Mega Tools Collection by Pathiral
- Object culling
- Performance optimization
- Anti gravity
- Levitate
- Audio play with subtitles
- Create, centralize & manage smart triggers
- Camera-based targeting system
- Off-screen targeting.
WHAT IS MEGA TOOLS COLLECTION?
A money-saving bundle of 5 different Pathiral assets, all combined in one package. Buying all the assets individually would cost more than getting them through this collection.
ASSETS IN THE COLLECTION
- Frustum Culling - an optimization tool that culls out of view objects.
- Trigger Manager - create & manage smart dynamic triggers easily.
- Anti-Gravity - make any gameobject levitate using physics.
- Dialogue Speaker - easily play audios with subtitles.
- Point Detection 3D - a camera-based targeting system.
ADVANTAGE OF THE COLLECTION
- Buying this is like getting all the assets separately but at a reduced cost.
- All assets receive the latest updates, so you won’t miss anything.
- Buying individual assets -> $59.99 while this collection -> $39.99
MORE INFO
For more information about each individual asset and trying out the demos, feel free to click the asset names (links) above to visit the asset's page and learn more.
PACKAGE
Each package comes with: documentation, fully-commented source code and demo scene(s).
OTHER COLLECTIONS
- Effects Collection (different game & camera effects)
Leave your feedback and tell us what you think. We really appreciate it.
If you have any questions, need support or have technical issues (bugs), please email me or use the discord server.
Price $39.99
Retro Horror Template - Character Selection by Josue Candela
Fantasy JRPG Music /Symbiont by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 32
Variations:13
Total file :45
Libraries Included:
SBA_01_login.wav
SBA_01_login_pianoonly.wav
SBA_02_After Ending.wav
SBA_02_After Ending_offvocal.wav
SBA_03_Sensory Moment.wav
SBA_04_Promise.wav
SBA_05_Until Found.wav
SBA_06_Meaning of Ending.wav
SBA_07_Boredom.wav
SBA_08_Broken Cicle.wav
SBA_09_Giving up it the key_Vn.wav
SBA_09_Giving up it the key_vocal.wav
SBA_10_What to manage.wav
SBA_11_Empty Museum.wav
SBA_12_Grave robbing.wav
SBA_13_You Are the Administrator.wav
SBA_14_Diploma of Humanity_start.wav
SBA_14_Diploma of Humanity_vocal.wav
SBA_14_Diploma of Humanity_wind.wav
SBA_15_Defense system.wav
SBA_16_Interception System.wav
SBA_17_Until the end of life.wav
SBA_17_Until the end of life_ending.wav
SBA_18_call me.wav
SBA_19_Diary left by my sister.wav
SBI_01_Planet03.wav
SBI_01_Planet03_end.wav
SBI_01_Planet03_intro.wav
SBI_02_Login.wav
SBI_02_Login_Pianoonly.wav
SBI_02_Login_SEonly.wav
SBI_03_First contact.wav
SBI_03_First contact_short.wav
SBI_04_pazzle.wav
SBI_04_pazzle_short.wav
SBI_05_sky.wav
SBI_06_mystery.wav
SBI_07_My little friend.wav
SBI_08_Endless sleep.wav
SBI_09_sanctuary.wav
SBI_10_Phantom.wav
SBI_10_Phantom_short.wav
SBI_11_Last Wish.wav
SBI_12_Tower of Babel.wav
SBI_13_World of End.wav
Fantasy JRPG Music / Symbiont is a JRPG-like video game stock music set consisting of 32 tracks and 13 variations, totaling 45 files.
It primarily features puzzle elements and intellectual 'thinking BGM.' Additionally, you'll find plenty of slightly eerie mystery elements. Unlike horror, you'll battle with your intellect. Due to the nature of the music, it can be used for various purposes. It includes tracks for battling enemies as well.
First, please listen to the samples. They're designed to be enjoyable to listen to. The music may even inspire new quests. I would be happy if it could stimulate the creator's inspiration.
Price $69.99
Crowbar Free (Wrecking bar / Low-poly / 4k) by Undertaker3D
Number of textures: 4
Textures: Albedo, Metallic/Roughness, Normal, Ambient occlusion
Textures dimensions: 4096x4096
Polygon count: 256
Number of meshes/prefabs: 1 mesh & 1 prefab
Rigging: No
Free low-poly 3D model of a crowbar. In addition to its main purpose, this tool can also be used as a melee weapon. Gordon Freeman used a similar weapon in Half Life. The model is optimized for use with game engines.
Contains 4k textures in png format.
Price $0.00
OpenSim-NGC – Resources
A variant of OpenSim created by Mike Dickson and his collaborators is “OpenSim – Next Generation Core”. The aim stated there is:
The OpenSim-NGC project is designed to be different from OpenSimulator Core in a couple of important ways. We place an emphasis on quality and security testing of our code. This is built into our development process, so the team gets continuous feedback on how we’re doing in that regard. The security focus is especially important and feeds into another “project” we’re developing. The Trusted HyperGrid is a set of policies and practices that grid owners have adopted to ensure residents and content creators are as protected as we can possibly make them through both process and technology. You can read about the History of the project here.
- GitHub – OpenSim-NGC
- GitHub Discussion Forum
- GitHub Wiki
- Discord – OpenSim-NGC [Invite – https://discord.gg/n99spnUurN]
BaseTool by Lignus
This package contains many features, organized by modules:
- Core
- Setup Wizard
- Dev Console
- Injector
- Cooldown
- MonoSingleton
- ValueListener
- SerializableDictionary
- GameEvent
- Class Extensions
- Math Utils
- Tree
- Interfaces
- Movement
- Shooter
- Editor
BaseTool contains many features that improve your daily game development. Every features are grouped by modules and you can enable features you want to use.
It could be used for any kind of project, at any time, by pretty anyone. It contains those key features:
- a Todo List window to check you project state ;
- a singleton pattern to put on your MonoBehaviour ;
- the cooldown class to avoid wasting time reimplement it everywhere ;
- dictionaries that can be serialized in the inspector ;
- game event flow using ScriptableObject ;
- GetComponent attributes to retrieve components when you want ;
- movement and shooter features ;
- many editor attributes ;
- many class extensions (for Vector3, arrays, camera...) ;
- and many small but great features...
Documentation is on GitHub : https://github.com/DarkRewar/BaseTool?tab=readme-ov-file#documentation
You can report a bug or suggest an enhancement on the issue page : https://github.com/DarkRewar/BaseTool/issues
Price $0.00
CSV to Scriptable Object Import by Gemons
- Import CSV files into .asset files based on user defined ScriptableObjects
- The user can define how ScriptableObjects will be updated. E.g. only update certain fields from CSV while others are set manually in the Unity Editor.
- Easy to use via Editor menu.
Why use CSV to ScriptableObject Import?
- Example included
- Lightweight and fast to use
- Versatile due to usage of user defined Unity ScriptableObjects
- Excel sheets and Google Tables can easily be exported to CSV by non-programmers
- Combine fields of .asset files that are updated from CSV and within Unity Editor.
- Easy debugging and testing as all values can be edited in Unity Editor via Inspector.
As we are using this tool ourselves for game development we will maintain the tool for longer and potentially add features over time. We see the biggest benefit in the capability to combine work outside the Editor and work inside the Editor. For example non-programmers can generate items, characters and any other game objects in spreadsheets using Excel or Google Tables. This data is then imported into Unity where other developers can re-use the same asset files to store information assigned in the Editor e.g. sprite references. For debugging and testing developers can quickly adjust all the values stored in .asset files via the inspector.
Price $4.99
ServiceLocator by Fidgetland
Introducing the Service Locator for Unity! This asset provides the essential framework for implementing the Service Locator architecture in your Unity projects. With the Service Locator, you can easily manage and access dependencies across your project, improving modularity and simplifying code organization. Whether you're developing games, applications, or other interactive experiences, the Service Locator offers a lightweight solution for dependency injection and component management. Simply import the core into your project and start leveraging the power of Service Locator today!
Price $0.00
SimpleShogi by SORASHIROLLC
It includes the most common Shogi logic, high quality pieces and bases, and a 3D model of a Japanese tatami mat, so you can buy it and start playing Shogi right away.
Some minor special rules (repetition draw, drop pawn mate) are not yet implemented, but will be in a future update.
Although no AI is implemented in this asset, the code's piece arrangement is implemented in the same way as general shogi AI, so you can immediately introduce your favorite AI.
Price $35.00
Microsoft Mixed Reality WebView by Microsoft Mixed Reality
This plugin enables the use of the WebView2 control within a Mixed Reality Unity application. WebView2 provides the ability for embedded web technologies (HTML, CSS, and JavaScript) with an application. To learn more, please visit https://learn.microsoft.com/en-us/windows/mixed-reality/develop/advanced-concepts/webview2-unity-plugin
Price $0.00
Armor Addon for MFPS by AisenCorporation
Features:
- Damage absorption.
- 3 shields with different indicators.
Supported OS: Windows, Mac, Linux, Android, Iphone.
Link to documentation: Offline inside the project (Built-in)
For MFPS versions 1.9 and higher
Armor Addon allows users to maintain their health and increase survival while playing. Provides easy two-click integration and a fully customizable interface.
To make it easier, there is a video on how to customize your asset to your liking.
___________________
Specificities:
___________________
- Fully customized.
- Modern UI.
- Easy integration.
- Clean code.
- Built-in documentation.
- Free, tunable armor items (3 colored cubes).
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IMPORTANT: You need this asset for everything to work correctly.
- MFPS or MFPS: Mobile
___________________
Still have questions? Support form to help@aisencorporation.com
You can contact the company’s online support and we will definitely correct errors if they are present. Thank you for your attention.
Price $15.00
Cowbell by Vadi Sound Library
Files : 107
Format : WAV – 24bit – 44.1kHz
Size 429 MB
Files : 107
Format : WAV – 24bit – 44.1kHz
Size 429 MB
Check out Vadi Sound Library’s amazing collection of cowbell and sheep bell sounds! Recorded in our studio, these bells come in various sizes, and you’ll even find some cool, rusty ones. Listen to them ding, ring, and get handled from different angles with top-notch mic techniques.
Find the true sound of it with Vadi Sound Library.
Bells Galore!
This set includes 107 top-quality files, clear and powerful, featuring just about every cowbell and sheep bell sound you can think of. What’s handy about these sounds is their crystal-clear quality and variety. They’re good for both real-life settings and sound design, offering richness, and atmosphere.
Expect to hear bells ringing fast, medium, slow, being handled, all in different lengths and distances – close, medium, and far. The names are easy to figure out, and they’re UCS compatible. All recorded in crisp 24bit-96kHz.WAV format using our best gear: Sennheiser MKH 8040, DPA 4060, and Zoom F3, in both A/B and ORTF settings.
Price $19.00
AI NPC Builder SDK by NPC Builder
- Allows interaction with NPCs previously created on our web platform
- Temporary authentication via Bearer Tokens
- Permanent authentication via API Keys. These must be stored securely*
*The storage and proper use of API keys is the responsibility of the developer. The company is not responsible for any impact resulting from this.
Transform your game with NPCs that truly come to life using NPC Builder for Unity!
We present the first version of our Unity SDK, perfectly aligned with the latest version of NPC Builder. Designed to revolutionize the way you interact with NPCs in your games, this SDK opens up a new world of possibilities.
Highlighted Features:
- Enhanced Interactivity: It allows for unprecedented interaction with NPCs previously created on our web platform, providing a richer and more dynamic gaming experience.
- Secure Authentication: We offer both temporary authentication options using Bearer Tokens and permanent options through API Keys, ensuring the security of your data.*
- Wide Compatibility: Our SDK is compatible with any system capable of making HTTP calls, including Windows, Mac, and Linux, and has been specifically developed and validated for Unity.
Key Benefits:
- Easy Integration: With our SDK, integrating complex and rich personality NPCs into your game is easier than ever. No advanced coding required.
- Deep Customization: Create unique NPCs that perfectly align with your creative vision by adjusting their behavior, dialogues, and more from our web platform.
- Continuous Support: We have not identified any issues so far, but we are ready to act quickly if any arise. Your feedback is vital to us.
Why Choose NPC Builder:
- Innovation and Experience: Unlike the competition's offerings, NPC Builder focuses on creating NPCs with unprecedented interaction depth and customization, ensuring that each character significantly contributes to the player's experience.
- Support and Community: We offer robust customer support and an active community to address questions and share best practices.
- Accessibility and Security: Our commitment to data accessibility and security is unwavering. Protecting and correctly using your API Keys is a priority for us.
Next Steps:
To start transforming your game with unforgettable NPCs, visit npcbuilder.com and download the Unity SDK today. For any questions or feedback, our support team is at your disposal through our customer service portal or by email.
Compatibility:
Desarrollado para Unity. Compatible con la versión de Unity: [especificar versión].
Enhance your game's quality with NPCs that truly make a difference with NPC Builder!
*The storage and secure handling of API Keys is the responsibility of the developer. NPC Builder is not liable for the improper management of these keys.
Price $0.00
Easy Edge Highlight by Dominic Sanchez
- Directional Light aware edge highlights
- Control over the sample incluence
- Control over the light influence
- Ability to automatically use the main light color
- Ability to blend the outline with the scene color
Perfect for stylized games.
Thank you for purchasing. If you have any feedback or questions, please let me know at dominicsanchez138@gmail.com
Price $9.99
Radioactive Particle Effects by Rendnarok
Example screenshots use URP's default Post Processing stack. Bloom is used to provide the uniform "glow" effect.
All effects use simple low poly geometry for extremely performant usage. Default particle shaders ensure compatibility with any render platform (defaults to URP).
Radioactive color can be changed by simply changing the material's base & emissive colors.
Building a post apolcalyptic wasteland? A sci-fi lab with an experiment gone wrong? Or perhaps just a hazardous material cleanup sim game? Radioactive Particle Effects is perfect for you.
Included are 9 variants featuring 3 ground cover effects, and 6 different overhead/raised pipe burst effects.
Price $15.00
ArcherGirl by ART_I_SHOC
Number of textures: 33
Texture dimensions: 4096x4096
Polygon count: 25833
Number of meshes/prefabs: 1/2
Rigging: Yes
Animation count: NO
UV mapping: Yes
Types of materials and texture maps: PBR
The character has a detailed facial rig. For this, the character was equipped with additional bones:
Chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
And also there are additional bones for breast, fabric back/front, quiver, arrow, feather, strap, cape, bow as well as for pony tail.
The corset, glove\cape, pants and weapons have two different PBR textures.
The character is divided into seven logical parts. Each part has its own unique set of textures.
Price $45.00
Alien-Pack by GACHKOVSKYY
Number of Animations:
- Alien1: 9
- Alien2: 9
- Alien3: 10
- Alien4: 8
Number of characters:
- Alien1: 1
- Alien2: 1
- Alien3: 1
- Alien4: 1
Vertex counts of characters:
- Alien1: 6 807
- Alien2: 6 152
- Alien3: 7 395
- Alien4: 9 102
Number of Materials and Material Instances:
- Alien1: 2
- Alien2: 2
- Alien3: 2
- Alien4: 2
Number of Textures:
- Alien1: 6
- Alien2: 6
- Alien3: 6
- Alien4: 6
Texture Resolutions:
- Alien1: 4K
- Alien2: 4K
- Alien3: 4K
- Alien4: 4K
This pack consists of 4 characters. It does not include the demo scenes in the screenshots. You can follow the links below to watch videos with models and go to the pages with a full description of each model.
Below are links to the product pages from the package.
Link for items:
Price $99.99
Alien-Woman by GACHKOVSKYY
Number of Textures: 13
Texture dimensionss: Body - (4096x4096) – .tga
Polygon count of: Vertex counts of characters: 10 466
Minimum polygon count: 10 466
Maximum polygon count: 10 466
Number of meshes/prefabs: 10 466
Rigging: Yes
Animation count: 9
Animation type list (Root Motion/In-place): 1/8
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Skins: 4
The model contains 9 animations
Attack, back, hit, idle, run, walk, walk-l, walk-r, death
Price $34.99