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Bubble Shooter Revolver - Game Template by Black Rose Developers

Asset Store newest packages - 2025, December 1 - 15:12
Clear matching bubbles by shooting the correct colors and wiping out every cluster. Use powerful boosters to enhance the action and keep the gameplay exciting.

Sprites: (PNG)

  • GameIcon (512 x 512)
  • more than 60 sprties (from 1300 x 130 to 1000 x 502)

5 Materials

Prefabs: (more than 30)

  • BallEditor
  • GamePlay
  • Particles
  • Levels
  • UI

Scenes:

  • Main Menu Scene
  • Level Scene

Scriptable Objects:

  • Contents
  • DataStorage
  • GameData
  • Levels
  • UI Data
  • UI Graphic Contents
  • UI Text Contents

Scripts:

  • Gameplay
  • Level editor
  • Scriptable objects
  • UI Animations
  • Utilities
  • UI

Bubble Shooter Revolver – Complete Hyper-Casual Game


Shoot, match, and clear the board in Bubble Shooter Revolver. Fire colored balls at matching groups to eliminate them and progress. With power-ups such as Bomb, Colorful Ball, and Freeze, the game offers an engaging and dynamic experience.



Important Note for Previous Purchasers

If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com


🔗 Try the Demos:

Features:


• Three powerful boosters: Bomb, Colorful Ball, Freeze


• Sixteen ready-to-play levels


• Fully customizable gameplay and visuals



Dependencies:


This asset requires the Unity UI package. You can install it through the Unity Package Manager.



Project Highlights:


• Art Assets: 5 customizable materials and 68 PNG sprites


• Prefabs: 35 ready-to-use prefabs


• Scenes: Main Menu and Gameplay


• Scriptable Objects: 22 scriptable objects, including 16 level assets


• Scripts: 40 clean, well-structured scripts



Customization:


Modify existing assets or add new ones to build unique levels and expand your project.



Support:


For assistance or questions, please visit: blackrosedevelopers.com



Price $49.00

Ultimate Build Report by CodeSpire

Asset Store newest packages - 2025, December 1 - 14:07
Analyze and compare Unity build reports with asset breakdowns, charts, warnings, and export options.

 Technical Details

Selected Category: Tools


Supported OS: Windows, macOS, Linux (Unity Editor only)


 Features

  • Total Build Size & Build Time Summary
  • Scene Size Breakdown
  • Asset Size Breakdown (Top 10 & All Assets)
  •  Top Largest Asset Detection
  •  Asset Type Breakdown (Pie Chart using Handles.DrawSolidArc)
  • Shader & Script DLL Optimization Checks Warning System:
    Unused Large Assets
    Duplicate DLL Detection
    Uncompressed Textures & Audio
  • Visual diff of asset size changes Build Comparison Tool
  •  Export Reports as HTML or CSV
  •  JSON-based Build Report Saving & Loading
  • Clean, tabbed Editor GUI (Overview, Scenes, Assets, Warnings, Export, Compare)

 Documentation

Link to Documentation

Ultimate Build Report – Unity Build Size Analyzer

Build Report is a powerful and easy-to-use Editor tool that analyzes your Unity build output and provides a detailed, visual breakdown of asset usage, build size, scene weight, and more. Perfect for developers optimizing performance, reducing build bloat, or tracking changes over time.

🔧 Features

  •  Detailed Build Summary – Total size, build time, and largest assets
  •  Scene & Asset Size Breakdown – See how much each scene and asset contributes to your build
  •  Top Largest Assets – Instantly identify what’s taking the most space
  •  Asset Type Breakdown (Pie Chart) – Visualize space used by Textures, Models, Audio, Scripts, DLLs, etc.
  •  Warnings – Detect unused large assets, duplicate DLLs, uncompressed textures/audio, and script stripping issues
  •  Compare Reports – View changes in size and usage between builds
  •  Export to HTML / CSV – Share or archive build analysis reports easily

 Customizable

  • Easily editable and extendable C# source code
  • Fully integrated into the Unity Editor with native UI
  • Export formats and tabbed interface are modular and customizable

 Suitable For

  • Indie and professional game developers
  • Projects of any genre – from FPS to Mobile Casual
  • Teams focused on optimization and performance

Take control of your game's build size with Build Report!


Price $20.00

Mountain Temple (Japanese Temple, Ancient Temple, Temple Shrine, Feudal Japan) by Hivemind

Asset Store newest packages - 2025, December 1 - 10:27
A modular Japanese Shrine Environment featuring customizable materials, foliage, and detailed props. Build temples, villages, or stylized worlds with flexible, HDRP-URP ready assets.

Number of Meshes: 55

Number of Prefabs: 58

Collision: Yes,usually generated in Unity(Box and Mesh Collider).

Vertex Count: 28 (SM_Gingko_Leaf) - 391698 ( SM_Complete_Roof_01)

LODs: (Yes, up to 5)

Number of Materials: 43

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 85

Texture Resolutions: (1024x1024, 2048x2048, 4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🕹️Playable Demo Map


⛩️ Japanese Shrine Temple Environment – Feature Overview

This environment is not just a visual showcase but a complete toolkit for building your own Japanese-inspired settings, shrines, or even repurposing the assets for other genres and themes. The pack includes highly modular meshes, advanced materials, foliage collections, and prop sets designed for flexibility and performance in Unity Engine.


⛩️Features

  • – Saveable material instances for quick reuse Material Layering System
    – Blend multiple surface effects such as edge wear, dirt, and damage
    – Fully customizable layer parameters (tint, brightness, saturation, tiling)
  • – Blend materials in real-time for natural transitions Vertex Painting Support
    – Apply dirt, moss, or weathering dynamically across assets
  • – Eliminates visible texture stretching on complex geometry Top-Down Projection Materials
    – Perfect for roofs, stone paths, and large structures
  • – Ensures assets look realistic at all distances Micro and Macro Normal Details
    – Adds fine surface detail for close-ups and broader variation for large surfaces
  • – Prefabs and components designed for efficient building Optimized Modular Construction
    – Assets grouped for flexible assembly

🍃 Foliage Collection

  • Autumn Ginkgo and Maple trees with LODs
  • Ground vegetation: wild grass, dry reeds, and flowers
  • Ground scatter: fallen leaves, stones, moss patches
  • Procedural-friendly foliage materials for scalable scenes

Props & Decorative Assets

  • Shrine Lanterns (stone, mossy, weathered variants)
  • Guardian Statues (temple protectors with stylized detail)
  • Torii Gate Elements (modular ropes, bells, woodwork)
  • Roof & Beam Kits for highly detailed shrine construction
  • Stone Steps, Rocks, and Pathway Assets
  • Fence, ropes, and decorative shrine accessories

Environment Toolkit

The final environment you see in the screenshots is only one possible outcome. This pack is not limited to a single shrine setup:

  • Build Japanese temples, shrines, or peaceful village corners.
  • Repurpose the materials and props for fantasy RPG worlds, stylized Asian villages, or even post-apocalyptic shrines.
  • Modular design ensures freedom to assemble both small dioramas and large, open-world maps.

This makes the pack a versatile construction kit rather than just a fixed showcase environment.


⛩️Perfect For:

  • Game environments (RPG, fantasy, historical, or open-world)
  • Cinematics and cutscenes
  • Architectural visualization of traditional Japanese settings
  • Kitbashing into entirely new worlds beyond Japanese themes

Disclaimers

*Renders and showcase were recorded in HDRP project

*Product can be used in your commercial projects.


CONTACT US WEBSITE | JOIN US DISCORD


Price $39.99

Using glTF Mesh in OpenSim

Austin Tate's Blog - 2025, December 1 - 09:00

OSCC-2025 Presentation

OpenSim has supported glTF mesh import since mid 2025. Since the internal mesh format is identical to that used for Collada mesh imports, glTf mesh import “just works” without OpenSim server side change.

This presentation will describe some of the lessons learned and experience gained while testing glTF mesh import to Second Life and OpenSim and tips for ways to get the best out of using glTF mesh in OpenSim.

History

3D Mesh objects have been able to be used in Second Life using Collada as the import format since 2011 [1][2]. The meshes are converted to an internal mesh format known as llMesh. But Collada format is now old and is becoming unsupported in tools commonly used by creators. Graphics Language Transmission Format (glTF) mesh import to Second Life has been possible since mid 2024 with a public release of the Second Life Viewer in mid 2025 [3]. Initially the glTF meshes are converted internally to the very same mesh format used for Collada, i.e. llMesh. Restrictions on what can and cannot currently be imported are due to that common mesh format usage. The aim stated by Linden Lab for Second Life is that eventually a wider range of glTF models and extensions supported by the Khronos Group standards [4] will be supported. glTF often uses Physically Based Rendering (PBR) materials for texturing and those also are supported in Second Life. OpenSim has supported glTF mesh import since a suitable viewer became available. Firestorm version 7.2.0 and onwards became available from mid 2025 allows for such import

glTF Mesh Import Workflow

  1. Obtain or create 3D model.
  2. Tidy the model up in a 3D modeller such as Blender.
  3. Export to glTF (usually as .glb incorporating all textures and materials).
  4. Check the model in a glTF Model Viewer.
  5. Transform (usually to simplify) the glTF model.
  6. Check the model again in a glTF Model Viewer. Try to remain under the mesh uploader limitations where possible.
  7. Import the transformed glTF mesh back into a 3D modeller such as Blender to make any changes you wish and if necessary to split the model into parts that can be separately imported to allow for scale 1.0 or as a single linkset in inventory after upload.
  8. Export the final glTF mesh.
  9. Import to Second Life or OpenSim (include textures).
  10. Import again into the PBR materials uploader if you want the PBR materials in the model. But currently they must be applied manually after upload. This will change when an integrated mechanism is provided as planned.

Of course, steps 4 to 8 are not necessary for simple models.

Current Limitations on glTF Mesh

The current mesh uploader has the following limits due to internal llMesh restrictions:

  • Mesh parts with more than 65,534 vertices are split by the mesh uploader into multiple “faces”. If object goes over 8 faces, extra faces become ‘submodels’ and those have limits.
  • Any mesh part cannot have more than 8 materials. Sub-meshes with more than 8 materials will be split into more meshes in a future build.
  • The mesh uploader uses a viewer debug setting of ImporterModelLimit (default 768) as a limit of the number of mesh parts. There cannot be more than 4,000 mesh parts (called instances in the mesh loader stats) in a model.
  • Models must be less than 52,428,800 bytes in total.
  • There must be less than 256 mesh parts (instances) in a model or the model will upload without linking into one inventory item which can make it difficult to edit, move or delete when rezzed in world.
  • Mesh part limits (in metres) – Min. <0.01, 0.01, 0.01> (parts will be set to this limit if smaller) Second Life Max. <64.0, 64.0, 64.0> OpenSim Max. <256.0, 256.0, 256.0>
  • Only one glTF scene is loaded at present – the default scene or first scene if no default.
  • Rigged meshes cannot have more than four joint weights per vertex. Rigged meshes must be rigged in accordance with with one of the Second Life skeletons[6].

Tips to successfully use glTF Models in OpenSim

  • Obtain or create your model and make sure to keep the creation safely even if you make versions with simplifications or splitting into parts. Export original .glb model from there.
  • Always check that the model is within the limitations specified. If there are too many mesh parts the item on import will be a potentially large number of separate coalesced objects in inventory and after rezzing can be difficult to manage or delete.
  • Use glTF Viewers to make sure the glTF mesh appears as you wish and to look at basic statistics of number of meshes, number of triangles, etc.
  • Use glTF Transformation tools to simplify the meshes, weld common material parts together where feasible, etc.
  • Check the overall size of any glTF mesh and if larger than the limitation, consider splitting it into parts.

glTf Model Viewers

Khronos Group glTF Sample Viewer [7] can be used to view the glTF models and in an “Advanced Mode” tab to examine statistics such mesh parts count, triangle count and counts for materials. Also available is the ModelViewer.dev glTF/GLB Viewer [8] which uses “PBR Neutral” lighting with a simple white background which can be useful for photo capture of the models.

glTF Import Differences between Second Life and OpenSim

The maximum mesh extent in Second Life is 64m, whereas in OpenSim it is just under 256m. E.g. RGU Oil Rig (scale 1.0 possible in OpenSim) and 2001 Space Station (scaler 0.6 possible in OpenSim as it is still larger than 256m across).

Mesh Optimisation Prior to Import – glTF Transformation Tools

glb.babylonpress.org [9] and gltf.report [10] are examples of “glTF Transformation” tools which can simplify the glTF prior to upload to make it more suitable and come under some of the limitations t avoid things like model splitting failing to import as a single linkset which would mean many separate objects when an item is rezzed from inventory..

These are essential for complex models. Keep the original model in the 3D modeller of choice, e.g. Blender, but export to glTF and then transform that prior to upload into Second Life or OpenSimulator.

Keep texture format as original as the tools usually convert to webp image format otherwise.

You can adjust other settings, but most defaults will work fine. But even though some of the tools are based on the same underlying code library [11] they do have different defaults which can be worth exploring to achieve your purpose when the mesh is uploaded.

glTF Mesh Testing in OpenSim

Test meshes were as used in Second Life mentioned in the blog post above, and described again below. They are usually originated in a range of 3D creation tools such as Studio Max, Cinema4D, etc or downloaded from sites such as Khronos glTF Sample Assets [12], NASA mesh models [13], Sketchup 3D Warehouse [14], etc. and then converted to Blender. From Blender they are exported to glTF (.glb) and then cleaned up and number of mesh parts reduced to less than 256 parts so they import as one linked inventory object) using glTF transformation tools such as https://glb.babylonpress.org and https://gltf.report.

glTF Rigged Mesh Avatar Testing in OpenSim

Rigged mesh avatars can also be uploaded in glTF format in the same way that Collada rigged mesh works. A version of the Silent Running Drone#1 – Dewey – rigged by Fred Beckhusen and saved as glTF rigged mesh was also tested. Ready Player Me avatars cannot be uploaded in their native .glb format since the skeleton/armature differs between that used by Ready Player Me and SecondLife/OpenSim. Conversion first is needed via a tool such as Onigiri [15].

OAR Converter

OAR Converter [16] is a tool to take OpenSim Archive (OAR) Files and convert them to Collada or OBJ 3d mesh formats for use in external tools and platforms such as 3D modellers like Blender, or game and app development platforms like Unity [17] and Unreal Engine [18], etc. It is now also able to convert to glTF which opens up interesting opportunities including the possibility of reimporting modified content back into OpenSim [18].

References

[1] Khronos Group (2010) “Second Life chooses COLLADA as the official Mesh import format.” The Khronos Group Inc. September 21, 2010.
https://www.khronos.org/news/permalink/second-life-chooses-collada-as-the-official-mesh-import-format

[2] Search Engine Watch (2011) “Mesh Gets a Release Timeline for Second Life.” Search Engine Watch, June 18, 2011.
https://www.searchenginewatch.com/2011/06/18/mesh-gets-a-release-timeline-for-second-life

[3] Second Life (2025) “Second Life Release Notes for Viewer version 7.2.0.16356654553 – glTF Mesh Import”, JUly 23, 2025.
https://releasenotes.secondlife.com/viewer/7.2.0.16356654553.html

[4] Khronos Group (2025) “GitHub – glTF”. (Accessed 3-Oct-2025).
https://github.com/KhronosGroup/glTF

[5] Firestorm Viewer (2025) “Firestorm Beta 7.2.0 and some stats”, August 10, 2025. (Accessed 3-Oct-2025).
https://www.firestormviewer.org/firestorm-beta-7-2-0-and-some-stats/

[6] Second Life (2025) “Second Life – Creator Resources”. (Accessed 3-Oct-2025). https://github.com/secondlife/creator-resources

[7] Khronos Group (2025) “glTF Sample Viewer”. (Accessed 3-Oct-2025).
https://github.khronos.org/glTF-Sample-Viewer-Release/

[8] Modelviewer.dev (2025) “ModelViewer.dev glTF/GLB Viewer”. (Accessed 3-Oct-2025).
https://modelviewer.dev/editor/

[9] glb.babylonpress.org – see Help page for details. (Accessed 3-Oct-2025). https://glb.babylonpress.org

[10] gltf.report (2025). gltf.report. (Accessed 3-Oct-2025).
https://gltf.report

[11] GLTF-Transform – glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
https://gltf-transform.dev/

[12] Khronos Group (2025) glTf Sample Assets. (Accessed 3-Oct-2025).
https://github.com/KhronosGroup/glTF-Sample-Assets

[13] NASA (2025) 3D Resources: A repository of 3D models, 3D printable models, and textures. (Accessed 3-Oct-2025).
https://science.nasa.gov/3d-resources/

[14] Sketchup (2025) Sketchup 3D Warehouse. (Accessed 3-Oct-2025).
https://3dwarehouse.sketchup.com/

[15] Onigiri [12] “GitHub – Onigiri 4”. (Accessed 3-Oct-2025).
https://github.com/aiaustin/Onigiri
See also https://blog.inf.ed.ac.uk/atate/2023/03/21/ready-player-me-avatars-in-second-life-and-opensim/

[16] Unity (2025) “Unity Real-Time Development Platform | 3D, 2D, VR & AR Engine”. (Accessed 3-Oct-2025).
https://unity.com/

[17] Epic Games (2025) “Unreal Engine”. (Accessed 3-Oct-2025).
https://www.unrealengine.com/

[18] Iseki, F and Tate, A. (2025) “OAR Converter with glTF”. (Accessed 3-Oct-2025).
https://blog.inf.ed.ac.uk/atate/2024/09/23/oar-converter-with-gltf/

Stylized Textures - Vol 220 - Concrete by Yoge

Asset Store newest packages - 2025, December 1 - 08:16

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

9 seamless textures


Price $7.99

Car Climb 3D - Game Template by Black Rose Developers

Asset Store newest packages - 2025, December 1 - 07:57
Race through challenging levels as you collect coins, jump obstacles, and perform flips to reach the finish line. Car Climb offers fast, engaging gameplay across five distinct environments.

1. Art

The Art folder is subdivided into four categories:

- Materials: Contains subfolders with various materials used in the game, which can be customized with different colors or sprites.

- Models: Includes 17 3D car, city, metal and etc models with their textures and materials.

- UI: Contains 5 subfolders with total of 192 unique sprites, including button images, UI and game elements

- Textures: 30 PNG files used as textures in the materials.

2. Prefabs

The Prefabs folder includes 8 main categories:

- Cars: Contains 3 car prefabs used in levels

- CustomizableObjects: Contains 16 objects that can be used to customize cars

- Items: 5 unique items that can be used through gameplay

- Objects: 81 unique objects that can be used through gameplay

- Particles: 7 Prefabs of particles

- Requirement: 5 Prefabs of game requirement (camera,…)

- RoadParts: 50 prefabs of RoadParts

- UI: 14 Prefabs of Menus

5. Scenes

- MainMenu: the main menu of the game

- Levels: 48 different scenes of levels with diverse theme

- TrialLevel: 3 Random scenes of level

6. Scriptable Objects

There are 4 folders:

- Gameplay: Contains Contents, Datastorage and Content

- Cars: 3 scriptable objects of cars

- Colors: 9 scriptable objects of different colors

- Levels : 47 scriptable objects of levels

7. Scripts

Scripts are categorized into 7 folders, with clear names and functions to ensure easy understanding.

Car Climb – Complete Casual Game

Race to the finish line as you collect coins, accelerate, jump over obstacles, and perform flips to reach victory. Car Climb features 40+ challenging levels spread across five distinct environments for a fun and dynamic gameplay experience.


Important Note for Previous Purchasers
If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com


🔗 Try the Demos:


Project Highlights


1. Art Assets:
• 17 customizable 3D models (cars, objects, environments)
• 30+ customizable materials
• 192 unique UI and in-game sprites

2. Prefabs:
• 3 car prefabs
• 16 customizable objects for car customization
• 5 collectible gameplay items
• 81 gameplay objects
• 7 particle prefabs for visual effects
• 50 road part prefabs for diverse level design
• 14 menu prefabs for UI polish

3. Scenes:
• Main Menu
• 48 unique levels with varied themes
• 3 trial-level scenes for quick play

4. Scriptable Objects:
• Gameplay data, progress, and content
• 3 customizable car objects
• 9 color customization options
• 47 level scriptable objects

5. Scripts:
All scripts are cleanly organized and easy to customize for extending gameplay or adding new features.


Customization

Modify existing assets or introduce new ones to build unique levels, mechanics, and gameplay experiences tailored to your vision.


Dependencies

This asset requires the Unity UI package. Please install it via the Unity Package Manager to ensure full functionality.


Support

For assistance or questions, please visit: blackrosedevelopers.com


Price $49.00

Candy Pinball - HyperCasualTemplate by Black Rose Developers

Asset Store newest packages - 2025, November 30 - 22:42
Time your cannon shots to blast balls and fill the cup. Use interactive elements to create fun, engaging challenges in this hyper-casual game.

1. Art

The Art folder is subdivided into four categories:

- Materials: Contains subfolders with various materials used in the game, which can be customized with different colors or sprites.

- Models: Includes four 3D models (bar, cup, frame and objects)

- Sprites: Contains 8 unique button sprites and game logos.(from 315x257 to 512x512)

- Textures: 35 PNG files used as textures in the materials. (from 100x100 to 512x512)

2. Prefabs

The Prefabs folder includes four main categories:

- Gameplay: Contains 27 prefabs that can be used in levels.

- Requirement: 6 prefabs for level design.

- Particle: 18 unique particle effects with different materials.

- UI: 3 prefabs of the game menus

3. Scenes

- LevelScene: Contains thirty 3D level scenes

4. Scriptable Objects

- Data Storage: Main storage of game data

6. Scripts

Scripts are categorized into six folders, with clear names and functions to ensure easy understanding.

Candy Pinball – Complete Hyper-Casual Game

Time your shots as the cannon swings, blast the balls, and fill the cup to complete each level. Use a variety of interactive elements to design fun, engaging challenges throughout this hyper-casual project.


Important Note for Previous Purchasers


If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com



🔗 Try the Demos:


Project Highlights:


Art Assets: Customizable materials, 4 modifiable 3D models, 8 PNG sprites


Prefabs: 54 ready-to-use prefabs for various gameplay functions


Scenes: 30 extendable levels featuring 3D objects


Scriptable Objects: Manage and store completed level data


Scripts: 27 clean, organized scripts for smooth gameplay



Customization:


Modify existing assets or add new ones to build unique levels and gameplay experiences.



Dependencies:This asset requires the Unity UI package for full functionality. Please ensure it is installed in your project through the Unity Package Manager.


Support:


For assistance or questions, please visit: blackrosedevelopers.com



Price $49.00

Circle Dash - Game Template by Black Rose Developers

Asset Store newest packages - 2025, November 30 - 21:42
Spin around obstacles, rack up high scores, and watch the world transform from barren to vibrant as you progress through this fast-paced casual game.

1.Art

Art folder is subdivided into three folders.

A. Animation

This folder contains all UI animations, including transitions between menus and buttons together with spike and blade animations.

B. Materials

Contains 3 materials used in the game, which can be customized with different colours or sprites.

C. Sprites:

Contains 29 unique UI sprites and textures (PNG) from 1513 x 1860 to 248 x 248

2. Prefabs

The Prefabs folder includes three main categories:

- Gameplay: 11 prefabs of different objects in gameplay

- Particles: 2 unique particle effects with different materials.

- UI: 4 Prefabs of the game menus. If adding new menus, update UIBase.cs accordingly.

4. Scenes

- MainScene: The main scene of the gameplay

5. Scriptable Objects

- Data Storage: Main storage of game data

6. Scripts

Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.

Circle Dash – Casual Game Pack

Spin endlessly while avoiding obstacles and chasing the highest score. As you progress, the barren environment gradually transforms into a vibrant green landscape, creating a satisfying sense of progression.


Important Note for Previous Purchasers
If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com


🔗 Try the Demos:


Project Highlights

  • Art Assets: 3 customizable materials, 23 animations, and 29 UI PNG sprites.
  • Prefabs: 17 ready-to-use prefabs to quickly build gameplay.
  • Scenes: Includes the main gameplay scene.
  • Scriptable Objects: Manage and save high score data efficiently.
  • Scripts: 20 clean, well-structured scripts for stable performance.

DependenciesRequires Unity UI. You can install it easily via the Unity Package Manager.


Support
For assistance or questions, please visit: blackrosedevelopers.com


Price $15.00

Soccer Shot 2D - Game Template by Black Rose Developers

Asset Store newest packages - 2025, November 30 - 09:41
Experience fast-paced 2D football action as you shoot, jump, and outplay opponents. With 32 teams and Cup Mode included, compete through exciting matches and aim to become the champion.

1. Art

The Art folder is subdivided into four categories:

- Animations: Contains 11 animations of people and player in the game

- Materials: Contains subfolders with various materials (68) used in the game, which can be customized with different colors or sprites.

- Sprites: it is subdivided into 10 folders and Include 167 PNG sprites

- Texture: it contains 14 textures both PNG and PSD that can be applied to materials

2. Prefabs

The Prefabs folder includes five main categories:

- Balls: Contains 2 ball prefabs used in game.

- Particle: Contains 9 prefabs of particles used all over the game

- PlayerBodies: Contains 34 players prefabs.

- Requirements: Contains 6 prefabs used in game.

- UI: 13 Prefabs of the game menus. If adding new menus, update UIControl script accordingly.

3. Scenes

- MainMenu: the main menu of the game

- Scene-1: Game scene containing field 1

- Scene-2: Game scene containing field 2

4. Scriptable Objects

- Balls: Contains 2 balls

- Fields: Contains 2 fields

- Outfits: Contains 11 different outfits

- PlayerSkins: Contains 8 different player skins

- GameData: Storage Data of the game with Contents and Cupdata

- PlayerData: Contains 32 players data

- TeamData: Contains 32 teams data

5. Scripts

52 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.

Soccer Shot 2D – Soccer Game Template

Experience fast-paced soccer action with Soccer Shot 2D. Start with a dynamic 2D football match where you can shoot, long-shoot, or jump to outplay your opponent. With 32 teams and 32 players, compete in Cup Mode and strive to win the championship.


Important Note for Previous Purchasers


If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com




🔗 Try the Demos:


Game Features

  • 2 Ball Types: Choose your preferred style.
  • 2 Fields: Pick your playing environment.
  • 32 Players: A diverse roster for strategic play.
  • 32 Team Outfits: Customize your team's appearance.
  • Cup Mode: Compete for the ultimate trophy.

Dependencies

Requires the Unity UI. Installable via the Unity Package Manager.


Project Highlights

  • Art Assets: 68 customizable materials, 167 PNG sprites, 14 PNG textures.
  • Prefabs: 64 prefabs tailored for gameplay.
  • Scenes: Includes start menu and gameplay scenes.
  • Scriptable Objects: Manage data for balls, fields, skins, teams, and outfits.
  • Scripts: 50 well-structured scripts for smooth gameplay.

Support

For assistance or questions, please visit: blackrosedevelopers.com



Price $49.00

Swamp - StampIT! by Rowlan

Asset Store newest packages - 2025, November 30 - 08:28
Swamp is part of the StampIT! Collection, a set of high resolution 4K heightmap stamps and brushes which can be used to stamp features and entire heightmaps on the Unity terrain.

In order to learn more about the brushes please visit the official Unity documentation about Brushes and in particular the information about Stamping.

Swamp as part of the Ultimate StampIT! Collection consists of 15 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Gaia, Map Magic 2, Atlas, Vista, etc.


The asset consists of the heightmaps and the brush presets, the terrain textures are not included.


You can see a preview of the Stamps in the Package Content tab.


MicroVerse Compatibility


This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser.


Stamping


Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.


Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.


For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.


World Creator


In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!


Price $15.00

Undead Swordsman by Anatoly Arkhipov

Asset Store newest packages - 2025, November 30 - 07:04
Modular undead for your project

Rigging: Yes

Skeleton: Humanoid

Number of characters: 1

Number of Animations: 0

Vertex counts of characters: swordsman 42423

Triangles: swordsman 83140

Number of Materials: 25 (all rp)

Number of Textures: 22

Number of meshes/prefabs: 3/3

Texture Resolutions: from 4096x4096 to 2048x2048

LOD: NO

Types of materials and texture maps: PBR

UV mapping: Yes

We present to you a classic undead warrior. This character are perfect for your project as NPC or enemy.


This character have modular parts. Weapons are included in the pack. All characters are compatible with the humanoid skeleton.

Cloth simulation and solid element physics are not configured! For this, it is better to use add-ons from the store.

NO ANIMATIONS!

  • Fully modular
  • Full body
  • Facial bones
  • Weapons
  • High quality
  • All RP

Please leave a review if you liked my product! This will help me a lot!

If you have any problems with the product, first write to me by email!

anatoly.arkhipov.work@gmail.com


Price $69.99

Weird: Dither Fog by Fronkon Games

Asset Store newest packages - 2025, November 30 - 01:27
A retro-styled fog effect that mimics the dithered fog from classic games, using ordered dithering patterns to create pixelated, atmospheric depth.

🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS


✓ Multiple Bayer matrix patterns (4x4, 8x8, 16x16, 32x32).

✓ Adaptive dithering.

✓ Many parameters to configure.

✓ Full source code (scripts and shaders).


💡 Online documentation, support and free updates.

💡 Desktop, mobile, VR and web.

💡 Unity 6 or higher (Render Graph support).

💡 Universal RP 17.0.3 or higher.

💡 Assets used in video and demo are not included.


Other bundles that might interest you:

Spice Up: designed to increase the juice of your games.

Retro: give your games a unique retro look.

Glitches: unleash the juice!

Camera Transitions: cinematic camera transitions.

LUTs: the largest collection of LUTs in the whole store.

True Ballistics: a physically-accurate ballistics.


❤️ Leave a review if you found this asset useful, thanks! ❤️


Price $7.99

Virtual Shop Environment 2 (Royal Pavilion) – VR/AR Ready by Imersual Studio

Asset Store newest packages - 2025, November 29 - 22:34
A bright, modern and stylized virtual shop environment designed for retail, metaverse, and AR/VR exhibitions. Modular architecture, PBR materials, and URP-ready lighting setup.

Number of textures = 5

Texture dimensions = 2K & 4K

Polygon count = 76.5 K

Number of meshes = 5

Number of prefabs= 5

UV mapping: Yes

Types of materials and texture maps = PBR

Bring your products and experiences to life with this Virtual Shop Environment, a clean, modular, and futuristic 3D retail space built for metaverse storefronts, VR/AR showrooms, and interactive product demos.

This scene blends modern architecture with stylized curved structures and open spatial design, creating a unique and visually striking virtual store atmosphere.

Perfect for developers, architects, or marketers who want a ready-to-use environment for digital shopping, brand showcases, or stylized retail experiences.

Fully optimized with PBR materials, URP lighting, and modular assets, this environment ensures high-quality visuals and smooth real-time performance across PC and XR platforms.

Features:

  • Modern and stylized shop/exhibition environment
  • Clean architecture with modular curved structures
  • PBR materials and URP-ready shaders
  • Optimized low-poly meshes for real-time rendering
  • Includes prefabs and demo lighting setup
  • Ideal for VR/AR retail apps, metaverse stores, and product showcases

Price $19.99

Classic Asset Collection (Darius Palace) – VR/AR Ready by Imersual Studio

Asset Store newest packages - 2025, November 29 - 22:34
A stylized architectural prop pack featuring banners, columns, and decorative structures. Perfect for historical halls, temples, or stylized environments.

Number of textures : 6

Texture dimensions : 2K

Polygon count : 33K Tris

Number of meshes : 4

Number of prefabs : 4

Rigging: No

UV mapping: Yes

Types of materials and texture maps : PBR

Ceremonial Prop Collection brings together a curated set of high-quality modular props designed to expand your existing architectural environments.

This pack includes decorative banners, ceremonial columns, ornate panels, and a modular reception desk — all crafted in a cohesive stylized aesthetic.


Each asset is fully PBR textured, URP ready, and optimized for real-time performance, making it ideal for game levels, cinematic scenes, exhibitions, and stylized architecture projects.


Whether you’re building a temple interior, a royal hall, or an ancient-inspired exhibition space, these modular elements can be easily arranged and customized to fit any layout.


Features:

  • 4 modular decorative props (banners, columns, reception, and display frames)
  • Stylized ornamental design with hand-crafted details
  • URP ready materials and lighting setup
  • Optimized geometry and LOD-friendly topology
  • Fully modular for use in larger environments
  • Game-ready and lightweight for real-time projects

These assets are part of the "Classic Environment (Darius Palace) – VR/AR Ready" collection.
To buy the complete set in the same style, including the virtual environment, visit the main package below:
https://assetstore.unity.com/packages/slug/338370


Or to buy the "Classic Banner Stand (VR/AR Ready)" separately, use the link below:
https://assetstore.unity.com/packages/slug/338382


Price $15.99

Pixel Monsters Animated Pack #4 by Hippo

Asset Store newest packages - 2025, November 29 - 19:26
Animated monsters in pixel art style!

[WE DO NOT USE AI]

All our assets are made by humans, real artists and programmers.


[SPECIAL PROMOTION]

Write a review and we'll add a new monster!


This asset contains animated monsters that can be used with our other pixel assets:


Each monster contains

  • PNG sprite sheet
  • Sprite Library Asset that defines a list of animations and a list of frames for each animation
  • Prefab

The full list of animations

  • Idle
  • Ready
  • Walk/Run/Jump
  • Attack
  • Hit
  • Blink (via scripts)
  • Death
  • Fire (for some monsters)

Features

  • Unified animation controller (built-in, one for all monsters)
  • We use SpriteLibrary and SpriteResolver to swap skins at runtime
  • Example scripts to play animations and control monsters
  • Particle examples (running and jumping dust)
  • Strict palette match (ENDESGA 64)

Tech specs

  • Unity 2021+
  • Clean C# source code with comments
  • Mobile friendly
  • Ultimate performance
  • Any platform (PC, Android, iOS, WebGL)

Quick start

  • Open any demo scene with monsters
  • Refer to MonsterControls.cs to learn how to control monsters
  • Refer to CharacterController manual on Unity website (built-in component)
  • Refer to SpriteLibrary and SpriteResolver manuals on Unity website (built-in components)
  • Refer to Sprite Swap manual setup

Important notices

  • This package requires com.unity.2d.animation
  • Refer to Asset Store EULA for allowed asset usage (1. Background / 1.3, 2. END-USER's Rights and Obligations / 2.2, 3. Your Use of the Unity Asset Store / 3.8)
  • The asset can't be used for NFT projects (please contact us for Extended License)

Refund policy

  • You can request a refund if the asset was purchased but NOT downloaded yet

Support

  • Discord - questions, live chat with developers

It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!


Price $9.90

Modular Skeleton Warrior by MSGDI

Asset Store newest packages - 2025, November 29 - 18:12

- Skeleton Warrior - fantasy character

- Animations for: walk, run, jump, stealth, death, conversation, misc, fly, swim, 1H/2H weapons, spear, bow+arrow, unarmed

- Animations are stored in separate FBX files

- Character controller is not included. You have to write your own.

- Character uses Unitys mecanim system (humanoid rig)

- Character is designed for animation re-targeting

- Please note: The included Blend file does not contain the character. Only the rig with some placeholder meshes is included. This can be used to create new animations. These can then be re-targeted onto the character model.

- Included equipment: 2 swords, mace, spear, axe, 2 shields, 2 helmets, bow+arrow, quiver

- Modular armor parts

- 10 different eye colors

- PBR textures (metallic)

- Ready to use prefabs of all models are included

- Texture sizes are 4096, 2048 and 1024

- Tris count body ca. 109000 tris

- Tris count armor ca. 25000 tris

- Final tris count depends on how many armor/weapon parts are used for the character

Fantasy 3D character model with humanoid skeleton rig, modular armor and weapons. The character uses Unitys mecanim system and is designed for animation re-targeting.


The character comes with modular armor parts, 2 helmets, 2 shields and 6 weapons.


Please follow included URP/HDRP material upgrade instructions if used in these render pipelines.


No "AI-art” was used in the creation of this model.


- Skeleton Warrior - fantasy character

- Animations for: walk, run, jump, stealth, death, conversation, misc, fly, swim, 1H/2H weapons, spear, bow+arrow, unarmed

- Animations are stored in separate FBX files

- Character controller is not included. You have to write your own.

- Character uses Unitys mecanim system (humanoid rig)

- Character is designed for animation re-targeting

- Please note: The included Blend file does not contain the character. Only the rig with some placeholder meshes is included. This can be used to create new animations. These can then be re-targeted onto the character model.

- Included equipment: 2 swords, mace, spear, axe, 2 shields, 2 helmets, bow+arrow, quiver

- Modular armor parts

- 10 different eye colors

- PBR textures (metallic)

- Ready to use prefabs of all models are included

- Texture sizes are 4096, 2048 and 1024

- Tris count body ca. 109000 tris

- Tris count armor ca. 25000 tris

- Final tris count depends on how many armor/weapon parts are used for the character


The pics are rendered in Blender.


Price $59.00

16K Cinematic Space Skybox Pack – 10 HDRI Equirectangular Panoramas by Matei Ioan Alexandru

Asset Store newest packages - 2025, November 29 - 13:57
A premium pack of 10 ultra-realistic 16K HDR space skyboxes (16384×8192), seamless and equirectangular. Perfect for sci-fi games, cinematics, VR worlds, and high-end space environments.

Resolution: 16384×8192 (16K)
Format: HDRI (High Dynamic Range Image)
Projection: Equirectangular / 2:1
Textures Included: 10 HDR skyboxes
Pipeline Compatibility: HDRP, URP, Built-in (via default Skybox/Cubemap shader)
Recommended Use: Reflection Probes, Skybox Materials, Lighting, Volume Profiles
File Integrity: No AI upscaling, no compression artifacts
Platforms: PC, Console, VR, AR, Mobile supported (GPU-dependent)

Create breathtaking sci-fi environments with this AAA-quality pack of 10 ultra-realistic 16K space skyboxes. Each HDRI is rendered at a native 16384×8192 resolution, providing exceptional clarity, depth, and physically accurate lighting for next-generation Unity projects.


These equirectangular 2:1 panoramas feature cinematic cosmic vistas, nebula formations, and deep starfields. No AI upscaling, no artifacts — just pristine, production-grade imagery suitable for VR, trailers, cutscenes, UGC worlds, and full game environments.


Optimized for Unity HDRP and URP, the pack includes high dynamic range textures ready for use with skybox materials, Reflection Probes, Lighting, and Volume Profiles.


Included
• 10 HDRI skyboxes in 16K (16384×8192)
• Equirectangular panoramic format (2:1)
• True high dynamic range for realistic reflections and lighting
• Seamless celestial environments with cinematic nebulae and starfields
• No AI upscaling, no compression artifacts
• Ideal for space games, cinematics, VR/AR, UGC, VFX, and sci-fi worlds


Why this pack
• Build worlds with massive scale and cosmic atmosphere
• Achieve physically accurate lighting straight from the HDR source
• Supports global illumination, dynamic lighting, and volumetric effects
• Perfect for environment artists, game developers, and virtual production workflows

Deliver professional-grade results with skyboxes that look stunning even at extreme zoom levels.


Price $25.99

Shooter Commando 2D - Game Template by Black Rose Developers

Asset Store newest packages - 2025, November 29 - 11:42
Take on dangerous missions as you fight through enemy territory, eliminate threats, and reach the extraction helicopter. Experience fast, action-packed gameplay across 8 crafted levels.

1. Art

This folder has two subfolders as below:

- Materials

Contains 35 various materials and their textures used in the game, which can be customized with different colours or sprites.

- Sprites

Contains 3 subfolders (Gameplay, UI and Weapon) with 225 PNG sprites.(from 3187 x 2478 to 100x100)

2. Prefabs

The Prefabs folder includes five main categories:

- 2D: Contains 50 prefabs of 2D game elements such as cars, rocks, walls and etc that can be used in levels.

- Particles: 26 unique particle effects with different materials.

- Requirement: 4 different prefabs that should be in game scenes when level designing.

- Weapons: 2 subfolders of bullets with 5 prefabs and weapon types of enemy and player with 23 prefabs.

- UI: 7 Prefabs of the game menus and UI elements.

3. Scenes

- Map1-Level-1 to Map1-Level-8: 8 levels of the game

- MainMenu : starting scene of the game

4. Scriptable Object

MainContents, MainDataStorage and UIData scriptable object to save the game data and UI data. 8 scriptable of levels.

5. Scripts

Scripts are categorized into six folders, with clear names and functions to ensure easy understanding.

Shooter Commando – Action-Packed Top-Down Shooter

Step into enemy territory and take on intense missions in Shooter Commando. Eliminate hostile forces, push through dangerous environments, and reach the extraction helicopter to complete each mission. With 8 fully crafted levels, the game delivers fast-paced, engaging combat from start to finish.


Important Note for Previous Purchasers
If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com



🔗 Try the Demos:


Art Assets
• 35 customizable materials
• 225 detailed PNG sprites

Prefabs
• 115 well-organized, ready-to-use prefabs for rapid scene creation

Scenes
• 3 expandable 3D scenes with immersive environments

Scriptable Objects
• Store level and progression data efficiently

Scripts
• 68 clean, well-structured scripts supporting smooth gameplay

Customization
You can easily modify existing content or add new levels, enemies, and visuals to shape the game exactly the way you want.


Dependencies
This asset requires the Unity UI/TextMeshPro package. Please ensure it is installed via the Unity Package Manager for full functionality.


Support
For assistance or questions, please visit: blackrosedevelopers.com


Price $49.00

Puzzle Platformer 2D - Game Template by Black Rose Developers

Asset Store newest packages - 2025, November 29 - 07:26
Guide the hero through challenging stages, solving puzzles and uncovering hidden paths across 30 handcrafted levels in this immersive 2D puzzle platformer.

1. Art

This folder has three subfolders as below:

- Materials

Contains 14 various materials and a physic material used in the game, which can be customized with different colours or sprites.

- Sprites

Contains 62 PNG sprites (Gameplay, UI and particles)

- Animations

Contains 18 animations of UI and characters

2. Prefabs

The Prefabs folder includes three main categories:

- Particles: 18 unique particle effects with different materials.

- Gameplay: 24 prefabs of different items of gameplay from trees to platforms.

- UI: 7 Prefabs of the game menus and UI elements.

3. Scenes

- MainMenu : starting scene of the game

- SampleScene : the gameplay scene where character moves and game takes place

- StoryScene-1 : before the Sample Scene. In this scene the story line is said.

- Ending : this scene is shown when the game is finished

4. Scriptable Object

Data, CurveData and UIData scriptable object to save the game data and UI data.

5. Scripts

35 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.

Puzzle Platformer 2D – Complete Puzzle Adventure

Help the main character search for the light as you navigate challenging environments, solve clever puzzles, and unlock the final stage in this immersive 2D platformer. The game includes 30 thoughtfully designed levels that encourage creativity and problem-solving.


Important Note for Previous Purchasers


If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com.



🔗 Try the Demos:


Key Features

Art Assets:


14 customizable materials and 62 vibrant PNG sprites.


Prefabs:


49 organized, ready-to-use prefabs for efficient scene creation.


Scenes:


4 extendable, immersive 2D levels to build upon.


Scriptable Objects:


Manage level progression, UI data, and game structure with flexibility.


Scripts:


35 clean, modular scripts designed for smooth gameplay and easy customization.


Puzzle Levels:


30 challenging, pre-built levels ready for immediate use.


Dependencies

This asset requires the following Unity packages:


  • 2D Package (2D Animation, Pixel Perfect, PSD Importer, Sprite, Sprite Shape, Tilemap Editor, Tilemap Extras)
  • Post Processing

Please ensure these packages are installed via the Unity Package Manager for full functionality.


Support

For assistance or questions, please visit: blackrosedevelopers.com


Price $49.00

Airport Ground Handling Car (432) by fade2black

Asset Store newest packages - 2025, November 28 - 19:05
Realistic 3d model of Airport Ground Handling Car

Units used: meters

______________________________________

Poly count:

  • 9.074 polys
  • 17.622 tris
  • 9.118verts

______________________________________

Statistics:

  • 5 meshes
  • 2 materials
  • 7 textures

______________________________________

PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

______________________________________

Textures resolution:

  • 4096 x 4096 px

______________________________________

Textures list (*.TGA):

  • Base Color
  • Metallic (+Glossiness in alpha channel)
  • Diffuse
  • Specular (+Glossiness in alpha channel)
  • Normal
  • Ambient Occlusion

______________________________________

Animations count: No animations

Sketchfab Preview Password: 0000
______________________________________

More Information:

  • Low poly
  • Real world scale
  • The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
  • All parts are fully UV unwraped. No multi-materials or color fills
  • All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
  • Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)

______________________________________

Originally created with 3ds Max 2021. No 3rd party plugins required.

Software used:

  • 3ds Max 2021 for modeling
  • RizomUV for unwrapping
  • Photoshop and Substance Painter for texturing
  • Marmoset Toolbag for rendering

Similar models:

______________________________________

Tags:

toyota hilux ground handling car follow me followme airport aircraft service ground support vehicle equipment

toyota,hilux,ground,handling,car,follow,me,followme,airport,aircraft,service,ground,support,vehicle,equipment


Price $39.00

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