Knight Lady Kira by Emi Elve
Female Modular Character for Games and VT. Rigged to Epic Skeleton(UE4). Live-Link Ready with 52 ARkit Blendshapes.
Body is not cutted out, there is full body under cloth!
Model has two skeletons - with no added bones(UE4|Humanoid Rig) and with added bones for better controling of hair\cloth.
Character has compatible modular outfits. The body and texture without clothes is included. The model is completely modular, you can remove or add cloth\accessories, body parts or hair.
Model has 2K-4K Textures - normal, metallic, roughness, albedo, opacity, matID(PBR Textures Metal/Roughness).
Has an ID map that can be used to change the color of different model's parts. Base body texture(without underwear) included!
Includes several color variants for every part of character (body, cloth, eyes, hair)
Max character polygone configuration - 26034 poly, 46554 tris.
Please notice that there are no animations in this package!
Created in a built-in pipeline. Most of the shaders in this package are "Standard" and can be upgraded to URP and HDRP easily! Some shaders are "Double Sided Standart" for better model presentation. You should just "shift" all materials in this package inside folder "Materials" and change it to "Standard", that's all, the asset is ready for changing of a render pipeline!
Price $54.40
Warrior Lady Asura by Emi Elve
Character has compatible modular outfits. The body and texture with no clothes is included. The model is completely modular, you can remove or add cloth\accessories, body parts or hair.
Model has 4096 Textures - normal, metallic, roughness, albedo, opacity, matID(PBR Textures Metal/Roughness).
Has Color change of parts with Material Instances. Also Has MatID material in UE4.
Includes several color variants for every part of character (body, cloth, eyes, hair)
Max character polygone configuration - 23010 poly, 45293 tris.
Please notice that there are no animations in this package!
Created in a built-in pipeline. Most of the shaders in this package are "Standard" and can be upgraded to URP and HDRP easily! Some shaders are "Double Sided Standart" for better model presentation. You should just "shift" all materials in this package inside folder "Materials" and change it to "Standard", that's all, the asset is ready for changing of a render pipeline!
Price $54.40
UI Layout Grid by Dmitrii_Dzh
- Easy to install
- Easy to use
- Commented code
Hello there!
Here is a simple script which will help you to create different sorts of UI Grids Layouts.
It is similar to Horizontal or Vertical Layout Groups and controls behavior of the child objects.
How to use:
- For using drag and drop to parent objects.
- Amount of cells is determined by the number of children.
- Change parameters in the parent object inspector to control cells (children) behavior.
Package includes the Demo Scene where you can play with the script before deciding to use it in your project.
Price $0.00
Ultimate Modular Character Creator (UMC) - Complete Medieval Pack by Winternight Studios
Key Features of the Character Creator System:
- Modular Design: Utilizes a slot-based architecture allowing for easy mix-and-match of character parts without overlap.
- Dynamic Mesh Filters: Includes predefined and customizable filters to manage mesh compatibility
- User Interface Integration: Comes with a fully integrated UI that interacts seamlessly with the character manager, providing real-time feedback as you create your games characters.
- Extensive Customization: Supports numerous customization slots including hair, face, torso, accessories, and more, each with multiple options.
- Script Flexibility: Written in C#, the scripts are well-documented and easy to modify or extend according to development needs.
- Compatibility and Scalability: Designed to be flexible with various game genres and scalable with new character assets or slots as your game expands.
Leverage our Character Creator System to empower your game with deep customization capabilities and enhance player engagement through personalization. Ideal for developers looking to add a robust and flexible character customization feature to their games!
Our Character Creator System is a comprehensive Unity package that equips game developers with a powerful set of tools to build highly customizable character models. Whether you're creating an RPG, an action game, or any genre in between, this system is designed to integrate seamlessly and adapt to your project's needs.
With its user-friendly interface and modular, slot-based design, users can customize characters from head to toe—choosing from various hairstyles, apparel, accessories, and weapons without any compatibility issues. This system not only enhances the visual appeal of your game but also engages players with its interactive and intuitive customization features.
Price $99.99
stylized submarine pack 1 by hongfour4
Stylized game ready submarine model.
In the Package :
- 20 models (fbx)
- 11 prop prefabs
- tris : 1255 average (min 224 ~ max 1930)
- 6 textures (1024px, png)
- 2 textures (512px, png)
- 11 materials
- 1 demo scene to explore (stylized_submarine_pack1_sample)
Separated propeller.
Each 3 Level Submarine.
Price $19.99
EasyTalk Dialogue System by Okitoki Games
EasyTalk is an advanced dialogue system for Unity. EasyTalk uses a custom-made node-based editor to make writing branching dialogue easy, flexible, and powerful.
The UI system provides several drag-and-drop prefabs for a variety of completely customizable dialogue UI layouts, with several styles included to make it easy to get started. With the power of EasyTalk, you can have a nice interactive dialogue system up and running in minutes, not hours.
The EasyTalk system makes it possible to write dialogue in a simple, intuitive way, and even gives you powerful tools to implement and trigger advanced logic during your conversations. And if you need to add voice lines into your dialogue, all you have to do is drag-and-drop the audio files onto your nodes!
EasyTalk supports over 130 languages, and with built-in support for Google Cloud Translate, you can easily translate your dialogues with just a single click; or if you prefer or need more precise control over translations, you can export and import localization files (CSV format).
Features
- Full source code included
- Works for 2D and 3D games
- Node-Based Dialogue Editor - powerful and intuitive
- Dynamic branching dialogue creation
- Dynamic path-modifying nodes
- Random path selection
- Path selection via index
- Sequential path selection
- Drag-and-drop audio/voice lines for your lines of dialogue
- Powerul logic and variable nodes allow you to
- Create, store, and use variable values in your dialogue
- Implement advanced logic for controlling dialogue pathing during playback
- Trigger scripts on MonoBehaviours and use static methods
- And much more...
- Advanced Dialogue Playback System
- Simple save/load system to load dialogue states
- Easily create 3D/2D zones to automatically play dialogue
- Easy to integrate wth cutscenes using the Timeline
- Powerful Dialogue UI
- Includes many completely customizable UI layout prefabs
- Several UI themes included
- Highly customizable and flexible
- Screen-Space Dialogue
- Speech bubbles (a.k.a. World Space Dialogue
- Includes many fonts and UI graphics so you can make it your own
- Custom procedural UI animation system built-in for showing/hiding panels
- Supports both standard Unity UI Text and TextMeshPro for powerful text rendering
- Also supports animated Text
- Built-in Player Input Controls
- Supports keyboard/mouse and gamepad controls
- Can be customized or changed if desired
- Supports both old and new input systems
- Effective Localization System
- Supports over 130 languages
- Translate dialogues easily using the integrated Google Cloud Translation API (requires a Google Cloud account with a free trial or subscription to their services)
- Easy to use Localization system - import/export CSV files
- Well-documented code and user guide
- Demos Included which provide sample setups of various scenarios
- All render pipelines supported (Built-in, URP, and HDRP)
If you have any questions feel free to email hello@okitokigames.com or join our Discord! :)
Price $39.99
POLY BEACH by SQUID
the total number of polygons in the project is 51089. Textures were used 2 images 1024x1024 number of materials 10
the asset includes everything shown in the last two screenshots. Demo scene is not included in the asset
beach
People
women (x4), men (x4), rescuer
props
swimming mask, small beach umbrella, ice cream, hydrobike, cocktail, jug, juice, hammock, inflatable triangle, inflatable ice cream, hat, baseball cap, glasses, refrigerator (x2), rescue station, mini bus, bed (x2), large umbrella , seller's shop, toilet, paddle, boat, inflatable banana, lighthouse, volleyball net, observation chair, towel (x2), pier, path to the pier, shower, volleyball, locker room, jet ski trailer, pole, table, sailboard, wooden path, beach sofa, food cart, lantern, hat, trash can, water barrel, sea buoy, sand structure (x4), flag, fishing rod, pointer (x9), sign (x3), railing, rescue hose, fence , corn, coconut, melon, watermelon, concrete fence, wooden pile, inflatable avacado, inflatable pineapple, inflatable watermelon (x2), sunscreen, shoes, bag, shovel, bucket, inflatable ring (x), inflatable mattress, inflatable ball , coffee table, sea board (x2), chair, lifebuoy
Price $15.00
Mega Tools Collection by Pathiral
- Object culling
- Performance optimization
- Anti gravity
- Levitate
- Audio play with subtitles
- Create, centralize & manage smart triggers
- Camera-based targeting system
- Off-screen targeting.
WHAT IS MEGA TOOLS COLLECTION?
A money-saving bundle of 5 different Pathiral assets, all combined in one package. Buying all the assets individually would cost more than getting them through this collection.
ASSETS IN THE COLLECTION
- Frustum Culling - an optimization tool that culls out of view objects.
- Trigger Manager - create & manage smart dynamic triggers easily.
- Anti-Gravity - make any gameobject levitate using physics.
- Dialogue Speaker - easily play audios with subtitles.
- Point Detection 3D - a camera-based targeting system.
ADVANTAGE OF THE COLLECTION
- Buying this is like getting all the assets separately but at a reduced cost.
- All assets receive the latest updates, so you won’t miss anything.
- Buying individual assets -> $59.99 while this collection -> $39.99
MORE INFO
For more information about each individual asset and trying out the demos, feel free to click the asset names (links) above to visit the asset's page and learn more.
PACKAGE
Each package comes with: documentation, fully-commented source code and demo scene(s).
OTHER COLLECTIONS
- Effects Collection (different game & camera effects)
Leave your feedback and tell us what you think. We really appreciate it.
If you have any questions, need support or have technical issues (bugs), please email me or use the discord server.
Price $39.99
Retro Horror Template - Character Selection by Josue Candela
Fantasy JRPG Music /Symbiont by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 32
Variations:13
Total file :45
Libraries Included:
SBA_01_login.wav
SBA_01_login_pianoonly.wav
SBA_02_After Ending.wav
SBA_02_After Ending_offvocal.wav
SBA_03_Sensory Moment.wav
SBA_04_Promise.wav
SBA_05_Until Found.wav
SBA_06_Meaning of Ending.wav
SBA_07_Boredom.wav
SBA_08_Broken Cicle.wav
SBA_09_Giving up it the key_Vn.wav
SBA_09_Giving up it the key_vocal.wav
SBA_10_What to manage.wav
SBA_11_Empty Museum.wav
SBA_12_Grave robbing.wav
SBA_13_You Are the Administrator.wav
SBA_14_Diploma of Humanity_start.wav
SBA_14_Diploma of Humanity_vocal.wav
SBA_14_Diploma of Humanity_wind.wav
SBA_15_Defense system.wav
SBA_16_Interception System.wav
SBA_17_Until the end of life.wav
SBA_17_Until the end of life_ending.wav
SBA_18_call me.wav
SBA_19_Diary left by my sister.wav
SBI_01_Planet03.wav
SBI_01_Planet03_end.wav
SBI_01_Planet03_intro.wav
SBI_02_Login.wav
SBI_02_Login_Pianoonly.wav
SBI_02_Login_SEonly.wav
SBI_03_First contact.wav
SBI_03_First contact_short.wav
SBI_04_pazzle.wav
SBI_04_pazzle_short.wav
SBI_05_sky.wav
SBI_06_mystery.wav
SBI_07_My little friend.wav
SBI_08_Endless sleep.wav
SBI_09_sanctuary.wav
SBI_10_Phantom.wav
SBI_10_Phantom_short.wav
SBI_11_Last Wish.wav
SBI_12_Tower of Babel.wav
SBI_13_World of End.wav
Fantasy JRPG Music / Symbiont is a JRPG-like video game stock music set consisting of 32 tracks and 13 variations, totaling 45 files.
It primarily features puzzle elements and intellectual 'thinking BGM.' Additionally, you'll find plenty of slightly eerie mystery elements. Unlike horror, you'll battle with your intellect. Due to the nature of the music, it can be used for various purposes. It includes tracks for battling enemies as well.
First, please listen to the samples. They're designed to be enjoyable to listen to. The music may even inspire new quests. I would be happy if it could stimulate the creator's inspiration.
Price $69.99
Crowbar Free (Wrecking bar / Low-poly / 4k) by Undertaker3D
Number of textures: 4
Textures: Albedo, Metallic/Roughness, Normal, Ambient occlusion
Textures dimensions: 4096x4096
Polygon count: 256
Number of meshes/prefabs: 1 mesh & 1 prefab
Rigging: No
Free low-poly 3D model of a crowbar. In addition to its main purpose, this tool can also be used as a melee weapon. Gordon Freeman used a similar weapon in Half Life. The model is optimized for use with game engines.
Contains 4k textures in png format.
Price $0.00
OpenSim-NGC – Resources
A variant of OpenSim created by Mike Dickson and his collaborators is “OpenSim – Next Generation Core”. The aim stated there is:
The OpenSim-NGC project is designed to be different from OpenSimulator Core in a couple of important ways. We place an emphasis on quality and security testing of our code. This is built into our development process, so the team gets continuous feedback on how we’re doing in that regard. The security focus is especially important and feeds into another “project” we’re developing. The Trusted HyperGrid is a set of policies and practices that grid owners have adopted to ensure residents and content creators are as protected as we can possibly make them through both process and technology. You can read about the History of the project here.
- GitHub – OpenSim-NGC
- GitHub Discussion Forum
- GitHub Wiki
- Discord – OpenSim-NGC [Invite – https://discord.gg/n99spnUurN]
BaseTool by Lignus
This package contains many features, organized by modules:
- Core
- Setup Wizard
- Dev Console
- Injector
- Cooldown
- MonoSingleton
- ValueListener
- SerializableDictionary
- GameEvent
- Class Extensions
- Math Utils
- Tree
- Interfaces
- Movement
- Shooter
- Editor
BaseTool contains many features that improve your daily game development. Every features are grouped by modules and you can enable features you want to use.
It could be used for any kind of project, at any time, by pretty anyone. It contains those key features:
- a Todo List window to check you project state ;
- a singleton pattern to put on your MonoBehaviour ;
- the cooldown class to avoid wasting time reimplement it everywhere ;
- dictionaries that can be serialized in the inspector ;
- game event flow using ScriptableObject ;
- GetComponent attributes to retrieve components when you want ;
- movement and shooter features ;
- many editor attributes ;
- many class extensions (for Vector3, arrays, camera...) ;
- and many small but great features...
Documentation is on GitHub : https://github.com/DarkRewar/BaseTool?tab=readme-ov-file#documentation
You can report a bug or suggest an enhancement on the issue page : https://github.com/DarkRewar/BaseTool/issues
Price $0.00
CSV to Scriptable Object Import by Gemons
- Import CSV files into .asset files based on user defined ScriptableObjects
- The user can define how ScriptableObjects will be updated. E.g. only update certain fields from CSV while others are set manually in the Unity Editor.
- Easy to use via Editor menu.
Why use CSV to ScriptableObject Import?
- Example included
- Lightweight and fast to use
- Versatile due to usage of user defined Unity ScriptableObjects
- Excel sheets and Google Tables can easily be exported to CSV by non-programmers
- Combine fields of .asset files that are updated from CSV and within Unity Editor.
- Easy debugging and testing as all values can be edited in Unity Editor via Inspector.
As we are using this tool ourselves for game development we will maintain the tool for longer and potentially add features over time. We see the biggest benefit in the capability to combine work outside the Editor and work inside the Editor. For example non-programmers can generate items, characters and any other game objects in spreadsheets using Excel or Google Tables. This data is then imported into Unity where other developers can re-use the same asset files to store information assigned in the Editor e.g. sprite references. For debugging and testing developers can quickly adjust all the values stored in .asset files via the inspector.
Price $4.99
ServiceLocator by Fidgetland
Introducing the Service Locator for Unity! This asset provides the essential framework for implementing the Service Locator architecture in your Unity projects. With the Service Locator, you can easily manage and access dependencies across your project, improving modularity and simplifying code organization. Whether you're developing games, applications, or other interactive experiences, the Service Locator offers a lightweight solution for dependency injection and component management. Simply import the core into your project and start leveraging the power of Service Locator today!
Price $0.00
SimpleShogi by SORASHIROLLC
It includes the most common Shogi logic, high quality pieces and bases, and a 3D model of a Japanese tatami mat, so you can buy it and start playing Shogi right away.
Some minor special rules (repetition draw, drop pawn mate) are not yet implemented, but will be in a future update.
Although no AI is implemented in this asset, the code's piece arrangement is implemented in the same way as general shogi AI, so you can immediately introduce your favorite AI.
Price $35.00