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Game-ready | Shoes Stand by Saritasa

Asset Store newest packages - 2024, July 31 - 15:55
A game-ready highly-detailed Shoes Stand made of metal and leather for your 3D environment. Mobile- and VR-friendly.

Number of textures - 7 (4 Built-In, 3 HDRP)

Texture dimensions - 2048

Materials in use - 1

Polygon count - 1004 (tris)

Number of meshes/prefabs - 1

Animated: No

UV mapping: Yes

LODs: No

Types of materials and texture maps: PBR (Built-In and HDRP)

Initially made and set up for the Built-In pipeline the package also includes the HDRP set of textures.


Price $0.00

Military Cases Lite by Project Zima

Asset Store newest packages - 2024, July 31 - 15:51
6 rigged and animated military cases with 4096 textures and customizable materials. They will fit any realistic military game and they have a good fit with other environmental assets

Number of textures: 46

Texture dimensions: 1024-4096

Minimum polygon count: 3904

Maximum polygon count: 21776

Number of meshes/prefabs: 6

Rigging: Yes

Animation count: 12

Animation type: Open and Close

UV mapping: Yes, non-overlapping

Types of materials and texture maps: PBR with R channel for AO, G channel for Roughness and B channel for Metallic, Normal maps included where applicable

This pack can be upgraded to the Military Cases and Lootboxes pack with a 50% discount!


https://assetstore.unity.com/packages/slug/279119


Valuable things included:

  • 6 Unique cases
  • Each case have a customizable material with easy tweaking system that allows you to change their appearance
  • Everything is rigged and animated, so you can easily create additional animations if needed
  • Good fit with other environmental assets from the store
  • Shaders are built-in/URP/HDRP ready
  • Our support at projectzimagames@gmail.com if needed :)

The environment used in the screenshots and videos is not included


Price $15.99

Animated Demolition - Destruction Equipment Pack by gameVgames

Asset Store newest packages - 2024, July 31 - 15:50
A total of 16 demolition equipments with different concept and damage animations.

Number of textures : 64 (32 textures / 32 normal maps)

Minimum polygon count : 974

Maximum polygon count : 5818

Number of meshes/prefabs : 16/16

Rigging : No

Animation count : 16

UV mapping : Yes


Polygon count of [Model Name] :


DestructionMachines_1: 3834

DestructionMachines_2: 1284

DestructionMachines_3: 1062

DestructionMachines_4: 778

DestructionMachines_5: 1038

DestructionMachines_6: 974

DestructionMachines_7: 2224

DestructionMachines_8: 4004

DestructionMachines_9: 3926

DestructionMachines_10: 3992

DestructionMachines_11: 1092

DestructionMachines_12: 4752

DestructionMachines_13: 5380

DestructionMachines_14 : 2780

DestructionMachines_15: 5818

DestructionMachines_16: 2108


There are 16 animated destruction equipments in this package that you can use for your damage games or demolition projects.


Polygon tris counts vary between min. 974 max. 5818.


If you have any questions, please contact us at info@gamevgames.com


Price $59.90

Search Horror Animations by Pavel_Rodygin

Asset Store newest packages - 2024, July 31 - 15:48
Search Horror Animations, for monsters, creatures and characters. 26 dynamic animations for Unity Rig (Animation Type to Humanoid, Skin Weights Standard (4 bones)). For horror, rpg, shooter, strategy.

Number of textures 0

Texture dimensions 0

Maximum polygon count

Number of meshes/prefabs 1 (demo)

Rigging: Yes

Animation count 26

Animation types (Root Motion 2/ In-place 24)

UV mapping: No

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) no

Search Horror Animations


26 ANIMATIONS for MONSTERS, characters, mutants, succubus, nicromants, and creatures. For Unity Rig (Animation Type to Humanoid, Skin Weights Standard (4 bones)).

You can safely use these animations for your projects: games, videos, cinema, advertising, photos, magazines, creating virtual universes, holographic presentations and so on...

Suitable for game genres: horror, shooter, rpg, action, strategy...

 You can browse through everything and choose even more animations that are most suitable for your project. For Unity humanoid rig. Links:

0.1) Mega Pack Animations for monsters and Horrors ( 7 packs, 183 pcs animations) https://u3d.as/3atR

0.2) Animations For Monsters ( general minimum selection, 35 pcs ) https://u3d.as/3aKf

0.3) Animations for Monsters 2 (coming soon)

1) Attack Horror Animations https://u3d.as/3jcY

2) Attack2 Horror Animations (coming soon)

3) Attack3 Horror Animations (coming soon)

4) Search Horror Animations

5) Search2 Horror Animations (coming soon)

6) Damage Horror Animations https://u3d.as/3dWQ

7) Death Animations (coming soon)


As the series continues, please check back for updates ..... ---->>> https://assetstore.unity.com/publishers/91519

Animations for Unity Rig:

Animation Type to Humanoid

Skin Weights Standard (4 bones).

*There is a character in the "Demo" folder of the project. It is sold separately. If you liked my monster, then I will be glad to suggest that you consider it even better on my Unity page. Characteristics of the demo version of the character:

65.434 tris

33.987 verts

PBR texture 4096x4096 resolution

of 1 skins.

6 materials

4 texture maps

ONLY DEFAULT UNITY SHADER

NO HDRP/URP


26 animations for Unity humanoid rig :

Run (3)

Scary (3)

Scream (2)

Searches (1)

Sneaks (8)

Turn (4)

Walk (5)


Price $24.00

Save Toolbox by Codevalence

Asset Store newest packages - 2024, July 31 - 15:30
Save Toolbox is an all in one package to handle saving and loading within your project. With different file types, encryption, compression, migration and more it can handle the majority of situations.
  • Reload Saveable Objects At Runtime.
  • Save To JSON File Format (.json).
  • Save To Binary File Format (.bin).
  • Migration.
  • Encryption.
  • Compression.
  • Easy Extension Of Serialization.
  • Spawn Objects On Load.
  • Save Callbacks.
  • Multiple Save Files Allowed (Save File Slots).
  • Asynchronous Saving.
  • Multiple (Additive) Scene Saving.
  • Various Built In MonoBehaviour Data Saving Components.
  • Ability To Save Data On Custom Scripts, No Code Necessary.
  • Ability To Save References To Another Saveable Component.
  • No Programming Required*.

* Knowledge of programming is NOT required but with a basic understanding, the asset can be utilized to it's full capabilities.

What is it?

Save Toolbox is a professional tool used for all your saving needs within unity. It can save data for objects already existing in the scene or spawn in any objects that were instantiated at runtime on a prior playthrough. This asset provides you with robust solutions for the saving inside your project at a reasonable price!


How does it work?

It is a Component and GameObject based saving system. This means if you want to save any data on a GameObject you will attach a pre-built separate save component that references it's respective component counterpart. When the game saves it will find all of these save components gather the data from them and store it into a file. When loading the data it will use a unique identifier to find which data matches to which component and load it into the component.


There is also a "LoadableObject" component that will be attached to any object that you wish to spawn at runtime from save data, e.g. a weapon you dropped previously in the map of an RPG game that you want to be loaded back in at the same position when you continue a playthrough.


❓Frequently Asked Questions❓

Do I need to be a programmer to implement Save Toolbox's functionality?

No, with a range of pre-built behaviours included and a behaviour that let's you save data from custom components, even without the ability to program you will be able to use the asset and implement it within your project. However, if you can program you may find it easier or more suited to your needs to use the available APIs in the tool rather than just the prebuilt behaviours.


I have custom scripts that I want to save data on, can it handle that?

Yes! You have 2 options when it comes to approaching this.The first and recomended option for non-programmers is to use the StbComponentSaver save component. This will be able to reference any other component and will provide you with a way to choose which data you want to save on the referenced component. The second option, you create your own custom component that inherits from AbstractSaveableMonoBehaviour and override the Serialize() and Deserialize() functions to pass through which data and how you want it to be saved.


Can I await the loading functionality?

Yes, both saving and loading can be asynchronous! This allows them to be awaited and also allows the user to be able to load and save the game whilst in a loading screen, providing information for how far through loading the user is.


Can I save references to other components?

Yes! As long as the other component implements ISaveDataEntity. Most basic scripts set up in the tool already implement this interface so will work out of the box. Any custom component will just need to implement the ISaveDataEntity interface for it to work.


Do you support multiple saves?

Yes, it is built on a save slot system that allows you to choose which slot the data will be saved to or no slot if you'd prefer (useful for data you want to persist between play sessions such as settings).


What file types are supported?

Currently Binary and JSON are supported.


Suitable Editors?

Unity 2021.3.0f1 and newer.



Price $15.00

Skeleton Zombie 2 by 3030 Games

Asset Store newest packages - 2024, July 31 - 15:06
Skeleton / Zombie ready to use in your fantasy style games. Humanoid rigged and animated!
  • Game-ready skeleton / zombie.
  • PBR material.
  • Textures: diffuse, normal and metallic (2048x2048).
  • Geometry: 9936 triangles, 2150 vertices.
  • Humanoid rig.
  • 22 animations.
  • Weapon not included.

Price $16.00

Skeleton Zombie Soldier 2 by 3030 Games

Asset Store newest packages - 2024, July 31 - 15:06
Skeleton / Zombie soldier ready to use in your fantasy style games. Humanoid rigged and animated!
  • Game-ready skeleton / zombie soldier.
  • PBR materials.
  • Textures: diffuse, normal and metallic (2048x2048).
  • Geometry: 30753 triangles, 6991 vertices.
  • Humanoid rig.
  • 21 animations.
  • Weapon included (1024x1024 textures).


Price $18.00

Mobile Touch Wave Pro (Haptic Feedback) by Intelligent Labs

Asset Store newest packages - 2024, July 31 - 14:55
Enhance your Android mobile games with a dynamic haptic/taptic engine. Elevate your Unity project by integrating tactile feedback that immerses players and boosts gameplay engagement.
  • Customize haptic patterns and intensity.
  • Seamless integration with Unity (currently supporting Android devices).
  • Includes demo scenes for quick implementation and testing.

Minimum API Level: Android 5.1 'Lollipop' (API level 22)

⚡HAPTICS IS SO MUCH BETTER THEN BASIC VIBRATION ! ⚡

Control your feedback with an immersive and realistic Haptic experience.


Mobile Touch Wave Pro is the ultimate engine for haptic/taptic feedback integration on mobile devices.

Empower your game with haptic responses and customizable vibration feedback, all effortlessly managed through MTWP's powerful script and a demo interface.


Designed for simple integration into any Unity mobile game project, supports Android platforms, ensuring your game feels responsive and immersive across all modern mobile devices.

Transform player interactions with precise, customizable haptic feedback that elevates user experience by providing immersive, responsive, and intuitive gameplay, ensuring players feel every action and event.


Click Here To Download Our Android Demo APK.

Once the .apk file is downloaded to your Android device, navigate to your "Files" folder and install the app from there.


Soft Feedback: Gentle, barely-there feedback for subtle cues.

Moderate Feedback: Medium-intensity haptics for light actions.

High-Intensity Feedback: Strong, impactful haptics for immersive actions.

Customizable Patterns: Create unique haptic patterns.

Dynamic Adjustments: Tailor haptic feedback to fit your game’s needs.


With Mobile Touch Wave Pro, every touchpoint in your game becomes an opportunity to enhance player immersion and satisfaction.


How to Use:

  • Import the MTWP asset into your Unity project.
  • Implement Haptics with a single line of code.

For example: 'TapticWave.TriggerHaptic(HapticModes.SoftTap);'


What You'll Get:

Immersive haptic/taptic feedback engine that enhances gameplay engagement.


Note:

Please review our demo project for easy integration and usage.


Download Our Android Demo APK:

https://www.dropbox.com/scl/fo/aztl746bji0vob7uajko6/AFh83APkGmz_mtIq-knp_cI?rlkey=7fzyx7m6uecw6dyeesxseea4i&st=tuq0n7fs&dl=0


Visit our new site:

https://intelligentlbs.wixsite.com/home


Price $11.99

Material Finder by CoreStrandTools

Asset Store newest packages - 2024, July 31 - 14:47
Material Finder is a fast and easy way to locate every game object within a scene that uses a given material.
  • Find every game object within a scene that uses a given material
  • Display those objects in a scrolling window
  • Clear the currently listed objects and material

Material Finder is a simple editor tool to allow developers to quickly locate all game objects within their scene that use a specific material. This tool was created by Core Strand LLC while developing their latest title, Encircled.


Price $0.00

Cozy Retro OS UI pack by Aude Le Luel

Asset Store newest packages - 2024, July 31 - 14:45
Cozy Retro OS UI pack for your game ! Buttons, Panels & Icons in a rounded and monochrome OS art style.
  • Popups (6 prefabs)
  • Buttons, Tabs
  • Panels, Speech bubbles
  • Form elements prefabs (slider, text field, radio buttons, toggles, dropdown)
  • HUD elements (health bars, profiles)
  • Icons (96 different icons, with sizes from 32px to 512px)
  • small scripts to handle Cursor, Popups and Tabs

Cozy Retro OS UI pack for your game !

Made for 4K and lower HD resolutions.

Everything you see within the video is doable with this pack.

All assets are available in 6 different color palettes and one black and white.


Includes:

  • Buttons
  • Popups
  • Panels
  • Speech bubble
  • Form elements prefabs (slider, text field, radio buttons, toggles, dropdown)
  • HUD elements (health bars, profiles)
  • Cursors (2 colors)
  • Icons (96 different icons, in 5 outline sizes)

also comes with multiple demo scenes to help you getting started. It includes as well an open source font (TextMeshProFontAsset) that fits the style of the GUI.

It can be used for menus, HUD, Popups, inventories, file explorer, fake OS and many more usecases.


Price $30.00

White Wooden Wardrobe by Geokim

Asset Store newest packages - 2024, July 31 - 14:33
The pack was made using a blender. It can be used as furniture at home

Number of materials: 4

Number of textures: 1

Texture dimensions: 2k

[Model Name]: White Wooden Wardrobe

Number of prefabs: 4

Vertices: 2584

Faces: 2478

There are 4 prefabs in the package, there is 1 texture (Texture dimensions 2k). Made to suit human height: 180cm, 1,80m.


Price $4.99

Input Glyphs by DAIKI

Asset Store newest packages - 2024, July 31 - 14:14
Input Glyphs displays button glyph images (icons) of devices detected by InputSystem. It can be set up easily, and images can be edited. Glyph images switch automatically based on active device.
  • Glyph images can be changed.
  • Button names and glyph images can be added.
  • Can be extended to display glyph images for your custom devices.
  • Can display glyphs for gamepads provided by Steamworks.
  • Includes 4 samples
    • SoloPlayerSample:
      • A sample assuming single-player. The glyph image switches to the device that received input.
    • DuoPlayerSample
      • A sample assuming two players. Different glyph images are displayed for the first and second players.
    • InputCheckSample
      • When you press a device button, the glyph image of that button is displayed.
    • SteamworksSample
      • Displays the glyph images provided by Steam. Steamworks setup is required.

Display Button Glyph Images

Glyph images will be displayed according to your project’s InputActions and PlayerInput. Glyph images can be displayed using Sprite Renderer, UI Image, or Text Mesh Pro.

During gameplay, glyph images will automatically switch by detecting changes in input (PlayerInput). For example, when switching input devices, creating a second local player, or changing button assignments.


Support for Various Input Devices

By default, glyph images for the following devices are supported. It can also be extended for other devices.

  • Keyboard & Mouse
  • Xbox Controller
  • Playstation Controller
  • Switch Pro Controller

If you are developing a game for Steam, you can also load the abundant gamepad glyph images provided by Steamworks.


Support for Multiple Button Assignments

When multiple buttons are assigned to one action, such as “Move: WASD”, concatenated glyph images are generated.


Documentation

The documentation provides detailed instructions on how to set it up.

https://eviltwo.github.io/InputGlyphs_Docs/


This asset uses Xelu’s FREE Controller Prompts under Creative Commons 0. For more details, please refer to the Third-Party Notices.txt file within the package.


Price $30.00

Big Draco Fire by Alcaboce

Asset Store newest packages - 2024, July 31 - 13:56
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Flight, Rest, and Hurt.
  • Big Draco Fire
    • 6880 Polygons.
    • Full Rigged 475 KB
    • Full Animated

Textures

  • 6 Textures .PNG 1024x1024
  • 1 Textures .PNG 640x240
  • 3 Textures .PNG 512x512
  • 3 Textures .PNG 300x300
  • 8 Textures .PNG 256x256
  • 3 Textures .PNG 128x128
  • 4 Textures .PNG 64x64
  • 1 Textures .PNG 32x32

Sounds

  • 95 Effects Sounds .WAV

Icons

  • 4 Icons .PNG 64x64

Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Flight, Rest, and Hurt.

Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.

It has 40 different animation clips, saved as FBX files.


Price $17.00

Platformer Asset Pack - Space by LowPolyBoy

Asset Store newest packages - 2024, July 31 - 13:55

Geometry

  • Triangles 96
  • Quads 137.3k
  • Polygons 217
  • Total triangles 275.8k

Vertices: 141.1k

PBR: No

Textures: 7

Materials: 7

UV Layers: Yes

Vertex colors: No

Animations: 0

Rigged geometries: No

Morph geometries: 0

Scale transformations: No

Create your own video game with these colorful low - medium poly platformer asset pack! Add life to your world or make any common props you like.

With a grand total of 54+ prefabs.


Price $15.00

Platformer Asset Pack - Halloween by LowPolyBoy

Asset Store newest packages - 2024, July 31 - 13:55

Geometry

  • Triangles 386
  • Quads 183.3k
  • Polygons 220
  • Total triangles 368.3k

Vertices: 193.8k

PBR: No

Textures: 9

Materials: 7

UV Layers: Yes

Vertex colors: No

Animations: 0

Rigged geometries: No

Morph geometries: 0

Scale transformations: No

Create your own video game with these colorful low - medium poly platformer asset pack! Add life to your world or make any common props you like.

With a grand total of 44+ prefabs.


Price $15.00

Platformer Asset Pack - Candy by LowPolyBoy

Asset Store newest packages - 2024, July 31 - 13:55

Geometry

  • Triangles 270
  • Quads 193.6k
  • Polygons 2.5k
  • Total triangles 399.9k

Vertices: 207.8k

PBR: No

Textures: 17

Materials: 13

UV Layers: Yes

Vertex colors: No

Animations: 0

Rigged geometries: No

Morph geometries: 0

Scale transformations: No

Create your own video game with these colorful low - medium poly platformer asset pack! Add life to your world or make any common props you like.

With a grand total of 58+ prefabs.


Price $15.00

Insect_creature by May3D

Asset Store newest packages - 2024, July 31 - 13:55
Insect creature 3d model

Number of textures: 4

Texture dimensions: 4096*4096

Polygon count of [Insect creature]

  • faces 13608
  • tris 13608
  • verts 7046

Number of meshes/prefabs 1

Rigging: Yes

UV mapping: Yes


Insect creature

  • faces 13608
  • tris 13608
  • verts 7046

Pbr Textures: body 4096x4096


Price $40.00

Adventure UI| UI Pixel Art Asset Pack by Gowl

Asset Store newest packages - 2024, July 31 - 13:54
Adventure UI: Vibrant pixel art pack with backpacks, potions, chests, banners, titles

Number Of Sprites : 10+

Animated : No

Additional : Pixel Based

SpirtesSize: 32x32

About

Bring your game to life with this vibrant pixel art UI asset pack. Adventure UI features essential elements for any project, including backpack, potion, chest, banners, titles, Crafting Table, Shield, and an interactive map. Each component is crafted in a bright, eye-catching color palette that pops on screen while maintaining the charm of pixel art aesthetics. Perfect for RPGs, adventure games, or any project needing a touch of whimsy, this pack offers functional and visually appealing UI elements to enhance player experience. From inventory management to world exploration, Adventure UI has you covered with its themed, pixel-perfect designs.


Items

Backpack

Icons

Potion

Chest

Banners

Titles

Interactive Map

Shield

Crafting Table


Price $15.00

Nature Pixels V2 : Wildscape Expansion Pack by Gowl

Asset Store newest packages - 2024, July 31 - 13:54
A pixel art expansion for Nature Pixels V2 Pack featuring snow biomes, beaches, ruins, and a unique new biome.

Number Of Sprites : +24

Animated : No

Additional : Pixel Based

SpirtesSize: 16x16

About

Explore the untamed beauty of 'Nature Pixels v2: Wild scape.' Roam through a diverse landscape featuring a snow biome, tranquil beaches, mysterious ruins, and a unique new biome. Each pixelated realm invites you to discover its secrets and marvel at its pixel-perfect wonders.

Content

16x16 Tile sets that can help u build your own beautiful world

4 different biomes with unique tile sets

Houses

Trees

Ruins

Beach


Price $15.00

Mobile Resolution Pro by Intelligent Labs

Asset Store newest packages - 2024, July 31 - 13:42
⭕A powerful tool designed to dynamically optimize performance and visuals of your Android mobile games. Easily set and adjust your game resolution & detail levels.
  • Resolution Setup: six levels of resolution adjustment.
  • Saved Selection: player selection is saved and loads up on each app start.
  • Easy Integration: ready to use with just 3 simple steps.
  • Custom & Dynamic: easily change detail levels. Optimized to player's device.
  • Compatibility: mobile devices. Ensuring best gaming performance.
  • UI Display: demo scene for clear & informative display of MRP full usage.

Minimum API Level: Android 5.1 'Lollipop' (API level 22)

⭕ Mobile Resolution Pro is a must-have tool for mobile game developers.

It provides an easy-to-use script (and demo interface) to set and manage your mobile game resolution and detail levels, including Ultra, High, Medium, Low, Minimal and Basic Graphics settings. Whether you're targeting high-end devices or ensuring compatibility with older models, MRP will do it for you.


Mobile Resolution Pro is fully customizable and can be seamlessly integrated into any mobile game project. It allows you to quickly implement and adjust visual & graphics settings according to your game & device's needs. MRP is suitable for any game genre.


Mobile Resolution Pro makes it simple to optimize your game’s resolution, graphics & detail levels, ensuring optimized performance and experience for all mobile devices.


Click Here To Download Our Android Demo APK.

Once the .apk file is downloaded to your Android device, navigate to your "Files" folder and install the app from there.


⭕ How It Works:

The Mobile Resolution Pro script automatically detects the device's screen size and dynamically calculates and returns different resolution levels: Ultra, High, Medium, Low, Minimal and Basic.


⭕ How To Use:

  • Download and import MRP into your project.
  • Create two empty game objects under your scene hierarchy for:
    • "AppSettings" script.
    • "AppStartSetup" script.
  • Simply add the required fields for the 'AppSettings' game object (resolution up/down buttons and resolution text).

⭕ What You'll Get:

Dynamically Performance Optimizations For Each Mobile Device !


Note:

If you already have a settings screen in your game app, you can easily integrate the "AppSettings" content into it. The same applies to "AppStartSetup," which refers to the app startup or initiation process.


Testing:

If you're testing your project directly via the Unity editor, please make sure to set the environment to simulator view.


⭕ Download Our Android Demo APK:

https://www.dropbox.com/scl/fo/wszvah4epza7fr39qj0v3/AO4KlnAjvLuYPZ8NjSGYDUo?rlkey=clr26ry2vcrvmrsp8cvzpjb68&st=21kfzwwn&dl=0


⭕ Visit our new site:

https://intelligentlbs.wixsite.com/home


Price $9.99

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