pieces are designed to be combined with others to create variety and enable your creativity.
◼ Drag and position pieces together to achieve unique and beautiful results for your levels in very little time.
A total of 197 prefabs in the package:
Locations (x10)
10 Collected Low Poly Locations on the Theme of Western Style
Environment (x70)
Barells, Bench, Boards, Bonfires, Bottles, Boxes, Bridge, Bucket, Cauldron, Chairs, Coals, Cup, Drying Fish, Dynamites, Electric Pole, Fenches, Fish, Hitching Post, Jug, Pot, Railways, Roads, Tables, Shovel, Smokes, Tables, Tents, Totems, Water Tanks, Wiiden Arch, Wooden Barrier, Wooden Pendant
Lands (x10)
Lands of different shapes, colors and sizes
Trees (x14)
Firs, Trunks, Pines, Trees
Stones (x23)
Small, Flat, Large Stones
Watters (x3)
Different Types of Water Surface
Mountains (x9)
Canyon Mountains of different shapes, colors and sizes
Plants (x31)
Flowers, Grasses, Plants, Stubs, Cacti, Shrubs
Houses (x14)
Wigwarms, Bank, Church, Doctor Office, General Store, Industrial House, Salon, Railway Station, Sheriffs Office, Western Hotel
Vehicles (x9)
Carts, Freight Wagons, Indian Canoe, Passenger Wagons, Trains
Animals (x4)
Horses of different colors
Additional Information
Package contain 1 universal texture 256px in .png format, so you can change the colors.
The models are between 12 and 4984 verts, total number of all 91077 verts.
The package also contains a guide on how to use it.
No rigging, no animation.
MOBILE FRIENDLY!
DEMO SCENE included!
On the demoscene, you can see all the assets of this collection.
I also made for you some examples of creating locations (scenes) and settings for them.
If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com
Price $20.00
Low Poly Japanese Locations Pack by Palmov Island
Huge low poly style resource pack of 195 models for creating incredible Japanese nature environments, each containing only material and satin texture to be flexible and easy to use.
◼ 10 unique Japanese low-poly locations style, you can use them to create your own.
◼ Supports builtin renderer and URP.
◼ Universal texture, for every model.
◼ Pieces are designed to be combined with others to create variety and enable your creativity.
◼ Drag and position pieces together to achieve unique and beautiful results for your levels in very little time.
A total of 195 prefabs in the package:
Locations (x10)
10 Locations With Japanese Style With a Beautiful and Rich Atmosphere
Environment (x53)
Benches, Chairs, Tables, Wires, Bridges, Fenches, Dotaku, Tori, Pillow, Tori Gates, Railsways, Towel, Wooden Bucket, Train, Podium, Japanese Lanterns, Cups, Dango, Woonde Piers
Houses (x19)
Japanese Gazebos, Houses, Temples, Palaces, Imperial Passage, Old Palace
Lands (x10)
Different Lands For our Locations
Trees (x31)
Trees, Sakura Trees, Autumn Trees, Autumn Birch Trees
Stones (x15)
Small, Large, Flat Stones, Rise Stone
Watters (x5)
Different Types of Water Surface for Each Location
Mountains (x1)
Big Mountain
Plants (x48)
Different Types of Bamboo, Bamboo Leafs, Grass, Plants, Shrubs, Water Lilys
Vehicles (x3)
Boats, Train
Additional Information
Package contain 1 universal texture 256px in .png format, so you can change the colors.
The models are between 12 and 4679 verts, total number of all 93720 verts.
The package also contains a guide on how to use it.
No rigging, no animation.
MOBILE FRIENDLY!
DEMO SCENE included!
On the demoscene, you can see all the assets of this collection.
I also made for you some examples of creating locations (scenes) and settings for them.
If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com
Price $20.00
Fantasy_beetle by Teslo Liana
The model has 2 texture packs (textures set 4096x4096 )
PBR textures(Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal
Contains 17 animations:
attack (x5), death (x1), get hit (x2), idle (x5), walking (x4)
Faces - 10124
Verts - 9899
Tris - 19556
Price $44.99
Insect_demon1 by Teslo Liana
The model has 3 texture packs (textures set 4096x4096 )
PBR textures(Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal
Contains 20 animations: attack (x5), death (x1), get hit (x2), idle (x7), walking (x5)
Faces 2789
Verts 2734
Tris 5376
Price $44.99
Larva_insect2 by Teslo Liana
The model has 4 texture packs (textures set 4096x4096 )
PBR textures(Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal
Contains 16 animations:
attack (x5), death (x2), get hit (x2), idle (x3), walking (x4)
Faces - 4743
Verts - 9239
Tris - 9372
Price $39.99
Iguana1 by Teslo Liana
The model has 2 texture packs. All textures - 4096 x 4096 (Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal
Contains 19 animations: attack (x4), death (x3), get hit (x2), idle (x5), idle_up (x1), walking (x4)
Faces - 7484
Verts - 9924
Tris - 14678
Price $99.99
Mouse Rat by OG-studio
Texture dimensions:512*256.
Polygon count :330 polygons.
Rigging: Yes.
Animation count:6 animations.
UV mapping: Yes.
- 6 animations :
- die: 20 frames
- idle01: 16 frames
- idle02: 49 frames
- idle03: 24 frames
- run: 12 frames (loop)
- walk: 20 frames (loop)
Price $5.99
Fast Reactive GPU Grass by Fast Extensions
-Build-in(with shader graph), URP, HDRP compatible.
-The automatic planting system allows you to automatically plant grass on the desired layers of terrain.
-Planting grass on meshes is also supported.
-High performance.
-Easy to use.
-Wind supported.
-Pre-calculated option, dynamic generation and hand painted mode available.
-You can control the degree of layer mixing at which the grass will be drawn.
-You can specify the steepness of the slope on which grass will or will not grow.
-The grass may react to the capsules. This could be a character, opponents, and even bullets.
-Detailed manual available.
Fast stylized GPU grass with automatic planting on the terrain (on user-specified layers). It can also be planted on meshes. Build-in(with shader graph), URP, HDRP compatible. Reactive. Detailed manual available. Easy to use.
Price $30.00
Final Fantasy Tactics Like Battle (Isometric) by Leonardo Olivieri Carvalho
⚔️ Grid
- I made a simple tutorial with images teaching you how to create your own isometric tile maps using the Unity Palettes system. Its possible also to create 3 different floors, but you must take to care because more floors could be more complex to deal with. In the tutorial I am also explained some possible ways to deal with some floors and obstacles that can cross in front or behind the unit characters in an unwanted way and how you can create insurmountable obstacles.
⚔️ Move System
- A logic board was created based on the grid that allows, among other things, the placement and movement of our character units.
- A "jump" and move system from tile to another using linear interpolators like the "tweeners" tools and also respecting the obstacles, the Z as Y approach and the height/sorting of the floors.
⚔️ Addressables
- To set the adressables groups is pretty easy now. You just need to create all the labels you will use for the jobs/animations/directions and select all the sprites that you will associate with this (or these) label(s) (more details/images in tutorial)
- You just need to remember that in this system you need organize / rename the sprites in the right order sequence like I did with my sprites using Mulligan Renamer free asset.
⚔️ Job system
- You can create new Jobs very fast and easy (if you have the sprites already done ^^).
- There are 5 jobs examples: FireMage, Templar, Paladin, Demon and Angel.
- The Units also have an Experience/Level Up/Job Change systems to evolve and became a new Job.
⚔️ Skill System
-Create new skills is also very easy but to make more complex skills (out of the system) can be hard if you don't have solid C# base. For example, I am started with one friend a push skill prototype, wich you can test in a simple scene I saved.
In this system you can select:
- skill range
- different kinds of area damage like, single target, expanding specific area, line skill area and cone range skill area
- Who will be affected by the skill (ally or enemy)
- primary and secondary effects like: heal + positive status, or damage + negative status
- VFX for target with delay
- VFX for hit (if the attack is not missed or blocked) with delay too
- SFX also with delay for skills that need more time to finish the VFX
- And some more stuffs like skill cost, damage modifiers, elemental modifiers, more chance to hit, set specific animation for that skill and skill icon.
Some examples of skills I created are:
- Buff skills like: AngelAura (+1 move and regen effect), SelfMultilation (takes a small amount of damage to himself and receive buff in physical attacks), FireBuff (Burn + AttackUp), Restore (Heal + Regen), Bless (Move +1 + Bless effect(buff in some stats)).
- Damage Skills like: Hawk Eye (meele damage impossible to block), Divine Punishment and FireBreath (cone skills area damage), HolyHammer (Line skill area damage), FireBall and Stasis Sword (ranged skills with specific area damage), FireSiege and CrushPunch (Single area damage / range), NormalSwordAttack, Bite, NormalSpearAttack, Perfuration (melee attack with negative infliction stats (Bleed)) , PoisonBomb and more.
- Removing negative stats skills: Esuna and EsunaPotion (potions prefabs can use skills to work in a similar way but they are comsumable)
- Status changes examples I made are: AttackUP (Bonus to physical and Magical attack), MoveChange (Add or subtract move), BlessEffect (changes in many character job stats), ReinforceDefense, but you can create your own specific status too. And also you can create elemental modifiers like fire, thunder, ice or weapon modifiers and Job modifiers like a sword that has additional damage against mages or armor more resistent against fire based skills.
⚔️ AI Behaviours
- Its very easy to create new AI behaviours accordingly to the Jobs, behaviour for a group of similar Jobs or even if you need to make some new skill test and want a behaviour to just spam that skill all the time.
- You can create a line history choosing:
- a specific skill in this order
- a randomically skill from a list of 2-5 skills (or more if you edit the scripts related)
- randomic ally skill target
- and randomically enemy skill target
⚔️ Dependencies
- Addressables - Unity Registry
- TextMesh Pro
- Fantasy Sfx
- Cartoon FX Remaster Free
- Magic Effects FREE
- Procedural fire
- LeanTween
- GUI Parts
- Basic RPG Icons
- RPG Essentials Sound Effects - FREE!
Not direct dependencies but used to create and rename the sprites used in this asset from 3D models that I created:
Observation:
- This asset is not recommended for begginers. Its important to have good C# knowledge to create an entire solid game using this template.
This template include:
- Tilemap/Grid System ✔️
- Move System ✔️
- State Machines ✔️
- "Dynamic" UI ✔️
- Pathfinding ✔️
- Addressables ✔️
- Skill System ✔️
- Job System ✔️
- Level Up / Job Change ✔️
- Items and Equipments ✔️
- AI Strategies ✔️
- Push Skill Prototype ✔️
- Mobile Adaptation ✔️
My Discord => Dr.Carvalho#2557
My Email => stonelion777@gmail.com
Price $42.00
Master Stylized FX by Zyang
Master stylized FX bundle.
A stylized VFX package with high quality,
Every particle is carefully designed, they look good even without the post processing stack. The shaders are mainly based on amplify shader editor, you can use
these shaders and textures to quickly make more similar particles.
The package contains 8 kinds of particles, including:
1.charge
2.explosions
3.hit
4.groundblast
5.projectiles
6.slash
7.swordbeam.
There are 37 prefabs of them.
Materials:79
Textures:54, mainly 256x256, the flipbook textures are larger.
Meshes:20
All particles can be previewed in the sample scene.
Price $32.00
Leaderboard UI Pack: 5 Eye-Catching Leaderboards for Ultimate Player Engagement by Regal
This leaderboard pack includes high-resolution PNG files for optimal visual clarity. Each leaderboard design comes in 5 distinct color variations, providing flexibility for customization within your Unity project. The PNG format ensures compatibility and easy integration into your game's UI.
Follow Us for Updates & News
Check Out Our Other Assets
This versatile Leaderboard pack offers a stunning collection of leaderboard designs in 5 vibrant, attention-grabbing color schemes. Perfect for enhancing the competitive spirit and visual appeal of your game project.
Key Features
- High-Resolution PNG Files: Ensure crisp, visually appealing leaderboards on all displays.
- 5 Distinct Color Palettes: Choose the style that best complements your game's aesthetic
- Easy Customization: Adapt the designs to perfectly fit your project's branding and style.
- Essential for Competitive Games: Motivate players and add a layer of excitement with visually engaging leaderboards.
File Included
- 5 color variations included
- Sprites for each leaderboard design
- EPS files for leaderboard design
Price $4.99
Beverage Truck by DEXSOFT
Technical details:
- Number of meshes: 1
- Number of prefabs: 1
- LOD stages: 4
- Number of materials: 3
- Number of textures: 9
- Texture formats: PNG and TGA
- Texture size: 4K
- Polygon Count: 11296
LOD stages:
- LOD0: 11296
- LOD1: 5648
- LOD2: 2824
- LOD3: 1411
Beverage Truck 3D model with 3 materials.
11296 polygons.
Contact email: info@dexsoft-games.com
Join our Discord Server
Price $14.99
Aurelias Fables in Second Life
A Second Life build by JuicyBomb (GoGo) and her collaborators. This is an update on an area I previously visited in Winter (see this blog post).
G2: Hair Cards Collection 03 by Quang Phan
Number of textures: ~20
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -50k
Minimum polygon count: 20k
Maximum polygon count: 50k
Number of meshes/prefabs: ~23
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
To using hair please watching this tutorial.
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
This hairs in this package are hair card. All physic for hairs setup ready for game and you can equip on G2 characters.
This package created base on my G2 character heads so it works well with G2 characters, if you using this package with other characters you might need adjust scale/position/rotation... with 3rd tools to fit with different characters.
-------------------------------------------------------
This package including:
- 13 Hairs for G2 Female
- 13 Hairs for G2 Male
This Hair Cards collected from packages:
Price $69.99
poly old village by SQUID
the total number of polygons in the project is 80507. Textures were used 3 images 512x512, number of materials 2
THE ASSET INCLUDES ONLY WHAT IS SHOWN IN THE LAST FIVE SCREENSHOTS. THE DEMOSCENE WILL BE WITHOUT EARTH AND VEGETATION
VILLAGE
the buildings
fishing hut, church, school, house (x5), dugout, mill, toilet
props
bell, door (x2), boat, dryer, stage, straw (x2), dog house, bridge, well, entrance arch, school desk, carpet (x2), stool, bench (x2), grave, bed, blackboard, table, bedside table, wardrobe, table, stove, cart, oar, mirror, rustic cross, barricade, lantern, hanger, wheel, pointer, beehive, burnt (x2), holder, wicker fence, wooden fence, log bench, feeder, chopped log, tray, dish drainer, shelf, chest, log, bag (x3), curtain, rope, window dryer, towel (x4), tablecloth, crib, samovar, bath broom, amulet, straw effigy, bread, fish (x2), washbasin, comb, shelf, scroll, container with water, candle (x3), icon, pitchfork, hoe, axe, broom, double saw, saw, scythe, lettuce, onion, beets, cabbage, carrots, bushes, dug up earth, dishes (x9), wicker tube, mushroom (x4), doll, butter churn, iron, basket, milk, bottle, stove fork, stove screen
Price $20.00
Stylized Store - Spices and Pottery by Infinity3DGame
The total number of objects (prefabs): 113
This package contains:
1) Models:
- 19 Vases,Dishes (136 -628 tris)
- 20 Herbs (16 -96 tris)
- 9 Store,Tents (8 -12208 tris)
- 19 Sack,Spice (52 -430 tris)
- 5 Composition
2) Textures:
5 Atlas textures (Diffuse Map) - resolution 4096x4096
The package goes well with Hand Painted Environment 2
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-DefinitionRender Pipeline (HDRP).
- The room constructor was created taking into account the step of elements of 1 meter, which allows you to perfectly and quickly connect objects.
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $34.00
NOA Debugger for Unity by EXNOA LLC
Guaranteed operation environment
- Windows: Windows10, 11
- iOS: 12+
- Android: 6+
- WebGL: Chrome(Latest edition)
- UnityEditor: 2021.3+
Dependencies
- com.unity.textmeshpro
- com.unity.ugui
Setup
- Import:
- Import the package into your Unity project via the Asset Store.
- NOA Debugger is imported in UPM (Unity Package Manager) format.
- Initialization:
- Go to Unity Menu -> Window -> NOA Debugger to start the NOA Debugger Editor.
- In the NOA Debugger Editor, execute the Initialize command under the Package section.
- Once initialization is complete, you can confirm the installation is successful if NOA_DEBUGGER has been added to the Scripting Define Symbols in the PlayerSettings.
Note: Please follow the above steps when updating to the latest version of the package. If the initialization does not work properly, execute the Delete command under the Package section of the NOA Debugger Editor and re-import the package from scratch.
Feature List
- Information: A feature that allows for comprehensive review of application details and operational device specifications post-build.
- Profiler: Displays game FPS, memory usage, and rendering efficiency graphically, allowing real-time detection of performance fluctuations and anomalies.
- Snapshot: Captures system load at any desired moment for analysis, allowing for the addition of custom metrics as needed.
- Hierarchy: Enables you to check the status of all objects and their components in a scene without extra load upon menu access.
- ConsoleLog: Allows direct examination of app logs running on a device without the need for a PC connection. It includes automatic hooking to the Unity Debug API and a feature for inserting custom logs.
- APILog: Records detailed network communication data within the app, making it easier for developers to pinpoint communication issues. Note that it doesn't automatically hook, and user-side configuration is required.
- Command: Enables developers to execute custom debug commands quickly, to easily and swiftly test specific in-game actions.
Note: All these features operate at runtime.
How to use
- Open NOA Debugger: Simply select the button to immediately unfold the NOA Debugger and start debugging. This button can be freely moved around the screen to avoid interfering with your UI operations. *You can flexibly toggle the visibility of the button using an API.
- Floating Window: With the Floating Window mode displaying specific functions, you can continue your debugging work. To avoid obstructing your UI operations, you can freely adjust the position and size of the window, and close it when not needed.
Note: The NOA Debugger requires initialization at runtime for its usage. Although this initialization process is handled automatically by default, you also have the option to explicitly initiate it, providing additional control over the debugger's behavior.
Customization
- Custom Menu: Add custom menus easily and design development-specific tools. On release, removing NOA Debugger also automatically excludes these menus from the build.
- Customize Font: Allows setting font assets suited to any language. Be aware that the tool's default font settings are exclusively for English.
Note: Many customizations are possible through the provided API.
Other
- Easy Setup: Characterized by an easy setup where no complex configuration is needed – start using it immediately after importing it into your project.
- High Performance: Delivers efficient operations while maintaining high performance and minimizing workload.
- Full Documentation: Comprehensive documentation is supplied to address any questions developers may encounter.
- Source Code Included: Includes all source code, allowing for necessary customization and in-depth understanding.
- Tool Configuration: Provides finely tunable settings to match developers' preferences.
- API: Offers highly extensible APIs for almost all features, enabling seamless integration of functionalities.
Inquiries and Support
For inquiries about NOA Debugger, please reach out through the Unity Asset Store forum thread.
Note: Support is provided in Japanese or English only.
The UnityChan character is used in the screenshots, but it is not included in the package.
© Unity Technologies Japan/UCL
Price $33.00