The Last Jump! (Jazz,Swing and Blues for Space Westerns) by Poygus
1. Digital Delivery Only
2. 20 tracks
3. 44.1 kHz, 16bit audio files
4. WAV format
5. Loopable
Ever feel the cosmic loneliness of a spaceport at 3 AM? The adrenaline rush of a chase under a neon sky? This is the sound of that feeling. We’ve bottled the soul of gritty space-westerns, smoky jazz clubs, and explosive bounty hunts into a collection of tracks that are more than just music—they’re a journey.
From melancholic blues for a starlit drift to fiery swing for a chaotic getaway, this audio asset is the ultimate audio companion for your next adventure. Let these rhythms become the heartbeat of your game, your story, your escape. The stars have never sounded so good.
Price $30.00
Swing Army 3D - HyperCasual Template by Black Rose Developers
Animation FolderContent: 7 animations
Usage: character animation
- Art Folder Subfolders: Material: Materials for particles and game objects (not all are used, but available for customization) Models: a FBX models the main character Sprites: 14 PNG sprites, including a 512x512 game icon (from 182 x 184 to 512x512)
- Usage: Clear naming conventions for ease of use, including different prefabs for each UI elementPrefabs FolderContent: 31 prefabs
- Customization: Easily extendable by copying and modifying existing scenesScenes FolderContent: 15 pre-designed levels
- Scriptable Objects FolderStorage Data: Manages passed levels
- Notes: Cleanly written, minimal lines of code for ease of understandingScripts FolderContent: 15 organized scripts
Customization:
- The project is designed for easy customization, allowing modifications to existing assets and the addition of new ones.
Swing Army is a complete hyper-casual game template. In this game, you can spin and jump between different poles and defeat enemies by building momentum. Some poles help you collect teammates, while others allow you to eliminate red enemies.
Important Note for Previous Purchasers
If you purchased this asset earlier and would like access to the updated version, please contact us at: blackrosedevelopers@gmail.com
Check the Demos:
Project Highlights:
• Animations: 7 unique ragdoll animations
• Art Assets: Customizable materials, editable 3D models, and 14 PNG sprites
• Prefabs: 31 prefabs, each serving a clear purpose
• Scenes: 15 engaging levels with 3D objects, easily extendable
• Scriptable Objects: Data storage for saving completed levels
• Scripts: 15 organized, clean, and well-structured scripts
Customization:
Easily modify existing assets or add new ones to create unique levels and gameplay experiences.
Dependencies:
This asset requires the Unity UI/TextMeshPro package for full functionality. Please ensure it is installed in your project through the Unity Package Manager.
Support:
For questions or assistance, please contact us through our website: blackrosedevelopers.com
Price $49.00
Monster12_X by veder
Rigged: (Yes)
Animated: Yes
Number of Animations:26
Animation types (Root Motion /In-place 26)
Number of characters:1
Number of Materials and Material Instances:3
Number of Textures:6
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
model of Monster12
Polycount:
Verts 27044
Tris 53818
Price $29.00
Nebula Scene Heatmap by NebulaLabs
Key Features:
- Real-time scene heatmap overlay for performance visualization
- Highlights costly geometry, materials, and transparency
- Adjustable weight system for triangles, materials, and transparency
- Platform presets: VR/Mobile, PC, Cinematic
- Focus presets: Balanced, Triangles, Transparency
- Auto-rescan on hierarchy changes
- “Isolate Hot” feature to focus on heavy objects
- CSV export for analysis and reporting
- Lightweight Editor-only tool (no runtime overhead)
- Works in Built-in, URP, and HDRP pipelines
Compatibility:
- Unity 2022.3 or newer (tested on 6000.9.35f1)
- Built-in Render Pipeline (default)
- Windows / macOS Editor
Support:
For questions or feedback, join the Nebula Developers Lab community on Discord.
Link: - https://discord.gg/n6xf3sZtrx
Nebula Scene Heatmap helps you quickly identify performance hotspots in your Unity scenes.
With one click, it scans your scene and visualizes geometry, material, and transparency complexity using a color-coded heatmap directly inside the Scene View.
Ideal for game developers and technical artists who want to optimize their levels, assets, or prefabs for VR, mobile, or desktop performance.
Includes an intuitive Editor Window with customizable weights, presets for platform focus, and live isolation of costly renderers.
Developed by: Nebula Developers Lab
Tested on: Unity 6000.9.35f1 (Built-in Render Pipeline)
Demo Scene: Interior House (Built-in Materials)
Compatible with all pipelines (Built-in, URP, HDRP) — scene content uses Built-in for maximum compatibility.
Price $15.00
Woodcutting Animation Pack by The Mighty Cat Games
Number of Animations: 34
Animation types: Root Motion & In place (optional)
34 Animations! Step into the world of forest work with the Woodcutting Animation Pack, a carefully crafted motion capture set designed for games, cinematics, simulations, and outdoor themed projects.
- WoodCutting Carry OnShoulder
- WoodCutting Carrying Log TwoShoulders
- WoodCutting Carrying WoodPile
- WoodCutting CleanAxe 01
- WoodCutting Idle
- WoodCutting Idle Adjust Axe 01
- WoodCutting Idle Adjust Axe 02
- WoodCutting Idle Axe OnGround
- WoodCutting Idle Axe OverShoulder
- WoodCutting Idle Axe TwoHand 01
- WoodCutting Idle Axe TwoHand 02
- WoodCutting Idle CheckTree 01
- WoodCutting Idle CheckTree 02
- WoodCutting Idle WipingSweat
- WoodCutting Kneeling Chop 01
- WoodCutting Kneeling Chop 02
- WoodCutting Resting SitOnLog
- WoodCutting Resting Stretching 01
- WoodCutting Resting Stretching 02
- WoodCutting Standing Chopping Log Split Pieces 01
- WoodCutting Standing Chopping Log Split Pieces 02
- WoodCutting Standing Chopping Swing Log 01
- WoodCutting Standing Chopping Swing Log 02
- WoodCutting Standing Chopping Swing Log Fast
- WoodCutting Standing Chopping Swing Log Placing
- WoodCutting Standing Chopping Swing Log Stuck 01
- WoodCutting Standing Chopping Swing Log Stuck 02
- WoodCutting Standing Chopping Tree Swing 01
- WoodCutting Standing Chopping Tree Swing 02
- WoodCutting Standing Chopping Tree Swing Fail
- WoodCutting Standing Chopping Tree Swing Final 01
- WoodCutting Standing Chopping Tree Swing Simple
- WoodCutting Standing Chopping Tree Swing Stuck 01
- WoodCutting Standing Chopping Tree Swing Stuck 02
This pack includes a wide range of realistic woodcutting and lumberjack animations. From chopping trees, splitting logs, carrying heavy wood, inspecting tools, and interacting with forest environments.
Stay Mighty!
Price $29.99
Fishing Animation Pack by The Mighty Cat Games
Number of Animations: 39
Animation types: Root Motion & In place (optional)
39 Animations! Introducing the Fishing Animation Pack!
Whether you’re building an open-world fishing system, an NPC villager routine, or a full fishing simulation this pack gives you everything you need.
- Fishing Sit Idle
- Fishing Sit Idle To Rod Idle
- Fishing Sitting Cast
- Fishing Sitting Catch
- Fishing Sitting Reel
- Fishing Sitting Rod Idle
- Fishing Stand Sit Transition
- Fishing Standing Attach Bait
- Fishing Standing BlendSpace
- Fishing Standing Cast OverHead 01
- Fishing Standing Cast OverHead 02
- Fishing Standing Cast Ready Stance
- Fishing Standing Cast Sidearm 01
- Fishing Standing Cast Sidearm 02
- Fishing Standing Cast TwoHand 01
- Fishing Standing Cast TwoHand 02
- Fishing Standing Cast UnderHand 01
- Fishing Standing Cast UnderHand 02
- Fishing Standing Catch Heavy
- Fishing Standing Catch Light
- Fishing Standing Catch Medium
- Fishing Standing Close Rod
- Fishing Standing Idle
- Fishing Standing Idle Transition 01
- Fishing Standing Idle Transition 02
- Fishing Standing Inspect Catch 01
- Fishing Standing Inspect Catch 02
- Fishing Standing Inspect Catch 03
- Fishing Standing Open Rod
- Fishing Standing PickUp Drop Bucket
- Fishing Standing Rod Idle
- Fishing Standing Rod Reel Heavy 01
- Fishing Standing Rod Reel Heavy 02
- Fishing Standing Rod Reel Light 01
- Fishing Standing Rod Reel Light 02
- Fishing Standing Rod Reel Medium 01
- Fishing Standing Rod Reel Medium 02
- Fishing Standing Rod Reel Struggle 01
- Fishing Standing Struggle Catch
Stay Mighty!
Price $29.99
SALSA-GC2 (free) by mleone20
Easy to use:
just configure SALSA on your character and use SALSA Spaker in the Audio section of your dialogue.
Rig:
use SALSA's eyes-head system instead of LookAt rig of GC2.
What is?
SALSA-GC2 implements a rig compatible with the Game Creator 2's rig system, designed for using SALSA’s eye-head system.
It also includes instruction for Dialogue to synchronize audio during speech.
This is the free version and includes only the bare minimum for integration with SALSA.
Price $0.00
Smear | Motion blur Effect Material by Game Slave
This is a URP material built with HLSL code. It also includes a C# script required for the proper functionality of the effect.
With these materials, you can easily add a motion blur / smear effect to any object. The object must use one of the three available materials and the included C# script.
You’ll be able to see the effect in real time by moving the object either manually or with any kind of controller.
This tool is highly customizable and allows you to adjust:
- Start Speed – the minimum speed required to trigger the effect.
- Stop Speed – the speed at which the effect begins to fade.
- Ramp Speed – how quickly the effect fades out.
- Speed Smoothing – controls how smoothly speed changes affect the blur.
- Blur Noise Scale – controls how distorted the blur appears.
- Noise Height – defines the length of the blur trail.
- Smear Strength – controls the intensity of the smear effect.
- Use Noise Option – enables or disables distortion noise in the blur.
Keep in mind that this package does not include a PBR material.
The most complex material includes the following features:
- Texture
- Tiling and Offset properties for the texture
- Shadows (casting and receiving)
- Specular lighting
- Smoothness
This is done for performance reasons.
A material/shader that allows you to create a smear / motion blur effect on your objects based on their movement velocity.
It’s highly customizable, allowing you to control the blur intensity and the velocity conditions that trigger it.
This package includes three variations of the same material:
- Unlit material with texture – flat colors optimized for performance.
- Textured material with basic shadows – adds simple shadowing for extra detail.
- Textured material with advanced lighting – includes advanced shadows and supports dynamic lights.
The three materials are provided to help you optimize performance choose the one that best fits your project’s needs.
Price $15.00
PictaVoxel: Fast Voxel World Prototyper by Goetten
To master PictaVoxel, it's important to understand its three pillars:
- World Blueprint (ScriptableObject): Think of this as the floor plan for your world. It's an asset file that stores all the 2D information you paint: the elevation, biome ID, and assets for each "tile" on your map.
- Biomes (ScriptableObject): This is the heart of PictaVoxel's flexibility. Each Biome is a configuration file where you define the "rules" for a region: which voxel prefabs to use, what assets can appear, whether paths can cross it, if it has a special Point of Interest, etc.
- World Converter (Component): This is the engine that reads your World Blueprint and the rules from your Biomes to physically build the 3D world in your scene. This is where you control the global generation settings.
The "World Forge" Window
This is your main workspace.
- 2D Canvas: The main area where you visualize and paint your map.
Navigation: Use the middle mouse button to drag (Pan) and the mouse scroll wheel to zoom. - Draggable Panels: All control panels can be dragged and repositioned.
World Forge Editor: The main panel where you assign the Blueprint and Converter, and define global settings (Voxel Mode, Max World Height, etc.).
Settings: Your toolbar. Here you select the layer you want to paint on (Topography, Texture, Assets, Floating), activate the Eraser, and adjust the brush size and elevation.
Procedural Generation: Contains settings for the random map generation and the main Generate Procedural World button, which creates a new 2D map based on your biome rules. - Fixed Palettes:
Biome Palette (Bottom): Shows the available biomes from your WorldConverter's list. Select a biome here before painting on the "Texture" layer or before selecting specific assets.
Asset Palettes (Top): These palettes are contextual. When the "Assets" layer is active, it shows the ground assets of the selected biome. When the "Floating" layer is active, it shows the floating assets.
Features in Detail
The Biome System
- Voxel Prefabs: Drag the cubes that make up the terrain here.
In OptimizedPerformance mode, the system uses the first prefab in the list and scales it to fill large areas of identical terrain, optimizing performance.
In DetailedIndividual mode, for each 1x1x1 position in the world, the system chooses randomly from this list, allowing for great visual variation. - Point of Interest Prefab: A special asset (e.g., temple, fountain) that is guaranteed to be instantiated at the origin point (or "Voronoi capital") of its biome region. Its most important characteristic is being unique and serving as a mandatory waypoint for the Smart Path system.
Procedural Generation Rules
When configuring a BiomeSO, you have access to the following rules that the procedural generator will obey:
- isIsolated: If checked, the generator will do its best to ensure this biome never touches the map's borders, ideal for special biomes that should be inland.
- affinityBiomes: Increases the probability that this biome will be generated near the biomes you drag into this list.
- exclusionBiomes: Prevents this biome from being generated adjacent to any biome you drag into this list.
- allowPath: Defines whether the Smart Path can or cannot cross this biome. If unchecked, the path will treat this biome as an obstacle and try to go around it.
Voxel Generation Modes
In your WorldConverter, you can choose between two modes:
- OptimizedPerformance: This mode focuses on performance. It analyzes the map and groups large areas of identical tiles into a single, scaled block. This drastically reduces the number of objects in the scene and keeps the editor fast, making it ideal for prototyping and very large worlds.
- DetailedIndividual: This mode keeps the map entirely modular by building the world with individual 1x1x1 cubes. This exponentially increases the number of objects and the performance cost, but it is essential for games where the player can interact with or destroy each individual block ("mining-style" gameplay).
This tool is designed for game developers who need speed and power. Its goal is to accelerate the prototyping and creation of voxel worlds, allowing you to rapidly iterate on level design ideas.
Instead of placing blocks one-by-one, you will paint your world on a 2D map, defining topography, biomes, and asset locations with brushes, and then convert your map into a 3D scene with a single click.
Price $12.00
3D Fan by Lyricsz
Polycount: 26446
Rigged: No
Materials: PBR
No of Prefabs: 1
No of Textures: 0
3D Fan is a multipurpose, game-ready 3D Fan Model suitable for 3d games.
Included is an:
1) 3d fan sutiable for any 3d games in need of a standing fan.
2) Easily customizable for 3d artists.
3) Well optimized model easily to be animated by animators.
Special support is included(Free): Support
I look forward to your review on the asset, thanks for buying!
Price $0.00
Vintage Room and Props by SHIROSIKA3D
This package includes 24 unique assets.
[Model Details]
- Gramophone — 4,044 tris, 2048×2048 (Albedo, Hight, Normal, Metallic, AO)
- Bookshelf — 3,461 tris, 2048×2048 (Albedo, Hight, Normal, Metallic, AO)
- Chair — 674 tris, 2048×2048 (Albedo, Hight, Normal, AO)
- Table — 386 tris, 1024×1024 (Albedo, Normal, AO)
- BooksA — 740 tris, 2048×2048 (Albedo, Hight, Normal)
- BooksB — 888 tris, 2048×2048 (Albedo, Hight, Normal)
- BooksC — 1,480 tris, 2048×2048 (Albedo, Hight, Normal)
- BooksD — 148 tris, 2048×2048 (Albedo, Hight, Normal)
- BooksE — 296 tris, 2048×2048 (Albedo, Hight, Normal)
- BooksF — 444 tris, 2048×2048 (Albedo, Hight, Normal)
- BooksG — 592 tris, 2048×2048 (Albedo, Hight, Normal)
- Beams (small) — 44 tris, 2048×2048 (Albedo, Hight, Normal, AO)
- Beams (big) — 44 tris, 2048×2048 (Albedo, Hight, Normal, AO)
- Wall — 12tris, 2048×2048(Albedo, Hight, Normal)
- Wooden Wall Trim— 66tris, 2048×2048 (Albedo, Hight, Normal, AO)
- Ceiling — 12tris, 2048×2048 (Albedo, Hight, Normal, AO)
- Window — 228tris, 2048×2048 (Albedo, Hight, Normal, MetalSmooth, AO)
- Curtains — 228tris, 2048×2048 (Albedo, Hight, Normal, MetalSmooth)
- Curtain Rod — 2,492tris, 2048×2048 (Albedo, Hight, Normal, AO)
- Door — 1,652tris, 2048×2048 (Albedo, Hight, Normal, Metallic, AO)
- Ceiling Light — 18,416tris, 2048×2048 (Albedo, Hight, Normal, Metallic, AO ,Emissive)
- Photo Frame01 — 36tris, 2048×2048 (Albedo, Hight, Normal, MetalSmooth, AO)
- Photo Frame02 — 36tris, 2048×2048 (Albedo, Hight, Normal, MetalSmooth, AO)
- Floor — 12tris, 2048×2048 (Albedo, Hight, Normal)
This package provides a high-quality classic-style room environment optimized for real-time use.
It includes 24 detailed low-poly models such as a gramophone, table, chairs, bookshelf, books, curtains, and lighting.
All assets use clean UVs, PBR materials, and 1k-2K textures for reliable performance across projects.
The scene is designed to fit games, visualizations, and VR experiences, offering a warm and elegant old-fashioned atmosphere.
Fully compatible with Built-in, URP, and HDRP, and ready to use with included prefabs.
Price $5.00
Car Interaction by KasumiLive
This package contains:
- animations for character enter or exit car;
- components for using the animations
- demo scene with example of usage;
This is an car interaction template that's designed to helps you easily make your character enter and exit a car.
It works well with built-in Character Controller.
You can easily add the interaction module with your favorite design.
Car Animation List:
-Racing Car:
--Low_BreakIn_L
--Low_BreakIn_R
--Low_CloseIn_L
--Low_CloseIn_R
--Low_CloseOut_L
--Low_CloseOut_R
--Low_Dead_L
--Low_Dead_R
--Low_Exit_L
--Low_Exit_R
--Low_GetIn_L
--Low_GetIn_R
--Low_GetJacked_Dead_L
--Low_GetJacked_Dead_R
--Low_GetJacked_L
--Low_GetJacked_R
--Low_GetKicked_Dead_L
--Low_GetKicked_Dead_R
--Low_GetKicked_L
--Low_GetKicked_R
--Low_Jack_Dead_L
--Low_Jack_Dead_R
--Low_Jack_L
--Low_Jack_R
--Low_Kick_L
--Low_Kick_R
--Low_Open_L
--Low_Open_R
--Low_Shuffle_L
--Low_Shuffle_R
--Low_Sit_L
--Low_Sit_R
-Sedan:
--Mid_BreakIn_L
--Mid_BreakIn_R
--Mid_CloseIn_L
--Mid_CloseIn_R
--Mid_CloseIn_Rear_L
--Mid_CloseIn_Rear_R
--Mid_CloseOut_L
--Mid_CloseOut_R
--Mid_CloseOut_Rear_L
--Mid_CloseOut_Rear_R
--Mid_Dead_L
--Mid_Dead_R
--Mid_Dead_Rear_L
--Mid_Dead_Rear_R
--Mid_Exit_L
--Mid_Exit_R
--Mid_Exit_Rear_L
--Mid_Exit_Rear_R
--Mid_GetIn_L
--Mid_GetIn_R
--Mid_GetIn_Rear_L
--Mid_GetIn_Rear_R
--Mid_GetJacked_Dead_L
--Mid_GetJacked_Dead_R
--Mid_GetJacked_Dead_Rear_L
--Mid_GetJacked_Dead_Rear_R
--Mid_GetJacked_L
--Mid_GetJacked_R
--Mid_GetJacked_Rear_L
--Mid_GetJacked_Rear_R
--Mid_GetKicked_Dead_L
--Mid_GetKicked_Dead_R
--Mid_GetKicked_Dead_Rear_L
--Mid_GetKicked_Dead_Rear_R
--Mid_GetKicked_L
--Mid_GetKicked_R
--Mid_GetKicked_Rear_L
--Mid_GetKicked_Rear_R
--Mid_Jack_Dead_L
--Mid_Jack_Dead_R
--Mid_Jack_L
--Mid_Jack_R
--Mid_Kick_L
--Mid_Kick_R
--Mid_Kick_Rear_L
--Mid_Kick_Rear_R
--Mid_Open_L
--Mid_Open_R
--Mid_Shuffle_L
--Mid_Shuffle_R
--Mid_Shuffle_Rear_L
--Mid_Shuffle_Rear_R
--Mid_Sit_L
--Mid_Sit_R
--Mid_Sit_Rear_L
--Mid_Sit_Rear_R
Price $19.98
Ancient Swords Pack by SL Studio
All models share the same texture (PixPal Palette by Imphenzia).
Texture dimensions: 128x128
Minimum polygon count: 204
Maximum polygon count: 757
Number of meshes/prefabs: 10
Rigging: No
UV mapping: No
Low-poly 3D models of ancient swords ready to be used in games as a weapons or props.
Price $0.00
Immersive & Relaxing Music Pack - Zen Puzzles by Érick Semino
Audio file types: WAV
Sample rate: 48kHz
Bit depth: 24bits
Loopable: Yes
Additional: Stereo
DESCRIPTION
Soothing zen and relaxing music that are perfect for games and other medias that need a atmosphere of concentration and peace
SOUNDS LIKE
- Monument Valley
- Minecraft
TRACKLIST
- Lost Temple (3:32)
- Full End; Full Loop;
- Ambience Only End; Ambience Only Loop;
- No Ambience Shorter End; No Ambience Shorter Loop;
- The Gardens (3:30)
- Full End; Full Loop;
- Reflection of Light (2:48)
- Full End; Full Loop;
- Light Mel End; Light Mel Loop;
- No Piano End; No Piano Loop;
- Only Piano End; Only Piano Loop;
- Only Piano Light Mel End; Only Piano Light Mel Loop;
- The Hidden Village (5:04)
- Full End; Full Loop; Full Shorter Loop;
- No Pad End; No Pad Loop; No Pad Shorter Loop;
- Ambience Only End; Ambience Only Loop; Ambience Only Shorter Loop;
- The Water Maze (5:08)
- Full End; Full Loop; Full Shorter Loop;
- No Melody End; No Melody Loop; No Melody Shorter Loop;
- No Percussion End; No Percussion Loop; No Percussion Shorter Loop;
- Bass & Percussion End; Bass & Percussion Loop; Bass & Percussion Shorter Loop; Bass & Percussion 60s;
Stingers & SFx
- Synth Flute Pluck Positive Stinger (8s)
- Synth Flute Pluck Negative Stinger (8s)
- Synth Flute Pluck Neutral Downward Stinger (8s)
- Synth Flute Pluck Neutral Upward Stinger (8s)
- Synth Flute Pluck A SFX (4s)
- Synth Flute Pluck Bb SFX (4s)
- Synth Flute Pluck C SFX (4s)
- Synth Flute Pluck D SFX (4s)
- Synth Flute Pluck low D SFX (4s)
- Synth Flute Pluck F SFX (4s)
- Synth Flute Pluck G SFX (4s)
- Bass Pluck A SFX (6s)
- Bass Pluck Bb SFX (6s)
- Bass Pluck C SFX (6s)
- Bass Pluck D SFX (6s)
- Bass Pluck low D SFX (6s)
- Bass Pluck F SFX (6s)
- Bass Pluck G SFX (6s)
Suport: erickseminogoncalves@gmail.com
If you want music uniquely craft and made for your game or media, drop me an email and I'll be happy to do it!
Price $29.00
Stylized Old Graveyard by MurUp Creative
🎨 Technical Details
- Number of prefabs: 74
- Number of textures: 177
- Art Style: Stylized
- Texture Resolution: 1K - 2K PBR maps
- Textures included: BaseColor, MetalicSmoothness, Normal. (and Emissive)
- Polycount: Optimized for performance
- File Format: FBX / Prefab Ready
- Usage: Game-Ready / Modular Environment
Create eerie, atmospheric scenes with this Stylized Cemetery Asset Pack – Game-Ready Graveyard Environment for Unity.
Perfect for horror, fantasy, or Halloween projects, this pack delivers everything you need to design a spooky cemetery — from hand-crafted tombstones and coffins to mausoleums, gates, fences, and statues.
Every model is made with a clean stylized look, optimized for performance, and ready to drop directly into your Unity scene.
🧩 Ideal For
- Horror or spooky adventure games
- Dark fantasy or gothic projects
- Halloween event scenes
- Cemetery or undead levels
📦Prefabs:
- 15 headstones,
- 6 statues,
- 4 coffins,
- 5 sign boards,
- 5 lightings,
- 2 gates,
- 14 fences,
- 11 partial fences,
- 2 mausoleums,
- 7 stones,
- 3 trees,
- 4 tileable textures,
💬 Support & Future Updates
We’re constantly expanding our collections!
Need help or suggestions? Contact us anytime — updates and new props are regularly added.
Price $17.99
Anime Girl Ninja by Inari_Green
Number of textures 10
Texture dimensions 4096*4096
Polygon count of 13490
Number of meshes/prefabs 16
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
3D Model of Anime Girl Ninja
🟥 Polycount
🔸Ninja Girl
Verts:13490; Faces: 13305; Tris: 25877;
🟥 Texture Maps
- 4096 * 4096 Body
- 4096 * 4096 Hair
- 4096 * 4096 Clothes
- 4096 * 4096 Mask
- 4096 * 4096 Weapon
🟥 Color solutions on the character:
☑️3 Hair
☑️3 Body
🟥 NOTE TO THE MODEL:
➜ The video contains free animations for testing the model Basic Motions FREE (they are not included in the project)
➜ 3 Color solutions
➜ Animations on the model are only standard animations that can be found in the engine itself.
➜ Equipped with a Humanoid Skeleton and ready to redirect to your animations.
➜ Face animation using mixed shapes, there are additional bones on the character.
➜ All parts are removable
➜ Dear customer, if you have any questions about the model (before buying), you can ask a question under the model or write an email, or you have any problems with it, do not rush to leave negative feedback, contact me by email (attach screenshots or videos of the model to see problem), I will try to help you. Thank you!
Price $44.99
Dragon_Knight by Njordmund
Number of textures 24
Texture dimensions 4096
Maximum polygon count 38933
Number of meshes/prefabs 3
Rigging: Yes
Animation count 27
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, horror, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
tail 01-11
wings l 01-29
wings r 01-29
jaw
toga l 01-06
toga r 01-06
Textures:
4K PBR Textures(tga)
9 materials
24 textures
Animations:
Model contains 27 animations:
atack(x5)
walk(x4)
jog(x4)
flying(x2)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 38933
Faces: 23503
Tris: 45012
Price $69.99
Stylized Medieval Tiles Pack Vol2 by Samur Art
Number of Materials:10
Number of Textures:50
Texture Resolutions:
- 2048x2048
A collection of 10 medieval-inspired stylized tile materials in 2K resolution. Perfect for castles, villages, and fantasy environments.
Bring authentic medieval atmosphere to your scenes with this collection of 10 stylized tile materials. Designed with decorative engravings and handcrafted details, these materials are perfect for castles, temples, village streets, or any fantasy environment.
All materials are created in 2K resolution with full PBR maps (Base Color, Normal, Roughness, AO) for seamless integration
Whether you’re building an ancient marketplace, a dungeon floor, or a fantasy city, these tiles will add depth and historical charm to your project.
Price $11.99
Stylized Medieval Tiles Pack by Samur Art
Number of Materials:13
Number of Textures:65
Texture Resolutions:
- 2048x2048
- A collection of 13 medieval-inspired stylized tile materials in 2K resolution. Perfect for castles, villages, and fantasy environments.
- Bring authentic medieval atmosphere to your scenes with this collection of 13 stylized tile materials. Designed with decorative engravings and handcrafted details, these materials are perfect for castles, temples, village streets, or any fantasy environment.
- All materials are created in 2K resolution with full PBR maps (Albedo, Normal, Metallic, AO,Height) for seamless integration
- Whether you’re building an ancient marketplace, a dungeon floor, or a fantasy city, these tiles will add depth and historical charm to your project.
Price $11.00
Auto Reference Attribute by Ramdal Games Studios
Key Features
- Automatic reference assignment no manual drag & drop or GetComponent() calls.
- Zero runtime impact runs entirely in the Unity Editor.
- Multiple search scopes: Self, Children, Parents, Scene, Containing Scene, and Resources.
- Smart filtering by name or index, with optional inactive inclusion.
- Conditional field visibility show only when the reference is null.
- Clean, readable code reduces boilerplate and improves performance.
- Custom PropertyDrawer integrates seamlessly with the Unity Inspector.
- Editor-only execution safe for both personal and commercial projects.
- Comes with full documentation, support, and licensing details.
Compatibility
- Unity 2021.3 LTS or newer
- Works in Editor mode (not required at runtime)
- Compatible with URP, HDRP, and Built-in pipelines
Tired of losing references or cluttering your scripts with GetComponent() calls?
AutoReference does the work for you automatically assigning components and GameObject references directly in the Unity Editor, before your game even runs.
Simply add the [AutoReference] attribute, choose where to search (Self, Children, Parents, Scene, or Resources), and your references are instantly found and assigned no manual drag-and-drop, no runtime overhead.
Zero runtime cost runs only in the Editor.
Cleaner code no more messy initialization logic.
Fully customizable supports name, index, inactive objects & visibility filters.
Safer & faster prevents missing refs and stuttering from GetComponent() calls.
Whether you're a solo dev or part of a large team, AutoReference keeps your workflow smooth, efficient, and reliable.
Price $19.99