Second Life – glTF Import Progress
Linden Lab is in the process of adding glTF 3D model support to Second Life, starting initially with PBR materials and moving on to full glTF (and .glb) scene, mesh nodes (including hierarches), materials and animation import and export for round trip updates between the viewer and external 3D modelling tools like Blender. As part of this effort a Release Candidate “Materials featurette” viewer is already available that lets you locally load a glTF mesh or scene (multiple meshes). The contents are visible only to yourself and not saved at present though test viewers are already experimenting with upload of glTF meshes. @davep (Runtai Linden) has stated that the eventual aim is to be able to import anything as it shows in the Khronos glTF Sample Viewer or in Adobe Substance.
glTF Mesh Loading Method
Though the method by which glTF meshes are loaded will change, for test purposes the following procedure can be used as at 8-Jun-2024:
- Create a simple prim, such as a cube and scale it to 1.0m. The scale is used to set the scale of the mesh that will be imported. So 0.5m would be 50% scale. 1.0m would be 100% scale. You might want to also rotate it by 90 deg in the X direction as that corresponds with the usual orientation of models in Blender.
- Edit the cube to select it as the target to attach the glTF mesh.
- Use Develop -> Render Tests -> glTF Scene Preview to select a .gltf or .glb file containing your model. [This will be replaced by other methods alter: e.g. in some glTF Development test versions use: Develop -> GLTF -> Open, save As, Upload]
- Rotate or move the object as necessary. Also scale as you wish.
- Make the root prim be 100% transparency to hide it.
- You can select parts of the mesh using “Edit Linked” to move, rotate and scale them. Selecting the root of a part hierarchy moves the whole item (e.g. for a wing of a vehicle).
- In some glTF Development test versions after adding a mesh to a root prim, you can use: Develop -> GLTF -> Upload< to upload the content to Second Life servers. This can only work on regions with the GLTFUpload debug setting true. This uploads the textures and then the glTF bin (mesh) and gltf (wrapper) files. After the upload finishes (indicated by a final two L$1 uploads) you can Take or Take Copy the root prim into inventory to save it for reuse from inventory.
- You can link other prims or mesh objects to a glTF mesh if you wish (e.g. to add scripted seats to a vehicle). You can also attach the mesh to avatar locations and position it, e.g. for swords.
At present texture need to be a power of 2 on each side, though that constraint should be relaxed in due course since the Khronos glTF Sample Viewer can render non-power of 2 textures okay.
A short video by @davep (Runtai Linden) shows the process [Video (MPEG4) via Discord]
Potted Plants Meshes
Sketchfab – Optimized Potter Plants by by Nicholas-3D (@Nicholas01)
Suggested by @davep (Runtai Linden) as a free test mesh.
https://sketchfab.com/3d-models/optimized-potted-plants-967b4bf23fac4098993776fcfc2d3318
Ready Player Me glb Avatars
Ready Player Me (https://readyplayer.me) avatars are made available as .glb meshes, ready rigged (with Mixamo compatible skeletons) and PBR materials. They appear to load fine in the test viewer. Of course the rigging is not operational at this stage.
This avatar is available in .glb format via
https://models.readyplayer.me/6619152aaaa958d48f2143ee.glb
Supercar, Black Rock Lab Mesh and Mike Mercury Statue Meshes
I uses these meshes as tests in various platforms. Supercar has 510174 vertices and 273230 triangles. Black Rock Lab Exterior has 68412 vertices and 39037 triangles. Black Rock Lab Interior has 455142vertices and 181935 triangles. The Mike Mercury figure has 42606 vertices and 24415 triangles.
As at Second Life Release 7.1.7.8852879962 on 29-Apr-2024 Supercar, Mike Mercury figure and Black Rock Lab interior and exterior are all rendering quite well. The Black Rock Lab textures are not yet showing as many are not set to a power of two.
RGU Oil Rig
RGU Oil Rig glTF mesh loaded in Second Life Test 7.1.7.9121781241 (17-May-2024). The model has 955880 triangles and 1303822 vertices and 9342 mesh elements.
DH Save System (easy to use) by Dominik Hurta
Key Features of the DH Save System:
- Universal Data Serialization: Supports serialization of a wide array of data types including primitives, Unity specific types like Vector3, Quaternion, custom classes, and collections.
- Built-In Encryption: Utilizes advanced encryption techniques to secure saved game data, ensuring that player information and progress remain protected against unauthorized access.
- Editor Integration: Features a custom Unity Editor window for managing save data, allowing developers to view, edit, and debug saved states without leaving the Unity environment.
- Multiple Save Slots: Facilitates the creation and management of multiple save slots, enabling players to maintain separate game states, profiles, or checkpoints.
- Serializable Types Framework: Includes a suite of serializable wrappers for Unity-specific types that are not natively serializable, such as SerializableVector3, SerializableQuaternion, and more.
- Auto-Saving Capability: Offers configurable auto-saving functionality, ensuring game progress is regularly and automatically secured without manual intervention.
- Custom Data Handling: Integrates methods for storing and retrieving custom "other data" within save slots, allowing for the inclusion of additional metadata or game-specific information.
- Save Data Inspection: Enables developers to inspect and modify save data directly from the Unity Editor, enhancing transparency and ease of debugging.
- Comprehensive Documentation: Comes with detailed documentation covering setup, usage examples, best practices, and troubleshooting, ensuring a smooth integration process.
- Dedicated Support: Backed by a dedicated support team ready to assist with any questions or challenges, ensuring developers have the help they need to successfully implement the system in their projects.
- Cross-Platform Compatibility: Designed with cross-platform support in mind, ensuring consistent functionality across different platforms and devices.
- Performance Optimized: Carefully optimized to minimize performance overhead, ensuring that saving and loading operations are fast and efficient, even with large volumes of data.
Tags: save game system, load game, serialize, serializer, storage, upload, download, serialization, serialisation, serialiser, JSON, serialise, autosave, auto, save file, import, export file, encryption, auto save, compression
Effortlessly Save and Load Game Data 🚀
Discover the DH Save System for Unity, your solution for easy and secure game data management. With built-in encryption, editor integration, and support for multiple save slots, it streamlines saving and loading data, ensuring a smooth development process and an enhanced player experience.
Why Choose DH Save System?
Opt for DH Save System and enjoy a streamlined, secure, and versatile data management solution for your Unity projects. Here’s what makes it the go-to choice:
- Effortless Serialization: Easily handle all data types, from simple to complex.
- Robust Encryption: Protect your game data with top-notch encryption.
- Unity Editor Integration: Manage save data seamlessly within the Unity Editor.
- Multiple Save Slots: Offer players enhanced flexibility with various save options.
- Serializable Types Support: Save and load complex data structures without hassle.
- Quick Support: Access comprehensive documentation and dedicated support when needed.
Easy to Use:
Get up and running with just a few lines of code. The system is designed with simplicity in mind, making saving and loading data as straightforward as possible.
Support and Documentation:
Comprehensive documentation is included, and if you have any questions or need assistance, our dedicated support team is here to help at support@hurtaweb.cz.
Transform your game's save system today with DH Save System—where simplicity meets functionality!
Price $35.00
Catalyst Suite by DannyBoyThomas
- Schedule
- Object Pooling
- Mass Placement
- Auto Lerp
- Sequence
- Audio
- Perma Bools
- Pathfinding
- Drive
- Tracking
- Overlay Debugger
- Components
- Gradual
- Marking
- Editors, Menu Functions & Attributes
- Data Types
- Catalyst Suite
- Colours
- Extensions
~ 200kb (without demo)
Catalyst Suite supercharges your Unity development! It simplifies tasks, automates actions, and streamlines workflows with features like scheduling, object control, pathfinding, data saving, and a toolbox of editor extensions.
"Tools for Unity software".
Core functionalities:
- Scheduling Tasks: Plan actions to occur at specific times or intervals using Schedule.Begin. You can link tasks to objects for automatic cancellation upon object deletion.
- Object Manipulation: Effortlessly manipulate object properties over time using AutoLerp. It supports various data types like float, vector, color, and allows for easing and custom callbacks.
- Sequencing Events: Create timelines of events with Sequence.Create, specifying delays and order of execution.
- Audio Management: Simplify audio management with a dedicated system for channels, volume control, and easy integration with components like AudioLink_SliderToMixer.
- Persistent Bools: Employ PermaBool to store boolean values that persist across game sessions, useful for one-time tutorials or notifications.
- Pathfinding: Implement A* and Dijkstra's pathfinding algorithms with AStarNetwork and NodeNetwork for efficient navigation within your game world.
- Save/Load System: Effortlessly save and load game data using Drive with various file types like JSON, binary, and custom formats for enhanced security.
- Object Tracking: Maintain static references to in-game objects using Tracking for faster retrieval compared to FindObjectOfType.
Additional Components:
- Gradient Background: Apply gradients to your active camera for visual effects.
- Custom Hierarchy Items: Make objects stand out visually within the hierarchy.
- Live Value: Control the same value across multiple components without writing custom scripts.
- Transform Manipulation: Translate, rotate, or scale objects in local or world space.
- Tooltips: Add informative tooltips to UI elements and in-world objects for user guidance.
- UI Shrink Wrap: Wrap UI elements around their first child object for cleaner layouts.
Editor Enhancements:
- Renaming Tool: Efficiently rename objects in the scene based on text, tags, layers, or regular expressions.
- Quick Replace Tool: Replace selected objects with random options from a provided list.
- Automatic Script Insertion: Optionally enable automatic insertion of using Catalyst.Suite; namespace in newly created scripts.
- Productivity Tracker: Monitor your project development time unobtrusively.
- Hierarchy Cleanup: Organize your hierarchy by grouping objects with similar names, adding numbers to duplicates, and removing "(Clone)" tags.
- Snap to Floor: Quickly align objects to the ground plane with a hotkey.
- Create Folder Structure: Set up basic project folders for better organization.
Data Types and Utility Functions:
- Observable Value: A generic value type that allows subscribing to changes and triggering events.
- Clamped Float: A self-descriptive data type acting like a float with built-in clamping for minimum and maximum values.
- Random Functions: Generate random events with CatalystSuite.Chance or retrieve random elements from lists.
- Geometry Functions: Calculate closest points on lines, circles, and spheres.
- Color Utility: Access a wide range of colors with various manipulation options like shades, lightening/darkening, conversion to other color models (HSV), and more.
- Logging: Write logs to the console with options for disabling all logs, specifying colors, and conditional logging.
This is just the tip of the iceberg.
Catalyst is an ever expanding collection of tools. Stay tuned for future updates.
Price $120.00
01_Monster Bundle_10 by HATOGAME
You can buy separately on my store page.
This package contains 3monster character.
Each character has 10 ~ 13 animation, and 3 PBR textures.
-attack 1,2,3,4, idle 1,2, battle idle, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 11,416
-Verts: 11,430
-attack 1,2,3, idle 1,2, battle idle, jump, jump Attack, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 10,970
-Verts: 11,061
-attack 1,2, idle, battle idle, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 14,992
-Verts: 7,509
** More than 100 game models. CLICK HERE**
If you have any problems or requests, send email to me.
E-Mail : amiyou1004@gmail.com | FAQ | YOUTUBE |
Price $64.99
01_Troll Gorilla by HATOGAME
[ Animation ]
attack 1,2,3, idle 1,2, battle idle, run, walk, hit, sturn, die
[ PBR texture (4096-4096 size) ]
BaseColor, Metallic, Normal
[ Polycount ]
Polys: 3,702
Verts: 3,705
** More than 100 game models. CLICK HERE**
If you have any problems or requests, send email to me.
E-Mail : amiyou1004@gmail.com | FAQ | YOUTUBE |
Price $19.99
01_Dinosaur Pack_v1 by HATOGAME
You can buy separately on my store page.
This package contains 9 monster character.
Each character has 10 ~ 14 animation, and 3 PBR textures.
-attack 1,2,3,4, idle 1,2, battle idle, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 11,416
-Verts: 11,430
-attack 1,2,3, idle 1,2, battle idle, jump, jump Attack, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 10,970
-Verts: 11,061
-attack 1,2, idle, battle idle, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 14,992
-Verts: 7,509
-attack 1,2, idle 1,2, battleidle, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 8,906
-Verts: 9,169
-attack 1,2, idle 1,2, battleidle, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 9.798
-Verts: 9.808
-attack 1,2, idle, battleidle, run, walk, hit, sturn, die
-4 PBR texture (2048-2048 size)
-Polys: 15,322
-Verts: 14,949
-attack 1,2,3, idle 1,2, battleidle, run, walk, hit, sturn, die
-3 PBR texture (4096-4096 size)
-Polys: 15,468
-Verts: 15,496
-attack 1,2, idle 1,2, battleidle, run, walk, hit, sturn, die
-3 PBR texture (4096-4096 size)
-Polys: 17,358
-Verts: 8,856
-attack 1,2, idle 1,2, battleidle, run, walk, hit, sturn, die
-3 PBR texture (4096-4096 size)
-Polys: 10,290
-Verts: 5,171
** More than 100 game models. CLICK HERE**
If you have any problems or requests, send email to me.
E-Mail : amiyou1004@gmail.com | FAQ | YOUTUBE |
Price $149.99
01_Demon2 by HATOGAME
[ Animation ]
attack 1,2, idle 1,2, battle idle, run, walk, hit, sturn, die
[ PBR texture (4096-4096 size) ]
BaseColor, Metallic, Normal
[ Polycount ]
Polys: 5,914
Verts: 5,802
** More than 100 game models. CLICK HERE**
If you have any problems or requests, send email to me.
E-Mail : amiyou1004@gmail.com | FAQ | YOUTUBE |
Price $19.99
01_Kobold by HATOGAME
[ Animation ]
attack 1,2, idle 1,2, battle idle, run, walk, hit, sturn, die
[ PBR texture (4096-4096 size) ]
BaseColor, OcclusionRoughnessMetallic, Normal
[ Polycount ]
Polys: 4,008
Verts: 4,097
** More than 100 game models. CLICK HERE**
If you have any problems or requests, send email to me.
E-Mail : amiyou1004@gmail.com | FAQ | YOUTUBE |
Price $19.99
SCI FI: LIGHT MELEE MECH by PROTOFACTOR, INC
The materials are Standard Built-In. they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is a Light Melee Mech. These units are destined to close combat. Their agility and speed make them a perfect fit for missions where you know that range weapon will be ineficient.
Geometry is 22.29 Ktris. Rig is 41 bones. The model uses 6 materials (Mech, Mace, Laser sword, windows, laser beam and electricity) with PBR texture sets (from 4096² to 1024²). Are included 4 colors: army, camo desert, camo forest and camo winter.
The package includes a set of 33 animations (10 being root motion variations).
Price $29.99
Hypercasual Kids Cartoon Weapon Pack by HyperSimpl
Contain 27 unique meshes:
5 pistols
6 rifles
1 Grenade\Rocket gun
8 Unique bullets
3 Ammo box
1 Medkit
Average polycount per mesh ~ 2000 tris
Max - 5000 tris
The package contains two types of shading - one texture material, the other with solid materials and two types of meshes for each types
You can simply adjust color models with materials in any color you needed
One texture atlas 1024x1024 is used for the whole asset
Also the package contains sprites of icons for the texture asset - 27 images
Colorful guns that are great for a shooter in a mobile or casual game. Optimized for mobile devices. Have several options for coloring with texture or materials. The package also contains sprites for the texture variant. Can be used with all types of lighting and rendering pipelines.
Price $15.00
Vehicles Furniture Buildings And More by Catlands Games
All images are in PNG.
Drawings made by hand.
https://catlandsgames.com.pl/
e-mail: catlandsgamespl@gmail.com
Each image has a size of 768x768 pixels.
42 images in two folders: one with backgrounds, the other without backgrounds.
They can be great for games and other projects.
Price $4.99
Cute Vegetables And Fruits by Catlands Games
All images are in PNG.
Drawings made by hand.
https://catlandsgames.com.pl/
e-mail: catlandsgamespl@gmail.com
Each image has a size of 768x768 pixels.
18 vegetables in two folders: one with backgrounds, the other without backgrounds.
18 fruits in two folders: one with backgrounds, the other without backgrounds.
They can be great for games and other projects.
Price $4.99
Miasma - Horror Atmospheres Music Pack by Andrew Chambers Music
- 20 Stereo WAV music tracks (16-bit/44.1kHz)
- Bit rate: 1411 kbps
- 201MB uncompressed
- 20 minutes of music
- Loopable: Yes
Miasma is a chilling collection of 20 atmospheric music tracks, meticulously crafted for horror-themed games. Each one-minute track loops seamlessly, enveloping players in a dense, eerie soundscape that heightens the tension and unease. This pack provides haunting shudders, unsettling ambiances, and ghostly echoes, perfect for creating a spine-tingling experience in survival horror, psychological thrillers, and dark adventure games. Miasma will immerse your players in an atmosphere filled with dread, suspense, and the unknown.
Music Demo: https://youtu.be/bDIOv_Nv2Kw
This pack contains 16 original tracks with 4 additional “alt” versions
TRACKLIST:
- Abandoned Station [Heavy]
- Abandoned Station [Light]
- Afraid of the Dark
- Broken Signal
- Cell Block B
- Containment Protocol [Heavy]
- Containment Protocol [Light]
- Degradation
- Gloom
- Hallowed Fog [Heavy]
- Hallowed Fog [Light]
- Infestation
- Rasp
- Screech
- Stay in the Light
- Strobe
- Sulphur [Heavy]
- Sulphur [Light]
- Tilt
- Unbearable Tension
Music Quality:
Miasma was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.
**If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com
Price $24.99
A Hero's Path - Fantasy Adventure Music by Andrew Chambers Music
Technical Details:
12 Stereo WAV music tracks (16-bit/44.1kHz)
7 Looping
Bit rate: 1411 kbps
201MB uncompressed
A Hero's Path is a game music asset pack with 12 tracks, composed for full orchestra, and is perfect for fantasy, RPG, and adventure games. The pack delivers wonder, epic scale, and a few wholesome moments which set the mood for a beautiful story driven experience, and a call to adventure.
TRACKLIST:
- Clear Skies [2:04]
- Clear Skies (Loop) [0:33]
- Dawn [2:49]
- Dawn (Loop) [1:15]
- Farmers (Loop) [0:46]
- Journeying Forth (Loop) [1:12]
- Ride Once More (Loop) [1:00]
- Strength in Numbers (Loop) [1:05]
- The Citadel in the Sky [3:35]
- The Sun Rises [2:29]
- The Sun Rises (Loop) [1:08]
- Wonders [1:58]
Music Quality:
A Hero’s Path was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.
Technical Details:
12 Stereo WAV music tracks (16-bit/44.1kHz)
Bit rate: 1411 kbps
201MB uncompressed
Royalty-Free license
**If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com
Price $14.99
Space and Skies by Leeyo Atelier
1) 8 Panoramas - Skyboxes
Textures (8k): panoramas 360 degrees, rectangular (equirectangular) with 3D Mesh spheres.
- 5 Space skyboxes - Combined - Panoramas formed of combined elements
- 3 Space skyboxes - Stars - Panoramas of stars
2) 4 Parts of the panorama
Textures (8k and 4k): backgrounds for 3D Meshes like: sphere, hemisphere and curved rectangle.
- 1 Galaxy
- 3 Nebulas
3) 4 Planets and Natural satellites
- 2 Planets - Gas giants (A group of Textures (8k) and 3D Sphere).
- 2 Natural satellites (A group of Textures (8k) and 3D Sphere).
4) 2 Sprites - the Sun and the Moon
5) 3 Sprites - bigger Stars
6) Additional
4 Demo Scenes:
- Demo_Assets
- Demo_Space
- Demo_Space_Simple
- Demo_Planet
7) 1 Documentation file (.pdf)
Dear customer.
If you give me a positive rating or review, it will make me happy and motivate me to update more often and create more similar packages.
8 Space Skyboxes (8k) and 13 Astronomical objects for assembling space.
This Kit gives a huge number of combinations in creating unique panoramas of space.
All components have been created so as to achieve the best visual quality while maintaining simplicity for optimal performance when they are used in modern computers games, mobile devices games, virtual reality and other projects.
Price $15.00
Cinematic Fantasy Game Music Pack 2.0 by Skyhammer Sound
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16-bit
Loopable: Yes
Additional: Stereo
The new and upgraded Cinematic Fantasy Game Music Pack from Skyhammer Sound contains over 50 minutes of professionally crafted cinematic music across 12 full tracks and 12 loops. All tracks are mixed and mastered with taste, and ready to be used in your project.
Full tracks from this pack can be previewed at Wavekit
This game music pack is a great match for action and adventure RPG games, high fantasy settings, magical worlds and unforgettable moments. Some of the possible uses range from quiet, peaceful villages to quirky, magical adventures and epic, emotional cutscenes.
Each and every track is handcrafted with professional, industry standard software and the love and enthusiasm of an avid gamer. The tracks do not contain any pre-recorded loops or content generated by or created with the assistance of an AI. Everything you hear in this pack is unique.
Tracklist:
01. The Lament of Icarus [3:10]
02. The Lament of Icarus (Loop) [2:41]
03. Ancient Battlefields [1:55]
04. Ancient Battlefields (Loop) [1:50]
05. Enchanted Journey [2:35]
06. Enchanted Journey (Loop) [2:32]
07. The Cloudy Plains [1:51]
08. The Cloudy Plains (Loop) [2:00]
09. The Spirit of the Winds [2:21]
10. The Spirit of the Winds (Loop) [2:18]
11. The Haven of Mystery [2:06]
12. The Haven of Mystery (Loop) [1:48]
13. The Valley of Dreams [1:47]
14. The Valley of Dreams (Loop) [1:42]
15. Misted Mountains [2:02]
16. Misted Mountains (Loop) [1:59]
17. Lakeside Village [2:11]
18. Lakeside Village (Loop) [2:01]
19. Magical Worlds [2:04]
20. Magical Worlds (Loop) [2:02]
21. Heartful Moment [1:59]
22. Heartful Moment (Loop) [1:55]
23. Breaching the Covenant [3:41]
24. Breaching the Covenant (Loop) [2:48]
Audio Technical Information:
Files provided: 24
Format: 44.1kHz, 16-bit, Stereo, WAV
Total length: 53 minutes 16 seconds
Supported platforms: All
About us
Skyhammer Sound is a professional music production house with 20 years of industry experience, led by media composer Janne Seppänen. With games released from Nintendo Switch and PC games to mobile platforms, short movies and dozens of TV series, we have the knowledge and the experience to craft impactful and highly memorable music that can enhance your game’s emotional message, underline important moments and help the player to have endless fun in the world you’ve created.
In case you liked what you heard but would like a custom score tailored to your ideas and wishes, please don’t hesitate to get in touch.
Support
Price $24.99
Furniture Low poly pack by DIABULUSKIRA
Texture dimensions: 2K
Minimum polygon count: 70
Maximum polygon count: 3252
Number of meshes: 15
Type of materials and texture maps: PBR
Furniture low poly models. Contains 15 different models: Beds, chairs, drawers, wardrobe, tables and shelves.
It is good for mobile games because of low poly count, but at the same time can be use for PC games or interior design too because of high definiton textures.
Every model can be disassembled and changed as you like.
Price $4.99
Ornaments LowPoly Pack 1 by ResilientLogic
Number of textures: 1
Texture dimensions: 256 bits
Minimum polygon count: 396
Maximum polygon count: 1278
Number of meshes/prefabs: 11
Ready to be used! Mobile friendly!
Ornaments LowPoly Pack 1: an exquisite collection of 11 meticulously crafted 3D assets designed to elevate your virtual environments. Immerse yourself in a world of timeless elegance with these intricately detailed models, perfect for enhancing architectural visualizations, game environments, or artistic projects.
From the graceful curves of the Ceramic Jar to the intricate patterns adorning the Ornate Vase and Abstract Sculpture, each asset in this pack exudes charm and sophistication. Illuminate your scenes with the gentle glow of the Table Lamp or the vintage allure of the Old Lamp. Delve into history with the rustic charm of the Samovar and Old Dagger, or add a touch of refinement with the Old Ornate Liquor Bottle.
Whether you're creating a cozy interior setting or a sprawling outdoor landscape, these low-polygon models are optimized for efficiency without compromising on visual impact. Bring a touch of class to your creations with the 'Ornaments LowPoly Pack 1' and let your imagination soar.
Price $4.99
Select-Fire Battle Rifle Skin 1 | Modern Weapons by Luke Huie
The model has 17238 triangles and 5695 vertices. PBR material with albedo, normal and metallic textures, all 2048x2048.
Rig type generic. Four animations included inside FBX file.
Price $6.00
3D Low Poly Space Laser Guns by Blend Shape Studio
Number of textures - One atlas texture
Texture dimensions - 2048x2048
Minimum polygon count - 200 tris
Maximum polygon count - 254 tris
Number of prefabs - 21
Animation - Without animation
Perfect for your mobile game or an special update to an existing game.
You can also use those assets for puzzle and children games.
All triggers (and the barrel for the blaster) are separate parent meshes, so you can animate them if you like.
Package content 21 colourful prefabs:
Blaster + Barrel + Trigger (7) ~ 254 tris
LaserGun + Trigger (7) ~ 254 tris
WaterGun + Trigger (7) ~ 200 tris
Price $15.00